1 /* $Id: gamecntl.c,v 1.27 2005-07-30 09:16:25 chris Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
25 //#define DOOR_DEBUGGING
101 #include "multibot.h"
107 //#define TEST_TIMER 1 //if this is set, do checking on timer
109 #define SHOW_EXIT_PATH 1
111 #define Arcade_mode 0
115 #include "editor/editor.h"
120 #if __WATCOMC__ < 1000
121 #include <wsample.h> //should come after inferno.h to get mark setting
129 extern void full_palette_save(void);
130 extern void object_goto_prev_viewer(void);
132 // Global Variables -----------------------------------------------------------
134 int redbook_volume = 255;
137 // External Variables ---------------------------------------------------------
139 extern int Speedtest_on; // Speedtest global adapted from game.c
140 extern int Guided_in_big_window;
141 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
144 extern int Mark_count;
145 extern int Speedtest_start_time;
146 extern int Speedtest_segnum;
147 extern int Speedtest_sidenum;
148 extern int Speedtest_frame_start;
149 extern int Speedtest_count;
152 extern int Global_missile_firing_count;
153 extern int Automap_flag;
154 extern int Config_menu_flag;
155 extern int EscortHotKeys;
158 extern int Game_aborted;
159 extern int *Toggle_var;
161 extern int Physics_cheat_flag;
163 extern int last_drawn_cockpit[2];
165 extern int Debug_spew;
166 extern int Debug_pause;
167 extern cvar_t r_framerate;
169 extern fix Show_view_text_timer;
171 extern ubyte DefiningMarkerMessage;
173 // Function prototypes --------------------------------------------------------
176 extern void CyclePrimary();
177 extern void CycleSecondary();
178 extern void InitMarkerInput();
179 extern void MarkerInputMessage (int);
180 extern void grow_window(void);
181 extern void shrink_window(void);
182 extern int allowed_to_fire_missile(void);
183 extern int allowed_to_fire_flare(void);
184 extern void check_rear_view(void);
185 extern int create_special_path(void);
186 extern void move_player_2_segment(segment *seg, int side);
187 extern void kconfig_center_headset(void);
188 extern void game_render_frame_mono(void);
189 extern void newdemo_strip_frames(char *, int);
190 extern void toggle_cockpit(void);
191 extern int dump_used_textures_all(void);
192 extern void DropMarker();
193 extern void DropSecondaryWeapon();
194 extern void DropCurrentWeapon();
196 void FinalCheats(int key);
199 void do_cheat_menu(void);
202 void HandleGameKey(int key);
203 int HandleSystemKey(int key);
204 void HandleTestKey(int key);
205 void HandleVRKey(int key);
207 void speedtest_init(void);
208 void speedtest_frame(void);
209 void advance_sound(void);
210 void play_test_sound(void);
213 extern void macintosh_quit(void); // dialog-style quit function
216 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
217 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
219 // Functions ------------------------------------------------------------------
221 #define CONVERTER_RATE 20 //10 units per second xfer rate
222 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
224 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
226 void transfer_energy_to_shield(fix time)
228 fix e; //how much energy gets transfered
229 static fix last_play_time=0;
231 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
235 if (Players[Player_num].energy <= INITIAL_ENERGY)
236 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
238 HUD_init_message("No transfer: Shields already at max");
242 Players[Player_num].energy -= e;
243 Players[Player_num].shields += e/CONVERTER_SCALE;
245 if (last_play_time > GameTime)
248 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
249 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
250 last_play_time = GameTime;
255 void update_vcr_state();
256 void do_weapon_stuff(void);
261 fix newdemo_single_frame_time;
263 void update_vcr_state(void)
265 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
266 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
267 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
268 Newdemo_vcr_state = ND_STATE_REWINDING;
269 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
270 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
271 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
272 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
273 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
274 Newdemo_vcr_state = ND_STATE_PLAYBACK;
277 //returns which bomb will be dropped next time the bomb key is pressed
282 //use the last one selected, unless there aren't any, in which case use
283 //the other if there are any
286 // If hoard game, only let the player drop smart mines
287 if (Game_mode & GM_HOARD)
288 return SMART_MINE_INDEX;
290 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
292 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
293 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
294 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
295 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
304 void do_weapon_stuff(void)
308 if (Controls.fire_flare_down_count)
309 if (allowed_to_fire_flare())
310 Flare_create(ConsoleObject);
312 if (allowed_to_fire_missile())
313 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
315 if (Global_missile_firing_count) {
316 do_missile_firing(1); //always enable autoselect for normal missile firing
317 Global_missile_firing_count--;
320 if (Controls.cycle_primary_count)
322 for (i=0;i<Controls.cycle_primary_count;i++)
325 if (Controls.cycle_secondary_count)
327 for (i=0;i<Controls.cycle_secondary_count;i++)
330 if (Controls.headlight_count)
332 for (i=0;i<Controls.headlight_count;i++)
333 toggle_headlight_active ();
336 if (Global_missile_firing_count < 0)
337 Global_missile_firing_count = 0;
339 // Drop proximity bombs.
340 if (Controls.drop_bomb_down_count) {
341 int ssw_save = Secondary_weapon;
343 while (Controls.drop_bomb_down_count--) {
346 ssw_save2 = Secondary_weapon = which_bomb();
348 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
350 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
351 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
354 Secondary_weapon = ssw_save;
362 extern void game_render_frame();
363 extern void show_extra_views();
364 extern fix Flash_effect;
366 void apply_modified_palette(void)
369 //@@ grs_bitmap *sbp;
370 //@@ grs_canvas *save_canv;
371 //@@ int color_xlate[256];
374 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
377 //@@ reset_cockpit();
379 //@@ save_canv = grd_curcanv;
380 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
382 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
384 //@@ for (x=0; x<256; x++)
385 //@@ color_xlate[x] = -1;
387 //@@ for (k=0; k<4; k++) {
388 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
389 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
390 //@@ int color, new_color;
397 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
399 //@@ if (color_xlate[color] == -1) {
400 //@@ r = gr_palette[color*3+0];
401 //@@ g = gr_palette[color*3+1];
402 //@@ b = gr_palette[color*3+2];
404 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
405 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
406 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
408 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
412 //@@ new_color = color_xlate[color];
414 //@@ gr_setcolor(new_color);
415 //@@ gr_upixel(xcrd, ycrd);
421 void format_time(char *str, int secs_int)
429 sprintf(str, "%1d:%02d:%02d", h, m, s );
432 extern int Redbook_playing;
433 void do_show_netgame_help();
435 //Process selected keys until game unpaused. returns key that left pause (p or esc)
440 char total_time[9],level_time[9];
444 if (Game_paused) { //unpause!
