2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Functions for loading mines in the game
46 #include "editor/editor.h"
59 #define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
61 fix Level_shake_frequency = 0, Level_shake_duration = 0;
62 int Secret_return_segment = 0;
63 vms_matrix Secret_return_orient;
66 struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
67 struct mfi mine_fileinfo;
68 struct mh mine_header;
69 struct me mine_editor;
72 typedef struct v16_segment {
74 short segnum; // segment number, not sure what it means
76 side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
77 short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
78 short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
80 short group; // group number to which the segment belongs.
82 short objects; // pointer to objects in this segment
83 ubyte special; // what type of center this is
84 sbyte matcen_num; // which center segment is associated with.
86 fix static_light; // average static light in segment
88 short pad; // make structure longword aligned
94 ushort fileinfo_signature;
95 ushort fileinfo_version;
97 int header_offset; // Stuff common to game & editor
99 int editor_offset; // Editor specific stuff
104 int newseg_verts_offset;
105 int newseg_verts_howmany;
106 int newseg_verts_sizeof;
120 int triggers_howmany;
125 int object_offset; // Object info
128 int unused_offset; // was: doors_offset
129 int unused_howmamy; // was: doors_howmany
130 int unused_sizeof; // was: doors_sizeof
131 short level_shake_frequency; // Shakes every level_shake_frequency seconds
132 short level_shake_duration; // for level_shake_duration seconds (on average, random). In 16ths second.
133 int secret_return_segment;
134 vms_matrix secret_return_orient;
136 int dl_indices_offset;
137 int dl_indices_howmany;
138 int dl_indices_sizeof;
140 int delta_light_offset;
141 int delta_light_howmany;
142 int delta_light_sizeof;
147 int CreateDefaultNewSegment();
149 int New_file_format_load = 1; // "new file format" is everything newer than d1 shareware
151 int d1_pig_present = 0; // can descent.pig from descent 1 be loaded?
153 /* returns nonzero if d1_tmap_num references a texture which isn't available in d2. */
154 int d1_tmap_num_unique(short d1_tmap_num) {
155 switch (d1_tmap_num) {
156 case 0: case 2: case 4: case 5: case 6: case 7: case 9:
157 case 10: case 11: case 12: case 17: case 18:
158 case 20: case 21: case 25: case 28:
159 case 38: case 39: case 41: case 44: case 49:
160 case 50: case 55: case 57: case 88:
161 case 132: case 141: case 147:
162 case 154: case 155: case 158: case 159:
163 case 160: case 161: case 167: case 168: case 169:
164 case 170: case 171: case 174: case 175: case 185:
165 case 193: case 194: case 195: case 198: case 199:
166 case 200: case 202: case 210: case 211:
167 case 220: case 226: case 227: case 228: case 229: case 230:
168 case 240: case 241: case 242: case 243: case 246:
169 case 250: case 251: case 252: case 253: case 257: case 258: case 259:
170 case 260: case 263: case 266: case 283: case 298:
171 case 315: case 317: case 319: case 320: case 321:
172 case 330: case 331: case 332: case 333: case 349:
173 case 351: case 352: case 353: case 354:
174 case 355: case 357: case 358: case 359:
175 case 362: case 370: return 1;
180 /* Converts descent 1 texture numbers to descent 2 texture numbers.
181 * Textures from d1 which are unique to d1 have extra spaces around "return".
182 * If we can load the original d1 pig, we make sure this function is bijective.
183 * This function was updated using the file config/convtabl.ini from devil 2.2.
