2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
22 lightcolor 0.4 0.9 0.9
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
79 // machinegun bullet impact
80 // bullet impact decal
88 // dust/smoke drifting away from the impact
93 color 0x101010 0x101010
99 // dust/smoke staying at the impact
104 color 0x505050 0x505050
114 color 0x8f4333 0xfff31b
119 velocityoffset 0 0 80
120 velocityjitter 64 64 64
122 // electro combo explosion
130 originjitter 34 34 34
139 color 0x80C0FF 0x80C0FF
146 color 0x2030FF 0x80C0FF
153 //velocityoffset 0 0 120
154 velocityjitter 512 512 512
156 // inner cloud of smoke
160 color 0x202020 0x404040
164 originjitter 20 20 20
165 velocityjitter 32 32 32
177 // dust/smoke drifting away from the impact
182 color 0x101010 0x101010
188 // dust/smoke staying at the impact
193 color 0x505050 0x505050
199 // sparks that disappear on impact
203 color 0x8f4333 0xfff31b
208 velocityoffset 0 0 80
209 velocityjitter 64 64 64
213 effect TE_SUPERSPIKEQUAD
222 lightcolor 0.15 0.15 1.5
223 // dust/smoke drifting away from the impact
224 effect TE_SUPERSPIKEQUAD
228 color 0x101010 0x101010
234 // dust/smoke staying at the impact
235 effect TE_SUPERSPIKEQUAD
239 color 0x505050 0x505050
245 // sparks that disappear on impact
246 effect TE_SUPERSPIKEQUAD
249 color 0x8f4333 0xfff31b
254 velocityoffset 0 0 80
255 velocityjitter 64 64 64
257 // shotgun pellet impact
266 // dust/smoke drifting away from the impact
271 color 0x101010 0x101010
277 // dust/smoke staying at the impact
282 color 0x505050 0x505050
292 color 0x8f4333 0xfff31b
297 velocityoffset 0 0 80
298 velocityjitter 64 64 64
303 effect TE_GUNSHOTQUAD
312 lightcolor 0.15 0.15 1.5
313 // dust/smoke drifting away from the impact
314 effect TE_GUNSHOTQUAD
318 color 0x101010 0x101010
324 // dust/smoke staying at the impact
325 effect TE_GUNSHOTQUAD
329 color 0x202020 0x202020
335 // sparks that disappear on impact
336 effect TE_GUNSHOTQUAD
339 color 0x8f4333 0xfff31b
344 velocityoffset 0 0 80
345 velocityjitter 64 64 64
348 // crylink impact effect
350 effect TE_GUNSHOTQUAD
356 originjitter 12 12 12
358 //lightradiusfade 300
359 //lightcolor 0.5 0.5 0.5
360 // purple flare effect
361 effect TE_GUNSHOTQUAD
365 color 0x504060 0x504060
369 effect TE_GUNSHOTQUAD
372 color 0xA040C0 0xFFFFFF
377 velocityoffset 0 0 80
378 velocityjitter 128 128 128
380 // mortar/hagar explosion (smaller than rocket)
388 originjitter 40 40 40
397 color 0x404040 0x404040
400 // fire effect which expands then slows
406 color 0x902010 0xFFD080
413 velocityjitter 256 256 256
414 // underwater bubbles
420 color 0x404040 0x808080
426 originjitter 16 16 16
427 velocityjitter 96 96 96
433 color 0x903010 0xFFD030
440 velocityoffset 0 0 80
441 velocityjitter 256 256 256
443 // experimental black smoke
448 color 0x000000 0x000000
454 originjitter 10 10 10
455 velocityjitter 256 256 256
458 // experimental debris
463 color 0x202020 0x404040
470 velocityoffset 0 0 80
471 velocityjitter 256 256 256
474 // experimental dark smoke
479 color 0x101010 0x202020
484 originjitter 24 24 24
485 velocityjitter 64 64 64
490 effect TE_EXPLOSIONQUAD
496 originjitter 40 40 40
501 effect TE_EXPLOSIONQUAD
505 color 0x202020 0x404040
509 velocityjitter 48 48 48
510 // underwater bubbles
511 effect TE_EXPLOSIONQUAD
516 color 0x404040 0x808080
522 originjitter 16 16 16