446 #if defined (TACTILE)
454 if (Game_mode & GM_NETWORK)
456 do_show_netgame_help();
459 else if (Game_mode & GM_MULTI)
461 HUD_init_message ("You cannot pause in a modem/serial game!");
471 apply_modified_palette();
474 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
475 // We need a new brightening primitive if we want to make this not horribly ugly.
476 // Gr_scanline_darkening_level = 2;
477 // gr_rect(0, 0, 319, 199);
483 #if defined (TACTILE)
489 // set_screen_mode( SCREEN_MENU );
491 gr_palette_load( gr_palette );
493 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
494 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
496 if (Newdemo_state!=ND_STATE_PLAYBACK)
497 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
499 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
501 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
505 /* give control back to the WM */
506 if (FindArg("-grabmouse"))
507 SDL_WM_GrabInput(SDL_GRAB_OFF);
514 #if defined (WINDOWS)
516 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
517 show_boxed_message(msg);
522 while (!(key = key_inkey()))
525 DoMessageStuff(&wmsg);
527 mprintf((0, "Redrawing paused screen.\n"));
528 _RedrawScreen = FALSE;
529 if (VR_screen_flags & VRF_COMPATIBLE_MENUS)
533 gr_palette_load(gr_palette);
534 show_boxed_message(msg);
535 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
536 if (!GRMODEINFO(modex)) render_gauges();
548 screen_changed = HandleSystemKey(key);
551 if (screen_changed == -1) {
552 nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode");
559 if (screen_changed) {
560 // game_render_frame();
561 WIN(set_popup_screen());
562 show_boxed_message(msg);
563 //show_extra_views();
564 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
570 /* keep the mouse from wandering in SDL */
571 if (FindArg("-grabmouse"))
572 SDL_WM_GrabInput(SDL_GRAB_ON);
575 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
576 clear_boxed_message();
591 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
596 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
597 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
598 extern int TotalMissedPackets,TotalPacketsGot;
599 extern char Pauseable_menu;
600 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
601 extern char *RankStrings[];
602 extern int PhallicLimit,PhallicMan;
605 void do_show_netgame_help()
613 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
614 "effecting","tarnishing"};
618 m[i].text=(char *)&mtext[i];
619 m[i].type=NM_TYPE_TEXT;
622 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
623 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
624 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
625 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
626 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
627 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
628 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
629 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
630 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
633 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
636 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
639 if (Netgame.KillGoal)
640 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
642 sprintf (mtext[num]," "); num++;
643 sprintf (mtext[num],"Connected players:"); num++;
645 NetPlayers.players[Player_num].rank=GetMyNetRanking();
647 for (i=0;i<N_players;i++)
648 if (Players[i].connected)
650 if (!FindArg ("-norankings"))
653 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
655 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
656 kill_matrix[i][Player_num]);
660 sprintf (mtext[num++],"%s",Players[i].callsign);
664 sprintf (mtext[num]," "); num++;
666 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
671 if (Game_mode & GM_HOARD)
674 sprintf (mtext[num],"There is no record yet for this level.");
676 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
679 else if (!FindArg ("-norankings"))
683 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
684 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
688 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
689 sprintf (mtext[num],"is serving you well."); num++;
697 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
703 void HandleEndlevelKey(int key)
707 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
710 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
714 if (key==KEY_PRINT_SCREEN)
718 if ( key == (KEY_COMMAND+KEY_P) )
719 key = do_game_pause();
721 if (key == KEY_PAUSE)
722 key = do_game_pause(); //so esc from pause will end level
724 if (key == KEY_ESC) {
725 stop_endlevel_sequence();
726 last_drawn_cockpit[0]=-1;
727 last_drawn_cockpit[1]=-1;
731 if (key == KEY_BACKSP)
735 void HandleDeathKey(int key)
738 Commented out redundant calls because the key used here typically
739 will be passed to HandleSystemKey later. Note that I do this to pause
740 which is supposed to pass the ESC key to leave the level. This
741 doesn't work in the DOS version anyway. -Samir
744 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
745 Death_sequence_aborted = 1; //Any key but func or modifier aborts
748 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
749 // save_screen_shot(0);
750 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
753 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
757 if (key==KEY_PRINT_SCREEN) {
758 // save_screen_shot(0);
759 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
763 if ( key == (KEY_COMMAND+KEY_P) ) {
764 // key = do_game_pause();
765 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
769 if (key == KEY_PAUSE) {
770 // key = do_game_pause(); //so esc from pause will end level
771 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
774 if (key == KEY_ESC) {
775 if (ConsoleObject->flags & OF_EXPLODING)
776 Death_sequence_aborted = 1;
779 if (key == KEY_BACKSP) {
780 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
784 //don't abort death sequence for netgame join/refuse keys
785 if ( (key == KEY_ALTED + KEY_1) ||
786 (key == KEY_ALTED + KEY_2))
787 Death_sequence_aborted = 0;
789 if (Death_sequence_aborted)
794 void HandleDemoKey(int key)
800 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
804 case KEY_SHIFTED+KEY_MINUS:
