]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
Tomaz's patch to add fov to options menu
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "image.h"
22
23 #include "mprogdefs.h"
24
25 #define TYPE_DEMO 1
26 #define TYPE_GAME 2
27 #define TYPE_BOTH 3
28
29 mempool_t *menu_mempool;
30
31 int NehGameType;
32
33 enum m_state_e m_state;
34
35 void M_Menu_Main_f (void);
36         void M_Menu_SinglePlayer_f (void);
37                 void M_Menu_Load_f (void);
38                 void M_Menu_Save_f (void);
39         void M_Menu_MultiPlayer_f (void);
40                 void M_Menu_Setup_f (void);
41         void M_Menu_Options_f (void);
42         void M_Menu_Options_Effects_f (void);
43         void M_Menu_Options_ColorControl_f (void);
44                 void M_Menu_Keys_f (void);
45                 void M_Menu_Video_f (void);
46         void M_Menu_Help_f (void);
47         void M_Menu_Quit_f (void);
48 void M_Menu_LanConfig_f (void);
49 void M_Menu_GameOptions_f (void);
50 void M_Menu_ServerList_f (void);
51
52 void M_Main_Draw (void);
53         void M_SinglePlayer_Draw (void);
54                 void M_Load_Draw (void);
55                 void M_Save_Draw (void);
56         void M_MultiPlayer_Draw (void);
57                 void M_Setup_Draw (void);
58         void M_Options_Draw (void);
59         void M_Options_Effects_Draw (void);
60         void M_Options_ColorControl_Draw (void);
61                 void M_Keys_Draw (void);
62                 void M_Video_Draw (void);
63         void M_Help_Draw (void);
64         void M_Quit_Draw (void);
65 void M_LanConfig_Draw (void);
66 void M_GameOptions_Draw (void);
67 void M_ServerList_Draw (void);
68
69 void M_Main_Key (int key, char ascii);
70         void M_SinglePlayer_Key (int key, char ascii);
71                 void M_Load_Key (int key, char ascii);
72                 void M_Save_Key (int key, char ascii);
73         void M_MultiPlayer_Key (int key, char ascii);
74                 void M_Setup_Key (int key, char ascii);
75         void M_Options_Key (int key, char ascii);
76         void M_Options_Effects_Key (int key, char ascii);
77         void M_Options_ColorControl_Key (int key, char ascii);
78                 void M_Keys_Key (int key, char ascii);
79                 void M_Video_Key (int key, char ascii);
80         void M_Help_Key (int key, char ascii);
81         void M_Quit_Key (int key, char ascii);
82 void M_LanConfig_Key (int key, char ascii);
83 void M_GameOptions_Key (int key, char ascii);
84 void M_ServerList_Key (int key, char ascii);
85
86 qboolean        m_entersound;           // play after drawing a frame, so caching
87                                                                 // won't disrupt the sound
88
89 char            m_return_reason [32];
90
91 #define StartingGame    (m_multiplayer_cursor == 1)
92 #define JoiningGame             (m_multiplayer_cursor == 0)
93
94 // Nehahra
95 #define NumberOfNehahraDemos 34
96 typedef struct
97 {
98         char *name;
99         char *desc;
100 } nehahrademonames_t;
101
102 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
103 {
104         {"intro", "Prologue"},
105         {"genf", "The Beginning"},
106         {"genlab", "A Doomed Project"},
107         {"nehcre", "The New Recruits"},
108         {"maxneh", "Breakthrough"},
109         {"maxchar", "Renewal and Duty"},
110         {"crisis", "Worlds Collide"},
111         {"postcris", "Darkening Skies"},
112         {"hearing", "The Hearing"},
113         {"getjack", "On a Mexican Radio"},
114         {"prelude", "Honor and Justice"},
115         {"abase", "A Message Sent"},
116         {"effect", "The Other Side"},
117         {"uhoh", "Missing in Action"},
118         {"prepare", "The Response"},
119         {"vision", "Farsighted Eyes"},
120         {"maxturns", "Enter the Immortal"},
121         {"backlot", "Separate Ways"},
122         {"maxside", "The Ancient Runes"},
123         {"counter", "The New Initiative"},
124         {"warprep", "Ghosts to the World"},
125         {"counter1", "A Fate Worse Than Death"},
126         {"counter2", "Friendly Fire"},
127         {"counter3", "Minor Setback"},
128         {"madmax", "Scores to Settle"},
129         {"quake", "One Man"},
130         {"cthmm", "Shattered Masks"},
131         {"shades", "Deal with the Dead"},
132         {"gophil", "An Unlikely Hero"},
133         {"cstrike", "War in Hell"},
134         {"shubset", "The Conspiracy"},
135         {"shubdie", "Even Death May Die"},
136         {"newranks", "An Empty Throne"},
137         {"seal", "The Seal is Broken"}
138 };
139
140 float menu_x, menu_y, menu_width, menu_height;
141
142 void M_Background(int width, int height)
143 {
144         menu_width = width;
145         menu_height = height;
146         menu_x = (vid.conwidth - menu_width) * 0.5;
147         menu_y = (vid.conheight - menu_height) * 0.5;
148         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
149         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
150 }
151
152 /*
153 ================
154 M_DrawCharacter
155
156 Draws one solid graphics character
157 ================
158 */
159 void M_DrawCharacter (float cx, float cy, int num)
160 {
161         char temp[2];
162         temp[0] = num;
163         temp[1] = 0;
164         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
165 }
166
167 void M_Print(float cx, float cy, const char *str)
168 {
169         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
170 }
171
172 void M_PrintRed (float cx, float cy, const char *str)
173 {
174         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
175 }
176
177 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
178 {
179         if (unghosted)
180                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
181         else
182                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
183 }
184
185 void M_DrawPic (float cx, float cy, char *picname)
186 {
187         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
188 }
189
190 qbyte identityTable[256];
191 qbyte translationTable[256];
192
193 void M_BuildTranslationTable(int top, int bottom)
194 {
195         int j;
196         qbyte *dest, *source;
197
198         for (j = 0; j < 256; j++)
199                 identityTable[j] = j;
200         dest = translationTable;
201         source = identityTable;
202         memcpy (dest, source, 256);
203
204         // LordHavoc: corrected skin color ranges
205         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
206                 memcpy (dest + TOP_RANGE, source + top, 16);
207         else
208                 for (j=0 ; j<16 ; j++)
209                         dest[TOP_RANGE+j] = source[top+15-j];
210
211         // LordHavoc: corrected skin color ranges
212         if (bottom < 128 || (bottom >= 224 && bottom < 240))
213                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
214         else
215                 for (j=0 ; j<16 ; j++)
216                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
217 }
218
219
220 void M_DrawTextBox (float x, float y, float width, float height)
221 {
222         int n;
223         float cx, cy;
224
225         // draw left side
226         cx = x;
227         cy = y;
228         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
229         for (n = 0; n < height; n++)
230         {
231                 cy += 8;
232                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
233         }
234         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
235
236         // draw middle
237         cx += 8;
238         while (width > 0)
239         {
240                 cy = y;
241                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
242                 for (n = 0; n < height; n++)
243                 {
244                         cy += 8;
245                         if (n >= 1)
246                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
247                         else
248                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
249                 }
250                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
251                 width -= 2;
252                 cx += 16;
253         }
254
255         // draw right side
256         cy = y;
257         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
258         for (n = 0; n < height; n++)
259         {
260                 cy += 8;
261                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
262         }
263         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
264 }
265
266 //=============================================================================
267
268 //int m_save_demonum;
269
270 /*
271 ================
272 M_ToggleMenu_f
273 ================
274 */
275 void M_ToggleMenu_f (void)
276 {
277         m_entersound = true;
278
279         if (key_dest != key_menu || m_state != m_main)
280                 M_Menu_Main_f ();
281         else
282         {
283                 key_dest = key_game;
284                 m_state = m_none;
285         }
286 }
287
288
289 int demo_cursor;
290 void M_Demo_Draw (void)
291 {
292         int i;
293
294         M_Background(320, 200);
295
296         for (i = 0;i < NumberOfNehahraDemos;i++)
297                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
298
299         // line cursor
300         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
301 }
302
303
304 void M_Menu_Demos_f (void)
305 {
306         key_dest = key_menu;
307         m_state = m_demo;
308         m_entersound = true;
309 }
310
311 void M_Demo_Key (int k, char ascii)
312 {
313         switch (k)
314         {
315         case K_ESCAPE:
316                 M_Menu_Main_f ();
317                 break;
318
319         case K_ENTER:
320                 S_LocalSound ("misc/menu2.wav");
321                 m_state = m_none;
322                 key_dest = key_game;
323                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
324                 return;
325
326         case K_UPARROW:
327         case K_LEFTARROW:
328                 S_LocalSound ("misc/menu1.wav");
329                 demo_cursor--;
330                 if (demo_cursor < 0)
331                         demo_cursor = NumberOfNehahraDemos-1;
332                 break;
333
334         case K_DOWNARROW:
335         case K_RIGHTARROW:
336                 S_LocalSound ("misc/menu1.wav");
337                 demo_cursor++;
338                 if (demo_cursor >= NumberOfNehahraDemos)
339                         demo_cursor = 0;
340                 break;
341         }
342 }
343
344 //=============================================================================
345 /* MAIN MENU */
346
347 int     m_main_cursor;
348
349 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
350
351 void M_Menu_Main_f (void)
352 {
353         if (gamemode == GAME_NEHAHRA)
354         {
355                 if (NehGameType == TYPE_DEMO)
356                         MAIN_ITEMS = 4;
357                 else if (NehGameType == TYPE_GAME)
358                         MAIN_ITEMS = 5;
359                 else
360                         MAIN_ITEMS = 6;
361         }
362         else
363                 MAIN_ITEMS = 5;
364
365         /*
366         if (key_dest != key_menu)
367         {
368                 m_save_demonum = cls.demonum;
369                 cls.demonum = -1;
370         }
371         */
372         key_dest = key_menu;
373         m_state = m_main;
374         m_entersound = true;
375 }
376
377
378 void M_Main_Draw (void)
379 {
380         int             f;
381         cachepic_t      *p;
382
383         M_Background(320, 200);
384
385         M_DrawPic (16, 4, "gfx/qplaque.lmp");
386         p = Draw_CachePic ("gfx/ttl_main.lmp");
387         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
388 // Nehahra
389         if (gamemode == GAME_NEHAHRA)
390         {
391                 if (NehGameType == TYPE_BOTH)
392                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
393                 else if (NehGameType == TYPE_GAME)
394                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
395                 else
396                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
397         }
398         else
399                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
400
401         f = (int)(realtime * 10)%6;
402
403         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
404 }
405
406
407 void M_Main_Key (int key, char ascii)
408 {
409         switch (key)
410         {
411         case K_ESCAPE:
412                 key_dest = key_game;
413                 m_state = m_none;
414                 //cls.demonum = m_save_demonum;
415                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
416                 //      CL_NextDemo ();
417                 break;
418
419         case K_DOWNARROW:
420                 S_LocalSound ("misc/menu1.wav");
421                 if (++m_main_cursor >= MAIN_ITEMS)
422                         m_main_cursor = 0;
423                 break;
424
425         case K_UPARROW:
426                 S_LocalSound ("misc/menu1.wav");
427                 if (--m_main_cursor < 0)
428                         m_main_cursor = MAIN_ITEMS - 1;
429                 break;
430
431         case K_ENTER:
432                 m_entersound = true;
433
434                 if (gamemode == GAME_NEHAHRA)
435                 {
436                         switch (NehGameType)
437                         {
438                         case TYPE_BOTH:
439                                 switch (m_main_cursor)
440                                 {
441                                 case 0:
442                                         M_Menu_SinglePlayer_f ();
443                                         break;
444
445                                 case 1:
446                                         M_Menu_Demos_f ();
447                                         break;
448
449                                 case 2:
450                                         M_Menu_MultiPlayer_f ();
451                                         break;
452
453                                 case 3:
454                                         M_Menu_Options_f ();
455                                         break;
456
457                                 case 4:
458                                         key_dest = key_game;
459                                         if (sv.active)
460                                                 Cbuf_AddText ("disconnect\n");
461                                         Cbuf_AddText ("playdemo endcred\n");
462                                         break;
463
464                                 case 5:
465                                         M_Menu_Quit_f ();
466                                         break;
467                                 }
468                                 break;
469                         case TYPE_GAME:
470                                 switch (m_main_cursor)
471                                 {
472                                 case 0:
473                                         M_Menu_SinglePlayer_f ();
474                                         break;
475
476                                 case 1:
477                                         M_Menu_MultiPlayer_f ();
478                                         break;
479
480                                 case 2:
481                                         M_Menu_Options_f ();
482                                         break;
483
484                                 case 3:
485                                         key_dest = key_game;
486                                         if (sv.active)
487                                                 Cbuf_AddText ("disconnect\n");
488                                         Cbuf_AddText ("playdemo endcred\n");
489                                         break;
490
491                                 case 4:
492                                         M_Menu_Quit_f ();
493                                         break;
494                                 }
495                                 break;
496                         case TYPE_DEMO:
497                                 switch (m_main_cursor)
498                                 {
499                                 case 0:
500                                         M_Menu_Demos_f ();
501                                         break;
502
503                                 case 1:
504                                         key_dest = key_game;
505                                         if (sv.active)
506                                                 Cbuf_AddText ("disconnect\n");
507                                         Cbuf_AddText ("playdemo endcred\n");
508                                         break;
509
510                                 case 2:
511                                         M_Menu_Options_f ();
512                                         break;
513
514                                 case 3:
515                                         M_Menu_Quit_f ();
516                                         break;
517                                 }
518                                 break;
519                         }
520                 }
521                 else
522                 {
523                         switch (m_main_cursor)
524                         {
525                         case 0:
526                                 M_Menu_SinglePlayer_f ();
527                                 break;
528
529                         case 1:
530                                 M_Menu_MultiPlayer_f ();
531                                 break;
532
533                         case 2:
534                                 M_Menu_Options_f ();
535                                 break;
536
537                         case 3:
538                                 M_Menu_Help_f ();
539                                 break;
540
541                         case 4:
542                                 M_Menu_Quit_f ();
543                                 break;
544                         }
545                 }
546         }
547 }
548
549 //=============================================================================
550 /* SINGLE PLAYER MENU */
551
552 int     m_singleplayer_cursor;
553 #define SINGLEPLAYER_ITEMS      3
554
555
556 void M_Menu_SinglePlayer_f (void)
557 {
558         key_dest = key_menu;
559         m_state = m_singleplayer;
560         m_entersound = true;
561 }
562
563
564 void M_SinglePlayer_Draw (void)
565 {
566         cachepic_t      *p;
567
568         M_Background(320, 200);
569
570         M_DrawPic (16, 4, "gfx/qplaque.lmp");
571         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
572
573         // Transfusion doesn't have a single player mode
574         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