523 velocityjitter 96 96 96
524 // sparks which go through walls
525 effect TE_EXPLOSIONQUAD
529 color 0x903010 0xFFD030
535 velocityoffset 0 0 80
536 velocityjitter 256 256 256
540 effect TE_TAREXPLOSION
546 originjitter 40 40 40
551 effect TE_TAREXPLOSION
555 color 0x202020 0x404040
559 velocityjitter 48 48 48
560 // underwater bubbles
561 effect TE_TAREXPLOSION
566 color 0x404040 0x808080
572 originjitter 16 16 16
573 velocityjitter 96 96 96
574 // sparks which go through walls
575 effect TE_TAREXPLOSION
579 color 0x903010 0xFFD030
585 velocityoffset 0 0 80
586 velocityjitter 256 256 256
588 // bloody impact effect indicating damage
598 velocityjitter 64 64 64
601 // sparks (quake effect)
606 color 0x8f4333 0xfff31b
611 velocityoffset 0 0 80
612 velocityjitter 64 64 64
623 originjitter 16 16 16
632 color 0x80C0FF 0x80C0FF
640 color 0x2030FF 0x80C0FF
646 velocityjitter 512 512 512
648 // small sparks which form a sphere as they slow down
652 color 0x2030FF 0x80C0FF
658 velocityjitter 128 128 128
670 color 0x6f0f00 0xe3974f
677 velocityjitter 128 128 128
684 color 0x6f0f00 0xe3974f
689 originjitter 128 128 32
690 velocityoffset 0 0 256
691 velocityjitter 128 128 0
693 // player teleport effect
697 color 0xA0A0A0 0xFFFFFF
703 originjitter 16 16 28
704 velocityjitter 0 0 256
711 color 0xFFFFFF 0xFFFFFF
718 color 0x202020 0x404040
731 color 0x202020 0x404040
739 //velocityoffset 0 0 80
740 //velocityjitter 4 4 4
747 color 0x202020 0x404040
751 originjitter 1.5 1.5 1.5
755 // rocket explosion (bigger than mortar and hagar)
757 effect TE_TEI_BIGEXPLOSION
763 originjitter 40 40 40
768 effect TE_TEI_BIGEXPLOSION
772 color 0x404040 0x404040
776 effect TE_TEI_BIGEXPLOSION
781 color 0x902010 0xFFD080
788 velocityjitter 512 512 512
789 // underwater bubbles
790 effect TE_TEI_BIGEXPLOSION
795 color 0x404040 0x808080
801 originjitter 16 16 16
802 velocityjitter 144 144 144
804 effect TE_TEI_BIGEXPLOSION
808 color 0x903010 0xFFD030
815 velocityoffset 0 0 80
816 velocityjitter 384 384 384
820 effect TE_TEI_PLASMAHIT
826 originjitter 20 20 20
831 effect TE_TEI_PLASMAHIT
835 color 0x80C0FF 0x80C0FF
838 // cloud of bouncing sparks
839 effect TE_TEI_PLASMAHIT
842 color 0x2030FF 0x80C0FF
847 //velocityoffset 0 0 120
848 velocityjitter 512 512 512
850 // inner cloud of smoke
851 effect TE_TEI_PLASMAHIT
854 color 0x202020 0x404040
858 originjitter 20 20 20
859 velocityjitter 32 32 32
870 //////////////////////////////////////////////////
871 // New effects in 2.4
872 //////////////////////////////////////////////////
876 // bloody impact effect indicating damage
886 velocityjitter 64 64 64
891 // player teleport effect
895 color 0xA0A0A0 0xFFFFFF
901 originjitter 16 16 28
902 velocityjitter 0 0 256
906 // normal super gory blood trail (used by gibs)
910 color 0xFFFFFF 0xFFFFFF
917 velocityjitter 64 64 64
918 velocitymultiplier 0.5
922 // thinner blood trail (used by quake zombies)
923 effect TR_SLIGHTBLOOD
926 color 0xFFFFFF 0xFFFFFF
933 velocityjitter 64 64 64
934 velocitymultiplier 0.5
938 // func_stardust effect, used in some maps to indicate teleporters
942 color 0xfff368 0xfff368
948 originjitter 16 16 64
949 velocityjitter 32 32 0
952 //lightcolor 0.4 0.9 0.9
955 // flare particle and light
959 color 0x63F2EA 0x63f2EA
962 // cloud of particles which expand rapidly and then slow to form a ball
