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1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "1.6"
3
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
11 // servers either
12 //
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
14
15 gameversion 16002
16
17 // say aliases
18 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
19 alias asay_ctf_haveflag "say_team (%l) have the flag"
20 alias asay_willgo "say_team will go to %y"
21 alias asay_support "say_team (%l) need help, %h%%"
22 alias asay_killed "say_team got killed at %d"
23 alias asay_noammo "say_team (%l) need %W for %w"
24 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
25
26 // other aliases
27 alias +scores "+showscores; ping"
28 alias -scores "-showscores"
29
30 alias +hook +button6
31 alias -hook -button6
32 alias ready "cmd ready"
33
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias reset "exec game_reset.cfg"
38
39 alias dem "ls demos/*.dem"
40 alias rec "record demos/$1"
41 alias ply "playdemo demos/$1"
42 alias tdem "timedemo demos/$1"
43
44 alias ccl "cmd clogin $1"
45 alias cc "cmd ccmd $*"
46
47 alias dropweapon "impulse 17"
48 alias +show_info "+button7"
49 alias -show_info "-button7"
50
51 alias team_red "cmd selectteam red"
52 alias team_blue "cmd selectteam blue"
53 alias team_pink "cmd selectteam pink"
54 alias team_yellow "cmd selectteam yellow"
55 alias team_auto "cmd selectteam auto"
56
57 // player defaults
58 _cl_color 153
59 _cl_name Player
60 _cl_playermodel models/player/marine.zym
61 _cl_playerskin 0
62 crosshair 5
63 fov 90
64 freelook 1
65 sensitivity 6
66 v_gamma 1.125000
67 viewsize 110
68 bgmvolume 1
69 volume 0.5
70 // fullscreen 800x600x32bit
71 vid_bitsperpixel 32
72 vid_fullscreen 1
73 vid_width 800
74 vid_height 600
75 // 2D resolution 640x480
76 vid_conwidth 640
77 vid_conheight 480
78 scr_conforcewhiledisconnected 0
79 scr_menuforcewhiledisconnected 1
80 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
81
82 // server settings
83 hostname "Nexuiz Server"
84 sv_maxrate 10000
85 set sv_mapchange_delay 5
86 set minplayers 0
87
88 // disable rcon-like clientcommands to avoid server being open with default password
89 seta sv_clientcommands 0
90 seta sv_clientcommands_password "hackme"
91
92 // restart server if all players hit "ready"-button
93 set sv_ready_restart 0
94
95 seta g_viewweapon_bobintensity 1
96 seta g_viewweapon_q1pitching 1
97 cl_forwardspeed 480
98 cl_backspeed 480
99 cl_sidespeed 480
100 cl_upspeed 400
101 cl_movement 1
102 cl_movement_accelerate 5.5
103 cl_movement_edgefriction 0
104 cl_movement_friction 5
105 cl_movement_jumpvelocity 300
106 cl_movement_maxairspeed 220
107 cl_movement_maxspeed 400
108 cl_movement_stepheight 34
109 cl_stairsmoothspeed 200
110 seta cl_autoswitch 1
111 edgefriction 0
112 set g_balance_jumpheight 300
113 sv_maxairspeed 220
114 sv_accelerate 5.5
115 sv_friction 5
116 sv_maxspeed 400
117 sv_stepheight 34
118 set sv_friction_on_land 0 // factor of the speed which gets lost on landing
119 seta sv_spectate 1
120 seta sv_defaultcharacter 0
121 seta sv_defaultplayermodel models/player/nexus.zym
122 seta sv_defaultplayerskin 0
123 set sv_autoscreenshot 0
124 set net_messagetimeout 60
125 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
126 set sv_airaccel_sideways_friction 0.3
127 set sv_airaccel_qw 0.93
128
129 seta cl_playerdetailreduction 0 // the higher, the less detailed
130
131 set bot_number 0 // number of bots in server
132 set bot_usemodelnames 0 // whether bots should be named after the models
133 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
134 seta bot_prefix "[BOT]"
135 seta bot_suffix ""
136 // general bot AI cvars
137 set bot_ai_strategyinterval 2
138 set bot_ai_enemydetectioninterval 0.5
139 set bot_ai_aimskill_blendrate 2
140 set bot_ai_aimskill_fixedrate 30
141 set bot_ai_aimskill_firetolerance_distdegrees 180
142 set bot_ai_aimskill_firetolerance_mindegrees 2
143 set bot_ai_aimskill_firetolerance_maxdegrees 30
144 // waypoint editor enable
145 set g_waypointeditor 0
146 set bot_ignore_bots 0
147 set bot_join_empty 0
148
149 alias g_waypointeditor_spawn "impulse 103"
150 alias g_waypointeditor_remove "impulse 104"
151 alias g_waypointeditor_relinkall "impulse 105"
152 alias g_waypointeditor_saveall "impulse 106"
153
154 pausable 0
155 set g_antilag 0
156 set g_start_weapon_laser 1
