2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Routines to parse bitmaps.tbl
17 * Only used for editor, since the registered version of descent 1.
70 #include "editor/texpage.h"
82 #define BM_WALL_ANIMS 12
86 #define BM_GAUGES_HIRES 21
88 #define MAX_BITMAPS_PER_BRUSH 30
90 extern player_ship only_player_ship; // In bm.c
92 extern short N_ObjBitmaps; // in bm.c
93 short N_ObjBitmapPtrs=0;
94 static int Num_robot_ais = 0;
95 int TmapList[MAX_TEXTURES];
96 char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
97 char Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
99 //---------------- Internal variables ---------------------------
100 static int Registered_only = 0; // Gets set by ! in column 1.
101 static int SuperX = -1;
102 static int Installed=0;
104 static short tmap_count = 0;
105 static short texture_count = 0;
106 static short clip_count = 0;
107 static short clip_num;
108 static short sound_num;
110 static float play_time;
111 static int hit_sound = -1;
112 static sbyte bm_flag = BM_NONE;
113 static int abm_flag = 0;
114 static int rod_flag = 0;
115 static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
117 static int obj_eclip;
118 static char *dest_bm; //clip number to play when destroyed
119 static int dest_vclip; //what vclip to play when exploding
120 static int dest_eclip; //what eclip to play when exploding
121 static fix dest_size; //3d size of explosion
122 static int crit_clip; //clip number to play when destroyed
123 static int crit_flag; //flag if this is a destroyed eclip
124 static int tmap1_flag; //flag if this is used as tmap_num (not tmap_num2)
125 static int num_sounds=0;
127 int linenum; //line int table currently being parsed
129 //------------------- Useful macros and variables ---------------
130 extern void remove_char( char * s, char c ); // in piggy.c
131 #define REMOVE_EOL(s) remove_char((s),'\n')
132 #define REMOVE_COMMENTS(s) remove_char((s),';')
133 #define REMOVE_DOTS(s) remove_char((s),'.')
135 #define IFTOK(str) if (!strcmp(arg, str))
136 extern char *space; // in piggy.c
137 //--unused-- char *equal = { "=" };
138 extern char *equal_space; // in piggy.c
141 // For the sake of LINT, defining prototypes to module's functions
142 void bm_read_alias(void);
143 void bm_read_marker(void);
144 void bm_read_robot_ai(void);
145 void bm_read_powerup(int unused_flag);
146 void bm_read_hostage(void);
147 void bm_read_robot(void);
148 void bm_read_weapon(int unused_flag);
149 void bm_read_reactor(void);
150 void bm_read_exitmodel(void);
151 void bm_read_player_ship(void);
152 void bm_read_some_file(void);
153 void bm_read_sound(void);
154 void bm_write_extra_robots(void);
155 void clear_to_end_of_line(void);
156 void verify_textures(void);
159 //---------------------------------------------------------------
160 int compute_average_pixel(grs_bitmap *new)
162 int row, column, color;
164 int total_red, total_green, total_blue;
166 pptr = (char *)new->bm_data;
172 for (row=0; row<new->bm_h; row++)
173 for (column=0; column<new->bm_w; column++) {
175 total_red += gr_palette[color*3];
176 total_green += gr_palette[color*3+1];
177 total_blue += gr_palette[color*3+2];
180 total_red /= (new->bm_h * new->bm_w);
181 total_green /= (new->bm_h * new->bm_w);
182 total_blue /= (new->bm_h * new->bm_w);
184 return BM_XRGB(total_red/2, total_green/2, total_blue/2);
187 //---------------------------------------------------------------
188 // Loads a bitmap from either the piggy file, a r64 file, or a
189 // whatever extension is passed.
191 bitmap_index bm_load_sub( char * filename )
193 bitmap_index bitmap_num;
196 int iff_error; //reference parm to avoid warning message
199 bitmap_num.index = 0;
202 if (Registered_only) {
203 //mprintf( 0, "Skipping registered-only bitmap '%s'\n", filename );
208 _splitpath( filename, NULL, NULL, fname, NULL );
210 bitmap_num=piggy_find_bitmap( fname );
211 if (bitmap_num.index) {
212 //mprintf(( 0, "Found bitmap '%s' in pig!\n", fname ));
216 MALLOC( new, grs_bitmap, 1 );
217 iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
219 if (iff_error != IFF_NO_ERROR) {
220 mprintf((1, "File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
221 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
224 if ( iff_has_transparency )
225 gr_remap_bitmap_good( new, newpal, iff_transparent_color, SuperX );
227 gr_remap_bitmap_good( new, newpal, -1, SuperX );
229 new->avg_color = compute_average_pixel(new);
231 // -- mprintf((0, "N" ));
232 bitmap_num = piggy_register_bitmap( new, fname, 0 );
237 extern ubyte bogus_bitmap_initialized;
238 extern digi_sound bogus_sound;
240 void ab_load( char * filename, bitmap_index bmp[], int *nframes )
242 grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
245 int iff_error; //reference parm to avoid warning message
251 if (Registered_only) {
252 Assert( bogus_bitmap_initialized != 0 );
253 mprintf(( 0, "Skipping registered-only animation '%s'\n", filename ));
254 bmp[0].index = 0; //index of bogus bitmap==0 (I think) //&bogus_bitmap;
261 _splitpath( filename, NULL, NULL, fname, NULL );
263 for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) {
264 sprintf( tempname, "%s#%d", fname, i );
265 bi = piggy_find_bitmap( tempname );
269 //mprintf(( 0, "Found animation frame %d, %s, in piggy file\n", i, tempname ));
277 // Note that last argument passes an address to the array newpal (which is a pointer).