805 case KEY_MINUS: shrink_window(); break;
807 case KEY_SHIFTED+KEY_EQUAL:
808 case KEY_EQUAL: grow_window(); break;
810 MAC(case KEY_COMMAND+KEY_2:)
811 case KEY_F2: Config_menu_flag = 1; break;
813 MAC(case KEY_COMMAND+KEY_7:)
816 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
820 Function_mode = FMODE_MENU;
823 Newdemo_vcr_state = ND_STATE_PLAYBACK;
826 Newdemo_vcr_state = ND_STATE_PAUSED;
829 newdemo_single_frame_time = timer_get_fixed_seconds();
830 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
833 newdemo_single_frame_time = timer_get_fixed_seconds();
834 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
836 case KEY_CTRLED + KEY_RIGHT:
839 case KEY_CTRLED + KEY_LEFT:
840 newdemo_goto_beginning();
843 MAC(case KEY_COMMAND+KEY_P:)
848 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
849 case KEY_PRINT_SCREEN: {
852 old_state = Newdemo_vcr_state;
853 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
854 game_render_frame_mono();
856 Newdemo_vcr_state = old_state;
861 case KEY_COMMAND+KEY_Q:
862 if ( !(Game_mode & GM_MULTI) )
871 case KEY_DEBUGGED + KEY_I:
872 Newdemo_do_interpolate = !Newdemo_do_interpolate;
873 if (Newdemo_do_interpolate)
874 mprintf ((0, "demo playback interpolation now on\n"));
876 mprintf ((0, "demo playback interpolation now off\n"));
878 case KEY_DEBUGGED + KEY_K: {
880 char filename[FILENAME_LEN], num[16];
884 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
885 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
886 c = newmenu_do( NULL, NULL, 2, m, NULL );
889 strcat(filename, ".dem");
891 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
892 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
893 c = newmenu_do( NULL, NULL, 2, m, NULL );
896 how_many = atoi(num);
899 newdemo_strip_frames(filename, how_many);
908 //switch a cockpit window to the next function
909 int select_next_window_function(int w)
911 Assert(w==0 || w==1);
913 switch (Cockpit_3d_view[w]) {
915 Cockpit_3d_view[w] = CV_REAR;
919 Cockpit_3d_view[w] = CV_ESCORT;
922 //if no ecort, fall through
924 Coop_view_player[w] = -1; //force first player
928 Marker_viewer_num[w] = -1;
929 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
930 Cockpit_3d_view[w] = CV_COOP;
932 Coop_view_player[w]++;
933 if (Coop_view_player[w] == N_players) {
934 Cockpit_3d_view[w] = CV_MARKER;
937 if (Coop_view_player[w]==Player_num)
940 if (Game_mode & GM_MULTI_COOP)
942 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
947 //if not multi, fall through
950 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
951 Cockpit_3d_view[w] = CV_MARKER;
952 if (Marker_viewer_num[w] == -1)
953 Marker_viewer_num[w] = Player_num * 2;
954 else if (Marker_viewer_num[w] == Player_num * 2)
955 Marker_viewer_num[w]++;
957 Cockpit_3d_view[w] = CV_NONE;
961 Cockpit_3d_view[w] = CV_NONE;
966 return 1; //screen_changed
969 extern int Game_paused;
971 void songs_goto_next_song();
972 void songs_goto_prev_song();
974 #ifdef DOOR_DEBUGGING
975 dump_door_debugging_info()
985 obj = &Objects[Players[Player_num].objnum];
986 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
989 fq.startseg = obj->segnum;
992 fq.thisobjnum = Players[Player_num].objnum;
993 fq.ignore_obj_list = NULL;
996 fate = find_vector_intersection(&fq,&hit_info);
998 dfile = fopen("door.out","at");
1000 fprintf(dfile,"FVI hit_type = %d\n",fate);
1001 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
1002 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
1003 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
1004 fprintf(dfile,"\n");
1006 if (fate == HIT_WALL) {
1008 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
1009 fprintf(dfile,"wall_num = %d\n",wall_num);
1011 if (wall_num != -1) {
1012 wall *wall = &Walls[wall_num];
1016 fprintf(dfile," segnum = %d\n",wall->segnum);
1017 fprintf(dfile," sidenum = %d\n",wall->sidenum);
1018 fprintf(dfile," hps = %x\n",wall->hps);
1019 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
1020 fprintf(dfile," type = %d\n",wall->type);
1021 fprintf(dfile," flags = %x\n",wall->flags);
1022 fprintf(dfile," state = %d\n",wall->state);
1023 fprintf(dfile," trigger = %d\n",wall->trigger);
1024 fprintf(dfile," clip_num = %d\n",wall->clip_num);
1025 fprintf(dfile," keys = %x\n",wall->keys);
1026 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
1027 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
1028 fprintf(dfile,"\n");
1031 for (i=0;i<Num_open_doors;i++) { //find door
1032 d = &ActiveDoors[i];
1033 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1037 if (i>=Num_open_doors)
1038 fprintf(dfile,"No active door.\n");
1040 fprintf(dfile,"Active door %d:\n",i);
1041 fprintf(dfile," n_parts = %d\n",d->n_parts);
1042 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1043 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1044 fprintf(dfile," time = %x\n",d->time);
1050 fprintf(dfile,"\n");
1051 fprintf(dfile,"\n");
1059 //this is for system-level keys, such as help, etc.
1060 //returns 1 if screen changed
1061 int HandleSystemKey(int key)
1063 int screen_changed=0;
1065 if (!Player_is_dead)
1068 #ifdef DOOR_DEBUGGING
1069 case KEY_LAPOSTRO+KEY_SHIFTED:
1070 dump_door_debugging_info();
1079 Function_mode = FMODE_MENU;
1083 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1085 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1086 case KEY_SHIFTED+KEY_F1:
1087 screen_changed = select_next_window_function(0);
1089 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1090 case KEY_SHIFTED+KEY_F2:
1091 screen_changed = select_next_window_function(1);
1098 case KEY_SHIFTED + KEY_ESC:
1103 case KEY_SHIFTED + KEY_ESC: //quick exit
1105 if (! SafetyCheck()) break;
1106 close_editor_screen();
1110 Function_mode=FMODE_EXIT;
1114 MAC( case KEY_COMMAND+KEY_P: )
1116 do_game_pause(); break;
1118 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1119 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1121 MAC(case KEY_COMMAND+KEY_1:)
1122 case KEY_F1: do_show_help(); break;
1124 MAC(case KEY_COMMAND+KEY_2:)
1125 case KEY_F2: //Config_menu_flag = 1; break;
1127 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1129 if (!(Game_mode&GM_MULTI)) palette_restore();
1134 MAC(case KEY_COMMAND+KEY_3:)
1137 #ifdef WINDOWS // HACK! these shouldn't work in 320x200 pause or in letterbox.