575         {
576                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
577
578                 M_DrawTextBox (60, 8 * 8, 23, 4);
579                 if (gamemode == GAME_NEXUIZ)
580                         M_Print(95, 10 * 8, "Nexuiz is for");
581                 else if (gamemode == GAME_GOODVSBAD2)
582                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
583                 else if (gamemode == GAME_BATTLEMECH)
584                         M_Print(95, 10 * 8, "Battlemech is for");
585                 else
586                         M_Print(95, 10 * 8, "Transfusion is for");
587                 M_Print(83, 11 * 8, "multiplayer play only");
588         }
589         else
590         {
591                 int             f;
592
593                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
594                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
595
596                 f = (int)(realtime * 10)%6;
597
598                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
599         }
600 }
601
602
603 void M_SinglePlayer_Key (int key, char ascii)
604 {
605         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
606         {
607                 if (key == K_ESCAPE || key == K_ENTER)
608                         m_state = m_main;
609                 return;
610         }
611
612         switch (key)
613         {
614         case K_ESCAPE:
615                 M_Menu_Main_f ();
616                 break;
617
618         case K_DOWNARROW:
619                 S_LocalSound ("misc/menu1.wav");
620                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
621                         m_singleplayer_cursor = 0;
622                 break;
623
624         case K_UPARROW:
625                 S_LocalSound ("misc/menu1.wav");
626                 if (--m_singleplayer_cursor < 0)
627                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
628                 break;
629
630         case K_ENTER:
631                 m_entersound = true;
632
633                 switch (m_singleplayer_cursor)
634                 {
635                 case 0:
636                         key_dest = key_game;
637                         if (sv.active)
638                                 Cbuf_AddText ("disconnect\n");
639                         Cbuf_AddText ("maxplayers 1\n");
640                         Cbuf_AddText ("deathmatch 0\n");
641                         Cbuf_AddText ("coop 0\n");
642                         if (gamemode == GAME_NEHAHRA)
643                                 Cbuf_AddText ("map nehstart\n");
644                         else
645                                 Cbuf_AddText ("map start\n");
646                         break;
647
648                 case 1:
649                         M_Menu_Load_f ();
650                         break;
651
652                 case 2:
653                         M_Menu_Save_f ();
654                         break;
655                 }
656         }
657 }
658
659 //=============================================================================
660 /* LOAD/SAVE MENU */
661
662 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
663
664 #define MAX_SAVEGAMES           12
665 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
666 int             loadable[MAX_SAVEGAMES];
667
668 void M_ScanSaves (void)
669 {
670         int             i, j;
671         char    name[MAX_OSPATH];
672         char    *str;
673         qfile_t *f;
674         int             version;
675
676         for (i=0 ; i<MAX_SAVEGAMES ; i++)
677         {
678                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
679                 loadable[i] = false;
680                 sprintf (name, "s%i.sav", i);
681                 f = FS_Open (name, "r", false);
682                 if (!f)
683                         continue;
684                 str = FS_Getline (f);
685                 sscanf (str, "%i\n", &version);
686                 str = FS_Getline (f);
687                 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
688
689         // change _ back to space
690                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
691                         if (m_filenames[i][j] == '_')
692                                 m_filenames[i][j] = ' ';
693                 loadable[i] = true;
694                 FS_Close (f);
695         }
696 }
697
698 void M_Menu_Load_f (void)
699 {
700         m_entersound = true;
701         m_state = m_load;
702         key_dest = key_menu;
703         M_ScanSaves ();
704 }
705
706
707 void M_Menu_Save_f (void)
708 {
709         if (!sv.active)
710                 return;
711         if (cl.intermission)
712                 return;
713         if (!cl.islocalgame)
714                 return;
715         m_entersound = true;
716         m_state = m_save;
717         key_dest = key_menu;
718         M_ScanSaves ();
719 }
720
721
722 void M_Load_Draw (void)
723 {
724         int             i;
725         cachepic_t      *p;
726
727         M_Background(320, 200);
728
729         p = Draw_CachePic ("gfx/p_load.lmp");
730         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
731
732         for (i=0 ; i< MAX_SAVEGAMES; i++)
733                 M_Print(16, 32 + 8*i, m_filenames[i]);
734
735 // line cursor
736         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
737 }
738
739
740 void M_Save_Draw (void)
741 {
742         int             i;
743         cachepic_t      *p;
744
745         M_Background(320, 200);
746
747         p = Draw_CachePic ("gfx/p_save.lmp");
748         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
749
750         for (i=0 ; i<MAX_SAVEGAMES ; i++)
751                 M_Print(16, 32 + 8*i, m_filenames[i]);
752
753 // line cursor
754         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
755 }
756
757
758 void M_Load_Key (int k, char ascii)
759 {
760         switch (k)
761         {
762         case K_ESCAPE:
763                 M_Menu_SinglePlayer_f ();
764                 break;
765
766         case K_ENTER:
767                 S_LocalSound ("misc/menu2.wav");
768                 if (!loadable[load_cursor])
769                         return;
770                 m_state = m_none;
771                 key_dest = key_game;
772
773                 // issue the load command
774                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
775                 return;
776
777         case K_UPARROW:
778         case K_LEFTARROW:
779                 S_LocalSound ("misc/menu1.wav");
780                 load_cursor--;
781                 if (load_cursor < 0)
782                         load_cursor = MAX_SAVEGAMES-1;
783                 break;
784
785         case K_DOWNARROW:
786         case K_RIGHTARROW:
787                 S_LocalSound ("misc/menu1.wav");
788                 load_cursor++;
789                 if (load_cursor >= MAX_SAVEGAMES)
790                         load_cursor = 0;
791                 break;
792         }
793 }
794
795
796 void M_Save_Key (int k, char ascii)
797 {
798         switch (k)
799         {
800         case K_ESCAPE:
801                 M_Menu_SinglePlayer_f ();
802                 break;
803
804         case K_ENTER:
805                 m_state = m_none;
806                 key_dest = key_game;
807                 Cbuf_AddText (va("save s%i\n", load_cursor));
808                 return;
809
810         case K_UPARROW:
811         case K_LEFTARROW:
812                 S_LocalSound ("misc/menu1.wav");
813                 load_cursor--;
814                 if (load_cursor < 0)
815                         load_cursor = MAX_SAVEGAMES-1;
816                 break;
817
818         case K_DOWNARROW:
819         case K_RIGHTARROW:
820                 S_LocalSound ("misc/menu1.wav");
821                 load_cursor++;
822                 if (load_cursor >= MAX_SAVEGAMES)
823                         load_cursor = 0;
824                 break;
825         }
826 }
827
828 //=============================================================================
829 /* MULTIPLAYER MENU */
830
831 int     m_multiplayer_cursor;
832 #define MULTIPLAYER_ITEMS       3
833
834
835 void M_Menu_MultiPlayer_f (void)
836 {
837         key_dest = key_menu;
838         m_state = m_multiplayer;
839         m_entersound = true;
840 }
841
842
843 void M_MultiPlayer_Draw (void)
844 {
845         int             f;
846         cachepic_t      *p;
847
848         M_Background(320, 200);
849
850         M_DrawPic (16, 4, "gfx/qplaque.lmp");
851         p = Draw_CachePic ("gfx/p_multi.lmp");
852         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
853         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
854
855         f = (int)(realtime * 10)%6;
856
857         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
858 }
859
860
861 void M_MultiPlayer_Key (int key, char ascii)
862 {
863         switch (key)
864         {
865         case K_ESCAPE:
866                 M_Menu_Main_f ();
867                 break;
868
869         case K_DOWNARROW:
870                 S_LocalSound ("misc/menu1.wav");
871                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
872                         m_multiplayer_cursor = 0;
873                 break;
874
875         case K_UPARROW:
876                 S_LocalSound ("misc/menu1.wav");
877                 if (--m_multiplayer_cursor < 0)
878                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
879                 break;
880
881         case K_ENTER:
882                 m_entersound = true;
883                 switch (m_multiplayer_cursor)
884                 {
885                 case 0:
886                 case 1:
887                         M_Menu_LanConfig_f ();
888                         break;
889
890                 case 2:
891                         M_Menu_Setup_f ();
892                         break;
893                 }
894         }
895 }
896
897 //=============================================================================
898 /* SETUP MENU */
899
900 int             setup_cursor = 4;
901 int             setup_cursor_table[] = {40, 64, 88, 124, 140};
902
903 char    setup_myname[32];
904 int             setup_oldtop;
905 int             setup_oldbottom;
906 int             setup_top;
907 int             setup_bottom;
908 int             setup_rate;
909 int             setup_oldrate;
910
911 #define NUM_SETUP_CMDS  5
912
913 void M_Menu_Setup_f (void)
914 {
915         key_dest = key_menu;
916         m_state = m_setup;
917         m_entersound = true;
918         strcpy(setup_myname, cl_name.string);
919         setup_top = setup_oldtop = cl_color.integer >> 4;
920         setup_bottom = setup_oldbottom = cl_color.integer & 15;
921         setup_rate = cl_rate.integer;
922 }
923
924 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
925 static qbyte *menuplyr_pixels;
926 static unsigned int *menuplyr_translated;
927
928 typedef struct ratetable_s
929 {
930         int rate;
931         char *name;
932 }
933 ratetable_t;
934
935 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
936 static ratetable_t setup_ratetable[] =
937 {
938         {1000, "28.8 bad"},
939         {1500, "28.8 mediocre"},
940         {2000, "28.8 good"},
941         {2500, "33.6 mediocre"},
942         {3000, "33.6 good"},
943         {3500, "56k bad"},
944         {4000, "56k mediocre"},
945         {4500, "56k adequate"},
946         {5000, "56k good"},
947         {7000, "64k ISDN"},
948         {15000, "128k ISDN"},
949         {25000, "broadband"}
950 };
951
952 static int setup_rateindex(int rate)
953 {
954         int i;
955         for (i = 0;i < RATES;i++)
956                 if (setup_ratetable[i].rate > setup_rate)
957                         break;
958         return bound(1, i, RATES) - 1;
959 }
960
961 void M_Setup_Draw (void)
962 {
963         int i;
964         cachepic_t      *p;
965
966         M_Background(320, 200);
967
968         M_DrawPic (16, 4, "gfx/qplaque.lmp");
969         p = Draw_CachePic ("gfx/p_multi.lmp");
970         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
971
972         M_Print(64, 40, "Your name");
973         M_DrawTextBox (160, 32, 16, 1);
974         M_Print(168, 40, setup_myname);
975
976         if (gamemode != GAME_GOODVSBAD2)
977         {
978                 M_Print(64, 64, "Shirt color");
979                 M_Print(64, 88, "Pants color");
980         }
981
982         M_Print(64, 124-8, "Network speed limit");
983         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
984
985         M_DrawTextBox (64, 140-8, 14, 1);
986         M_Print(72, 140, "Accept Changes");
987
988         // LordHavoc: rewrote this code greatly
989         if (menuplyr_load)
990         {
991                 qbyte *data, *f;
992                 menuplyr_load = false;
993                 menuplyr_top = -1;
994                 menuplyr_bottom = -1;
995                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
996                 {
997                         data = LoadLMPAs8Bit (f, 0, 0);
998                         menuplyr_width = image_width;
999                         menuplyr_height = image_height;
1000                         Mem_Free(f);
1001                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1002                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1003                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1004                         Mem_Free(data);
1005                 }
1006         }
1007
1008         if (menuplyr_pixels)
1009         {
1010                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1011                 {
1012                         menuplyr_top = setup_top;
1013                         menuplyr_bottom = setup_bottom;
1014                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1015                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1016                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1017                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1018                 }
1019                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1020                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1021         }
1022
1023         if (setup_cursor == 0)
1024                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1025         else
1026                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1027 }
1028
1029
1030 void M_Setup_Key (int k, char ascii)
1031 {
1032         int                     l;
1033
1034         switch (k)
1035         {
1036         case K_ESCAPE:
1037                 M_Menu_MultiPlayer_f ();
1038                 break;
1039
1040         case K_UPARROW:
1041                 S_LocalSound ("misc/menu1.wav");
1042                 setup_cursor--;
1043                 if (setup_cursor < 0)
1044                         setup_cursor = NUM_SETUP_CMDS-1;
1045                 break;
1046
1047         case K_DOWNARROW:
1048                 S_LocalSound ("misc/menu1.wav");
1049                 setup_cursor++;
1050                 if (setup_cursor >= NUM_SETUP_CMDS)
1051                         setup_cursor = 0;
1052                 break;
1053
1054         case K_LEFTARROW:
1055                 if (setup_cursor < 1)
1056                         return;
1057                 S_LocalSound ("misc/menu3.wav");
1058                 if (setup_cursor == 1)
1059                         setup_top = setup_top - 1;
1060                 if (setup_cursor == 2)
1061                         setup_bottom = setup_bottom - 1;
1062                 if (setup_cursor == 3)
1063                 {
1064                         l = setup_rateindex(setup_rate) - 1;
1065                         if (l < 0)
1066                                 l = RATES - 1;
1067                         setup_rate = setup_ratetable[l].rate;
1068                 }
1069                 break;
1070         case K_RIGHTARROW:
1071                 if (setup_cursor < 1)
1072                         return;
1073 forward:
1074                 S_LocalSound ("misc/menu3.wav");
1075                 if (setup_cursor == 1)
1076                         setup_top = setup_top + 1;
1077                 if (setup_cursor == 2)
1078                         setup_bottom = setup_bottom + 1;
1079                 if (setup_cursor == 3)
1080                 {
1081                         l = setup_rateindex(setup_rate) + 1;
1082                         if (l >= RATES)
1083                                 l = 0;
1084                         setup_rate = setup_ratetable[l].rate;
1085                 }
1086                 break;
1087
1088         case K_ENTER:
1089                 if (setup_cursor == 0)
1090                         return;
1091
1092                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1093                         goto forward;
1094
1095                 // setup_cursor == 4 (Accept changes)
1096                 if (strcmp(cl_name.string, setup_myname) != 0)
1097                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1098                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1099                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1100                 if (setup_rate != setup_oldrate)
1101                         Cbuf_AddText(va("rate %i\n", setup_rate));
1102
1103                 m_entersound = true;
1104                 M_Menu_MultiPlayer_f ();
1105                 break;
1106
1107         case K_BACKSPACE:
1108                 if (setup_cursor == 0)
1109                 {
1110                         if (strlen(setup_myname))
1111                                 setup_myname[strlen(setup_myname)-1] = 0;
1112                 }
1113                 break;
1114
1115         default:
1116                 if (ascii < 32 || ascii > 126)
1117                         break;
1118                 if (setup_cursor == 0)
1119                 {
1120                         l = strlen(setup_myname);
1121                         if (l < 15)
1122                         {
1123                                 setup_myname[l+1] = 0;
1124                                 setup_myname[l] = ascii;
1125                         }
1126                 }
1127         }
1128
1129         if (setup_top > 15)
1130                 setup_top = 0;
1131         if (setup_top < 0)
1132                 setup_top = 15;
1133         if (setup_bottom > 15)
1134                 setup_bottom = 0;
1135         if (setup_bottom < 0)
1136                 setup_bottom = 15;
1137 }
1138
1139 //=============================================================================
1140 /* OPTIONS MENU */
1141
1142 #define SLIDER_RANGE    10
1143
1144 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1145 {
1146         char text[16];
1147         int i;
1148         float range;
