2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
33 enum m_state_e m_state;
35 void M_Menu_Main_f (void);
36 void M_Menu_SinglePlayer_f (void);
37 void M_Menu_Transfusion_Episode_f (void);
38 void M_Menu_Transfusion_Skill_f (void);
39 void M_Menu_Load_f (void);
40 void M_Menu_Save_f (void);
41 void M_Menu_MultiPlayer_f (void);
42 void M_Menu_Setup_f (void);
43 void M_Menu_Options_f (void);
44 void M_Menu_Options_Effects_f (void);
45 void M_Menu_Options_Graphics_f (void);
46 void M_Menu_Options_ColorControl_f (void);
47 void M_Menu_Keys_f (void);
48 void M_Menu_Reset_f (void);
49 void M_Menu_Video_f (void);
50 void M_Menu_Help_f (void);
51 void M_Menu_Credits_f (void);
52 void M_Menu_Quit_f (void);
53 void M_Menu_LanConfig_f (void);
54 void M_Menu_GameOptions_f (void);
55 void M_Menu_ServerList_f (void);
57 void M_Main_Draw (void);
58 void M_SinglePlayer_Draw (void);
59 void M_Transfusion_Episode_Draw (void);
60 void M_Transfusion_Skill_Draw (void);
61 void M_Load_Draw (void);
62 void M_Save_Draw (void);
63 void M_MultiPlayer_Draw (void);
64 void M_Setup_Draw (void);
65 void M_Options_Draw (void);
66 void M_Options_Effects_Draw (void);
67 void M_Options_Graphics_Draw (void);
68 void M_Options_ColorControl_Draw (void);
69 void M_Keys_Draw (void);
70 void M_Reset_Draw (void);
71 void M_Video_Draw (void);
72 void M_Help_Draw (void);
73 void M_Credits_Draw (void);
74 void M_Quit_Draw (void);
75 void M_LanConfig_Draw (void);
76 void M_GameOptions_Draw (void);
77 void M_ServerList_Draw (void);
79 void M_Main_Key (int key, char ascii);
80 void M_SinglePlayer_Key (int key, char ascii);
81 void M_Transfusion_Episode_Key (int key, char ascii);
82 void M_Transfusion_Skill_Key (int key, char ascii);
83 void M_Load_Key (int key, char ascii);
84 void M_Save_Key (int key, char ascii);
85 void M_MultiPlayer_Key (int key, char ascii);
86 void M_Setup_Key (int key, char ascii);
87 void M_Options_Key (int key, char ascii);
88 void M_Options_Effects_Key (int key, char ascii);
89 void M_Options_Graphics_Key (int key, char ascii);
90 void M_Options_ColorControl_Key (int key, char ascii);
91 void M_Keys_Key (int key, char ascii);
92 void M_Reset_Key (int key, char ascii);
93 void M_Video_Key (int key, char ascii);
94 void M_Help_Key (int key, char ascii);
95 void M_Credits_Key (int key, char ascii);
96 void M_Quit_Key (int key, char ascii);
97 void M_LanConfig_Key (int key, char ascii);
98 void M_GameOptions_Key (int key, char ascii);
99 void M_ServerList_Key (int key, char ascii);
101 qboolean m_entersound; // play after drawing a frame, so caching
102 // won't disrupt the sound
104 char m_return_reason [32];
106 void M_Update_Return_Reason(char *s)
108 strlcpy(m_return_reason, s, sizeof(m_return_reason));
110 Con_Printf("%s\n", s);
113 #define StartingGame (m_multiplayer_cursor == 1)
114 #define JoiningGame (m_multiplayer_cursor == 0)
117 #define NumberOfNehahraDemos 34
118 typedef struct nehahrademonames_s
122 } nehahrademonames_t;
124 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
126 {"intro", "Prologue"},
127 {"genf", "The Beginning"},
128 {"genlab", "A Doomed Project"},
129 {"nehcre", "The New Recruits"},
130 {"maxneh", "Breakthrough"},
131 {"maxchar", "Renewal and Duty"},
132 {"crisis", "Worlds Collide"},
133 {"postcris", "Darkening Skies"},
134 {"hearing", "The Hearing"},
135 {"getjack", "On a Mexican Radio"},
136 {"prelude", "Honor and Justice"},
137 {"abase", "A Message Sent"},
138 {"effect", "The Other Side"},
139 {"uhoh", "Missing in Action"},
140 {"prepare", "The Response"},
141 {"vision", "Farsighted Eyes"},
142 {"maxturns", "Enter the Immortal"},
143 {"backlot", "Separate Ways"},
144 {"maxside", "The Ancient Runes"},
145 {"counter", "The New Initiative"},
146 {"warprep", "Ghosts to the World"},
147 {"counter1", "A Fate Worse Than Death"},
148 {"counter2", "Friendly Fire"},
149 {"counter3", "Minor Setback"},
150 {"madmax", "Scores to Settle"},
151 {"quake", "One Man"},
152 {"cthmm", "Shattered Masks"},
153 {"shades", "Deal with the Dead"},
154 {"gophil", "An Unlikely Hero"},
155 {"cstrike", "War in Hell"},
156 {"shubset", "The Conspiracy"},
157 {"shubdie", "Even Death May Die"},
158 {"newranks", "An Empty Throne"},
159 {"seal", "The Seal is Broken"}
162 float menu_x, menu_y, menu_width, menu_height;
164 void M_Background(int width, int height)
166 menu_width = bound(1, width, vid_conwidth.integer);
167 menu_height = bound(1, height, vid_conheight.integer);
168 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169 menu_y = (vid_conheight.integer - menu_height) * 0.5;
170 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
178 Draws one solid graphics character
181 void M_DrawCharacter (float cx, float cy, int num)
186 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
189 void M_PrintColored(float cx, float cy, const char *str)
191 DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
194 void M_Print(float cx, float cy, const char *str)
196 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
199 void M_PrintRed (float cx, float cy, const char *str)
201 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
204 void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
207 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
209 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
212 void M_DrawPic (float cx, float cy, const char *picname)
214 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
217 unsigned char identityTable[256];
218 unsigned char translationTable[256];
220 void M_BuildTranslationTable(int top, int bottom)
223 unsigned char *dest, *source;
225 for (j = 0; j < 256; j++)
226 identityTable[j] = j;
227 dest = translationTable;
228 source = identityTable;
229 memcpy (dest, source, 256);
231 // LordHavoc: corrected skin color ranges
232 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
233 memcpy (dest + TOP_RANGE, source + top, 16);
235 for (j=0 ; j<16 ; j++)
236 dest[TOP_RANGE+j] = source[top+15-j];
238 // LordHavoc: corrected skin color ranges
239 if (bottom < 128 || (bottom >= 224 && bottom < 240))
240 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
242 for (j=0 ; j<16 ; j++)
243 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
247 void M_DrawTextBox (float x, float y, float width, float height)
255 M_DrawPic (cx, cy, "gfx/box_tl");
256 for (n = 0; n < height; n++)
259 M_DrawPic (cx, cy, "gfx/box_ml");
261 M_DrawPic (cx, cy+8, "gfx/box_bl");
268 M_DrawPic (cx, cy, "gfx/box_tm");
269 for (n = 0; n < height; n++)
273 M_DrawPic (cx, cy, "gfx/box_mm2");
275 M_DrawPic (cx, cy, "gfx/box_mm");
277 M_DrawPic (cx, cy+8, "gfx/box_bm");
284 M_DrawPic (cx, cy, "gfx/box_tr");
285 for (n = 0; n < height; n++)
288 M_DrawPic (cx, cy, "gfx/box_mr");
290 M_DrawPic (cx, cy+8, "gfx/box_br");
293 //=============================================================================
295 //int m_save_demonum;
302 void M_ToggleMenu_f (void)
306 if (key_dest != key_menu || m_state != m_main)
317 void M_Demo_Draw (void)
321 M_Background(320, 200);
323 for (i = 0;i < NumberOfNehahraDemos;i++)
324 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
327 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
331 void M_Menu_Demos_f (void)
338 void M_Demo_Key (int k, char ascii)
347 S_LocalSound ("sound/misc/menu2.wav");
350 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
355 S_LocalSound ("sound/misc/menu1.wav");
358 demo_cursor = NumberOfNehahraDemos-1;
363 S_LocalSound ("sound/misc/menu1.wav");
365 if (demo_cursor >= NumberOfNehahraDemos)
371 //=============================================================================
376 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
378 void M_Menu_Main_f (void)
380 if (gamemode == GAME_NEHAHRA)
382 if (NehGameType == TYPE_DEMO)
384 else if (NehGameType == TYPE_GAME)
389 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
391 else if (gamemode == GAME_TRANSFUSION) {
392 if (sv.active && !cl.intermission && cl.islocalgame)
401 if (key_dest != key_menu)
403 m_save_demonum = cls.demonum;
413 void M_Main_Draw (void)
418 if (gamemode == GAME_TRANSFUSION) {
420 M_Background(640, 480);
421 p = Draw_CachePic ("gfx/tb-transfusion", false);
422 M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-transfusion");
424 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
425 for (y1 = 1; y1 <= 8; y1++)
427 if (MAIN_ITEMS == 7 && y1 == 4)
429 M_DrawPic (0, y2, va("gfx/mainmenu%i", y1));
432 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
433 y3 = m_main_cursor + 2;
435 y3 = m_main_cursor + 1;
436 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3));
440 M_Background(320, 200);
441 M_DrawPic (16, 4, "gfx/qplaque");
442 p = Draw_CachePic ("gfx/ttl_main", false);
443 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
445 if (gamemode == GAME_NEHAHRA)
447 if (NehGameType == TYPE_BOTH)
448 M_DrawPic (72, 32, "gfx/mainmenu");
449 else if (NehGameType == TYPE_GAME)
450 M_DrawPic (72, 32, "gfx/gamemenu");
452 M_DrawPic (72, 32, "gfx/demomenu");
455 M_DrawPic (72, 32, "gfx/mainmenu");
457 f = (int)(realtime * 10)%6;
459 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
463 void M_Main_Key (int key, char ascii)
470 //cls.demonum = m_save_demonum;
471 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
476 S_LocalSound ("sound/misc/menu1.wav");
477 if (++m_main_cursor >= MAIN_ITEMS)
482 S_LocalSound ("sound/misc/menu1.wav");
483 if (--m_main_cursor < 0)
484 m_main_cursor = MAIN_ITEMS - 1;
490 if (gamemode == GAME_NEHAHRA)
495 switch (m_main_cursor)
498 M_Menu_SinglePlayer_f ();
506 M_Menu_MultiPlayer_f ();
516 Cbuf_AddText ("disconnect\n");
517 Cbuf_AddText ("playdemo endcred\n");
526 switch (m_main_cursor)
529 M_Menu_SinglePlayer_f ();
533 M_Menu_MultiPlayer_f ();
543 Cbuf_AddText ("disconnect\n");
544 Cbuf_AddText ("playdemo endcred\n");
553 switch (m_main_cursor)
562 Cbuf_AddText ("disconnect\n");
563 Cbuf_AddText ("playdemo endcred\n");
577 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
579 switch (m_main_cursor)
582 M_Menu_SinglePlayer_f ();
586 M_Menu_MultiPlayer_f ();
605 else if (gamemode == GAME_TRANSFUSION) {
608 switch (m_main_cursor)
611 M_Menu_Transfusion_Episode_f ();
615 M_Menu_MultiPlayer_f ();
641 switch (m_main_cursor)
644 M_Menu_Transfusion_Episode_f ();
648 M_Menu_MultiPlayer_f ();
679 switch (m_main_cursor)
682 M_Menu_SinglePlayer_f ();
686 M_Menu_MultiPlayer_f ();
705 //=============================================================================
706 /* SINGLE PLAYER MENU */
708 int m_singleplayer_cursor;
709 #define SINGLEPLAYER_ITEMS 3
712 void M_Menu_SinglePlayer_f (void)
715 m_state = m_singleplayer;
720 void M_SinglePlayer_Draw (void)
724 M_Background(320, 200);
726 M_DrawPic (16, 4, "gfx/qplaque");
727 p = Draw_CachePic ("gfx/ttl_sgl", false);
729 // Some mods don't have a single player mode
730 if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
732 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
734 M_DrawTextBox (60, 8 * 8, 23, 4);
735 if (gamemode == GAME_NEXUIZ)
736 M_Print(95, 10 * 8, "Nexuiz is for");
737 else if (gamemode == GAME_GOODVSBAD2)
738 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
739 else // if (gamemode == GAME_BATTLEMECH)
740 M_Print(95, 10 * 8, "Battlemech is for");
741 M_Print(83, 11 * 8, "multiplayer play only");
747 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
748 M_DrawPic (72, 32, "gfx/sp_menu");
750 f = (int)(realtime * 10)%6;
752 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
757 void M_SinglePlayer_Key (int key, char ascii)
759 if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
761 if (key == K_ESCAPE || key == K_ENTER)
773 S_LocalSound ("sound/misc/menu1.wav");
774 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
775 m_singleplayer_cursor = 0;
779 S_LocalSound ("sound/misc/menu1.wav");
780 if (--m_singleplayer_cursor < 0)
781 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
787 switch (m_singleplayer_cursor)
792 Cbuf_AddText ("disconnect\n");
793 Cbuf_AddText ("maxplayers 1\n");
794 Cbuf_AddText ("deathmatch 0\n");
795 Cbuf_AddText ("coop 0\n");
796 if (gamemode == GAME_TRANSFUSION)
799 M_Menu_Transfusion_Episode_f ();
802 Cbuf_AddText ("startmap_sp\n");
816 //=============================================================================
819 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
821 #define MAX_SAVEGAMES 12
822 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
823 int loadable[MAX_SAVEGAMES];
825 void M_ScanSaves (void)
828 char name[MAX_OSPATH];
829 char buf[SAVEGAME_COMMENT_LENGTH + 256];
834 for (i=0 ; i<MAX_SAVEGAMES ; i++)
836 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
838 sprintf (name, "s%i.sav", (int)i);
839 f = FS_Open (name, "rb", false, false);
842 // read enough to get the comment
843 len = FS_Read(f, buf, sizeof(buf) - 1);
844 buf[sizeof(buf) - 1] = 0;
847 COM_ParseToken(&t, false);
848 version = atoi(com_token);
850 COM_ParseToken(&t, false);
851 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
853 // change _ back to space
854 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
855 if (m_filenames[i][j] == '_')
856 m_filenames[i][j] = ' ';
862 void M_Menu_Load_f (void)
871 void M_Menu_Save_f (void)
886 void M_Load_Draw (void)
