1 void () info_player_start;
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2 void (entity targ, entity attacker) ClientObituary;
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3 void (entity Goal, entity AP, float addb) DoResults;
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4 float (entity Goal, entity AP) Activated;
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5 float (entity targ, entity attacker, float damage) TeamEqualiseDamage; // TBA Add function for this
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8 float deathmsg; // Gonna have to make this work with NexTF's
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10 //compiler-satisfying vars (Add these to defs)
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11 .void() th_die; // Note to self: figure out wtf these 2 do
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12 .void(entity attacker, float damage) th_pain; ////
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13 float skill; // Skill level. Moot in NexTF (no SP, and bots use some other var)
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14 .float super_damage_finished; //quad damage over <- convert this to work with nex!
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15 entity damage_attacker;
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16 .float immune_to_check; // as it says
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17 float rj; // not sure, really..
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20 float is_ally (entity targ, entity attacker) {
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21 if(targ.team_no == attacker.team_no)
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25 //if(targ.class == CLASS_CIVILIAN)
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33 void () monster_death_use =
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35 if ((self.flags & 1))
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37 self.flags = (self.flags - 1);
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39 if ((self.flags & 2))
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41 self.flags = (self.flags - 2);
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47 activator = self.enemy;
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51 float (entity targ, entity inflictor) CanDamage =
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53 if ((targ.movetype == 7))
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55 traceline (inflictor.origin, (0.5 * (targ.absmin + targ.absmax)), 1, self);
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56 if ((trace_fraction == 1))
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60 if ((trace_ent == targ))
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66 traceline (inflictor.origin, targ.origin, 1, self);
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67 if ((trace_fraction == 1))
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71 traceline (inflictor.origin, (targ.origin + '15 15 0'), 1, self);
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72 if ((trace_fraction == 1))
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76 traceline (inflictor.origin, (targ.origin + '-15 -15 0'), 1, self);
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77 if ((trace_fraction == 1))
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81 traceline (inflictor.origin, (targ.origin + '-15 15 0'), 1, self);
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82 if ((trace_fraction == 1))
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86 traceline (inflictor.origin, (targ.origin + '15 -15 0'), 1, self);
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87 if ((trace_fraction == 1))
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94 void (entity targ, entity attacker) Killed =
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100 if ((self.health < -99))
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104 if (((self.movetype == 7) || (self.movetype == 0)))
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110 if (self.classname == "building_tesla")
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116 self.enemy = attacker;
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117 if ((self.flags & 32))
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119 killed_monsters = (killed_monsters + 1);
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122 // ClientObituary (self, attacker); // causing crash :/
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123 // Obituary (attacker, targ, deathmsg);
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124 self.takedamage = 0;
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125 self.touch = SUB_Null;
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126 monster_death_use ();
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128 // (float unnatural_death, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force
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129 PlayerKilled (0, targ, attacker, 0, deathmsg);
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133 void (entity targ, entity inflictor, entity attacker, float damage) T_Damage =
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136 local entity oldself;
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141 local float damagearmor;
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143 if (targ.team_no < 1 && targ.classname != "func_button" && targ.classname != "door" && targ.classname != "building_tesla") // TEMP
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148 /*if (targ.classname == "building_tesla")
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150 targ.health = (targ.health - take);
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151 if ((targ.health <= 0))
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153 Killed (targ, attacker);
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157 if (!targ.takedamage)
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161 if ((attacker.classname == "player"))
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163 damage = (damage * 0.9);
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165 if ((attacker.classname == "player"))
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167 if ((attacker.strength_finished > time))
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169 damage = (damage * 4);
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171 if (((targ.classname != "player") && (targ.classname != "bot") && (targ.classname != "building_tesla")))