1149         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1150         M_DrawCharacter (x-8, y, 128);
1151         for (i = 0;i < SLIDER_RANGE;i++)
1152                 M_DrawCharacter (x + i*8, y, 129);
1153         M_DrawCharacter (x+i*8, y, 130);
1154         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1155         if (fabs((int)num - num) < 0.01)
1156                 sprintf(text, "%i", (int)num);
1157         else
1158                 sprintf(text, "%.2f", num);
1159         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1160 }
1161
1162 void M_DrawCheckbox (int x, int y, int on)
1163 {
1164         if (on)
1165                 M_Print(x, y, "on");
1166         else
1167                 M_Print(x, y, "off");
1168 }
1169
1170
1171 #define OPTIONS_ITEMS 37
1172
1173 int options_cursor;
1174
1175 void M_Menu_Options_f (void)
1176 {
1177         key_dest = key_menu;
1178         m_state = m_options;
1179         m_entersound = true;
1180 }
1181
1182 extern cvar_t snd_staticvolume;
1183 extern cvar_t gl_delayfinish;
1184 extern cvar_t slowmo;
1185 extern dllhandle_t jpeg_dll;
1186 extern cvar_t gl_texture_anisotropy;
1187
1188 void M_Menu_Options_AdjustSliders (int dir)
1189 {
1190         int optnum;
1191         S_LocalSound ("misc/menu3.wav");
1192
1193         optnum = 6;
1194         if (options_cursor == optnum++)
1195                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1196         else if (options_cursor == optnum++)
1197                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1198         else if (options_cursor == optnum++)
1199                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1200         else if (options_cursor == optnum++)
1201                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1202         else if (options_cursor == optnum++)
1203                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1204         else if (options_cursor == optnum++)
1205                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1206         else if (options_cursor == optnum++)
1207                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1208         else if (options_cursor == optnum++)
1209                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1210         else if (options_cursor == optnum++)
1211                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1212         else if (options_cursor == optnum++)
1213                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1214         else if (options_cursor == optnum++)
1215                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1216         else if (options_cursor == optnum++)
1217                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1218         else if (options_cursor == optnum++)
1219                 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1220         else if (options_cursor == optnum++)
1221                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1222         else if (options_cursor == optnum++)
1223                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1224         else if (options_cursor == optnum++)
1225                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1226         else if (options_cursor == optnum++)
1227                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1228         else if (options_cursor == optnum++)
1229                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1230         else if (options_cursor == optnum++)
1231                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1232         else if (options_cursor == optnum++)
1233                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1234         else if (options_cursor == optnum++)
1235                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1236         else if (options_cursor == optnum++)
1237                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1238         else if (options_cursor == optnum++)
1239                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1240         else if (options_cursor == optnum++)
1241                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1242         else if (options_cursor == optnum++)
1243         {
1244                 if (cl_forwardspeed.value > 200)
1245                 {
1246                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1247                         Cvar_SetValueQuick (&cl_backspeed, 200);
1248                 }
1249                 else
1250                 {
1251                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1252                         Cvar_SetValueQuick (&cl_backspeed, 400);
1253                 }
1254         }
1255         else if (options_cursor == optnum++)
1256                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1257         else if (options_cursor == optnum++)
1258                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1259         else if (options_cursor == optnum++)
1260                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1261         else if (options_cursor == optnum++)
1262                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1263         else if (options_cursor == optnum++)
1264                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1265         else if (options_cursor == optnum++)
1266                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1267 }
1268
1269 int optnum;
1270 int opty;
1271 int optcursor;
1272
1273 void M_Options_PrintCommand(char *s, int enabled)
1274 {
1275         if (opty >= 32)
1276         {
1277                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1278                 M_ItemPrint(0, opty, s, enabled);
1279         }
1280         opty += 8;
1281         optnum++;
1282 }
1283
1284 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1285 {
1286         if (opty >= 32)
1287         {
1288                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1289                 M_ItemPrint(0, opty, s, enabled);
1290                 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1291         }
1292         opty += 8;
1293         optnum++;
1294 }
1295
1296 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1297 {
1298         if (opty >= 32)
1299         {
1300                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1301                 M_ItemPrint(0, opty, s, enabled);
1302                 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1303         }
1304         opty += 8;
1305         optnum++;
1306 }
1307
1308 void M_Options_Draw (void)
1309 {
1310         int visible;
1311         cachepic_t      *p;
1312
1313         M_Background(320, 240);
1314
1315         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1316         p = Draw_CachePic("gfx/p_option.lmp");
1317         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1318
1319         optnum = 0;
1320         optcursor = options_cursor;
1321         visible = (vid.conheight - 32) / 8;
1322         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1323
1324         M_Options_PrintCommand( "Customize controls", true);
1325         M_Options_PrintCommand( "     Go to console", true);
1326         M_Options_PrintCommand( " Reset to defaults", true);
1327         M_Options_PrintCommand( "             Video", true);
1328         M_Options_PrintCommand( "           Effects", true);
1329         M_Options_PrintCommand( "     Color Control", true);
1330         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1331         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1332         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1333         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1334         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1335         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1336         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1337         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1338         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1339         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1340         M_Options_PrintCheckbox("   Texture Combine", true, gl_combine.integer);
1341         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1342         M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
1343         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1344         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1345         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1346         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1347         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1348         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1349         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1350         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1351         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1352         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1353         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1354         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1355         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1356         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1357         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1358         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1359         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1360         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1361 }
1362
1363
1364 void M_Options_Key (int k, char ascii)
1365 {
1366         switch (k)
1367         {
1368         case K_ESCAPE:
1369                 M_Menu_Main_f ();
1370                 break;
1371
1372         case K_ENTER:
1373                 m_entersound = true;
1374                 switch (options_cursor)
1375                 {
1376                 case 0:
1377                         M_Menu_Keys_f ();
1378                         break;
1379                 case 1:
1380                         m_state = m_none;
1381                         key_dest = key_game;
1382                         Con_ToggleConsole_f ();
1383                         break;
1384                 case 2:
1385                         Cbuf_AddText ("exec default.cfg\n");
1386                         break;
1387                 case 3:
1388                         M_Menu_Video_f ();
1389                         break;
1390                 case 4:
1391                         M_Menu_Options_Effects_f ();
1392                         break;
1393                 case 5:
1394                         M_Menu_Options_ColorControl_f ();
1395                         break;
1396                 default:
1397                         M_Menu_Options_AdjustSliders (1);
1398                         break;
1399                 }
1400                 return;
1401
1402         case K_UPARROW:
1403                 S_LocalSound ("misc/menu1.wav");
1404                 options_cursor--;
1405                 if (options_cursor < 0)
1406                         options_cursor = OPTIONS_ITEMS-1;
1407                 break;
1408
1409         case K_DOWNARROW:
1410                 S_LocalSound ("misc/menu1.wav");
1411                 options_cursor++;
1412                 if (options_cursor >= OPTIONS_ITEMS)
1413                         options_cursor = 0;
1414                 break;
1415
1416         case K_LEFTARROW:
1417                 M_Menu_Options_AdjustSliders (-1);
1418                 break;
1419
1420         case K_RIGHTARROW:
1421                 M_Menu_Options_AdjustSliders (1);
1422                 break;
1423         }
1424 }
1425
1426 #define OPTIONS_EFFECTS_ITEMS   23
1427
1428 int options_effects_cursor;
1429
1430 void M_Menu_Options_Effects_f (void)
1431 {
1432         key_dest = key_menu;
1433         m_state = m_options_effects;
1434         m_entersound = true;
1435 }
1436
1437
1438 extern cvar_t r_detailtextures;
1439 extern cvar_t cl_particles;
1440 extern cvar_t cl_explosions;
1441 extern cvar_t cl_stainmaps;
1442 extern cvar_t cl_decals;
1443 extern cvar_t r_explosionclip;
1444 extern cvar_t r_modellights;
1445 extern cvar_t r_coronas;
1446 extern cvar_t gl_flashblend;
1447 extern cvar_t cl_particles_quality;
1448 extern cvar_t cl_particles_bulletimpacts;
1449 extern cvar_t cl_particles_smoke;
1450 extern cvar_t cl_particles_sparks;
1451 extern cvar_t cl_particles_bubbles;
1452 extern cvar_t cl_particles_blood;
1453 extern cvar_t cl_particles_blood_alpha;
1454 extern cvar_t cl_particles_blood_bloodhack;
1455
1456 void M_Menu_Options_Effects_AdjustSliders (int dir)
1457 {
1458         int optnum;
1459         S_LocalSound ("misc/menu3.wav");
1460
1461         optnum = 0;
1462              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1463         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1464         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1465         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1466         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1467         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1468         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1469         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1470         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1471         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1472         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1473         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1474         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1475         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1476         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1477         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1478         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1479         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1480         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1481         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1482         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1483         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1484         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1485 }
1486
1487 void M_Options_Effects_Draw (void)
1488 {
1489         int visible;
1490         cachepic_t      *p;
1491
1492         M_Background(320, 200);
1493
1494         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1495         p = Draw_CachePic("gfx/p_option.lmp");
1496         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1497
1498         optcursor = options_effects_cursor;
1499         optnum = 0;
1500         visible = (vid.conheight - 32) / 8;
1501         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1502
1503         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1504         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1505         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1506         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1507         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1508         M_Options_PrintCheckbox("            Explosions", true, cl_explosions.integer);
1509         M_Options_PrintCheckbox("    Explosion Clipping", true, r_explosionclip.integer);
1510         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1511         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1512         M_Options_PrintCheckbox("      Detail Texturing", true, r_detailtextures.integer);
1513         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1514         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1515         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1516         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1517         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1518         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1519         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1520         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1521         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1522         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1523         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1524         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1525         M_Options_PrintSlider(  " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1526 }
1527
1528
1529 void M_Options_Effects_Key (int k, char ascii)
1530 {
1531         switch (k)
1532         {
1533         case K_ESCAPE:
1534                 M_Menu_Options_f ();
1535                 break;
1536
1537         case K_ENTER:
1538                 M_Menu_Options_Effects_AdjustSliders (1);
1539                 break;
1540
1541         case K_UPARROW:
1542                 S_LocalSound ("misc/menu1.wav");
1543                 options_effects_cursor--;
1544                 if (options_effects_cursor < 0)
1545                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1546                 break;
1547
1548         case K_DOWNARROW:
1549                 S_LocalSound ("misc/menu1.wav");
1550                 options_effects_cursor++;
1551                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1552                         options_effects_cursor = 0;
1553                 break;
1554
1555         case K_LEFTARROW:
1556                 M_Menu_Options_Effects_AdjustSliders (-1);
1557                 break;
1558
1559         case K_RIGHTARROW:
1560                 M_Menu_Options_Effects_AdjustSliders (1);
1561                 break;
1562         }
1563 }
1564
1565
1566
1567
1568
1569 #define OPTIONS_COLORCONTROL_ITEMS      18
1570
1571 int             options_colorcontrol_cursor;
1572
1573 // intensity value to match up to 50% dither to 'correct' quake
1574 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1575
1576 void M_Menu_Options_ColorControl_f (void)
1577 {
1578         key_dest = key_menu;
1579         m_state = m_options_colorcontrol;
1580         m_entersound = true;
1581 }
1582
1583
1584 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1585 {
1586         int optnum;
1587         float f;
1588         S_LocalSound ("misc/menu3.wav");
1589
1590         optnum = 1;
1591         if (options_colorcontrol_cursor == optnum++)
1592                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1593         else if (options_colorcontrol_cursor == optnum++)
1594         {
1595                 Cvar_SetValueQuick (&v_color_enable, 0);
1596                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1597         }
1598         else if (options_colorcontrol_cursor == optnum++)
1599         {
1600                 Cvar_SetValueQuick (&v_color_enable, 0);
1601                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1602         }
1603         else if (options_colorcontrol_cursor == optnum++)