157 set g_start_weapon_shotgun 1
158 set g_start_weapon_uzi 0
159 set g_start_weapon_grenadelauncher 0
160 set g_start_weapon_electro 0
161 set g_start_weapon_crylink 0
162 set g_start_weapon_nex 0
163 set g_start_weapon_hagar 0
164 set g_start_weapon_rocketlauncher 0
165 set g_start_ammo_shells 50
166 set g_start_ammo_nails 0
167 set g_start_ammo_rockets 0
168 set g_start_ammo_cells 0
169 set g_powerup_superhealth 1
170 set g_powerup_strength 1
171 set g_powerup_shield 1
172 set g_use_ammunition 1
173 set g_pickup_items 1
174 set g_instagib 0
175 set g_minstagib 0               // enable minstagib
176 set g_minstagib_extralives 2    // how many extra lives you will get per powerup
177 set g_minstagib_ammo_start 10   // starting ammo
178 set g_minstagib_ammo_drop 5     // how much ammo you'll get for weapons or cells
179 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
180 set g_rocketarena 0
181 set g_vampire 0
182 set g_laserguided_missile 0
183 set g_midair 0
184 set g_midair_shieldtime 0.3
185 set g_spawnshieldtime 0
186 set g_forced_respawn 0
187 set g_fullbrightplayers 0
188 set g_fullbrightitems 0
189 set g_casings 0
190 set g_norecoil 0
191 set g_maplist_defaultlist "'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bloodprison''dm_darkzone''dm_dismal''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_dismal''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bloodprison''lms_dismal''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_dismal''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_dismal''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'"
192 seta g_maplist $g_maplist_defaultlist
193 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
194 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map
195 // timeout for kill credit when your damage knocks someone into a death trap
196 set g_maxpushtime 8.0
197
198 set g_cloaked 0
199 set g_player_alpha 1
200 seta g_balance_cloaked_alpha 0.25
201
202 set welcome_message_time                8
203
204 set exit_cfg ""
205 alias clearmap  "disconnect; exec $exit_cfg"
206
207 seta g_grappling_hook 0
208 set g_grappling_hook_tarzan 1
209 set g_balance_grapplehook_speed_fly 1800
210 set g_balance_grapplehook_speed_pull 2000
211 set g_balance_grapplehook_force_rubber 2000
212 set g_balance_grapplehook_force_rubber_overstretch 1000
213 set g_balance_grapplehook_length_min 50
214 set g_balance_grapplehook_stretch 50
215 set g_balance_grapplehook_airfriction 0.2
216 set g_balance_grapplehook_health 130
217
218 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
219 seta timelimit_override -1
220 seta fraglimit_override -1
221 seta g_ctf_capture_limit -1
222 seta g_domination_point_limit -1
223 seta g_runematch_point_limit -1
224
225 // maximum overtime
226 seta timelimit_maxovertime 5
227
228 // common team values
229 set  g_tdm                              0
230 seta teamplay_default                   3       // default teamplay setting in team games
231 set deathmatch_force_teamplay           0       // always play TDM on dm maps
232 seta g_balance_teams                    0       // automatically balance out players entering instead of asking them for their preferred team
233 seta g_balance_teams_force              0       // automatically balance out teams when players move or disconnect
234 seta g_balance_teams_prevent_imbalance  0       // prevent players from changing to larger teams
235 seta g_tdm_teams                        2       // how many teams are in team deathmatch
236 set g_changeteam_banned                 0       // not allowed to change team
237 set g_changeteam_fragtransfer           80      // % of frags you get to keep when you change teams (rounded down)
238
239 // ctf
240 set g_ctf                               0
241 set g_ctf_flag_returntime               30
242 set g_ctf_flagscore_capture             5
243 set g_ctf_flagscore_capture_team        20
244 set g_ctf_flagscore_pickup              1
245 set g_ctf_flagscore_return              5
246 set g_ctf_flagscore_return_rogue        10
247
248 // runematch
249 set g_runematch                                         0
250 set g_runematch_pointrate                               5
251 set g_runematch_pointamt                                        1
252 set g_runematch_shuffletime                             30 // how often runes change position