278 // type mismatch found using lint, will substitute this line with an adjusted
279 // one. If fatal error, then it can be easily changed.
280 // iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,&newpal);
281 iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,newpal);
282 if (iff_error != IFF_NO_ERROR) {
283 mprintf((1,"File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
284 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
287 for (i=0;i< *nframes; i++) {
288 bitmap_index new_bmp;
289 sprintf( tempname, "%s#%d", fname, i );
290 if ( iff_has_transparency )
291 gr_remap_bitmap_good( bm[i], newpal, iff_transparent_color, SuperX );
293 gr_remap_bitmap_good( bm[i], newpal, -1, SuperX );
295 bm[i]->avg_color = compute_average_pixel(bm[i]);
297 new_bmp = piggy_register_bitmap( bm[i], tempname, 0 );
301 mprintf((0, "Registering %s in piggy file.", tempname ));
308 int ds_load( char * filename ) {
316 if (Registered_only) {
317 //mprintf( 0, "Skipping registered-only sound '%s'\n", filename );
318 return 0; //don't know what I should return here //&bogus_sound;
322 removeext(filename, fname);
323 sprintf(rawname, "%s.%s", fname, (digi_sample_rate==SAMPLE_RATE_22K) ? "r22" : "raw");
325 i=piggy_find_sound( fname );
330 cfp = cfopen( rawname, "rb" );
333 new.length = cfilelength( cfp );
334 MALLOC( new.data, ubyte, new.length );
335 cfread( new.data, 1, new.length, cfp );
337 // -- mprintf( (0, "S" ));
338 // -- mprintf( (0, "<%s>", rawname ));
340 mprintf( (1, "Warning: Couldn't find '%s'\n", filename ));
343 i = piggy_register_sound( &new, fname, 0 );
352 xarg = strtok( NULL, space );
361 xarg = strtok( NULL, space );
365 // rotates a byte left one bit, preserving the bit falling off the right
367 //rotate_left(char *c)
379 //loads a texture and returns the texture num
380 int get_texture(char *name)
382 char short_name[FILENAME_LEN];
385 strcpy(short_name,name);
386 REMOVE_DOTS(short_name);
387 for (i=0;i<texture_count;i++)
388 if (!stricmp(TmapInfo[i].filename,short_name))
390 if (i==texture_count) {
391 Textures[texture_count] = bm_load_sub(name);
392 strcpy( TmapInfo[texture_count].filename, short_name);
394 Assert(texture_count < MAX_TEXTURES);
395 NumTextures = texture_count;
401 #define LINEBUF_SIZE 600
403 #define DEFAULT_PIG_PALETTE "groupa.256"
405 //-----------------------------------------------------------------
406 // Initializes all bitmaps from BITMAPS.TBL file.
407 // This is called when the editor is IN.
408 // If no editor, bm_init() is called.
409 int bm_init_use_tbl()
412 char inputline[LINEBUF_SIZE];
415 // Open BITMAPS.TBL for reading.
