]> icculus.org git repositories - divverent/darkplaces.git/blob - cl_main.c
added newmap function to render modules (so explosions and other things are reset...
[divverent/darkplaces.git] / cl_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_main.c  -- client main loop
21
22 #include "quakedef.h"
23
24 // we need to declare some mouse variables here, because the menu system
25 // references them even when on a unix system.
26
27 // these two are not intended to be set directly
28 cvar_t  cl_name = {"_cl_name", "player", true};
29 cvar_t  cl_color = {"_cl_color", "0", true};
30 cvar_t  cl_pmodel = {"_cl_pmodel", "0", true};
31
32 cvar_t  cl_shownet = {"cl_shownet","0"};        // can be 0, 1, or 2
33 cvar_t  cl_nolerp = {"cl_nolerp","0"};
34
35 cvar_t  lookspring = {"lookspring","0", true};
36 cvar_t  lookstrafe = {"lookstrafe","0", true};
37 cvar_t  sensitivity = {"sensitivity","3", true};
38
39 cvar_t  m_pitch = {"m_pitch","0.022", true};
40 cvar_t  m_yaw = {"m_yaw","0.022", true};
41 cvar_t  m_forward = {"m_forward","1", true};
42 cvar_t  m_side = {"m_side","0.8", true};
43
44
45 client_static_t cls;
46 client_state_t  cl;
47 // FIXME: put these on hunk?
48 efrag_t                 cl_efrags[MAX_EFRAGS];
49 entity_t                cl_entities[MAX_EDICTS];
50 entity_t                cl_static_entities[MAX_STATIC_ENTITIES];
51 lightstyle_t    cl_lightstyle[MAX_LIGHTSTYLES];
52 dlight_t                cl_dlights[MAX_DLIGHTS];
53
54 int                             cl_numvisedicts;
55 entity_t                *cl_visedicts[MAX_VISEDICTS];
56
57 /*
58 =====================
59 CL_ClearState
60
61 =====================
62 */
63 void CL_ClearState (void)
64 {
65         int                     i;
66
67         if (!sv.active)
68                 Host_ClearMemory ();
69
70 // wipe the entire cl structure
71         memset (&cl, 0, sizeof(cl));
72
73         SZ_Clear (&cls.message);
74
75 // clear other arrays   
76         memset (cl_efrags, 0, sizeof(cl_efrags));
77         memset (cl_entities, 0, sizeof(cl_entities));
78         memset (cl_dlights, 0, sizeof(cl_dlights));
79         memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
80         memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
81         memset (cl_beams, 0, sizeof(cl_beams));
82         // LordHavoc: have to set up the baseline info for alpha and other stuff
83         for (i = 0;i < MAX_EDICTS;i++)
84         {
85                 cl_entities[i].baseline.alpha = 255;
86                 cl_entities[i].baseline.scale = 16;
87                 cl_entities[i].baseline.glowsize = 0;
88                 cl_entities[i].baseline.glowcolor = 254;
89                 cl_entities[i].baseline.colormod = 255;
90         }
91
92 //
93 // allocate the efrags and chain together into a free list
94 //
95         cl.free_efrags = cl_efrags;
96         for (i=0 ; i<MAX_EFRAGS-1 ; i++)
97                 cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
98         cl.free_efrags[i].entnext = NULL;
99 }
100
101 /*
102 =====================
103 CL_Disconnect
104
105 Sends a disconnect message to the server
106 This is also called on Host_Error, so it shouldn't cause any errors
107 =====================
108 */
109 void CL_Disconnect (void)
110 {
111 // stop sounds (especially looping!)
