1 //#define DOOR_DEBUGGING
4 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
5 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
6 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
7 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
8 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
9 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
10 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
11 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
12 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
13 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
100 //#define TEST_TIMER 1 //if this is set, do checking on timer
102 #define SHOW_EXIT_PATH 1
104 #define Arcade_mode 0
108 #include "editor\editor.h"
113 #if __WATCOMC__ < 1000
114 #include <wsample.h> //should come after inferno.h to get mark setting
119 extern void full_palette_save(void);
120 extern void object_goto_prev_viewer(void);
122 // Global Variables -----------------------------------------------------------
124 int redbook_volume = 255;
127 // External Variables ---------------------------------------------------------
129 extern int Speedtest_on; // Speedtest global adapted from game.c
130 extern int Guided_in_big_window;
131 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
134 extern int Mark_count;
135 extern int Speedtest_start_time;
136 extern int Speedtest_segnum;
137 extern int Speedtest_sidenum;
138 extern int Speedtest_frame_start;
139 extern int Speedtest_count;
142 extern int Global_missile_firing_count;
143 extern int Automap_flag;
144 extern int Config_menu_flag;
145 extern int EscortHotKeys;
148 extern int Game_aborted;
149 extern int *Toggle_var;
151 extern int Physics_cheat_flag;
153 extern int last_drawn_cockpit[2];
155 extern int Debug_spew;
156 extern int Debug_pause;
157 extern cvar_t r_framerate;
159 extern fix Show_view_text_timer;
161 extern ubyte DefiningMarkerMessage;
163 // Function prototypes --------------------------------------------------------
166 extern void CyclePrimary();
167 extern void CycleSecondary();
168 extern void InitMarkerInput();
169 extern void MarkerInputMessage (int);
170 extern void grow_window(void);
171 extern void shrink_window(void);
172 extern int allowed_to_fire_missile(void);
173 extern int allowed_to_fire_flare(void);
174 extern void check_rear_view(void);
175 extern int create_special_path(void);
176 extern void move_player_2_segment(segment *seg, int side);
177 extern void kconfig_center_headset(void);
178 extern void game_render_frame_mono(void);
179 extern void newdemo_strip_frames(char *, int);
180 extern void toggle_cockpit(void);
181 extern int dump_used_textures_all(void);
182 extern void DropMarker();
183 extern void DropSecondaryWeapon();
184 extern void DropCurrentWeapon();
186 void FinalCheats(int key);
189 void do_cheat_menu(void);
192 void HandleGameKey(int key);
193 int HandleSystemKey(int key);
194 void HandleTestKey(int key);
195 void HandleVRKey(int key);
197 void speedtest_init(void);
198 void speedtest_frame(void);
199 void advance_sound(void);
200 void play_test_sound(void);
203 extern void macintosh_quit(void); // dialog-style quit function
206 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
207 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
209 // Functions ------------------------------------------------------------------
211 #define CONVERTER_RATE 20 //10 units per second xfer rate
212 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
214 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
216 void transfer_energy_to_shield(fix time)
218 fix e; //how much energy gets transfered
219 static fix last_play_time=0;
221 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
225 if (Players[Player_num].energy <= INITIAL_ENERGY)
226 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
228 HUD_init_message("No transfer: Shields already at max");
232 Players[Player_num].energy -= e;
233 Players[Player_num].shields += e/CONVERTER_SCALE;
235 if (last_play_time > GameTime)
238 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
239 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
240 last_play_time = GameTime;
245 void update_vcr_state();
246 void do_weapon_stuff(void);
251 fix newdemo_single_frame_time;
253 void update_vcr_state(void)
255 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
256 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
257 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
258 Newdemo_vcr_state = ND_STATE_REWINDING;
259 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
260 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
261 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
262 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
263 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
264 Newdemo_vcr_state = ND_STATE_PLAYBACK;
267 //returns which bomb will be dropped next time the bomb key is pressed
272 //use the last one selected, unless there aren't any, in which case use
273 //the other if there are any
276 // If hoard game, only let the player drop smart mines
277 if (Game_mode & GM_HOARD)
278 return SMART_MINE_INDEX;
280 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
282 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
283 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
284 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
285 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
294 void do_weapon_stuff(void)
298 if (Controls.fire_flare_down_count)
299 if (allowed_to_fire_flare())
300 Flare_create(ConsoleObject);
302 if (allowed_to_fire_missile())
303 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
305 if (Global_missile_firing_count) {
306 do_missile_firing(1); //always enable autoselect for normal missile firing
307 Global_missile_firing_count--;
310 if (Controls.cycle_primary_count)
312 for (i=0;i<Controls.cycle_primary_count;i++)
315 if (Controls.cycle_secondary_count)
317 for (i=0;i<Controls.cycle_secondary_count;i++)
320 if (Controls.headlight_count)
322 for (i=0;i<Controls.headlight_count;i++)
323 toggle_headlight_active ();
326 if (Global_missile_firing_count < 0)
327 Global_missile_firing_count = 0;
329 // Drop proximity bombs.