185 short convert_d1_tmap_num(short d1_tmap_num) {
186 switch (d1_tmap_num) {
187 case 0: case 2: case 4: case 5:
188 // all refer to grey rock001 (exception to bijectivity rule)
189 return d1_pig_present ? 137 : 43; // (devil:95)
191 case 3: return 1; // rock021
192 case 6: return 270; // blue rock002
193 case 7: return 271; // yellow rock265
194 case 8: return 2; // rock004
195 case 9: return d1_pig_present ? 138 : 62; // purple (devil:179)
196 case 10: return 272; // red rock006
197 case 11: return d1_pig_present ? 139 : 117;
198 case 12: return d1_pig_present ? 140 : 12; //devil:43
199 case 13: return 3; // rock014
200 case 14: return 4; // rock019
201 case 15: return 5; // rock020
203 case 17: return d1_pig_present ? 141 : 52;
206 case 20: return d1_pig_present ? 142 : 22;
207 case 21: return d1_pig_present ? 143 : 9;
211 case 25: return d1_pig_present ? 144 : 12; //devil:35
214 case 28: return d1_pig_present ? 145 : 11; //devil:43
215 //range handled by default case, returns 13..21 (- 16)
216 case 38: return 163; //devil:27
217 case 39: return 147; //31
222 case 44: return 136; //devil:135
227 case 49: return d1_pig_present ? 146 : 43; //devil:60
228 case 50: return 131; //devil:138
233 case 55: return 165; //devil:193
235 case 57: return 132; //devil:119
236 // range handled by default case, returns 34..63 (- 24)
237 case 88: return 197; //devil:15
238 // range handled by default case, returns 64..106 (- 25)
239 case 132: return 167;
240 // range handled by default case, returns 107..114 (- 26)
241 case 141: return d1_pig_present ? 148 : 110; //devil:106
242 case 142: return 115;
243 case 143: return 116;
244 case 144: return 117;
245 case 145: return 118;
246 case 146: return 119;
247 case 147: return d1_pig_present ? 149 : 93;
248 case 148: return 120;
249 case 149: return 121;
250 case 150: return 122;
251 case 151: return 123;
252 case 152: return 124;
253 case 153: return 125; // rock263
254 case 154: return d1_pig_present ? 150 : 27;
255 case 155: return 126; // rock269
256 case 156: return 200; // metl002
257 case 157: return 201; // metl003
258 case 158: return 186; //devil:227
259 case 159: return 190; //devil:246
260 case 160: return d1_pig_present ? 151 : 206;
261 case 161: return d1_pig_present ? 152 : 114; //devil:206
262 case 162: return 202;
263 case 163: return 203;
264 case 164: return 204;
265 case 165: return 205;
266 case 166: return 206;
267 case 167: return d1_pig_present ? 153 : 206;
268 case 168: return d1_pig_present ? 154 : 206;
269 case 169: return d1_pig_present ? 155 : 206;
270 case 170: return d1_pig_present ? 156 : 227;//206;
271 case 171: return d1_pig_present ? 157 : 206;//227;
272 case 172: return 207;
273 case 173: return 208;
274 case 174: return d1_pig_present ? 158 : 202;
275 case 175: return d1_pig_present ? 159 : 206;
276 // range handled by default case, returns 209..217 (+ 33)
277 case 185: return d1_pig_present ? 160 : 217;
278 // range handled by default case, returns 218..224 (+ 32)
279 case 193: return d1_pig_present ? 161 : 206;
280 case 194: return d1_pig_present ? 162 : 203;//206;
281 case 195: return d1_pig_present ? 166 : 234;
282 case 196: return 225;
283 case 197: return 226;
284 case 198: return d1_pig_present ? 193 : 225;
285 case 199: return d1_pig_present ? 168 : 206; //devil:204
286 case 200: return d1_pig_present ? 169 : 206; //devil:204
287 case 201: return 227;
288 case 202: return d1_pig_present ? 170 : 206; //devil:227
289 // range handled by default case, returns 228..234 (+ 25)
290 case 210: return d1_pig_present ? 171 : 234; //devil:242
291 case 211: return d1_pig_present ? 172 : 206; //devil:240
292 // range handled by default case, returns 235..242 (+ 23)
293 case 220: return d1_pig_present ? 173 : 242; //devil:240
294 case 221: return 243;
295 case 222: return 244;
296 case 223: return d1_pig_present ? 174 : 313;
297 case 224: return 245;
298 case 225: return 246;
299 case 226: return 164;//247; matching names but not matching textures
300 case 227: return 179; //devil:181
301 case 228: return 196;//248; matching names but not matching textures
302 case 229: return d1_pig_present ? 175 : 15; //devil:66
303 case 230: return d1_pig_present ? 176 : 15; //devil:66