1604         {
1605                 Cvar_SetValueQuick (&v_color_enable, 0);
1606                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1607         }
1608         else if (options_colorcontrol_cursor == optnum++)
1609         {
1610                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1611         }
1612         else if (options_colorcontrol_cursor == optnum++)
1613         {
1614                 Cvar_SetValueQuick (&v_color_enable, 1);
1615                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1616         }
1617         else if (options_colorcontrol_cursor == optnum++)
1618         {
1619                 Cvar_SetValueQuick (&v_color_enable, 1);
1620                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1621         }
1622         else if (options_colorcontrol_cursor == optnum++)
1623         {
1624                 Cvar_SetValueQuick (&v_color_enable, 1);
1625                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1626         }
1627         else if (options_colorcontrol_cursor == optnum++)
1628         {
1629                 Cvar_SetValueQuick (&v_color_enable, 1);
1630                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1631                 Cvar_SetValueQuick (&v_color_black_r, f);
1632                 Cvar_SetValueQuick (&v_color_black_g, f);
1633                 Cvar_SetValueQuick (&v_color_black_b, f);
1634         }
1635         else if (options_colorcontrol_cursor == optnum++)
1636         {
1637                 Cvar_SetValueQuick (&v_color_enable, 1);
1638                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1639         }
1640         else if (options_colorcontrol_cursor == optnum++)
1641         {
1642                 Cvar_SetValueQuick (&v_color_enable, 1);
1643                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1644         }
1645         else if (options_colorcontrol_cursor == optnum++)
1646         {
1647                 Cvar_SetValueQuick (&v_color_enable, 1);
1648                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1649         }
1650         else if (options_colorcontrol_cursor == optnum++)
1651         {
1652                 Cvar_SetValueQuick (&v_color_enable, 1);
1653                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1654                 Cvar_SetValueQuick (&v_color_grey_r, f);
1655                 Cvar_SetValueQuick (&v_color_grey_g, f);
1656                 Cvar_SetValueQuick (&v_color_grey_b, f);
1657         }
1658         else if (options_colorcontrol_cursor == optnum++)
1659         {
1660                 Cvar_SetValueQuick (&v_color_enable, 1);
1661                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1662         }
1663         else if (options_colorcontrol_cursor == optnum++)
1664         {
1665                 Cvar_SetValueQuick (&v_color_enable, 1);
1666                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1667         }
1668         else if (options_colorcontrol_cursor == optnum++)
1669         {
1670                 Cvar_SetValueQuick (&v_color_enable, 1);
1671                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1672         }
1673         else if (options_colorcontrol_cursor == optnum++)
1674         {
1675                 Cvar_SetValueQuick (&v_color_enable, 1);
1676                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1677                 Cvar_SetValueQuick (&v_color_white_r, f);
1678                 Cvar_SetValueQuick (&v_color_white_g, f);
1679                 Cvar_SetValueQuick (&v_color_white_b, f);
1680         }
1681 }
1682
1683 void M_Options_ColorControl_Draw (void)
1684 {
1685         int visible;
1686         float x, c, s, t, u, v;
1687         cachepic_t      *p;
1688
1689         M_Background(320, 256);
1690
1691         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1692         p = Draw_CachePic("gfx/p_option.lmp");
1693         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1694
1695         optcursor = options_colorcontrol_cursor;
1696         optnum = 0;
1697         visible = (vid.conheight - 32) / 8;
1698         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1699
1700         M_Options_PrintCommand( "     Reset to defaults", true);
1701         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
1702         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
1703         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1704         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1705         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
1706         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1707         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1708         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1709         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1710         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1711         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1712         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1713         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1714         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1715         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1716         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1717         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1718
1719         opty += 4;
1720         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1721         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1722         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1723         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1724         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1725         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1726         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1727         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1728         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1729         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1730         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1731
1732         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1733         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1734         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1735         u = s * 0.5;
1736         v = t * 0.5;
1737         opty += 8;
1738         x = 4;
1739         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1740         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1741         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1742         x += 80;
1743         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1744         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1745         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1746         x += 80;
1747         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1748         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1749         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1750         x += 80;
1751         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1752         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1753         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1754 }
1755
1756
1757 void M_Options_ColorControl_Key (int k, char ascii)
1758 {
1759         switch (k)
1760         {
1761         case K_ESCAPE:
1762                 M_Menu_Options_f ();
1763                 break;
1764
1765         case K_ENTER:
1766                 m_entersound = true;
1767                 switch (options_colorcontrol_cursor)
1768                 {
1769                 case 0:
1770                         Cvar_SetValueQuick(&v_hwgamma, 1);
1771                         Cvar_SetValueQuick(&v_gamma, 1);
1772                         Cvar_SetValueQuick(&v_contrast, 1);
1773                         Cvar_SetValueQuick(&v_brightness, 0);
1774                         Cvar_SetValueQuick(&v_color_enable, 0);
1775                         Cvar_SetValueQuick(&v_color_black_r, 0);
1776                         Cvar_SetValueQuick(&v_color_black_g, 0);
1777                         Cvar_SetValueQuick(&v_color_black_b, 0);
1778                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1779                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1780                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1781                         Cvar_SetValueQuick(&v_color_white_r, 1);
1782                         Cvar_SetValueQuick(&v_color_white_g, 1);
1783                         Cvar_SetValueQuick(&v_color_white_b, 1);
1784                         break;
1785                 default:
1786                         M_Menu_Options_ColorControl_AdjustSliders (1);
1787                         break;
1788                 }
1789                 return;
1790
1791         case K_UPARROW:
1792                 S_LocalSound ("misc/menu1.wav");
1793                 options_colorcontrol_cursor--;
1794                 if (options_colorcontrol_cursor < 0)
1795                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1796                 break;
1797
1798         case K_DOWNARROW:
1799                 S_LocalSound ("misc/menu1.wav");
1800                 options_colorcontrol_cursor++;
1801                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1802                         options_colorcontrol_cursor = 0;
1803                 break;
1804
1805         case K_LEFTARROW:
1806                 M_Menu_Options_ColorControl_AdjustSliders (-1);
1807                 break;
1808
1809         case K_RIGHTARROW:
1810                 M_Menu_Options_ColorControl_AdjustSliders (1);
1811                 break;
1812         }
1813 }
1814
1815
1816 //=============================================================================
1817 /* KEYS MENU */
1818
1819 char *quakebindnames[][2] =
1820 {
1821 {"+attack",             "attack"},
1822 {"impulse 10",          "next weapon"},
1823 {"impulse 12",          "previous weapon"},
1824 {"+jump",                       "jump / swim up"},
1825 {"+forward",            "walk forward"},
1826 {"+back",                       "backpedal"},
1827 {"+left",                       "turn left"},
1828 {"+right",                      "turn right"},
1829 {"+speed",                      "run"},
1830 {"+moveleft",           "step left"},
1831 {"+moveright",          "step right"},
1832 {"+strafe",             "sidestep"},
1833 {"+lookup",             "look up"},
1834 {"+lookdown",           "look down"},
1835 {"centerview",          "center view"},
1836 {"+mlook",                      "mouse look"},
1837 {"+klook",                      "keyboard look"},
1838 {"+moveup",                     "swim up"},
1839 {"+movedown",           "swim down"}
1840 };
1841
1842 char *transfusionbindnames[][2] =
1843 {
1844 {"",                            "Movement"},            // Movement commands
1845 {"+forward",            "walk forward"},
1846 {"+back",                       "backpedal"},
1847 {"+left",                       "turn left"},
1848 {"+right",                      "turn right"},
1849 {"+moveleft",           "step left"},
1850 {"+moveright",          "step right"},
1851 {"+jump",                       "jump / swim up"},
1852 {"+movedown",           "swim down"},
1853 {"",                            "Combat"},                      // Combat commands
1854 {"impulse 1",           "Pitch Fork"},
1855 {"impulse 2",           "Flare Gun"},
1856 {"impulse 3",           "Shotgun"},
1857 {"impulse 4",           "Machine Gun"},
1858 {"impulse 5",           "Incinerator"},
1859 {"impulse 6",           "Bombs (TNT)"},
1860 {"impulse 35",          "Proximity Bomb"},
1861 {"impulse 36",          "Remote Detonator"},
1862 {"impulse 7",           "Aerosol Can"},
1863 {"impulse 8",           "Tesla Cannon"},
1864 {"impulse 9",           "Life Leech"},
1865 {"impulse 10",          "Voodoo Doll"},
1866 {"impulse 21",          "next weapon"},
1867 {"impulse 22",          "previous weapon"},
1868 {"+attack",             "attack"},
1869 {"+button3",            "altfire"},
1870 {"",                            "Inventory"},           // Inventory commands
1871 {"impulse 40",          "Dr.'s Bag"},
1872 {"impulse 41",          "Crystal Ball"},
1873 {"impulse 42",          "Beast Vision"},
1874 {"impulse 43",          "Jump Boots"},
1875 {"impulse 23",          "next item"},
1876 {"impulse 24",          "previous item"},
1877 {"impulse 25",          "use item"},
1878 {"",                            "Misc"},                        // Misc commands
1879 {"+button4",            "use"},
1880 {"impulse 50",          "add bot (red)"},
1881 {"impulse 51",          "add bot (blue)"},
1882 {"impulse 52",          "kick a bot"},
1883 {"impulse 26",          "next armor type"},
1884 {"impulse 27",          "identify player"},
1885 {"impulse 55",          "voting menu"},
1886 {"impulse 56",          "observer mode"},
1887 {"",                            "Taunts"},            // Taunts
1888 {"impulse 70",          "taunt 0"},
1889 {"impulse 71",          "taunt 1"},
1890 {"impulse 72",          "taunt 2"},
1891 {"impulse 73",          "taunt 3"},
1892 {"impulse 74",          "taunt 4"},
1893 {"impulse 75",          "taunt 5"},
1894 {"impulse 76",          "taunt 6"},
1895 {"impulse 77",          "taunt 7"},
1896 {"impulse 78",          "taunt 8"},
1897 {"impulse 79",          "taunt 9"}
1898 };
1899
1900 char *goodvsbad2bindnames[][2] =
1901 {
1902 {"impulse 69",          "Power 1"},
1903 {"impulse 70",          "Power 2"},
1904 {"impulse 71",          "Power 3"},
1905 {"+jump",                       "jump / swim up"},
1906 {"+forward",            "walk forward"},
1907 {"+back",                       "backpedal"},
1908 {"+left",                       "turn left"},
1909 {"+right",                      "turn right"},
1910 {"+speed",                      "run"},
1911 {"+moveleft",           "step left"},
1912 {"+moveright",          "step right"},
1913 {"+strafe",             "sidestep"},
1914 {"+lookup",             "look up"},
1915 {"+lookdown",           "look down"},
1916 {"centerview",          "center view"},
1917 {"+mlook",                      "mouse look"},
1918 {"kill",                        "kill yourself"},
1919 {"+moveup",                     "swim up"},
1920 {"+movedown",           "swim down"}
1921 };
1922
1923 int numcommands;
1924 char *(*bindnames)[2];
1925
1926 /*
1927 typedef struct binditem_s
1928 {
1929         char *command, *description;
1930         struct binditem_s *next;
1931 }
1932 binditem_t;
1933
1934 typedef struct bindcategory_s
1935 {
1936         char *name;
1937         binditem_t *binds;
1938         struct bindcategory_s *next;
1939 }
1940 bindcategory_t;
1941
1942 bindcategory_t *bindcategories = NULL;
1943
1944 void M_ClearBinds (void)
1945 {
1946         for (c = bindcategories;c;c = cnext)
1947         {
1948                 cnext = c->next;
1949                 for (b = c->binds;b;b = bnext)
1950                 {
1951                         bnext = b->next;
1952                         Z_Free(b);
1953                 }
1954                 Z_Free(c);
1955         }
1956         bindcategories = NULL;
1957 }
1958
1959 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1960 {
1961         for (b = &c->binds;*b;*b = &(*b)->next);
1962         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1963         *b->command = (char *)((*b) + 1);
1964         *b->description = *b->command + strlen(command) + 1;
1965         strcpy(*b->command, command);
1966         strcpy(*b->description, description);
1967 }
1968
1969 void M_AddBind (char *category, char *command, char *description)
1970 {
1971         for (c = &bindcategories;*c;c = &(*c)->next)
1972         {
1973                 if (!strcmp(category, (*c)->name))
1974                 {
1975                         M_AddBindToCategory(*c, command, description);
1976                         return;
1977                 }
1978         }
1979         *c = Z_Alloc(sizeof(bindcategory_t));
1980         M_AddBindToCategory(*c, command, description);
1981 }
1982
1983 void M_DefaultBinds (void)
1984 {
1985         M_ClearBinds();
1986         M_AddBind("movement", "+jump", "jump / swim up");
1987         M_AddBind("movement", "+forward", "walk forward");
1988         M_AddBind("movement", "+back", "backpedal");
1989         M_AddBind("movement", "+left", "turn left");
1990         M_AddBind("movement", "+right", "turn right");
1991         M_AddBind("movement", "+speed", "run");
1992         M_AddBind("movement", "+moveleft", "step left");
1993         M_AddBind("movement", "+moveright", "step right");
1994         M_AddBind("movement", "+strafe", "sidestep");
1995         M_AddBind("movement", "+lookup", "look up");
1996         M_AddBind("movement", "+lookdown", "look down");
1997         M_AddBind("movement", "centerview", "center view");
1998         M_AddBind("movement", "+mlook", "mouse look");
1999         M_AddBind("movement", "+klook", "keyboard look");
2000         M_AddBind("movement", "+moveup", "swim up");
2001         M_AddBind("movement", "+movedown", "swim down");
2002         M_AddBind("weapons", "+attack", "attack");
2003         M_AddBind("weapons", "impulse 10", "next weapon");
2004         M_AddBind("weapons", "impulse 12", "previous weapon");
2005         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2006         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2007         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2008         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2009         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2010         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2011         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2012         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2013 }
2014 */
2015
2016
2017 int             keys_cursor;
2018 int             bind_grab;
2019
2020 void M_Menu_Keys_f (void)
2021 {
2022         key_dest = key_menu;
2023         m_state = m_keys;
2024         m_entersound = true;
2025 }
2026
2027 #define NUMKEYS 5
2028
2029 void M_FindKeysForCommand (char *command, int *keys)
2030 {
2031         int             count;
2032         int             j;
2033         char    *b;
2034
2035         for (j = 0;j < NUMKEYS;j++)
2036                 keys[j] = -1;
2037
2038         count = 0;
2039
2040         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2041         {
2042                 b = keybindings[0][j];
2043                 if (!b)
2044                         continue;
2045                 if (!strcmp (b, command) )
2046                 {
2047                         keys[count++] = j;
2048                         if (count == NUMKEYS)
2049                                 break;
2050                 }
2051         }
2052 }
2053
2054 void M_UnbindCommand (char *command)