967 color 0x63F2EA 0x63f2EA
970 //originjitter 24 24 24
971 velocityjitter 256 256 256
975 effect jumppad_activate
982 effect laser_muzzleflash
985 color 0xFFFFFF 0xFFFFFF
990 originjitter 1.5 1.5 1.5
992 velocitymultiplier 0.01
1006 originjitter 16 16 16
1009 lightcolor 8 0.4 0.4
1015 color 0xFF2010 0xFF2010
1018 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
1022 color 0x800000 0xFF8020
1028 //originjitter 32 32 32
1029 velocityjitter 256 256 256
1034 color 0x800000 0xFF8020
1038 velocitymultiplier 0.01
1039 velocityjitter 16 16 16
1044 effect shotgun_muzzleflash
1047 color 0x202020 0x404040
1051 originjitter 1.5 1.5 1.5
1052 velocityjitter 6 6 6
1053 velocitymultiplier 0.01
1055 lightradiusfade 2000
1056 lightcolor 2 1.5 0.2
1058 velocitymultiplier 0.05
1059 effect shotgun_muzzleflash
1063 color 0xFFFDD9 0xff5a00
1067 velocityjitter 444 444 444
1068 velocitymultiplier 1.7
1074 // shotgun pellet impact
1076 effect shotgun_impact
1084 //lightradiusfade 90
1086 // dust/smoke drifting away from the impact
1087 effect shotgun_impact
1091 color 0xFFFFFF 0xA37443
1097 velocityjitter 100 100 100
1099 velocitymultiplier 0.25
1100 // dust/smoke staying at the impact
1101 effect shotgun_impact
1105 color 0xFFFFFF 0xFFFFFF
1110 effect shotgun_impact
1115 color 0xFDFFD9 0xFDFFD9
1122 velocityjitter 400 400 400
1123 velocitymultiplier 0.1
1127 effect uzi_muzzleflash
1130 color 0x202020 0x404040
1134 originjitter 1.5 1.5 1.5
1135 velocityjitter 1 1 1
1136 velocitymultiplier 0.03
1138 lightradiusfade 2000
1139 lightcolor 2 1.5 0.2
1141 effect uzi_muzzleflash
1145 color 0xFFFDD9 0xFFFDD9
1149 velocityjitter 300 300 300
1150 velocitymultiplier 0.5
1154 effect uzi_muzzleflash
1160 color 0xFF9600 0x0090ff
1165 effect machinegun_impact
1174 lightcolor 6 3.6 0.6
1175 // dust/smoke drifting away from the impact
1176 effect machinegun_impact
1180 color 0xFFFFFF 0xA37443
1186 velocityjitter 100 100 100
1188 velocitymultiplier 0.25
1189 // dust/smoke staying at the impact
1190 effect machinegun_impact
1194 color 0xFFFFFF 0xFFFFFF
1199 effect machinegun_impact
1204 color 0xFDFFD9 0xFDFFD9
1211 velocityjitter 400 400 400
1212 velocitymultiplier 0.1
1216 effect grenadelauncher_muzzleflash
1219 color 0x202020 0x404040
1223 originjitter 1.5 1.5 1.5
1225 velocityjitter 20 20 20
1226 velocitymultiplier 0.03
1228 lightradiusfade 2000
1229 lightcolor 2 1.5 0.2
1230 effect grenadelauncher_muzzleflash
1234 color 0xFFFDD9 0xFFFDD9
1238 velocityjitter 300 300 300
1239 velocitymultiplier 0.5
1249 color 0x303030 0x000000
1259 velocityjitter 3 3 3
1260 velocitymultiplier -0.02
1267 color 0xffdf72 0x811200
1273 velocityjitter 32 32 32
1274 velocitymultiplier -1.5
1281 color 0x404040 0x808080
1287 velocityjitter 16 16 16
1293 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1297 color 0x303030 0x000000
1304 velocityjitter 3 3 3
1305 velocitymultiplier -0.02
1308 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1310 color 0xFF0000 0xFF0000
1317 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1322 color 0x404040 0x808080
1328 velocityjitter 16 16 16
1333 effect grenade_explode
1339 originjitter 40 40 40
1343 // fire effect which expands then slows
1344 effect grenade_explode
1349 color 0xe03f00 0x5e0000
1357 velocityjitter 256 256 256
1358 // fire effect which make brigt dot inside
1359 effect grenade_explode