253 set g_runematch_respawntime                             15 // how soon after being dropped to respawn
254 set g_runematch_frags_killedby_runeholder               4
255 set g_runematch_frags_killed_runeholder                 5
256 set g_runematch_frags_norune                            0
257 set g_runematch_drop_runes_max                          2 // only drop up to 2 runes, the rest should respawn
258 set g_runematch_allow_same                              0 // allow matching rune-curse pairs
259 set g_runematch_rune_alpha                              0.78
260 set g_runematch_rune_effects                            544 // EF_ADDITIVE + EF_FULLBRIGHT
261 set g_runematch_rune_glow_size                          0
262 set g_runematch_rune_glow_color                         0
263 set g_runematch_rune_color_strength                     1.0 //1.5
264 // strength/weakness
265 set g_balance_rune_strength_damage                      2.0 //1.5
266 set g_balance_rune_strength_force                       1.5
267 set g_balance_curse_weak_damage                         0.5 //0.6
268 set g_balance_curse_weak_force                          0.6
269 set g_balance_rune_strength_combo_damage        0.9
270 set g_balance_rune_strength_combo_force                 1.0
271 // defense/vulner
272 set g_balance_rune_defense_takedamage                   0.5
273 set g_balance_curse_vulner_takedamage                   2.0
274 set g_balance_rune_defense_combo_takedamage             1.0
275 // vampire/empathy
276 set g_balance_rune_vampire_absorb                       0.4
277 set g_balance_curse_empathy_takedamage                  -0.4
278 set g_balance_rune_vampire_combo_absorb                 -0.1
279 set g_balance_rune_vampire_maxhealth                    500
280 set g_balance_curse_empathy_minhealth                   20
281 set g_balance_rune_vampire_combo_minhealth              40
282 // regen/venom
283 set g_balance_rune_regen_hpmod                          1.75
284 set g_balance_curse_venom_hpmod                         0.6
285 set g_balance_rune_regen_combo_hpmod                    0.9
286 set g_balance_rune_regen_regenrate                      3.0
287 set g_balance_curse_venom_rotrate                       3.0 //2
288 set g_balance_rune_regen_combo_regenrate        0.5
289 set g_balance_rune_regen_combo_rotrate                  1.5
290 set g_balance_rune_regen_limitmod                       1
291 set g_balance_curse_venom_limitmod                      1
292 set g_balance_rune_regen_combo_limitmod                 1
293 // speed/slow
294 set g_balance_rune_speed_atkrate                                0.66
295 set g_balance_curse_slow_atkrate                                1.5
296 set g_balance_rune_speed_combo_atkrate                  1.2
297 set g_balance_rune_speed_moverate                       1.33
298 set g_balance_curse_slow_moverate                       0.8
299 set g_balance_rune_speed_combo_moverate                 0.9
300 set g_balance_rune_speed_jumpheight                     1.8
301 set g_balance_curse_slow_jumpheight                     1.0
302 set g_balance_rune_speed_combo_jumpheight               1.0
303
304 // domination
305 set g_domination                        0
306 set g_domination_default_teams          2 // default number of teams for maps that aren't domination-specific
307 set g_domination_disable_frags          0 // players can't get frags normally, only get points from kills
308 set g_domination_point_amt              0 // override: how many points to get per ping
309 set g_domination_point_rate             0 // override: how often to give those points
310 set g_domination_point_capturetime      0.1 // how long it takes to capture a point (given no interference)
311 set g_domination_point_glow             0 // domination point glow (warning, slow)
312 //set g_domination_balance_team_points  1 // # of points received is based on team sizes
313
314 // last man standing
315 set g_lms 0
316 set g_lms_lives_override -1
317 set g_lms_start_health 250
318 set g_lms_start_armor 100
319 set g_lms_start_ammo_shells 50
320 set g_lms_start_ammo_nails 150
321 set g_lms_start_ammo_rockets 50
322 set g_lms_start_ammo_cells 50
323 set g_lms_regenerate 0
324 set g_lms_campcheck_interval 10
325 set g_lms_campcheck_message "^1Don't camp!"