2055 {
2056         int             j;
2057         char    *b;
2058
2059         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2060         {
2061                 b = keybindings[0][j];
2062                 if (!b)
2063                         continue;
2064                 if (!strcmp (b, command))
2065                         Key_SetBinding (j, 0, "");
2066         }
2067 }
2068
2069
2070 void M_Keys_Draw (void)
2071 {
2072         int             i, j;
2073         int             keys[NUMKEYS];
2074         int             y;
2075         cachepic_t      *p;
2076         char    keystring[1024];
2077
2078         M_Background(320, 48 + 8 * numcommands);
2079
2080         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2081         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2082
2083         if (bind_grab)
2084                 M_Print(12, 32, "Press a key or button for this action");
2085         else
2086                 M_Print(18, 32, "Enter to change, backspace to clear");
2087
2088 // search for known bindings
2089         for (i=0 ; i<numcommands ; i++)
2090         {
2091                 y = 48 + 8*i;
2092
2093                 // If there's no command, it's just a section
2094                 if (bindnames[i][0][0] == '\0')
2095                 {
2096                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2097                         M_PrintRed (16, y, bindnames[i][1]);
2098                         continue;
2099                 }
2100                 else
2101                         M_Print(16, y, bindnames[i][1]);
2102
2103                 M_FindKeysForCommand (bindnames[i][0], keys);
2104
2105                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2106                 if (keys[0] == -1)
2107                         strcpy(keystring, "???");
2108                 else
2109                 {
2110                         keystring[0] = 0;
2111                         for (j = 0;j < NUMKEYS;j++)
2112                         {
2113                                 if (keys[j] != -1)
2114                                 {
2115                                         if (j > 0)
2116                                                 strcat(keystring, " or ");
2117                                         strcat(keystring, Key_KeynumToString (keys[j]));
2118                                 }
2119                         }
2120                 }
2121                 M_Print(150, y, keystring);
2122         }
2123
2124         if (bind_grab)
2125                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2126         else
2127                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2128 }
2129
2130
2131 void M_Keys_Key (int k, char ascii)
2132 {
2133         char    cmd[80];
2134         int             keys[NUMKEYS];
2135
2136         if (bind_grab)
2137         {       // defining a key
2138                 S_LocalSound ("misc/menu1.wav");
2139                 if (k == K_ESCAPE)
2140                 {
2141                         bind_grab = false;
2142                 }
2143                 else //if (k != '`')
2144                 {
2145                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2146                         Cbuf_InsertText (cmd);
2147                 }
2148
2149                 bind_grab = false;
2150                 return;
2151         }
2152
2153         switch (k)
2154         {
2155         case K_ESCAPE:
2156                 M_Menu_Options_f ();
2157                 break;
2158
2159         case K_LEFTARROW:
2160         case K_UPARROW:
2161                 S_LocalSound ("misc/menu1.wav");
2162                 do
2163                 {
2164                         keys_cursor--;
2165                         if (keys_cursor < 0)
2166                                 keys_cursor = numcommands-1;
2167                 }
2168                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2169                 break;
2170
2171         case K_DOWNARROW:
2172         case K_RIGHTARROW:
2173                 S_LocalSound ("misc/menu1.wav");
2174                 do
2175                 {
2176                         keys_cursor++;
2177                         if (keys_cursor >= numcommands)
2178                                 keys_cursor = 0;
2179                 }
2180                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2181                 break;
2182
2183         case K_ENTER:           // go into bind mode
2184                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2185                 S_LocalSound ("misc/menu2.wav");
2186                 if (keys[NUMKEYS - 1] != -1)
2187                         M_UnbindCommand (bindnames[keys_cursor][0]);
2188                 bind_grab = true;
2189                 break;
2190
2191         case K_BACKSPACE:               // delete bindings
2192         case K_DEL:                             // delete bindings
2193                 S_LocalSound ("misc/menu2.wav");
2194                 M_UnbindCommand (bindnames[keys_cursor][0]);
2195                 break;
2196         }
2197 }
2198
2199 //=============================================================================
2200 /* VIDEO MENU */
2201
2202 #define VIDEO_ITEMS 4
2203
2204 int video_cursor = 0;
2205 int video_cursor_table[] = {56, 68, 80, 100};
2206 // note: if modes are added to the beginning of this list, update the
2207 // video_resolution = x; in M_Menu_Video_f below
2208 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2209 // this is the number of the 640x480 mode in the list
2210 #define VID_640 3
2211 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2212 int video_resolution;
2213
2214 extern int current_vid_fullscreen;
2215 extern int current_vid_width;
2216 extern int current_vid_height;
2217 extern int current_vid_bitsperpixel;
2218
2219
2220 void M_Menu_Video_f (void)
2221 {
2222         key_dest = key_menu;
2223         m_state = m_video;
2224         m_entersound = true;
2225
2226         // Look for the current resolution
2227         for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2228         {
2229                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2230                         video_resolutions[video_resolution][1] == current_vid_height)
2231                         break;
2232         }
2233
2234         // Default to VID_640 if we didn't find it
2235         if (video_resolution == VID_RES_COUNT)
2236         {
2237                 // may need to update this number if mode list changes
2238                 video_resolution = VID_640;
2239                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2240                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2241         }
2242 }
2243
2244
2245 void M_Video_Draw (void)
2246 {
2247         cachepic_t      *p;
2248         const char* string;
2249
2250         M_Background(320, 200);
2251
2252         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2253         p = Draw_CachePic("gfx/vidmodes.lmp");
2254         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2255
2256         // Resolution
2257         M_Print(16, video_cursor_table[0], "            Resolution");
2258         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2259         M_Print(220, video_cursor_table[0], string);
2260
2261         // Bits per pixel
2262         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2263         M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2264
2265         // Fullscreen
2266         M_Print(16, video_cursor_table[2], "            Fullscreen");
2267         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2268
2269         // "Apply" button
2270         M_Print(220, video_cursor_table[3], "Apply");
2271
2272         // Cursor
2273         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2274 }
2275
2276
2277 void M_Menu_Video_AdjustSliders (int dir)
2278 {
2279         S_LocalSound ("misc/menu3.wav");
2280
2281         switch (video_cursor)
2282         {
2283                 // Resolution
2284                 case 0:
2285                 {
2286                         int new_resolution = video_resolution + dir;
2287                         if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2288                                 video_resolution = VID_RES_COUNT - 1;
2289                         else if (new_resolution > VID_RES_COUNT - 1)
2290                                 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2291                         else
2292                                 video_resolution = new_resolution;
2293
2294                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2295                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2296                         break;
2297                 }
2298
2299                 // Bits per pixel
2300                 case 1:
2301                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2302                         break;
2303                 case 2:
2304                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2305                         break;
2306         }
2307 }
2308
2309
2310 void M_Video_Key (int key, char ascii)
2311 {
2312         switch (key)
2313         {
2314                 case K_ESCAPE:
2315                         // vid_shared.c has a copy of the current video config. We restore it
2316                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2317                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2318                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2319                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2320
2321                         S_LocalSound ("misc/menu1.wav");
2322                         M_Menu_Options_f ();
2323                         break;
2324
2325                 case K_ENTER:
2326                         m_entersound = true;
2327                         switch (video_cursor)
2328                         {
2329                                 case 3:
2330                                         Cbuf_AddText ("vid_restart\n");
2331                                         M_Menu_Options_f ();
2332                                         break;
2333                                 default:
2334                                         M_Menu_Video_AdjustSliders (1);
2335                         }
2336                         break;
2337
2338                 case K_UPARROW:
2339                         S_LocalSound ("misc/menu1.wav");
2340                         video_cursor--;
2341                         if (video_cursor < 0)
2342                                 video_cursor = VIDEO_ITEMS-1;
2343                         break;
2344
2345                 case K_DOWNARROW:
2346                         S_LocalSound ("misc/menu1.wav");
2347                         video_cursor++;
2348                         if (video_cursor >= VIDEO_ITEMS)
2349                                 video_cursor = 0;
2350                         break;
2351
2352                 case K_LEFTARROW:
2353                         M_Menu_Video_AdjustSliders (-1);
2354                         break;
2355
2356                 case K_RIGHTARROW:
2357                         M_Menu_Video_AdjustSliders (1);
2358                         break;
2359         }
2360 }
2361
2362 //=============================================================================
2363 /* HELP MENU */
2364
2365 int             help_page;
2366 #define NUM_HELP_PAGES  6
2367
2368
2369 void M_Menu_Help_f (void)
2370 {
2371         key_dest = key_menu;
2372         m_state = m_help;
2373         m_entersound = true;
2374         help_page = 0;
2375 }
2376
2377
2378
2379 void M_Help_Draw (void)
2380 {
2381         M_Background(320, 200);
2382         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2383 }
2384
2385
2386 void M_Help_Key (int key, char ascii)
2387 {
2388         switch (key)
2389         {
2390         case K_ESCAPE:
2391                 M_Menu_Main_f ();
2392                 break;
2393
2394         case K_UPARROW:
2395         case K_RIGHTARROW:
2396                 m_entersound = true;
2397                 if (++help_page >= NUM_HELP_PAGES)
2398                         help_page = 0;
2399                 break;
2400
2401         case K_DOWNARROW:
2402         case K_LEFTARROW:
2403                 m_entersound = true;
2404                 if (--help_page < 0)
2405                         help_page = NUM_HELP_PAGES-1;
2406                 break;
2407         }
2408
2409 }
2410
2411 //=============================================================================
2412 /* QUIT MENU */
2413
2414 char *m_quit_message[9];
2415 int             m_quit_prevstate;
2416 qboolean        wasInMenus;
2417
2418
2419 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2420 {
2421         m_quit_message[0] = line1;
2422         m_quit_message[1] = line2;
2423         m_quit_message[2] = line3;
2424         m_quit_message[3] = line4;
2425         m_quit_message[4] = line5;
2426         m_quit_message[5] = line6;
2427         m_quit_message[6] = line7;
2428         m_quit_message[7] = line8;
2429         m_quit_message[8] = NULL;
2430         return 1;
2431 }
2432
2433 int M_ChooseQuitMessage(int request)
2434 {
2435         switch (gamemode)
2436         {
2437         case GAME_NORMAL:
2438         case GAME_HIPNOTIC:
2439         case GAME_ROGUE:
2440         case GAME_NEHAHRA:
2441                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2442                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2443                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2444                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2445                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2446                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2447                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2448                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2449                 break;
2450         case GAME_GOODVSBAD2:
2451                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2452                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2453                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2454                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2455                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2456                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2457                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2458                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2459                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2460                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2461                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2462                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2463                 break;
2464         case GAME_BATTLEMECH:
2465                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2466                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2467                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2468                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2469                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2470                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2471                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2472                 break;
2473         default:
2474                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2475                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2476                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2477                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2478                 break;
2479         }
2480         return 0;
2481 };
2482
2483 void M_Menu_Quit_f (void)
2484 {
2485         int n;
2486         if (m_state == m_quit)
2487                 return;
2488         wasInMenus = (key_dest == key_menu);
2489         key_dest = key_menu;
2490         m_quit_prevstate = m_state;
2491         m_state = m_quit;
2492         m_entersound = true;
2493         // count how many there are
2494         for (n = 0;M_ChooseQuitMessage(n);n++);
2495         // choose one
2496         M_ChooseQuitMessage(rand() % n);
2497 }
2498
2499
2500 void M_Quit_Key (int key, char ascii)
2501 {
2502         switch (key)
2503         {
2504         case K_ESCAPE:
2505         case 'n':
2506         case 'N':
2507                 if (wasInMenus)
2508                 {
2509                         m_state = m_quit_prevstate;
2510                         m_entersound = true;
2511                 }
2512                 else
2513                 {
2514                         key_dest = key_game;
2515                         m_state = m_none;
2516                 }
2517                 break;
2518
2519         case 'Y':
2520         case 'y':
2521                 Host_Quit_f ();
2522                 break;
2523
2524         default:
2525                 break;
2526         }
2527 }
2528
2529 void M_Quit_Draw (void)
2530 {
2531         int i, l, linelength, firstline, lastline, lines;
2532         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2533         {
2534                 if ((l = strlen(m_quit_message[i])))
2535                 {
2536                         if (firstline > i)
2537                                 firstline = i;
2538                         if (lastline < i)
2539                                 lastline = i;
2540                         if (linelength < l)
2541                                 linelength = l;
2542                 }
2543         }
2544         lines = (lastline - firstline) + 1;
2545         M_Background(linelength * 8 + 16, lines * 8 + 16);
2546         M_DrawTextBox(0, 0, linelength, lines);
2547         for (i = 0, l = firstline;i < lines;i++, l++)
2548                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2549 }
2550
2551 //=============================================================================
2552 /* LAN CONFIG MENU */
2553
2554 int             lanConfig_cursor = -1;
2555 int             lanConfig_cursor_table [] = {56, 76, 112};
2556 #define NUM_LANCONFIG_CMDS      3
2557
2558 int     lanConfig_port;
2559 char    lanConfig_portname[6];
2560 char    lanConfig_joinname[22];
2561
2562 void M_Menu_LanConfig_f (void)
2563 {
2564         key_dest = key_menu;
2565         m_state = m_lanconfig;
2566         m_entersound = true;
2567         if (lanConfig_cursor == -1)
2568         {
2569                 if (JoiningGame)
2570                         lanConfig_cursor = 1;
2571         }
2572         if (StartingGame)
2573                 lanConfig_cursor = 1;
2574         lanConfig_port = 26000;