1364 color 0xe03f00 0xffdf92
1372 velocityjitter 256 256 256
1374 effect grenade_explode
1382 velocityjitter 256 256 256
1384 color 0x000000 0x111111
1386 // underwater bubbles
1387 effect grenade_explode
1392 color 0x404040 0x808080
1398 originjitter 16 16 16
1399 velocityjitter 96 96 96
1401 effect grenade_explode
1405 color 0x903010 0xFFD030
1413 velocityoffset 0 0 80
1414 velocityjitter 256 256 256
1418 effect electro_muzzleflash
1421 color 0x202020 0x404040
1425 originjitter 1.5 1.5 1.5
1426 velocityjitter 6 6 6
1427 velocitymultiplier 0.01
1429 lightradiusfade 2000
1430 lightcolor 2 1.5 0.2
1431 effect electro_muzzleflash
1435 color 0xD9FDFF 0xD9FDFF
1439 velocityjitter 300 300 300
1440 velocitymultiplier 0.5
1446 // glowing vapor trail
1447 effect TR_NEXUIZPLASMA
1450 color 0x283880 0x283880
1454 //velocityjitter 16 16 16
1458 velocitymultiplier -0.1
1460 effect TR_NEXUIZPLASMA
1465 color 0x629dff 0x0018ff
1470 velocityoffset 0 0 15
1473 velocityjitter 50 50 50
1478 effect electro_impact
1484 originjitter 20 20 20
1487 lightcolor 3.125 4.375 10
1489 effect electro_impact
1493 color 0x80C0FF 0x80C0FF
1496 // cloud of bouncing sparks
1497 effect electro_impact
1501 color 0x629dff 0x0018ff
1509 velocityjitter 512 512 512
1510 // inner cloud of smoke
1511 effect electro_impact
1514 color 0x629dff 0x0018ff
1520 originjitter 20 20 20
1521 velocityjitter 320 320 320
1524 effect electro_ballexplode
1530 originjitter 20 20 20
1533 lightcolor 3.125 4.375 10
1535 effect electro_ballexplode
1539 color 0x80C0FF 0x80C0FF
1542 // cloud of bouncing sparks
1543 effect electro_ballexplode
1547 color 0xFDFFD9 0xFDFFD9
1553 velocityjitter 512 512 512
1554 // inner cloud of smoke
1555 effect electro_ballexplode
1558 color 0x202020 0x404040
1562 originjitter 20 20 20
1563 velocityjitter 32 32 32
1568 effect electro_combo
1574 originjitter 34 34 34
1579 effect electro_combo
1583 color 0x80C0FF 0x80C0FF
1587 effect electro_combo
1590 color 0x2030FF 0x80C0FF
1596 //velocityoffset 0 0 120
1597 velocityjitter 512 512 512
1598 effect electro_combo
1602 color 0xFDFFD9 0xFDFFD9
1608 velocityjitter 512 512 512
1609 // inner cloud of smoke
1610 effect electro_combo
1613 color 0x202020 0x404040
1617 originjitter 20 20 20
1618 velocityjitter 32 32 32
1622 effect crylink_muzzleflash
1625 color 0x202020 0x404040
1629 originjitter 1.5 1.5 1.5
1630 velocityjitter 6 6 6
1631 velocitymultiplier 0.01
1633 lightradiusfade 2000
1634 lightcolor 2 1.5 0.2
1635 effect crylink_muzzleflash
1639 color 0xA080C0 0xA080C0
1643 velocityjitter 200 200 200
1644 velocitymultiplier 0.3
1649 // crylink impact effect
1651 effect crylink_impact
1657 originjitter 12 12 12
1659 //lightradiusfade 300
1660 //lightcolor 3.2 0.4 4
1661 // purple flare effect
1662 effect crylink_impact
1666 color 0x504060 0x504060
1670 effect crylink_impact
1674 color 0xA040C0 0xA040C0
1678 velocityjitter 256 256 256
1680 effect crylink_impact
1683 color 0xE070FF 0xE070FF
1686 velocityjitter 8 8 8
1688 effect crylink_impact
1691 color 0xE070FF 0xE070FF
1694 velocityjitter 32 32 32
1698 effect nex_muzzleflash
1701 color 0x202020 0x404040
1706 velocityjitter 24 24 24
1707 velocitymultiplier 0.02
1711 effect nex_muzzleflash
1715 color 0xD9FDFF 0xD9FDFF
1719 velocityjitter 600 600 600
1720 velocitymultiplier 0.5
1730 //color 0xFFFFFF 0xFFFFFF