304 // range handled by default case, returns 249..257 (+ 18)
305 case 240: return d1_pig_present ? 177 : 6; //devil:132
306 case 241: return 130; //devil:131
307 case 242: return d1_pig_present ? 178 : 78; //devil:15
308 case 243: return d1_pig_present ? 180 : 33; //devil:38
309 case 244: return 258;
310 case 245: return 259;
311 case 246: return d1_pig_present ? 181 : 321; // grate metl127
312 case 247: return 260;
313 case 248: return 261;
314 case 249: return 262;
315 case 250: return 340; // white doorframe metl126
316 case 251: return 412; // red doorframe metl133
317 case 252: return 410; // blue doorframe metl134
318 case 253: return 411; // yellow doorframe metl135
319 case 254: return 263; // metl136
320 case 255: return 264; // metl139
321 case 256: return 265; // metl140
322 case 257: return d1_pig_present ? 182 : 249;//246; brig001
323 case 258: return d1_pig_present ? 183 : 251;//246; brig002
324 case 259: return d1_pig_present ? 184 : 252;//246; brig003
325 case 260: return d1_pig_present ? 185 : 256;//246; brig004
326 case 261: return 273; // exit01
327 case 262: return 274; // exit02
328 case 263: return d1_pig_present ? 187 : 281; // ceil001
329 case 264: return 275; // ceil002
330 case 265: return 276; // ceil003
331 case 266: return d1_pig_present ? 188 : 279; //devil:291
332 // range handled by default case, returns 277..291 (+ 10)
333 case 282: return 293;
334 case 283: return d1_pig_present ? 189 : 295;
335 case 284: return 295;
336 case 285: return 296;
337 case 286: return 298;
338 // range handled by default case, returns 300..310 (+ 13)
339 case 298: return d1_pig_present ? 191 : 364; // devil:374 misc010
340 // range handled by default case, returns 311..326 (+ 12)
341 case 315: return d1_pig_present ? 192 : 361; // bad producer misc044
342 // range handled by default case, returns 327..337 (+ 11)
343 case 327: return 352; // arw01
344 case 328: return 353; // misc17
345 case 329: return 354; // fan01
346 case 330: return 380; // mntr04
347 case 331: return 379;//373; matching names but not matching textures
348 case 332: return 355;//344; matching names but not matching textures
349 case 333: return 409; // lava misc11 //devil:404
350 case 334: return 356; // ctrl04
351 case 335: return 357; // ctrl01
352 case 336: return 358; // ctrl02
353 case 337: return 359; // ctrl03
354 case 338: return 360; // misc14
355 case 339: return 361; // producer misc16
356 case 340: return 362; // misc049
357 case 341: return 364; // misc060
358 case 342: return 363; // blown01
359 case 343: return 366; // misc061
360 case 344: return 365;
361 case 345: return 368;
362 case 346: return 376;
363 case 347: return 370;
364 case 348: return 367;
365 case 349: return 372;
366 case 350: return 369;
367 case 351: return 374;//429; matching names but not matching textures
368 case 352: return 375;//387; matching names but not matching textures
369 case 353: return 371;
370 case 354: return 377;//425; matching names but not matching textures
371 case 355: return 408;
372 case 356: return 378; // lava02
373 case 357: return 383;//384; matching names but not matching textures
374 case 358: return 384;//385; matching names but not matching textures
375 case 359: return 385;//386; matching names but not matching textures
376 case 360: return 386;
377 case 361: return 387;
378 case 362: return d1_pig_present ? 194 : 388; // mntr04b (devil: -1)
379 case 363: return 388;
380 case 364: return 391;
381 case 365: return 392;
382 case 366: return 393;
383 case 367: return 394;
384 case 368: return 395;
385 case 369: return 396;
386 case 370: return d1_pig_present ? 195 : 392; // mntr04d (devil: -1)
387 // range 371..584 handled by default case (wall01 and door frames)
390 if (d1_tmap_num >= 29 && d1_tmap_num <= 37)
391 return d1_tmap_num - 16;
392 if (d1_tmap_num >= 58 && d1_tmap_num <= 87)
393 return d1_tmap_num - 24;
394 if (d1_tmap_num >= 89 && d1_tmap_num <= 131)
395 return d1_tmap_num - 25;
396 if (d1_tmap_num >= 133 && d1_tmap_num <= 140)
397 return d1_tmap_num - 26;
398 if (d1_tmap_num >= 176 && d1_tmap_num <= 184)
399 return d1_tmap_num + 33;
400 if (d1_tmap_num >= 186 && d1_tmap_num <= 192)
401 return d1_tmap_num + 32;