1138 if (Player_is_dead) break;
1139 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1140 screen_changed = -1;
1145 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1147 toggle_cockpit(); screen_changed=1;
1151 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1152 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1154 case KEY_SHIFTED+KEY_MINUS:
1157 if (Player_is_dead) break;
1158 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1159 screen_changed = -1;
1168 case KEY_SHIFTED+KEY_EQUAL:
1171 if (Player_is_dead) break;
1172 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1173 screen_changed = -1;
1182 MAC(case KEY_COMMAND+KEY_5:)
1184 if ( Newdemo_state == ND_STATE_RECORDING )
1185 newdemo_stop_recording();
1186 else if ( Newdemo_state == ND_STATE_NORMAL )
1187 if (!Game_paused) //can't start demo while paused
1188 newdemo_start_recording();
1191 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1192 case KEY_ALTED+KEY_F4:
1194 Show_reticle_name = (Show_reticle_name+1)%2;
1198 MAC(case KEY_COMMAND + KEY_6:)
1200 if (!Player_is_dead && !(Game_mode & GM_MULTI))
1202 int rsave, gsave, bsave;
1203 rsave = PaletteRedAdd;
1204 gsave = PaletteGreenAdd;
1205 bsave = PaletteBlueAdd;
1207 full_palette_save();
1208 PaletteRedAdd = rsave;
1209 PaletteGreenAdd = gsave;
1210 PaletteBlueAdd = bsave;
1211 state_save_all(0, 0, NULL, 1); // 0 means not between levels.
1216 MAC(case KEY_COMMAND+KEY_7:)
1219 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1220 if (Game_mode & GM_MULTI)
1221 multi_sort_kill_list();
1225 MAC(case KEY_COMMAND+KEY_8:)
1228 multi_send_message_start();
1237 multi_send_macro(key);
1239 break; // send taunt macros
1242 case KEY_9 + KEY_COMMAND:
1243 multi_send_macro(KEY_F9);
1245 case KEY_0 + KEY_COMMAND:
1246 multi_send_macro(KEY_F10);
1248 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1249 multi_send_macro(KEY_F11);
1251 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1252 multi_send_macro(KEY_F12);
1256 case KEY_SHIFTED + KEY_F9:
1257 case KEY_SHIFTED + KEY_F10:
1258 case KEY_SHIFTED + KEY_F11:
1259 case KEY_SHIFTED + KEY_F12:
1261 multi_define_macro(key);
1263 break; // redefine taunt macros
1266 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1267 multi_define_macro(KEY_F9);
1269 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1270 multi_define_macro(KEY_F10);
1272 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1273 multi_define_macro(KEY_F11);
1275 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1276 multi_define_macro(KEY_F12);
1281 MAC(case KEY_COMMAND+KEY_S:)
1282 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1283 case KEY_ALTED+KEY_F2:
1284 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1285 int rsave, gsave, bsave;
1286 rsave = PaletteRedAdd;
1287 gsave = PaletteGreenAdd;
1288 bsave = PaletteBlueAdd;
1290 full_palette_save();
1291 PaletteRedAdd = rsave;
1292 PaletteGreenAdd = gsave;
1293 PaletteBlueAdd = bsave;
1294 state_save_all(0, 0, NULL, 0); // 0 means not between levels.
1299 MAC(case KEY_COMMAND+KEY_O:)
1300 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1301 case KEY_ALTED+KEY_F3:
1302 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1303 full_palette_save();
1304 state_restore_all(1, 0, NULL);
1311 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1312 case KEY_F4 + KEY_SHIFTED:
1317 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1318 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1319 change_guidebot_name();
1322 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1323 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1327 case KEY_COMMAND+KEY_M:
1328 #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1329 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1332 key_close(); // no processing of keys with keyboard handler.. jeez
1334 show_boxed_message ("Mounting CD\nESC to quit");
1335 RBAMountDisk(); // OS has totaly control of the CD.
1336 if (Function_mode == FMODE_MENU)
1337 songs_play_song(SONG_TITLE,1);
1338 else if (Function_mode == FMODE_GAME)
1339 songs_play_level_song( Current_level_num );
1340 clear_boxed_message();
1347 case KEY_COMMAND+KEY_E:
1348 songs_stop_redbook();
1352 case KEY_COMMAND+KEY_RIGHT:
1353 songs_goto_next_song();
1355 case KEY_COMMAND+KEY_LEFT:
1356 songs_goto_prev_song();
1358 case KEY_COMMAND+KEY_UP:
1359 songs_play_level_song(1);
1361 case KEY_COMMAND+KEY_DOWN:
1362 songs_stop_redbook();
1365 case KEY_COMMAND+KEY_Q:
1366 if ( !(Game_mode & GM_MULTI) )
1371 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1372 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1373 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1374 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1378 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1379 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1380 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1383 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1384 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1385 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1387 //should we just cycle through the list that is displayed in the res change menu?
1388 // what if their card/X/etc can't handle that mode? hrm.
1389 //well, the quick access to the menu is good enough for now.