330 if (Controls.drop_bomb_down_count) {
331 int ssw_save = Secondary_weapon;
333 while (Controls.drop_bomb_down_count--) {
336 ssw_save2 = Secondary_weapon = which_bomb();
338 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
340 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
341 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
344 Secondary_weapon = ssw_save;
352 extern void game_render_frame();
353 extern void show_extra_views();
354 extern fix Flash_effect;
356 void apply_modified_palette(void)
359 //@@ grs_bitmap *sbp;
360 //@@ grs_canvas *save_canv;
361 //@@ int color_xlate[256];
364 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
367 //@@ reset_cockpit();
369 //@@ save_canv = grd_curcanv;
370 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
372 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
374 //@@ for (x=0; x<256; x++)
375 //@@ color_xlate[x] = -1;
377 //@@ for (k=0; k<4; k++) {
378 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
379 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
380 //@@ int color, new_color;
387 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
389 //@@ if (color_xlate[color] == -1) {
390 //@@ r = gr_palette[color*3+0];
391 //@@ g = gr_palette[color*3+1];
392 //@@ b = gr_palette[color*3+2];
394 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
395 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
396 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
398 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
402 //@@ new_color = color_xlate[color];
404 //@@ gr_setcolor(new_color);
405 //@@ gr_upixel(xcrd, ycrd);
411 void format_time(char *str, int secs_int)
419 sprintf(str, "%1d:%02d:%02d", h, m, s );
422 extern int Redbook_playing;
423 void do_show_netgame_help();
425 //Process selected keys until game unpaused. returns key that left pause (p or esc)
430 char total_time[9],level_time[9];
432 if (Game_paused) { //unpause!
434 #if defined (TACTILE)
442 if (Game_mode & GM_NETWORK)
444 do_show_netgame_help();
447 else if (Game_mode & GM_MULTI)
449 HUD_init_message ("You cannot pause in a modem/serial game!");
459 apply_modified_palette();
462 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
463 // We need a new brightening primitive if we want to make this not horribly ugly.
464 // Gr_scanline_darkening_level = 2;
465 // gr_rect(0, 0, 319, 199);
471 #if defined (TACTILE)
477 // set_screen_mode( SCREEN_MENU );
479 gr_palette_load( gr_palette );
481 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
482 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
484 if (Newdemo_state!=ND_STATE_PLAYBACK)
485 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
487 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
489 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
496 #if defined (WINDOWS)
498 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
499 show_boxed_message(msg);
504 while (!(key = key_inkey()))
507 DoMessageStuff(&wmsg);
509 mprintf((0, "Redrawing paused screen.\n"));
510 _RedrawScreen = FALSE;
511 if (VR_screen_flags & VRF_COMPATIBLE_MENUS)
515 gr_palette_load(gr_palette);
516 show_boxed_message(msg);
517 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
518 if (!GRMODEINFO(modex)) render_gauges();
530 screen_changed = HandleSystemKey(key);
533 if (screen_changed == -1) {
534 nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode");
541 if (screen_changed) {
542 // game_render_frame();
543 WIN(set_popup_screen());
544 show_boxed_message(msg);
545 //show_extra_views();
546 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
551 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
552 clear_boxed_message();
567 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
572 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
573 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
574 extern int TotalMissedPackets,TotalPacketsGot;
575 extern char Pauseable_menu;
576 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
577 extern char *RankStrings[];
578 extern int PhallicLimit,PhallicMan;
581 void do_show_netgame_help()
586 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
587 "effecting","tarnishing"};
591 m[i].text=(char *)&mtext[i];
592 m[i].type=NM_TYPE_TEXT;
595 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
596 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
597 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
598 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
599 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
600 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
601 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
602 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
603 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
606 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
609 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
612 if (Netgame.KillGoal)
613 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
615 sprintf (mtext[num]," "); num++;
616 sprintf (mtext[num],"Connected players:"); num++;
618 NetPlayers.players[Player_num].rank=GetMyNetRanking();
620 for (i=0;i<N_players;i++)
621 if (Players[i].connected)
623 if (!args_find ("-norankings"))
626 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
628 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
629 kill_matrix[i][Player_num]);
633 sprintf (mtext[num++],"%s",Players[i].callsign);
637 sprintf (mtext[num]," "); num++;
639 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
644 if (Game_mode & GM_HOARD)
647 sprintf (mtext[num],"There is no record yet for this level.");
649 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
652 else if (!args_find ("-norankings"))
656 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
657 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
661 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
662 sprintf (mtext[num],"is serving you well."); num++;
670 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
676 void HandleEndlevelKey(int key)
680 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
683 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
687 if (key==KEY_PRINT_SCREEN)
691 if ( key == (KEY_COMMAND+KEY_P) )
692 key = do_game_pause();
694 if (key == KEY_PAUSE)
695 key = do_game_pause(); //so esc from pause will end level
697 if (key == KEY_ESC) {
698 stop_endlevel_sequence();
699 last_drawn_cockpit[0]=-1;
700 last_drawn_cockpit[1]=-1;
704 if (key == KEY_BACKSP)
708 void HandleDeathKey(int key)
711 Commented out redundant calls because the key used here typically