326 set g_lms_campcheck_damage 100
327 set g_lms_campcheck_distance 1800
328 set g_lms_last_join 3                   // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
329 set g_lms_join_anytime 1                // if true, new players can join, but get same amount of lives as the worst player
330
331 // arena
332 set g_arena 0
333 set g_arena_maxspawned 2        // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
334 set g_arena_roundbased 1        // if disabled, the next player will spawn as soon as someone dies
335 set g_arena_warmup 5            // time, newly spawned  players have to prepare themselves in round based matches
336
337 // server game balance settings
338 set g_balance_armor_regen 0
339 set g_balance_armor_rot 0.1
340 set g_balance_armor_stable 100
341 set g_balance_armor_limit 999
342 set g_balance_armor_start 0
343 set g_balance_armor_blockpercent 0.6
344 set g_balance_health_regen 0.1
345 set g_balance_health_rot 0.1
346 set g_balance_health_stable 100
347 set g_balance_health_limit 999
348 set g_balance_health_start 150
349 set g_balance_selfdamagepercent 0.6
350 set g_balance_weaponswitchdelay 0.3
351 // powerup balance settings
352 set g_balance_powerup_invincible_takedamage 0.2
353 set g_balance_powerup_invincible_time 30
354 set g_balance_powerup_strength_damage 3
355 set g_balance_powerup_strength_force 4
356 set g_balance_powerup_strength_time 30
357
358 // weapon balance settings follow
359
360 set g_balance_laser_damage 35
361 set g_balance_laser_edgedamage 10
362 set g_balance_laser_force 400
363 set g_balance_laser_radius 70
364 set g_balance_laser_speed 9000
365 set g_balance_laser_refire 0.7
366 set g_balance_laser_animtime 0.3
367 set g_balance_laser_lifetime 9
368
369 set g_balance_shotgun_primary_bullets 10
370 set g_balance_shotgun_primary_damage 6
371 set g_balance_shotgun_primary_spread 0.07
372 set g_balance_shotgun_primary_refire 0.5
373 set g_balance_shotgun_primary_animtime 0.2
374 set g_balance_shotgun_primary_ammo 1
375 set g_balance_shotgun_secondary_bullets 10
376 set g_balance_shotgun_secondary_damage 6
377 set g_balance_shotgun_secondary_spread 0.07
378 set g_balance_shotgun_secondary_refire 1.5
379 set g_balance_shotgun_secondary_animtime 0.2
380 set g_balance_shotgun_secondary_ammo 1
381
382 set g_balance_uzi_first_damage 30
383 set g_balance_uzi_first_spread 0.01
384 set g_balance_uzi_first_refire 0.2
385 set g_balance_uzi_first_ammo 1
386 set g_balance_uzi_sustained_damage 16
387 set g_balance_uzi_sustained_spread 0.05
388 set g_balance_uzi_sustained_refire 0.1
389 set g_balance_uzi_sustained_ammo 1
390
391 set g_balance_grenadelauncher_primary_damage 65
392 set g_balance_grenadelauncher_primary_edgedamage 35
393 set g_balance_grenadelauncher_primary_force 400
394 set g_balance_grenadelauncher_primary_radius 140
395 set g_balance_grenadelauncher_primary_speed 2000
396 set g_balance_grenadelauncher_primary_speed_up 200
397 set g_balance_grenadelauncher_primary_lifetime 30
398 set g_balance_grenadelauncher_primary_refire 0.7
399 set g_balance_grenadelauncher_primary_animtime 0.3
400 set g_balance_grenadelauncher_primary_ammo 2
401 set g_balance_grenadelauncher_secondary_damage 65
402 set g_balance_grenadelauncher_secondary_edgedamage 35
403 set g_balance_grenadelauncher_secondary_force 400
404 set g_balance_grenadelauncher_secondary_radius 140
405 set g_balance_grenadelauncher_secondary_speed 1400
406 set g_balance_grenadelauncher_secondary_speed_up 200
407 set g_balance_grenadelauncher_secondary_lifetime 2.5