402 if (d1_tmap_num >= 203 && d1_tmap_num <= 209)
403 return d1_tmap_num + 25;
404 if (d1_tmap_num >= 212 && d1_tmap_num <= 219)
405 return d1_tmap_num + 23;
406 if (d1_tmap_num >= 231 && d1_tmap_num <= 239)
407 return d1_tmap_num + 18;
408 if (d1_tmap_num >= 267 && d1_tmap_num <= 281)
409 return d1_tmap_num + 10;
410 if (d1_tmap_num >= 287 && d1_tmap_num <= 297)
411 return d1_tmap_num + 13;
412 if (d1_tmap_num >= 299 && d1_tmap_num <= 314)
413 return d1_tmap_num + 12;
414 if (d1_tmap_num >= 316 && d1_tmap_num <= 326)
415 return d1_tmap_num + 11; // matching names but not matching textures
416 // wall01 and door frames:
417 if (d1_tmap_num > 370 && d1_tmap_num < 584) {
418 if (New_file_format_load) return d1_tmap_num + 64;
419 // d1 shareware needs special treatment:
420 if (d1_tmap_num < 410) return d1_tmap_num + 68;
421 if (d1_tmap_num < 417) return d1_tmap_num + 73;
422 if (d1_tmap_num < 446) return d1_tmap_num + 91;
423 if (d1_tmap_num < 453) return d1_tmap_num + 104;
424 if (d1_tmap_num < 462) return d1_tmap_num + 111;
425 if (d1_tmap_num < 486) return d1_tmap_num + 117;
426 if (d1_tmap_num < 494) return d1_tmap_num + 141;
427 if (d1_tmap_num < 584) return d1_tmap_num + 147;
429 { // handle rare case where orientation != 0
430 short tmap_num = d1_tmap_num & TMAP_NUM_MASK;
431 short orient = d1_tmap_num & ~TMAP_NUM_MASK;
433 return orient | convert_d1_tmap_num(tmap_num);
435 Warning("can't convert unknown descent 1 texture #%d.\n", tmap_num);
444 static char old_tmap_list[MAX_TEXTURES][FILENAME_LEN];
445 short tmap_xlate_table[MAX_TEXTURES];
446 static short tmap_times_used[MAX_TEXTURES];
448 // -----------------------------------------------------------------------------
449 //loads from an already-open file
450 // returns 0=everything ok, 1=old version, -1=error
451 int load_mine_data(CFILE *LoadFile)
453 int i, j,oldsizeadjust;
457 int mine_start = cftell(LoadFile);
459 oldsizeadjust=(sizeof(int)*2)+sizeof (vms_matrix);
462 for (i=0; i<MAX_TEXTURES; i++ )
463 tmap_times_used[i] = 0;
466 // Create a new mine to initialize things.
467 //texpage_goto_first();
471 //===================== READ FILE INFO ========================
473 // These are the default values... version and fileinfo_sizeof
474 // don't have defaults.
475 mine_fileinfo.header_offset = -1;
476 mine_fileinfo.header_size = sizeof(mine_header);
477 mine_fileinfo.editor_offset = -1;
478 mine_fileinfo.editor_size = sizeof(mine_editor);
479 mine_fileinfo.vertex_offset = -1;
480 mine_fileinfo.vertex_howmany = 0;
481 mine_fileinfo.vertex_sizeof = sizeof(vms_vector);
482 mine_fileinfo.segment_offset = -1;
483 mine_fileinfo.segment_howmany = 0;
484 mine_fileinfo.segment_sizeof = sizeof(segment);
485 mine_fileinfo.newseg_verts_offset = -1;
486 mine_fileinfo.newseg_verts_howmany = 0;
487 mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector);
488 mine_fileinfo.group_offset = -1;
489 mine_fileinfo.group_howmany = 0;
490 mine_fileinfo.group_sizeof = sizeof(group);
491 mine_fileinfo.texture_offset = -1;
492 mine_fileinfo.texture_howmany = 0;
493 mine_fileinfo.texture_sizeof = FILENAME_LEN; // num characters in a name
494 mine_fileinfo.walls_offset = -1;
495 mine_fileinfo.walls_howmany = 0;
496 mine_fileinfo.walls_sizeof = sizeof(wall);
497 mine_fileinfo.triggers_offset = -1;
498 mine_fileinfo.triggers_howmany = 0;
499 mine_fileinfo.triggers_sizeof = sizeof(trigger);
500 mine_fileinfo.object_offset = -1;
501 mine_fileinfo.object_howmany = 1;
502 mine_fileinfo.object_sizeof = sizeof(object);
504 mine_fileinfo.level_shake_frequency = 0;
505 mine_fileinfo.level_shake_duration = 0;
507 // Delta light stuff for blowing out light sources.
508 // if (mine_top_fileinfo.fileinfo_version >= 19) {
509 mine_fileinfo.dl_indices_offset = -1;
510 mine_fileinfo.dl_indices_howmany = 0;
511 mine_fileinfo.dl_indices_sizeof = sizeof(dl_index);
513 mine_fileinfo.delta_light_offset = -1;
514 mine_fileinfo.delta_light_howmany = 0;
515 mine_fileinfo.delta_light_sizeof = sizeof(delta_light);
519 mine_fileinfo.segment2_offset = -1;
520 mine_fileinfo.segment2_howmany = 0;
521 mine_fileinfo.segment2_sizeof = sizeof(segment2);
523 // Read in mine_top_fileinfo to get size of saved fileinfo.
