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8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Functions moved from segment.c to make editor separable from game.
26 #include <string.h> // for memset()
36 // How far a point can be from a plane, and still be "in" the plane
37 #define PLANE_DIST_TOLERANCE 250
39 dl_index Dl_indices[MAX_DL_INDICES];
40 delta_light Delta_lights[MAX_DELTA_LIGHTS];
41 int Num_static_lights;
43 // ------------------------------------------------------------------------------------------
44 // Compute the center point of a side of a segment.
45 // The center point is defined to be the average of the 4 points defining the side.
46 void compute_center_point_on_side(vms_vector *vp,segment *sp,int side)
53 vm_vec_add2(vp,&Vertices[sp->verts[Side_to_verts[side][v]]]);
55 vm_vec_scale(vp,F1_0/4);
58 // ------------------------------------------------------------------------------------------
59 // Compute segment center.
60 // The center point is defined to be the average of the 8 points defining the segment.
61 void compute_segment_center(vms_vector *vp,segment *sp)
68 vm_vec_add2(vp,&Vertices[sp->verts[v]]);
70 vm_vec_scale(vp,F1_0/8);
73 // -----------------------------------------------------------------------------
74 // Given two segments, return the side index in the connecting segment which connects to the base segment
75 // Optimized by MK on 4/21/94 because it is a 2% load.
76 int find_connect_side(segment *base_seg, segment *con_seg)
79 short base_seg_num = SEGMENT_NUMBER(base_seg);
80 short *childs = con_seg->children;
82 for (s=0; s<MAX_SIDES_PER_SEGMENT; s++) {
83 if (*childs++ == base_seg_num)
88 // legal to return -1, used in object_move_one(), mk, 06/08/94: Assert(0); // Illegal -- there is no connecting side between these two segments
93 // -----------------------------------------------------------------------------------
94 // Given a side, return the number of faces
95 int get_num_faces(side *sidep)
97 switch (sidep->type) {
106 Error("Illegal type = %i\n", sidep->type);
112 // Fill in array with four absolute point numbers for a given side
113 void get_side_verts(short *vertlist,int segnum,int sidenum)
116 sbyte *sv = Side_to_verts[sidenum];
117 short *vp = Segments[segnum].verts;
120 vertlist[i] = vp[sv[i]];
125 // -----------------------------------------------------------------------------------
126 // Create all vertex lists (1 or 2) for faces on a side.
128 // num_faces number of lists
129 // vertices vertices in all (1 or 2) faces
130 // If there is one face, it has 4 vertices.
131 // If there are two faces, they both have three vertices, so face #0 is stored in vertices 0,1,2,
132 // face #1 is stored in vertices 3,4,5.
133 // Note: these are not absolute vertex numbers, but are relative to the segment
134 // Note: for triagulated sides, the middle vertex of each trianle is the one NOT
135 // adjacent on the diagonal edge
136 void create_all_vertex_lists(int *num_faces, int *vertices, int segnum, int sidenum)
138 side *sidep = &Segments[segnum].sides[sidenum];
139 int *sv = Side_to_verts_int[sidenum];
141 Assert((segnum <= Highest_segment_index) && (segnum >= 0));
142 Assert((sidenum >= 0) && (sidenum < 6));
144 switch (sidep->type) {
165 //IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS()
166 //CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
179 //IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS()
180 //CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
183 Error("Illegal side type (1), type = %i, segment # = %i, side # = %i\n Please report this bug.\n", sidep->type, segnum, sidenum);
190 // -----------------------------------------------------------------------------------
191 // Like create all vertex lists, but returns the vertnums (relative to
192 // the side) for each of the faces that make up the side.
193 // If there is one face, it has 4 vertices.
194 // If there are two faces, they both have three vertices, so face #0 is stored in vertices 0,1,2,
195 // face #1 is stored in vertices 3,4,5.
196 void create_all_vertnum_lists(int *num_faces, int *vertnums, int segnum, int sidenum)
198 side *sidep = &Segments[segnum].sides[sidenum];
200 Assert((segnum <= Highest_segment_index) && (segnum >= 0));
202 switch (sidep->type) {
223 //IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS()
224 //CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
237 //IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS()
238 //CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
241 Error("Illegal side type (2), type = %i, segment # = %i, side # = %i\n Please report this bug.\n", sidep->type, segnum, sidenum);
248 // like create_all_vertex_lists(), but generate absolute point numbers
249 void create_abs_vertex_lists(int *num_faces, int *vertices, int segnum, int sidenum, char *calling_file, int calling_linenum)
251 short *vp = Segments[segnum].verts;
252 side *sidep = &Segments[segnum].sides[sidenum];
253 int *sv = Side_to_verts_int[sidenum];
255 Assert((segnum <= Highest_segment_index) && (segnum >= 0));
257 switch (sidep->type) {
260 vertices[0] = vp[sv[0]];
261 vertices[1] = vp[sv[1]];
262 vertices[2] = vp[sv[2]];
263 vertices[3] = vp[sv[3]];
270 vertices[0] = vp[sv[0]];
271 vertices[1] = vp[sv[1]];
272 vertices[2] = vp[sv[2]];
274 vertices[3] = vp[sv[2]];
275 vertices[4] = vp[sv[3]];
276 vertices[5] = vp[sv[0]];
278 //IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS(),
279 //CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
284 vertices[0] = vp[sv[3]];
285 vertices[1] = vp[sv[0]];
286 vertices[2] = vp[sv[1]];
288 vertices[3] = vp[sv[1]];
289 vertices[4] = vp[sv[2]];
290 vertices[5] = vp[sv[3]];
292 //IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS()
293 //CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
296 Error("Illegal side type (3), type = %i, segment # = %i, side # = %i caller:%s:%i\n Please report this bug.\n", sidep->type, segnum, sidenum, calling_file, calling_linenum);
303 //returns 3 different bitmasks with info telling if this sphere is in
304 //this segment. See segmasks structure for info on fields
305 segmasks get_seg_masks(vms_vector *checkp, int segnum, fix rad, char *calling_file, int calling_linenum)
307 int sn,facebit,sidebit;
314 Error("segnum == -1 in get_seg_masks()");
316 Assert((segnum <= Highest_segment_index) && (segnum >= 0));
318 seg = &Segments[segnum];
320 //check point against each side of segment. return bitmask
322 masks.sidemask = masks.facemask = masks.centermask = 0;
324 for (sn=0,facebit=sidebit=1;sn<6;sn++,sidebit<<=1) {
326 side *s = &seg->sides[sn];
331 // Get number of faces on this side, and at vertex_list, store vertices.
332 // If one face, then vertex_list indicates a quadrilateral.
333 // If two faces, then 0,1,2 define one triangle, 3,4,5 define the second.
334 create_abs_vertex_lists(&num_faces, vertex_list, segnum, sn, calling_file, calling_linenum);
336 //ok...this is important. If a side has 2 faces, we need to know if
337 //those faces form a concave or convex side. If the side pokes out,
338 //then a point is on the back of the side if it is behind BOTH faces,
339 //but if the side pokes in, a point is on the back if behind EITHER face.
343 int side_count,center_count;
345 vms_vector normals[2];
348 vertnum = min(vertex_list[0],vertex_list[2]);
351 get_side_normals(seg, sn, &normals[0], &normals[1] );
354 if (vertex_list[4] < vertex_list[1])
356 dist = vm_dist_to_plane(&Vertices[vertex_list[4]],&normals[0],&Vertices[vertnum]);
358 dist = vm_dist_to_plane(&Vertices[vertex_list[4]],&s->normals[0],&Vertices[vertnum]);
362 dist = vm_dist_to_plane(&Vertices[vertex_list[1]],&normals[1],&Vertices[vertnum]);
364 dist = vm_dist_to_plane(&Vertices[vertex_list[1]],&s->normals[1],&Vertices[vertnum]);
367 side_pokes_out = (dist > PLANE_DIST_TOLERANCE);
369 side_count = center_count = 0;
371 for (fn=0;fn<2;fn++,facebit<<=1) {
374 dist = vm_dist_to_plane(checkp, &normals[fn], &Vertices[vertnum]);
376 dist = vm_dist_to_plane(checkp, &s->normals[fn], &Vertices[vertnum]);
379 if (dist < -PLANE_DIST_TOLERANCE) //in front of face
382 if (dist-rad < -PLANE_DIST_TOLERANCE) {
383 masks.facemask |= facebit;
388 if (!side_pokes_out) { //must be behind both faces
391 masks.sidemask |= sidebit;
394 masks.centermask |= sidebit;
397 else { //must be behind at least one face
400 masks.sidemask |= sidebit;
403 masks.centermask |= sidebit;
409 else { //only one face on this side
416 //use lowest point number
418 vertnum = vertex_list[0];
420 if (vertex_list[i] < vertnum)
421 vertnum = vertex_list[i];
424 get_side_normal(seg, sn, 0, &normal );
425 dist = vm_dist_to_plane(checkp, &normal, &Vertices[vertnum]);
427 dist = vm_dist_to_plane(checkp, &s->normals[0], &Vertices[vertnum]);
431 if (dist < -PLANE_DIST_TOLERANCE)
432 masks.centermask |= sidebit;
434 if (dist-rad < -PLANE_DIST_TOLERANCE) {
435 masks.facemask |= facebit;
436 masks.sidemask |= sidebit;
448 //this was converted from get_seg_masks()...it fills in an array of 6
449 //elements for the distace behind each side, or zero if not behind
450 //only gets centermask, and assumes zero rad
451 ubyte get_side_dists(vms_vector *checkp,int segnum,fix *side_dists)
453 int sn,facebit,sidebit;
459 Assert((segnum <= Highest_segment_index) && (segnum >= 0));
462 Error("segnum == -1 in get_seg_dists()");
464 seg = &Segments[segnum];
466 //check point against each side of segment. return bitmask
470 for (sn=0,facebit=sidebit=1;sn<6;sn++,sidebit<<=1) {
472 side *s = &seg->sides[sn];
479 // Get number of faces on this side, and at vertex_list, store vertices.