1391 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1392 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1393 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1397 case KEY_ALTED+KEY_ENTER:
1398 case KEY_ALTED+KEY_PADENTER:
1399 gr_toggle_fullscreen_game();
1403 //added 11/01/98 Matt Mueller
1405 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1416 return screen_changed;
1420 void HandleVRKey(int key)
1424 case KEY_ALTED+KEY_F5:
1425 if ( VR_render_mode != VR_NONE ) {
1427 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1428 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1429 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1433 case KEY_ALTED+KEY_F6:
1434 if ( VR_render_mode != VR_NONE ) {
1436 if ( VR_low_res > 3 ) VR_low_res = 0;
1437 switch( VR_low_res ) {
1438 case 0: HUD_init_message( "Normal Resolution" ); break;
1439 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1440 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1441 case 3: HUD_init_message( "Low Resolution" ); break;
1446 case KEY_ALTED+KEY_F7:
1447 if ( VR_render_mode != VR_NONE ) {
1448 VR_eye_switch = !VR_eye_switch;
1449 HUD_init_message( "-Eyes toggled-" );
1450 if ( VR_eye_switch )
1451 HUD_init_message( "Right Eye -- Left Eye" );
1453 HUD_init_message( "Left Eye -- Right Eye" );
1457 case KEY_ALTED+KEY_F8:
1458 if ( VR_render_mode != VR_NONE ) {
1460 if (VR_sensitivity > 2 )
1462 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1465 case KEY_ALTED+KEY_F9:
1466 if ( VR_render_mode != VR_NONE ) {
1467 VR_eye_width -= F1_0/10;
1468 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1469 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1470 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1473 case KEY_ALTED+KEY_F10:
1474 if ( VR_render_mode != VR_NONE ) {
1475 VR_eye_width += F1_0/10;
1476 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1477 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1478 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1482 case KEY_ALTED+KEY_F11:
1483 if ( VR_render_mode != VR_NONE ) {
1485 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1486 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1487 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1488 VR_eye_offset_changed = 2;
1491 case KEY_ALTED+KEY_F12:
1492 if ( VR_render_mode != VR_NONE ) {
1494 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1495 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1496 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1497 VR_eye_offset_changed = 2;
1504 extern void DropFlag();
1506 void HandleGameKey(int key)
1510 #if defined(MACINTOSH) && !defined(RELEASE)
1511 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1514 #ifndef D2X_KEYS // weapon selection handled in controls_read_all, d1x-style
1515 // MWA changed the weapon select cases to have each case call
1516 // do_weapon_select the macintosh keycodes aren't consecutive from 1
1517 // -- 0 on the keyboard -- boy is that STUPID!!!!
1519 // Select primary or secondary weapon.
1521 do_weapon_select(0 , 0);
1524 do_weapon_select(1 , 0);
1527 do_weapon_select(2 , 0);
1530 do_weapon_select(3 , 0);
1533 do_weapon_select(4 , 0);
1537 do_weapon_select(0 , 1);
1540 do_weapon_select(1 , 1);
1543 do_weapon_select(2 , 1);
1546 do_weapon_select(3 , 1);
1549 do_weapon_select(4 , 1);
1553 case KEY_1 + KEY_SHIFTED:
1554 case KEY_2 + KEY_SHIFTED:
1555 case KEY_3 + KEY_SHIFTED:
1556 case KEY_4 + KEY_SHIFTED:
1557 case KEY_5 + KEY_SHIFTED:
1558 case KEY_6 + KEY_SHIFTED:
1559 case KEY_7 + KEY_SHIFTED:
1560 case KEY_8 + KEY_SHIFTED:
1561 case KEY_9 + KEY_SHIFTED:
1562 case KEY_0 + KEY_SHIFTED:
1565 if (!(Game_mode & GM_MULTI))
1566 set_escort_special_goal(key);
1568 HUD_init_message ("No Guide-Bot in Multiplayer!");
1572 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1573 case KEY_F5 + KEY_SHIFTED:
1574 DropCurrentWeapon();
1577 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1578 case KEY_F6 + KEY_SHIFTED:
1579 DropSecondaryWeapon();
1583 case KEY_0 + KEY_ALTED:
1588 MAC(case KEY_COMMAND+KEY_4:)
1590 if (!DefiningMarkerMessage)
1595 MAC(case KEY_COMMAND+KEY_6:)
1597 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1600 HUD_init_message ("Player accepted!");
1603 case KEY_ALTED + KEY_1:
1604 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1607 HUD_init_message ("Player accepted!");
1611 case KEY_ALTED + KEY_2:
1612 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1615 HUD_init_message ("Player accepted!");
1627 void kill_all_robots(void)
1629 int i, dead_count=0;
1630 //int boss_index = -1;
1632 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1633 for (i=0; i<=Highest_object_index; i++)
1634 if (Objects[i].type == OBJ_ROBOT) {
1635 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1637 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1641 // -- // Now, if more than boss and buddy left, un-kill boss.
1642 // -- if ((dead_count > 2) && (boss_index != -1)) {
1643 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1645 // -- } else if (boss_index != -1)
1646 // -- HUD_init_message("Toasted the BOSS!");
1648 // Toast the buddy if nothing else toasted!
1649 if (dead_count == 0)
1650 for (i=0; i<=Highest_object_index; i++)
1651 if (Objects[i].type == OBJ_ROBOT)
1652 if (Robot_info[Objects[i].id].companion) {
1653 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1654 HUD_init_message("Toasted the Buddy! *sniff*");
1658 HUD_init_message("%i robots toasted!", dead_count);
1661 // --------------------------------------------------------------------------
1662 // Detonate reactor.
1663 // Award player all powerups in mine.
1664 // Place player just outside exit.
1665 // Kill all bots in mine.
1667 void kill_and_so_forth(void)
1671 HUD_init_message("Killing, awarding, etc.!");
1673 for (i=0; i<=Highest_object_index; i++) {
1674 switch (Objects[i].type) {
1676 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1679 do_powerup(&Objects[i]);
1684 do_controlcen_destroyed_stuff(NULL);
1686 for (i=0; i<Num_triggers; i++) {
1687 if (Triggers[i].type == TT_EXIT) {
1688 for (j=0; j<Num_walls; j++) {
1689 if (Walls[j].trigger == i) {
1690 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1691 obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1704 void kill_all_snipers(void)
1706 int i, dead_count=0;
1708 // Kill all snipers.