2575         sprintf(lanConfig_portname, "%u", lanConfig_port);
2576
2577         m_return_reason[0] = 0;
2578 }
2579
2580
2581 void M_LanConfig_Draw (void)
2582 {
2583         cachepic_t      *p;
2584         int             basex;
2585         char    *startJoin;
2586         char    *protocol;
2587
2588         M_Background(320, 200);
2589
2590         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2591         p = Draw_CachePic ("gfx/p_multi.lmp");
2592         basex = (320-p->width)/2;
2593         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2594
2595         if (StartingGame)
2596                 startJoin = "New Game";
2597         else
2598                 startJoin = "Join Game";
2599         protocol = "TCP/IP";
2600         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
2601         basex += 8;
2602
2603         M_Print(basex, lanConfig_cursor_table[0], "Port");
2604         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2605         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2606
2607         if (JoiningGame)
2608         {
2609                 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
2610                 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
2611                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2612                 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2613         }
2614         else
2615         {
2616                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2617                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
2618         }
2619
2620         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2621
2622         if (lanConfig_cursor == 0)
2623                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2624
2625         if (lanConfig_cursor == 2)
2626                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2627
2628         if (*m_return_reason)
2629                 M_Print(basex, 168, m_return_reason);
2630 }
2631
2632
2633 void M_LanConfig_Key (int key, char ascii)
2634 {
2635         int             l;
2636
2637         switch (key)
2638         {
2639         case K_ESCAPE:
2640                 M_Menu_MultiPlayer_f ();
2641                 break;
2642
2643         case K_UPARROW:
2644                 S_LocalSound ("misc/menu1.wav");
2645                 lanConfig_cursor--;
2646                 if (lanConfig_cursor < 0)
2647                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2648                 break;
2649
2650         case K_DOWNARROW:
2651                 S_LocalSound ("misc/menu1.wav");
2652                 lanConfig_cursor++;
2653                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2654                         lanConfig_cursor = 0;
2655                 break;
2656
2657         case K_ENTER:
2658                 if (lanConfig_cursor == 0)
2659                         break;
2660
2661                 m_entersound = true;
2662
2663                 Cbuf_AddText ("stopdemo\n");
2664
2665                 Cvar_SetValue("port", lanConfig_port);
2666
2667                 if (lanConfig_cursor == 1)
2668                 {
2669                         if (StartingGame)
2670                         {
2671                                 M_Menu_GameOptions_f ();
2672                                 break;
2673                         }
2674                         M_Menu_ServerList_f();
2675                         break;
2676                 }
2677
2678                 if (lanConfig_cursor == 2)
2679                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2680                 break;
2681
2682         case K_BACKSPACE:
2683                 if (lanConfig_cursor == 0)
2684                 {
2685                         if (strlen(lanConfig_portname))
2686                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2687                 }
2688
2689                 if (lanConfig_cursor == 2)
2690                 {
2691                         if (strlen(lanConfig_joinname))
2692                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2693                 }
2694                 break;
2695
2696         default:
2697                 if (ascii < 32 || ascii > 126)
2698                         break;
2699
2700                 if (lanConfig_cursor == 2)
2701                 {
2702                         l = strlen(lanConfig_joinname);
2703                         if (l < 21)
2704                         {
2705                                 lanConfig_joinname[l+1] = 0;
2706                                 lanConfig_joinname[l] = ascii;
2707                         }
2708                 }
2709
2710                 if (ascii < '0' || ascii > '9')
2711                         break;
2712                 if (lanConfig_cursor == 0)
2713                 {
2714                         l = strlen(lanConfig_portname);
2715                         if (l < 5)
2716                         {
2717                                 lanConfig_portname[l+1] = 0;
2718                                 lanConfig_portname[l] = ascii;
2719                         }
2720                 }
2721         }
2722
2723         if (StartingGame && lanConfig_cursor == 2)
2724         {
2725                 if (key == K_UPARROW)
2726                         lanConfig_cursor = 1;
2727                 else
2728                         lanConfig_cursor = 0;
2729         }
2730
2731         l =  atoi(lanConfig_portname);
2732         if (l <= 65535)
2733                 lanConfig_port = l;
2734         sprintf(lanConfig_portname, "%u", lanConfig_port);
2735 }
2736
2737 //=============================================================================
2738 /* GAME OPTIONS MENU */
2739
2740 typedef struct
2741 {
2742         char    *name;
2743         char    *description;
2744 } level_t;
2745
2746 typedef struct
2747 {
2748         char    *description;
2749         int             firstLevel;
2750         int             levels;
2751 } episode_t;
2752
2753 typedef struct
2754 {
2755         char *gamename;
2756         level_t *levels;
2757         episode_t *episodes;
2758         int numepisodes;
2759 }
2760 gamelevels_t;
2761
2762 level_t quakelevels[] =
2763 {
2764         {"start", "Entrance"},  // 0
2765
2766         {"e1m1", "Slipgate Complex"},                           // 1
2767         {"e1m2", "Castle of the Damned"},
2768         {"e1m3", "The Necropolis"},
2769         {"e1m4", "The Grisly Grotto"},
2770         {"e1m5", "Gloom Keep"},
2771         {"e1m6", "The Door To Chthon"},
2772         {"e1m7", "The House of Chthon"},
2773         {"e1m8", "Ziggurat Vertigo"},
2774
2775         {"e2m1", "The Installation"},                           // 9
2776         {"e2m2", "Ogre Citadel"},
2777         {"e2m3", "Crypt of Decay"},
2778         {"e2m4", "The Ebon Fortress"},
2779         {"e2m5", "The Wizard's Manse"},
2780         {"e2m6", "The Dismal Oubliette"},
2781         {"e2m7", "Underearth"},
2782
2783         {"e3m1", "Termination Central"},                        // 16
2784         {"e3m2", "The Vaults of Zin"},
2785         {"e3m3", "The Tomb of Terror"},
2786         {"e3m4", "Satan's Dark Delight"},
2787         {"e3m5", "Wind Tunnels"},
2788         {"e3m6", "Chambers of Torment"},
2789         {"e3m7", "The Haunted Halls"},
2790
2791         {"e4m1", "The Sewage System"},                          // 23
2792         {"e4m2", "The Tower of Despair"},
2793         {"e4m3", "The Elder God Shrine"},
2794         {"e4m4", "The Palace of Hate"},
2795         {"e4m5", "Hell's Atrium"},
2796         {"e4m6", "The Pain Maze"},
2797         {"e4m7", "Azure Agony"},
2798         {"e4m8", "The Nameless City"},
2799
2800         {"end", "Shub-Niggurath's Pit"},                        // 31
2801
2802         {"dm1", "Place of Two Deaths"},                         // 32
2803         {"dm2", "Claustrophobopolis"},
2804         {"dm3", "The Abandoned Base"},
2805         {"dm4", "The Bad Place"},
2806         {"dm5", "The Cistern"},
2807         {"dm6", "The Dark Zone"}
2808 };
2809
2810 episode_t quakeepisodes[] =
2811 {
2812         {"Welcome to Quake", 0, 1},
2813         {"Doomed Dimension", 1, 8},
2814         {"Realm of Black Magic", 9, 7},
2815         {"Netherworld", 16, 7},
2816         {"The Elder World", 23, 8},
2817         {"Final Level", 31, 1},
2818         {"Deathmatch Arena", 32, 6}
2819 };
2820
2821  //MED 01/06/97 added hipnotic levels
2822 level_t     hipnoticlevels[] =
2823 {
2824    {"start", "Command HQ"},  // 0
2825
2826    {"hip1m1", "The Pumping Station"},          // 1
2827    {"hip1m2", "Storage Facility"},
2828    {"hip1m3", "The Lost Mine"},
2829    {"hip1m4", "Research Facility"},
2830    {"hip1m5", "Military Complex"},
2831
2832    {"hip2m1", "Ancient Realms"},          // 6
2833    {"hip2m2", "The Black Cathedral"},
2834    {"hip2m3", "The Catacombs"},
2835    {"hip2m4", "The Crypt"},
2836    {"hip2m5", "Mortum's Keep"},
2837    {"hip2m6", "The Gremlin's Domain"},
2838
2839    {"hip3m1", "Tur Torment"},       // 12
2840    {"hip3m2", "Pandemonium"},
2841    {"hip3m3", "Limbo"},
2842    {"hip3m4", "The Gauntlet"},
2843
2844    {"hipend", "Armagon's Lair"},       // 16
2845
2846    {"hipdm1", "The Edge of Oblivion"}           // 17
2847 };
2848
2849 //MED 01/06/97  added hipnotic episodes
2850 episode_t   hipnoticepisodes[] =
2851 {
2852    {"Scourge of Armagon", 0, 1},
2853    {"Fortress of the Dead", 1, 5},
2854    {"Dominion of Darkness", 6, 6},
2855    {"The Rift", 12, 4},
2856    {"Final Level", 16, 1},
2857    {"Deathmatch Arena", 17, 1}
2858 };
2859
2860 //PGM 01/07/97 added rogue levels
2861 //PGM 03/02/97 added dmatch level
2862 level_t         roguelevels[] =
2863 {
2864         {"start",       "Split Decision"},
2865         {"r1m1",        "Deviant's Domain"},
2866         {"r1m2",        "Dread Portal"},
2867         {"r1m3",        "Judgement Call"},
2868         {"r1m4",        "Cave of Death"},
2869         {"r1m5",        "Towers of Wrath"},
2870         {"r1m6",        "Temple of Pain"},
2871         {"r1m7",        "Tomb of the Overlord"},
2872         {"r2m1",        "Tempus Fugit"},
2873         {"r2m2",        "Elemental Fury I"},
2874         {"r2m3",        "Elemental Fury II"},
2875         {"r2m4",        "Curse of Osiris"},
2876         {"r2m5",        "Wizard's Keep"},
2877         {"r2m6",        "Blood Sacrifice"},
2878         {"r2m7",        "Last Bastion"},
2879         {"r2m8",        "Source of Evil"},
2880         {"ctf1",    "Division of Change"}
2881 };
2882
2883 //PGM 01/07/97 added rogue episodes
2884 //PGM 03/02/97 added dmatch episode
2885 episode_t       rogueepisodes[] =
2886 {
2887         {"Introduction", 0, 1},
2888         {"Hell's Fortress", 1, 7},
2889         {"Corridors of Time", 8, 8},
2890         {"Deathmatch Arena", 16, 1}
2891 };
2892
2893 level_t         nehahralevels[] =
2894 {
2895         {"nehstart",    "Welcome to Nehahra"},
2896         {"neh1m1",      "Forge City1: Slipgates"},
2897         {"neh1m2",      "Forge City2: Boiler"},
2898         {"neh1m3",      "Forge City3: Escape"},
2899         {"neh1m4",      "Grind Core"},
2900         {"neh1m5",      "Industrial Silence"},
2901         {"neh1m6",      "Locked-Up Anger"},
2902         {"neh1m7",      "Wanderer of the Wastes"},
2903         {"neh1m8",      "Artemis System Net"},
2904         {"neh1m9",      "To the Death"},
2905         {"neh2m1",      "The Gates of Ghoro"},
2906         {"neh2m2",      "Sacred Trinity"},
2907         {"neh2m3",      "Realm of the Ancients"},
2908         {"neh2m4",      "Temple of the Ancients"},
2909         {"neh2m5",      "Dreams Made Flesh"},
2910         {"neh2m6",      "Your Last Cup of Sorrow"},
2911         {"nehsec",      "Ogre's Bane"},
2912         {"nehahra",     "Nehahra's Den"},
2913         {"nehend",      "Quintessence"}
2914 };
2915
2916 episode_t       nehahraepisodes[] =
2917 {
2918         {"Welcome to Nehahra", 0, 1},
2919         {"The Fall of Forge", 1, 9},
2920         {"The Outlands", 10, 7},
2921         {"Dimension of the Lost", 17, 2}
2922 };
2923
2924 // Map list for Transfusion
2925 level_t         transfusionlevels[] =
2926 {
2927         {"bb1",                 "The Stronghold"},
2928         {"bb2",                 "Winter Wonderland"},
2929         {"bb3",                 "Bodies"},
2930         {"bb4",                 "The Tower"},
2931         {"bb5",                 "Click!"},
2932         {"bb6",                 "Twin Fortress"},
2933         {"bb7",                 "Midgard"},
2934         {"bb8",                 "Fun With Heads"},
2935
2936         {"e1m1",                "Cradle to Grave"},
2937         {"e1m2",                "Wrong Side of the Tracks"},
2938         {"e1m7",                "Altar of Stone"},
2939         {"e2m8",                "The Lair of Shial"},
2940         {"e3m7",                "The Pit of Cerberus"},
2941         {"e4m1",                "Butchery Loves Company"},
2942         {"e4m7",                "In the Flesh"},
2943         {"e4m8",                "The Hall of the Epiphany"},
2944         {"e4m9",                "Mall of the Dead"},
2945
2946         {"dm1",                 "Monolith Building 11"},
2947         {"dm2",                 "Power!"},
2948         {"dm3",                 "Area 15"},
2949         {"e6m1",                "Welcome to Your Life"},
2950         {"e6m8",                "Beauty and the Beast"},
2951         {"e6m9",                "Forgotten Catacombs"},
2952
2953         {"cpbb01",              "Crypt of Despair"},
2954         {"cpbb03",              "Unholy Cathedral"},
2955
2956         {"b2a15",               "Area 15 (B2)"},
2957         {"barena",              "Blood Arena"},
2958         {"bkeep",               "Blood Keep"},
2959         {"bstar",               "Brown Star"},
2960         {"crypt",               "The Crypt"},
2961
2962         {"bb3_2k1",             "Bodies Infusion"},
2963         {"captasao",    "Captasao"},
2964         {"curandero",   "Curandero"},
2965         {"dcamp",               "DeathCamp"},
2966         {"highnoon",    "HighNoon"},
2967         {"qbb1",                "The Confluence"},
2968         {"qbb2",                "KathartiK"},
2969         {"qbb3",                "Caleb's Woodland Retreat"},
2970
2971         {"dranzbb6",    "Black Coffee"},
2972         {"fragm",               "Frag'M"},
2973         {"maim",                "Maim"},
2974         {"qe1m7",               "The House of Chthon"},
2975         {"qmorbias",    "Dm-Morbias"},
2976         {"simple",              "Dead Simple"}
2977 };
2978
2979 episode_t       transfusionepisodes[] =
2980 {
2981         {"Blood", 0, 8},
2982         {"Blood Single Player", 8, 9},
2983         {"Plasma Pack", 17, 6},
2984         {"Cryptic Passage", 23, 2},
2985         {"Blood 2", 25, 5},
2986         {"Transfusion", 30, 8},
2987         {"Conversions", 38, 6}
2988 };
2989
2990 level_t goodvsbad2levels[] =
2991 {
2992         {"rts", "Many Paths"},  // 0
2993         {"chess", "Chess, Scott Hess"},                         // 1
2994         {"dot", "Big Wall"},
2995         {"city2", "The Big City"},
2996         {"bwall", "0 G like Psychic TV"},
2997         {"snow", "Wireframed"},
2998         {"telep", "Infinite Falling"},
2999         {"faces", "Facing Bases"},
3000         {"island", "Adventure Islands"},
3001 };
3002
3003 episode_t goodvsbad2episodes[] =
3004 {
3005         {"Levels? Bevels!", 0, 8},
3006 };
3007
3008 level_t battlemechlevels[] =
3009 {
3010         {"start", "Parking Level"},
3011         {"dm1", "Hot Dump"},                        // 1
3012         {"dm2", "The Pits"},
3013         {"dm3", "Dimber Died"},
3014         {"dm4", "Fire in the Hole"},
3015         {"dm5", "Clubhouses"},
3016         {"dm6", "Army go Underground"},
3017 };
3018
3019 episode_t battlemechepisodes[] =
3020 {
3021         {"Time for Battle", 0, 7},
3022 };
3023
3024 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3025 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3026 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3027 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3028 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3029 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
3030 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3031 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3032
3033 typedef struct
3034 {
3035         int gameid;
3036         gamelevels_t *notregistered;
3037         gamelevels_t *registered;
3038 }
3039 gameinfo_t;
3040
3041 gameinfo_t gamelist[] =
3042 {
3043         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3044         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3045         {GAME_ROGUE, &roguegame, &roguegame},
3046         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3047         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3048         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3049         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3050         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
3051 };
3052
3053 gamelevels_t *lookupgameinfo(void)
3054 {
3055         int i;
3056         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3057         if (registered.integer)
3058                 return gamelist[i].registered;
3059         else
3060                 return gamelist[i].notregistered;
3061 }
3062
3063 int     startepisode;
3064 int     startlevel;
3065 int maxplayers;
3066 qboolean m_serverInfoMessage = false;
3067 double m_serverInfoMessageTime;
3068
3069 extern cvar_t sv_public;
3070
3071 void M_Menu_GameOptions_f (void)
3072 {
3073         key_dest = key_menu;
3074         m_state = m_gameoptions;
3075         m_entersound = true;
3076         if (maxplayers == 0)
3077                 maxplayers = svs.maxclients;
3078         if (maxplayers < 2)
3079                 maxplayers = min(8, MAX_SCOREBOARD);
3080 }
3081
3082
3083 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
3084 #define NUM_GAMEOPTIONS 11
3085 int             gameoptions_cursor;
3086
3087 void M_GameOptions_Draw (void)
3088 {
3089         cachepic_t      *p;
3090         int             x;
3091         gamelevels_t *g;
3092
3093         M_Background(320, 200);
3094
3095         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3096         p = Draw_CachePic ("gfx/p_multi.lmp");
3097         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3098
3099         M_DrawTextBox (152, 32, 10, 1);
3100         M_Print(160, 40, "begin game");
3101
3102         M_Print(0, 56, "      Max players");
3103         M_Print(160, 56, va("%i", maxplayers) );
3104
3105         if (gamemode != GAME_GOODVSBAD2)
3106         {
3107                 M_Print(0, 64, "        Game Type");
3108                 if (gamemode == GAME_TRANSFUSION)
3109                 {
3110                         if (!deathmatch.integer)
3111                                 Cvar_SetValue("deathmatch", 1);