112         S_StopAllSounds (true);
113         
114 // bring the console down and fade the colors back to normal
115 //      SCR_BringDownConsole ();
116
117 // if running a local server, shut it down
118         if (cls.demoplayback)
119                 CL_StopPlayback ();
120         else if (cls.state == ca_connected)
121         {
122                 if (cls.demorecording)
123                         CL_Stop_f ();
124
125                 Con_DPrintf ("Sending clc_disconnect\n");
126                 SZ_Clear (&cls.message);
127                 MSG_WriteByte (&cls.message, clc_disconnect);
128                 NET_SendUnreliableMessage (cls.netcon, &cls.message);
129                 SZ_Clear (&cls.message);
130                 NET_Close (cls.netcon);
131
132                 cls.state = ca_disconnected;
133                 if (sv.active)
134                         Host_ShutdownServer(false);
135         }
136
137         cls.demoplayback = cls.timedemo = false;
138         cls.signon = 0;
139 }
140
141 void CL_Disconnect_f (void)
142 {
143         CL_Disconnect ();
144         if (sv.active)
145                 Host_ShutdownServer (false);
146 }
147
148
149
150
151 /*
152 =====================
153 CL_EstablishConnection
154
155 Host should be either "local" or a net address to be passed on
156 =====================
157 */
158 void CL_EstablishConnection (char *host)
159 {
160         if (cls.state == ca_dedicated)
161                 return;
162
163         if (cls.demoplayback)
164                 return;
165
166         CL_Disconnect ();
167
168         cls.netcon = NET_Connect (host);
169         if (!cls.netcon)
170                 Host_Error ("CL_Connect: connect failed\n");
171         Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
172         
173         cls.demonum = -1;                       // not in the demo loop now
174         cls.state = ca_connected;
175         cls.signon = 0;                         // need all the signon messages before playing
176 }
177
178 /*
179 =====================
180 CL_SignonReply
181
182 An svc_signonnum has been received, perform a client side setup
183 =====================
184 */
185 void CL_SignonReply (void)
186 {
187         char    str[8192];
188
189 Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
190
191         switch (cls.signon)
192         {
193         case 1:
194                 MSG_WriteByte (&cls.message, clc_stringcmd);
195                 MSG_WriteString (&cls.message, "prespawn");
196                 break;
197                 
198         case 2:
199                 MSG_WriteByte (&cls.message, clc_stringcmd);
200                 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
201
202                 MSG_WriteByte (&cls.message, clc_stringcmd);
203                 MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15));
204         
205                 if (cl_pmodel.value)
206                 {
207                         MSG_WriteByte (&cls.message, clc_stringcmd);
208                         MSG_WriteString (&cls.message, va("pmodel %f\n", cl_pmodel.value));
209                 }
210
211                 MSG_WriteByte (&cls.message, clc_stringcmd);
212                 sprintf (str, "spawn %s", cls.spawnparms);
213                 MSG_WriteString (&cls.message, str);
214                 break;
215                 
216         case 3: 
217                 MSG_WriteByte (&cls.message, clc_stringcmd);
218                 MSG_WriteString (&cls.message, "begin");
219                 Cache_Report ();                // print remaining memory
220                 break;
221                 
222         case 4:
223                 SCR_EndLoadingPlaque ();                // allow normal screen updates
224                 break;
225         }
226 }
227
228 /*
229 =====================
230 CL_NextDemo
231
232 Called to play the next demo in the demo loop
233 =====================
234 */
235 void CL_NextDemo (void)
236 {
237         char    str[1024];
238
239         if (cls.demonum == -1)
240                 return;         // don't play demos
241
242         SCR_BeginLoadingPlaque ();
243
244         if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
245         {
246                 cls.demonum = 0;
247                 if (!cls.demos[cls.demonum][0])
248                 {
249                         Con_Printf ("No demos listed with startdemos\n");
250                         cls.demonum = -1;
251                         return;
252                 }
253         }
254
255         sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
256         Cbuf_InsertText (str);
257         cls.demonum++;
258 }
259
260 /*
261 ==============
262 CL_PrintEntities_f
263 ==============
264 */
265 void CL_PrintEntities_f (void)
266 {
267         entity_t        *ent;
