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11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Header for gamepal.c
25 #define D2_DEFAULT_PALETTE "default.256"
26 #define MENU_PALETTE "default.256"
28 extern char Current_level_palette[FILENAME_LEN];
30 // load a palette by name. returns 1 if new palette loaded, else 0
31 // if used_for_level is set, load pig, etc.
32 // if no_change_screen is set, the current screen does not get
33 // remapped, and the hardware palette does not get changed
34 int load_palette(char *name, int used_for_level, int no_change_screen);
36 extern ubyte last_palette_for_color_fonts[768];
38 // remap color font & menu background into the current palette
39 void remap_fonts_and_menus(int do_fadetable_hack);
41 #endif /* _GAMEPAL_H */