]> icculus.org git repositories - divverent/darkplaces.git/blob - r_light.h
rewrote RecursiveHullCheck, no longer gets stuck on angle changes, and is generally...
[divverent/darkplaces.git] / r_light.h
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2 extern void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf);
3 extern void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits);
4 extern void R_DynamicLightPointNoMask(vec3_t color, vec3_t org);
5 extern void R_LightPoint (vec3_t color, vec3_t p);
6 extern void R_AnimateLight (void);
7 extern void R_LightModel (int numverts);