712 will be passed to HandleSystemKey later. Note that I do this to pause
713 which is supposed to pass the ESC key to leave the level. This
714 doesn't work in the DOS version anyway. -Samir
717 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
718 Death_sequence_aborted = 1; //Any key but func or modifier aborts
721 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
722 // save_screen_shot(0);
723 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
726 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
730 if (key==KEY_PRINT_SCREEN) {
731 // save_screen_shot(0);
732 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
736 if ( key == (KEY_COMMAND+KEY_P) ) {
737 // key = do_game_pause();
738 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
742 if (key == KEY_PAUSE) {
743 // key = do_game_pause(); //so esc from pause will end level
744 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
747 if (key == KEY_ESC) {
748 if (ConsoleObject->flags & OF_EXPLODING)
749 Death_sequence_aborted = 1;
752 if (key == KEY_BACKSP) {
753 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
757 //don't abort death sequence for netgame join/refuse keys
758 if ( (key == KEY_ALTED + KEY_1) ||
759 (key == KEY_ALTED + KEY_2))
760 Death_sequence_aborted = 0;
762 if (Death_sequence_aborted)
767 void HandleDemoKey(int key)
777 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
783 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
785 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
789 case KEY_SHIFTED+KEY_MINUS:
790 case KEY_MINUS: shrink_window(); break;
792 case KEY_SHIFTED+KEY_EQUAL:
793 case KEY_EQUAL: grow_window(); break;
795 MAC(case KEY_COMMAND+KEY_2:)
796 case KEY_F2: Config_menu_flag = 1; break;
798 MAC(case KEY_COMMAND+KEY_7:)
801 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
805 Function_mode = FMODE_MENU;
808 Newdemo_vcr_state = ND_STATE_PLAYBACK;
811 Newdemo_vcr_state = ND_STATE_PAUSED;
814 newdemo_single_frame_time = timer_get_fixed_seconds();
815 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
818 newdemo_single_frame_time = timer_get_fixed_seconds();
819 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
821 case KEY_CTRLED + KEY_RIGHT:
824 case KEY_CTRLED + KEY_LEFT:
825 newdemo_goto_beginning();
828 MAC(case KEY_COMMAND+KEY_P:)
833 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
834 case KEY_PRINT_SCREEN: {
837 old_state = Newdemo_vcr_state;
838 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
839 game_render_frame_mono();
841 Newdemo_vcr_state = old_state;
846 case KEY_COMMAND+KEY_Q:
847 if ( !(Game_mode & GM_MULTI) )
856 case KEY_DEBUGGED + KEY_I:
857 Newdemo_do_interpolate = !Newdemo_do_interpolate;
858 if (Newdemo_do_interpolate)
859 mprintf ((0, "demo playback interpolation now on\n"));
861 mprintf ((0, "demo playback interpolation now off\n"));
863 case KEY_DEBUGGED + KEY_K: {
865 char filename[FILENAME_LEN], num[16];
869 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
870 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
871 c = newmenu_do( NULL, NULL, 2, m, NULL );
874 strcat(filename, ".dem");
876 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
877 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
878 c = newmenu_do( NULL, NULL, 2, m, NULL );
881 how_many = atoi(num);
884 newdemo_strip_frames(filename, how_many);
893 //switch a cockpit window to the next function
894 int select_next_window_function(int w)
896 Assert(w==0 || w==1);
898 switch (Cockpit_3d_view[w]) {
900 Cockpit_3d_view[w] = CV_REAR;
904 Cockpit_3d_view[w] = CV_ESCORT;
907 //if no ecort, fall through
909 Coop_view_player[w] = -1; //force first player
913 Marker_viewer_num[w] = -1;
914 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
915 Cockpit_3d_view[w] = CV_COOP;
917 Coop_view_player[w]++;
918 if (Coop_view_player[w] == N_players) {
919 Cockpit_3d_view[w] = CV_MARKER;
922 if (Coop_view_player[w]==Player_num)
925 if (Game_mode & GM_MULTI_COOP)
927 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
932 //if not multi, fall through
935 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
936 Cockpit_3d_view[w] = CV_MARKER;
937 if (Marker_viewer_num[w] == -1)
938 Marker_viewer_num[w] = Player_num * 2;
939 else if (Marker_viewer_num[w] == Player_num * 2)
940 Marker_viewer_num[w]++;
942 Cockpit_3d_view[w] = CV_NONE;
946 Cockpit_3d_view[w] = CV_NONE;
951 return 1; //screen_changed
954 extern void do_escort_menu(void),change_guidebot_name(void);
955 extern int Game_paused;
957 void songs_goto_next_song();
958 void songs_goto_prev_song();
960 #ifdef DOOR_DEBUGGING
961 dump_door_debugging_info()
971 obj = &Objects[Players[Player_num].objnum];
972 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
975 fq.startseg = obj->segnum;
978 fq.thisobjnum = Players[Player_num].objnum;
979 fq.ignore_obj_list = NULL;
982 fate = find_vector_intersection(&fq,&hit_info);
984 dfile = fopen("door.out","at");
986 fprintf(dfile,"FVI hit_type = %d\n",fate);
987 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
988 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
989 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
992 if (fate == HIT_WALL) {
994 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
995 fprintf(dfile,"wall_num = %d\n",wall_num);
997 if (wall_num != -1) {
998 wall *wall = &Walls[wall_num];
1002 fprintf(dfile," segnum = %d\n",wall->segnum);
1003 fprintf(dfile," sidenum = %d\n",wall->sidenum);
1004 fprintf(dfile," hps = %x\n",wall->hps);
1005 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
1006 fprintf(dfile," type = %d\n",wall->type);
1007 fprintf(dfile," flags = %x\n",wall->flags);
1008 fprintf(dfile," state = %d\n",wall->state);
1009 fprintf(dfile," trigger = %d\n",wall->trigger);
1010 fprintf(dfile," clip_num = %d\n",wall->clip_num);
1011 fprintf(dfile," keys = %x\n",wall->keys);
1012 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
1013 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
1014 fprintf(dfile,"\n");
1017 for (i=0;i<Num_open_doors;i++) { //find door
1018 d = &ActiveDoors[i];
1019 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1023 if (i>=Num_open_doors)
1024 fprintf(dfile,"No active door.\n");
1026 fprintf(dfile,"Active door %d:\n",i);
1027 fprintf(dfile," n_parts = %d\n",d->n_parts);
1028 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1029 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1030 fprintf(dfile," time = %x\n",d->time);
1036 fprintf(dfile,"\n");
1037 fprintf(dfile,"\n");
1045 //this is for system-level keys, such as help, etc.