891 M_Background(320, 200);
893 p = Draw_CachePic ("gfx/p_load", false);
894 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
896 for (i=0 ; i< MAX_SAVEGAMES; i++)
897 M_Print(16, 32 + 8*i, m_filenames[i]);
900 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
904 void M_Save_Draw (void)
909 M_Background(320, 200);
911 p = Draw_CachePic ("gfx/p_save", false);
912 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
914 for (i=0 ; i<MAX_SAVEGAMES ; i++)
915 M_Print(16, 32 + 8*i, m_filenames[i]);
918 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
922 void M_Load_Key (int k, char ascii)
927 if (gamemode == GAME_TRANSFUSION)
930 M_Menu_SinglePlayer_f ();
934 S_LocalSound ("sound/misc/menu2.wav");
935 if (!loadable[load_cursor])
940 // issue the load command
941 Cbuf_AddText (va ("load s%i\n", load_cursor) );
946 S_LocalSound ("sound/misc/menu1.wav");
949 load_cursor = MAX_SAVEGAMES-1;
954 S_LocalSound ("sound/misc/menu1.wav");
956 if (load_cursor >= MAX_SAVEGAMES)
963 void M_Save_Key (int k, char ascii)
968 if (gamemode == GAME_TRANSFUSION)
971 M_Menu_SinglePlayer_f ();
977 Cbuf_AddText (va("save s%i\n", load_cursor));
982 S_LocalSound ("sound/misc/menu1.wav");
985 load_cursor = MAX_SAVEGAMES-1;
990 S_LocalSound ("sound/misc/menu1.wav");
992 if (load_cursor >= MAX_SAVEGAMES)
998 //=============================================================================
999 /* Transfusion Single Player Episode Menu */
1001 int m_episode_cursor;
1002 #define EPISODE_ITEMS 6
1004 void M_Menu_Transfusion_Episode_f (void)
1006 m_entersound = true;
1007 m_state = m_transfusion_episode;
1008 key_dest = key_menu;
1011 void M_Transfusion_Episode_Draw (void)
1015 M_Background(640, 480);
1017 p = Draw_CachePic ("gfx/tb-episodes", false);
1018 M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-episodes");
1019 for (y = 0; y < EPISODE_ITEMS; y++){
1020 M_DrawPic (0, 160 + y * 40, va("gfx/episode%i", y+1));
1023 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/episode%iselected", m_episode_cursor + 1));
1026 void M_Transfusion_Episode_Key (int key, char ascii)
1035 S_LocalSound ("sound/misc/menu1.wav");
1037 if (m_episode_cursor >= EPISODE_ITEMS)
1038 m_episode_cursor = 0;
1042 S_LocalSound ("sound/misc/menu1.wav");
1044 if (m_episode_cursor < 0)
1045 m_episode_cursor = EPISODE_ITEMS - 1;
1049 Cbuf_AddText ("deathmatch 0\n");
1050 m_entersound = true;
1051 M_Menu_Transfusion_Skill_f ();
1055 //=============================================================================
1056 /* Transfusion Single Player Skill Menu */
1058 int m_skill_cursor = 2;
1059 #define SKILL_ITEMS 5
1061 void M_Menu_Transfusion_Skill_f (void)
1063 m_entersound = true;
1064 m_state = m_transfusion_skill;
1065 key_dest = key_menu;
1068 void M_Transfusion_Skill_Draw (void)
1072 M_Background(640, 480);
1074 p = Draw_CachePic ("gfx/tb-difficulty", false);
1075 M_DrawPic(640/2 - p->width/2, 40, "gfx/tb-difficulty");
1077 for (y = 0; y < SKILL_ITEMS; y++)
1079 M_DrawPic (0, 180 + y * 40, va("gfx/difficulty%i", y+1));
1081 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/difficulty%iselected", m_skill_cursor + 1));
1084 void M_Transfusion_Skill_Key (int key, char ascii)
1089 M_Menu_Transfusion_Episode_f ();
1093 S_LocalSound ("sound/misc/menu1.wav");
1095 if (m_skill_cursor >= SKILL_ITEMS)
1100 S_LocalSound ("sound/misc/menu1.wav");
1102 if (m_skill_cursor < 0)
1103 m_skill_cursor = SKILL_ITEMS - 1;
1107 m_entersound = true;
1108 switch (m_skill_cursor)
1111 Cbuf_AddText ("skill 1\n");
1114 Cbuf_AddText ("skill 2\n");
1117 Cbuf_AddText ("skill 3\n");
1120 Cbuf_AddText ("skill 4\n");
1123 Cbuf_AddText ("skill 5\n");
1126 key_dest = key_game;
1128 Cbuf_AddText ("disconnect\n");
1129 Cbuf_AddText ("maxplayers 1\n");
1130 Cbuf_AddText ("deathmatch 0\n");
1131 Cbuf_AddText ("coop 0\n");
1132 switch (m_episode_cursor)
1135 Cbuf_AddText ("map e1m1\n");
1138 Cbuf_AddText ("map e2m1\n");
1141 Cbuf_AddText ("map e3m1\n");
1144 Cbuf_AddText ("map e4m1\n");
1147 Cbuf_AddText ("map e6m1\n");
1150 Cbuf_AddText ("map cp01\n");
1155 //=============================================================================
1156 /* MULTIPLAYER MENU */
1158 int m_multiplayer_cursor;
1159 #define MULTIPLAYER_ITEMS 3
1162 void M_Menu_MultiPlayer_f (void)
1164 key_dest = key_menu;
1165 m_state = m_multiplayer;
1166 m_entersound = true;
1170 void M_MultiPlayer_Draw (void)
1175 if (gamemode == GAME_TRANSFUSION)
1177 M_Background(640, 480);
1178 p = Draw_CachePic ("gfx/tb-online", false);
1179 M_DrawPic (640/2 - p->width/2, 140, "gfx/tb-online");
1180 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1181 M_DrawPic (0, 180 + f*40, va("gfx/online%i", f));
1182 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/online%iselected", m_multiplayer_cursor + 1));
1185 M_Background(320, 200);
1187 M_DrawPic (16, 4, "gfx/qplaque");
1188 p = Draw_CachePic ("gfx/p_multi", false);
1189 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1190 M_DrawPic (72, 32, "gfx/mp_menu");
1192 f = (int)(realtime * 10)%6;
1194 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1198 void M_MultiPlayer_Key (int key, char ascii)
1207 S_LocalSound ("sound/misc/menu1.wav");
1208 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1209 m_multiplayer_cursor = 0;
1213 S_LocalSound ("sound/misc/menu1.wav");
1214 if (--m_multiplayer_cursor < 0)
1215 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1219 m_entersound = true;
1220 switch (m_multiplayer_cursor)
1224 M_Menu_LanConfig_f ();
1234 //=============================================================================
1237 int setup_cursor = 4;
1238 int setup_cursor_table[] = {40, 64, 88, 124, 140};
1240 char setup_myname[32];
1242 int setup_oldbottom;
1248 #define NUM_SETUP_CMDS 5
1250 void M_Menu_Setup_f (void)
1252 key_dest = key_menu;
1254 m_entersound = true;
1255 strcpy(setup_myname, cl_name.string);
1256 setup_top = setup_oldtop = cl_color.integer >> 4;
1257 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1258 setup_rate = cl_rate.integer;
1261 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1262 static unsigned char *menuplyr_pixels;
1263 static unsigned int *menuplyr_translated;
1265 typedef struct ratetable_s
1272 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1273 static ratetable_t setup_ratetable[] =
1276 {1500, "28.8 mediocre"},
1277 {2000, "28.8 good"},
1278 {2500, "33.6 mediocre"},
1279 {3000, "33.6 good"},
1281 {4000, "56k mediocre"},
1282 {4500, "56k adequate"},
1285 {15000, "128k ISDN"},
1286 {25000, "broadband"}
1289 static int setup_rateindex(int rate)
1292 for (i = 0;i < RATES;i++)
1293 if (setup_ratetable[i].rate > setup_rate)
1295 return bound(1, i, RATES) - 1;
1298 void M_Setup_Draw (void)
1303 M_Background(320, 200);
1305 M_DrawPic (16, 4, "gfx/qplaque");
1306 p = Draw_CachePic ("gfx/p_multi", false);
1307 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1309 M_Print(64, 40, "Your name");
1310 M_DrawTextBox (160, 32, 16, 1);
1311 M_PrintColored(168, 40, setup_myname);
1313 if (gamemode != GAME_GOODVSBAD2)
1315 M_Print(64, 64, "Shirt color");
1316 M_Print(64, 88, "Pants color");
1319 M_Print(64, 124-8, "Network speed limit");
1320 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1322 M_DrawTextBox (64, 140-8, 14, 1);
1323 M_Print(72, 140, "Accept Changes");
1325 // LordHavoc: rewrote this code greatly
1328 unsigned char *data, *f;
1329 fs_offset_t filesize;
1330 menuplyr_load = false;
1332 menuplyr_bottom = -1;
1333 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1335 data = LoadLMP (f, filesize, 0, 0, true);
1336 menuplyr_width = image_width;
1337 menuplyr_height = image_height;
1339 menuplyr_pixels = (unsigned char *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height);
1340 menuplyr_translated = (unsigned int *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height * 4);
1341 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1346 if (menuplyr_pixels)
1348 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1350 menuplyr_top = setup_top;
1351 menuplyr_bottom = setup_bottom;
1352 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1353 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1354 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1355 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1357 M_DrawPic(160, 48, "gfx/bigbox");
1358 M_DrawPic(172, 56, "gfx/menuplyr");
1361 if (setup_cursor == 0)
1362 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1364 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1368 void M_Setup_Key (int k, char ascii)
1375 M_Menu_MultiPlayer_f ();
1379 S_LocalSound ("sound/misc/menu1.wav");
1381 if (setup_cursor < 0)
1382 setup_cursor = NUM_SETUP_CMDS-1;
1386 S_LocalSound ("sound/misc/menu1.wav");
1388 if (setup_cursor >= NUM_SETUP_CMDS)
1393 if (setup_cursor < 1)
1395 S_LocalSound ("sound/misc/menu3.wav");
1396 if (setup_cursor == 1)
1397 setup_top = setup_top - 1;
1398 if (setup_cursor == 2)
1399 setup_bottom = setup_bottom - 1;
1400 if (setup_cursor == 3)
1402 l = setup_rateindex(setup_rate) - 1;
1405 setup_rate = setup_ratetable[l].rate;
1409 if (setup_cursor < 1)
1412 S_LocalSound ("sound/misc/menu3.wav");
1413 if (setup_cursor == 1)
1414 setup_top = setup_top + 1;
1415 if (setup_cursor == 2)
1416 setup_bottom = setup_bottom + 1;
1417 if (setup_cursor == 3)
1419 l = setup_rateindex(setup_rate) + 1;
1422 setup_rate = setup_ratetable[l].rate;
1427 if (setup_cursor == 0)
1430 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1433 // setup_cursor == 4 (Accept changes)
1434 if (strcmp(cl_name.string, setup_myname) != 0)
1435 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1436 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1437 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1438 if (setup_rate != setup_oldrate)
1439 Cbuf_AddText(va("rate %i\n", setup_rate));
1441 m_entersound = true;
1442 M_Menu_MultiPlayer_f ();
1446 if (setup_cursor == 0)
1448 if (strlen(setup_myname))
1449 setup_myname[strlen(setup_myname)-1] = 0;
1456 if (setup_cursor == 0)
1458 l = (int)strlen(setup_myname);
1461 setup_myname[l+1] = 0;
1462 setup_myname[l] = ascii;
1471 if (setup_bottom > 15)
1473 if (setup_bottom < 0)
1477 //=============================================================================
1480 #define SLIDER_RANGE 10
1482 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1487 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1488 M_DrawCharacter (x-8, y, 128);
1489 for (i = 0;i < SLIDER_RANGE;i++)
1490 M_DrawCharacter (x + i*8, y, 129);
1491 M_DrawCharacter (x+i*8, y, 130);
1492 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1493 if (fabs((int)num - num) < 0.01)
1494 sprintf(text, "%i", (int)num);
1496 sprintf(text, "%.2f", num);
1497 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1500 void M_DrawCheckbox (int x, int y, int on)
1503 M_Print(x, y, "on");
1505 M_Print(x, y, "off");
1509 #define OPTIONS_ITEMS 40
1513 void M_Menu_Options_f (void)
1515 key_dest = key_menu;
1516 m_state = m_options;
1517 m_entersound = true;
1520 extern cvar_t slowmo;
1521 extern dllhandle_t jpeg_dll;
1522 extern cvar_t gl_texture_anisotropy;
1523 extern cvar_t r_textshadow;
1525 void M_Menu_Options_AdjustSliders (int dir)
1528 S_LocalSound ("sound/misc/menu3.wav");
1531 if (options_cursor == optnum++)
1532 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1533 else if (options_cursor == optnum++)
1534 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1535 else if (options_cursor == optnum++)
1536 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1537 else if (options_cursor == optnum++)
1538 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1539 else if (options_cursor == optnum++)
1540 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1541 else if (options_cursor == optnum++)
1542 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1543 else if (options_cursor == optnum++)
1544 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1545 else if (options_cursor == optnum++)
1546 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1547 else if (options_cursor == optnum++)
1548 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1549 else if (options_cursor == optnum++)
1550 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1551 else if (options_cursor == optnum++)
1552 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1553 else if (options_cursor == optnum++)
1554 Cvar_SetValueQuick (&scr_screenshot_gamma, bound(0.1, scr_screenshot_gamma.value + dir * 0.1, 4));
1555 else if (options_cursor == optnum++)
1556 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1557 else if (options_cursor == optnum++)
1558 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1559 else if (options_cursor == optnum++)
1560 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1561 else if (options_cursor == optnum++)
1562 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1563 else if (options_cursor == optnum++)
1564 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1565 else if (options_cursor == optnum++)
1566 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1567 else if (options_cursor == optnum++)
1568 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1569 else if (options_cursor == optnum++)