408 set g_balance_grenadelauncher_secondary_refire 0.6
409 set g_balance_grenadelauncher_secondary_animtime 0.3
410 set g_balance_grenadelauncher_secondary_ammo 2
411
412 set g_balance_electro_primary_damage 90
413 set g_balance_electro_primary_edgedamage 0
414 set g_balance_electro_primary_force 200
415 set g_balance_electro_primary_radius 150
416 set g_balance_electro_primary_speed 2000
417 set g_balance_electro_primary_lifetime 2
418 set g_balance_electro_primary_refire 0.9
419 set g_balance_electro_primary_animtime 0.05
420 set g_balance_electro_primary_ammo 4
421 set g_balance_electro_secondary_damage 30
422 set g_balance_electro_secondary_edgedamage 0
423 set g_balance_electro_secondary_force 200
424 set g_balance_electro_secondary_radius 150
425 set g_balance_electro_secondary_speed 900
426 set g_balance_electro_secondary_speed_up 200
427 set g_balance_electro_secondary_lifetime 2
428 set g_balance_electro_secondary_refire 0.9
429 set g_balance_electro_secondary_animtime 0.05
430 set g_balance_electro_secondary_ammo 1
431 set g_balance_electro_combo_damage 80
432 set g_balance_electro_combo_edgedamage 20
433 set g_balance_electro_combo_force 200
434 set g_balance_electro_combo_radius 150
435
436 set g_balance_crylink_primary_damage 15
437 set g_balance_crylink_primary_edgedamage 0
438 set g_balance_crylink_primary_force 55
439 set g_balance_crylink_primary_radius 3
440 set g_balance_crylink_primary_speed 7000
441 set g_balance_crylink_primary_spread 0.08
442 set g_balance_crylink_primary_shots 4
443 set g_balance_crylink_primary_lifetime 9
444 set g_balance_crylink_primary_refire 0.25
445 set g_balance_crylink_primary_animtime 0.15
446 set g_balance_crylink_primary_ammo 1
447 set g_balance_crylink_secondary_damage 15
448 set g_balance_crylink_secondary_edgedamage 0
449 set g_balance_crylink_secondary_force 55
450 set g_balance_crylink_secondary_radius 3
451 set g_balance_crylink_secondary_speed 7000
452 set g_balance_crylink_secondary_spread 0.08
453 set g_balance_crylink_secondary_shots 7
454 set g_balance_crylink_secondary_lifetime 9
455 set g_balance_crylink_secondary_refire 0.5
456 set g_balance_crylink_secondary_animtime 0.15
457 set g_balance_crylink_secondary_ammo 3
458
459
460 set g_balance_nex_damage 150
461 set g_balance_nex_refire 1
462 set g_balance_nex_animtime 0.3
463 set g_balance_nex_ammo 5
464
465 set g_balance_hagar_primary_damage 40
466 set g_balance_hagar_primary_edgedamage 15
467 set g_balance_hagar_primary_force 100
468 set g_balance_hagar_primary_radius 70
469 set g_balance_hagar_primary_spread 0.025
470 set g_balance_hagar_primary_speed 3000
471 set g_balance_hagar_primary_lifetime 10
472 set g_balance_hagar_primary_refire 0.15
473 set g_balance_hagar_primary_ammo 1
474 set g_balance_hagar_secondary_damage 40
475 set g_balance_hagar_secondary_edgedamage 15
476 set g_balance_hagar_secondary_force 100
477 set g_balance_hagar_secondary_radius 70
478 set g_balance_hagar_secondary_spread 0.025
479 set g_balance_hagar_secondary_speed 1400
480 set g_balance_hagar_secondary_lifetime 10
481 set g_balance_hagar_secondary_refire 0.15
482 set g_balance_hagar_secondary_ammo 1
483
484 set g_balance_rocketlauncher_damage 130
485 set g_balance_rocketlauncher_edgedamage 50
486 set g_balance_rocketlauncher_force 600
487 set g_balance_rocketlauncher_radius 170
488 set g_balance_rocketlauncher_speed 850
489 set g_balance_rocketlauncher_lifetime 9
490 set g_balance_rocketlauncher_refire 1
491 set g_balance_rocketlauncher_animtime 0.3
