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remove the dialog option for Desktop action for now. can't change desktop during...
[dana/openbox.git] / openbox / action.c
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3    action.c for the Openbox window manager
4    Copyright (c) 2006        Mikael Magnusson
5    Copyright (c) 2003-2007   Dana Jansens
6
7    This program is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    This program is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #include "debug.h"
21 #include "client.h"
22 #include "focus.h"
23 #include "moveresize.h"
24 #include "menu.h"
25 #include "prop.h"
26 #include "stacking.h"
27 #include "screen.h"
28 #include "action.h"
29 #include "openbox.h"
30 #include "grab.h"
31 #include "keyboard.h"
32 #include "event.h"
33 #include "dock.h"
34 #include "config.h"
35 #include "mainloop.h"
36 #include "startupnotify.h"
37 #include "gettext.h"
38
39 #include <glib.h>
40
41 inline void client_action_start(union ActionData *data)
42 {
43     if (config_focus_follow)
44         if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
45             grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
46 }
47
48 inline void client_action_end(union ActionData *data)
49 {
50     if (config_focus_follow)
51         if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
52             if (!data->any.button) {
53                 ungrab_pointer();
54             } else {
55                 ObClient *c;
56
57                 /* usually this is sorta redundant, but with a press action
58                    that moves windows our from under the cursor, the enter
59                    event will come as a GrabNotify which is ignored, so this
60                    makes a fake enter event
61                 */
62                 if ((c = client_under_pointer()))
63                     event_enter_client(c);
64             }
65         }
66 }
67
68 typedef struct
69 {
70     const gchar *name;
71     void (*func)(union ActionData *);
72     void (*setup)(ObAction **, ObUserAction uact);
73 } ActionString;
74
75 static ObAction *action_new(void (*func)(union ActionData *data))
76 {
77     ObAction *a = g_new0(ObAction, 1);
78     a->ref = 1;
79     a->func = func;
80
81     return a;
82 }
83
84 void action_ref(ObAction *a)
85 {
86     ++a->ref;
87 }
88
89 void action_unref(ObAction *a)
90 {
91     if (a == NULL) return;
92
93     if (--a->ref > 0) return;
94
95     /* deal with pointers */
96     if (a->func == action_execute || a->func == action_restart)
97         g_free(a->data.execute.path);
98     else if (a->func == action_debug)
99         g_free(a->data.debug.string);
100     else if (a->func == action_showmenu)
101         g_free(a->data.showmenu.name);
102
103     g_free(a);
104 }
105
106 ObAction* action_copy(const ObAction *src)
107 {
108     ObAction *a = action_new(src->func);
109
110     a->data = src->data;
111
112     /* deal with pointers */
113     if (a->func == action_execute || a->func == action_restart)
114         a->data.execute.path = g_strdup(a->data.execute.path);
115     else if (a->func == action_debug)
116         a->data.debug.string = g_strdup(a->data.debug.string);
117     else if (a->func == action_showmenu)
118         a->data.showmenu.name = g_strdup(a->data.showmenu.name);
119
120     return a;
121 }
122
123 void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
124 {
125     (*a)->data.interdiraction.inter.any.interactive = TRUE;
126     (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
127     (*a)->data.interdiraction.dialog = TRUE;
128     (*a)->data.interdiraction.dock_windows = FALSE;
129     (*a)->data.interdiraction.desktop_windows = FALSE;
130 }
131
132 void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
133 {
134     (*a)->data.interdiraction.inter.any.interactive = TRUE;
135     (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
136     (*a)->data.interdiraction.dialog = TRUE;
137     (*a)->data.interdiraction.dock_windows = FALSE;
138     (*a)->data.interdiraction.desktop_windows = FALSE;
139 }
140
141 void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
142 {
143     (*a)->data.interdiraction.inter.any.interactive = TRUE;
144     (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
145     (*a)->data.interdiraction.dialog = TRUE;
146     (*a)->data.interdiraction.dock_windows = FALSE;
147     (*a)->data.interdiraction.desktop_windows = FALSE;
148 }
149
150 void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
151 {
152     (*a)->data.interdiraction.inter.any.interactive = TRUE;
153     (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
154     (*a)->data.interdiraction.dialog = TRUE;
155     (*a)->data.interdiraction.dock_windows = FALSE;
156     (*a)->data.interdiraction.desktop_windows = FALSE;
157 }
158
159 void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
160 {
161     (*a)->data.interdiraction.inter.any.interactive = TRUE;
162     (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
163     (*a)->data.interdiraction.dialog = TRUE;
164     (*a)->data.interdiraction.dock_windows = FALSE;
165     (*a)->data.interdiraction.desktop_windows = FALSE;
166 }
167
168 void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
169 {
170     (*a)->data.interdiraction.inter.any.interactive = TRUE;
171     (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
172     (*a)->data.interdiraction.dialog = TRUE;
173     (*a)->data.interdiraction.dock_windows = FALSE;
174     (*a)->data.interdiraction.desktop_windows = FALSE;
175 }
176
177 void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
178 {
179     (*a)->data.interdiraction.inter.any.interactive = TRUE;
180     (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
181     (*a)->data.interdiraction.dialog = TRUE;
182     (*a)->data.interdiraction.dock_windows = FALSE;
183     (*a)->data.interdiraction.desktop_windows = FALSE;
184 }
185
186 void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
187 {
188     (*a)->data.interdiraction.inter.any.interactive = TRUE;
189     (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
190     (*a)->data.interdiraction.dialog = TRUE;
191     (*a)->data.interdiraction.dock_windows = FALSE;
192     (*a)->data.interdiraction.desktop_windows = FALSE;
193 }
194
195 void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
196 {
197     (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
198     (*a)->data.sendto.follow = TRUE;
199 }
200
201 void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
202 {
203     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
204     (*a)->data.sendtodir.inter.any.interactive = TRUE;
205     (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
206     (*a)->data.sendtodir.linear = TRUE;
207     (*a)->data.sendtodir.wrap = TRUE;
208     (*a)->data.sendtodir.follow = TRUE;
209 }
210
211 void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
212 {
213     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
214     (*a)->data.sendtodir.inter.any.interactive = TRUE;
215     (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
216     (*a)->data.sendtodir.linear = TRUE;
217     (*a)->data.sendtodir.wrap = TRUE;
218     (*a)->data.sendtodir.follow = TRUE;
219 }
220
221 void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
222 {
223     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
224     (*a)->data.sendtodir.inter.any.interactive = TRUE;
225     (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
226     (*a)->data.sendtodir.linear = FALSE;
227     (*a)->data.sendtodir.wrap = TRUE;
228     (*a)->data.sendtodir.follow = TRUE;
229 }
230
231 void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
232 {
233     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
234     (*a)->data.sendtodir.inter.any.interactive = TRUE;
235     (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
236     (*a)->data.sendtodir.linear = FALSE;
237     (*a)->data.sendtodir.wrap = TRUE;
238     (*a)->data.sendtodir.follow = TRUE;
239 }
240
241 void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
242 {
243     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
244     (*a)->data.sendtodir.inter.any.interactive = TRUE;
245     (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
246     (*a)->data.sendtodir.linear = FALSE;
247     (*a)->data.sendtodir.wrap = TRUE;
248     (*a)->data.sendtodir.follow = TRUE;
249 }
250
251 void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
252 {
253     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
254     (*a)->data.sendtodir.inter.any.interactive = TRUE;
255     (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
256     (*a)->data.sendtodir.linear = FALSE;
257     (*a)->data.sendtodir.wrap = TRUE;
258     (*a)->data.sendtodir.follow = TRUE;
259 }
260
261 void setup_action_desktop(ObAction **a, ObUserAction uact)
262 {
263 /*
264     (*a)->data.desktop.inter.any.interactive = FALSE;
265 */
266 }
267
268 void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
269 {