1709 for (i=0; i<=Highest_object_index; i++)
1710 if (Objects[i].type == OBJ_ROBOT)
1711 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1713 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1716 HUD_init_message("%i robots toasted!", dead_count);
1719 void kill_thief(void)
1724 for (i=0; i<=Highest_object_index; i++)
1725 if (Objects[i].type == OBJ_ROBOT)
1726 if (Robot_info[Objects[i].id].thief) {
1727 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1728 HUD_init_message("Thief toasted!");
1732 void kill_buddy(void)
1737 for (i=0; i<=Highest_object_index; i++)
1738 if (Objects[i].type == OBJ_ROBOT)
1739 if (Robot_info[Objects[i].id].companion) {
1740 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1741 HUD_init_message("Buddy toasted!");
1745 void toggle_movie_saving(void);
1746 extern char Language[];
1748 void HandleTestKey(int key)
1752 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1754 #ifdef SHOW_EXIT_PATH
1755 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1758 case KEY_DEBUGGED+KEY_Y:
1759 do_controlcen_destroyed_stuff(NULL);
1763 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1764 Netlife_kills=4000; Netlife_killed=5;
1765 multi_add_lifetime_kills();
1770 case KEY_CTRLED+KEY_BACKSP:
1771 case KEY_ALTED+KEY_BACKSP:
1772 case KEY_SHIFTED+KEY_BACKSP:
1773 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1774 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1775 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1776 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1780 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1782 case KEY_DEBUGGED+KEY_P:
1783 if (Game_suspended & SUSP_ROBOTS)
1784 Game_suspended &= ~SUSP_ROBOTS; //robots move
1786 Game_suspended |= SUSP_ROBOTS; //robots don't move
1791 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1792 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1793 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1794 case KEY_DEBUGGED+KEY_H:
1795 // if (!(Game_mode & GM_MULTI) ) {
1796 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1797 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1799 if (Game_mode & GM_MULTI)
1802 ai_do_cloak_stuff();
1803 Players[Player_num].cloak_time = GameTime;
1804 mprintf((0, "You are cloaked!\n"));
1806 mprintf((0, "You are DE-cloaked!\n"));
1811 case KEY_DEBUGGED+KEY_R:
1812 Robot_firing_enabled = !Robot_firing_enabled;
1815 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1819 #ifdef EDITOR //editor-specific functions
1821 case KEY_E + KEY_DEBUGGED:
1823 network_leave_game();
1825 Function_mode = FMODE_EDITOR;
1827 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1830 memcpy(pal_save,gr_palette,768);
1831 init_subtitles("end.tex"); //ingore errors
1832 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1835 set_screen_mode(SCREEN_GAME);
1837 memcpy(gr_palette,pal_save,768);
1838 gr_palette_load(gr_palette);
1841 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1842 if (!( Game_mode & GM_MULTI ))
1843 move_player_2_segment(Cursegp,Curside);
1844 break; //move eye to curseg
1847 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1849 #endif //#ifdef EDITOR
1852 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1853 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1854 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1855 // case KEY_UP: ft_preference=FP_UP; break;
1856 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1859 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1860 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1862 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1865 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1867 case KEY_DEBUGGED+KEY_T:
1868 *Toggle_var = !*Toggle_var;
1869 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1871 case KEY_DEBUGGED + KEY_L:
1872 if (++Lighting_on >= 2) Lighting_on = 0; break;
1873 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1874 Beam_brightness=0x38000-Beam_brightness; break;
1875 case KEY_PAD5: slew_stop(); break;
1878 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1879 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1882 case KEY_DEBUGGED +KEY_F4: {
1883 //fvi_info hit_data;
1884 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1885 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1886 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1890 case KEY_DEBUGGED + KEY_M:
1891 Debug_spew = !Debug_spew;
1893 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1894 HUD_init_message( "Debug Spew: ON" );
1897 HUD_init_message( "Debug Spew: OFF" );
1901 case KEY_DEBUGGED + KEY_C:
1903 full_palette_save();
1907 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1908 do_megawow_powerup(10);
1910 case KEY_DEBUGGED + KEY_A: {
1911 do_megawow_powerup(200);
1912 // if ( Game_mode & GM_MULTI ) {
1913 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1914 // Network_message_reciever = 100; // Send to everyone...