480 // If one face, then vertex_list indicates a quadrilateral.
481 // If two faces, then 0,1,2 define one triangle, 3,4,5 define the second.
482 create_abs_vertex_lists(&num_faces, vertex_list, segnum, sn, __FILE__, __LINE__);
484 //ok...this is important. If a side has 2 faces, we need to know if
485 //those faces form a concave or convex side. If the side pokes out,
486 //then a point is on the back of the side if it is behind BOTH faces,
487 //but if the side pokes in, a point is on the back if behind EITHER face.
494 vms_vector normals[2];
497 vertnum = min(vertex_list[0],vertex_list[2]);
500 get_side_normals(seg, sn, &normals[0], &normals[1] );
503 if (vertex_list[4] < vertex_list[1])
505 dist = vm_dist_to_plane(&Vertices[vertex_list[4]],&normals[0],&Vertices[vertnum]);
507 dist = vm_dist_to_plane(&Vertices[vertex_list[4]],&s->normals[0],&Vertices[vertnum]);
511 dist = vm_dist_to_plane(&Vertices[vertex_list[1]],&normals[1],&Vertices[vertnum]);
513 dist = vm_dist_to_plane(&Vertices[vertex_list[1]],&s->normals[1],&Vertices[vertnum]);
516 side_pokes_out = (dist > PLANE_DIST_TOLERANCE);
520 for (fn=0;fn<2;fn++,facebit<<=1) {
523 dist = vm_dist_to_plane(checkp, &normals[fn], &Vertices[vertnum]);
525 dist = vm_dist_to_plane(checkp, &s->normals[fn], &Vertices[vertnum]);
528 if (dist < -PLANE_DIST_TOLERANCE) { //in front of face
530 side_dists[sn] += dist;
535 if (!side_pokes_out) { //must be behind both faces
537 if (center_count==2) {
539 side_dists[sn] /= 2; //get average
544 else { //must be behind at least one face
549 side_dists[sn] /= 2; //get average
556 else { //only one face on this side
564 //use lowest point number
566 vertnum = vertex_list[0];
568 if (vertex_list[i] < vertnum)
569 vertnum = vertex_list[i];
572 get_side_normal(seg, sn, 0, &normal );
573 dist = vm_dist_to_plane(checkp, &normal, &Vertices[vertnum]);
575 dist = vm_dist_to_plane(checkp, &s->normals[0], &Vertices[vertnum]);
578 if (dist < -PLANE_DIST_TOLERANCE) {
580 side_dists[sn] = dist;
594 //returns true if errors detected
595 int check_norms(int segnum,int sidenum,int facenum,int csegnum,int csidenum,int cfacenum)
599 n0 = &Segments[segnum].sides[sidenum].normals[facenum];
600 n1 = &Segments[csegnum].sides[csidenum].normals[cfacenum];
602 if (n0->x != -n1->x || n0->y != -n1->y || n0->z != -n1->z) {
603 mprintf((0,"Seg %x, side %d, norm %d doesn't match seg %x, side %d, norm %d:\n"
605 " %8x %8x %8x (negated)\n",
606 segnum,sidenum,facenum,csegnum,csidenum,cfacenum,
607 n0->x,n0->y,n0->z,-n1->x,-n1->y,-n1->z));
614 //heavy-duty error checking
615 int check_segment_connections(void)
620 for (segnum=0;segnum<=Highest_segment_index;segnum++) {
623 seg = &Segments[segnum];
625 for (sidenum=0;sidenum<6;sidenum++) {
629 int num_faces,csegnum,csidenum,con_num_faces;
630 int vertex_list[6],con_vertex_list[6];
632 s = &seg->sides[sidenum];
634 create_abs_vertex_lists(&num_faces, vertex_list, segnum, sidenum, __FILE__, __LINE__);
636 csegnum = seg->children[sidenum];
639 cseg = &Segments[csegnum];
640 csidenum = find_connect_side(seg,cseg);
642 if (csidenum == -1) {
643 mprintf((0,"Could not find connected side for seg %x back to seg %x, side %d\n",csegnum,segnum,sidenum));
648 cs = &cseg->sides[csidenum];
650 create_abs_vertex_lists(&con_num_faces, con_vertex_list, csegnum, csidenum, __FILE__, __LINE__);
652 if (con_num_faces != num_faces) {
653 mprintf((0,"Seg %x, side %d: num_faces (%d) mismatch with seg %x, side %d (%d)\n",segnum,sidenum,num_faces,csegnum,csidenum,con_num_faces));
657 if (num_faces == 1) {
660 for (t=0;t<4 && con_vertex_list[t]!=vertex_list[0];t++);
663 vertex_list[0] != con_vertex_list[t] ||
664 vertex_list[1] != con_vertex_list[(t+3)%4] ||
665 vertex_list[2] != con_vertex_list[(t+2)%4] ||
666 vertex_list[3] != con_vertex_list[(t+1)%4]) {
667 mprintf((0,"Seg %x, side %d: vertex list mismatch with seg %x, side %d\n"
670 segnum,sidenum,csegnum,csidenum,
671 vertex_list[0],vertex_list[1],vertex_list[2],vertex_list[3],
672 con_vertex_list[0],con_vertex_list[1],con_vertex_list[2],con_vertex_list[3]));
676 errors |= check_norms(segnum,sidenum,0,csegnum,csidenum,0);
681 if (vertex_list[1] == con_vertex_list[1]) {
683 if (vertex_list[4] != con_vertex_list[4] ||
684 vertex_list[0] != con_vertex_list[2] ||
685 vertex_list[2] != con_vertex_list[0] ||
686 vertex_list[3] != con_vertex_list[5] ||
687 vertex_list[5] != con_vertex_list[3]) {
688 mprintf((0,"Seg %x, side %d: vertex list mismatch with seg %x, side %d\n"
689 " %x %x %x %x %x %x\n"
690 " %x %x %x %x %x %x\n",
691 segnum,sidenum,csegnum,csidenum,
692 vertex_list[0],vertex_list[1],vertex_list[2],vertex_list[3],vertex_list[4],vertex_list[5],
693 con_vertex_list[0],con_vertex_list[1],con_vertex_list[2],con_vertex_list[3],con_vertex_list[4],con_vertex_list[5]));
694 mprintf((0,"Changing seg:side %4i:%i from %i to %i\n", csegnum, csidenum, Segments[csegnum].sides[csidenum].type, 5-Segments[csegnum].sides[csidenum].type));
695 Segments[csegnum].sides[csidenum].type = 5-Segments[csegnum].sides[csidenum].type;
697 errors |= check_norms(segnum,sidenum,0,csegnum,csidenum,0);
698 errors |= check_norms(segnum,sidenum,1,csegnum,csidenum,1);
703 if (vertex_list[1] != con_vertex_list[4] ||
704 vertex_list[4] != con_vertex_list[1] ||
705 vertex_list[0] != con_vertex_list[5] ||
706 vertex_list[5] != con_vertex_list[0] ||
707 vertex_list[2] != con_vertex_list[3] ||
708 vertex_list[3] != con_vertex_list[2]) {
709 mprintf((0,"Seg %x, side %d: vertex list mismatch with seg %x, side %d\n"
710 " %x %x %x %x %x %x\n"
711 " %x %x %x %x %x %x\n",
712 segnum,sidenum,csegnum,csidenum,
713 vertex_list[0],vertex_list[1],vertex_list[2],vertex_list[3],vertex_list[4],vertex_list[5],
714 con_vertex_list[0],con_vertex_list[1],con_vertex_list[2],con_vertex_list[3],con_vertex_list[4],vertex_list[5]));
715 mprintf((0,"Changing seg:side %4i:%i from %i to %i\n", csegnum, csidenum, Segments[csegnum].sides[csidenum].type, 5-Segments[csegnum].sides[csidenum].type));
716 Segments[csegnum].sides[csidenum].type = 5-Segments[csegnum].sides[csidenum].type;
718 errors |= check_norms(segnum,sidenum,0,csegnum,csidenum,1);
719 errors |= check_norms(segnum,sidenum,1,csegnum,csidenum,0);
727 // mprintf((0,"\n DONE \n"));
735 // Used to become a constant based on editor, but I wanted to be able to set
736 // this for omega blob find_point_seg calls.