270     (*a)->data.desktopdir.inter.any.interactive = TRUE;
271     (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
272     (*a)->data.desktopdir.linear = TRUE;
273     (*a)->data.desktopdir.wrap = TRUE;
274 }
275
276 void setup_action_desktop_next(ObAction **a, ObUserAction uact)
277 {
278     (*a)->data.desktopdir.inter.any.interactive = TRUE;
279     (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
280     (*a)->data.desktopdir.linear = TRUE;
281     (*a)->data.desktopdir.wrap = TRUE;
282 }
283
284 void setup_action_desktop_left(ObAction **a, ObUserAction uact)
285 {
286     (*a)->data.desktopdir.inter.any.interactive = TRUE;
287     (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
288     (*a)->data.desktopdir.linear = FALSE;
289     (*a)->data.desktopdir.wrap = TRUE;
290 }
291
292 void setup_action_desktop_right(ObAction **a, ObUserAction uact)
293 {
294     (*a)->data.desktopdir.inter.any.interactive = TRUE;
295     (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
296     (*a)->data.desktopdir.linear = FALSE;
297     (*a)->data.desktopdir.wrap = TRUE;
298 }
299
300 void setup_action_desktop_up(ObAction **a, ObUserAction uact)
301 {
302     (*a)->data.desktopdir.inter.any.interactive = TRUE;
303     (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
304     (*a)->data.desktopdir.linear = FALSE;
305     (*a)->data.desktopdir.wrap = TRUE;
306 }
307
308 void setup_action_desktop_down(ObAction **a, ObUserAction uact)
309 {
310     (*a)->data.desktopdir.inter.any.interactive = TRUE;
311     (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
312     (*a)->data.desktopdir.linear = FALSE;
313     (*a)->data.desktopdir.wrap = TRUE;
314 }
315
316 void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
317 {
318     (*a)->data.cycle.inter.any.interactive = TRUE;
319     (*a)->data.cycle.linear = FALSE;
320     (*a)->data.cycle.forward = TRUE;
321     (*a)->data.cycle.dialog = TRUE;
322     (*a)->data.cycle.dock_windows = FALSE;
323     (*a)->data.cycle.desktop_windows = FALSE;
324     (*a)->data.cycle.all_desktops = FALSE;
325 }
326
327 void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
328 {
329     (*a)->data.cycle.inter.any.interactive = TRUE;
330     (*a)->data.cycle.linear = FALSE;
331     (*a)->data.cycle.forward = FALSE;
332     (*a)->data.cycle.dialog = TRUE;
333     (*a)->data.cycle.dock_windows = FALSE;
334     (*a)->data.cycle.desktop_windows = FALSE;
335     (*a)->data.cycle.all_desktops = FALSE;
336 }
337
338 void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
339 {
340     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
341     (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
342     (*a)->data.diraction.hang = TRUE;
343 }
344
345 void setup_action_movefromedge_south(ObAction **a, ObUserAction uact)
346 {
347     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
348     (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
349     (*a)->data.diraction.hang = TRUE;
350 }
351
352 void setup_action_movefromedge_east(ObAction **a, ObUserAction uact)
353 {
354     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
355     (*a)->data.diraction.direction = OB_DIRECTION_EAST;
356     (*a)->data.diraction.hang = TRUE;
357 }
358
359 void setup_action_movefromedge_west(ObAction **a, ObUserAction uact)
360 {
361     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
362     (*a)->data.diraction.direction = OB_DIRECTION_WEST;
363     (*a)->data.diraction.hang = TRUE;
364 }
365
366 void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
367 {
368     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
369     (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
370     (*a)->data.diraction.hang = FALSE;
371 }
372
373 void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
374 {
375     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
376     (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
377     (*a)->data.diraction.hang = FALSE;
378 }
379
380 void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
381 {
382     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
383     (*a)->data.diraction.direction = OB_DIRECTION_EAST;
384     (*a)->data.diraction.hang = FALSE;
385 }
386
387 void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
388 {
389     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
390     (*a)->data.diraction.direction = OB_DIRECTION_WEST;
391     (*a)->data.diraction.hang = FALSE;
392 }
393
394 void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
395 {
396     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
397     (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
398 }
399
400 void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
401 {
402     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
403     (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
404 }
405
406 void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
407 {
408     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
409     (*a)->data.diraction.direction = OB_DIRECTION_EAST;
410 }
411
412 void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
413 {
414     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
415     (*a)->data.diraction.direction = OB_DIRECTION_WEST;
416 }
417
418 void setup_action_top_layer(ObAction **a, ObUserAction uact)
419 {
420     (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
421     (*a)->data.layer.layer = 1;
422 }
423
424 void setup_action_normal_layer(ObAction **a, ObUserAction uact)
425 {
426     (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
427     (*a)->data.layer.layer = 0;
428 }
429
430 void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
431 {
432     (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
433     (*a)->data.layer.layer = -1;
434 }
435
436 void setup_action_move(ObAction **a, ObUserAction uact)
437 {
438     (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
439     (*a)->data.moveresize.keyboard =
440         (uact == OB_USER_ACTION_NONE ||
441          uact == OB_USER_ACTION_KEYBOARD_KEY ||
442          uact == OB_USER_ACTION_MENU_SELECTION);
443     (*a)->data.moveresize.corner = 0;
444 }
445
446 void setup_action_resize(ObAction **a, ObUserAction uact)
447 {
448     (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
449     (*a)->data.moveresize.keyboard =
450         (uact == OB_USER_ACTION_NONE ||
451          uact == OB_USER_ACTION_KEYBOARD_KEY ||
452          uact == OB_USER_ACTION_MENU_SELECTION);
453     (*a)->data.moveresize.corner = 0;
454 }
455
456 void setup_action_showmenu(ObAction **a, ObUserAction uact)
457 {
458     (*a)->data.showmenu.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
459     /* you cannot call ShowMenu from inside a menu, cuz the menu code makes
460        assumptions that there is only one menu (and submenus) open at
461        a time! */
462     if (uact == OB_USER_ACTION_MENU_SELECTION) {
463         action_unref(*a);
464         *a = NULL;
465     }
466 }
467
468 void setup_action_focus(ObAction **a, ObUserAction uact)
469 {
470     (*a)->data.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
471 }
472
473 void setup_client_action(ObAction **a, ObUserAction uact)
474 {
475     (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
476 }
477
478 ActionString actionstrings[] =
479 {
480     {
481         "debug", 
482         action_debug,
483         NULL
484     },
485     {
486         "execute", 
487         action_execute,
488         NULL
489     },
490     {
491         "directionalfocusnorth", 
492         action_directional_focus, 
493         setup_action_directional_focus_north
494     },
495     {
496         "directionalfocuseast", 
497         action_directional_focus, 
498         setup_action_directional_focus_east
499     },
500     {
501         "directionalfocussouth", 
502         action_directional_focus, 
503         setup_action_directional_focus_south
504     },
505     {
506         "directionalfocuswest",
507         action_directional_focus,
508         setup_action_directional_focus_west
509     },
510     {
511         "directionalfocusnortheast",
512         action_directional_focus,
513         setup_action_directional_focus_northeast
514     },
515     {
516         "directionalfocussoutheast",
517         action_directional_focus,
518         setup_action_directional_focus_southeast
519     },
520     {
521         "directionalfocussouthwest",
522         action_directional_focus,
523         setup_action_directional_focus_southwest
524     },
525     {
526         "directionalfocusnorthwest",
527         action_directional_focus,
528         setup_action_directional_focus_northwest
529     },
530     {
531         "activate",
532         action_activate,
533         setup_action_focus
534     },
535     {
536         "focus",
537         action_focus,
538         setup_action_focus
539     },
540     {
541         "unfocus",
542         action_unfocus,
543         setup_client_action
544     },
545     {
546         "iconify",