3112                         if (deathmatch.integer == 2)
3113                                 M_Print(160, 64, "Capture the Flag");
3114                         else
3115                                 M_Print(160, 64, "Blood Bath");
3116                 }
3117                 else if (gamemode == GAME_BATTLEMECH)
3118                 {
3119                         if (!deathmatch.integer)
3120                                 Cvar_SetValue("deathmatch", 1);
3121                         if (deathmatch.integer == 2)
3122                                 M_Print(160, 64, "Rambo Match");
3123                         else
3124                                 M_Print(160, 64, "Deathmatch");
3125                 }
3126                 else
3127                 {
3128                         if (!coop.integer && !deathmatch.integer)
3129                                 Cvar_SetValue("deathmatch", 1);
3130                         if (coop.integer)
3131                                 M_Print(160, 64, "Cooperative");
3132                         else
3133                                 M_Print(160, 64, "Deathmatch");
3134                 }
3135
3136                 M_Print(0, 72, "        Teamplay");
3137                 if (gamemode == GAME_ROGUE)
3138                 {
3139                         char *msg;
3140
3141                         switch((int)teamplay.integer)
3142                         {
3143                                 case 1: msg = "No Friendly Fire"; break;
3144                                 case 2: msg = "Friendly Fire"; break;
3145                                 case 3: msg = "Tag"; break;
3146                                 case 4: msg = "Capture the Flag"; break;
3147                                 case 5: msg = "One Flag CTF"; break;
3148                                 case 6: msg = "Three Team CTF"; break;
3149                                 default: msg = "Off"; break;
3150                         }
3151                         M_Print(160, 72, msg);
3152                 }
3153                 else
3154                 {
3155                         char *msg;
3156
3157                         switch (teamplay.integer)
3158                         {
3159                                 case 0: msg = "Off"; break;
3160                                 case 2: msg = "Friendly Fire"; break;
3161                                 default: msg = "No Friendly Fire"; break;
3162                         }
3163                         M_Print(160, 72, msg);
3164                 }
3165
3166                 M_Print(0, 80, "            Skill");
3167                 if (skill.integer == 0)
3168                         M_Print(160, 80, "Easy difficulty");
3169                 else if (skill.integer == 1)
3170                         M_Print(160, 80, "Normal difficulty");
3171                 else if (skill.integer == 2)
3172                         M_Print(160, 80, "Hard difficulty");
3173                 else
3174                         M_Print(160, 80, "Nightmare difficulty");
3175
3176                 M_Print(0, 88, "       Frag Limit");
3177                 if (fraglimit.integer == 0)
3178                         M_Print(160, 88, "none");
3179                 else
3180                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3181
3182                 M_Print(0, 96, "       Time Limit");
3183                 if (timelimit.integer == 0)
3184                         M_Print(160, 96, "none");
3185                 else
3186                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3187         }
3188
3189         M_Print(0, 104, "    Public server");
3190         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3191
3192         M_Print(0, 120, "      Server name");
3193         M_DrawTextBox (0, 124, 38, 1);
3194         M_Print(8, 132, hostname.string);
3195
3196         g = lookupgameinfo();
3197
3198         if (gamemode != GAME_GOODVSBAD2)
3199         {
3200                 M_Print(0, 152, "         Episode");
3201                 M_Print(160, 152, g->episodes[startepisode].description);
3202         }
3203
3204         M_Print(0, 160, "           Level");
3205         M_Print(160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3206         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3207
3208 // line cursor
3209         if (gameoptions_cursor == 8)
3210                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3211         else
3212                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3213
3214         if (m_serverInfoMessage)
3215         {
3216                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3217                 {
3218                         x = (320-26*8)/2;
3219                         M_DrawTextBox (x, 138, 24, 4);
3220                         x += 8;
3221                         M_Print(x, 146, " More than 64 players?? ");
3222                         M_Print(x, 154, "  First, question your  ");
3223                         M_Print(x, 162, "   sanity, then email   ");
3224                         M_Print(x, 170, " havoc@telefragged.com  ");
3225                 }
3226                 else
3227                         m_serverInfoMessage = false;
3228         }
3229 }
3230
3231
3232 void M_NetStart_Change (int dir)
3233 {
3234         gamelevels_t *g;
3235         int count;
3236
3237         switch (gameoptions_cursor)
3238         {
3239         case 1:
3240                 maxplayers += dir;
3241                 if (maxplayers > MAX_SCOREBOARD)
3242                 {
3243                         maxplayers = MAX_SCOREBOARD;
3244                         m_serverInfoMessage = true;
3245                         m_serverInfoMessageTime = realtime;
3246                 }
3247                 if (maxplayers < 2)
3248                         maxplayers = 2;
3249                 break;
3250
3251         case 2:
3252                 if (gamemode == GAME_GOODVSBAD2)
3253                         break;
3254                 if (gamemode == GAME_TRANSFUSION)
3255                 {
3256                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
3257                                 Cvar_SetValueQuick (&deathmatch, 0);
3258                         else // changing from BloodBath to CTF
3259                                 Cvar_SetValueQuick (&deathmatch, 2);
3260                 }
3261                 else if (gamemode == GAME_BATTLEMECH)
3262                 {
3263                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3264                                 Cvar_SetValueQuick (&deathmatch, 0);
3265                         else // changing from Deathmatch to Rambo
3266                                 Cvar_SetValueQuick (&deathmatch, 2);
3267                 }
3268                 else
3269                 {
3270                         if (deathmatch.integer) // changing from deathmatch to coop
3271                         {
3272                                 Cvar_SetValueQuick (&coop, 1);
3273                                 Cvar_SetValueQuick (&deathmatch, 0);
3274                         }
3275                         else // changing from coop to deathmatch
3276                         {
3277                                 Cvar_SetValueQuick (&coop, 0);
3278                                 Cvar_SetValueQuick (&deathmatch, 1);
3279                         }
3280                 }
3281                 break;
3282
3283         case 3:
3284                 if (gamemode == GAME_GOODVSBAD2)
3285                         break;
3286                 if (gamemode == GAME_ROGUE)
3287                         count = 6;
3288                 else
3289                         count = 2;
3290
3291                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3292                 if (teamplay.integer > count)
3293                         Cvar_SetValueQuick (&teamplay, 0);
3294                 else if (teamplay.integer < 0)
3295                         Cvar_SetValueQuick (&teamplay, count);
3296                 break;
3297
3298         case 4:
3299                 if (gamemode == GAME_GOODVSBAD2)
3300                         break;
3301                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3302                 if (skill.integer > 3)
3303                         Cvar_SetValueQuick (&skill, 0);
3304                 if (skill.integer < 0)
3305                         Cvar_SetValueQuick (&skill, 3);
3306                 break;
3307
3308         case 5:
3309                 if (gamemode == GAME_GOODVSBAD2)
3310                         break;
3311                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3312                 if (fraglimit.integer > 100)
3313                         Cvar_SetValueQuick (&fraglimit, 0);
3314                 if (fraglimit.integer < 0)
3315                         Cvar_SetValueQuick (&fraglimit, 100);
3316                 break;
3317
3318         case 6:
3319                 if (gamemode == GAME_GOODVSBAD2)
3320                         break;
3321                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3322                 if (timelimit.value > 60)
3323                         Cvar_SetValueQuick (&timelimit, 0);
3324                 if (timelimit.value < 0)
3325                         Cvar_SetValueQuick (&timelimit, 60);
3326                 break;
3327
3328         case 7:
3329                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3330                 break;
3331
3332         case 8:
3333                 break;
3334
3335         case 9:
3336                 if (gamemode == GAME_GOODVSBAD2)
3337                         break;
3338                 startepisode += dir;
3339                 g = lookupgameinfo();
3340
3341                 if (startepisode < 0)
3342                         startepisode = g->numepisodes - 1;
3343
3344                 if (startepisode >= g->numepisodes)
3345                         startepisode = 0;
3346
3347                 startlevel = 0;
3348                 break;
3349
3350         case 10:
3351                 startlevel += dir;
3352                 g = lookupgameinfo();
3353
3354                 if (startlevel < 0)
3355                         startlevel = g->episodes[startepisode].levels - 1;
3356
3357                 if (startlevel >= g->episodes[startepisode].levels)
3358                         startlevel = 0;
3359                 break;
3360         }
3361 }
3362
3363 void M_GameOptions_Key (int key, char ascii)
3364 {
3365         gamelevels_t *g;
3366         int l;
3367         char hostnamebuf[128];
3368
3369         switch (key)
3370         {
3371         case K_ESCAPE:
3372                 M_Menu_MultiPlayer_f ();
3373                 break;
3374
3375         case K_UPARROW:
3376                 S_LocalSound ("misc/menu1.wav");
3377                 gameoptions_cursor--;
3378                 if (gameoptions_cursor < 0)
3379                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3380                 break;
3381
3382         case K_DOWNARROW:
3383                 S_LocalSound ("misc/menu1.wav");
3384                 gameoptions_cursor++;
3385                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3386                         gameoptions_cursor = 0;
3387                 break;
3388
3389         case K_LEFTARROW:
3390                 if (gameoptions_cursor == 0)
3391                         break;
3392                 S_LocalSound ("misc/menu3.wav");
3393                 M_NetStart_Change (-1);
3394                 break;
3395
3396         case K_RIGHTARROW:
3397                 if (gameoptions_cursor == 0)
3398                         break;
3399                 S_LocalSound ("misc/menu3.wav");
3400                 M_NetStart_Change (1);
3401                 break;
3402
3403         case K_ENTER:
3404                 S_LocalSound ("misc/menu2.wav");
3405                 if (gameoptions_cursor == 0)
3406                 {
3407                         if (sv.active)
3408                                 Cbuf_AddText ("disconnect\n");
3409                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3410
3411                         g = lookupgameinfo();
3412                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3413                         return;
3414                 }
3415
3416                 M_NetStart_Change (1);
3417                 break;
3418
3419         case K_BACKSPACE:
3420                 if (gameoptions_cursor == 8)
3421                 {
3422                         l = strlen(hostname.string);
3423                         if (l)
3424                         {
3425                                 l = min(l - 1, 37);
3426                                 memcpy(hostnamebuf, hostname.string, l);
3427                                 hostnamebuf[l] = 0;
3428                                 Cvar_Set("hostname", hostnamebuf);
3429                         }
3430                 }
3431                 break;
3432
3433         default:
3434                 if (ascii < 32 || ascii > 126)
3435                         break;
3436                 if (gameoptions_cursor == 8)
3437                 {
3438                         l = strlen(hostname.string);
3439                         if (l < 37)
3440                         {
3441                                 memcpy(hostnamebuf, hostname.string, l);
3442                                 hostnamebuf[l] = ascii;
3443                                 hostnamebuf[l+1] = 0;
3444                                 Cvar_Set("hostname", hostnamebuf);
3445                         }
3446                 }
3447         }
3448 }
3449
3450 //=============================================================================
3451 /* SLIST MENU */
3452
3453 int slist_cursor;
3454
3455 void M_Menu_ServerList_f (void)
3456 {
3457         key_dest = key_menu;
3458         m_state = m_slist;
3459         m_entersound = true;
3460         slist_cursor = 0;
3461         m_return_reason[0] = 0;
3462         Net_Slist_f();
3463 }
3464
3465
3466 void M_ServerList_Draw (void)
3467 {
3468         int n, y, visible, start, end;
3469         cachepic_t *p;
3470         const char *s;
3471
3472         // use as much vertical space as available
3473         M_Background(640, vid.conheight);
3474         // scroll the list as the cursor moves
3475         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3476         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3477         if (*m_return_reason)
3478                 M_Print(16, vid.conheight - 8, m_return_reason);
3479         y = 48;
3480         visible = (vid.conheight - 16 - y) / 8;
3481         start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3482         end = min(start + visible, hostCacheCount);
3483
3484         p = Draw_CachePic("gfx/p_multi.lmp");
3485         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3486         if (end > start)
3487         {
3488                 for (n = start;n < end;n++)
3489                 {
3490                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3491                         M_Print(0, y, hostcache[n].line1);y += 8;
3492                         M_Print(0, y, hostcache[n].line2);y += 8;
3493                 }
3494         }
3495         else if (realtime - masterquerytime < 3)
3496         {
3497                 if (masterquerycount)
3498                         M_Print(0, y, "No servers found");
3499                 else
3500                         M_Print(0, y, "No master servers found (network problem?)");
3501         }
3502 }
3503
3504
3505 void M_ServerList_Key(int k, char ascii)
3506 {
3507         switch (k)
3508         {
3509         case K_ESCAPE:
3510                 M_Menu_LanConfig_f();
3511                 break;
3512
3513         case K_SPACE:
3514                 Net_Slist_f();
3515                 break;
3516
3517         case K_UPARROW:
3518         case K_LEFTARROW:
3519                 S_LocalSound("misc/menu1.wav");
3520                 slist_cursor--;
3521                 if (slist_cursor < 0)
3522                         slist_cursor = hostCacheCount - 1;
3523                 break;
3524
3525         case K_DOWNARROW:
3526         case K_RIGHTARROW:
3527                 S_LocalSound("misc/menu1.wav");
3528                 slist_cursor++;
3529                 if (slist_cursor >= hostCacheCount)
3530                         slist_cursor = 0;
3531                 break;
3532
3533         case K_ENTER:
3534                 S_LocalSound("misc/menu2.wav");
3535                 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3536                 break;
3537
3538         default:
3539                 break;
3540         }
3541
3542 }
3543
3544 //=============================================================================
3545 /* Menu Subsystem */
3546
3547 void M_Keydown(int key, char ascii);
3548 void M_Draw(void);
3549 void M_ToggleMenu_f(void);
3550 void M_Shutdown(void);
3551
3552 void M_Init (void)
3553 {
3554         menu_mempool = Mem_AllocPool("Menu");
3555         menuplyr_load = true;
3556         menuplyr_pixels = NULL;
3557
3558         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3559         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3560         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3561         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3562         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3563         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3564         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3565         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3566         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3567         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3568         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3569         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3570         Cmd_AddCommand ("help", M_Menu_Help_f);
3571         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3572
3573         if (gamemode == GAME_TRANSFUSION)
3574         {
3575                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3576                 bindnames = transfusionbindnames;
3577         }
3578         else if (gamemode == GAME_GOODVSBAD2)
3579         {
3580                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3581                 bindnames = goodvsbad2bindnames;
3582         }
3583         else
3584         {
3585                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3586                 bindnames = quakebindnames;
3587         }
3588
3589         // Make sure "keys_cursor" doesn't start on a section in the binding list
3590         keys_cursor = 0;
3591         while (bindnames[keys_cursor][0][0] == '\0')
3592         {
3593                 keys_cursor++;
3594
3595                 // Only sections? There may be a problem somewhere...