1570 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1571 else if (options_cursor == optnum++)
1572 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1573 else if (options_cursor == optnum++)
1574 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1575 else if (options_cursor == optnum++)
1576 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1577 else if (options_cursor == optnum++)
1578 Cvar_SetValueQuick (&showfps, !showfps.integer);
1579 else if (options_cursor == optnum++)
1580 Cvar_SetValueQuick (&showtime, !showtime.integer);
1581 else if (options_cursor == optnum++)
1582 Cvar_SetValueQuick (&showdate, !showdate.integer);
1583 else if (options_cursor == optnum++)
1585 if (cl_forwardspeed.value > 200)
1587 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1588 Cvar_SetValueQuick (&cl_backspeed, 200);
1592 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1593 Cvar_SetValueQuick (&cl_backspeed, 400);
1596 else if (options_cursor == optnum++)
1597 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1598 else if (options_cursor == optnum++)
1599 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1600 else if (options_cursor == optnum++)
1601 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1602 else if (options_cursor == optnum++)
1603 Cvar_SetValueQuick (&freelook, !freelook.integer);
1604 else if (options_cursor == optnum++)
1605 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1606 else if (options_cursor == optnum++)
1607 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1614 void M_Options_PrintCommand(const char *s, int enabled)
1618 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1619 M_ItemPrint(0, opty, s, enabled);
1625 void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1629 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1630 M_ItemPrint(0, opty, s, enabled);
1631 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1637 void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1641 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1642 M_ItemPrint(0, opty, s, enabled);
1643 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1649 void M_Options_Draw (void)
1654 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1656 M_DrawPic(16, 4, "gfx/qplaque");
1657 p = Draw_CachePic("gfx/p_option", false);
1658 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1661 optcursor = options_cursor;
1662 visible = (menu_height - 32) / 8;
1663 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1665 M_Options_PrintCommand( "Customize controls", true);
1666 M_Options_PrintCommand( " Go to console", true);
1667 M_Options_PrintCommand( " Reset to defaults", true);
1668 M_Options_PrintCommand( " Video", true);
1669 M_Options_PrintCommand( " Effects", true);
1670 M_Options_PrintCommand( " Graphics", true);
1671 M_Options_PrintCommand( " Color Control", true);
1672 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1673 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1674 M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
1675 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1676 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1677 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1678 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1679 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1680 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1681 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1682 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1683 M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gamma.value, 0.1, 4);
1684 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1685 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1686 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1687 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1688 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1689 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1690 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1691 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1692 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1693 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1694 M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
1695 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1696 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1697 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1698 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1699 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1700 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1701 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1702 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1703 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1704 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1708 void M_Options_Key (int k, char ascii)
1717 m_entersound = true;
1718 switch (options_cursor)
1725 key_dest = key_game;
1726 Con_ToggleConsole_f ();
1735 M_Menu_Options_Effects_f ();
1738 M_Menu_Options_Graphics_f ();
1741 M_Menu_Options_ColorControl_f ();
1744 M_Menu_Options_AdjustSliders (1);
1750 S_LocalSound ("sound/misc/menu1.wav");
1752 if (options_cursor < 0)
1753 options_cursor = OPTIONS_ITEMS-1;
1757 S_LocalSound ("sound/misc/menu1.wav");
1759 if (options_cursor >= OPTIONS_ITEMS)
1764 M_Menu_Options_AdjustSliders (-1);
1768 M_Menu_Options_AdjustSliders (1);
1773 #define OPTIONS_EFFECTS_ITEMS 35
1775 int options_effects_cursor;
1777 void M_Menu_Options_Effects_f (void)
1779 key_dest = key_menu;
1780 m_state = m_options_effects;
1781 m_entersound = true;
1785 extern cvar_t cl_stainmaps;
1786 extern cvar_t cl_stainmaps_clearonload;
1787 extern cvar_t r_explosionclip;
1788 extern cvar_t r_coronas;
1789 extern cvar_t gl_flashblend;
1790 extern cvar_t cl_beams_polygon;
1791 extern cvar_t cl_beams_relative;
1792 extern cvar_t cl_beams_lightatend;
1793 extern cvar_t r_lightningbeam_thickness;
1794 extern cvar_t r_lightningbeam_scroll;
1795 extern cvar_t r_lightningbeam_repeatdistance;
1796 extern cvar_t r_lightningbeam_color_red;
1797 extern cvar_t r_lightningbeam_color_green;
1798 extern cvar_t r_lightningbeam_color_blue;
1799 extern cvar_t r_lightningbeam_qmbtexture;
1801 void M_Menu_Options_Effects_AdjustSliders (int dir)
1804 S_LocalSound ("sound/misc/menu3.wav");
1807 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1808 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1809 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1810 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1811 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1812 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1813 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1814 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1815 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1816 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1817 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1818 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1819 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1820 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1821 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1822 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1823 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1824 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1825 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1826 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1827 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1828 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1829 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1830 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1831 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1832 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1833 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1834 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1835 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1836 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1837 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1838 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1839 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1840 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1841 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1844 void M_Options_Effects_Draw (void)
1849 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1851 M_DrawPic(16, 4, "gfx/qplaque");
1852 p = Draw_CachePic("gfx/p_option", false);
1853 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1855 optcursor = options_effects_cursor;
1857 visible = (menu_height - 32) / 8;
1858 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1860 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1861 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1862 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1863 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1864 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1865 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1866 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1867 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1868 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1869 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1870 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1871 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1872 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1873 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1874 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1875 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1876 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1877 M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer);
1878 M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1879 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1880 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1881 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1882 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1883 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1884 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1885 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1886 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1887 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1888 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1889 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1890 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1891 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1892 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1893 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1894 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1898 void M_Options_Effects_Key (int k, char ascii)
1903 M_Menu_Options_f ();
1907 M_Menu_Options_Effects_AdjustSliders (1);
1911 S_LocalSound ("sound/misc/menu1.wav");
1912 options_effects_cursor--;
1913 if (options_effects_cursor < 0)
1914 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1918 S_LocalSound ("sound/misc/menu1.wav");
1919 options_effects_cursor++;
1920 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1921 options_effects_cursor = 0;
1925 M_Menu_Options_Effects_AdjustSliders (-1);
1929 M_Menu_Options_Effects_AdjustSliders (1);
1935 #define OPTIONS_GRAPHICS_ITEMS 14
1937 int options_graphics_cursor;
1939 void M_Menu_Options_Graphics_f (void)
1941 key_dest = key_menu;
1942 m_state = m_options_graphics;
1943 m_entersound = true;
1946 extern cvar_t r_shadow_gloss;
1947 extern cvar_t r_shadow_realtime_dlight;
1948 extern cvar_t r_shadow_realtime_dlight_shadows;
1949 extern cvar_t r_shadow_realtime_world;
1950 extern cvar_t r_shadow_realtime_world_dlightshadows;
1951 extern cvar_t r_shadow_realtime_world_lightmaps;
1952 extern cvar_t r_shadow_realtime_world_shadows;
1953 extern cvar_t r_bloom;
1954 extern cvar_t r_bloom_intensity;
1955 extern cvar_t r_bloom_power;
1956 extern cvar_t r_bloom_blur;
1957 extern cvar_t r_bloom_resolution;
1958 extern cvar_t gl_picmip;
1960 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1963 S_LocalSound ("sound/misc/menu3.wav");
1967 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1968 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1969 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1970 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1971 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
1972 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1973 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1974 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
1975 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16));
1976 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
1977 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
1978 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
1979 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
1980 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1984 void M_Options_Graphics_Draw (void)
1989 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1991 M_DrawPic(16, 4, "gfx/qplaque");
1992 p = Draw_CachePic("gfx/p_option", false);