737 // Would be better to pass a paremeter to the routine...--MK, 01/17/96
738 int Doing_lighting_hack_flag=0;
740 // figure out what seg the given point is in, tracing through segments
741 // returns segment number, or -1 if can't find segment
742 int trace_segs(vms_vector *p0, int oldsegnum, int recursion_count)
748 int sidenum, bit, check, biggest_side;
749 static ubyte visited [MAX_SEGMENTS];
751 Assert((oldsegnum <= Highest_segment_index) && (oldsegnum >= 0));
753 if (recursion_count >= Num_segments) {
754 con_printf (CON_DEBUG, "trace_segs: Segment not found\n");
755 mprintf ((0,"trace_segs (gameseg.c): Error: infinite loop\n"));
758 if (recursion_count == 0)
759 memset (visited, 0, sizeof (visited));
760 if (visited [oldsegnum])
762 visited [oldsegnum] = 1;
764 centermask = get_side_dists(p0,oldsegnum,side_dists); //check old segment
765 if (centermask == 0) // we are in the old segment
766 return oldsegnum; //..say so
769 seg = &Segments[oldsegnum];
772 for (sidenum = 0, bit = 1; sidenum < 6; sidenum++, bit <<= 1)
773 if ((centermask & bit) && (seg->children[sidenum] > -1)
774 && side_dists[sidenum] < biggest_val) {
775 biggest_val = side_dists[sidenum];
776 biggest_side = sidenum;
779 if (biggest_side == -1)
782 side_dists[biggest_side] = 0;
783 // trace into adjacent segment:
784 check = trace_segs(p0, seg->children[biggest_side], recursion_count + 1);
785 if (check >= 0) //we've found a segment
788 return -1; //we haven't found a segment
792 int Exhaustive_count=0, Exhaustive_failed_count=0;
794 //Tries to find a segment for a point, in the following way:
795 // 1. Check the given segment
796 // 2. Recursively trace through attached segments
797 // 3. Check all the segmentns
798 //Returns segnum if found, or -1
799 int find_point_seg(vms_vector *p,int segnum)
803 //allow segnum==-1, meaning we have no idea what segment point is in
804 Assert((segnum <= Highest_segment_index) && (segnum >= -1));
807 newseg = trace_segs(p, segnum, 0);
809 if (newseg != -1) //we found a segment!
813 //couldn't find via attached segs, so search all segs
816 // This Doing_lighting_hack_flag thing added by mk because the hundreds of scrolling messages were
817 // slowing down lighting, and in about 98% of cases, it would just return -1 anyway.
818 // Matt: This really should be fixed, though. We're probably screwing up our lighting in a few places.
819 if (!Doing_lighting_hack_flag) {
820 mprintf((1,"Warning: doing exhaustive search to find point segment (%i times)\n", ++Exhaustive_count));
822 for (newseg=0;newseg <= Highest_segment_index;newseg++)
823 if (get_seg_masks(p, newseg, 0, __FILE__, __LINE__).centermask == 0)
826 mprintf((1,"Warning: could not find point segment (%i times)\n", ++Exhaustive_failed_count));
828 return -1; //no segment found
834 //--repair-- // ------------------------------------------------------------------------------
835 //--repair-- void clsd_repair_center(int segnum)
837 //--repair-- int sidenum;
839 //--repair-- // --- Set repair center bit for all repair center segments.
840 //--repair-- if (Segments[segnum].special == SEGMENT_IS_REPAIRCEN) {
841 //--repair-- Lsegments[segnum].special_type |= SS_REPAIR_CENTER;
842 //--repair-- Lsegments[segnum].special_segment = segnum;
845 //--repair-- // --- Set repair center bit for all segments adjacent to a repair center.
846 //--repair-- for (sidenum=0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) {
847 //--repair-- int s = Segments[segnum].children[sidenum];
849 //--repair-- if ( (s != -1) && (Segments[s].special==SEGMENT_IS_REPAIRCEN) ) {
850 //--repair-- Lsegments[segnum].special_type |= SS_REPAIR_CENTER;
851 //--repair-- Lsegments[segnum].special_segment = s;
856 //--repair-- // ------------------------------------------------------------------------------
857 //--repair-- // --- Set destination points for all Materialization centers.
858 //--repair-- void clsd_materialization_center(int segnum)
860 //--repair-- if (Segments[segnum].special == SEGMENT_IS_ROBOTMAKER) {
865 //--repair-- int Lsegment_highest_segment_index, Lsegment_highest_vertex_index;
867 //--repair-- // ------------------------------------------------------------------------------
868 //--repair-- // Create data specific to mine which doesn't get written to disk.
869 //--repair-- // Highest_segment_index and Highest_object_index must be valid.
870 //--repair-- // 07/21: set repair center bit
871 //--repair-- void create_local_segment_data(void)
873 //--repair-- int segnum;
875 //--repair-- // --- Initialize all Lsegments.
876 //--repair-- for (segnum=0; segnum <= Highest_segment_index; segnum++) {
877 //--repair-- Lsegments[segnum].special_type = 0;
878 //--repair-- Lsegments[segnum].special_segment = -1;
881 //--repair-- for (segnum=0; segnum <= Highest_segment_index; segnum++) {
883 //--repair-- clsd_repair_center(segnum);
884 //--repair-- clsd_materialization_center(segnum);
888 //--repair-- // Set check variables.
889 //--repair-- // In main game loop, make sure these are valid, else Lsegments is not valid.
890 //--repair-- Lsegment_highest_segment_index = Highest_segment_index;
891 //--repair-- Lsegment_highest_vertex_index = Highest_vertex_index;
894 //--repair-- // ------------------------------------------------------------------------------------------
895 //--repair-- // Sort of makes sure create_local_segment_data has been called for the currently executing mine.
896 //--repair-- // It is not failsafe, as you will see if you look at the code.
897 //--repair-- // Returns 1 if Lsegments appears valid, 0 if not.
898 //--repair-- int check_lsegments_validity(void)
900 //--repair-- return ((Lsegment_highest_segment_index == Highest_segment_index) && (Lsegment_highest_vertex_index == Highest_vertex_index));
903 #define MAX_LOC_POINT_SEGS 64
905 int Connected_segment_distance;
907 #define MIN_CACHE_FCD_DIST (F1_0*80) // Must be this far apart for cache lookup to succeed. Recognizes small changes in distance matter at small distances.
908 #define MAX_FCD_CACHE 8
916 fcd_data Fcd_cache[MAX_FCD_CACHE];
917 fix Last_fcd_flush_time;
919 // ----------------------------------------------------------------------------------------------------------
920 void flush_fcd_cache(void)
926 for (i=0; i<MAX_FCD_CACHE; i++)
927 Fcd_cache[i].seg0 = -1;
930 // ----------------------------------------------------------------------------------------------------------
931 void add_to_fcd_cache(int seg0, int seg1, int depth, fix dist)
933 if (dist > MIN_CACHE_FCD_DIST) {
934 Fcd_cache[Fcd_index].seg0 = seg0;
935 Fcd_cache[Fcd_index].seg1 = seg1;
936 Fcd_cache[Fcd_index].csd = depth;
937 Fcd_cache[Fcd_index].dist = dist;
941 if (Fcd_index >= MAX_FCD_CACHE)
944 // -- mprintf((0, "Adding seg0=%i, seg1=%i to cache.\n", seg0, seg1));
946 // If it's in the cache, remove it.
949 for (i=0; i<MAX_FCD_CACHE; i++)
950 if (Fcd_cache[i].seg0 == seg0)
951 if (Fcd_cache[i].seg1 == seg1) {
952 Fcd_cache[Fcd_index].seg0 = -1;
959 // ----------------------------------------------------------------------------------------------------------
960 // Determine whether seg0 and seg1 are reachable in a way that allows sound to pass.
961 // Search up to a maximum depth of max_depth.
962 // Return the distance.
963 fix find_connected_distance(vms_vector *p0, int seg0, vms_vector *p1, int seg1, int max_depth, int wid_flag)
967 int qtail = 0, qhead = 0;
969 sbyte visited[MAX_SEGMENTS];
970 seg_seg seg_queue[MAX_SEGMENTS];
971 short depth[MAX_SEGMENTS];
974 point_seg point_segs[MAX_LOC_POINT_SEGS];
977 // If > this, will overrun point_segs buffer
979 if (max_depth == -1) max_depth = 200;
982 if (max_depth > MAX_LOC_POINT_SEGS-2) {
983 mprintf((1, "Warning: In find_connected_distance, max_depth = %i, limited to %i\n", max_depth, MAX_LOC_POINT_SEGS-2));
984 max_depth = MAX_LOC_POINT_SEGS-2;
988 Connected_segment_distance = 0;
989 return vm_vec_dist_quick(p0, p1);
992 if ((conn_side = find_connect_side(&Segments[seg0], &Segments[seg1])) != -1) {
993 if (WALL_IS_DOORWAY(&Segments[seg1], conn_side) & wid_flag) {
994 Connected_segment_distance = 1;
995 //mprintf((0, "\n"));
996 return vm_vec_dist_quick(p0, p1);
1001 // Periodically flush cache.