547         action_iconify,
548         setup_client_action
549     },
550     {
551         "focustobottom",
552         action_focus_order_to_bottom,
553         setup_client_action
554     },
555     {
556         "raiselower",
557         action_raiselower,
558         setup_client_action
559     },
560     {
561         "raise",
562         action_raise,
563         setup_client_action
564     },
565     {
566         "lower",
567         action_lower,
568         setup_client_action
569     },
570     {
571         "close",
572         action_close,
573         setup_client_action
574     },
575     {
576         "kill",
577         action_kill,
578         setup_client_action
579     },
580     {
581         "shadelower",
582         action_shadelower,
583         setup_client_action
584     },
585     {
586         "unshaderaise",
587         action_unshaderaise,
588         setup_client_action
589     },
590     {
591         "shade",
592         action_shade,
593         setup_client_action
594     },
595     {
596         "unshade",
597         action_unshade,
598         setup_client_action
599     },
600     {
601         "toggleshade",
602         action_toggle_shade,
603         setup_client_action
604     },
605     {
606         "toggleomnipresent",
607         action_toggle_omnipresent,
608         setup_client_action
609     },
610     {
611         "moverelativehorz",
612         action_move_relative_horz,
613         setup_client_action
614     },
615     {
616         "moverelativevert",
617         action_move_relative_vert,
618         setup_client_action
619     },
620     {
621         "movetocenter",
622         action_move_to_center,
623         setup_client_action
624     },
625     {
626         "resizerelativehorz",
627         action_resize_relative_horz,
628         setup_client_action
629     },
630     {
631         "resizerelativevert",
632         action_resize_relative_vert,
633         setup_client_action
634     },
635     {
636         "moverelative",
637         action_move_relative,
638         setup_client_action
639     },
640     {
641         "resizerelative",
642         action_resize_relative,
643         setup_client_action
644     },
645     {
646         "maximizefull",
647         action_maximize_full,
648         setup_client_action
649     },
650     {
651         "unmaximizefull",
652         action_unmaximize_full,
653         setup_client_action
654     },
655     {
656         "togglemaximizefull",
657         action_toggle_maximize_full,
658         setup_client_action
659     },
660     {
661         "maximizehorz",
662         action_maximize_horz,
663         setup_client_action
664     },
665     {
666         "unmaximizehorz",
667         action_unmaximize_horz,
668         setup_client_action
669     },
670     {
671         "togglemaximizehorz",
672         action_toggle_maximize_horz,
673         setup_client_action
674     },
675     {
676         "maximizevert",
677         action_maximize_vert,
678         setup_client_action
679     },
680     {
681         "unmaximizevert",
682         action_unmaximize_vert,
683         setup_client_action
684     },
685     {
686         "togglemaximizevert",
687         action_toggle_maximize_vert,
688         setup_client_action
689     },
690     {
691         "togglefullscreen",
692         action_toggle_fullscreen,
693         setup_client_action
694     },
695     {
696         "sendtodesktop",
697         action_send_to_desktop,
698         setup_action_send_to_desktop
699     },
700     {
701         "sendtodesktopnext",
702         action_send_to_desktop_dir,
703         setup_action_send_to_desktop_next
704     },
705     {
706         "sendtodesktopprevious",
707         action_send_to_desktop_dir,
708         setup_action_send_to_desktop_prev
709     },
710     {
711         "sendtodesktopright",
712         action_send_to_desktop_dir,
713         setup_action_send_to_desktop_right
714     },
715     {
716         "sendtodesktopleft",
717         action_send_to_desktop_dir,
718         setup_action_send_to_desktop_left
719     },
720     {
721         "sendtodesktopup",
722         action_send_to_desktop_dir,
723         setup_action_send_to_desktop_up
724     },
725     {
726         "sendtodesktopdown",
727         action_send_to_desktop_dir,
728         setup_action_send_to_desktop_down
729     },
730     {
731         "desktop",
732         action_desktop,
733         setup_action_desktop
734     },
735     {
736         "desktopnext",
737         action_desktop_dir,
738         setup_action_desktop_next
739     },
740     {
741         "desktopprevious",
742         action_desktop_dir,
743         setup_action_desktop_prev
744     },
745     {
746         "desktopright",
747         action_desktop_dir,
748         setup_action_desktop_right
749     },
750     {
751         "desktopleft",
752         action_desktop_dir,
753         setup_action_desktop_left
754     },
755     {
756         "desktopup",
757         action_desktop_dir,
758         setup_action_desktop_up
759     },
760     {
761         "desktopdown",
762         action_desktop_dir,
763         setup_action_desktop_down
764     },
765     {
766         "toggledecorations",
767         action_toggle_decorations,
768         setup_client_action
769     },
770     {
771         "move",
772         action_move,
773         setup_action_move
774     },
775     {
776         "resize",
777         action_resize,
778         setup_action_resize
779     },
780     {
781         "toggledockautohide",
782         action_toggle_dockautohide,
783         NULL
784     },
785     {
786         "toggleshowdesktop",
787         action_toggle_show_desktop,
788         NULL
789     },
790     {
791         "showdesktop",
792         action_show_desktop,
793         NULL
794     },
795     {
796         "unshowdesktop",
797         action_unshow_desktop,
798         NULL
799     },
800     {
801         "desktoplast",
802         action_desktop_last,
803         NULL
804     },
805     {
806         "reconfigure",
807         action_reconfigure,
808         NULL
809     },
810     {
811         "restart",
812         action_restart,
813         NULL
814     },
815     {
816         "exit",
817         action_exit,
818         NULL
819     },
820     {
821         "showmenu",
822         action_showmenu,
823         setup_action_showmenu
824     },
825     {
826         "sendtotoplayer",
827         action_send_to_layer,
828         setup_action_top_layer
829     },
830     {
831         "togglealwaysontop",
832         action_toggle_layer,
833         setup_action_top_layer
834     },
835     {
836         "sendtonormallayer",
837         action_send_to_layer,
838         setup_action_normal_layer
839     },
840     {
841         "sendtobottomlayer",
842         action_send_to_layer,
843         setup_action_bottom_layer
844     },
845     {
846         "togglealwaysonbottom",
847         action_toggle_layer,
848         setup_action_bottom_layer
849     },
850     {
851         "nextwindow",
852         action_cycle_windows,
853         setup_action_cycle_windows_next
854     },
855     {
856         "previouswindow",
857         action_cycle_windows,
858         setup_action_cycle_windows_previous
859     },
860     {
861         "movefromedgenorth",
862         action_movetoedge,
863         setup_action_movefromedge_north
864     },
865     {
866         "movefromedgesouth",
867         action_movetoedge,
868         setup_action_movefromedge_south
869     },
870     {
871         "movefromedgewest",
872         action_movetoedge,
873         setup_action_movefromedge_west
874     },
875     {
876         "movefromedgeeast",
877         action_movetoedge,
878         setup_action_movefromedge_east
879     },
880     {
881         "movetoedgenorth",
882         action_movetoedge,
883         setup_action_movetoedge_north
884     },
885     {
886         "movetoedgesouth",
887         action_movetoedge,
888         setup_action_movetoedge_south
889     },
890     {
891         "movetoedgewest",
892         action_movetoedge,
893         setup_action_movetoedge_west
894     },
895     {
896         "movetoedgeeast",
897         action_movetoedge,
898         setup_action_movetoedge_east
899     },
900     {
901         "growtoedgenorth",
902         action_growtoedge,
903         setup_action_growtoedge_north
904     },
905     {
906         "growtoedgesouth",
907         action_growtoedge,
908         setup_action_growtoedge_south
909     },
910     {
911         "growtoedgewest",
912         action_growtoedge,
913         setup_action_growtoedge_west
914     },
915     {
916         "growtoedgeeast",
917         action_growtoedge,
918         setup_action_growtoedge_east
919     },
920     {
921         "breakchroot",
922         action_break_chroot,
923         NULL
924     },
925     {
926         NULL,
927         NULL,
928         NULL
929     }
930 };
931
932 /* only key bindings can be interactive. thus saith the xor.