1993 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1995 optcursor = options_graphics_cursor;
1997 visible = (menu_height - 32) / 8;
1998 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2000 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2001 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
2002 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2003 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2004 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2005 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2006 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2007 M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
2008 M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2009 M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16);
2010 M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16);
2011 M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2012 M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0);
2013 M_Options_PrintCommand( " Restart Renderer", true);
2017 void M_Options_Graphics_Key (int k, char ascii)
2022 M_Menu_Options_f ();
2026 M_Menu_Options_Graphics_AdjustSliders (1);
2030 S_LocalSound ("sound/misc/menu1.wav");
2031 options_graphics_cursor--;
2032 if (options_graphics_cursor < 0)
2033 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2037 S_LocalSound ("sound/misc/menu1.wav");
2038 options_graphics_cursor++;
2039 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2040 options_graphics_cursor = 0;
2044 M_Menu_Options_Graphics_AdjustSliders (-1);
2048 M_Menu_Options_Graphics_AdjustSliders (1);
2054 #define OPTIONS_COLORCONTROL_ITEMS 18
2056 int options_colorcontrol_cursor;
2058 // intensity value to match up to 50% dither to 'correct' quake
2059 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
2061 void M_Menu_Options_ColorControl_f (void)
2063 key_dest = key_menu;
2064 m_state = m_options_colorcontrol;
2065 m_entersound = true;
2069 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2073 S_LocalSound ("sound/misc/menu3.wav");
2076 if (options_colorcontrol_cursor == optnum++)
2077 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2078 else if (options_colorcontrol_cursor == optnum++)
2080 Cvar_SetValueQuick (&v_color_enable, 0);
2081 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2083 else if (options_colorcontrol_cursor == optnum++)
2085 Cvar_SetValueQuick (&v_color_enable, 0);
2086 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2088 else if (options_colorcontrol_cursor == optnum++)
2090 Cvar_SetValueQuick (&v_color_enable, 0);
2091 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2093 else if (options_colorcontrol_cursor == optnum++)
2095 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2097 else if (options_colorcontrol_cursor == optnum++)
2099 Cvar_SetValueQuick (&v_color_enable, 1);
2100 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2102 else if (options_colorcontrol_cursor == optnum++)
2104 Cvar_SetValueQuick (&v_color_enable, 1);
2105 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2107 else if (options_colorcontrol_cursor == optnum++)
2109 Cvar_SetValueQuick (&v_color_enable, 1);
2110 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2112 else if (options_colorcontrol_cursor == optnum++)
2114 Cvar_SetValueQuick (&v_color_enable, 1);
2115 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2116 Cvar_SetValueQuick (&v_color_black_r, f);
2117 Cvar_SetValueQuick (&v_color_black_g, f);
2118 Cvar_SetValueQuick (&v_color_black_b, f);
2120 else if (options_colorcontrol_cursor == optnum++)
2122 Cvar_SetValueQuick (&v_color_enable, 1);
2123 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2125 else if (options_colorcontrol_cursor == optnum++)
2127 Cvar_SetValueQuick (&v_color_enable, 1);
2128 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2130 else if (options_colorcontrol_cursor == optnum++)
2132 Cvar_SetValueQuick (&v_color_enable, 1);
2133 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2135 else if (options_colorcontrol_cursor == optnum++)
2137 Cvar_SetValueQuick (&v_color_enable, 1);
2138 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2139 Cvar_SetValueQuick (&v_color_grey_r, f);
2140 Cvar_SetValueQuick (&v_color_grey_g, f);
2141 Cvar_SetValueQuick (&v_color_grey_b, f);
2143 else if (options_colorcontrol_cursor == optnum++)
2145 Cvar_SetValueQuick (&v_color_enable, 1);
2146 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2148 else if (options_colorcontrol_cursor == optnum++)
2150 Cvar_SetValueQuick (&v_color_enable, 1);
2151 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2153 else if (options_colorcontrol_cursor == optnum++)
2155 Cvar_SetValueQuick (&v_color_enable, 1);
2156 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2158 else if (options_colorcontrol_cursor == optnum++)
2160 Cvar_SetValueQuick (&v_color_enable, 1);
2161 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2162 Cvar_SetValueQuick (&v_color_white_r, f);
2163 Cvar_SetValueQuick (&v_color_white_g, f);
2164 Cvar_SetValueQuick (&v_color_white_b, f);
2168 void M_Options_ColorControl_Draw (void)
2171 float x, c, s, t, u, v;
2174 M_Background(320, 256);
2176 M_DrawPic(16, 4, "gfx/qplaque");
2177 p = Draw_CachePic("gfx/p_option", false);
2178 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2180 optcursor = options_colorcontrol_cursor;
2182 visible = (menu_height - 32) / 8;
2183 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2185 M_Options_PrintCommand( " Reset to defaults", true);
2186 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2187 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2188 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2189 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2190 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2191 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2192 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2193 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2194 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2195 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2196 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2197 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2198 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2199 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2200 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2201 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2202 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2205 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2206 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2207 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2208 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2209 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2210 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2211 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2212 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2213 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2214 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2215 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2217 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2218 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2219 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2224 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2225 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2226 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2228 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2229 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2230 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2232 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2233 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2234 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2236 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2237 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2238 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2242 void M_Options_ColorControl_Key (int k, char ascii)
2247 M_Menu_Options_f ();
2251 m_entersound = true;
2252 switch (options_colorcontrol_cursor)
2255 Cvar_SetValueQuick(&v_hwgamma, 1);
2256 Cvar_SetValueQuick(&v_gamma, 1);
2257 Cvar_SetValueQuick(&v_contrast, 1);
2258 Cvar_SetValueQuick(&v_brightness, 0);
2259 Cvar_SetValueQuick(&v_color_enable, 0);
2260 Cvar_SetValueQuick(&v_color_black_r, 0);
2261 Cvar_SetValueQuick(&v_color_black_g, 0);
2262 Cvar_SetValueQuick(&v_color_black_b, 0);
2263 Cvar_SetValueQuick(&v_color_grey_r, 0);
2264 Cvar_SetValueQuick(&v_color_grey_g, 0);
2265 Cvar_SetValueQuick(&v_color_grey_b, 0);
2266 Cvar_SetValueQuick(&v_color_white_r, 1);
2267 Cvar_SetValueQuick(&v_color_white_g, 1);
2268 Cvar_SetValueQuick(&v_color_white_b, 1);
2271 M_Menu_Options_ColorControl_AdjustSliders (1);
2277 S_LocalSound ("sound/misc/menu1.wav");
2278 options_colorcontrol_cursor--;
2279 if (options_colorcontrol_cursor < 0)
2280 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2284 S_LocalSound ("sound/misc/menu1.wav");
2285 options_colorcontrol_cursor++;
2286 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2287 options_colorcontrol_cursor = 0;
2291 M_Menu_Options_ColorControl_AdjustSliders (-1);
2295 M_Menu_Options_ColorControl_AdjustSliders (1);
2301 //=============================================================================
2304 char *quakebindnames[][2] =
2306 {"+attack", "attack"},
2307 {"impulse 10", "next weapon"},
2308 {"impulse 12", "previous weapon"},
2309 {"+jump", "jump / swim up"},
2310 {"+forward", "walk forward"},
2311 {"+back", "backpedal"},
2312 {"+left", "turn left"},
2313 {"+right", "turn right"},
2315 {"+moveleft", "step left"},
2316 {"+moveright", "step right"},
2317 {"+strafe", "sidestep"},
2318 {"+lookup", "look up"},
2319 {"+lookdown", "look down"},
2320 {"centerview", "center view"},
2321 {"+mlook", "mouse look"},
2322 {"+klook", "keyboard look"},
2323 {"+moveup", "swim up"},
2324 {"+movedown", "swim down"}
2327 char *transfusionbindnames[][2] =
2329 {"", "Movement"}, // Movement commands
2330 {"+forward", "walk forward"},
2331 {"+back", "backpedal"},
2332 {"+left", "turn left"},
2333 {"+right", "turn right"},
2334 {"+moveleft", "step left"},
2335 {"+moveright", "step right"},
2336 {"+jump", "jump / swim up"},
2337 {"+movedown", "swim down"},
2338 {"", "Combat"}, // Combat commands
2339 {"impulse 1", "Pitch Fork"},
2340 {"impulse 2", "Flare Gun"},
2341 {"impulse 3", "Shotgun"},
2342 {"impulse 4", "Machine Gun"},
2343 {"impulse 5", "Incinerator"},
2344 {"impulse 6", "Bombs (TNT)"},
2345 {"impulse 35", "Proximity Bomb"},
2346 {"impulse 36", "Remote Detonator"},
2347 {"impulse 7", "Aerosol Can"},
2348 {"impulse 8", "Tesla Cannon"},
2349 {"impulse 9", "Life Leech"},
2350 {"impulse 10", "Voodoo Doll"},
2351 {"impulse 21", "next weapon"},
2352 {"impulse 22", "previous weapon"},
2353 {"+attack", "attack"},
2354 {"+button3", "altfire"},
2355 {"", "Inventory"}, // Inventory commands
2356 {"impulse 40", "Dr.'s Bag"},
2357 {"impulse 41", "Crystal Ball"},
2358 {"impulse 42", "Beast Vision"},
2359 {"impulse 43", "Jump Boots"},
2360 {"impulse 23", "next item"},
2361 {"impulse 24", "previous item"},
2362 {"impulse 25", "use item"},
2363 {"", "Misc"}, // Misc commands
2364 {"+button4", "use"},
2365 {"impulse 50", "add bot (red)"},
2366 {"impulse 51", "add bot (blue)"},
2367 {"impulse 52", "kick a bot"},
2368 {"impulse 26", "next armor type"},
2369 {"impulse 27", "identify player"},
2370 {"impulse 55", "voting menu"},
2371 {"impulse 56", "observer mode"},
2372 {"", "Taunts"}, // Taunts
2373 {"impulse 70", "taunt 0"},
2374 {"impulse 71", "taunt 1"},
2375 {"impulse 72", "taunt 2"},
2376 {"impulse 73", "taunt 3"},
2377 {"impulse 74", "taunt 4"},
2378 {"impulse 75", "taunt 5"},
2379 {"impulse 76", "taunt 6"},
2380 {"impulse 77", "taunt 7"},
2381 {"impulse 78", "taunt 8"},
2382 {"impulse 79", "taunt 9"}
2385 char *goodvsbad2bindnames[][2] =
2387 {"impulse 69", "Power 1"},
2388 {"impulse 70", "Power 2"},
2389 {"impulse 71", "Power 3"},
2390 {"+jump", "jump / swim up"},
2391 {"+forward", "walk forward"},
2392 {"+back", "backpedal"},
2393 {"+left", "turn left"},
2394 {"+right", "turn right"},
2396 {"+moveleft", "step left"},
2397 {"+moveright", "step right"},
2398 {"+strafe", "sidestep"},
2399 {"+lookup", "look up"},
2400 {"+lookdown", "look down"},
2401 {"centerview", "center view"},
2402 {"+mlook", "mouse look"},
2403 {"kill", "kill yourself"},
2404 {"+moveup", "swim up"},
2405 {"+movedown", "swim down"}
2409 char *(*bindnames)[2];
2412 typedef struct binditem_s
2414 char *command, *description;
2415 struct binditem_s *next;
2419 typedef struct bindcategory_s
2423 struct bindcategory_s *next;
2427 bindcategory_t *bindcategories = NULL;
2429 void M_ClearBinds (void)
2431 for (c = bindcategories;c;c = cnext)
2434 for (b = c->binds;b;b = bnext)
2441 bindcategories = NULL;
2444 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2446 for (b = &c->binds;*b;*b = &(*b)->next);
2447 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2448 *b->command = (char *)((*b) + 1);
2449 *b->description = *b->command + strlen(command) + 1;
2450 strcpy(*b->command, command);
2451 strcpy(*b->description, description);