1915 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1917 // do_megawow_powerup();
1922 case KEY_DEBUGGED+KEY_F: r_framerate.value = !r_framerate.value; break;
1924 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1926 game_flush_inputs();
1927 if ( ConsoleObject->control_type != CT_FLYING ) {
1928 fly_init(ConsoleObject);
1929 Game_suspended &= ~SUSP_ROBOTS; //robots move
1931 slew_init(ConsoleObject); //start player slewing
1932 Game_suspended |= SUSP_ROBOTS; //robots don't move
1936 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1937 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1939 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1943 // sprintf(mystr,"mark %i start",Mark_count);
1947 //case KEY_SHIFTED+KEY_F7: {
1949 // sprintf(mystr,"mark %i end",Mark_count);
1957 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1958 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1960 case KEY_DEBUGGED+KEY_D:
1961 if ((Game_double_buffer = !Game_double_buffer)!=0)
1967 case KEY_DEBUGGED+KEY_Q:
1969 dump_used_textures_all();
1974 case KEY_DEBUGGED+KEY_B: {
1976 char text[FILENAME_LEN]="";
1978 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1979 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1981 do_briefing_screens(text,1);
1987 case KEY_DEBUGGED+KEY_F5:
1988 toggle_movie_saving();
1991 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1992 extern int Movie_fixed_frametime;
1993 Movie_fixed_frametime = !Movie_fixed_frametime;
1997 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1998 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1999 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
2002 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
2003 kill_and_so_forth();
2007 #endif //#ifndef RELEASE
2009 // Cheat functions ------------------------------------------------------------
2010 extern char *jcrypt (char *);
2012 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
2013 "ei5cQ-ZQ", // mo-therlode
2014 "q^EpZxs8", // c-urrygoat
2015 "mxk(DyyP", // zi-ngermans
2016 "cBo#@y@P", // ea-tangelos
2017 "CLygLBGQ", // e-ricaanne
2018 "xAnHQxZX", // jos-huaakira
2019 "cKc[KUWo", // wh-ammazoom
2022 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
2024 char *WowieCheat ="F_JMO3CV"; //only Matt knows / h-onestbob
2025 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows / or-algroove
2026 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows / almighty
2027 char *HomingCheatString ="t\\LIhSB["; //only Matt knows / l-pnlizard
2028 char *BouncyCheat ="bGbiChQJ"; //only Matt knows / duddaboo
2029 char *FullMapCheat ="PI<XQHRI"; //only Matt knows / rockrgrl
2030 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows / f-reespace
2031 char *MonsterCheat ="nfpEfRQp"; //only Matt knows / godzilla
2032 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows / he-lpvishnu
2033 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows / g-owingnut
2034 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows / spaniard
2035 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows / d-elshiftb
2036 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows / wildfire
2038 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
2039 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1 / im-agespace
2041 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
2042 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
2043 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
2044 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
2046 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2048 #define CHEATSPOT 14
2051 void do_cheat_penalty ()
2053 digi_play_sample( SOUND_CHEATER, F1_0);
2055 Players[Player_num].score=0;
2059 // Main Cheat function
2063 char john_head_on=0;
2066 char OldHomingState[20];
2067 extern char Monster_mode;
2069 void fill_background();
2070 void load_background_bitmap();
2072 extern int Robots_kill_robots_cheat;
2074 void FinalCheats(int key)
2079 key=key_to_ascii(key);
2082 CheatBuffer[i]=CheatBuffer[i+1];
2084 CheatBuffer[CHEATSPOT]=key;
2086 cryptstring=jcrypt(&CheatBuffer[7]);
2088 for (i=0;i<N_LAMER_CHEATS;i++)
2089 if (!(strcmp (cryptstring,LamerCheats[i])))
2092 Players[Player_num].shields=i2f(1);
2093 Players[Player_num].energy=i2f(1);
2095 if (Game_mode & GM_MULTI)
2097 Network_message_reciever = 100; // Send to everyone...
2098 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2101 HUD_init_message ("Take that...cheater!");
2104 if (!(strcmp (cryptstring,JohnHeadCheat)))
2106 john_head_on = !john_head_on;
2107 load_background_bitmap();
2109 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2111 if (!(strcmp (cryptstring,AcidCheat)))
2116 Interpolation_method=old_IntMethod;
2117 HUD_init_message ("Coming down...");
2122 old_IntMethod=Interpolation_method;
2123 Interpolation_method=1;
2124 HUD_init_message ("Going up!");
2129 if (!(strcmp (cryptstring,FramerateCheat)))
2131 r_framerate.value = !r_framerate.value;
2134 if (Game_mode & GM_MULTI)
2137 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2139 if (Players[Player_num].shields < MAX_SHIELDS) {
2140 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2141 if (Difficulty_level == 0)
2143 Players[Player_num].shields += boost;
2144 if (Players[Player_num].shields > MAX_SHIELDS)
2145 Players[Player_num].shields = MAX_SHIELDS;
2146 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2149 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2152 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2155 HUD_init_message ("What's this? Another buddy bot!");
2160 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2163 Buddy_dude_cheat = !Buddy_dude_cheat;
2164 if (Buddy_dude_cheat) {
2165 HUD_init_message ("%s gets angry!",guidebot_name);
2166 strcpy(guidebot_name,"Wingnut");
2169 strcpy(guidebot_name,real_guidebot_name);
2170 HUD_init_message ("%s calms down",guidebot_name);
2175 if (!(strcmp(cryptstring,MonsterCheat)))
2177 Monster_mode=1-Monster_mode;
2179 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2183 if (!(strcmp (cryptstring,BouncyCheat)))
2186 HUD_init_message ("Bouncing weapons!");
2190 if (!(strcmp(cryptstring,LevelWarpCheat)))
2196 //digi_play_sample( SOUND_CHEATER, F1_0);
2197 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2198 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2200 new_level_num = atoi(m.text);
2201 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2202 StartNewLevel(new_level_num, 0);
2208 if (!(strcmp (cryptstring,WowieCheat)))
2211 HUD_init_message(TXT_WOWIE_ZOWIE);
2214 if (Piggy_hamfile_version < 3) // SHAREWARE
2216 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2217 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2221 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2222 Players[Player_num].secondary_weapon_flags = 0xffff;
2225 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2226 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2228 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2229 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2231 if (Piggy_hamfile_version < 3) // SHAREWARE
2233 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2234 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2235 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2238 if (Game_mode & GM_HOARD)
2239 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2241 if (Newdemo_state == ND_STATE_RECORDING)
2242 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2244 Players[Player_num].energy = MAX_ENERGY;
2245 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2246 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2247 update_laser_weapon_info();
2251 if (!(strcmp (cryptstring,AllKeysCheat)))
2254 HUD_init_message(TXT_ALL_KEYS);
2255 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2259 if (!(strcmp (cryptstring,InvulCheat)))