525 memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) );
527 if (cfseek( LoadFile, mine_start, SEEK_SET ))
528 Error( "Error moving to top of file in gamemine.c" );
530 if (cfread( &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1, LoadFile )!=1)
531 Error( "Error reading mine_top_fileinfo in gamemine.c" );
533 if (mine_top_fileinfo.fileinfo_signature != 0x2884)
536 // Check version number
537 if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION )
540 // Now, Read in the fileinfo
541 if (cfseek( LoadFile, mine_start, SEEK_SET ))
542 Error( "Error seeking to top of file in gamemine.c" );
544 if (cfread( &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1)
545 Error( "Error reading mine_fileinfo in gamemine.c" );
547 if (mine_top_fileinfo.fileinfo_version < 18) {
548 mprintf((1, "Old version, setting shake intensity to 0.\n"));
549 Level_shake_frequency = 0;
550 Level_shake_duration = 0;
551 Secret_return_segment = 0;
552 Secret_return_orient = vmd_identity_matrix;
554 Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12;
555 Level_shake_duration = mine_fileinfo.level_shake_duration << 12;
556 Secret_return_segment = mine_fileinfo.secret_return_segment;
557 Secret_return_orient = mine_fileinfo.secret_return_orient;
560 //===================== READ HEADER INFO ========================
562 // Set default values.
563 mine_header.num_vertices = 0;
564 mine_header.num_segments = 0;
566 if (mine_fileinfo.header_offset > -1 )
568 if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET ))
569 Error( "Error seeking to header_offset in gamemine.c" );
571 if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1)
572 Error( "Error reading mine_header in gamemine.c" );
575 //===================== READ EDITOR INFO ==========================
577 // Set default values
578 mine_editor.current_seg = 0;
579 mine_editor.newsegment_offset = -1; // To be written
580 mine_editor.newsegment_size = sizeof(segment);
581 mine_editor.Curside = 0;
582 mine_editor.Markedsegp = -1;
583 mine_editor.Markedside = 0;
585 if (mine_fileinfo.editor_offset > -1 )
587 if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET ))
588 Error( "Error seeking to editor_offset in gamemine.c" );
590 if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1)
591 Error( "Error reading mine_editor in gamemine.c" );
594 //===================== READ TEXTURE INFO ==========================
596 if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0))
598 if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET ))
599 Error( "Error seeking to texture_offset in gamemine.c" );
601 for (i=0; i< mine_fileinfo.texture_howmany; i++ )
603 if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1)
604 Error( "Error reading old_tmap_list[i] in gamemine.c" );
608 //=============== GENERATE TEXTURE TRANSLATION TABLE ===============
612 Assert (NumTextures < MAX_TEXTURES);
617 hashtable_init( &ht, NumTextures );
619 // Remove all the file extensions in the textures list
621 for (i=0;i<NumTextures;i++) {
622 temptr = strchr(TmapInfo[i].filename, '.');
623 if (temptr) *temptr = '\0';
624 hashtable_insert( &ht, TmapInfo[i].filename, i );
627 // For every texture, search through the texture list
628 // to find a matching name.
629 for (j=0;j<mine_fileinfo.texture_howmany;j++) {
630 // Remove this texture name's extension
631 temptr = strchr(old_tmap_list[j], '.');
632 if (temptr) *temptr = '\0';
634 tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]);
635 if (tmap_xlate_table[j] < 0 ) {
636 //tmap_xlate_table[j] = 0;
637 // mprintf( (0, "Couldn't find texture '%s'\n", old_tmap_list[j] ));
640 if (tmap_xlate_table[j] != j ) translate = 1;
641 if (tmap_xlate_table[j] >= 0)
642 tmap_times_used[tmap_xlate_table[j]]++;
647 for (i=0; i<MAX_TEXTURES; i++ )
648 if (tmap_times_used[i])
650 mprintf( (0, "This mine has %d unique textures in it (~%d KB)\n", count, (count*4096) /1024 ));
653 // -- mprintf( (0, "Translate=%d\n", translate ));
655 hashtable_free( &ht );
658 //====================== READ VERTEX INFO ==========================
660 // New check added to make sure we don't read in too many vertices.
661 if ( mine_fileinfo.vertex_howmany > MAX_VERTICES )
663 mprintf((0, "Num vertices exceeds maximum. Loading MAX %d vertices\n", MAX_VERTICES));
664 mine_fileinfo.vertex_howmany = MAX_VERTICES;
667 if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0))
669 if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET ))
670 Error( "Error seeking to vertex_offset in gamemine.c" );
672 for (i=0; i< mine_fileinfo.vertex_howmany; i++ )
674 // Set the default values for this vertex
679 if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1)
680 Error( "Error reading Vertices[i] in gamemine.c" );
684 //==================== READ SEGMENT INFO ===========================
686 // New check added to make sure we don't read in too many segments.