2454 void M_AddBind (char *category, char *command, char *description)
2456 for (c = &bindcategories;*c;c = &(*c)->next)
2458 if (!strcmp(category, (*c)->name))
2460 M_AddBindToCategory(*c, command, description);
2464 *c = Z_Alloc(sizeof(bindcategory_t));
2465 M_AddBindToCategory(*c, command, description);
2468 void M_DefaultBinds (void)
2471 M_AddBind("movement", "+jump", "jump / swim up");
2472 M_AddBind("movement", "+forward", "walk forward");
2473 M_AddBind("movement", "+back", "backpedal");
2474 M_AddBind("movement", "+left", "turn left");
2475 M_AddBind("movement", "+right", "turn right");
2476 M_AddBind("movement", "+speed", "run");
2477 M_AddBind("movement", "+moveleft", "step left");
2478 M_AddBind("movement", "+moveright", "step right");
2479 M_AddBind("movement", "+strafe", "sidestep");
2480 M_AddBind("movement", "+lookup", "look up");
2481 M_AddBind("movement", "+lookdown", "look down");
2482 M_AddBind("movement", "centerview", "center view");
2483 M_AddBind("movement", "+mlook", "mouse look");
2484 M_AddBind("movement", "+klook", "keyboard look");
2485 M_AddBind("movement", "+moveup", "swim up");
2486 M_AddBind("movement", "+movedown", "swim down");
2487 M_AddBind("weapons", "+attack", "attack");
2488 M_AddBind("weapons", "impulse 10", "next weapon");
2489 M_AddBind("weapons", "impulse 12", "previous weapon");
2490 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2491 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2492 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2493 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2494 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2495 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2496 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2497 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2505 void M_Menu_Keys_f (void)
2507 key_dest = key_menu;
2509 m_entersound = true;
2514 void M_FindKeysForCommand (const char *command, int *keys)
2520 for (j = 0;j < NUMKEYS;j++)
2525 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2527 b = keybindings[0][j];
2530 if (!strcmp (b, command) )
2533 if (count == NUMKEYS)
2539 void M_UnbindCommand (char *command)
2544 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2546 b = keybindings[0][j];
2549 if (!strcmp (b, command))
2550 Key_SetBinding (j, 0, "");
2555 void M_Keys_Draw (void)
2561 char keystring[MAX_INPUTLINE];
2563 M_Background(320, 48 + 8 * numcommands);
2565 p = Draw_CachePic ("gfx/ttl_cstm", false);
2566 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2569 M_Print(12, 32, "Press a key or button for this action");
2571 M_Print(18, 32, "Enter to change, backspace to clear");
2573 // search for known bindings
2574 for (i=0 ; i<numcommands ; i++)
2578 // If there's no command, it's just a section
2579 if (bindnames[i][0][0] == '\0')
2581 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2582 M_PrintRed (16, y, bindnames[i][1]);
2586 M_Print(16, y, bindnames[i][1]);
2588 M_FindKeysForCommand (bindnames[i][0], keys);
2590 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2592 strcpy(keystring, "???");
2596 for (j = 0;j < NUMKEYS;j++)
2601 strcat(keystring, " or ");
2602 strcat(keystring, Key_KeynumToString (keys[j]));
2606 M_Print(150, y, keystring);
2610 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2612 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2616 void M_Keys_Key (int k, char ascii)
2623 S_LocalSound ("sound/misc/menu1.wav");
2628 else //if (k != '`')
2630 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2631 Cbuf_InsertText (cmd);
2641 M_Menu_Options_f ();
2646 S_LocalSound ("sound/misc/menu1.wav");
2650 if (keys_cursor < 0)
2651 keys_cursor = numcommands-1;
2653 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2658 S_LocalSound ("sound/misc/menu1.wav");
2662 if (keys_cursor >= numcommands)
2665 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2668 case K_ENTER: // go into bind mode
2669 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2670 S_LocalSound ("sound/misc/menu2.wav");
2671 if (keys[NUMKEYS - 1] != -1)
2672 M_UnbindCommand (bindnames[keys_cursor][0]);
2676 case K_BACKSPACE: // delete bindings
2677 case K_DEL: // delete bindings
2678 S_LocalSound ("sound/misc/menu2.wav");
2679 M_UnbindCommand (bindnames[keys_cursor][0]);
2684 void M_Menu_Reset_f (void)
2686 key_dest = key_menu;
2688 m_entersound = true;
2692 void M_Reset_Key (int key, char ascii)
2698 Cbuf_AddText ("exec default.cfg\n");
2699 // no break here since we also exit the menu
2704 m_state = m_options;
2705 m_entersound = true;
2713 void M_Reset_Draw (void)
2715 int lines = 2, linelength = 20;
2716 M_Background(linelength * 8 + 16, lines * 8 + 16);
2717 M_DrawTextBox(0, 0, linelength, lines);
2718 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2719 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2722 //=============================================================================
2725 #define VIDEO_ITEMS 5
2727 int video_cursor = 0;
2728 int video_cursor_table[] = {56, 68, 80, 100, 130};
2729 // note: if modes are added to the beginning of this list, update the
2730 // video_resolution = x; in M_Menu_Video_f below
2731 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2732 // this is the number of the 640x480 mode in the list
2734 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2735 int video_resolution;
2738 void M_Menu_Video_f (void)
2740 key_dest = key_menu;
2742 m_entersound = true;
2744 // Look for the current resolution
2745 for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2747 if (video_resolutions[video_resolution][0] == vid.width &&
2748 video_resolutions[video_resolution][1] == vid.height)
2752 // Default to VID_640 if we didn't find it
2753 if (video_resolution == VID_RES_COUNT)
2755 // may need to update this number if mode list changes
2756 video_resolution = VID_640;
2757 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2758 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2763 void M_Video_Draw (void)
2768 M_Background(320, 200);
2770 M_DrawPic(16, 4, "gfx/qplaque");
2771 p = Draw_CachePic("gfx/vidmodes", false);
2772 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2775 M_Print(16, video_cursor_table[0], " Resolution");
2776 string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2777 M_Print(220, video_cursor_table[0], string);
2780 M_Print(16, video_cursor_table[1], " Bits per pixel");
2781 M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2784 M_Print(16, video_cursor_table[2], " Fullscreen");
2785 M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2788 M_Print(220, video_cursor_table[3], "Apply");
2791 M_ItemPrint (0, video_cursor_table[4], " Vertical Sync", gl_videosyncavailable);
2792 M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
2795 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2799 void M_Menu_Video_AdjustSliders (int dir)
2801 S_LocalSound ("sound/misc/menu3.wav");
2803 switch (video_cursor)
2808 int new_resolution = video_resolution + dir;
2809 if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2810 video_resolution = VID_RES_COUNT - 1;
2811 else if (new_resolution > VID_RES_COUNT - 1)
2812 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2814 video_resolution = new_resolution;
2816 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2817 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2823 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2826 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2830 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2836 void M_Video_Key (int key, char ascii)
2841 // vid_shared.c has a copy of the current video config. We restore it
2842 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2843 Cvar_SetValueQuick(&vid_width, vid.width);
2844 Cvar_SetValueQuick(&vid_height, vid.height);
2845 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2847 S_LocalSound ("sound/misc/menu1.wav");
2848 M_Menu_Options_f ();
2852 m_entersound = true;
2853 switch (video_cursor)
2856 Cbuf_AddText ("vid_restart\n");
2857 M_Menu_Options_f ();
2860 M_Menu_Video_AdjustSliders (1);
2865 S_LocalSound ("sound/misc/menu1.wav");
2867 if (video_cursor < 0)
2868 video_cursor = VIDEO_ITEMS-1;
2872 S_LocalSound ("sound/misc/menu1.wav");
2874 if (video_cursor >= VIDEO_ITEMS)
2879 M_Menu_Video_AdjustSliders (-1);
2883 M_Menu_Video_AdjustSliders (1);
2888 //=============================================================================
2892 #define NUM_HELP_PAGES 6
2895 void M_Menu_Help_f (void)
2897 key_dest = key_menu;
2899 m_entersound = true;
2905 void M_Help_Draw (void)
2907 M_Background(320, 200);
2908 M_DrawPic (0, 0, va("gfx/help%i", help_page));
2912 void M_Help_Key (int key, char ascii)
2922 m_entersound = true;
2923 if (++help_page >= NUM_HELP_PAGES)
2929 m_entersound = true;
2930 if (--help_page < 0)
2931 help_page = NUM_HELP_PAGES-1;
2937 //=============================================================================
2940 void M_Menu_Credits_f (void)
2942 key_dest = key_menu;
2943 m_state = m_credits;
2944 m_entersound = true;
2949 void M_Credits_Draw (void)
2951 M_Background(640, 480);
2952 DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0);
2953 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
2954 DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0);
2955 DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0);
2959 void M_Credits_Key (int key, char ascii)
2964 //=============================================================================
2967 char *m_quit_message[9];
2968 int m_quit_prevstate;
2969 qboolean wasInMenus;
2972 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2974 m_quit_message[0] = line1;
2975 m_quit_message[1] = line2;
2976 m_quit_message[2] = line3;
2977 m_quit_message[3] = line4;
2978 m_quit_message[4] = line5;
2979 m_quit_message[5] = line6;
2980 m_quit_message[6] = line7;
2981 m_quit_message[7] = line8;
2982 m_quit_message[8] = NULL;
2986 int M_ChooseQuitMessage(int request)
2994 case GAME_DEFEATINDETAIL2:
2995 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2996 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2997 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2998 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2999 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3000 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3001 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3002 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3004 case GAME_GOODVSBAD2:
3005 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3006 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3007 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3008 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3009 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3010 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3011 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3012 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3013 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3014 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3015 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3016 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3018 case GAME_BATTLEMECH:
3019 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3020 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3021 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3022 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3023 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3024 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3025 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3027 case GAME_OPENQUARTZ:
3028 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3029 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3030 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3031 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3034 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3035 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3036 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3037 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3043 void M_Menu_Quit_f (void)
3046 if (m_state == m_quit)
3048 wasInMenus = (key_dest == key_menu);
3049 key_dest = key_menu;
3050 m_quit_prevstate = m_state;
3052 m_entersound = true;
3053 // count how many there are
3054 for (n = 0;M_ChooseQuitMessage(n);n++);
3056 M_ChooseQuitMessage(rand() % n);
3060 void M_Quit_Key (int key, char ascii)
3069 m_state = (enum m_state_e)m_quit_prevstate;
3070 m_entersound = true;
3074 key_dest = key_game;
3089 void M_Quit_Draw (void)
3091 int i, l, linelength, firstline, lastline, lines;
3092 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3094 if ((l = (int)strlen(m_quit_message[i])))
3104 lines = (lastline - firstline) + 1;
3105 M_Background(linelength * 8 + 16, lines * 8 + 16);
3106 M_DrawTextBox(0, 0, linelength, lines);
3107 for (i = 0, l = firstline;i < lines;i++, l++)
3108 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3111 //=============================================================================
3112 /* LAN CONFIG MENU */
3114 int lanConfig_cursor = -1;