1733 // nex beam: ring smoke
1736 color 0x1680A0 0x1680A0
1743 // nex beam: drifting smoke
1746 color 0x5080A0 0x5080A0
1752 velocityjitter 64 64 64
1754 // nex beam: bright core
1757 color 0x80CDFF 0x80CDFF
1765 color 0x1680A0 0x1680A0
1781 originjitter 16 16 16
1800 color 0x80C0FF 0x80C0FF
1803 // small sparks which form a sphere as they slow down
1807 //color 0x2030FF 0x80C0FF
1813 //velocityjitter 384 384 384
1814 // small sparks which glow brightly but live briefly
1819 color 0xD9FDFF 0xD9FDFF
1823 velocityjitter 600 600 600
1824 velocitymultiplier 0.5
1829 effect hagar_muzzleflash
1832 color 0x202020 0x404040
1836 originjitter 1.5 1.5 1.5
1837 velocityjitter 6 6 6
1838 velocitymultiplier 0.01
1840 lightradiusfade 2000
1841 lightcolor 2 1.5 0.2
1842 effect hagar_muzzleflash
1846 color 0xFFFDD9 0xFFFDD9
1850 velocityjitter 300 300 300
1851 velocitymultiplier 0.5
1859 color 0x202020 0x404040
1863 originjitter 1.5 1.5 1.5
1864 velocityjitter 6 6 6
1865 velocitymultiplier 0.01
1868 lightcolor 2 1.5 0.2
1873 color 0xFFFDD9 0xFFFDD9
1879 velocityjitter 600 600 600
1880 velocitymultiplier 0.5
1886 effect hagar_explode
1892 originjitter 40 40 40
1896 // fire effect which make bright dot inside
1897 effect hagar_explode
1902 color 0xffe955 0xff5a00
1910 velocityjitter 156 156 156
1911 // fire effect which expands then slows
1912 effect hagar_explode
1917 color 0x8f0d00 0xff5a00
1925 velocityjitter 256 256 256
1928 effect hagar_explode
1936 velocityjitter 244 244 244
1938 color 0x000000 0x111111
1941 // underwater bubbles
1942 effect hagar_explode
1947 color 0x404040 0x808080
1953 originjitter 16 16 16
1954 velocityjitter 96 96 96
1956 effect hagar_explode
1960 color 0x903010 0xFFD030
1968 velocityoffset 0 0 80
1969 velocityjitter 256 256 256
1973 effect rocketlauncher_muzzleflash
1976 color 0x202020 0x404040
1982 originjitter 1.5 1.5 1.5
1983 velocityjitter 40 40 40
1984 velocitymultiplier -0.13
1986 //lightradiusfade 2000
1987 //lightcolor 2 1.5 0.2
1988 effect rocketlauncher_muzzleflash
1992 color 0xFFFDD9 0xFFFDD9
1996 velocityjitter 300 300 300
1997 velocitymultiplier 0.5
2007 color 0x303030 0x000000
2017 velocityjitter 3 3 3
2018 velocitymultiplier -0.02
2025 color 0xffdf72 0x811200
2031 velocityjitter 32 32 32
2032 velocitymultiplier -1.5
2039 color 0x404040 0x808080
2045 velocityjitter 16 16 16
2051 color 0xFFFDD9 0xFFFDD9
2056 //velocityoffset 0 0 15
2059 velocityjitter 100 100 100
2060 velocitymultiplier -0.31
2062 // rocket explosion (bigger than mortar and hagar)
2064 effect rocket_explode
2070 originjitter 40 40 40
2075 effect rocket_explode
2080 color 0x8f0d00 0xff5a00
2088 velocityjitter 512 512 512
2090 effect rocket_explode
2095 color 0x8f0d00 0xfffde4
2103 velocityjitter 812 812 812
2105 effect rocket_explode
2113 velocityjitter 444 444 444
2115 color 0x000000 0x111111
2117 // underwater bubbles
2118 effect rocket_explode
2123 color 0x404040 0x808080
2129 originjitter 16 16 16
2130 velocityjitter 144 144 144
2132 effect rocket_explode
2137 color 0x903010 0xFFD030
2145 velocityoffset 0 0 80
2146 originjitter 16 16 16
2147 velocityjitter 284 284 384
2151 effect grapple_muzzleflash
2158 effect grapple_impact
2165 effect nex242_misc_laser_beam
2171 color 0xff0000 0xff0000
2174 effect nex242_misc_laser_beam_end
2177 color 0x8f4333 0xfff31b
2182 velocityjitter 64 64 64
2183 velocitymultiplier 100