1002 if ((GameTime - Last_fcd_flush_time > F1_0*2) || (GameTime < Last_fcd_flush_time)) {
1004 Last_fcd_flush_time = GameTime;
1007 // Can't quickly get distance, so see if in Fcd_cache.
1008 for (i=0; i<MAX_FCD_CACHE; i++)
1009 if ((Fcd_cache[i].seg0 == seg0) && (Fcd_cache[i].seg1 == seg1)) {
1010 Connected_segment_distance = Fcd_cache[i].csd;
1011 // -- mprintf((0, "In cache, seg0=%i, seg1=%i. Returning.\n", seg0, seg1));
1012 return Fcd_cache[i].dist;
1017 memset(visited, 0, Highest_segment_index+1);
1018 memset(depth, 0, sizeof(depth[0]) * (Highest_segment_index+1));
1021 visited[cur_seg] = 1;
1024 while (cur_seg != seg1) {
1025 segment *segp = &Segments[cur_seg];
1027 for (sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) {
1031 if (WALL_IS_DOORWAY(segp, snum) & wid_flag) {
1032 int this_seg = segp->children[snum];
1034 if (!visited[this_seg]) {
1035 seg_queue[qtail].start = cur_seg;
1036 seg_queue[qtail].end = this_seg;
1037 visited[this_seg] = 1;
1038 depth[qtail++] = cur_depth+1;
1039 if (max_depth != -1) {
1040 if (depth[qtail-1] == max_depth) {
1041 Connected_segment_distance = 1000;
1042 add_to_fcd_cache(seg0, seg1, Connected_segment_distance, F1_0*1000);
1045 } else if (this_seg == seg1) {
1051 } // for (sidenum...
1053 if (qhead >= qtail) {
1054 Connected_segment_distance = 1000;
1055 add_to_fcd_cache(seg0, seg1, Connected_segment_distance, F1_0*1000);
1059 cur_seg = seg_queue[qhead].end;
1060 cur_depth = depth[qhead];
1064 } // while (cur_seg ...
1066 // Set qtail to the segment which ends at the goal.
1067 while (seg_queue[--qtail].end != seg1)
1069 Connected_segment_distance = 1000;
1070 add_to_fcd_cache(seg0, seg1, Connected_segment_distance, F1_0*1000);
1074 while (qtail >= 0) {
1075 int parent_seg, this_seg;
1077 this_seg = seg_queue[qtail].end;
1078 parent_seg = seg_queue[qtail].start;
1079 point_segs[num_points].segnum = this_seg;
1080 compute_segment_center(&point_segs[num_points].point,&Segments[this_seg]);
1083 if (parent_seg == seg0)
1086 while (seg_queue[--qtail].end != parent_seg)
1090 point_segs[num_points].segnum = seg0;
1091 compute_segment_center(&point_segs[num_points].point,&Segments[seg0]);
1094 if (num_points == 1) {
1095 Connected_segment_distance = num_points;
1096 return vm_vec_dist_quick(p0, p1);
1098 dist = vm_vec_dist_quick(p1, &point_segs[1].point);
1099 dist += vm_vec_dist_quick(p0, &point_segs[num_points-2].point);
1101 for (i=1; i<num_points-2; i++) {
1103 ndist = vm_vec_dist_quick(&point_segs[i].point, &point_segs[i+1].point);
1109 Connected_segment_distance = num_points;
1110 add_to_fcd_cache(seg0, seg1, num_points, dist);
1116 sbyte convert_to_byte(fix f)
1118 if (f >= 0x00010000)
1120 else if (f <= -0x00010000)
1123 return f >> MATRIX_PRECISION;
1126 #define VEL_PRECISION 12
1128 // Create a shortpos struct from an object.
1129 // Extract the matrix into byte values.
1130 // Create a position relative to vertex 0 with 1/256 normal "fix" precision.
1131 // Stuff segment in a short.
1132 void create_shortpos(shortpos *spp, object *objp, int swap_bytes)
1139 *sp++ = convert_to_byte(objp->orient.rvec.x);
1140 *sp++ = convert_to_byte(objp->orient.uvec.x);
1141 *sp++ = convert_to_byte(objp->orient.fvec.x);
1142 *sp++ = convert_to_byte(objp->orient.rvec.y);
1143 *sp++ = convert_to_byte(objp->orient.uvec.y);
1144 *sp++ = convert_to_byte(objp->orient.fvec.y);
1145 *sp++ = convert_to_byte(objp->orient.rvec.z);
1146 *sp++ = convert_to_byte(objp->orient.uvec.z);
1147 *sp++ = convert_to_byte(objp->orient.fvec.z);
1149 spp->xo = (objp->pos.x - Vertices[Segments[objp->segnum].verts[0]].x) >> RELPOS_PRECISION;
1150 spp->yo = (objp->pos.y - Vertices[Segments[objp->segnum].verts[0]].y) >> RELPOS_PRECISION;
1151 spp->zo = (objp->pos.z - Vertices[Segments[objp->segnum].verts[0]].z) >> RELPOS_PRECISION;
1153 spp->segment = objp->segnum;
1155 spp->velx = (objp->mtype.phys_info.velocity.x) >> VEL_PRECISION;
1156 spp->vely = (objp->mtype.phys_info.velocity.y) >> VEL_PRECISION;
1157 spp->velz = (objp->mtype.phys_info.velocity.z) >> VEL_PRECISION;
1159 // swap the short values for the big-endian machines.
1162 spp->xo = INTEL_SHORT(spp->xo);
1163 spp->yo = INTEL_SHORT(spp->yo);
1164 spp->zo = INTEL_SHORT(spp->zo);
1165 spp->segment = INTEL_SHORT(spp->segment);
1166 spp->velx = INTEL_SHORT(spp->velx);
1167 spp->vely = INTEL_SHORT(spp->vely);
1168 spp->velz = INTEL_SHORT(spp->velz);
1170 // mprintf((0, "Matrix: %08x %08x %08x %08x %08x %08x\n", objp->orient.m1,objp->orient.m2,objp->orient.m3,
1171 // spp->bytemat[0] << MATRIX_PRECISION,spp->bytemat[1] << MATRIX_PRECISION,spp->bytemat[2] << MATRIX_PRECISION));
1173 // mprintf((0, " %08x %08x %08x %08x %08x %08x\n", objp->orient.m4,objp->orient.m5,objp->orient.m6,
1174 // spp->bytemat[3] << MATRIX_PRECISION,spp->bytemat[4] << MATRIX_PRECISION,spp->bytemat[5] << MATRIX_PRECISION));
1176 // mprintf((0, " %08x %08x %08x %08x %08x %08x\n", objp->orient.m7,objp->orient.m8,objp->orient.m9,
1177 // spp->bytemat[6] << MATRIX_PRECISION,spp->bytemat[7] << MATRIX_PRECISION,spp->bytemat[8] << MATRIX_PRECISION));
1179 // mprintf((0, "Positn: %08x %08x %08x %08x %08x %08x\n", objp->pos.x, objp->pos.y, objp->pos.z,
1180 // (spp->xo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].x,
1181 // (spp->yo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].y,
1182 // (spp->zo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].z));
1183 // mprintf((0, "Segment: %3i %3i\n", objp->segnum, spp->segment));
1187 void extract_shortpos(object *objp, shortpos *spp, int swap_bytes)
1194 objp->orient.rvec.x = *sp++ << MATRIX_PRECISION;
1195 objp->orient.uvec.x = *sp++ << MATRIX_PRECISION;
1196 objp->orient.fvec.x = *sp++ << MATRIX_PRECISION;
1197 objp->orient.rvec.y = *sp++ << MATRIX_PRECISION;
1198 objp->orient.uvec.y = *sp++ << MATRIX_PRECISION;
1199 objp->orient.fvec.y = *sp++ << MATRIX_PRECISION;
1200 objp->orient.rvec.z = *sp++ << MATRIX_PRECISION;
1201 objp->orient.uvec.z = *sp++ << MATRIX_PRECISION;
1202 objp->orient.fvec.z = *sp++ << MATRIX_PRECISION;
1205 spp->xo = INTEL_SHORT(spp->xo);
1206 spp->yo = INTEL_SHORT(spp->yo);
1207 spp->zo = INTEL_SHORT(spp->zo);
1208 spp->segment = INTEL_SHORT(spp->segment);
1209 spp->velx = INTEL_SHORT(spp->velx);
1210 spp->vely = INTEL_SHORT(spp->vely);
1211 spp->velz = INTEL_SHORT(spp->velz);
1214 segnum = spp->segment;
1216 Assert((segnum >= 0) && (segnum <= Highest_segment_index));
1218 objp->pos.x = (spp->xo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].x;
1219 objp->pos.y = (spp->yo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].y;
1220 objp->pos.z = (spp->zo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].z;
1222 objp->mtype.phys_info.velocity.x = (spp->velx << VEL_PRECISION);
1223 objp->mtype.phys_info.velocity.y = (spp->vely << VEL_PRECISION);
1224 objp->mtype.phys_info.velocity.z = (spp->velz << VEL_PRECISION);
1226 obj_relink(OBJECT_NUMBER(objp), segnum);
1228 // mprintf((0, "Matrix: %08x %08x %08x %08x %08x %08x\n", objp->orient.m1,objp->orient.m2,objp->orient.m3,
1229 // spp->bytemat[0],spp->bytemat[1],spp->bytemat[2]));
1231 // mprintf((0, " %08x %08x %08x %08x %08x %08x\n", objp->orient.m4,objp->orient.m5,objp->orient.m6,
1232 // spp->bytemat[3],spp->bytemat[4],spp->bytemat[5]));
1234 // mprintf((0, " %08x %08x %08x %08x %08x %08x\n", objp->orient.m7,objp->orient.m8,objp->orient.m9,
1235 // spp->bytemat[6],spp->bytemat[7],spp->bytemat[8]));
1237 // mprintf((0, "Positn: %08x %08x %08x %08x %08x %08x\n", objp->pos.x, objp->pos.y, objp->pos.z,
1238 // (spp->xo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].x, (spp->yo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].y, (spp->zo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].z));
1239 // mprintf((0, "Segment: %3i %3i\n", objp->segnum, spp->segment));
1243 //--unused-- void test_shortpos(void)
1245 //--unused-- shortpos spp;
1247 //--unused-- create_shortpos(&spp, &Objects[0]);
1248 //--unused-- extract_shortpos(&Objects[0], &spp);
1252 // -----------------------------------------------------------------------------
1253 // Segment validation functions.