3115 int lanConfig_cursor_table [] = {56, 76, 112};
3116 #define NUM_LANCONFIG_CMDS 3
3119 char lanConfig_portname[6];
3120 char lanConfig_joinname[22];
3122 void M_Menu_LanConfig_f (void)
3124 key_dest = key_menu;
3125 m_state = m_lanconfig;
3126 m_entersound = true;
3127 if (lanConfig_cursor == -1)
3130 lanConfig_cursor = 1;
3133 lanConfig_cursor = 1;
3134 lanConfig_port = 26000;
3135 sprintf(lanConfig_portname, "%u", lanConfig_port);
3137 M_Update_Return_Reason("");
3141 void M_LanConfig_Draw (void)
3148 M_Background(320, 200);
3150 M_DrawPic (16, 4, "gfx/qplaque");
3151 p = Draw_CachePic ("gfx/p_multi", false);
3152 basex = (320-p->width)/2;
3153 M_DrawPic (basex, 4, "gfx/p_multi");
3156 startJoin = "New Game";
3158 startJoin = "Join Game";
3159 protocol = "TCP/IP";
3160 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3163 M_Print(basex, lanConfig_cursor_table[0], "Port");
3164 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3165 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3169 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
3170 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
3171 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
3172 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
3176 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3177 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3180 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3182 if (lanConfig_cursor == 0)
3183 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
3185 if (lanConfig_cursor == 2)
3186 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
3188 if (*m_return_reason)
3189 M_Print(basex, 168, m_return_reason);
3193 void M_LanConfig_Key (int key, char ascii)
3200 M_Menu_MultiPlayer_f ();
3204 S_LocalSound ("sound/misc/menu1.wav");
3206 if (lanConfig_cursor < 0)
3207 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3211 S_LocalSound ("sound/misc/menu1.wav");
3213 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3214 lanConfig_cursor = 0;
3218 if (lanConfig_cursor == 0)
3221 m_entersound = true;
3223 Cbuf_AddText ("stopdemo\n");
3225 Cvar_SetValue("port", lanConfig_port);
3227 if (lanConfig_cursor == 1)
3231 M_Menu_GameOptions_f ();
3234 M_Menu_ServerList_f();
3238 if (lanConfig_cursor == 2)
3239 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3243 if (lanConfig_cursor == 0)
3245 if (strlen(lanConfig_portname))
3246 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3249 if (lanConfig_cursor == 2)
3251 if (strlen(lanConfig_joinname))
3252 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3260 if (lanConfig_cursor == 2)
3262 l = (int)strlen(lanConfig_joinname);
3265 lanConfig_joinname[l+1] = 0;
3266 lanConfig_joinname[l] = ascii;
3270 if (ascii < '0' || ascii > '9')
3272 if (lanConfig_cursor == 0)
3274 l = (int)strlen(lanConfig_portname);
3277 lanConfig_portname[l+1] = 0;
3278 lanConfig_portname[l] = ascii;
3283 if (StartingGame && lanConfig_cursor == 2)
3285 if (key == K_UPARROW)
3286 lanConfig_cursor = 1;
3288 lanConfig_cursor = 0;
3291 l = atoi(lanConfig_portname);
3294 sprintf(lanConfig_portname, "%u", lanConfig_port);
3297 //=============================================================================
3298 /* GAME OPTIONS MENU */
3300 typedef struct level_s
3306 typedef struct episode_s
3313 typedef struct gamelevels_s
3317 episode_t *episodes;
3322 level_t quakelevels[] =
3324 {"start", "Entrance"}, // 0
3326 {"e1m1", "Slipgate Complex"}, // 1
3327 {"e1m2", "Castle of the Damned"},
3328 {"e1m3", "The Necropolis"},
3329 {"e1m4", "The Grisly Grotto"},
3330 {"e1m5", "Gloom Keep"},
3331 {"e1m6", "The Door To Chthon"},
3332 {"e1m7", "The House of Chthon"},
3333 {"e1m8", "Ziggurat Vertigo"},
3335 {"e2m1", "The Installation"}, // 9
3336 {"e2m2", "Ogre Citadel"},
3337 {"e2m3", "Crypt of Decay"},
3338 {"e2m4", "The Ebon Fortress"},
3339 {"e2m5", "The Wizard's Manse"},
3340 {"e2m6", "The Dismal Oubliette"},
3341 {"e2m7", "Underearth"},
3343 {"e3m1", "Termination Central"}, // 16
3344 {"e3m2", "The Vaults of Zin"},
3345 {"e3m3", "The Tomb of Terror"},
3346 {"e3m4", "Satan's Dark Delight"},
3347 {"e3m5", "Wind Tunnels"},
3348 {"e3m6", "Chambers of Torment"},
3349 {"e3m7", "The Haunted Halls"},
3351 {"e4m1", "The Sewage System"}, // 23
3352 {"e4m2", "The Tower of Despair"},
3353 {"e4m3", "The Elder God Shrine"},
3354 {"e4m4", "The Palace of Hate"},
3355 {"e4m5", "Hell's Atrium"},
3356 {"e4m6", "The Pain Maze"},
3357 {"e4m7", "Azure Agony"},
3358 {"e4m8", "The Nameless City"},
3360 {"end", "Shub-Niggurath's Pit"}, // 31
3362 {"dm1", "Place of Two Deaths"}, // 32
3363 {"dm2", "Claustrophobopolis"},
3364 {"dm3", "The Abandoned Base"},
3365 {"dm4", "The Bad Place"},
3366 {"dm5", "The Cistern"},
3367 {"dm6", "The Dark Zone"}
3370 episode_t quakeepisodes[] =
3372 {"Welcome to Quake", 0, 1},
3373 {"Doomed Dimension", 1, 8},
3374 {"Realm of Black Magic", 9, 7},
3375 {"Netherworld", 16, 7},
3376 {"The Elder World", 23, 8},
3377 {"Final Level", 31, 1},
3378 {"Deathmatch Arena", 32, 6}
3381 //MED 01/06/97 added hipnotic levels
3382 level_t hipnoticlevels[] =
3384 {"start", "Command HQ"}, // 0
3386 {"hip1m1", "The Pumping Station"}, // 1
3387 {"hip1m2", "Storage Facility"},
3388 {"hip1m3", "The Lost Mine"},
3389 {"hip1m4", "Research Facility"},
3390 {"hip1m5", "Military Complex"},
3392 {"hip2m1", "Ancient Realms"}, // 6
3393 {"hip2m2", "The Black Cathedral"},
3394 {"hip2m3", "The Catacombs"},
3395 {"hip2m4", "The Crypt"},
3396 {"hip2m5", "Mortum's Keep"},
3397 {"hip2m6", "The Gremlin's Domain"},
3399 {"hip3m1", "Tur Torment"}, // 12
3400 {"hip3m2", "Pandemonium"},
3401 {"hip3m3", "Limbo"},
3402 {"hip3m4", "The Gauntlet"},
3404 {"hipend", "Armagon's Lair"}, // 16
3406 {"hipdm1", "The Edge of Oblivion"} // 17
3409 //MED 01/06/97 added hipnotic episodes
3410 episode_t hipnoticepisodes[] =
3412 {"Scourge of Armagon", 0, 1},
3413 {"Fortress of the Dead", 1, 5},
3414 {"Dominion of Darkness", 6, 6},
3415 {"The Rift", 12, 4},
3416 {"Final Level", 16, 1},
3417 {"Deathmatch Arena", 17, 1}
3420 //PGM 01/07/97 added rogue levels
3421 //PGM 03/02/97 added dmatch level
3422 level_t roguelevels[] =
3424 {"start", "Split Decision"},
3425 {"r1m1", "Deviant's Domain"},
3426 {"r1m2", "Dread Portal"},
3427 {"r1m3", "Judgement Call"},
3428 {"r1m4", "Cave of Death"},
3429 {"r1m5", "Towers of Wrath"},
3430 {"r1m6", "Temple of Pain"},
3431 {"r1m7", "Tomb of the Overlord"},
3432 {"r2m1", "Tempus Fugit"},
3433 {"r2m2", "Elemental Fury I"},
3434 {"r2m3", "Elemental Fury II"},
3435 {"r2m4", "Curse of Osiris"},
3436 {"r2m5", "Wizard's Keep"},
3437 {"r2m6", "Blood Sacrifice"},
3438 {"r2m7", "Last Bastion"},
3439 {"r2m8", "Source of Evil"},
3440 {"ctf1", "Division of Change"}
3443 //PGM 01/07/97 added rogue episodes
3444 //PGM 03/02/97 added dmatch episode
3445 episode_t rogueepisodes[] =
3447 {"Introduction", 0, 1},
3448 {"Hell's Fortress", 1, 7},
3449 {"Corridors of Time", 8, 8},
3450 {"Deathmatch Arena", 16, 1}
3453 level_t nehahralevels[] =
3455 {"nehstart", "Welcome to Nehahra"},
3456 {"neh1m1", "Forge City1: Slipgates"},
3457 {"neh1m2", "Forge City2: Boiler"},
3458 {"neh1m3", "Forge City3: Escape"},
3459 {"neh1m4", "Grind Core"},
3460 {"neh1m5", "Industrial Silence"},
3461 {"neh1m6", "Locked-Up Anger"},
3462 {"neh1m7", "Wanderer of the Wastes"},
3463 {"neh1m8", "Artemis System Net"},
3464 {"neh1m9", "To the Death"},
3465 {"neh2m1", "The Gates of Ghoro"},
3466 {"neh2m2", "Sacred Trinity"},
3467 {"neh2m3", "Realm of the Ancients"},
3468 {"neh2m4", "Temple of the Ancients"},
3469 {"neh2m5", "Dreams Made Flesh"},
3470 {"neh2m6", "Your Last Cup of Sorrow"},
3471 {"nehsec", "Ogre's Bane"},
3472 {"nehahra", "Nehahra's Den"},
3473 {"nehend", "Quintessence"}
3476 episode_t nehahraepisodes[] =
3478 {"Welcome to Nehahra", 0, 1},
3479 {"The Fall of Forge", 1, 9},
3480 {"The Outlands", 10, 7},
3481 {"Dimension of the Lost", 17, 2}
3484 // Map list for Transfusion
3485 level_t transfusionlevels[] =
3487 {"e1m1", "Cradle to Grave"},
3488 {"e1m2", "Wrong Side of the Tracks"},
3489 {"e1m3", "Phantom Express"},
3490 {"e1m4", "Dark Carnival"},
3491 {"e1m5", "Hallowed Grounds"},
3492 {"e1m6", "The Great Temple"},
3493 {"e1m7", "Altar of Stone"},
3494 {"e1m8", "House of Horrors"},
3496 {"e2m1", "Shipwrecked"},
3497 {"e2m2", "The Lumber Mill"},
3498 {"e2m3", "Rest for the Wicked"},
3499 {"e2m4", "The Overlooked Hotel"},
3500 {"e2m5", "The Haunting"},
3501 {"e2m6", "The Cold Rush"},
3502 {"e2m7", "Bowels of the Earth"},
3503 {"e2m8", "The Lair of Shial"},
3504 {"e2m9", "Thin Ice"},
3506 {"e3m1", "Ghost Town"},
3507 {"e3m2", "The Siege"},
3508 {"e3m3", "Raw Sewage"},
3509 {"e3m4", "The Sick Ward"},
3510 {"e3m5", "Spare Parts"},
3511 {"e3m6", "Monster Bait"},
3512 {"e3m7", "The Pit of Cerberus"},
3513 {"e3m8", "Catacombs"},
3515 {"e4m1", "Butchery Loves Company"},
3516 {"e4m2", "Breeding Grounds"},
3517 {"e4m3", "Charnel House"},
3518 {"e4m4", "Crystal Lake"},
3519 {"e4m5", "Fire and Brimstone"},
3520 {"e4m6", "The Ganglion Depths"},
3521 {"e4m7", "In the Flesh"},
3522 {"e4m8", "The Hall of the Epiphany"},
3523 {"e4m9", "Mall of the Dead"},
3525 {"bb1", "The Stronghold"},
3526 {"bb2", "Winter Wonderland"},
3528 {"bb4", "The Tower"},
3530 {"bb6", "Twin Fortress"},
3532 {"bb8", "Fun With Heads"},
3533 {"dm1", "Monolith Building 11"},
3537 {"e6m1", "Welcome to Your Life"},
3538 {"e6m2", "They Are Here"},
3539 {"e6m3", "Public Storage"},
3540 {"e6m4", "Aqueducts"},
3541 {"e6m5", "The Ruined Temple"},
3542 {"e6m6", "Forbidden Rituals"},
3543 {"e6m7", "The Dungeon"},
3544 {"e6m8", "Beauty and the Beast"},
3545 {"e6m9", "Forgotten Catacombs"},
3547 {"cp01", "Boat Docks"},
3548 {"cp02", "Old Opera House"},
3549 {"cp03", "Gothic Library"},
3550 {"cp04", "Lost Monastery"},
3551 {"cp05", "Steamboat"},
3552 {"cp06", "Graveyard"},
3553 {"cp07", "Mountain Pass"},
3554 {"cp08", "Abysmal Mine"},
3556 {"cps1", "Boggy Creek"},
3558 {"cpbb01", "Crypt of Despair"},
3559 {"cpbb02", "Pits of Blood"},
3560 {"cpbb03", "Unholy Cathedral"},
3561 {"cpbb04", "Deadly Inspirations"},
3563 {"b2a15", "Area 15 (B2)"},
3564 {"b2bodies", "BB_Bodies (B2)"},
3565 {"b2cabana", "BB_Cabana"},
3566 {"b2power", "BB_Power"},
3567 {"barena", "Blood Arena"},
3568 {"bkeep", "Blood Keep"},
3569 {"bstar", "Brown Star"},
3570 {"crypt", "The Crypt"},
3572 {"bb3_2k1", "Bodies Infusion"},
3573 {"captasao", "Captasao"},
3574 {"curandero", "Curandero"},
3575 {"dcamp", "DeathCamp"},
3576 {"highnoon", "HighNoon"},
3577 {"qbb1", "The Confluence"},
3578 {"qbb2", "KathartiK"},
3579 {"qbb3", "Caleb's Woodland Retreat"},
3582 {"dranzbb6", "Black Coffee"},
3583 {"fragm", "Frag'M"},
3585 {"qe1m7", "The House of Chthon"},
3586 {"qdm1", "Place of Two Deaths"},
3587 {"qdm4", "The Bad Place"},
3588 {"qdm5", "The Cistern"},
3589 {"qmorbias", "DM-Morbias"},
3590 {"simple", "Dead Simple"}
3593 episode_t transfusionepisodes[] =
3595 {"The Way of All Flesh", 0, 8},
3596 {"Even Death May Die", 8, 9},
3597 {"Farewell to Arms", 17, 8},
3598 {"Dead Reckoning", 25, 9},
3599 {"BloodBath", 34, 11},
3600 {"Post Mortem", 45, 9},
3601 {"Cryptic Passage", 54, 10},
3602 {"Cryptic BloodBath", 64, 4},
3604 {"Transfusion", 76, 9},
3605 {"Conversions", 85, 9}
3608 level_t goodvsbad2levels[] =
3610 {"rts", "Many Paths"}, // 0
3611 {"chess", "Chess, Scott Hess"}, // 1
3612 {"dot", "Big Wall"},
3613 {"city2", "The Big City"},
3614 {"bwall", "0 G like Psychic TV"},
3615 {"snow", "Wireframed"},
3616 {"telep", "Infinite Falling"},
3617 {"faces", "Facing Bases"},
3618 {"island", "Adventure Islands"},
3621 episode_t goodvsbad2episodes[] =
3623 {"Levels? Bevels!", 0, 8},
3626 level_t battlemechlevels[] =
3628 {"start", "Parking Level"},
3629 {"dm1", "Hot Dump"}, // 1
3630 {"dm2", "The Pits"},
3631 {"dm3", "Dimber Died"},
3632 {"dm4", "Fire in the Hole"},
3633 {"dm5", "Clubhouses"},
3634 {"dm6", "Army go Underground"},
3637 episode_t battlemechepisodes[] =
3639 {"Time for Battle", 0, 7},
3642 level_t openquartzlevels[] =
3644 {"start", "Welcome to Openquartz"},
3646 {"void1", "The center of nowhere"}, // 1
3647 {"void2", "The place with no name"},
3648 {"void3", "The lost supply base"},
3649 {"void4", "Past the outer limits"},
3650 {"void5", "Into the nonexistance"},
3651 {"void6", "Void walk"},
3653 {"vtest", "Warp Central"},
3654 {"box", "The deathmatch box"},
3655 {"bunkers", "Void command"},
3656 {"house", "House of chaos"},
3657 {"office", "Overnight office kill"},
3658 {"am1", "The nameless chambers"},
3661 episode_t openquartzepisodes[] =
3663 {"Single Player", 0, 1},
3664 {"Void Deathmatch", 1, 6},
3668 level_t defeatindetail2levels[] =
3670 {"atac3", "River Crossing"},
3671 {"atac4", "Canyon Chaos"},
3672 {"atac7", "Desert Stormer"},
3675 episode_t defeatindetail2episodes[] =
3677 {"ATAC Campaign", 0, 3},
3680 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3681 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3682 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3683 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3684 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3685 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3686 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3687 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3688 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3689 gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3691 typedef struct gameinfo_s
