]> icculus.org git repositories - dana/openbox.git/blob - render/mask.h
in keeping with my tradition of committing untested code, here is the
[dana/openbox.git] / render / mask.h
1 #ifndef __mask_h
2 #define __mask_h
3
4 #include <X11/Xlib.h>
5 #include <glib.h>
6 #include "render.h"
7
8 pixmap_mask *pixmap_mask_new(int w, int h, char *data);
9 void pixmap_mask_free(pixmap_mask *m);
10 void mask_draw(Pixmap p, TextureMask *m, int width, int height);
11
12 #endif