268         int                     i;
269         
270         for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
271         {
272                 Con_Printf ("%3i:",i);
273                 if (!ent->model)
274                 {
275                         Con_Printf ("EMPTY\n");
276                         continue;
277                 }
278                 Con_Printf ("%s:%2i  (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n", ent->model->name, ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
279         }
280 }
281
282
283 /*
284 ===============
285 CL_AllocDlight
286
287 ===============
288 */
289 void CL_AllocDlight (entity_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime)
290 {
291         int             i;
292         dlight_t        *dl;
293
294 // first look for an exact key match
295         if (ent)
296         {
297                 dl = cl_dlights;
298                 for (i = 0;i < MAX_DLIGHTS;i++, dl++)
299                         if (dl->ent == ent)
300                                 goto dlightsetup;
301         }
302
303 // then look for anything else
304         dl = cl_dlights;
305         for (i = 0;i < MAX_DLIGHTS;i++, dl++)
306                 if (!dl->radius)
307                         goto dlightsetup;
308
309         // unable to find one
310         return;
311
312 dlightsetup:
313         memset (dl, 0, sizeof(*dl));
314         dl->ent = ent;
315         VectorCopy(org, dl->origin);
316         dl->radius = radius;
317         dl->color[0] = red;
318         dl->color[1] = green;
319         dl->color[2] = blue;
320         dl->decay = decay;
321         dl->die = cl.time + lifetime;
322 }
323
324
325 /*
326 ===============
327 CL_DecayLights
328
329 ===============
330 */
331 void CL_DecayLights (void)
332 {
333         int                     i;
334         dlight_t        *dl;
335         float           time;
336         
337         time = cl.time - cl.oldtime;
338
339         c_dlights = 0;
340         dl = cl_dlights;
341         for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
342         {
343                 if (!dl->radius)
344                         continue;
345                 if (dl->die < cl.time)
346                 {
347                         dl->radius = 0;
348                         continue;
349                 }
350
351                 c_dlights++; // count every dlight in use
352
353                 dl->radius -= time*dl->decay;
354                 if (dl->radius < 0)
355                         dl->radius = 0;
356         }
357 }
358
359
360 /*
361 ===============
362 CL_LerpPoint
363
364 Determines the fraction between the last two messages that the objects
365 should be put at.
366 ===============
367 */
368 float   CL_LerpPoint (void)
369 {
370         float   f, frac;
371
372         f = cl.mtime[0] - cl.mtime[1];
373
374         // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
375         if (!f || cl_nolerp.value || cls.timedemo || (sv.active && svs.maxclients == 1))
376         {
377                 cl.time = cl.mtime[0];
378                 return 1;
379         }
380                 
381         if (f > 0.1)
382         {       // dropped packet, or start of demo
383                 cl.mtime[1] = cl.mtime[0] - 0.1;
384                 f = 0.1;
385         }
386         frac = (cl.time - cl.mtime[1]) / f;
387 //Con_Printf ("frac: %f\n",frac);
388         if (frac < 0)
389         {
390                 if (frac < -0.01)
391                 {
392                         cl.time = cl.mtime[1];
393 //                              Con_Printf ("low frac\n");
394                 }
395                 frac = 0;
396         }
397         else if (frac > 1)
398         {
399                 if (frac > 1.01)
400                 {
401                         cl.time = cl.mtime[0];
402 //                              Con_Printf ("high frac\n");
403                 }
404                 frac = 1;
405         }
406                 
407         return frac;
408 }
409
410
411 /*
412 ===============
413 CL_RelinkEntities
414 ===============
415 */
416 void R_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent);
417 void CL_RelinkEntities (void)
418 {
419         entity_t        *ent;
420         int                     i, j;
421         float           frac, f, d;
422         vec3_t          delta;
423         float           bobjrotate;
424         vec3_t          oldorg;
425
426 // determine partial update time        
427         frac = CL_LerpPoint ();
428
429         cl_numvisedicts = 0;
430
431 //
432 // interpolate player info
433 //
434         for (i=0 ; i<3 ; i++)
435                 cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
436
437         if (cls.demoplayback)
438         {
439         // interpolate the angles       