3694 gamelevels_t *notregistered;
3695 gamelevels_t *registered;
3699 gameinfo_t gamelist[] =
3701 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3702 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3703 {GAME_ROGUE, &roguegame, &roguegame},
3704 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3705 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3706 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3707 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3708 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3709 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3710 {(gamemode_t)-1, &sharewarequakegame, ®isteredquakegame} // final fallback
3713 gamelevels_t *lookupgameinfo(void)
3716 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3717 if (registered.integer)
3718 return gamelist[i].registered;
3720 return gamelist[i].notregistered;
3726 qboolean m_serverInfoMessage = false;
3727 double m_serverInfoMessageTime;
3729 void M_Menu_GameOptions_f (void)
3731 key_dest = key_menu;
3732 m_state = m_gameoptions;
3733 m_entersound = true;
3734 if (maxplayers == 0)
3735 maxplayers = svs.maxclients;
3737 maxplayers = min(8, MAX_SCOREBOARD);
3741 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3742 #define NUM_GAMEOPTIONS 12
3743 int gameoptions_cursor;
3745 void M_GameOptions_Draw (void)
3751 M_Background(320, 200);
3753 M_DrawPic (16, 4, "gfx/qplaque");
3754 p = Draw_CachePic ("gfx/p_multi", false);
3755 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3757 M_DrawTextBox (152, 32, 10, 1);
3758 M_Print(160, 40, "begin game");
3760 M_Print(0, 56, " Max players");
3761 M_Print(160, 56, va("%i", maxplayers) );
3763 if (gamemode != GAME_GOODVSBAD2)
3765 M_Print(0, 64, " Game Type");
3766 if (gamemode == GAME_TRANSFUSION)
3768 if (!coop.integer && !deathmatch.integer)
3769 Cvar_SetValue("deathmatch", 1);
3770 if (deathmatch.integer == 0)
3771 M_Print(160, 64, "Cooperative");
3772 else if (deathmatch.integer == 2)
3773 M_Print(160, 64, "Capture the Flag");
3775 M_Print(160, 64, "Blood Bath");
3777 else if (gamemode == GAME_BATTLEMECH)
3779 if (!deathmatch.integer)
3780 Cvar_SetValue("deathmatch", 1);
3781 if (deathmatch.integer == 2)
3782 M_Print(160, 64, "Rambo Match");
3784 M_Print(160, 64, "Deathmatch");
3788 if (!coop.integer && !deathmatch.integer)
3789 Cvar_SetValue("deathmatch", 1);
3791 M_Print(160, 64, "Cooperative");
3793 M_Print(160, 64, "Deathmatch");
3796 M_Print(0, 72, " Teamplay");
3797 if (gamemode == GAME_ROGUE)
3801 switch((int)teamplay.integer)
3803 case 1: msg = "No Friendly Fire"; break;
3804 case 2: msg = "Friendly Fire"; break;
3805 case 3: msg = "Tag"; break;
3806 case 4: msg = "Capture the Flag"; break;
3807 case 5: msg = "One Flag CTF"; break;
3808 case 6: msg = "Three Team CTF"; break;
3809 default: msg = "Off"; break;
3811 M_Print(160, 72, msg);
3817 switch (teamplay.integer)
3819 case 0: msg = "Off"; break;
3820 case 2: msg = "Friendly Fire"; break;
3821 default: msg = "No Friendly Fire"; break;
3823 M_Print(160, 72, msg);
3825 M_Print(0, 80, " Skill");
3826 if (gamemode == GAME_TRANSFUSION)
3828 if (skill.integer == 1)
3829 M_Print(160, 80, "Still Kicking");
3830 else if (skill.integer == 2)
3831 M_Print(160, 80, "Pink On The Inside");
3832 else if (skill.integer == 3)
3833 M_Print(160, 80, "Lightly Broiled");
3834 else if (skill.integer == 4)
3835 M_Print(160, 80, "Well Done");
3837 M_Print(160, 80, "Extra Crispy");
3841 if (skill.integer == 0)
3842 M_Print(160, 80, "Easy difficulty");
3843 else if (skill.integer == 1)
3844 M_Print(160, 80, "Normal difficulty");
3845 else if (skill.integer == 2)
3846 M_Print(160, 80, "Hard difficulty");
3848 M_Print(160, 80, "Nightmare difficulty");
3850 M_Print(0, 88, " Frag Limit");
3851 if (fraglimit.integer == 0)
3852 M_Print(160, 88, "none");
3854 M_Print(160, 88, va("%i frags", fraglimit.integer));
3856 M_Print(0, 96, " Time Limit");
3857 if (timelimit.integer == 0)
3858 M_Print(160, 96, "none");
3860 M_Print(160, 96, va("%i minutes", timelimit.integer));
3863 M_Print(0, 104, " Public server");
3864 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3866 M_Print(0, 112, " Server maxrate");
3867 M_Print(160, 112, va("%i", sv_maxrate.integer));
3869 M_Print(0, 128, " Server name");
3870 M_DrawTextBox (0, 132, 38, 1);
3871 M_Print(8, 140, hostname.string);
3873 g = lookupgameinfo();
3875 if (gamemode != GAME_GOODVSBAD2)
3877 M_Print(0, 160, " Episode");
3878 M_Print(160, 160, g->episodes[startepisode].description);
3881 M_Print(0, 168, " Level");
3882 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3883 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3886 if (gameoptions_cursor == 9)
3887 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3889 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3891 if (m_serverInfoMessage)
3893 if ((realtime - m_serverInfoMessageTime) < 5.0)
3896 M_DrawTextBox (x, 138, 24, 4);
3898 M_Print(x, 146, " More than 64 players?? ");
3899 M_Print(x, 154, " First, question your ");
3900 M_Print(x, 162, " sanity, then email ");
3901 M_Print(x, 170, " havoc@telefragged.com ");
3904 m_serverInfoMessage = false;
3909 void M_NetStart_Change (int dir)
3914 switch (gameoptions_cursor)
3918 if (maxplayers > MAX_SCOREBOARD)
3920 maxplayers = MAX_SCOREBOARD;
3921 m_serverInfoMessage = true;
3922 m_serverInfoMessageTime = realtime;
3929 if (gamemode == GAME_GOODVSBAD2)
3931 if (gamemode == GAME_TRANSFUSION)
3933 switch (deathmatch.integer)
3935 // From Cooperative to BloodBath
3937 Cvar_SetValueQuick (&coop, 0);
3938 Cvar_SetValueQuick (&deathmatch, 1);
3941 // From BloodBath to CTF
3943 Cvar_SetValueQuick (&coop, 0);
3944 Cvar_SetValueQuick (&deathmatch, 2);
3947 // From CTF to Cooperative
3950 Cvar_SetValueQuick (&coop, 1);
3951 Cvar_SetValueQuick (&deathmatch, 0);
3954 else if (gamemode == GAME_BATTLEMECH)
3956 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3957 Cvar_SetValueQuick (&deathmatch, 0);
3958 else // changing from Deathmatch to Rambo
3959 Cvar_SetValueQuick (&deathmatch, 2);
3963 if (deathmatch.integer) // changing from deathmatch to coop
3965 Cvar_SetValueQuick (&coop, 1);
3966 Cvar_SetValueQuick (&deathmatch, 0);
3968 else // changing from coop to deathmatch
3970 Cvar_SetValueQuick (&coop, 0);
3971 Cvar_SetValueQuick (&deathmatch, 1);
3977 if (gamemode == GAME_GOODVSBAD2)
3979 if (gamemode == GAME_ROGUE)
3984 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3985 if (teamplay.integer > count)
3986 Cvar_SetValueQuick (&teamplay, 0);
3987 else if (teamplay.integer < 0)
3988 Cvar_SetValueQuick (&teamplay, count);
3992 if (gamemode == GAME_GOODVSBAD2)
3994 Cvar_SetValueQuick (&skill, skill.integer + dir);
3995 if (gamemode == GAME_TRANSFUSION)
3997 if (skill.integer > 5)
3998 Cvar_SetValueQuick (&skill, 1);
3999 if (skill.integer < 1)
4000 Cvar_SetValueQuick (&skill, 5);
4004 if (skill.integer > 3)
4005 Cvar_SetValueQuick (&skill, 0);
4006 if (skill.integer < 0)
4007 Cvar_SetValueQuick (&skill, 3);
4012 if (gamemode == GAME_GOODVSBAD2)
4014 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4015 if (fraglimit.integer > 100)
4016 Cvar_SetValueQuick (&fraglimit, 0);
4017 if (fraglimit.integer < 0)
4018 Cvar_SetValueQuick (&fraglimit, 100);
4022 if (gamemode == GAME_GOODVSBAD2)
4024 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4025 if (timelimit.value > 60)
4026 Cvar_SetValueQuick (&timelimit, 0);
4027 if (timelimit.value < 0)
4028 Cvar_SetValueQuick (&timelimit, 60);
4032 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4036 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4037 if (sv_maxrate.integer > NET_MAXRATE)
4038 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4039 if (sv_maxrate.integer < NET_MINRATE)
4040 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4047 if (gamemode == GAME_GOODVSBAD2)
4049 startepisode += dir;
4050 g = lookupgameinfo();
4052 if (startepisode < 0)
4053 startepisode = g->numepisodes - 1;
4055 if (startepisode >= g->numepisodes)
4063 g = lookupgameinfo();
4066 startlevel = g->episodes[startepisode].levels - 1;
4068 if (startlevel >= g->episodes[startepisode].levels)
4074 void M_GameOptions_Key (int key, char ascii)
4078 char hostnamebuf[128];
4083 M_Menu_MultiPlayer_f ();
4087 S_LocalSound ("sound/misc/menu1.wav");
4088 gameoptions_cursor--;
4089 if (gameoptions_cursor < 0)
4090 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4094 S_LocalSound ("sound/misc/menu1.wav");
4095 gameoptions_cursor++;
4096 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4097 gameoptions_cursor = 0;
4101 if (gameoptions_cursor == 0)
4103 S_LocalSound ("sound/misc/menu3.wav");
4104 M_NetStart_Change (-1);
4108 if (gameoptions_cursor == 0)
4110 S_LocalSound ("sound/misc/menu3.wav");
4111 M_NetStart_Change (1);
4115 S_LocalSound ("sound/misc/menu2.wav");
4116 if (gameoptions_cursor == 0)
4119 Cbuf_AddText ("disconnect\n");
4120 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4122 g = lookupgameinfo();
4123 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4127 M_NetStart_Change (1);
4131 if (gameoptions_cursor == 9)
4133 l = (int)strlen(hostname.string);
4137 memcpy(hostnamebuf, hostname.string, l);
4139 Cvar_Set("hostname", hostnamebuf);
4147 if (gameoptions_cursor == 9)
4149 l = (int)strlen(hostname.string);
4152 memcpy(hostnamebuf, hostname.string, l);
4153 hostnamebuf[l] = ascii;
4154 hostnamebuf[l+1] = 0;
4155 Cvar_Set("hostname", hostnamebuf);
4161 //=============================================================================
4166 void M_Menu_ServerList_f (void)
4168 key_dest = key_menu;
4170 m_entersound = true;
4172 M_Update_Return_Reason("");
4177 void M_ServerList_Draw (void)
4179 int n, y, visible, start, end;
4183 // use as much vertical space as available
4184 if (gamemode == GAME_TRANSFUSION)
4185 M_Background(640, vid_conheight.integer - 80);
4187 M_Background(640, vid_conheight.integer);
4188 // scroll the list as the cursor moves
4189 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4190 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4191 if (*m_return_reason)
4192 M_Print(16, menu_height - 8, m_return_reason);
4194 visible = (menu_height - 16 - y) / 8 / 2;
4195 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4196 end = min(start + visible, serverlist_viewcount);
4198 p = Draw_CachePic("gfx/p_multi", false);
4199 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4202 for (n = start;n < end;n++)
4204 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4205 M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4206 M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4209 else if (realtime - masterquerytime < 3)
4211 if (masterquerycount)
4212 M_Print(0, y, "No servers found");
4214 M_Print(0, y, "No master servers found (network problem?)");
4219 void M_ServerList_Key(int k, char ascii)
4224 M_Menu_LanConfig_f();
4233 S_LocalSound ("sound/misc/menu1.wav");
4235 if (slist_cursor < 0)
4236 slist_cursor = serverlist_viewcount - 1;
4241 S_LocalSound ("sound/misc/menu1.wav");
4243 if (slist_cursor >= serverlist_viewcount)
4248 S_LocalSound ("sound/misc/menu2.wav");
4249 if (serverlist_viewcount)
4250 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4259 //=============================================================================
4260 /* Menu Subsystem */
4262 void M_Keydown(int key, char ascii);
4264 void M_ToggleMenu_f(void);
4265 void M_Shutdown(void);
4269 menuplyr_load = true;
4270 menuplyr_pixels = NULL;
4272 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
4273 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
4274 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
4275 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
4276 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
4277 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
4278 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
4279 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
4280 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
4281 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
4282 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
4283 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
4284 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f);
4285 Cmd_AddCommand ("help", M_Menu_Help_f);
4286 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
4287 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f);
4288 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f);
4289 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f);
4291 if (gamemode == GAME_TRANSFUSION)
4293 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4294 bindnames = transfusionbindnames;
4296 else if (gamemode == GAME_GOODVSBAD2)
4298 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4299 bindnames = goodvsbad2bindnames;
4303 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4304 bindnames = quakebindnames;
4307 // Make sure "keys_cursor" doesn't start on a section in the binding list
4309 while (bindnames[keys_cursor][0][0] == '\0')
4313 // Only sections? There may be a problem somewhere...