1046 //returns 1 if screen changed
1047 int HandleSystemKey(int key)
1049 int screen_changed=0;
1051 if (!Player_is_dead)
1054 #ifdef DOOR_DEBUGGING
1055 case KEY_LAPOSTRO+KEY_SHIFTED:
1056 dump_door_debugging_info();
1065 Function_mode = FMODE_MENU;
1069 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1071 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1072 case KEY_SHIFTED+KEY_F1:
1073 screen_changed = select_next_window_function(0);
1075 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1076 case KEY_SHIFTED+KEY_F2:
1077 screen_changed = select_next_window_function(1);
1083 case KEY_SHIFTED + KEY_ESC: //quick exit
1085 if (! SafetyCheck()) break;
1086 close_editor_screen();
1090 Function_mode=FMODE_EXIT;
1093 MAC( case KEY_COMMAND+KEY_P: )
1095 do_game_pause(); break;
1098 case KEY_COMMAND + KEY_D:
1099 Scanline_double = !Scanline_double;
1104 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1105 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1107 MAC(case KEY_COMMAND+KEY_1:)
1108 case KEY_F1: do_show_help(); break;
1110 MAC(case KEY_COMMAND+KEY_2:)
1111 case KEY_F2: //Config_menu_flag = 1; break;
1113 int scanline_save = Scanline_double;
1115 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1117 if (!(Game_mode&GM_MULTI)) palette_restore();
1118 if (scanline_save != Scanline_double) init_cockpit(); // reset the cockpit after changing...
1119 PA_DFX (init_cockpit());
1124 MAC(case KEY_COMMAND+KEY_3:)
1127 #ifdef WINDOWS // HACK! these shouldn't work in 320x200 pause or in letterbox.
1128 if (Player_is_dead) break;
1129 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1130 screen_changed = -1;
1139 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
1145 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
1148 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1150 toggle_cockpit(); screen_changed=1;
1154 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1155 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1157 case KEY_SHIFTED+KEY_MINUS:
1160 if (Player_is_dead) break;
1161 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1162 screen_changed = -1;
1171 case KEY_SHIFTED+KEY_EQUAL:
1174 if (Player_is_dead) break;
1175 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1176 screen_changed = -1;
1185 MAC(case KEY_COMMAND+KEY_5:)
1187 if ( Newdemo_state == ND_STATE_RECORDING )
1188 newdemo_stop_recording();
1189 else if ( Newdemo_state == ND_STATE_NORMAL )
1190 if (!Game_paused) //can't start demo while paused
1191 newdemo_start_recording();
1194 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1195 case KEY_ALTED+KEY_F4:
1197 Show_reticle_name = (Show_reticle_name+1)%2;
1201 MAC(case KEY_COMMAND+KEY_7:)
1204 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1205 if (Game_mode & GM_MULTI)
1206 multi_sort_kill_list();
1210 MAC(case KEY_COMMAND+KEY_8:)
1213 multi_send_message_start();
1222 multi_send_macro(key);
1224 break; // send taunt macros
1227 case KEY_9 + KEY_COMMAND:
1228 multi_send_macro(KEY_F9);
1230 case KEY_0 + KEY_COMMAND:
1231 multi_send_macro(KEY_F10);
1233 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1234 multi_send_macro(KEY_F11);
1236 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1237 multi_send_macro(KEY_F12);
1241 case KEY_SHIFTED + KEY_F9:
1242 case KEY_SHIFTED + KEY_F10:
1243 case KEY_SHIFTED + KEY_F11:
1244 case KEY_SHIFTED + KEY_F12:
1246 multi_define_macro(key);
1248 break; // redefine taunt macros
1251 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1252 multi_define_macro(KEY_F9);
1254 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1255 multi_define_macro(KEY_F10);
1257 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1258 multi_define_macro(KEY_F11);
1260 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1261 multi_define_macro(KEY_F12);
1265 #if defined(MACINTOSH) && defined(POLY_ACC)
1266 case KEY_COMMAND+KEY_ALTED+KEY_1:
1268 { // hackish, to enable RAVE filtering hotkey,
1269 // not widely publicized
1270 pa_toggle_filtering();
1276 MAC(case KEY_COMMAND+KEY_S:)
1277 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1278 case KEY_ALTED+KEY_F2:
1279 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1280 int rsave, gsave, bsave;
1281 rsave = PaletteRedAdd;
1282 gsave = PaletteGreenAdd;
1283 bsave = PaletteBlueAdd;
1285 full_palette_save();
1286 PaletteRedAdd = rsave;
1287 PaletteGreenAdd = gsave;
1288 PaletteBlueAdd = bsave;
1289 state_save_all( 0, 0, NULL );
1292 break; // 0 means not between levels.
1294 MAC(case KEY_COMMAND+KEY_O:)
1295 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1296 case KEY_ALTED+KEY_F3:
1297 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1298 full_palette_save();
1299 state_restore_all(1, 0, NULL);
1306 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1307 case KEY_F4 + KEY_SHIFTED:
1312 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1313 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1314 change_guidebot_name();
1317 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1318 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1322 case KEY_COMMAND+KEY_M:
1323 #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1324 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1327 key_close(); // no processing of keys with keyboard handler.. jeez
1329 show_boxed_message ("Mounting CD\nESC to quit");