2187 effect nex242_misc_laser_beam_fast
2193 color 0xff0000 0xff0000
2196 effect nex242_misc_laser_beam_fast_end
2199 color 0x8f4333 0xfff31b
2204 velocityjitter 64 64 64
2205 velocitymultiplier 100
2207 // additional laser colors (mike)
2208 effect nex242_misc_laser_green_beam
2214 color 0x00ff00 0x00ff00
2217 effect nex242_misc_laser_green_beam_end
2220 color 0x8f4333 0xfff31b
2225 velocityjitter 64 64 64
2226 velocitymultiplier 100
2228 effect nex242_misc_laser_blue_beam
2234 color 0x0000ff 0x0000ff
2237 effect nex242_misc_laser_blue_beam_end
2240 color 0x8f4333 0xfff31b
2245 velocityjitter 64 64 64
2246 velocitymultiplier 100
2248 effect nex242_misc_laser_yellow_beam
2254 color 0xffff00 0xffff00
2257 effect nex242_misc_laser_yellow_beam_end
2260 color 0x8f4333 0xfff31b
2265 velocityjitter 64 64 64
2266 velocitymultiplier 100
2268 effect nex242_misc_laser_cyan_beam
2274 color 0x00ffff 0x00ffff
2277 effect nex242_misc_laser_cyan_beam_end
2280 color 0x8f4333 0xfff31b
2285 velocityjitter 64 64 64
2286 velocitymultiplier 100
2288 effect nex242_misc_laser_magenta_beam
2294 color 0xff00ff 0xff00ff
2297 effect nex242_misc_laser_magenta_beam_end
2300 color 0x8f4333 0xfff31b
2305 velocityjitter 64 64 64
2306 velocitymultiplier 100
2308 effect nex242_misc_laser_white_beam
2314 color 0xffffff 0xffffff
2317 effect nex242_misc_laser_white_beam_end
2320 color 0x8f4333 0xfff31b
2325 velocityjitter 64 64 64
2326 velocitymultiplier 100
2328 effect nex242_misc_laser_black_beam
2334 color 0x000000 0x000000
2337 effect nex242_misc_laser_black_beam_end
2340 color 0x8f4333 0xfff31b
2345 velocityjitter 64 64 64
2346 velocitymultiplier 100
2348 effect nex242_misc_laser_orange_beam
2354 color 0xff6600 0xff6600
2357 effect nex242_misc_laser_orange_beam_end
2360 color 0x8f4333 0xfff31b
2365 velocityjitter 64 64 64
2366 velocitymultiplier 100
2371 // bigger crylink impact effect
2373 effect crylink_impactbig
2379 originjitter 12 12 12
2381 //lightradiusfade 800
2382 //lightcolor 3.2 0.4 4
2383 // purple flare effect
2384 effect crylink_impactbig
2388 color 0x504060 0x504060
2392 effect crylink_impactbig
2396 color 0xA040C0 0xA040C0
2400 velocityjitter 512 512 512
2402 effect crylink_impactbig
2405 color 0xE070FF 0xE070FF
2408 velocityjitter 32 32 32
2410 effect crylink_impactbig
2413 color 0xE070FF 0xE070FF
2416 velocityjitter 256 256 256
2418 // Zero-violence effects
2420 // impact effect indicating damage
2424 color 0x20FF30 0x80FFC0
2431 //velocityoffset 0 0 120
2432 velocityjitter 16 16 16
2434 // effect for removing player model
2436 effect damage_dissolve
2439 color 0x66FF66 0xFFFFFF
2445 originjitter 16 16 28
2446 velocityjitter 0 0 256
2448 effect damage_dissolve
2452 color 0x00FF00 0x99FF99
2456 effect damage_dissolve
2459 color 0x00FF00 0x99FF99
2466 //velocityoffset 0 0 120
2467 velocityjitter 512 512 512
2477 // dust/smoke drifting away from the impact
2479 count 0.05 // 50 per second
2482 color 0xFFFFFF 0xFFFFFF
2488 velocityjitter 15 15 15
2490 velocitymultiplier 20
2494 count 0.05 // 50 per second
2497 color 0xFDFFD9 0xFDFFD9
2504 velocityjitter 100 100 100
2505 velocitymultiplier 100
2518 color 0x8f0d00 0xff5a00
2522 velocityjitter 1 1 50
2531 color 0x000000 0x111111
2534 velocityjitter 11 11 50
2549 velocityjitter 81 81 150
2550 color 0x7cbaff 0xcfd1ff
2551 velocitymultiplier 2