440                 for (j=0 ; j<3 ; j++)
441                 {
442                         d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
443                         if (d > 180)
444                                 d -= 360;
445                         else if (d < -180)
446                                 d += 360;
447                         cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
448                 }
449         }
450         
451         bobjrotate = anglemod(100*cl.time);
452         
453 // start on the entity after the world
454         for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
455         {
456                 if (!ent->model)
457                 {       // empty slot
458 //                      if (ent->forcelink)
459 //                              R_RemoveEfrags (ent);   // just became empty
460                         continue;
461                 }
462
463 // if the object wasn't included in the last packet, remove it
464                 if (ent->msgtime != cl.mtime[0])
465                 {
466                         ent->model = NULL;
467                         // LordHavoc: free on the same frame, not the next
468 //                      if (ent->forcelink)
469 //                              R_RemoveEfrags (ent);   // just became empty
470                         continue;
471                 }
472
473                 VectorCopy (ent->origin, oldorg);
474
475                 if (ent->forcelink)
476                 {       // the entity was not updated in the last message
477                         // so move to the final spot
478                         VectorCopy (ent->msg_origins[0], ent->origin);
479                         VectorCopy (ent->msg_angles[0], ent->angles);
480                 }
481                 else
482                 {       // if the delta is large, assume a teleport and don't lerp
483                         f = frac;
484                         for (j = 0;j < 3;j++)
485                         {
486                                 delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
487                                 // LordHavoc: increased lerp tolerance from 100 to 200
488                                 if (delta[j] > 200 || delta[j] < -200)
489                                         f = 1;          // assume a teleportation, not a motion
490                         }
491
492                 // interpolate the origin and angles
493                         for (j = 0;j < 3;j++)
494                         {
495                                 ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
496
497                                 d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
498                                 if (d > 180)
499                                         d -= 360;
500                                 else if (d < -180)
501                                         d += 360;
502                                 ent->angles[j] = ent->msg_angles[1][j] + f*d;
503                         }
504                         
505                 }
506
507                 if (ent->effects & EF_BRIGHTFIELD)
508                         R_EntityParticles (ent);
509                 if (ent->effects & EF_MUZZLEFLASH)
510                 {
511                         vec3_t v;
512
513                         AngleVectors (ent->angles, v, NULL, NULL);
514
515                         v[0] = v[0] * 18 + ent->origin[0];
516                         v[1] = v[1] * 18 + ent->origin[1];
517                         v[2] = v[2] * 18 + ent->origin[2] + 16;
518
519                         CL_AllocDlight (ent, v, 100, 1, 1, 1, 0, 0.1);
520                 }
521                 if (ent->effects & EF_BRIGHTLIGHT)
522                         CL_AllocDlight (ent, ent->origin, 400, 1, 1, 1, 0, 0);
523                 if (ent->effects & EF_DIMLIGHT)
524                         CL_AllocDlight (ent, ent->origin, 200, 1, 1, 1, 0, 0);
525                 // LordHavoc: added EF_RED and EF_BLUE
526                 if (ent->effects & EF_RED) // red
527                 {                       
528                         if (ent->effects & EF_BLUE) // magenta
529                                 CL_AllocDlight (ent, ent->origin, 200, 1.0f, 0.2f, 1.0f, 0, 0);
530                         else // red
531                                 CL_AllocDlight (ent, ent->origin, 200, 1.0f, 0.1f, 0.1f, 0, 0);
532                 }
533                 else if (ent->effects & EF_BLUE) // blue
534                         CL_AllocDlight (ent, ent->origin, 200, 0.1f, 0.1f, 1.0f, 0, 0);
535                 else if (ent->effects & EF_FLAME)
536                 {
537                         if (ent->model)
538                         {
539                                 vec3_t mins, maxs;