933    because of how the mouse is grabbed, mouse events dont even get
934    read during interactive events, so no dice! >:) */
935 #define INTERACTIVE_LIMIT(a, uact) \
936     if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
937         a->data.any.interactive = FALSE;
938
939 ObAction *action_from_string(const gchar *name, ObUserAction uact)
940 {
941     ObAction *a = NULL;
942     gboolean exist = FALSE;
943     gint i;
944
945     for (i = 0; actionstrings[i].name; i++)
946         if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
947             exist = TRUE;
948             a = action_new(actionstrings[i].func);
949             if (actionstrings[i].setup)
950                 actionstrings[i].setup(&a, uact);
951             if (a)
952                 INTERACTIVE_LIMIT(a, uact);
953             break;
954         }
955     if (!exist)
956         g_message(_("Invalid action '%s' requested. No such action exists."),
957                   name);
958     if (!a)
959         g_message(_("Invalid use of action '%s'. Action will be ignored."),
960                   name);
961     return a;
962 }
963
964 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
965                        ObUserAction uact)
966 {
967     gchar *actname;
968     ObAction *act = NULL;
969     xmlNodePtr n;
970
971     if (parse_attr_string("name", node, &actname)) {
972         if ((act = action_from_string(actname, uact))) {
973             if (act->func == action_execute || act->func == action_restart) {
974                 if ((n = parse_find_node("execute", node->xmlChildrenNode))) {
975                     gchar *s = parse_string(doc, n);
976                     act->data.execute.path = parse_expand_tilde(s);
977                     g_free(s);
978                 }
979                 if ((n = parse_find_node("startupnotify", node->xmlChildrenNode))) {
980                     xmlNodePtr m;
981                     if ((m = parse_find_node("enabled", n->xmlChildrenNode)))
982                         act->data.execute.startupnotify = parse_bool(doc, m);
983                     if ((m = parse_find_node("name", n->xmlChildrenNode)))
984                         act->data.execute.name = parse_string(doc, m);
985                     if ((m = parse_find_node("icon", n->xmlChildrenNode)))
986                         act->data.execute.icon_name = parse_string(doc, m);
987                 }
988             } else if (act->func == action_debug) {
989                 if ((n = parse_find_node("string", node->xmlChildrenNode)))
990                     act->data.debug.string = parse_string(doc, n);
991             } else if (act->func == action_showmenu) {
992                 if ((n = parse_find_node("menu", node->xmlChildrenNode)))
993                     act->data.showmenu.name = parse_string(doc, n);
994             } else if (act->func == action_move_relative_horz ||
995                        act->func == action_move_relative_vert ||
996                        act->func == action_resize_relative_horz ||
997                        act->func == action_resize_relative_vert) {
998                 if ((n = parse_find_node("delta", node->xmlChildrenNode)))
999                     act->data.relative.deltax = parse_int(doc, n);
1000             } else if (act->func == action_move_relative) {
1001                 if ((n = parse_find_node("x", node->xmlChildrenNode)))
1002                     act->data.relative.deltax = parse_int(doc, n);
1003                 if ((n = parse_find_node("y", node->xmlChildrenNode)))
1004                     act->data.relative.deltay = parse_int(doc, n);
1005             } else if (act->func == action_resize_relative) {
1006                 if ((n = parse_find_node("left", node->xmlChildrenNode)))
1007                     act->data.relative.deltaxl = parse_int(doc, n);
1008                 if ((n = parse_find_node("up", node->xmlChildrenNode)))
1009                     act->data.relative.deltayu = parse_int(doc, n);
1010                 if ((n = parse_find_node("right", node->xmlChildrenNode)))
1011                     act->data.relative.deltax = parse_int(doc, n);
1012                 if ((n = parse_find_node("down", node->xmlChildrenNode)))
1013                     act->data.relative.deltay = parse_int(doc, n);
1014             } else if (act->func == action_desktop) {
1015                 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1016                     act->data.desktop.desk = parse_int(doc, n);
1017                 if (act->data.desktop.desk > 0) act->data.desktop.desk--;
1018 /*
1019                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1020                     act->data.desktop.inter.any.interactive =
1021                         parse_bool(doc, n);
1022 */
1023            } else if (act->func == action_send_to_desktop) {
1024                 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1025                     act->data.sendto.desk = parse_int(doc, n);
1026                 if (act->data.sendto.desk > 0) act->data.sendto.desk--;
1027                 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
1028                     act->data.sendto.follow = parse_bool(doc, n);
1029             } else if (act->func == action_desktop_dir) {
1030                 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
1031                     act->data.desktopdir.wrap = parse_bool(doc, n); 
1032                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1033                     act->data.desktopdir.inter.any.interactive =
1034                         parse_bool(doc, n);
1035             } else if (act->func == action_send_to_desktop_dir) {
1036                 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
1037                     act->data.sendtodir.wrap = parse_bool(doc, n);
1038                 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
1039                     act->data.sendtodir.follow = parse_bool(doc, n);
1040                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1041                     act->data.sendtodir.inter.any.interactive =
1042                         parse_bool(doc, n);
1043             } else if (act->func == action_activate) {
1044                 if ((n = parse_find_node("here", node->xmlChildrenNode)))
1045                     act->data.activate.here = parse_bool(doc, n);
1046             } else if (act->func == action_cycle_windows) {
1047                 if ((n = parse_find_node("linear", node->xmlChildrenNode)))
1048                     act->data.cycle.linear = parse_bool(doc, n);
1049                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1050                     act->data.cycle.dialog = parse_bool(doc, n);
1051                 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
1052                     act->data.cycle.dock_windows = parse_bool(doc, n);
1053                 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1054                     act->data.cycle.desktop_windows = parse_bool(doc, n);
1055                 if ((n = parse_find_node("allDesktops",
1056                                          node->xmlChildrenNode)))
1057                     act->data.cycle.all_desktops = parse_bool(doc, n);
1058             } else if (act->func == action_directional_focus) {
1059                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1060                     act->data.interdiraction.dialog = parse_bool(doc, n);
1061                 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
1062                     act->data.interdiraction.dock_windows = parse_bool(doc, n);
1063                 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1064                     act->data.interdiraction.desktop_windows =
1065                         parse_bool(doc, n);
1066             } else if (act->func == action_resize) {
1067                 if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
1068                     gchar *s = parse_string(doc, n);
1069                     if (!g_ascii_strcasecmp(s, "top"))
1070                         act->data.moveresize.corner =
1071                             prop_atoms.net_wm_moveresize_size_top;
1072                     else if (!g_ascii_strcasecmp(s, "bottom"))
1073                         act->data.moveresize.corner =
1074                             prop_atoms.net_wm_moveresize_size_bottom;
1075                     else if (!g_ascii_strcasecmp(s, "left"))
1076                         act->data.moveresize.corner =
1077                             prop_atoms.net_wm_moveresize_size_left;
1078                     else if (!g_ascii_strcasecmp(s, "right"))
1079                         act->data.moveresize.corner =
1080                             prop_atoms.net_wm_moveresize_size_right;
1081                     else if (!g_ascii_strcasecmp(s, "topleft"))
1082                         act->data.moveresize.corner =
1083                             prop_atoms.net_wm_moveresize_size_topleft;
1084                     else if (!g_ascii_strcasecmp(s, "topright"))
1085                         act->data.moveresize.corner =
1086                             prop_atoms.net_wm_moveresize_size_topright;
1087                     else if (!g_ascii_strcasecmp(s, "bottomleft"))
1088                         act->data.moveresize.corner =
1089                             prop_atoms.net_wm_moveresize_size_bottomleft;
1090                     else if (!g_ascii_strcasecmp(s, "bottomright"))
1091                         act->data.moveresize.corner =
1092                             prop_atoms.net_wm_moveresize_size_bottomright;
1093                     g_free(s);
1094                 }
1095             } else if (act->func == action_raise ||
1096                        act->func == action_lower ||
1097                        act->func == action_raiselower ||
1098                        act->func == action_shadelower ||
1099                        act->func == action_unshaderaise) {
1100             }
1101             INTERACTIVE_LIMIT(act, uact);
1102         }
1103         g_free(actname);
1104     }
1105     return act;
1106 }
1107
1108 void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
1109                      guint state, guint button, gint x, gint y, Time time,
1110                      gboolean cancel, gboolean done)
1111 {
1112     GSList *it;
1113     ObAction *a;
1114
1115     if (!acts)
1116         return;
1117
1118     if (x < 0 && y < 0)
1119         screen_pointer_pos(&x, &y);
1120
1121     for (it = acts; it; it = g_slist_next(it)) {
1122         a = it->data;
1123
1124         if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
1125             a->data.any.c = a->data.any.client_action ? c : NULL;
1126             a->data.any.context = context;
1127             a->data.any.x = x;
1128             a->data.any.y = y;
1129
1130             a->data.any.button = button;
1131
1132             a->data.any.time = time;
1133
1134             if (a->data.any.interactive) {
1135                 a->data.inter.cancel = cancel;
1136                 a->data.inter.final = done;
1137                 if (!(cancel || done))
1138                     if (!keyboard_interactive_grab(state, a->data.any.c, a))
1139                         continue;
1140             }
1141
1142             /* XXX UGLY HACK race with motion event starting a move and the
1143                button release gettnig processed first. answer: don't queue
1144                moveresize starts. UGLY HACK XXX */
1145             if (a->data.any.interactive || a->func == action_move ||
1146                 a->func == action_resize)
1147             {
1148                 /* interactive actions are not queued */
1149                 a->func(&a->data);
1150             } else if (c &&
1151                        (context == OB_FRAME_CONTEXT_CLIENT ||
1152                         (c->type == OB_CLIENT_TYPE_DESKTOP &&
1153                          context == OB_FRAME_CONTEXT_DESKTOP)) &&
1154                        (a->func == action_focus ||
1155                         a->func == action_activate ||
1156                         a->func == action_showmenu))
1157             {
1158                 /* XXX MORE UGLY HACK
1159                    actions from clicks on client windows are NOT queued.