687 if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) {
688 mprintf((0, "Num segments exceeds maximum. Loading MAX %d segments\n", MAX_SEGMENTS));
689 mine_fileinfo.segment_howmany = MAX_SEGMENTS;
690 mine_fileinfo.segment2_howmany = MAX_SEGMENTS;
693 // [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset();
695 if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) {
697 if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET ))
699 Error( "Error seeking to segment_offset in gamemine.c" );
701 Highest_segment_index = mine_fileinfo.segment_howmany-1;
703 for (i=0; i< mine_fileinfo.segment_howmany; i++ ) {
705 // Set the default values for this segment (clear to zero )
706 //memset( &Segments[i], 0, sizeof(segment) );
708 if (mine_top_fileinfo.fileinfo_version < 20) {
711 Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg));
713 if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
714 Error( "Error reading segments in gamemine.c" );
717 Segments[i].segnum = v16_seg.segnum;
718 // -- Segments[i].pad = v16_seg.pad;
721 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
722 Segments[i].sides[j] = v16_seg.sides[j];
724 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
725 Segments[i].children[j] = v16_seg.children[j];
727 for (j=0; j<MAX_VERTICES_PER_SEGMENT; j++)
728 Segments[i].verts[j] = v16_seg.verts[j];
730 Segment2s[i].special = v16_seg.special;
731 Segment2s[i].value = v16_seg.value;
732 Segment2s[i].s2_flags = 0;
733 Segment2s[i].matcen_num = v16_seg.matcen_num;
734 Segment2s[i].static_light = v16_seg.static_light;
735 fuelcen_activate( &Segments[i], Segment2s[i].special );
738 if (cfread( &Segments[i], mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
739 Error("Unable to read segment %i\n", i);
742 Segments[i].objects = -1;
744 Segments[i].group = -1;
747 if (mine_top_fileinfo.fileinfo_version < 15) { //used old uvl ranges
750 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++)
751 for (uvln=0;uvln<4;uvln++) {
752 Segments[i].sides[sn].uvls[uvln].u /= 64;
753 Segments[i].sides[sn].uvls[uvln].v /= 64;
754 Segments[i].sides[sn].uvls[uvln].l /= 32;
759 for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
760 unsigned short orient;
761 tmap_xlate = Segments[i].sides[j].tmap_num;
762 Segments[i].sides[j].tmap_num = tmap_xlate_table[tmap_xlate];
763 if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
764 if (Segments[i].sides[j].tmap_num < 0) {
765 mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
767 Segments[i].sides[j].tmap_num = NumTextures-1;
769 tmap_xlate = Segments[i].sides[j].tmap_num2 & TMAP_NUM_MASK;
770 orient = Segments[i].sides[j].tmap_num2 & (~TMAP_NUM_MASK);
771 if (tmap_xlate != 0) {
772 int xlated_tmap = tmap_xlate_table[tmap_xlate];
774 if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
775 if (xlated_tmap <= 0) {
776 mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
778 Segments[i].sides[j].tmap_num2 = NumTextures-1;
780 Segments[i].sides[j].tmap_num2 = xlated_tmap | orient;
786 if (mine_top_fileinfo.fileinfo_version >= 20)
787 for (i=0; i<=Highest_segment_index; i++) {
788 cfread(&Segment2s[i], sizeof(segment2), 1, LoadFile);
789 fuelcen_activate( &Segments[i], Segment2s[i].special );
793 //===================== READ NEWSEGMENT INFO =====================
797 { // Default segment created.
799 med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0];
800 //memset( &New_segment, 0, sizeof(segment) );
803 if (mine_editor.newsegment_offset > -1)
805 if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET ))
806 Error( "Error seeking to newsegment_offset in gamemine.c" );
807 if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1)
808 Error( "Error reading new_segment in gamemine.c" );
811 if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0))
813 if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET ))
814 Error( "Error seeking to newseg_verts_offset in gamemine.c" );
815 for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ )
817 // Set the default values for this vertex
818 Vertices[NEW_SEGMENT_VERTICES+i].x = 1;
819 Vertices[NEW_SEGMENT_VERTICES+i].y = 1;
820 Vertices[NEW_SEGMENT_VERTICES+i].z = 1;
822 if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1)
823 Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" );
825 New_segment.verts[i] = NEW_SEGMENT_VERTICES+i;
831 //========================= UPDATE VARIABLES ======================
835 // Setting to Markedsegp to NULL ignores Curside and Markedside, which
836 // we want to do when reading in an old file.