540                                 int temp;
541                                 VectorAdd(ent->origin, ent->model->mins, mins);
542                                 VectorAdd(ent->origin, ent->model->maxs, maxs);
543                                 // how many flames to make
544                                 temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
545                                 R_FlameCube(mins, maxs, temp);
546                         }
547                         CL_AllocDlight (ent, ent->origin, lhrandom(200, 250), 1.0f, 0.7f, 0.3f, 0, 0);
548                 }
549
550                 if (ent->model->flags) // LordHavoc: if the model has no flags, don't check each
551                 {
552                 // rotate binary objects locally
553                         if (ent->model->flags & EF_ROTATE)
554                                 ent->angles[1] = bobjrotate;
555                         if (ent->model->flags & EF_GIB)
556                                 R_RocketTrail (oldorg, ent->origin, 2, ent);
557                         else if (ent->model->flags & EF_ZOMGIB)
558                                 R_RocketTrail (oldorg, ent->origin, 4, ent);
559                         else if (ent->model->flags & EF_TRACER)
560                                 R_RocketTrail (oldorg, ent->origin, 3, ent);
561                         else if (ent->model->flags & EF_TRACER2)
562                                 R_RocketTrail (oldorg, ent->origin, 5, ent);
563                         else if (ent->model->flags & EF_ROCKET)
564                         {
565                                 R_RocketTrail (oldorg, ent->origin, 0, ent);
566                                 CL_AllocDlight (ent, ent->origin, 200, 1.0f, 0.8f, 0.4f, 0, 0);
567                         }
568                         else if (ent->model->flags & EF_GRENADE)
569                         {
570                                 if (ent->alpha == -1) // LordHavoc: Nehahra dem compatibility
571                                         R_RocketTrail (oldorg, ent->origin, 7, ent);
572                                 else
573                                         R_RocketTrail (oldorg, ent->origin, 1, ent);
574                         }
575                         else if (ent->model->flags & EF_TRACER3)
576                                 R_RocketTrail (oldorg, ent->origin, 6, ent);
577                 }
578                 if (ent->glowsize) // LordHavoc: customizable glow
579                 {
580                         byte *tempcolor = (byte *)&d_8to24table[ent->glowcolor];
581                         CL_AllocDlight (ent, ent->origin, ent->glowsize, tempcolor[0]*(1.0/255.0), tempcolor[1]*(1.0/255.0), tempcolor[2]*(1.0/255.0), 0, 0);
582                 }
583                 if (ent->glowtrail) // LordHavoc: customizable glow and trail
584                         R_RocketTrail2 (oldorg, ent->origin, ent->glowcolor, ent);
585
586                 ent->forcelink = false;
587
588                 if (i == cl.viewentity && !chase_active.value)
589                         continue;
590
591 // LordHavoc: enabled EF_NODRAW
592                 if (!ent->model || ent->effects & EF_NODRAW)
593                         continue;
594                 if (cl_numvisedicts < MAX_VISEDICTS)
595                         cl_visedicts[cl_numvisedicts++] = ent;
596         }
597 }
598
599
600 // used by cl_shownet
601 int netshown;
602
603 /*
604 ===============
605 CL_ReadFromServer
606
607 Read all incoming data from the server
608 ===============
609 */
610 int CL_ReadFromServer (void)
611 {
612         int             ret;
613
614         cl.oldtime = cl.time;
615         cl.time += cl.frametime;
616         
617         netshown = false;
618         do
619         {
620                 ret = CL_GetMessage ();
621                 if (ret == -1)
622                         Host_Error ("CL_ReadFromServer: lost server connection");
623                 if (!ret)
624                         break;
625                 
626                 cl.last_received_message = realtime;
627                 CL_ParseServerMessage ();
628         } while (ret && cls.state == ca_connected);
629         
630         if (netshown)
631                 Con_Printf ("\n");
632
633         CL_RelinkEntities ();
634         CL_UpdateTEnts ();
635         CL_DoEffects ();
636
637 //
638 // bring the links up to date
639 //
640         return 0;
641 }
642
643 /*
644 =================
645 CL_SendCmd
646 =================
647 */
648 void CL_SendCmd (void)
649 {
650         usercmd_t               cmd;
651
652         if (cls.state != ca_connected)
653                 return;
654
655         if (cls.signon == SIGNONS)
656         {
657         // get basic movement from keyboard
658                 CL_BaseMove (&cmd);