1160                    this solves the mysterious click-and-drag-doesnt-work
1161                    problem. it was because the window gets focused and stuff
1162                    after the button event has already been passed through. i
1163                    dont really know why it should care but it does and it makes
1164                    a difference.
1165
1166                    however this very bogus ! !
1167                    we want to send the button press to the window BEFORE
1168                    we do the action because the action might move the windows
1169                    (eg change desktops) and then the button press ends up on
1170                    the completely wrong window !
1171                    so, this is just for that bug, and it will only NOT queue it
1172                    if it is a focusing action that can be used with the mouse
1173                    pointer. ugh.
1174
1175                    also with the menus, there is a race going on. if the
1176                    desktop wants to pop up a menu, and we do to, we send them
1177                    the button before we pop up the menu, so they pop up their
1178                    menu first. but not always. if we pop up our menu before
1179                    sending them the button press, then the result is
1180                    deterministic. yay.
1181                 */
1182                 a->func(&a->data);
1183             } else
1184                 ob_main_loop_queue_action(ob_main_loop, a);
1185         }
1186     }
1187 }
1188
1189 void action_run_string(const gchar *name, struct _ObClient *c, Time time)
1190 {
1191     ObAction *a;
1192     GSList *l;
1193
1194     a = action_from_string(name, OB_USER_ACTION_NONE);
1195     g_assert(a);
1196
1197     l = g_slist_append(NULL, a);
1198
1199     action_run(l, c, 0, time);
1200 }
1201
1202 void action_debug(union ActionData *data)
1203 {
1204     if (data->debug.string)
1205         g_print("%s\n", data->debug.string);
1206 }
1207
1208 void action_execute(union ActionData *data)
1209 {
1210     GError *e = NULL;
1211     gchar *cmd, **argv = 0;
1212     if (data->execute.path) {
1213         /* Ungrab the keyboard before running the action.
1214
1215            If there is an interactive action going on, then cancel it to
1216            release the keyboard. If not, then call XUngrabKeyboard().
1217
1218            We call XUngrabKeyboard because a key press causes a passive
1219            grab on the keyboard, and so if program we are executing wants to
1220            grab the keyboard, it will fail if the button is still held down
1221            (which is likely).
1222
1223            Use the X function not out own, because we're not considering
1224            a grab to be in place at all so our function won't try ungrab
1225            anything.
1226         */
1227         if (keyboard_interactively_grabbed())
1228             keyboard_interactive_cancel();
1229         else
1230             XUngrabKeyboard(ob_display, data->any.time);
1231
1232         cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
1233         if (cmd) {
1234             if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {
1235                 g_message(_("Failed to execute '%s': %s"),
1236                           cmd, e->message);
1237                 g_error_free(e);
1238             } else if (data->execute.startupnotify) {
1239                 gchar *program;
1240                 
1241                 program = g_path_get_basename(argv[0]);
1242                 /* sets up the environment */
1243                 sn_setup_spawn_environment(program,
1244                                            data->execute.name,
1245                                            data->execute.icon_name,
1246                                            /* launch it on the current
1247                                               desktop */
1248                                            screen_desktop,
1249                                            data->execute.any.time);
1250                 if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH |
1251                                    G_SPAWN_DO_NOT_REAP_CHILD,
1252                                    NULL, NULL, NULL, &e)) {
1253                     g_message(_("Failed to execute '%s': %s"),
1254                               cmd, e->message);
1255                     g_error_free(e);
1256                     sn_spawn_cancel();
1257                 }
1258                 unsetenv("DESKTOP_STARTUP_ID");
1259                 g_free(program);
1260                 g_strfreev(argv);
1261             } else {
1262                 if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH |
1263                                    G_SPAWN_DO_NOT_REAP_CHILD,
1264                                    NULL, NULL, NULL, &e))
1265                 {
1266                     g_message(_("Failed to execute '%s': %s"),
1267                               cmd, e->message);
1268                     g_error_free(e);
1269                 }
1270                 g_strfreev(argv);
1271             }
1272             g_free(cmd);
1273         } else {
1274             g_message(_("Failed to convert the path '%s' from utf8"),
1275                       data->execute.path);
1276         }
1277     }
1278 }
1279
1280 void action_activate(union ActionData *data)
1281 {
1282     if (data->client.any.c) {
1283         if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
1284             (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
1285              data->any.context != OB_FRAME_CONTEXT_FRAME))
1286         {
1287             /* if using focus_delay, stop the timer now so that focus doesn't
1288                go moving on us */
1289             event_halt_focus_delay();
1290
1291             client_activate(data->activate.any.c, data->activate.here, TRUE);
1292         }
1293     } else {
1294         /* focus action on something other than a client, make keybindings
1295            work for this openbox instance, but don't focus any specific client
1296         */
1297         focus_nothing();
1298     }
1299 }
1300
1301 void action_focus(union ActionData *data)
1302 {
1303     if (data->client.any.c) {
1304         if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
1305             (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
1306              data->any.context != OB_FRAME_CONTEXT_FRAME))
1307         {
1308             /* if using focus_delay, stop the timer now so that focus doesn't
1309                go moving on us */
1310             event_halt_focus_delay();
1311
1312             client_focus(data->client.any.c);
1313         }
1314     } else {
1315         /* focus action on something other than a client, make keybindings
1316            work for this openbox instance, but don't focus any specific client
1317         */
1318         focus_nothing();
1319     }
1320 }
1321
1322 void action_unfocus (union ActionData *data)
1323 {
1324     if (data->client.any.c == focus_client)
1325         focus_fallback(TRUE);
1326 }
1327
1328 void action_iconify(union ActionData *data)
1329 {
1330     client_action_start(data);
1331     client_iconify(data->client.any.c, TRUE, TRUE, FALSE);
1332     client_action_end(data);
1333 }
1334
1335 void action_focus_order_to_bottom(union ActionData *data)
1336 {
1337     focus_order_to_bottom(data->client.any.c);
1338 }
1339
1340 void action_raiselower(union ActionData *data)
1341 {
1342     ObClient *c = data->client.any.c;
1343     GList *it;
1344     gboolean raise = FALSE;
1345
1346     for (it = stacking_list; it; it = g_list_next(it)) {
1347         if (WINDOW_IS_CLIENT(it->data)) {
1348             ObClient *cit = it->data;
1349
1350             if (cit == c) break;
1351             if (client_normal(cit) == client_normal(c) &&
1352                 cit->layer == c->layer &&
1353                 cit->frame->visible &&
1354                 !client_search_transient(c, cit))
1355             {