492 set g_balance_rocketlauncher_ammo 3
493 set g_balance_rocketlauncher_laserguided_speed  1000  //650
494 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
495 set g_balance_rocketlauncher_laserguided_allow_steal    1
496
497 set g_balance_falldamage_deadminspeed 150
498 set g_balance_falldamage_minspeed 1400
499 set g_balance_falldamage_factor 0.15
500 set g_balance_falldamage_maxdamage 25
501
502 set g_balance_pause_armor_rot 5
503 set g_balance_pause_health_rot 5
504 set g_balance_pause_health_regen 5
505 set g_balance_pause_armor_rot_spawn 10
506 set g_balance_pause_health_rot_spawn 10
507 set g_balance_pause_health_regen_spawn 0
508
509 set g_footsteps 0 // serverside footstep sounds
510
511 // effects
512 cl_decals 1
513 cl_decals_time 2
514 cl_decals_fadetime 1
515 cl_particles 1
516 cl_particles_quality 0.5
517 cl_stainmaps 0
518 seta cl_nogibs 0
519 gl_picmip 1
520 gl_flashblend 0
521 r_bloom 1
522 r_coronas 1
523 r_dynamic 1
524 r_shadow_bumpscale_basetexture 5
525 r_shadow_realtime_world 0
526 r_shadow_realtime_world_lightmaps 1
527 seta r_glsl 1
528 seta r_glsl_deluxemapping 2
529 seta r_glsl_offsetmapping 0
530 set r_glsl_offsetmapping_scale 0.02
531 r_shadow_realtime_world_shadows 0
532 r_shadow_realtime_dlight_shadows 0
533 r_shadow_realtime_world_dlightshadows 0
534 r_shadow_gloss 1
535
536 // misc
537 set host_maxfps 1000
538 set host_minfps 10
539 scr_conbrightness 0
540 scr_screenshot_jpeg 1
541 scr_screenshot_jpeg_quality 0.9
542 sv_maxvelocity 1000000000
543 cl_sound_wizardhit ""
544 cl_sound_hknighthit ""
545 cl_sound_tink1 "weapons/tink1.wav"
546 cl_sound_ric1 "weapons/ric1.wav"
547 cl_sound_ric2 "weapons/ric2.wav"
548 cl_sound_ric3 "weapons/ric3.wav"
549 cl_sound_r_exp3 ""
550 sv_sound_land ""
551 sv_sound_watersplash ""
552 // startmap_dm is used when running with the -listen or -dedicated commandline options
553 alias startmap_sp "map nexdm01"
554 alias startmap_dm "map nexdm01"
555
556 // aliases:
557 alias +attack2 +button3
558 alias -attack2 -button3
559 alias +zoom +button4
560 alias -zoom -button4
561 alias +crouch +button5
562 alias -crouch -button5
563 alias weapnext "impulse 10"
564 alias weaplast "impulse 11"
565 alias weapprev "impulse 12"
566
567 // movement
568 bind w +forward
569 bind a +moveleft
570 bind s +back
571 bind d +moveright
572 bind UPARROW +forward
573 bind LEFTARROW +moveleft
574 bind DOWNARROW +back
575 bind RIGHTARROW +moveright
576 bind SHIFT +crouch
577 bind ENTER +jump
578 bind SPACE +jump
579
580 // weapons
581 bind 1 "impulse 1"
582 bind 2 "impulse 2"
583 bind 3 "impulse 3"
584 bind 4 "impulse 4"
585 bind 5 "impulse 5"
586 bind 6 "impulse 6"
587 bind 7 "impulse 7"
588 bind 8 "impulse 8"
589 bind 9 "impulse 9"
590 bind 0 "impulse 210"
591 bind MOUSE1 +attack
592 bind MOUSE2 +attack2
593 bind MOUSE3 +zoom
594 bind MOUSE4 weaplast
595 bind MOUSE5 +hook
596 bind MWHEELUP weapnext
597 bind MWHEELDOWN weapprev
598 bind BACKSPACE dropweapon
599
600 // misc
601 bind e +hook
602 bind - sizedown
603 bind = sizeup
604 bind ` toggleconsole
605 bind ~ toggleconsole
606 bind TAB +showscores
607 bind ESCAPE togglemenu
608 bind r messagemode2
609 bind t messagemode
610 bind y messagemode2
611 bind i +show_info
612 bind PAUSE pause
613 bind F10 quit
614 bind F11 disconnect
615 bind F12 screenshot
616 bind F4 ready
617
618 // these commands can be voted
619 set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
620 // users can call a vote for the above commands
621 set sv_vote_call 1
622 // users can call a vote to become master