1330 RBAMountDisk(); // OS has totaly control of the CD.
1331 if (Function_mode == FMODE_MENU)
1332 songs_play_song(SONG_TITLE,1);
1333 else if (Function_mode == FMODE_GAME)
1334 songs_play_level_song( Current_level_num );
1335 clear_boxed_message();
1342 case KEY_COMMAND+KEY_E:
1343 songs_stop_redbook();
1347 case KEY_COMMAND+KEY_RIGHT:
1348 songs_goto_next_song();
1350 case KEY_COMMAND+KEY_LEFT:
1351 songs_goto_prev_song();
1353 case KEY_COMMAND+KEY_UP:
1354 songs_play_level_song(1);
1356 case KEY_COMMAND+KEY_DOWN:
1357 songs_stop_redbook();
1360 case KEY_COMMAND+KEY_Q:
1361 if ( !(Game_mode & GM_MULTI) )
1370 return screen_changed;
1374 void HandleVRKey(int key)
1378 case KEY_ALTED+KEY_F5:
1379 if ( VR_render_mode != VR_NONE ) {
1381 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1382 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1383 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1387 case KEY_ALTED+KEY_F6:
1388 if ( VR_render_mode != VR_NONE ) {
1390 if ( VR_low_res > 3 ) VR_low_res = 0;
1391 switch( VR_low_res ) {
1392 case 0: HUD_init_message( "Normal Resolution" ); break;
1393 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1394 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1395 case 3: HUD_init_message( "Low Resolution" ); break;
1400 case KEY_ALTED+KEY_F7:
1401 if ( VR_render_mode != VR_NONE ) {
1402 VR_eye_switch = !VR_eye_switch;
1403 HUD_init_message( "-Eyes toggled-" );
1404 if ( VR_eye_switch )
1405 HUD_init_message( "Right Eye -- Left Eye" );
1407 HUD_init_message( "Left Eye -- Right Eye" );
1411 case KEY_ALTED+KEY_F8:
1412 if ( VR_render_mode != VR_NONE ) {
1414 if (VR_sensitivity > 2 )
1416 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1419 case KEY_ALTED+KEY_F9:
1420 if ( VR_render_mode != VR_NONE ) {
1421 VR_eye_width -= F1_0/10;
1422 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1423 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1424 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1427 case KEY_ALTED+KEY_F10:
1428 if ( VR_render_mode != VR_NONE ) {
1429 VR_eye_width += F1_0/10;
1430 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1431 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1432 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1436 case KEY_ALTED+KEY_F11:
1437 if ( VR_render_mode != VR_NONE ) {
1439 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1440 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1441 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1442 VR_eye_offset_changed = 2;
1445 case KEY_ALTED+KEY_F12:
1446 if ( VR_render_mode != VR_NONE ) {
1448 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1449 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1450 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1451 VR_eye_offset_changed = 2;
1458 extern void DropFlag();
1460 void HandleGameKey(int key)
1464 #if defined(MACINTOSH) && !defined(RELEASE)
1465 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1468 // MWA changed the weapon select cases to have each case call do_weapon_select
1469 // the macintosh keycodes aren't consecutive from 1 -- 0 on the keyboard -- boy is that STUPID!!!!
1470 // Select primary or secondary weapon.
1472 do_weapon_select(0 , 0);
1475 do_weapon_select(1 , 0);
1478 do_weapon_select(2 , 0);
1481 do_weapon_select(3 , 0);
1484 do_weapon_select(4 , 0);
1488 do_weapon_select(0 , 1);
1491 do_weapon_select(1 , 1);
1494 do_weapon_select(2 , 1);
1497 do_weapon_select(3 , 1);
1500 do_weapon_select(4 , 1);
1503 case KEY_1 + KEY_SHIFTED:
1504 case KEY_2 + KEY_SHIFTED:
1505 case KEY_3 + KEY_SHIFTED:
1506 case KEY_4 + KEY_SHIFTED:
1507 case KEY_5 + KEY_SHIFTED:
1508 case KEY_6 + KEY_SHIFTED:
1509 case KEY_7 + KEY_SHIFTED:
1510 case KEY_8 + KEY_SHIFTED:
1511 case KEY_9 + KEY_SHIFTED:
1512 case KEY_0 + KEY_SHIFTED:
1515 if (!(Game_mode & GM_MULTI))
1516 set_escort_special_goal(key);
1518 HUD_init_message ("No Guide-Bot in Multiplayer!");
1522 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1523 case KEY_F5 + KEY_SHIFTED:
1524 DropCurrentWeapon();
1527 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1528 case KEY_F6 + KEY_SHIFTED:
1529 DropSecondaryWeapon();
1533 case KEY_0 + KEY_ALTED:
1538 MAC(case KEY_COMMAND+KEY_4:)
1540 if (!DefiningMarkerMessage)
1545 MAC(case KEY_COMMAND+KEY_6:)
1547 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1550 HUD_init_message ("Player accepted!");
1553 case KEY_ALTED + KEY_1:
1554 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1557 HUD_init_message ("Player accepted!");
1561 case KEY_ALTED + KEY_2:
1562 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1565 HUD_init_message ("Player accepted!");
1577 void kill_all_robots(void)
1579 int i, dead_count=0;
1580 //int boss_index = -1;
1582 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1583 for (i=0; i<=Highest_object_index; i++)
1584 if (Objects[i].type == OBJ_ROBOT) {
1585 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1587 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1591 // -- // Now, if more than boss and buddy left, un-kill boss.
1592 // -- if ((dead_count > 2) && (boss_index != -1)) {
1593 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1595 // -- } else if (boss_index != -1)
1596 // -- HUD_init_message("Toasted the BOSS!");
1598 // Toast the buddy if nothing else toasted!
1599 if (dead_count == 0)
1600 for (i=0; i<=Highest_object_index; i++)
1601 if (Objects[i].type == OBJ_ROBOT)
1602 if (Robot_info[Objects[i].id].companion) {
1603 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1604 HUD_init_message("Toasted the Buddy! *sniff*");
1608 HUD_init_message("%i robots toasted!", dead_count);
1611 // --------------------------------------------------------------------------
1612 // Detonate reactor.
1613 // Award player all powerups in mine.
1614 // Place player just outside exit.
1615 // Kill all bots in mine.