1356                 if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
1357                     raise = TRUE;
1358                     break;
1359                 }
1360             }
1361         }
1362     }
1363
1364     if (raise)
1365         action_raise(data);
1366     else
1367         action_lower(data);
1368 }
1369
1370 void action_raise(union ActionData *data)
1371 {
1372     client_action_start(data);
1373     stacking_raise(CLIENT_AS_WINDOW(data->client.any.c));
1374     client_action_end(data);
1375 }
1376
1377 void action_unshaderaise(union ActionData *data)
1378 {
1379     if (data->client.any.c->shaded)
1380         action_unshade(data);
1381     else
1382         action_raise(data);
1383 }
1384
1385 void action_shadelower(union ActionData *data)
1386 {
1387     if (data->client.any.c->shaded)
1388         action_lower(data);
1389     else
1390         action_shade(data);
1391 }
1392
1393 void action_lower(union ActionData *data)
1394 {
1395     client_action_start(data);
1396     stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
1397     client_action_end(data);
1398 }
1399
1400 void action_close(union ActionData *data)
1401 {
1402     client_close(data->client.any.c);
1403 }
1404
1405 void action_kill(union ActionData *data)
1406 {
1407     client_kill(data->client.any.c);
1408 }
1409
1410 void action_shade(union ActionData *data)
1411 {
1412     client_action_start(data);
1413     client_shade(data->client.any.c, TRUE);
1414     client_action_end(data);
1415 }
1416
1417 void action_unshade(union ActionData *data)
1418 {
1419     client_action_start(data);
1420     client_shade(data->client.any.c, FALSE);
1421     client_action_end(data);
1422 }
1423
1424 void action_toggle_shade(union ActionData *data)
1425 {
1426     client_action_start(data);
1427     client_shade(data->client.any.c, !data->client.any.c->shaded);
1428     client_action_end(data);
1429 }
1430
1431 void action_toggle_omnipresent(union ActionData *data)
1432
1433     client_set_desktop(data->client.any.c,
1434                        data->client.any.c->desktop == DESKTOP_ALL ?
1435                        screen_desktop : DESKTOP_ALL, FALSE);
1436 }
1437
1438 void action_move_relative_horz(union ActionData *data)
1439 {
1440     ObClient *c = data->relative.any.c;
1441     client_action_start(data);
1442     client_move(c, c->area.x + data->relative.deltax, c->area.y);
1443     client_action_end(data);
1444 }
1445
1446 void action_move_relative_vert(union ActionData *data)
1447 {
1448     ObClient *c = data->relative.any.c;
1449     client_action_start(data);
1450     client_move(c, c->area.x, c->area.y + data->relative.deltax);
1451     client_action_end(data);
1452 }
1453
1454 void action_move_to_center(union ActionData *data)
1455 {
1456     ObClient *c = data->client.any.c;
1457     Rect *area;
1458     area = screen_area_monitor(c->desktop, 0);
1459     client_action_start(data);
1460     client_move(c, area->width / 2 - c->area.width / 2,
1461                 area->height / 2 - c->area.height / 2);
1462     client_action_end(data);
1463 }
1464
1465 void action_resize_relative_horz(union ActionData *data)
1466 {
1467     ObClient *c = data->relative.any.c;
1468     client_action_start(data);
1469     client_resize(c,
1470                   c->area.width + data->relative.deltax * c->size_inc.width,
1471                   c->area.height);
1472     client_action_end(data);
1473 }
1474
1475 void action_resize_relative_vert(union ActionData *data)
1476 {
1477     ObClient *c = data->relative.any.c;
1478     if (!c->shaded) {
1479         client_action_start(data);
1480         client_resize(c, c->area.width, c->area.height +
1481                       data->relative.deltax * c->size_inc.height);
1482         client_action_end(data);
1483     }
1484 }
1485
1486 void action_move_relative(union ActionData *data)
1487 {
1488     ObClient *c = data->relative.any.c;
1489     client_action_start(data);
1490     client_move(c, c->area.x + data->relative.deltax, c->area.y +
1491                 data->relative.deltay);
1492     client_action_end(data);
1493 }
1494
1495 void action_resize_relative(union ActionData *data)
1496 {
1497     ObClient *c = data->relative.any.c;
1498     gint x, y, ow, w, oh, h, lw, lh;
1499
1500     client_action_start(data);
1501
1502     x = c->area.x;
1503     y = c->area.y;
1504     ow = c->area.width;
1505     w = ow + data->relative.deltax * c->size_inc.width
1506         + data->relative.deltaxl * c->size_inc.width;
1507     oh = c->area.height;
1508     h = oh + data->relative.deltay * c->size_inc.height
1509         + data->relative.deltayu * c->size_inc.height;
1510     
1511     client_try_configure(c, &x, &y, &w, &h, &lw, &lh, TRUE);
1512     client_move_resize(c, x + (ow - w), y + (oh - h), w, h);
1513     client_action_end(data);
1514 }
1515
1516 void action_maximize_full(union ActionData *data)
1517 {
1518     client_action_start(data);
1519     client_maximize(data->client.any.c, TRUE, 0);
1520     client_action_end(data);
1521 }
1522
1523 void action_unmaximize_full(union ActionData *data)
1524 {
1525     client_action_start(data);
1526     client_maximize(data->client.any.c, FALSE, 0);
1527     client_action_end(data);
1528 }
1529
1530 void action_toggle_maximize_full(union ActionData *data)
1531 {
1532     client_action_start(data);
1533     client_maximize(data->client.any.c,
1534                     !(data->client.any.c->max_horz ||
1535                       data->client.any.c->max_vert),
1536                     0);
1537     client_action_end(data);
1538 }
1539
1540 void action_maximize_horz(union ActionData *data)
1541 {
1542     client_action_start(data);
1543     client_maximize(data->client.any.c, TRUE, 1);
1544     client_action_end(data);
1545 }
1546
1547 void action_unmaximize_horz(union ActionData *data)
1548 {
1549     client_action_start(data);
1550     client_maximize(data->client.any.c, FALSE, 1);
1551     client_action_end(data);
1552 }
1553
1554 void action_toggle_maximize_horz(union ActionData *data)
1555 {
1556     client_action_start(data);
1557     client_maximize(data->client.any.c,
1558                     !data->client.any.c->max_horz, 1);
1559     client_action_end(data);
1560 }
1561
1562 void action_maximize_vert(union ActionData *data)
1563 {
1564     client_action_start(data);
1565     client_maximize(data->client.any.c, TRUE, 2);
1566     client_action_end(data);
1567 }
1568
1569 void action_unmaximize_vert(union ActionData *data)
1570 {
1571     client_action_start(data);
1572     client_maximize(data->client.any.c, FALSE, 2);
1573     client_action_end(data);
1574 }
1575
1576 void action_toggle_maximize_vert(union ActionData *data)
1577 {
1578     client_action_start(data);
1579     client_maximize(data->client.any.c,
1580                     !data->client.any.c->max_vert, 2);
1581     client_action_end(data);
1582 }
1583
1584 void action_toggle_fullscreen(union ActionData *data)
1585 {
1586     client_action_start(data);
1587     client_fullscreen(data->client.any.c, !(data->client.any.c->fullscreen));
1588     client_action_end(data);
1589 }
1590
1591 void action_send_to_desktop(union ActionData *data)
1592 {
1593     ObClient *c = data->sendto.any.c;
1594
1595     if (!client_normal(c)) return;
1596
1597     if (data->sendto.desk < screen_num_desktops ||
1598         data->sendto.desk == DESKTOP_ALL) {
1599         client_set_desktop(c, data->sendto.desk, data->sendto.follow);
1600         if (data->sendto.follow)
1601             screen_set_desktop(data->sendto.desk, TRUE);
1602     }
1603 }
1604
1605 void action_desktop(union ActionData *data)
1606 {
1607     /* XXX add the interactive/dialog option back again once the dialog
1608        has been made to not use grabs */
1609     if (data->desktop.desk < screen_num_desktops ||
1610         data->desktop.desk == DESKTOP_ALL)
1611     {
1612         screen_set_desktop(data->desktop.desk, TRUE);
1613         if (data->inter.any.interactive)
1614             screen_desktop_popup(data->desktop.desk, TRUE);
1615     }
1616 }
1617