1254 // Moved from editor to game so we can compute surface normals at load time.
1255 // -------------------------------------------------------------------------------
1257 // ------------------------------------------------------------------------------------------
1258 // Extract a vector from a segment. The vector goes from the start face to the end face.
1259 // The point on each face is the average of the four points forming the face.
1260 void extract_vector_from_segment(segment *sp, vms_vector *vp, int start, int end)
1268 for (i=0; i<4; i++) {
1269 vm_vec_add2(&vs,&Vertices[sp->verts[Side_to_verts[start][i]]]);
1270 vm_vec_add2(&ve,&Vertices[sp->verts[Side_to_verts[end][i]]]);
1273 vm_vec_sub(vp,&ve,&vs);
1274 vm_vec_scale(vp,F1_0/4);
1278 //create a matrix that describes the orientation of the given segment
1279 void extract_orient_from_segment(vms_matrix *m,segment *seg)
1281 vms_vector fvec,uvec;
1283 extract_vector_from_segment(seg,&fvec,WFRONT,WBACK);
1284 extract_vector_from_segment(seg,&uvec,WBOTTOM,WTOP);
1286 //vector to matrix does normalizations and orthogonalizations
1287 vm_vector_2_matrix(m,&fvec,&uvec,NULL);
1291 // ------------------------------------------------------------------------------------------
1292 // Extract the forward vector from segment *sp, return in *vp.
1293 // The forward vector is defined to be the vector from the the center of the front face of the segment
1294 // to the center of the back face of the segment.
1295 void extract_forward_vector_from_segment(segment *sp,vms_vector *vp)
1297 extract_vector_from_segment(sp,vp,WFRONT,WBACK);
1300 // ------------------------------------------------------------------------------------------
1301 // Extract the right vector from segment *sp, return in *vp.
1302 // The forward vector is defined to be the vector from the the center of the left face of the segment
1303 // to the center of the right face of the segment.
1304 void extract_right_vector_from_segment(segment *sp,vms_vector *vp)
1306 extract_vector_from_segment(sp,vp,WLEFT,WRIGHT);
1309 // ------------------------------------------------------------------------------------------
1310 // Extract the up vector from segment *sp, return in *vp.
1311 // The forward vector is defined to be the vector from the the center of the bottom face of the segment
1312 // to the center of the top face of the segment.
1313 void extract_up_vector_from_segment(segment *sp,vms_vector *vp)
1315 extract_vector_from_segment(sp,vp,WBOTTOM,WTOP);
1319 void add_side_as_quad(segment *sp, int sidenum, vms_vector *normal)
1321 side *sidep = &sp->sides[sidenum];
1323 sidep->type = SIDE_IS_QUAD;
1326 normal = normal; //avoid compiler warning
1328 sidep->normals[0] = *normal;
1329 sidep->normals[1] = *normal;
1332 // If there is a connection here, we only formed the faces for the purpose of determining segment boundaries,
1333 // so don't generate polys, else they will get rendered.
1334 // if (sp->children[sidenum] != -1)
1335 // sidep->render_flag = 0;
1337 // sidep->render_flag = 1;
1342 // -------------------------------------------------------------------------------
1343 // Return v0, v1, v2 = 3 vertices with smallest numbers. If *negate_flag set, then negate normal after computation.
1344 // Note, you cannot just compute the normal by treating the points in the opposite direction as this introduces
1345 // small differences between normals which should merely be opposites of each other.
1346 void get_verts_for_normal(int va, int vb, int vc, int vd, int *v0, int *v1, int *v2, int *v3, int *negate_flag)
1351 // w is a list that shows how things got scrambled so we know if our normal is pointing backwards
1364 t = v[j]; v[j] = v[i]; v[i] = t;
1365 t = w[j]; w[j] = w[i]; w[i] = t;
1368 Assert((v[0] < v[1]) && (v[1] < v[2]) && (v[2] < v[3]));
1370 // Now, if for any w[i] & w[i+1]: w[i+1] = (w[i]+3)%4, then must swap
1376 if ( (((w[0]+3) % 4) == w[1]) || (((w[1]+3) % 4) == w[2]))
1383 // -------------------------------------------------------------------------------
1384 void add_side_as_2_triangles(segment *sp, int sidenum)
1387 sbyte *vs = Side_to_verts[sidenum];
1389 vms_vector vec_13; // vector from vertex 1 to vertex 3
1391 side *sidep = &sp->sides[sidenum];
1393 // Choose how to triangulate.
1395 // Always triangulate so segment is convex.
1396 // Use Matt's formula: Na . AD > 0, where ABCD are vertices on side, a is face formed by A,B,C, Na is normal from face a.
1397 // If not a wall, then triangulate so whatever is on the other side is triangulated the same (ie, between the same absoluate vertices)
1398 if (!IS_CHILD(sp->children[sidenum])) {
1399 vm_vec_normal(&norm, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]]);
1400 vm_vec_sub(&vec_13, &Vertices[sp->verts[vs[3]]], &Vertices[sp->verts[vs[1]]]);
1401 dot = vm_vec_dot(&norm, &vec_13);
1403 // Now, signifiy whether to triangulate from 0:2 or 1:3
1405 sidep->type = SIDE_IS_TRI_02;
1407 sidep->type = SIDE_IS_TRI_13;
1409 #ifndef COMPACT_SEGS
1410 // Now, based on triangulation type, set the normals.
1411 if (sidep->type == SIDE_IS_TRI_02) {
1412 vm_vec_normal(&norm, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]]);
1413 sidep->normals[0] = norm;
1414 vm_vec_normal(&norm, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[2]]], &Vertices[sp->verts[vs[3]]]);
1415 sidep->normals[1] = norm;
1417 vm_vec_normal(&norm, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[3]]]);
1418 sidep->normals[0] = norm;
1419 vm_vec_normal(&norm, &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]], &Vertices[sp->verts[vs[3]]]);
1420 sidep->normals[1] = norm;
1424 int i,v[4], vsorted[4];
1428 v[i] = sp->verts[vs[i]];
1430 get_verts_for_normal(v[0], v[1], v[2], v[3], &vsorted[0], &vsorted[1], &vsorted[2], &vsorted[3], &negate_flag);
1432 if ((vsorted[0] == v[0]) || (vsorted[0] == v[2])) {
1433 sidep->type = SIDE_IS_TRI_02;
1434 #ifndef COMPACT_SEGS
1435 // Now, get vertices for normal for each triangle based on triangulation type.
1436 get_verts_for_normal(v[0], v[1], v[2], 32767, &vsorted[0], &vsorted[1], &vsorted[2], &vsorted[3], &negate_flag);
1437 vm_vec_normal(&norm, &Vertices[vsorted[0]], &Vertices[vsorted[1]], &Vertices[vsorted[2]]);
1439 vm_vec_negate(&norm);
1440 sidep->normals[0] = norm;
1442 get_verts_for_normal(v[0], v[2], v[3], 32767, &vsorted[0], &vsorted[1], &vsorted[2], &vsorted[3], &negate_flag);
1443 vm_vec_normal(&norm, &Vertices[vsorted[0]], &Vertices[vsorted[1]], &Vertices[vsorted[2]]);
1445 vm_vec_negate(&norm);
1446 sidep->normals[1] = norm;
1449 sidep->type = SIDE_IS_TRI_13;
1450 #ifndef COMPACT_SEGS
1451 // Now, get vertices for normal for each triangle based on triangulation type.