838 Markedside = mine_editor.Markedside;
839 Curside = mine_editor.Curside;
841 Groupside[i] = mine_editor.Groupside[i];
843 if ( mine_editor.current_seg != -1 )
844 Cursegp = &Segments[mine_editor.current_seg];
848 if (mine_editor.Markedsegp != -1 )
849 Markedsegp = &Segments[mine_editor.Markedsegp];
858 Num_vertices = mine_fileinfo.vertex_howmany;
859 Num_segments = mine_fileinfo.segment_howmany;
860 Highest_vertex_index = Num_vertices-1;
861 Highest_segment_index = Num_segments-1;
863 reset_objects(1); //one object, the player
866 Highest_vertex_index = MAX_SEGMENT_VERTICES-1;
867 Highest_segment_index = MAX_SEGMENTS-1;
869 Highest_vertex_index = Num_vertices-1;
870 Highest_segment_index = Num_segments-1;
872 warn_if_concave_segments();
876 validate_segment_all();
879 //create_local_segment_data();
881 //gamemine_find_textures();
883 if (mine_top_fileinfo.fileinfo_version < MINE_VERSION )
884 return 1; //old version
891 #define COMPILED_MINE_VERSION 0
893 void read_children(int segnum,ubyte bit_mask,CFILE *LoadFile)
897 for (bit=0; bit<MAX_SIDES_PER_SEGMENT; bit++) {
898 if (bit_mask & (1 << bit)) {
899 Segments[segnum].children[bit] = cfile_read_short(LoadFile);
901 Segments[segnum].children[bit] = -1;
905 void read_verts(int segnum,CFILE *LoadFile)
908 // Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
909 for (i = 0; i < MAX_VERTICES_PER_SEGMENT; i++)
910 Segments[segnum].verts[i] = cfile_read_short(LoadFile);
913 void read_special(int segnum,ubyte bit_mask,CFILE *LoadFile)
915 if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) {
916 // Read ubyte Segment2s[segnum].special
917 Segment2s[segnum].special = cfile_read_byte(LoadFile);
918 // Read byte Segment2s[segnum].matcen_num
919 Segment2s[segnum].matcen_num = cfile_read_byte(LoadFile);
920 // Read short Segment2s[segnum].value
921 Segment2s[segnum].value = cfile_read_short(LoadFile);
923 Segment2s[segnum].special = 0;
924 Segment2s[segnum].matcen_num = -1;
925 Segment2s[segnum].value = 0;
929 int load_mine_data_compiled(CFILE *LoadFile)
931 int i, segnum, sidenum;
932 ubyte compiled_version;
934 ushort temp_ushort = 0;
937 d1_pig_present = cfexist(D1_PIGFILE);
938 #if 0 // the following will be deleted once reading old pigfiles works reliably
939 if (d1_pig_present) {
940 CFILE * d1_Piggy_fp = cfopen( D1_PIGFILE, "rb" );
941 switch (cfilelength(d1_Piggy_fp)) {
942 case D1_SHARE_BIG_PIGSIZE:
943 case D1_SHARE_10_PIGSIZE:
944 case D1_SHARE_PIGSIZE:
945 case D1_10_BIG_PIGSIZE:
947 //d1_pig_present = 0;
949 cfclose (d1_Piggy_fp);
953 if (!strcmp(strchr(Gamesave_current_filename, '.'), ".sdl"))
954 New_file_format_load = 0; // descent 1 shareware
956 New_file_format_load = 1;
958 // For compiled levels, textures map to themselves, prevent tmap_override always being gray,
959 // bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
961 for (i=0; i<MAX_TEXTURES; i++)
962 tmap_xlate_table[i] = i;
965 // memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
968 //=============================== Reading part ==============================
969 compiled_version = cfile_read_byte(LoadFile);
970 //Assert( compiled_version==COMPILED_MINE_VERSION );
971 if (compiled_version!=COMPILED_MINE_VERSION)
972 mprintf((0,"compiled mine version=%i\n", compiled_version)); //many levels have "wrong" versions. Theres no point in aborting because of it, I think.
974 if (New_file_format_load)
975 Num_vertices = cfile_read_short(LoadFile);
977 Num_vertices = cfile_read_int(LoadFile);
978 Assert( Num_vertices <= MAX_VERTICES );
980 if (New_file_format_load)
981 Num_segments = cfile_read_short(LoadFile);
983 Num_segments = cfile_read_int(LoadFile);
984 Assert( Num_segments <= MAX_SEGMENTS );
986 for (i = 0; i < Num_vertices; i++)
987 cfile_read_vector( &(Vertices[i]), LoadFile);
989 for (segnum=0; segnum<Num_segments; segnum++ ) {
992 Segments[segnum].segnum = segnum;
993 Segments[segnum].group = 0;
996 if (New_file_format_load)
997 bit_mask = cfile_read_byte(LoadFile);
999 bit_mask = 0x7f; // read all six children and special stuff...