4314 if (keys_cursor >= numcommands)
4315 Sys_Error ("M_Init: The key binding list only contains sections");
4319 if (gamemode == GAME_NEHAHRA)
4321 if (FS_FileExists("maps/neh1m4.bsp"))
4323 if (FS_FileExists("hearing.dem"))
4325 Con_Print("Nehahra movie and game detected.\n");
4326 NehGameType = TYPE_BOTH;
4330 Con_Print("Nehahra game detected.\n");
4331 NehGameType = TYPE_GAME;
4336 if (FS_FileExists("hearing.dem"))
4338 Con_Print("Nehahra movie detected.\n");
4339 NehGameType = TYPE_DEMO;
4343 Con_Print("Nehahra not found.\n");
4344 NehGameType = TYPE_GAME; // could just complain, but...
4352 if (key_dest != key_menu)
4355 if (m_state == m_none)
4371 case m_singleplayer:
4372 M_SinglePlayer_Draw ();
4375 case m_transfusion_episode:
4376 M_Transfusion_Episode_Draw ();
4379 case m_transfusion_skill:
4380 M_Transfusion_Skill_Draw ();
4392 M_MultiPlayer_Draw ();
4403 case m_options_effects:
4404 M_Options_Effects_Draw ();
4407 case m_options_graphics:
4408 M_Options_Graphics_Draw ();
4411 case m_options_colorcontrol:
4412 M_Options_ColorControl_Draw ();
4440 M_LanConfig_Draw ();
4444 M_GameOptions_Draw ();
4448 M_ServerList_Draw ();
4452 if (gamemode == GAME_TRANSFUSION) {
4453 if (m_state != m_credits) {
4455 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4457 scale_y_repeat = vid_conheight.integer * 2;
4458 g = (int)(realtime * 64)%96;
4459 scale_y_rate = (float)(g+1) / 96;
4460 top_offset = (g+12)/12;
4461 p = Draw_CachePic (va("gfx/blooddrip%i", top_offset), false);
4462 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4463 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4464 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4465 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4466 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4467 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4468 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4469 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4470 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4471 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4472 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4473 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4474 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop2", 0, 0, 1, 1, 1, 1, 0);
4476 DrawQ_Pic (scale_x, -1, va("gfx/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0);
4483 S_LocalSound ("sound/misc/menu2.wav");
4484 m_entersound = false;
4491 void M_Keydown (int key, char ascii)
4499 M_Main_Key (key, ascii);
4503 M_Demo_Key (key, ascii);
4506 case m_singleplayer:
4507 M_SinglePlayer_Key (key, ascii);
4510 case m_transfusion_episode:
4511 M_Transfusion_Episode_Key (key, ascii);
4514 case m_transfusion_skill:
4515 M_Transfusion_Skill_Key (key, ascii);
4519 M_Load_Key (key, ascii);
4523 M_Save_Key (key, ascii);
4527 M_MultiPlayer_Key (key, ascii);
4531 M_Setup_Key (key, ascii);
4535 M_Options_Key (key, ascii);
4538 case m_options_effects:
4539 M_Options_Effects_Key (key, ascii);
4542 case m_options_graphics:
4543 M_Options_Graphics_Key (key, ascii);
4546 case m_options_colorcontrol:
4547 M_Options_ColorControl_Key (key, ascii);
4551 M_Keys_Key (key, ascii);
4555 M_Reset_Key (key, ascii);
4560 M_Video_Key (key, ascii);
4564 M_Help_Key (key, ascii);
4568 M_Credits_Key (key, ascii);
4572 M_Quit_Key (key, ascii);
4576 M_LanConfig_Key (key, ascii);
4580 M_GameOptions_Key (key, ascii);
4584 M_ServerList_Key (key, ascii);
4589 void M_Shutdown(void)
4592 key_dest = key_game;
4595 void M_Restart(void)
4599 //============================================================================
4600 // Menu prog handling
4601 mfunction_t *PRVM_ED_FindFunction(const char *);
4603 #define M_F_INIT "m_init"
4604 #define M_F_KEYDOWN "m_keydown"
4605 #define M_F_DRAW "m_draw"
4606 // normal menu names (rest)
4607 #define M_F_TOGGLE "m_toggle"
4608 #define M_F_SHUTDOWN "m_shutdown"
4610 static char *m_required_func[] = {
4619 qboolean m_displayed;
4622 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4624 static func_t m_draw, m_keydown;
4626 void MR_SetRouting (qboolean forceold);
4628 void MP_Error(const char *format, ...)
4630 static qboolean processingError = false;
4631 char errorstring[MAX_INPUTLINE];
4634 va_start (argptr, format);
4635 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4637 Con_Printf( "Menu_Error: %s\n", errorstring );
4639 if( !processingError ) {
4640 processingError = true;
4642 processingError = false;
4644 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4647 // fall back to the normal menu
4650 Con_Print("Falling back to normal menu\n");
4652 key_dest = key_game;
4654 // init the normal menu now -> this will also correct the menu router pointers
4655 MR_SetRouting (TRUE);
4657 Host_AbortCurrentFrame();
4660 void MP_Keydown (int key, char ascii)
4663 PRVM_SetProg(PRVM_MENUPROG);
4666 *prog->time = realtime;
4669 prog->globals.generic[OFS_PARM0] = (float) key;
4670 prog->globals.generic[OFS_PARM1] = (float) ascii;
4671 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4679 PRVM_SetProg(PRVM_MENUPROG);
4682 *prog->time = realtime;
4684 PRVM_ExecuteProgram(m_draw,"");
4689 void MP_ToggleMenu_f (void)
4692 PRVM_SetProg(PRVM_MENUPROG);
4695 *prog->time = realtime;
4698 m_displayed = !m_displayed;
4700 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4702 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4704 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4710 void MP_Shutdown (void)
4713 PRVM_SetProg(PRVM_MENUPROG);
4716 *prog->time = realtime;
4718 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4721 key_dest = key_game;
4723 // AK not using this cause Im not sure whether this is useful at all instead :
4729 void MP_Fallback (void)
4733 key_dest = key_game;
4735 // init the normal menu now -> this will also correct the menu router pointers
4736 MR_SetRouting (TRUE);
4742 PRVM_InitProg(PRVM_MENUPROG);
4744 prog->headercrc = M_PROGHEADER_CRC;
4745 prog->edictprivate_size = 0; // no private struct used
4746 prog->name = M_NAME;
4747 prog->num_edicts = 1;
4748 prog->limit_edicts = M_MAX_EDICTS;
4749 prog->extensionstring = vm_m_extensions;
4750 prog->builtins = vm_m_builtins;
4751 prog->numbuiltins = vm_m_numbuiltins;
4752 prog->init_cmd = VM_M_Cmd_Init;
4753 prog->reset_cmd = VM_M_Cmd_Reset;
4754 prog->error_cmd = MP_Error;
4756 // allocate the mempools
4757 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4759 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4761 // set m_draw and m_keydown
4762 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4763 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4766 m_displayed = false;
4770 *prog->time = realtime;
4772 // call the prog init
4773 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4778 void MP_Restart(void)
4783 //============================================================================
4786 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4788 void (*MR_Keydown) (int key, char ascii);
4789 void (*MR_Draw) (void);
4790 void (*MR_ToggleMenu_f) (void);
4791 void (*MR_Shutdown) (void);
4793 void MR_SetRouting(qboolean forceold)
4795 static qboolean m_init = FALSE, mp_init = FALSE;
4797 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4798 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4800 // set menu router function pointers
4801 MR_Keydown = M_Keydown;
4803 MR_ToggleMenu_f = M_ToggleMenu_f;
4804 MR_Shutdown = M_Shutdown;
4817 // set menu router function pointers
4818 MR_Keydown = MP_Keydown;
4820 MR_ToggleMenu_f = MP_ToggleMenu_f;
4821 MR_Shutdown = MP_Shutdown;
4833 void MR_Restart(void)
4836 MR_SetRouting (FALSE);
4839 void Call_MR_ToggleMenu_f(void)
4846 void MR_Init_Commands(void)
4848 // set router console commands
4849 Cvar_RegisterVariable (&forceqmenu);
4850 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
4851 if (gamemode == GAME_NETHERWORLD)
4852 Cmd_AddCommand ("menu_fallback", MP_Fallback); //Force to old-style menu
4853 Cmd_AddCommand ("menu_restart",MR_Restart);
4854 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4859 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4860 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
4861 if(COM_CheckParm("-forceqmenu"))
4862 Cvar_SetValueQuick(&forceqmenu,1);
4863 // use -useqmenu for debugging proposes, cause it starts
4864 // the normal quake menu only the first time
4865 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
4866 if(COM_CheckParm("-useqmenu"))
4867 MR_SetRouting (TRUE);
4869 MR_SetRouting (FALSE);