1452 get_verts_for_normal(v[0], v[1], v[3], 32767, &vsorted[0], &vsorted[1], &vsorted[2], &vsorted[3], &negate_flag);
1453 vm_vec_normal(&norm, &Vertices[vsorted[0]], &Vertices[vsorted[1]], &Vertices[vsorted[2]]);
1455 vm_vec_negate(&norm);
1456 sidep->normals[0] = norm;
1458 get_verts_for_normal(v[1], v[2], v[3], 32767, &vsorted[0], &vsorted[1], &vsorted[2], &vsorted[3], &negate_flag);
1459 vm_vec_normal(&norm, &Vertices[vsorted[0]], &Vertices[vsorted[1]], &Vertices[vsorted[2]]);
1461 vm_vec_negate(&norm);
1462 sidep->normals[1] = norm;
1471 if (v > PLANE_DIST_TOLERANCE)
1473 else if (v < -(PLANE_DIST_TOLERANCE+1)) //neg & pos round differently
1479 // -------------------------------------------------------------------------------
1480 void create_walls_on_side(segment *sp, int sidenum)
1482 int vm0, vm1, vm2, vm3, negate_flag;
1487 v0 = sp->verts[Side_to_verts[sidenum][0]];
1488 v1 = sp->verts[Side_to_verts[sidenum][1]];
1489 v2 = sp->verts[Side_to_verts[sidenum][2]];
1490 v3 = sp->verts[Side_to_verts[sidenum][3]];
1492 get_verts_for_normal(v0, v1, v2, v3, &vm0, &vm1, &vm2, &vm3, &negate_flag);
1494 vm_vec_normal(&vn, &Vertices[vm0], &Vertices[vm1], &Vertices[vm2]);
1495 dist_to_plane = abs(vm_dist_to_plane(&Vertices[vm3], &vn, &Vertices[vm0]));
1497 //if ((SEGMENT_NUMBER(sp) == 0x7b) && (sidenum == 3)) {
1498 // mprintf((0, "Verts = %3i %3i %3i %3i, negate flag = %3i, dist = %8x\n", vm0, vm1, vm2, vm3, negate_flag, dist_to_plane));
1499 // mprintf((0, " Normal = %8x %8x %8x\n", vn.x, vn.y, vn.z));
1500 // mprintf((0, " Vert %3i = [%8x %8x %8x]\n", vm0, Vertices[vm0].x, Vertices[vm0].y, Vertices[vm0].z));
1501 // mprintf((0, " Vert %3i = [%8x %8x %8x]\n", vm1, Vertices[vm1].x, Vertices[vm1].y, Vertices[vm1].z));
1502 // mprintf((0, " Vert %3i = [%8x %8x %8x]\n", vm2, Vertices[vm2].x, Vertices[vm2].y, Vertices[vm2].z));
1503 // mprintf((0, " Vert %3i = [%8x %8x %8x]\n", vm3, Vertices[vm3].x, Vertices[vm3].y, Vertices[vm3].z));
1506 //if ((SEGMENT_NUMBER(sp) == 0x86) && (sidenum == 5)) {
1507 // mprintf((0, "Verts = %3i %3i %3i %3i, negate flag = %3i, dist = %8x\n", vm0, vm1, vm2, vm3, negate_flag, dist_to_plane));
1508 // mprintf((0, " Normal = %8x %8x %8x\n", vn.x, vn.y, vn.z));
1509 // mprintf((0, " Vert %3i = [%8x %8x %8x]\n", vm0, Vertices[vm0].x, Vertices[vm0].y, Vertices[vm0].z));
1510 // mprintf((0, " Vert %3i = [%8x %8x %8x]\n", vm1, Vertices[vm1].x, Vertices[vm1].y, Vertices[vm1].z));
1511 // mprintf((0, " Vert %3i = [%8x %8x %8x]\n", vm2, Vertices[vm2].x, Vertices[vm2].y, Vertices[vm2].z));
1512 // mprintf((0, " Vert %3i = [%8x %8x %8x]\n", vm3, Vertices[vm3].x, Vertices[vm3].y, Vertices[vm3].z));
1518 if (dist_to_plane <= PLANE_DIST_TOLERANCE)
1519 add_side_as_quad(sp, sidenum, &vn);
1521 add_side_as_2_triangles(sp, sidenum);
1523 //this code checks to see if we really should be triangulated, and
1524 //de-triangulates if we shouldn't be.
1534 create_abs_vertex_lists(&num_faces, vertex_list, SEGMENT_NUMBER(sp), sidenum, __FILE__, __LINE__);
1536 Assert(num_faces == 2);
1538 s = &sp->sides[sidenum];
1540 vertnum = min(vertex_list[0],vertex_list[2]);
1544 vms_vector normals[2];
1545 get_side_normals(sp, sidenum, &normals[0], &normals[1] );
1546 dist0 = vm_dist_to_plane(&Vertices[vertex_list[1]],&normals[1],&Vertices[vertnum]);
1547 dist1 = vm_dist_to_plane(&Vertices[vertex_list[4]],&normals[0],&Vertices[vertnum]);
1550 dist0 = vm_dist_to_plane(&Vertices[vertex_list[1]],&s->normals[1],&Vertices[vertnum]);
1551 dist1 = vm_dist_to_plane(&Vertices[vertex_list[4]],&s->normals[0],&Vertices[vertnum]);
1557 if (s0==0 || s1==0 || s0!=s1) {
1558 sp->sides[sidenum].type = SIDE_IS_QUAD; //detriangulate!
1559 #ifndef COMPACT_SEGS
1560 sp->sides[sidenum].normals[0] = vn;
1561 sp->sides[sidenum].normals[1] = vn;
1573 //#define CACHE_DEBUG 1
1574 #define MAX_CACHE_NORMALS 128
1575 #define CACHE_MASK 127
1577 typedef struct ncache_element {
1580 vms_vector normals[2];
1583 int ncache_initialized = 0;
1584 ncache_element ncache[MAX_CACHE_NORMALS];
1587 int ncache_counter = 0;
1588 int ncache_hits = 0;
1589 int ncache_misses = 0;
1595 ncache_initialized = 1;
1601 for (i=0; i<MAX_CACHE_NORMALS; i++ ) {
1602 ncache[i].segnum = -1;
1608 // -------------------------------------------------------------------------------
1609 int find_ncache_element( int segnum, int sidenum, int face_flags )
1613 if (!ncache_initialized) ncache_init();
1616 if (((++ncache_counter % 5000)==1) && (ncache_hits+ncache_misses > 0))
1617 mprintf(( 0, "NCACHE %d%% missed, H:%d, M:%d\n", (ncache_misses*100)/(ncache_hits+ncache_misses), ncache_hits, ncache_misses ));
1620 i = ((segnum<<2) ^ sidenum) & CACHE_MASK;
1622 if ((ncache[i].segnum == segnum) && ((ncache[i].sidenum&0xf)==sidenum) ) {
1627 f1 = ncache[i].sidenum>>4;
1628 if ( (f1&face_flags)==face_flags )
1631 uncached_get_side_normal( &Segments[segnum], sidenum, 1, &ncache[i].normals[1] );
1633 uncached_get_side_normal( &Segments[segnum], sidenum, 0, &ncache[i].normals[0] );
1634 ncache[i].sidenum |= face_flags<<4;
1641 switch( face_flags ) {
1643 uncached_get_side_normal( &Segments[segnum], sidenum, 0, &ncache[i].normals[0] );
1646 uncached_get_side_normal( &Segments[segnum], sidenum, 1, &ncache[i].normals[1] );
1649 uncached_get_side_normals(&Segments[segnum], sidenum, &ncache[i].normals[0], &ncache[i].normals[1] );
1652 ncache[i].segnum = segnum;
1653 ncache[i].sidenum = sidenum | (face_flags<<4);
1657 void get_side_normal(segment *sp, int sidenum, int face_num, vms_vector * vm )
1660 i = find_ncache_element( SEGMENT_NUMBER(sp), sidenum, 1 << face_num );
1661 *vm = ncache[i].normals[face_num];
1664 uncached_get_side_normal(sp, sidenum, face_num, &tmp );
1665 Assert( tmp.x == vm->x );
1666 Assert( tmp.y == vm->y );
1667 Assert( tmp.z == vm->z );
1671 void get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector * vm2 )
1674 i = find_ncache_element( SEGMENT_NUMBER(sp), sidenum, 3 );
1675 *vm1 = ncache[i].normals[0];
1676 *vm2 = ncache[i].normals[1];
1680 uncached_get_side_normal(sp, sidenum, 0, &tmp );
1681 Assert( tmp.x == vm1->x );
1682 Assert( tmp.y == vm1->y );
1683 Assert( tmp.z == vm1->z );
1684 uncached_get_side_normal(sp, sidenum, 1, &tmp );
1685 Assert( tmp.x == vm2->x );
1686 Assert( tmp.y == vm2->y );
1687 Assert( tmp.z == vm2->z );
1692 void uncached_get_side_normal(segment *sp, int sidenum, int face_num, vms_vector * vm )
1694 int vm0, vm1, vm2, vm3, negate_flag;
1695 char *vs = Side_to_verts[sidenum];
1697 switch( sp->sides[sidenum].type ) {
1699 get_verts_for_normal(sp->verts[vs[0]], sp->verts[vs[1]], sp->verts[vs[2]], sp->verts[vs[3]], &vm0, &vm1, &vm2, &vm3, &negate_flag);
1700 vm_vec_normal(vm, &Vertices[vm0], &Vertices[vm1], &Vertices[vm2]);
1704 case SIDE_IS_TRI_02:
1705 if ( face_num == 0 )