659         
660         // allow mice or other external controllers to add to the move
661                 IN_Move (&cmd);
662         
663         // send the unreliable message
664                 CL_SendMove (&cmd);
665         }
666
667         if (cls.demoplayback)
668         {
669                 SZ_Clear (&cls.message);
670                 return;
671         }
672         
673 // send the reliable message
674         if (!cls.message.cursize)
675                 return;         // no message at all
676         
677         if (!NET_CanSendMessage (cls.netcon))
678         {
679                 Con_DPrintf ("CL_WriteToServer: can't send\n");
680                 return;
681         }
682
683         if (NET_SendMessage (cls.netcon, &cls.message) == -1)
684                 Host_Error ("CL_WriteToServer: lost server connection");
685
686         SZ_Clear (&cls.message);
687 }
688
689 // LordHavoc: pausedemo command
690 void CL_PauseDemo_f (void)
691 {
692         cls.demopaused = !cls.demopaused;
693         if (cls.demopaused)
694                 Con_Printf("Demo paused\n");
695         else
696                 Con_Printf("Demo unpaused\n");
697 }
698
699 /*
700 ======================
701 CL_PModel_f
702 LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
703 ======================
704 */
705 void CL_PModel_f (void)
706 {
707         int i;
708         eval_t *val;
709
710         if (Cmd_Argc () == 1)
711         {
712                 Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
713                 return;
714         }
715         i = atoi(Cmd_Argv(1));
716
717         if (cmd_source == src_command)
718         {
719                 if (cl_pmodel.value == i)
720                         return;
721                 Cvar_SetValue ("_cl_pmodel", i);
722                 if (cls.state == ca_connected)
723                         Cmd_ForwardToServer ();
724                 return;
725         }
726
727         host_client->pmodel = i;
728         if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
729                 val->_float = i;
730 }
731
732 /*
733 ======================
734 CL_Fog_f
735 ======================
736 */
737 void CL_Fog_f (void)
738 {
739         if (Cmd_Argc () == 1)
740         {
741                 Con_Printf ("\"fog\" is \"%f %f %f %f\"\n", fog_density, fog_red, fog_green, fog_blue);
742                 return;
743         }
744         fog_density = atof(Cmd_Argv(1));
745         fog_red = atof(Cmd_Argv(2));
746         fog_green = atof(Cmd_Argv(3));
747         fog_blue = atof(Cmd_Argv(4));
748 }
749
750 cvar_t demo_nehahra = {"demo_nehahra", "0"};
751
752 /*
753 =================
754 CL_Init
755 =================
756 */
757 void CL_Init (void)
758 {       
759         SZ_Alloc (&cls.message, 1024);
760
761         CL_InitInput ();
762         CL_InitTEnts ();
763         
764 //
765 // register our commands
766 //
767         Cvar_RegisterVariable (&cl_name);
768         Cvar_RegisterVariable (&cl_color);
769         Cvar_RegisterVariable (&cl_pmodel);
770         Cvar_RegisterVariable (&cl_upspeed);
771         Cvar_RegisterVariable (&cl_forwardspeed);
772         Cvar_RegisterVariable (&cl_backspeed);
773         Cvar_RegisterVariable (&cl_sidespeed);
774         Cvar_RegisterVariable (&cl_movespeedkey);
775         Cvar_RegisterVariable (&cl_yawspeed);
776         Cvar_RegisterVariable (&cl_pitchspeed);
777         Cvar_RegisterVariable (&cl_anglespeedkey);
778         Cvar_RegisterVariable (&cl_shownet);
779         Cvar_RegisterVariable (&cl_nolerp);
780         Cvar_RegisterVariable (&lookspring);
781         Cvar_RegisterVariable (&lookstrafe);
782         Cvar_RegisterVariable (&sensitivity);
783
784         Cvar_RegisterVariable (&m_pitch);
785         Cvar_RegisterVariable (&m_yaw);
786         Cvar_RegisterVariable (&m_forward);
787         Cvar_RegisterVariable (&m_side);
788
789 //      Cvar_RegisterVariable (&cl_autofire);
790         
791         Cmd_AddCommand ("entities", CL_PrintEntities_f);
792         Cmd_AddCommand ("disconnect", CL_Disconnect_f);
793         Cmd_AddCommand ("record", CL_Record_f);
794         Cmd_AddCommand ("stop", CL_Stop_f);
795         Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
796         Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
797
798         Cmd_AddCommand ("fog", CL_Fog_f);
799
800         // LordHavoc: added pausedemo
801         Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
802         // LordHavoc: added pmodel command (like name, etc, only intended for Nehahra)
803         Cmd_AddCommand ("pmodel", CL_PModel_f);
804         // LordHavoc: added demo_nehahra cvar
805         Cvar_RegisterVariable (&demo_nehahra);
806         if (nehahra)
807                 Cvar_SetValue("demo_nehahra", 1);
808 }
809