1618 void action_desktop_dir(union ActionData *data)
1619 {
1620     guint d;
1621
1622     d = screen_cycle_desktop(data->desktopdir.dir,
1623                              data->desktopdir.wrap,
1624                              data->desktopdir.linear,
1625                              data->desktopdir.inter.any.interactive,
1626                              data->desktopdir.inter.final,
1627                              data->desktopdir.inter.cancel);
1628     /* only move the desktop when the action is complete. if we switch
1629        desktops during the interactive action, focus will move but with
1630        NotifyWhileGrabbed and applications don't like that. */
1631     if (!data->sendtodir.inter.any.interactive ||
1632         (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1633     {
1634         if (d != screen_desktop) screen_set_desktop(d, TRUE);
1635     }
1636 }
1637
1638 void action_send_to_desktop_dir(union ActionData *data)
1639 {
1640     ObClient *c = data->sendtodir.inter.any.c;
1641     guint d;
1642
1643     if (!client_normal(c)) return;
1644
1645     d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
1646                              data->sendtodir.linear,
1647                              data->sendtodir.inter.any.interactive,
1648                              data->sendtodir.inter.final,
1649                              data->sendtodir.inter.cancel);
1650     /* only move the desktop when the action is complete. if we switch
1651        desktops during the interactive action, focus will move but with
1652        NotifyWhileGrabbed and applications don't like that. */
1653     if (!data->sendtodir.inter.any.interactive ||
1654         (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1655     {
1656         client_set_desktop(c, d, data->sendtodir.follow);
1657         if (data->sendtodir.follow && d != screen_desktop)
1658             screen_set_desktop(d, TRUE);
1659     }
1660 }
1661
1662 void action_desktop_last(union ActionData *data)
1663 {
1664     screen_set_desktop(screen_last_desktop, TRUE);
1665 }
1666
1667 void action_toggle_decorations(union ActionData *data)
1668 {
1669     ObClient *c = data->client.any.c;
1670
1671     client_action_start(data);
1672     client_set_undecorated(c, !c->undecorated);
1673     client_action_end(data);
1674 }
1675
1676 static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
1677                            gboolean shaded)
1678 {
1679     /* let's make x and y client relative instead of screen relative */
1680     x = x - cx;
1681     y = ch - (y - cy); /* y is inverted, 0 is at the bottom of the window */
1682
1683 #define X x*ch/cw
1684 #define A -4*X + 7*ch/3
1685 #define B  4*X -15*ch/9
1686 #define C -X/4 + 2*ch/3
1687 #define D  X/4 + 5*ch/12
1688 #define E  X/4 +   ch/3
1689 #define F -X/4 + 7*ch/12
1690 #define G  4*X - 4*ch/3
1691 #define H -4*X + 8*ch/3
1692 #define a (y > 5*ch/9)
1693 #define b (x < 4*cw/9)
1694 #define c (x > 5*cw/9)
1695 #define d (y < 4*ch/9)
1696
1697     /*
1698       Each of these defines (except X which is just there for fun), represents
1699       the equation of a line. The lines they represent are shown in the diagram
1700       below. Checking y against these lines, we are able to choose a region
1701       of the window as shown.
1702
1703       +---------------------A-------|-------|-------B---------------------+
1704       |                     |A                     B|                     |
1705       |                     |A      |       |      B|                     |
1706       |                     | A                   B |                     |
1707       |                     | A     |       |     B |                     |
1708       |                     |  A                 B  |                     |
1709       |                     |  A    |       |    B  |                     |
1710       |        northwest    |   A     north     B   |   northeast         |
1711       |                     |   A   |       |   B   |                     |
1712       |                     |    A             B    |                     |
1713       C---------------------+----A--+-------+--B----+---------------------D
1714       |CCCCCCC              |     A           B     |              DDDDDDD|
1715       |       CCCCCCCC      |     A |       | B     |      DDDDDDDD       |
1716       |               CCCCCCC      A         B      DDDDDDD               |
1717       - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
1718       |                     |       b       c       |                     | sh
1719       |             west    |       b  move c       |   east              | ad
1720       |                     |       b       c       |                     | ed
1721       - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - -  -
1722       |               EEEEEEE      G         H      FFFFFFF               |
1723       |       EEEEEEEE      |     G |       | H     |      FFFFFFFF       |
1724       |EEEEEEE              |     G           H     |              FFFFFFF|
1725       E---------------------+----G--+-------+--H----+---------------------F
1726       |                     |    G             H    |                     |
1727       |                     |   G   |       |   H   |                     |
1728       |        southwest    |   G     south     H   |   southeast         |
1729       |                     |  G    |       |    H  |                     |
1730       |                     |  G                 H  |                     |
1731       |                     | G     |       |     H |                     |
1732       |                     | G                   H |                     |
1733       |                     |G      |       |      H|                     |
1734       |                     |G                     H|                     |
1735       +---------------------G-------|-------|-------H---------------------+
1736     */
1737
1738     if (shaded) {
1739         /* for shaded windows, you can only resize west/east and move */
1740         if (b)
1741             return prop_atoms.net_wm_moveresize_size_left;
1742         if (c)
1743             return prop_atoms.net_wm_moveresize_size_right;
1744         return prop_atoms.net_wm_moveresize_move;
1745     }
1746
1747     if (y < A && y >= C)
1748         return prop_atoms.net_wm_moveresize_size_topleft;
1749     else if (y >= A && y >= B && a)
1750         return prop_atoms.net_wm_moveresize_size_top;
1751     else if (y < B && y >= D)
1752         return prop_atoms.net_wm_moveresize_size_topright;
1753     else if (y < C && y >= E && b)
1754         return prop_atoms.net_wm_moveresize_size_left;
1755     else if (y < D && y >= F && c)
1756         return prop_atoms.net_wm_moveresize_size_right;
1757     else if (y < E && y >= G)
1758         return prop_atoms.net_wm_moveresize_size_bottomleft;
1759     else if (y < G && y < H && d)
1760         return prop_atoms.net_wm_moveresize_size_bottom;
1761     else if (y >= H && y < F)
1762         return prop_atoms.net_wm_moveresize_size_bottomright;
1763     else
1764         return prop_atoms.net_wm_moveresize_move;
1765
1766 #undef X
1767 #undef A
1768 #undef B
1769 #undef C
1770 #undef D
1771 #undef E
1772 #undef F
1773 #undef G
1774 #undef H
1775 #undef a
1776 #undef b
1777 #undef c
1778 #undef d
1779 }
1780
1781 void action_move(union ActionData *data)
1782 {
1783     ObClient *c = data->moveresize.any.c;
1784     guint32 corner;
1785
1786     if (data->moveresize.keyboard)
1787         corner = prop_atoms.net_wm_moveresize_move_keyboard;
1788     else
1789         corner = prop_atoms.net_wm_moveresize_move;
1790
1791     moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1792 }
1793
1794 void action_resize(union ActionData *data)
1795 {
1796     ObClient *c = data->moveresize.any.c;
1797     guint32 corner;
1798
1799     if (data->moveresize.keyboard)
1800         corner = prop_atoms.net_wm_moveresize_size_keyboard;
1801     else if (data->moveresize.corner)