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173 if (!Activated (targ, attacker))
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175 if ((targ.else_goal != 0))
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177 te = Findgoal (targ.else_goal);
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180 AttemptToActivate (te, attacker, targ);
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187 damage_attacker = attacker;
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188 if ((teamplay & (64 | 32)))
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190 damage = TeamEqualiseDamage (targ, attacker, damage);
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192 save = ceil ((targ.armortype * damage));
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193 if ((save >= targ.armorvalue))
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195 save = targ.armorvalue;
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196 targ.armortype = 0;
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197 targ.armorclass = 0;
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198 targ.items = (targ.items - (targ.items & ((8192 | 16384) | 32768)));
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201 targ.armorvalue = (targ.armorvalue - save);
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202 take = ceil ((damage - save));
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203 if ((targ.flags & 8))
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205 targ.dmg_take = (targ.dmg_take + take);
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206 targ.dmg_save = (targ.dmg_save + save);
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207 targ.dmg_inflictor = inflictor;
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209 if (((inflictor != world) && (targ.movetype == 3)))
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211 targ.immune_to_check = (time + (damage / 20));
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212 dir = (targ.origin - ((inflictor.absmin + inflictor.absmax) * 0.5));
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213 dir = normalize (dir);
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214 if ((((damage < 60) & ((attacker.classname == "player") & (targ.classname == "player"))) & (attacker.netname != targ.netname)))
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216 targ.velocity = (targ.velocity + ((dir * damage) * 11));
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220 targ.velocity = (targ.velocity + ((dir * damage) * 8));
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222 if ((((rj > 1) & ((attacker.classname == "player") & (targ.classname == "player"))) & (attacker.netname == targ.netname)))
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224 targ.velocity = (targ.velocity + ((dir * damage) * rj));
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227 if ((targ.flags & 64))
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231 if ((targ.invincible_finished >= time))
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233 if ((self.invincible_sound < time))
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235 sound (targ, 3, "items/protect3.wav", 1, 1);
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236 self.invincible_sound = (time + 2);
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240 if (((attacker.classname == "player") && ((targ.classname == "player") || (targ.classname == "building_sentrygun"))))
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242 if ((((targ.team_no > 0) && (targ.team_no == attacker.team_no)) && (targ != attacker)))
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244 if ((teamplay & 16))
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250 if ((teamplay & 8))
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258 // MOVED HERE FROM PlayerDamage -- need to port the rest
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259 // how much damage to deal to armor
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260 damagearmor = bound(0, damage * 0.2 * (targ.armorvalue / 50) * cvar("g_balance_armor_takedamage"), targ.armorvalue);
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261 // how much damage armor blocks
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262 save = bound(0, damage * (targ.armorvalue / 100) * cvar("g_balance_armor_effectiveness"), damage);
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263 // how much damage to deal to player
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264 take = bound(0, damage - save, damage);
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265 targ.armorvalue = targ.armorvalue - damagearmor;
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266 DelayArmorRegen(targ);
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268 if (((take < 1) && (take != 0)))
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273 if (((attacker.classname == "player") && (((((((targ.classname == "player") || (targ.classname == "building_sentrygun")) || (targ.classname == "building_tesla")) || (targ.classname == "building_teleporter")) || (targ.classname == "building_camera")) || (targ.classname == "monster_helo")) || (targ.classname == "laser_drone"))))
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275 if ((((targ.team_no > 0) && (targ.team_no == attacker.team_no)) && (targ != attacker)))
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277 if ((teamplay & 16))
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283 if ((teamplay & 8))
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291 targ.health = (targ.health - take);
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292 if ((targ.armorvalue < 1))
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294 targ.armorclass = 0;
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295 targ.armorvalue = 0;
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297 if ((targ.health <= 0))
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299 Killed (targ, attacker);
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306 self.th_pain (attacker, take);
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309 self.pain_finished = (time + 5);
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315 void (entity targ, entity inflictor, entity attacker, float damage, float T_flags, float T_AttackType) TF_T_Damage =
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318 local entity oldself;
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322 local float olddmsg;
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323 local float no_damage;