1617 void kill_and_so_forth(void)
1621 HUD_init_message("Killing, awarding, etc.!");
1623 for (i=0; i<=Highest_object_index; i++) {
1624 switch (Objects[i].type) {
1626 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1629 do_powerup(&Objects[i]);
1634 do_controlcen_destroyed_stuff(NULL);
1636 for (i=0; i<Num_triggers; i++) {
1637 if (Triggers[i].type == TT_EXIT) {
1638 for (j=0; j<Num_walls; j++) {
1639 if (Walls[j].trigger == i) {
1640 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1641 obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1654 void kill_all_snipers(void)
1656 int i, dead_count=0;
1658 // Kill all snipers.
1659 for (i=0; i<=Highest_object_index; i++)
1660 if (Objects[i].type == OBJ_ROBOT)
1661 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1663 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1666 HUD_init_message("%i robots toasted!", dead_count);
1669 void kill_thief(void)
1674 for (i=0; i<=Highest_object_index; i++)
1675 if (Objects[i].type == OBJ_ROBOT)
1676 if (Robot_info[Objects[i].id].thief) {
1677 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1678 HUD_init_message("Thief toasted!");
1682 void kill_buddy(void)
1687 for (i=0; i<=Highest_object_index; i++)
1688 if (Objects[i].type == OBJ_ROBOT)
1689 if (Robot_info[Objects[i].id].companion) {
1690 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1691 HUD_init_message("Buddy toasted!");
1695 void toggle_movie_saving(void);
1696 extern char Language[];
1698 void HandleTestKey(int key)
1702 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1704 #ifdef SHOW_EXIT_PATH
1705 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1708 case KEY_DEBUGGED+KEY_Y:
1709 do_controlcen_destroyed_stuff(NULL);
1713 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1714 Netlife_kills=4000; Netlife_killed=5;
1715 multi_add_lifetime_kills();
1720 case KEY_CTRLED+KEY_BACKSP:
1721 case KEY_ALTED+KEY_BACKSP:
1722 case KEY_SHIFTED+KEY_BACKSP:
1723 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1724 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1725 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1726 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1730 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1732 case KEY_DEBUGGED+KEY_P:
1733 if (Game_suspended & SUSP_ROBOTS)
1734 Game_suspended &= ~SUSP_ROBOTS; //robots move
1736 Game_suspended |= SUSP_ROBOTS; //robots don't move
1741 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1742 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1743 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1744 case KEY_DEBUGGED+KEY_H:
1745 // if (!(Game_mode & GM_MULTI) ) {
1746 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1747 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1749 if (Game_mode & GM_MULTI)
1752 ai_do_cloak_stuff();
1753 Players[Player_num].cloak_time = GameTime;
1754 mprintf((0, "You are cloaked!\n"));
1756 mprintf((0, "You are DE-cloaked!\n"));
1761 case KEY_DEBUGGED+KEY_R:
1762 Robot_firing_enabled = !Robot_firing_enabled;
1765 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1769 #ifdef EDITOR //editor-specific functions
1771 case KEY_E + KEY_DEBUGGED:
1772 network_leave_game();
1773 Function_mode = FMODE_EDITOR;
1775 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1778 memcpy(pal_save,gr_palette,768);
1779 init_subtitles("end.tex"); //ingore errors
1780 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1783 set_screen_mode(SCREEN_GAME);
1785 memcpy(gr_palette,pal_save,768);
1786 gr_palette_load(gr_palette);
1789 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1790 if (!( Game_mode & GM_MULTI ))
1791 move_player_2_segment(Cursegp,Curside);
1792 break; //move eye to curseg
1795 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1797 #endif //#ifdef EDITOR
1800 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1801 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1802 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1803 // case KEY_UP: ft_preference=FP_UP; break;
1804 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1807 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1808 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1810 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1813 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1815 case KEY_DEBUGGED+KEY_T:
1816 *Toggle_var = !*Toggle_var;
1817 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1819 case KEY_DEBUGGED + KEY_L:
1820 if (++Lighting_on >= 2) Lighting_on = 0; break;
1821 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1822 Beam_brightness=0x38000-Beam_brightness; break;
1823 case KEY_PAD5: slew_stop(); break;
1826 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1827 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1830 case KEY_DEBUGGED +KEY_F4: {
1831 //fvi_info hit_data;
1832 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1833 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1834 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1838 case KEY_DEBUGGED + KEY_M:
1839 Debug_spew = !Debug_spew;
1841 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1842 HUD_init_message( "Debug Spew: ON" );
1845 HUD_init_message( "Debug Spew: OFF" );
1849 case KEY_DEBUGGED + KEY_C:
1851 full_palette_save();
1855 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1856 do_megawow_powerup(10);
1858 case KEY_DEBUGGED + KEY_A: {
1859 do_megawow_powerup(200);
1860 // if ( Game_mode & GM_MULTI ) {
1861 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1862 // Network_message_reciever = 100; // Send to everyone...