1802         corner = data->moveresize.corner; /* it was specified in the binding */
1803     else
1804         corner = pick_corner(data->any.x, data->any.y,
1805                              c->frame->area.x, c->frame->area.y,
1806                              /* use the client size because the frame
1807                                 can be differently sized (shaded
1808                                 windows) and we want this based on the
1809                                 clients size */
1810                              c->area.width + c->frame->size.left +
1811                              c->frame->size.right,
1812                              c->area.height + c->frame->size.top +
1813                              c->frame->size.bottom, c->shaded);
1814
1815     moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1816 }
1817
1818 void action_reconfigure(union ActionData *data)
1819 {
1820     ob_reconfigure();
1821 }
1822
1823 void action_restart(union ActionData *data)
1824 {
1825     ob_restart_other(data->execute.path);
1826 }
1827
1828 void action_exit(union ActionData *data)
1829 {
1830     ob_exit(0);
1831 }
1832
1833 void action_showmenu(union ActionData *data)
1834 {
1835     if (data->showmenu.name) {
1836         menu_show(data->showmenu.name, data->any.x, data->any.y,
1837                   data->any.button, data->showmenu.any.c);
1838     }
1839 }
1840
1841 void action_cycle_windows(union ActionData *data)
1842 {
1843     /* if using focus_delay, stop the timer now so that focus doesn't go moving
1844        on us */
1845     event_halt_focus_delay();
1846
1847     focus_cycle(data->cycle.forward,
1848                 data->cycle.all_desktops,
1849                 data->cycle.dock_windows,
1850                 data->cycle.desktop_windows,
1851                 data->cycle.linear, data->any.interactive,
1852                 data->cycle.dialog,
1853                 data->cycle.inter.final, data->cycle.inter.cancel);
1854 }
1855
1856 void action_directional_focus(union ActionData *data)
1857 {
1858     /* if using focus_delay, stop the timer now so that focus doesn't go moving
1859        on us */
1860     event_halt_focus_delay();
1861
1862     focus_directional_cycle(data->interdiraction.direction,
1863                             data->interdiraction.dock_windows,
1864                             data->interdiraction.desktop_windows,
1865                             data->any.interactive,
1866                             data->interdiraction.dialog,
1867                             data->interdiraction.inter.final,
1868                             data->interdiraction.inter.cancel);
1869 }
1870
1871 void action_movetoedge(union ActionData *data)
1872 {
1873     gint x, y;
1874     ObClient *c = data->diraction.any.c;
1875
1876     x = c->frame->area.x;
1877     y = c->frame->area.y;
1878     
1879     switch(data->diraction.direction) {
1880     case OB_DIRECTION_NORTH:
1881         y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
1882                                            data->diraction.hang)
1883             - (data->diraction.hang ? c->frame->area.height : 0);
1884         break;
1885     case OB_DIRECTION_WEST:
1886         x = client_directional_edge_search(c, OB_DIRECTION_WEST,
1887                                            data->diraction.hang)
1888             - (data->diraction.hang ? c->frame->area.width : 0);
1889         break;
1890     case OB_DIRECTION_SOUTH:
1891         y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
1892                                            data->diraction.hang)
1893             - (data->diraction.hang ? 0 : c->frame->area.height);
1894         break;
1895     case OB_DIRECTION_EAST:
1896         x = client_directional_edge_search(c, OB_DIRECTION_EAST,
1897                                            data->diraction.hang)
1898             - (data->diraction.hang ? 0 : c->frame->area.width);
1899         break;
1900     default:
1901         g_assert_not_reached();
1902     }
1903     frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
1904     client_action_start(data);
1905     client_move(c, x, y);
1906     client_action_end(data);
1907 }
1908
1909 void action_growtoedge(union ActionData *data)
1910 {
1911     gint x, y, width, height, dest;
1912     ObClient *c = data->diraction.any.c;
1913     Rect *a;
1914
1915     a = screen_area(c->desktop);
1916     x = c->frame->area.x;
1917     y = c->frame->area.y;
1918     /* get the unshaded frame's dimensions..if it is shaded */
1919     width = c->area.width + c->frame->size.left + c->frame->size.right;
1920     height = c->area.height + c->frame->size.top + c->frame->size.bottom;
1921
1922     switch(data->diraction.direction) {
1923     case OB_DIRECTION_NORTH:
1924         if (c->shaded) break; /* don't allow vertical resize if shaded */
1925
1926         dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
1927         if (a->y == y)
1928             height = height / 2;
1929         else {
1930             height = c->frame->area.y + height - dest;
1931             y = dest;
1932         }
1933         break;
1934     case OB_DIRECTION_WEST:
1935         dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
1936         if (a->x == x)
1937             width = width / 2;
1938         else {
1939             width = c->frame->area.x + width - dest;
1940             x = dest;
1941         }
1942         break;
1943     case OB_DIRECTION_SOUTH:
1944         if (c->shaded) break; /* don't allow vertical resize if shaded */
1945
1946         dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
1947         if (a->y + a->height == y + c->frame->area.height) {
1948             height = c->frame->area.height / 2;
1949             y = a->y + a->height - height;
1950         } else
1951             height = dest - c->frame->area.y;
1952         y += (height - c->frame->area.height) % c->size_inc.height;
1953         height -= (height - c->frame->area.height) % c->size_inc.height;
1954         break;
1955     case OB_DIRECTION_EAST:
1956         dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
1957         if (a->x + a->width == x + c->frame->area.width) {
1958             width = c->frame->area.width / 2;
1959             x = a->x + a->width - width;
1960         } else
1961             width = dest - c->frame->area.x;
1962         x += (width - c->frame->area.width) % c->size_inc.width;
1963         width -= (width - c->frame->area.width) % c->size_inc.width;
1964         break;
1965     default:
1966         g_assert_not_reached();
1967     }
1968     width -= c->frame->size.left + c->frame->size.right;
1969     height -= c->frame->size.top + c->frame->size.bottom;
1970     frame_frame_gravity(c->frame, &x, &y, width, height);
1971     client_action_start(data);
1972     client_move_resize(c, x, y, width, height);
1973     client_action_end(data);
1974 }
1975
1976 void action_send_to_layer(union ActionData *data)
1977 {
1978     client_set_layer(data->layer.any.c, data->layer.layer);
1979 }
1980
1981 void action_toggle_layer(union ActionData *data)
1982 {
1983     ObClient *c = data->layer.any.c;
1984
1985     client_action_start(data);
1986     if (data->layer.layer < 0)
1987         client_set_layer(c, c->below ? 0 : -1);
1988     else if (data->layer.layer > 0)
1989         client_set_layer(c, c->above ? 0 : 1);
1990     client_action_end(data);
1991 }
1992
1993 void action_toggle_dockautohide(union ActionData *data)
1994 {
1995     config_dock_hide = !config_dock_hide;
1996     dock_configure();
1997 }
1998
1999 void action_toggle_show_desktop(union ActionData *data)
2000 {
2001     screen_show_desktop(!screen_showing_desktop, NULL);
2002 }
2003
2004 void action_show_desktop(union ActionData *data)
2005 {
2006     screen_show_desktop(TRUE, NULL);
2007 }
2008
2009 void action_unshow_desktop(union ActionData *data)
2010 {
2011     screen_show_desktop(FALSE, NULL);
2012 }
2013
2014 void action_break_chroot(union ActionData *data)
2015 {
2016     /* break out of one chroot */
2017     keyboard_reset_chains(1);
2018 }