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324 local float moment;
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326 if (targ.team_no < 1 && targ.classname != "func_button" && targ.classname != "door" && targ.classname != "building_tesla") // TEMP
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330 if ((targ.takedamage == 0))
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334 if ((T_AttackType & 256))
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336 targ.health = damage;
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339 /*if (cease_fire) // this aint needed
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344 if ((attacker.classname == "player"))
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346 damage = (damage * 0.9);
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347 if ((attacker.strength_finished > time))
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349 damage = (damage * 4);
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351 if ((((((((((((targ.classname != "player") && (targ.classname != "bot")) && (targ.classname != "building_tesla")) && (targ.classname != "building_sentrygun")) && (targ.classname != "building_dispenser")) && (targ.classname != "trip_bomb")) && (targ.classname != "building_teleporter")) && (targ.classname != "building_camera")) && (targ.classname != "probe")) && (targ.classname != "monster_helo")) && (targ.classname != "laser_drone")))
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353 if (!Activated (targ, attacker))
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355 if ((targ.else_goal != 0))
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357 te = Findgoal (targ.else_goal);
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360 AttemptToActivate (te, attacker, targ);
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367 damage_attacker = attacker;
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368 if ((teamplay & (64 | 32)))
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370 damage = TeamEqualiseDamage (targ, attacker, damage);
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372 if (((targ.armorclass != 0) && (T_AttackType != 0)))
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374 if (((targ.armorclass & 1) && (T_AttackType & 1)))
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376 damage = floor ((damage * 0.5));
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378 if (((targ.armorclass & 2) && (T_AttackType & 2)))
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380 damage = floor ((damage * 0.5));
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382 if (((targ.armorclass & 4) && (T_AttackType & 4)))
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384 damage = floor ((damage * 0.5));
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386 if (((targ.armorclass & 8) && (T_AttackType & 8)))
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388 damage = floor ((damage * 0.5));
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390 if (((targ.armorclass & 16) && (T_AttackType & 16)))
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392 damage = floor ((damage * 0.5));
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402 save = ceil ((targ.armortype * damage));
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403 if ((((((attacker.classname == "player") && (targ.team_no > 0)) && (targ.team_no == attacker.team_no)) && (targ != attacker)) && (T_flags & 2)))
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405 if ((T_AttackType & 4))
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407 if ((teamplay & 1024))
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413 if ((teamplay & 512))
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421 if ((teamplay & 256))
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427 if ((teamplay & 128))
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434 if ((save >= targ.armorvalue))
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436 save = targ.armorvalue;
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437 targ.armortype = 0;
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438 targ.armorclass = 0;
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439 targ.items = (targ.items - (targ.items & ((8192 | 16384) | 32768)));
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441 targ.armorvalue = (targ.armorvalue - save);
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442 take = ceil ((damage - save));
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444 if ((targ.flags & 8))
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446 targ.dmg_take = (targ.dmg_take + take);
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447 targ.dmg_save = (targ.dmg_save + save);
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448 targ.dmg_inflictor = inflictor;
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450 if ((((inflictor != world) && (targ.movetype == 3)) && !(targ.tfstate & 65536)))
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452 if ((deathmsg != 9))
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454 targ.immune_to_check = (time + (damage / 20));
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455 dir = (targ.origin - ((inflictor.absmin + inflictor.absmax) * 0.5));
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456 dir = normalize (dir);
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457 /*if ((targ.class == 6)) // moot function -- NexTF doesnt have an HWGuy
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459 moment = (damage / 4);
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460 if ((damage <= 50))
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469 if ((((moment < 60) && ((attacker.classname == "player") && (targ.classname == "player"))) && (attacker.netname != targ.netname)))
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471 targ.velocity = (targ.velocity + ((dir * moment) * 11));
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475 targ.velocity = (targ.velocity + ((dir * moment) * 8));
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477 if ((((rj > 1) && ((attacker.classname == "player") && (targ.classname == "player"))) && (attacker.netname == targ.netname)))
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479 targ.velocity = (targ.velocity + ((dir * moment) * rj));
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483 if ((targ.flags & 64))
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487 if ((targ.invincible_finished >= time))
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489 if ((self.invincible_sound < time))