3596                 if (keys_cursor >= numcommands)
3597                         Sys_Error ("M_Init: The key binding list only contains sections");
3598         }
3599
3600
3601         if (gamemode == GAME_NEHAHRA)
3602         {
3603                 if (FS_FileExists("maps/neh1m4.bsp"))
3604                 {
3605                         if (FS_FileExists("hearing.dem"))
3606                         {
3607                                 Con_Print("Nehahra movie and game detected.\n");
3608                                 NehGameType = TYPE_BOTH;
3609                         }
3610                         else
3611                         {
3612                                 Con_Print("Nehahra game detected.\n");
3613                                 NehGameType = TYPE_GAME;
3614                         }
3615                 }
3616                 else
3617                 {
3618                         if (FS_FileExists("hearing.dem"))
3619                         {
3620                                 Con_Print("Nehahra movie detected.\n");
3621                                 NehGameType = TYPE_DEMO;
3622                         }
3623                         else
3624                         {
3625                                 Con_Print("Nehahra not found.\n");
3626                                 NehGameType = TYPE_GAME; // could just complain, but...
3627                         }
3628                 }
3629         }
3630 }
3631
3632 void M_Draw (void)
3633 {
3634         if (key_dest != key_menu)
3635                 m_state = m_none;
3636
3637         if (m_state == m_none)
3638                 return;
3639
3640         switch (m_state)
3641         {
3642         case m_none:
3643                 break;
3644
3645         case m_main:
3646                 M_Main_Draw ();
3647                 break;
3648
3649         case m_demo:
3650                 M_Demo_Draw ();
3651                 break;
3652
3653         case m_singleplayer:
3654                 M_SinglePlayer_Draw ();
3655                 break;
3656
3657         case m_load:
3658                 M_Load_Draw ();
3659                 break;
3660
3661         case m_save:
3662                 M_Save_Draw ();
3663                 break;
3664
3665         case m_multiplayer:
3666                 M_MultiPlayer_Draw ();
3667                 break;
3668
3669         case m_setup:
3670                 M_Setup_Draw ();
3671                 break;
3672
3673         case m_options:
3674                 M_Options_Draw ();
3675                 break;
3676
3677         case m_options_effects:
3678                 M_Options_Effects_Draw ();
3679                 break;
3680
3681         case m_options_colorcontrol:
3682                 M_Options_ColorControl_Draw ();
3683                 break;
3684
3685         case m_keys:
3686                 M_Keys_Draw ();
3687                 break;
3688
3689         case m_video:
3690                 M_Video_Draw ();
3691                 break;
3692
3693         case m_help:
3694                 M_Help_Draw ();
3695                 break;
3696
3697         case m_quit:
3698                 M_Quit_Draw ();
3699                 break;
3700
3701         case m_lanconfig:
3702                 M_LanConfig_Draw ();
3703                 break;
3704
3705         case m_gameoptions:
3706                 M_GameOptions_Draw ();
3707                 break;
3708
3709         case m_slist:
3710                 M_ServerList_Draw ();
3711                 break;
3712         }
3713
3714         if (m_entersound)
3715         {
3716                 S_LocalSound ("misc/menu2.wav");
3717                 m_entersound = false;
3718         }
3719
3720         S_ExtraUpdate ();
3721 }
3722
3723
3724 void M_Keydown (int key, char ascii)
3725 {
3726         switch (m_state)
3727         {
3728         case m_none:
3729                 return;
3730
3731         case m_main:
3732                 M_Main_Key (key, ascii);
3733                 return;
3734
3735         case m_demo:
3736                 M_Demo_Key (key, ascii);
3737                 return;
3738
3739         case m_singleplayer:
3740                 M_SinglePlayer_Key (key, ascii);
3741                 return;
3742
3743         case m_load:
3744                 M_Load_Key (key, ascii);
3745                 return;
3746
3747         case m_save:
3748                 M_Save_Key (key, ascii);
3749                 return;
3750
3751         case m_multiplayer:
3752                 M_MultiPlayer_Key (key, ascii);
3753                 return;
3754
3755         case m_setup:
3756                 M_Setup_Key (key, ascii);
3757                 return;
3758
3759         case m_options:
3760                 M_Options_Key (key, ascii);
3761                 return;
3762
3763         case m_options_effects:
3764                 M_Options_Effects_Key (key, ascii);
3765                 return;
3766
3767         case m_options_colorcontrol:
3768                 M_Options_ColorControl_Key (key, ascii);
3769                 return;
3770
3771         case m_keys:
3772                 M_Keys_Key (key, ascii);
3773                 return;
3774
3775         case m_video:
3776                 M_Video_Key (key, ascii);
3777                 return;
3778
3779         case m_help:
3780                 M_Help_Key (key, ascii);
3781                 return;
3782
3783         case m_quit:
3784                 M_Quit_Key (key, ascii);
3785                 return;
3786
3787         case m_lanconfig:
3788                 M_LanConfig_Key (key, ascii);
3789                 return;
3790
3791         case m_gameoptions:
3792                 M_GameOptions_Key (key, ascii);
3793                 return;
3794
3795         case m_slist:
3796                 M_ServerList_Key (key, ascii);
3797                 return;
3798         }
3799 }
3800
3801 void M_Shutdown(void)
3802 {
3803         // reset key_dest
3804         key_dest = key_game;
3805 }
3806
3807 void M_Restart(void)
3808 {
3809 }
3810
3811 //============================================================================
3812 // Menu prog handling
3813 mfunction_t *PRVM_ED_FindFunction(const char *);
3814
3815 #define M_F_INIT                "m_init"
3816 #define M_F_KEYDOWN             "m_keydown"
3817 #define M_F_DRAW                "m_draw"
3818 #define M_F_TOGGLE              "m_toggle"
3819 #define M_F_SHUTDOWN    "m_shutdown"
3820
3821 static char *m_required_func[] = {
3822 M_F_INIT,
3823 M_F_KEYDOWN,
3824 M_F_DRAW,
3825 M_F_TOGGLE,
3826 M_F_SHUTDOWN,
3827 };
3828
3829 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
3830
3831 static func_t m_draw,m_keydown;
3832
3833 void MR_SetRouting (qboolean forceold);
3834
3835 void MP_Error(void)
3836 {
3837         // fall back to the normal menu
3838
3839         // say it
3840         Con_Print("Falling back to normal menu\n");
3841
3842         key_dest = key_game;
3843
3844         //PRVM_ResetProg();
3845
3846         // init the normal menu now -> this will also correct the menu router pointers
3847         MR_SetRouting (TRUE);
3848 }
3849
3850 void MP_Keydown (int key, char ascii)
3851 {
3852         PRVM_Begin;
3853         PRVM_SetProg(PRVM_MENUPROG);
3854
3855         // set time
3856         *prog->time = realtime;
3857
3858         // pass key
3859         prog->globals[OFS_PARM0] = (float) key;
3860         prog->globals[OFS_PARM1] = (float) ascii;
3861         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
3862
3863         PRVM_End;
3864 }
3865
3866 void MP_Draw (void)
3867 {
3868         PRVM_Begin;
3869         PRVM_SetProg(PRVM_MENUPROG);
3870
3871         // set time
3872         *prog->time = realtime;
3873
3874         PRVM_ExecuteProgram(m_draw,"");
3875
3876         PRVM_End;
3877 }
3878
3879 void MP_ToggleMenu_f (void)
3880 {
3881         PRVM_Begin;
3882         PRVM_SetProg(PRVM_MENUPROG);
3883
3884         // set time
3885         *prog->time = realtime;
3886
3887         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
3888
3889         PRVM_End;
3890 }
3891
3892 void MP_Shutdown (void)
3893 {
3894         PRVM_Begin;
3895         PRVM_SetProg(PRVM_MENUPROG);
3896
3897         // set time
3898         *prog->time = realtime;
3899
3900         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
3901
3902         // reset key_dest
3903         key_dest = key_game;
3904
3905         // AK not using this cause Im not sure whether this is useful at all instead :
3906         PRVM_ResetProg();
3907
3908         PRVM_End;
3909 }
3910
3911 void MP_Init (void)
3912 {
3913         PRVM_Begin;
3914         PRVM_InitProg(PRVM_MENUPROG);
3915
3916         prog->crc = M_PROGHEADER_CRC;
3917         prog->edictprivate_size = 0; // no private struct used
3918         prog->name = M_NAME;
3919         prog->limit_edicts = M_MAX_EDICTS;
3920         prog->extensionstring = vm_m_extensions;
3921         prog->builtins = vm_m_builtins;
3922         prog->numbuiltins = vm_m_numbuiltins;
3923         prog->init_cmd = VM_M_Cmd_Init;
3924         prog->reset_cmd = VM_M_Cmd_Reset;
3925         prog->error_cmd = MP_Error;
3926
3927         // allocate the mempools
3928         prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool");
3929         prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool");
3930         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME);
3931
3932         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
3933
3934         // set m_draw and m_keydown
3935         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
3936         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
3937
3938         // set time
3939         *prog->time = realtime;
3940
3941         // call the prog init
3942         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
3943
3944         PRVM_End;
3945 }
3946
3947 void MP_Restart(void)
3948 {
3949
3950         MP_Init();
3951 }
3952
3953 //============================================================================
3954 // Menu router
3955
3956 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
3957
3958 void MR_SetRouting(qboolean forceold)
3959 {
3960         static qboolean m_init = FALSE, mp_init = FALSE;
3961
3962         // if the menu prog isnt available or forceqmenu ist set, use the old menu
3963         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
3964         {
3965                 // set menu router function pointers
3966                 MR_Keydown = M_Keydown;
3967                 MR_Draw = M_Draw;
3968                 MR_ToggleMenu_f = M_ToggleMenu_f;
3969                 MR_Shutdown = M_Shutdown;
3970
3971                 // init
3972                 if(!m_init)
3973                 {
3974                         M_Init();
3975                         m_init = TRUE;
3976                 }
3977                 else
3978                         M_Restart();
3979         }
3980         else
3981         {
3982                 // set menu router function pointers
3983                 MR_Keydown = MP_Keydown;
3984                 MR_Draw = MP_Draw;
3985                 MR_ToggleMenu_f = MP_ToggleMenu_f;
3986                 MR_Shutdown = MP_Shutdown;
3987
3988                 if(!mp_init)
3989                 {
3990                         MP_Init();
3991                         mp_init = TRUE;
3992                 }
3993                 else
3994                         MP_Restart();
3995         }
3996 }
3997
3998 void MR_Restart(void)
3999 {
4000         MR_Shutdown ();
4001         MR_SetRouting (FALSE);
4002 }
4003
4004 void Call_MR_ToggleMenu_f(void)
4005 {
4006         if(MR_ToggleMenu_f)
4007                 MR_ToggleMenu_f();
4008 }
4009
4010 void MR_Init()
4011 {
4012         // set router console commands
4013         Cvar_RegisterVariable (&forceqmenu);
4014         Cmd_AddCommand ("menu_restart",MR_Restart);
4015         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4016
4017         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4018         if(COM_CheckParm("-forceqmenu"))
4019                 Cvar_SetValueQuick(&forceqmenu,1);
4020         // use -useqmenu for debugging proposes, cause it starts
4021         // the normal quake menu only the first time
4022         else if(COM_CheckParm("-useqmenu"))
4023                 MR_SetRouting (TRUE);
4024         else
4025                 MR_SetRouting (FALSE);
4026 }
4027
4028
4029
4030