623 set sv_vote_master 1
624 // set to 1 to allow to change you vote/mind
625 set sv_vote_change 0
626 // set to 1 to count votes once after timeout or to 0 to count with every vote
627 set sv_vote_singlecount 0
628 // a vote will timeout after this many seconds
629 set sv_vote_timeout 60
630 // a player can not call a vote again for this many seconds
631 set sv_vote_wait 120
632 alias vhelp "cmd vote help"
633 alias vstatus "cmd vote status"
634 alias vcall "cmd vote call $*"
635 alias vstop "cmd vote stop"
636 alias vmaster "cmd vote master"
637 alias vdo "cmd vote do $*"
638 alias vyes "cmd vote yes"
639 alias vno "cmd vote no"
640 bind F1 vyes
641 bind F2 vno
642
643 //used for spectate/observer mode
644 alias spec "cmd spectate"
645 bind F3 spec
646
647 // alias for switching the teamselect menu
648 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
649 bind f5 menu_showteamselect
650
651 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
652 // and in regular intervals, this weapon is cycled
653 set g_nixnex 0
654 set g_nixnex_with_laser 0
655 // TODO these need balancing:
656 set g_balance_nixnex_roundtime 25
657 set g_balance_nixnex_incrtime 1.6
658 // initial ammo
659 set g_balance_nixnex_ammo_shells 15
660 set g_balance_nixnex_ammo_nails 45
661 set g_balance_nixnex_ammo_rockets 15
662 set g_balance_nixnex_ammo_cells 15
663 // ammo increment per second
664 set g_balance_nixnex_ammoincr_shells 2
665 set g_balance_nixnex_ammoincr_nails 6
666 set g_balance_nixnex_ammoincr_rockets 2
667 set g_balance_nixnex_ammoincr_cells 2
668
669 // score log
670 alias printstats "set _printstats 1"    // print status on demand
671 set sv_logscores_console 0              // print scores to server console
672 set sv_logscores_file 0                 // print scores to file
673 set sv_logscores_filename "scores.log"  // filename
674 set sv_logscores_bots 0                 // exclude bots by default
675
676 // spam (frag/capture) log
677 set sv_eventlog 0 // the master switch for efficiency reasons
678 set sv_eventlog_console 1
679 set sv_eventlog_files 0
680 seta sv_eventlog_files_counter 0
681 set sv_eventlog_files_nameprefix "nexuiz"
682 set sv_eventlog_files_namesuffix ".log"
683
684 set nextmap "" // override the maplist when switching to the next map
685 set lastlevel ""
686
687 // singleplayer campaign
688 seta g_campaign_index 0
689 seta g_campaign_skill 0
690
691 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
692 alias singleplayer_continue "set scmenu_campaign_goto -1"
693 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
694
695 // Green's fullbright skins
696 alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3"                                                             
697 alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4"                                                               
698 alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5"                                                            
699 alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0"                                                            
700 alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3"     
701 alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4"           
702 alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5"        
703 alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0"                                                             
704
705 seta sv_servermodelsonly 1
706
707 seta cl_curl_enabled 1