1706 vm_vec_normal(vm, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]]);
1708 vm_vec_normal(vm, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[2]]], &Vertices[sp->verts[vs[3]]]);
1710 case SIDE_IS_TRI_13:
1711 if ( face_num == 0 )
1712 vm_vec_normal(vm, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[3]]]);
1714 vm_vec_normal(vm, &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]], &Vertices[sp->verts[vs[3]]]);
1719 void uncached_get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector * vm2 )
1721 int vvm0, vvm1, vvm2, vvm3, negate_flag;
1722 char *vs = Side_to_verts[sidenum];
1724 switch( sp->sides[sidenum].type ) {
1726 get_verts_for_normal(sp->verts[vs[0]], sp->verts[vs[1]], sp->verts[vs[2]], sp->verts[vs[3]], &vvm0, &vvm1, &vvm2, &vvm3, &negate_flag);
1727 vm_vec_normal(vm1, &Vertices[vvm0], &Vertices[vvm1], &Vertices[vvm2]);
1732 case SIDE_IS_TRI_02:
1733 vm_vec_normal(vm1, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]]);
1734 vm_vec_normal(vm2, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[2]]], &Vertices[sp->verts[vs[3]]]);
1736 case SIDE_IS_TRI_13:
1737 vm_vec_normal(vm1, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[3]]]);
1738 vm_vec_normal(vm2, &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]], &Vertices[sp->verts[vs[3]]]);
1745 // -------------------------------------------------------------------------------
1746 void validate_removable_wall(segment *sp, int sidenum, int tmap_num)
1748 create_walls_on_side(sp, sidenum);
1750 sp->sides[sidenum].tmap_num = tmap_num;
1752 // assign_default_uvs_to_side(sp, sidenum);
1753 // assign_light_to_side(sp, sidenum);
1756 // -------------------------------------------------------------------------------
1757 // Make a just-modified segment side valid.
1758 void validate_segment_side(segment *sp, int sidenum)
1760 if (sp->sides[sidenum].wall_num == -1)
1761 create_walls_on_side(sp, sidenum);
1763 // create_removable_wall(sp, sidenum, sp->sides[sidenum].tmap_num);
1764 validate_removable_wall(sp, sidenum, sp->sides[sidenum].tmap_num);
1767 // If side doesn't have a child, then render wall. If it does have a child, but there is a temporary
1768 // wall there, then do render wall.
1769 // if (sp->children[sidenum] == -1)
1770 // sp->sides[sidenum].render_flag = 1;
1771 // else if (sp->sides[sidenum].wall_num != -1)
1772 // sp->sides[sidenum].render_flag = 1;
1774 // sp->sides[sidenum].render_flag = 0;
1777 extern int check_for_degenerate_segment(segment *sp);
1779 // -------------------------------------------------------------------------------
1780 // Make a just-modified segment valid.
1781 // check all sides to see how many faces they each should have (0,1,2)
1782 // create new vector normals
1783 void validate_segment(segment *sp)
1788 check_for_degenerate_segment(sp);
1791 for (side = 0; side < MAX_SIDES_PER_SEGMENT; side++)
1792 validate_segment_side(sp, side);
1794 // assign_default_uvs_to_segment(sp);
1797 // -------------------------------------------------------------------------------
1798 // Validate all segments.
1799 // Highest_segment_index must be set.
1800 // For all used segments (number <= Highest_segment_index), segnum field must be != -1.
1801 void validate_segment_all(void)
1805 for (s=0; s<=Highest_segment_index; s++)
1807 if (Segments[s].segnum != -1)
1809 validate_segment(&Segments[s]);
1814 for (s=Highest_segment_index+1; s<MAX_SEGMENTS; s++)
1815 if (Segments[s].segnum != -1) {
1817 mprintf((0, "Segment %i has invalid segnum. Bashing to -1. Silently bashing all others...", s));
1820 Segments[s].segnum = -1;
1824 mprintf((0, "%i fixed.\n", said));
1829 #ifndef COMPACT_SEGS
1830 if (check_segment_connections())
1831 Int3(); //Get Matt, si vous plait.
1837 // ------------------------------------------------------------------------------------------------------
1838 // Picks a random point in a segment like so:
1839 // From center, go up to 50% of way towards any of the 8 vertices.
1840 void pick_random_point_in_seg(vms_vector *new_pos, int segnum)
1845 compute_segment_center(new_pos, &Segments[segnum]);
1846 vnum = (d_rand() * MAX_VERTICES_PER_SEGMENT) >> 15;
1847 vm_vec_sub(&vec2, &Vertices[Segments[segnum].verts[vnum]], new_pos);
1848 vm_vec_scale(&vec2, d_rand()); // d_rand() always in 0..1/2
1849 vm_vec_add2(new_pos, &vec2);
1853 // ----------------------------------------------------------------------------------------------------------
1854 // Set the segment depth of all segments from start_seg in *segbuf.
1855 // Returns maximum depth value.
1856 int set_segment_depths(int start_seg, ubyte *segbuf)
1859 ubyte visited[MAX_SEGMENTS];
1860 int queue[MAX_SEGMENTS];
1869 for (i=0; i<=Highest_segment_index; i++)
1872 if (segbuf[start_seg] == 0)
1875 queue[tail++] = start_seg;
1876 visited[start_seg] = 1;
1877 segbuf[start_seg] = depth++;
1882 while (head < tail) {
1883 curseg = queue[head++];
1884 parent_depth = segbuf[curseg];
1886 for (i=0; i<MAX_SIDES_PER_SEGMENT; i++) {
1889 childnum = Segments[curseg].children[i];
1891 if (segbuf[childnum])
1892 if (!visited[childnum]) {
1893 visited[childnum] = 1;
1894 segbuf[childnum] = parent_depth+1;
1895 queue[tail++] = childnum;
1900 return parent_depth+1;
1903 //these constants should match the ones in seguvs
1904 #define LIGHT_DISTANCE_THRESHOLD (F1_0*80)
1905 #define Magical_light_constant (F1_0*16)
1907 #define MAX_CHANGED_SEGS 30
1908 short changed_segs[MAX_CHANGED_SEGS];
1911 // ------------------------------------------------------------------------------------------
1912 //cast static light from a segment to nearby segments
1913 void apply_light_to_segment(segment *segp,vms_vector *segment_center, fix light_intensity,int recursion_depth)
1915 vms_vector r_segment_center;
1917 int i, segnum = SEGMENT_NUMBER(segp), sidenum;
1919 for (i=0;i<n_changed_segs;i++)
1920 if (changed_segs[i] == segnum)
1923 if (i == n_changed_segs) {
1924 compute_segment_center(&r_segment_center, segp);
1925 dist_to_rseg = vm_vec_dist_quick(&r_segment_center, segment_center);
1927 if (dist_to_rseg <= LIGHT_DISTANCE_THRESHOLD) {
1929 if (dist_to_rseg > F1_0)
1930 light_at_point = fixdiv(Magical_light_constant, dist_to_rseg);
1932 light_at_point = Magical_light_constant;
1934 if (light_at_point >= 0) {
1935 segment2 *seg2p = &Segment2s[segnum];
1936 light_at_point = fixmul(light_at_point, light_intensity);
1937 #if 0 // don't see the point, static_light can be greater than F1_0
1938 if (light_at_point >= F1_0)
1939 light_at_point = F1_0-1;
1940 if (light_at_point <= -F1_0)
1941 light_at_point = -(F1_0-1);
1943 seg2p->static_light += light_at_point;
1944 if (seg2p->static_light < 0) // if it went negative, saturate
1945 seg2p->static_light = 0;
1946 } // end if (light_at_point...
1947 } // end if (dist_to_rseg...