2262 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2263 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2264 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2266 if (!(strcmp (cryptstring,AccessoryCheat)))
2269 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2270 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2271 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2272 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2274 HUD_init_message ("Accessories!!");
2276 if (!(strcmp (cryptstring,FullMapCheat)))
2279 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2281 HUD_init_message ("Full Map!!");
2285 if (!(strcmp (cryptstring,HomingCheatString)))
2292 OldHomingState[i]=Weapon_info[i].homing_flag;
2293 Weapon_info[i].homing_flag=1;
2295 HUD_init_message ("Homing weapons!");
2299 if (!(strcmp (cryptstring,KillRobotsCheat)))
2305 if (!(strcmp (cryptstring,FinishLevelCheat)))
2308 kill_and_so_forth();
2311 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2312 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2313 if (Robots_kill_robots_cheat) {
2314 HUD_init_message ("Rabid robots!");
2318 HUD_init_message ("Kill the player!");
2321 if (!(strcmp (cryptstring,AhimsaCheat))) {
2322 Robot_firing_enabled = !Robot_firing_enabled;
2323 if (!Robot_firing_enabled) {
2324 HUD_init_message("%s", "Robot firing OFF!");
2328 HUD_init_message("%s", "Robot firing ON!");
2331 if (!(strcmp (cryptstring,RapidFireCheat))) {
2332 if (Laser_rapid_fire) {
2333 Laser_rapid_fire = 0;
2334 HUD_init_message("%s", "Rapid fire OFF!");
2337 Laser_rapid_fire = 0xbada55;
2339 HUD_init_message("%s", "Rapid fire ON!");
2346 // Internal Cheat Menu
2348 void do_cheat_menu()
2351 newmenu_item mm[16];
2352 char score_text[21];
2354 sprintf( score_text, "%d", Players[Player_num].score );
2356 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2357 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2358 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2359 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2360 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2361 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2362 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2363 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2364 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2365 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2366 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2368 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2369 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2371 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2374 if ( mm[0].value ) {
2375 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2376 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2378 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2379 if ( mm[1].value ) {
2380 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2382 if (Game_mode & GM_MULTI)
2385 ai_do_cloak_stuff();
2386 Players[Player_num].cloak_time = GameTime;
2389 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2391 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2392 Players[Player_num].energy=i2f(mm[3].value);
2393 Players[Player_num].shields=i2f(mm[4].value);
2394 Players[Player_num].score = atoi(mm[6].text);
2395 //if (mm[7].value) Players[Player_num].laser_level=0;
2396 //if (mm[8].value) Players[Player_num].laser_level=1;
2397 //if (mm[9].value) Players[Player_num].laser_level=2;
2398 //if (mm[10].value) Players[Player_num].laser_level=3;
2399 Players[Player_num].laser_level = mm[7].value-1;
2400 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2408 // Testing functions ----------------------------------------------------------
2411 void speedtest_init(void)
2413 Speedtest_start_time = timer_get_fixed_seconds();
2415 Speedtest_segnum = 0;
2416 Speedtest_sidenum = 0;
2417 Speedtest_frame_start = FrameCount;
2419 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2422 void speedtest_frame(void)
2424 vms_vector view_dir, center_point;
2426 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2428 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2429 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2431 obj_relink(Viewer-Objects, Speedtest_segnum);
2432 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2433 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2434 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2436 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2441 if (Speedtest_segnum > Highest_segment_index) {
2444 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2445 FrameCount-Speedtest_frame_start,
2446 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2447 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2449 mprintf((0, "%s", msg));
2450 HUD_init_message(msg);
2453 if (Speedtest_count == 0)
2462 // Sounds for testing
2464 int test_sound_num = 0;
2465 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2467 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2470 void advance_sound()
2472 if (++test_sound_num == N_TEST_SOUNDS)
2478 int Test_sound = 251;
2480 void play_test_sound()
2483 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2484 digi_play_sample(Test_sound, F1_0);
2487 #endif //ifndef NDEBUG
2497 static ubyte exploding_flag=0;
2499 Player_fired_laser_this_frame=-1;
2501 if (!Endlevel_sequence) // && !Player_is_dead //this was taken out of the if statement by WraithX
2504 if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2506 || multi_sending_message || multi_defining_message
2508 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2509 memset( &Controls, 0, sizeof(control_info) );
2512 controls_read_all_win();
2514 controls_read_all(); //NOTE LINK TO ABOVE!!!
2519 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2520 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2527 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2529 if (exploding_flag==0) {
2530 exploding_flag = 1; // When player starts exploding, clear all input devices...
2531 game_flush_inputs();
2534 //if (key_down_count(KEY_BACKSP))
2536 //if (key_down_count(KEY_PRINT_SCREEN))
2537 // save_screen_shot(0);
2540 for (i = 0; i < 4; i++)
2541 // the following "if" added by WraithX, 4/17/00
2542 if (isJoyRotationKey(i) != 1)
2544 if (joy_get_button_down_cnt(i) > 0)
2545 Death_sequence_aborted = 1;
2546 }// end "if" added by WraithX
2548 if (joy_get_any_button_down_cnt() > 0)
2549 Death_sequence_aborted = 1;
2551 for (i = 0; i < 3; i++)
2552 // the following "if" added by WraithX, 4/17/00
2553 if (isMouseRotationKey(i) != 1)
2555 if (mouse_button_down_count(i) > 0)
2556 Death_sequence_aborted = 1;
2557 }// end "if" added by WraithX
2559 //for (i = 0; i < 256; i++)
2560 // // the following "if" added by WraithX, 4/17/00
2561 // if (isKeyboardRotationKey(i) != 1)
2563 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i) > 0)
2564 // Death_sequence_aborted = 1;
2565 // }// end "if" added by WraithX
2567 if (Death_sequence_aborted)
2568 game_flush_inputs();
2574 if (Newdemo_state == ND_STATE_PLAYBACK )
2577 while ((key=key_inkey_time(&key_time)) != 0) {
2579 if (DefiningMarkerMessage)
2581 MarkerInputMessage (key);
2586 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2587 multi_message_input_sub( key );
2588 continue; //get next key
2594 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2595 Network_message_reciever = 100; // Send to everyone...
2596 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2602 if(!con_events(key))
2607 HandleDeathKey(key);
2609 if (Endlevel_sequence)
2610 HandleEndlevelKey(key);
2611 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2620 HandleSystemKey(key);
2631 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2632 // transfer_energy_to_shield(key_down_time(KEY_F8));