1863 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1865 // do_megawow_powerup();
1870 case KEY_DEBUGGED+KEY_F: r_framerate.value = !r_framerate.value; break;
1872 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1874 game_flush_inputs();
1875 if ( ConsoleObject->control_type != CT_FLYING ) {
1876 fly_init(ConsoleObject);
1877 Game_suspended &= ~SUSP_ROBOTS; //robots move
1879 slew_init(ConsoleObject); //start player slewing
1880 Game_suspended |= SUSP_ROBOTS; //robots don't move
1884 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1885 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1887 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1891 // sprintf(mystr,"mark %i start",Mark_count);
1895 //case KEY_SHIFTED+KEY_F7: {
1897 // sprintf(mystr,"mark %i end",Mark_count);
1905 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1906 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1908 case KEY_DEBUGGED+KEY_D:
1909 if ((Game_double_buffer = !Game_double_buffer)!=0)
1915 case KEY_DEBUGGED+KEY_Q:
1917 dump_used_textures_all();
1922 case KEY_DEBUGGED+KEY_B: {
1924 char text[FILENAME_LEN]="";
1926 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1927 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1929 do_briefing_screens(text,1);
1935 case KEY_DEBUGGED+KEY_F5:
1936 toggle_movie_saving();
1939 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1940 extern int Movie_fixed_frametime;
1941 Movie_fixed_frametime = !Movie_fixed_frametime;
1945 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1946 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1947 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1950 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1951 kill_and_so_forth();
1955 #endif //#ifndef RELEASE
1957 // Cheat functions ------------------------------------------------------------
1958 extern char *jcrypt (char *);
1960 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
1961 "ei5cQ-ZQ", // mo-therlode
1962 "q^EpZxs8", // c-urrygoat
1963 "mxk(DyyP", // zi-ngermans
1964 "cBo#@y@P", // ea-tangelos
1965 "CLygLBGQ", // e-ricaanne
1966 "xAnHQxZX", // jos-huaakira
1967 "cKc[KUWo", // wh-ammazoom
1970 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1972 char *WowieCheat ="F_JMO3CV"; //only Matt knows
1973 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows
1974 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows
1975 char *HomingCheatString ="t\\LIhSB["; //only Matt knows
1976 char *BouncyCheat ="bGbiChQJ"; //only Matt knows
1977 char *FullMapCheat ="PI<XQHRI"; //only Matt knows
1978 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows
1979 char *MonsterCheat ="nfpEfRQp"; //only Matt knows
1980 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows
1981 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows
1982 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows
1983 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows
1984 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows
1986 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1
1987 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1
1989 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
1990 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
1991 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
1992 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
1994 char CheatBuffer[]="AAAAAAAAAAAAAAA";
1996 #define CHEATSPOT 14
1999 void do_cheat_penalty ()
2001 digi_play_sample( SOUND_CHEATER, F1_0);
2003 Players[Player_num].score=0;
2007 // Main Cheat function
2011 char john_head_on=0;
2014 char OldHomingState[20];
2015 extern char Monster_mode;
2017 void fill_background();
2018 void load_background_bitmap();
2020 extern int Buddy_dude_cheat,Robots_kill_robots_cheat;
2021 extern char guidebot_name[];
2022 extern char real_guidebot_name[];
2024 void FinalCheats(int key)
2029 key=key_to_ascii(key);
2032 CheatBuffer[i]=CheatBuffer[i+1];
2034 CheatBuffer[CHEATSPOT]=key;
2036 cryptstring=jcrypt(&CheatBuffer[7]);
2038 for (i=0;i<N_LAMER_CHEATS;i++)
2039 if (!(strcmp (cryptstring,LamerCheats[i])))
2042 Players[Player_num].shields=i2f(1);
2043 Players[Player_num].energy=i2f(1);
2045 if (Game_mode & GM_MULTI)
2047 Network_message_reciever = 100; // Send to everyone...
2048 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2051 HUD_init_message ("Take that...cheater!");
2054 if (!(strcmp (cryptstring,JohnHeadCheat)))
2056 john_head_on = !john_head_on;
2057 load_background_bitmap();
2059 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2061 if (!(strcmp (cryptstring,AcidCheat)))
2066 Interpolation_method=old_IntMethod;
2067 HUD_init_message ("Coming down...");
2072 old_IntMethod=Interpolation_method;
2073 Interpolation_method=1;
2074 HUD_init_message ("Going up!");
2079 if (!(strcmp (cryptstring,FramerateCheat)))
2081 r_framerate.value = !r_framerate.value;
2084 if (Game_mode & GM_MULTI)
2087 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2089 if (Players[Player_num].shields < MAX_SHIELDS) {
2090 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2091 if (Difficulty_level == 0)
2093 Players[Player_num].shields += boost;
2094 if (Players[Player_num].shields > MAX_SHIELDS)
2095 Players[Player_num].shields = MAX_SHIELDS;
2096 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2099 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2102 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2105 HUD_init_message ("What's this? Another buddy bot!");
2110 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2113 Buddy_dude_cheat = !Buddy_dude_cheat;
2114 if (Buddy_dude_cheat) {
2115 HUD_init_message ("%s gets angry!",guidebot_name);
2116 strcpy(guidebot_name,"Wingnut");
2119 strcpy(guidebot_name,real_guidebot_name);
2120 HUD_init_message ("%s calms down",guidebot_name);
2125 if (!(strcmp(cryptstring,MonsterCheat)))
2127 Monster_mode=1-Monster_mode;
2129 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2133 if (!(strcmp (cryptstring,BouncyCheat)))
2136 HUD_init_message ("Bouncing weapons!");
2140 if (!(strcmp(cryptstring,LevelWarpCheat)))
2146 //digi_play_sample( SOUND_CHEATER, F1_0);
2147 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2148 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2150 new_level_num = atoi(m.text);
2151 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2152 StartNewLevel(new_level_num, 0);
2158 if (!(strcmp (cryptstring,WowieCheat)))
2161 HUD_init_message(TXT_WOWIE_ZOWIE);
2165 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2166 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2168 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2169 Players[Player_num].secondary_weapon_flags = 0xffff;
2172 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2173 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2175 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2176 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2179 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2180 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2181 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2184 if (Game_mode & GM_HOARD)
2185 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2187 if (Newdemo_state == ND_STATE_RECORDING)
2188 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2190 Players[Player_num].energy = MAX_ENERGY;
2191 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2192 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2193 update_laser_weapon_info();
