2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Functions for loading palettes
43 extern void g3_remap_interp_colors();
45 char Current_level_palette[FILENAME_LEN];
47 extern int Color_0_31_0, HUD_color;
49 //background for boxed messages
51 short x, y, w, h; // The location of the menu.
52 grs_bitmap * bmp; // The background under the menu.
57 void load_background_bitmap(void);
59 char last_palette_loaded[FILENAME_LEN]="";
60 char last_palette_loaded_pig[FILENAME_LEN]="";
62 ubyte last_palette_for_color_fonts[768];
64 void remap_fonts_and_menus(int do_fadetable_hack)
66 nm_remap_background();
67 gr_remap_color_fonts();
69 if (do_fadetable_hack) {
75 intensity = (double)(14)/(double)(32);
77 gamma[i] = (int)((pow(intensity, 1.0/g)*i) + 0.5);
80 c = gr_find_closest_color(gamma[gr_palette[i*3]],gamma[gr_palette[i*3+1]],gamma[gr_palette[i*3+2]]);
81 gr_fade_table[14*256+i] = c;
85 memcpy(last_palette_for_color_fonts,gr_palette,sizeof(last_palette_for_color_fonts));
88 //load a palette by name. returns 1 if new palette loaded, else 0
89 //if used_for_level is set, load pig, etc.
90 //if no_change_screen is set, the current screen does not get remapped,
91 //and the hardware palette does not get changed
92 int load_palette(char *name,int used_for_level,int no_change_screen)
94 char pigname[FILENAME_LEN];
97 //special hack to tell that palette system about a pig that's been loaded elsewhere
98 if (used_for_level == -2) {
99 strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
104 name = last_palette_loaded_pig;
106 if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
108 _splitpath(name,NULL,NULL,pigname,NULL);
109 strcat(pigname,".pig");
110 //if not editor, load pig first so small install message can come
111 //up in old palette. If editor version, we must load the pig after
112 //the palette is loaded so we can remap new textures.
114 piggy_new_pigfile(pigname);
118 if (stricmp(last_palette_loaded,name) != 0) {
120 memcpy(old_pal,gr_palette,sizeof(old_pal));
122 strncpy(last_palette_loaded,name,sizeof(last_palette_loaded));
124 gr_use_palette_table(name);
126 if (Function_mode == FMODE_GAME && !no_change_screen)
127 gr_remap_bitmap_good( &grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1 );
130 gr_remap_bitmap_good( bg.bmp, old_pal, -1, -1 );
132 if (!gr_palette_faded_out && !no_change_screen)
133 gr_palette_load(gr_palette);
135 remap_fonts_and_menus(0);
137 Color_0_31_0 = -1; //for gauges
140 load_background_bitmap();
142 g3_remap_interp_colors();
146 if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
148 strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
151 piggy_new_pigfile(pigname);