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491 sound (targ, 3, "items/protect3.wav", 1, 1);
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492 self.invincible_sound = (time + 2);
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496 // if (((attacker.classname == "player") && (((((targ.classname == "player") || (targ.classname == "building_sentrygun")) || (targ.classname == "building_dispenser")) || (targ.classname == "building_teleporter_entrance")) || (targ.classname == "building_teleporter_exit"))))
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497 if (((attacker.classname == "player") && ((((((targ.classname == "player") || (targ.classname == "building_sentrygun")) || (targ.classname == "building_tesla")) || (targ.classname == "building_teleporter")) || (targ.classname == "building_camera")) || (targ.classname == "laser_drone"))))
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499 if (((((targ.team_no > 0) && (targ.team_no == attacker.team_no)) && (targ != attacker)) && (T_flags & 2)))
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501 if ((T_AttackType & 4))
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503 if ((teamplay & 16))
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509 if ((teamplay & 8))
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517 if ((teamplay & 4))
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523 if ((teamplay & 2))
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533 if ((targ == attacker))
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539 local float damagearmor;
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540 // MOVED HERE FROM PlayerDamage -- need to port the rest
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541 // how much damage to deal to armor
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542 damagearmor = bound(0, damage * 0.2 * (targ.armorvalue / 50) * cvar("g_balance_armor_takedamage"), targ.armorvalue);
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543 // how much damage armor blocks
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544 save = bound(0, damage * (targ.armorvalue / 100) * cvar("g_balance_armor_effectiveness"), damage);
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545 // how much damage to deal to player
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546 take = bound(0, damage - save, damage);
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547 targ.armorvalue = targ.armorvalue - damagearmor;
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548 DelayArmorRegen(targ);
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554 take = rint (take);
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555 if ((no_damage == 0))
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557 targ.health = (targ.health - take);
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559 if (((attacker.classname == "player") && (((((targ.classname == "player") || (targ.classname == "building_sentrygun")) || (targ.classname == "building_dispenser")) || (targ.classname == "building_teleporter_entrance")) || (targ.classname == "building_teleporter_exit"))))
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561 if (((((targ.team_no > 0) && (targ.team_no == attacker.team_no)) && (targ != attacker)) && (T_flags & 2)))
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563 olddmsg = deathmsg;
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564 if ((T_AttackType & 4))
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567 if ((teamplay & 16384))
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569 TF_T_Damage (attacker, world, world, take, 1, 0);
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573 if ((teamplay & 8192))
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575 TF_T_Damage (attacker, world, world, (take / 2), 1, 0);
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582 if ((teamplay & 4096))
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584 TF_T_Damage (attacker, world, world, take, 1, 0);
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588 if ((teamplay & 2048))
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590 TF_T_Damage (attacker, world, world, (take / 2), 1, 0);
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594 deathmsg = olddmsg;
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597 if ((no_damage == 1))
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601 if ((targ.armorvalue < 1))
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603 targ.armorclass = 0;
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604 targ.armorvalue = 0;
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606 if ((targ.health <= 0))
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608 if ((((inflictor.classname == "detpack") && (inflictor.weaponmode == 1)) && (inflictor.enemy == targ)))
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612 Killed (targ, attacker);
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619 self.th_pain (attacker, take);
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622 self.pain_finished = (time + 5);
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628 void (entity inflictor, entity attacker, float damage, entity ignore) T_RadiusDamage =
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630 local float points;
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632 local vector org; ////
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634 head = findradius (inflictor.origin, (damage + 40));
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637 if ((head != ignore))
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639 if (head.takedamage)
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641 org = (head.origin + ((head.mins + head.maxs) * 0.5));
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642 points = (0.5 * vlen ((inflictor.origin - org)));
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647 points = (damage - points);
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648 if ((head == attacker))
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650 points = (points * 0.75);
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654 if (CanDamage (head, inflictor))
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656 if ((head.classname == "monster_shambler"))
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658 T_Damage (head, inflictor, attacker, (points * 0.5));
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662 TF_T_Damage (head, inflictor, attacker, points, 2, 4);
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