1001 if (Gamesave_current_version == 5) { // d2 SHAREWARE level
1002 read_special(segnum,bit_mask,LoadFile);
1003 read_verts(segnum,LoadFile);
1004 read_children(segnum,bit_mask,LoadFile);
1006 read_children(segnum,bit_mask,LoadFile);
1007 read_verts(segnum,LoadFile);
1008 if (Gamesave_current_version <= 1) { // descent 1 level
1009 read_special(segnum,bit_mask,LoadFile);
1013 Segments[segnum].objects = -1;
1015 if (Gamesave_current_version <= 5) { // descent 1 thru d2 SHAREWARE level
1016 // Read fix Segments[segnum].static_light (shift down 5 bits, write as short)
1017 temp_ushort = cfile_read_short(LoadFile);
1018 Segment2s[segnum].static_light = ((fix)temp_ushort) << 4;
1019 //cfread( &Segments[segnum].static_light, sizeof(fix), 1, LoadFile );
1022 // Read the walls as a 6 byte array
1023 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
1024 Segments[segnum].sides[sidenum].pad = 0;
1027 if (New_file_format_load)
1028 bit_mask = cfile_read_byte(LoadFile);
1030 bit_mask = 0x3f; // read all six sides
1031 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
1034 if (bit_mask & (1 << sidenum)) {
1035 byte_wallnum = cfile_read_byte(LoadFile);
1036 if ( byte_wallnum == 255 )
1037 Segments[segnum].sides[sidenum].wall_num = -1;
1039 Segments[segnum].sides[sidenum].wall_num = byte_wallnum;
1041 Segments[segnum].sides[sidenum].wall_num = -1;
1044 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
1046 if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) {
1047 // Read short Segments[segnum].sides[sidenum].tmap_num;
1048 if (New_file_format_load) {
1049 temp_ushort = cfile_read_short(LoadFile);
1050 Segments[segnum].sides[sidenum].tmap_num = temp_ushort & 0x7fff;
1052 Segments[segnum].sides[sidenum].tmap_num = cfile_read_short(LoadFile);
1054 if (Gamesave_current_version <= 1)
1055 Segments[segnum].sides[sidenum].tmap_num = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num);
1057 if (New_file_format_load && !(temp_ushort & 0x8000))
1058 Segments[segnum].sides[sidenum].tmap_num2 = 0;
1060 // Read short Segments[segnum].sides[sidenum].tmap_num2;
1061 Segments[segnum].sides[sidenum].tmap_num2 = cfile_read_short(LoadFile);
1062 if (Gamesave_current_version <= 1 && Segments[segnum].sides[sidenum].tmap_num2 != 0)
1063 Segments[segnum].sides[sidenum].tmap_num2 = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num2);
1066 // Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
1067 for (i=0; i<4; i++ ) {
1068 temp_short = cfile_read_short(LoadFile);
1069 Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5;
1070 temp_short = cfile_read_short(LoadFile);
1071 Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5;
1072 temp_ushort = cfile_read_short(LoadFile);
1073 Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1;
1074 //cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile );
1077 Segments[segnum].sides[sidenum].tmap_num = 0;
1078 Segments[segnum].sides[sidenum].tmap_num2 = 0;
1079 for (i=0; i<4; i++ ) {
1080 Segments[segnum].sides[sidenum].uvls[i].u = 0;
1081 Segments[segnum].sides[sidenum].uvls[i].v = 0;
1082 Segments[segnum].sides[sidenum].uvls[i].l = 0;
1092 fp = fopen("segments.out", "wt");
1093 for (i = 0; i <= Highest_segment_index; i++) {
1094 side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
1095 short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
1096 short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
1097 int objects; // pointer to objects in this segment
1099 for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
1100 sbyte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
1101 ubyte pad; //keep us longword alligned
1106 vms_vector normals[2]; // 2 normals, if quadrilateral, both the same.
1107 fprintf(fp, "%d\n", Segments[i].sides[j].type);
1108 fprintf(fp, "%d\n", Segments[i].sides[j].pad);
1109 fprintf(fp, "%d\n", Segments[i].sides[j].wall_num);
1110 fprintf(fp, "%d\n", Segments[i].tmap_num);
1118 Highest_vertex_index = Num_vertices-1;
1119 Highest_segment_index = Num_segments-1;
1121 validate_segment_all(); // Fill in side type and normals.
1123 for (i=0; i<Num_segments; i++) {
1124 if (Gamesave_current_version > 5)
1125 segment2_read(&Segment2s[i], LoadFile);
1126 fuelcen_activate( &Segments[i], Segment2s[i].special );
1129 reset_objects(1); //one object, the player