2197 if (!(strcmp (cryptstring,AllKeysCheat)))
2200 HUD_init_message(TXT_ALL_KEYS);
2201 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2205 if (!(strcmp (cryptstring,InvulCheat)))
2208 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2209 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2210 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2212 if (!(strcmp (cryptstring,AccessoryCheat)))
2215 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2216 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2217 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2218 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2220 HUD_init_message ("Accessories!!");
2222 if (!(strcmp (cryptstring,FullMapCheat)))
2225 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2227 HUD_init_message ("Full Map!!");
2231 if (!(strcmp (cryptstring,HomingCheatString)))
2238 OldHomingState[i]=Weapon_info[i].homing_flag;
2239 Weapon_info[i].homing_flag=1;
2241 HUD_init_message ("Homing weapons!");
2245 if (!(strcmp (cryptstring,KillRobotsCheat)))
2251 if (!(strcmp (cryptstring,FinishLevelCheat)))
2254 kill_and_so_forth();
2257 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2258 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2259 if (Robots_kill_robots_cheat) {
2260 HUD_init_message ("Rabid robots!");
2264 HUD_init_message ("Kill the player!");
2267 if (!(strcmp (cryptstring,AhimsaCheat))) {
2268 Robot_firing_enabled = !Robot_firing_enabled;
2269 if (!Robot_firing_enabled) {
2270 HUD_init_message("%s", "Robot firing OFF!");
2274 HUD_init_message("%s", "Robot firing ON!");
2277 if (!(strcmp (cryptstring,RapidFireCheat))) {
2278 if (Laser_rapid_fire) {
2279 Laser_rapid_fire = 0;
2280 HUD_init_message("%s", "Rapid fire OFF!");
2283 Laser_rapid_fire = 0xbada55;
2285 HUD_init_message("%s", "Rapid fire ON!");
2292 // Internal Cheat Menu
2294 void do_cheat_menu()
2297 newmenu_item mm[16];
2298 char score_text[21];
2300 sprintf( score_text, "%d", Players[Player_num].score );
2302 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2303 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2304 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2305 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2306 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2307 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2308 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2309 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2310 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2311 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2312 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2314 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2315 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2317 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2320 if ( mm[0].value ) {
2321 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2322 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2324 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2325 if ( mm[1].value ) {
2326 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2328 if (Game_mode & GM_MULTI)
2331 ai_do_cloak_stuff();
2332 Players[Player_num].cloak_time = GameTime;
2335 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2337 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2338 Players[Player_num].energy=i2f(mm[3].value);
2339 Players[Player_num].shields=i2f(mm[4].value);
2340 Players[Player_num].score = atoi(mm[6].text);
2341 //if (mm[7].value) Players[Player_num].laser_level=0;
2342 //if (mm[8].value) Players[Player_num].laser_level=1;
2343 //if (mm[9].value) Players[Player_num].laser_level=2;
2344 //if (mm[10].value) Players[Player_num].laser_level=3;
2345 Players[Player_num].laser_level = mm[7].value-1;
2346 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2354 // Testing functions ----------------------------------------------------------
2357 void speedtest_init(void)
2359 Speedtest_start_time = timer_get_fixed_seconds();
2361 Speedtest_segnum = 0;
2362 Speedtest_sidenum = 0;
2363 Speedtest_frame_start = FrameCount;
2365 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2368 void speedtest_frame(void)
2370 vms_vector view_dir, center_point;
2372 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2374 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2375 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2377 obj_relink(Viewer-Objects, Speedtest_segnum);
2378 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2379 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2380 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2382 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2387 if (Speedtest_segnum > Highest_segment_index) {
2390 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2391 FrameCount-Speedtest_frame_start,
2392 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2393 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2395 mprintf((0, "%s", msg));
2396 HUD_init_message(msg);
2399 if (Speedtest_count == 0)
2408 // Sounds for testing
2410 int test_sound_num = 0;
2411 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2413 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2416 void advance_sound()
2418 if (++test_sound_num == N_TEST_SOUNDS)
2424 int Test_sound = 251;
2426 void play_test_sound()
2429 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2430 digi_play_sample(Test_sound, F1_0);
2433 #endif //ifndef NDEBUG
2443 static ubyte exploding_flag=0;
2445 Player_fired_laser_this_frame=-1;
2447 if (!Endlevel_sequence && !Player_is_dead) {
2449 if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2451 || multi_sending_message || multi_defining_message
2453 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2454 memset( &Controls, 0, sizeof(control_info) );
2457 controls_read_all_win();
2459 controls_read_all(); //NOTE LINK TO ABOVE!!!
2464 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2465 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2472 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2474 if (exploding_flag==0) {
2475 exploding_flag = 1; // When player starts exploding, clear all input devices...
2476 game_flush_inputs();
2479 //if (key_down_count(KEY_BACKSP))
2481 //if (key_down_count(KEY_PRINT_SCREEN))
2482 // save_screen_shot(0);
2485 for (i=0; i<4; i++ )
2486 if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
2488 if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
2490 for (i=0; i<3; i++ )
2491 if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
2493 //for (i=0; i<256; i++ )
2494 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
2496 if (Death_sequence_aborted)
2497 game_flush_inputs();
2503 if (Newdemo_state == ND_STATE_PLAYBACK )
2506 while ((key=key_inkey_time(&key_time)) != 0) {
2508 if (DefiningMarkerMessage)
2510 MarkerInputMessage (key);
2515 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2516 multi_message_input_sub( key );
2517 continue; //get next key
2523 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2524 Network_message_reciever = 100; // Send to everyone...
2525 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2531 HandleDeathKey(key);
2533 if (Endlevel_sequence)
2534 HandleEndlevelKey(key);
2535 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2544 HandleSystemKey(key);
2555 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2556 // transfer_energy_to_shield(key_down_time(KEY_F8));