1949 changed_segs[n_changed_segs++] = segnum;
1952 if (recursion_depth < 2)
1953 for (sidenum=0; sidenum<6; sidenum++) {
1954 if (WALL_IS_DOORWAY(segp,sidenum) & WID_RENDPAST_FLAG)
1955 apply_light_to_segment(&Segments[segp->children[sidenum]],segment_center,light_intensity,recursion_depth+1);
1961 extern object *old_viewer;
1963 //update the static_light field in a segment, which is used for object lighting
1964 //this code is copied from the editor routine calim_process_all_lights()
1965 void change_segment_light(int segnum,int sidenum,int dir)
1967 segment *segp = &Segments[segnum];
1969 if (WALL_IS_DOORWAY(segp, sidenum) & WID_RENDER_FLAG) {
1970 side *sidep = &segp->sides[sidenum];
1971 fix light_intensity;
1973 light_intensity = TmapInfo[sidep->tmap_num].lighting + TmapInfo[sidep->tmap_num2 & 0x3fff].lighting;
1975 light_intensity *= dir;
1979 if (light_intensity) {
1980 vms_vector segment_center;
1981 compute_segment_center(&segment_center, segp);
1982 apply_light_to_segment(segp,&segment_center,light_intensity,0);
1986 //this is a horrible hack to get around the horrible hack used to
1987 //smooth lighting values when an object moves between segments
1992 // ------------------------------------------------------------------------------------------
1993 // dir = +1 -> add light
1994 // dir = -1 -> subtract light
1995 // dir = 17 -> add 17x light
1996 // dir = 0 -> you are dumb
1997 void change_light(int segnum, int sidenum, int dir)
2001 for (i=0; i<Num_static_lights; i++) {
2002 if ((Dl_indices[i].segnum == segnum) && (Dl_indices[i].sidenum == sidenum)) {
2004 dlp = &Delta_lights[Dl_indices[i].index];
2006 for (j=0; j<Dl_indices[i].count; j++) {
2007 for (k=0; k<4; k++) {
2009 dl = dir * dlp->vert_light[k] * DL_SCALE;
2010 Assert((dlp->segnum >= 0) && (dlp->segnum <= Highest_segment_index));
2011 Assert((dlp->sidenum >= 0) && (dlp->sidenum < MAX_SIDES_PER_SEGMENT));
2012 new_l = (Segments[dlp->segnum].sides[dlp->sidenum].uvls[k].l += dl);
2014 Segments[dlp->segnum].sides[dlp->sidenum].uvls[k].l = 0;
2021 //recompute static light for segment
2022 change_segment_light(segnum,sidenum,dir);
2025 // Subtract light cast by a light source from all surfaces to which it applies light.
2026 // This is precomputed data, stored at static light application time in the editor (the slow lighting function).
2027 // returns 1 if lights actually subtracted, else 0
2028 int subtract_light(int segnum, int sidenum)
2030 if (Light_subtracted[segnum] & (1 << sidenum)) {
2031 //mprintf((0, "Warning: Trying to subtract light from a source twice!\n"));
2035 Light_subtracted[segnum] |= (1 << sidenum);
2036 change_light(segnum, sidenum, -1);
2040 // Add light cast by a light source from all surfaces to which it applies light.
2041 // This is precomputed data, stored at static light application time in the editor (the slow lighting function).
2042 // You probably only want to call this after light has been subtracted.
2043 // returns 1 if lights actually added, else 0
2044 int add_light(int segnum, int sidenum)
2046 if (!(Light_subtracted[segnum] & (1 << sidenum))) {
2047 //mprintf((0, "Warning: Trying to add light which has never been subtracted!\n"));
2051 Light_subtracted[segnum] &= ~(1 << sidenum);
2052 change_light(segnum, sidenum, 1);
2056 // Light_subtracted[i] contains bit indicators for segment #i.
2057 // If bit n (1 << n) is set, then side #n in segment #i has had light subtracted from original (editor-computed) value.
2058 ubyte Light_subtracted[MAX_SEGMENTS];
2060 // Parse the Light_subtracted array, turning on or off all lights.
2061 void apply_all_changed_light(void)
2065 for (i=0; i<=Highest_segment_index; i++) {
2066 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
2067 if (Light_subtracted[i] & (1 << j))
2068 change_light(i, j, -1);
2072 //@@// Scans Light_subtracted bit array.
2073 //@@// For all light sources which have had their light subtracted, adds light back in.
2074 //@@void restore_all_lights_in_mine(void)
2078 //@@ for (i=0; i<Num_static_lights; i++) {
2079 //@@ int segnum, sidenum;
2080 //@@ delta_light *dlp;
2082 //@@ segnum = Dl_indices[i].segnum;
2083 //@@ sidenum = Dl_indices[i].sidenum;
2084 //@@ if (Light_subtracted[segnum] & (1 << sidenum)) {
2085 //@@ dlp = &Delta_lights[Dl_indices[i].index];
2087 //@@ Light_subtracted[segnum] &= ~(1 << sidenum);
2088 //@@ for (j=0; j<Dl_indices[i].count; j++) {
2089 //@@ for (k=0; k<4; k++) {
2091 //@@ dl = dlp->vert_light[k] * DL_SCALE;
2092 //@@ Assert((dlp->segnum >= 0) && (dlp->segnum <= Highest_segment_index));
2093 //@@ Assert((dlp->sidenum >= 0) && (dlp->sidenum < MAX_SIDES_PER_SEGMENT));
2094 //@@ Segments[dlp->segnum].sides[dlp->sidenum].uvls[k].l += dl;
2102 // Should call this whenever a new mine gets loaded.
2103 // More specifically, should call this whenever something global happens
2104 // to change the status of static light in the mine.
2105 void clear_light_subtracted(void)
2109 for (i=0; i<=Highest_segment_index; i++)
2110 Light_subtracted[i] = 0;
2114 // -----------------------------------------------------------------------------
2115 fix find_connected_distance_segments( int seg0, int seg1, int depth, int wid_flag)
2119 compute_segment_center(&p0, &Segments[seg0]);
2120 compute_segment_center(&p1, &Segments[seg1]);
2122 return find_connected_distance(&p0, seg0, &p1, seg1, depth, wid_flag);
2125 #define AMBIENT_SEGMENT_DEPTH 5
2127 // -----------------------------------------------------------------------------
2128 // Do a bfs from segnum, marking slots in marked_segs if the segment is reachable.
2129 void ambient_mark_bfs(int segnum, sbyte *marked_segs, int depth)
2136 marked_segs[segnum] = 1;
2138 for (i=0; i<MAX_SIDES_PER_SEGMENT; i++) {
2139 int child = Segments[segnum].children[i];
2141 if (IS_CHILD(child) && (WALL_IS_DOORWAY(&Segments[segnum],i) & WID_RENDPAST_FLAG) && !marked_segs[child])
2142 ambient_mark_bfs(child, marked_segs, depth-1);
2147 // -----------------------------------------------------------------------------
2148 // Indicate all segments which are within audible range of falling water or lava,
2149 // and so should hear ambient gurgles.
2150 void set_ambient_sound_flags_common(int tmi_bit, int s2f_bit)
2153 sbyte marked_segs[MAX_SEGMENTS];
2155 // Now, all segments containing ambient lava or water sound makers are flagged.
2156 // Additionally flag all segments which are within range of them.
2157 for (i=0; i<=Highest_segment_index; i++) {
2159 Segment2s[i].s2_flags &= ~s2f_bit;
2162 // Mark all segments which are sources of the sound.
2163 for (i=0; i<=Highest_segment_index; i++) {
2164 segment *segp = &Segments[i];
2165 segment2 *seg2p = &Segment2s[i];
2167 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++) {
2168 side *sidep = &segp->sides[j];
2170 if ((TmapInfo[sidep->tmap_num].flags & tmi_bit) || (TmapInfo[sidep->tmap_num2 & 0x3fff].flags & tmi_bit)) {
2171 if (!IS_CHILD(segp->children[j]) || (sidep->wall_num != -1)) {
2172 seg2p->s2_flags |= s2f_bit;
2173 marked_segs[i] = 1; // Say it's itself that it is close enough to to hear something.
2181 // Next mark all segments within N segments of a source.
2182 for (i=0; i<=Highest_segment_index; i++) {
2183 segment2 *seg2p = &Segment2s[i];
2185 if (seg2p->s2_flags & s2f_bit)
2186 ambient_mark_bfs(i, marked_segs, AMBIENT_SEGMENT_DEPTH);
2189 // Now, flip bits in all segments which can hear the ambient sound.
2190 for (i=0; i<=Highest_segment_index; i++)
2192 Segment2s[i].s2_flags |= s2f_bit;
2197 // -----------------------------------------------------------------------------
2198 // Indicate all segments which are within audible range of falling water or lava,
2199 // and so should hear ambient gurgles.
2200 // Bashes values in Segment2s array.
2201 void set_ambient_sound_flags(void)
2203 set_ambient_sound_flags_common(TMI_VOLATILE, S2F_AMBIENT_LAVA);
2204 set_ambient_sound_flags_common(TMI_WATER, S2F_AMBIENT_WATER);