417 InfoFile = cfopen( "BITMAPS.TBL", "rb" );
418 if (InfoFile == NULL) {
419 InfoFile = cfopen("BITMAPS.BIN", "rb");
420 if (InfoFile == NULL)
421 return 0; //missing BITMAPS.TBL and BITMAPS.BIN file
425 gr_use_palette_table(DEFAULT_PIG_PALETTE);
427 load_palette(DEFAULT_PIG_PALETTE,-2,0); //special: tell palette code which pig is loaded
429 init_polygon_models();
431 for (i=0; i<MAX_SOUNDS; i++ ) {
436 for (i=0; i<MAX_TEXTURES; i++ ) {
437 TmapInfo[i].eclip_num = -1;
438 TmapInfo[i].flags = 0;
439 TmapInfo[i].slide_u = TmapInfo[i].slide_v = 0;
440 TmapInfo[i].destroyed = -1;
443 for (i=0;i<MAX_REACTORS;i++)
444 Reactors[i].model_num = -1;
447 for (i=0; i<MAX_EFFECTS; i++ ) {
448 //Effects[i].bm_ptr = (grs_bitmap **) -1;
449 Effects[i].changing_wall_texture = -1;
450 Effects[i].changing_object_texture = -1;
451 Effects[i].segnum = -1;
452 Effects[i].vc.num_frames = -1; //another mark of being unused
455 for (i=0;i<MAX_POLYGON_MODELS;i++)
456 Dying_modelnums[i] = Dead_modelnums[i] = -1;
459 for (i=0; i<VCLIP_MAXNUM; i++ ) {
460 Vclip[i].num_frames = -1;
464 for (i=0; i<MAX_WALL_ANIMS; i++ )
465 WallAnims[i].num_frames = -1;
468 setbuf(stdout, NULL); // unbuffered output via printf
475 piggy_init(); //don't care about error, since no pig is ok for editor
477 // if ( FindArg( "-nobm" ) ) {
478 // piggy_read_sounds();
483 cfseek( InfoFile, 0L, SEEK_SET);
485 while (cfgets(inputline, LINEBUF_SIZE, InfoFile)) {
491 if (inputline[0]==' ' || inputline[0]=='\t') {
493 for (t=inputline;*t && *t!='\n';t++)
494 if (! (*t==' ' || *t=='\t')) {
495 mprintf((1,"Suspicious: line %d of BITMAPS.TBL starts with whitespace\n",linenum));
500 if (have_bin_tbl) { // is this a binary tbl file
501 decode_text_line (inputline);
503 while (inputline[(l=strlen(inputline))-2]=='\\') {
504 if (!isspace(inputline[l-3])) { //if not space before backslash...
505 inputline[l-2] = ' '; //add one
508 cfgets(inputline+l-2,LINEBUF_SIZE-(l-2), InfoFile);
513 REMOVE_EOL(inputline);
514 if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
516 if (strlen(inputline) == LINEBUF_SIZE-1)
517 Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
521 if ( (temp_ptr=strstr( inputline, "superx=" )) ) {
522 SuperX = atoi( &temp_ptr[7] );
523 Assert(SuperX == 254);
524 //the superx color isn't kept around, so the new piggy regeneration
525 //code doesn't know what it is, so it assumes that it's 254, so
526 //this code requires that it be 254
530 arg = strtok( inputline, space );
539 // Check all possible flags and defines.
540 if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
542 IFTOK("$COCKPIT") bm_flag = BM_COCKPIT;
543 else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;}
544 else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;}
545 else IFTOK("$SOUND") bm_read_sound();
546 else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS;
547 else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS;
548 else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES;
549 else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;}
550 else IFTOK("$ECLIP") {bm_flag = BM_ECLIP; vlighting = 0; clip_count = 0; obj_eclip=0; dest_bm=NULL; dest_vclip=-1; dest_eclip=-1; dest_size=-1; crit_clip=-1; crit_flag=0; sound_num=-1;}
551 else IFTOK("$WCLIP") {bm_flag = BM_WCLIP; vlighting = 0; clip_count = 0; wall_explodes = wall_blastable = 0; wall_open_sound=wall_close_sound=-1; tmap1_flag=0; wall_hidden=0;}
553 else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;}
554 else IFTOK("$ALIAS") bm_read_alias();
557 else IFTOK("!METALS_FLAG") TextureMetals = texture_count;
558 else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count;
559 else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count;
562 else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float());
563 else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float());
564 else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
565 else IFTOK("goal_blue") TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE;
566 else IFTOK("goal_red") TmapInfo[texture_count-1].flags |= TMI_GOAL_RED;
567 else IFTOK("water") TmapInfo[texture_count-1].flags |= TMI_WATER;
568 else IFTOK("force_field") TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD;
569 else IFTOK("slide") {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;}
570 else IFTOK("destroyed") {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space ));}
571 //else IFTOK("Num_effects") Num_effects = get_int();
572 else IFTOK("Num_wall_anims") Num_wall_anims = get_int();
573 else IFTOK("clip_num") clip_num = get_int();
574 else IFTOK("dest_bm") dest_bm = strtok( NULL, space );
575 else IFTOK("dest_vclip") dest_vclip = get_int();
576 else IFTOK("dest_eclip") dest_eclip = get_int();
577 else IFTOK("dest_size") dest_size = fl2f(get_float());
578 else IFTOK("crit_clip") crit_clip = get_int();
579 else IFTOK("crit_flag") crit_flag = get_int();
580 else IFTOK("sound_num") sound_num = get_int();
581 else IFTOK("frames") frames = get_int();
582 else IFTOK("time") play_time = get_float();
583 else IFTOK("obj_eclip") obj_eclip = get_int();
584 else IFTOK("hit_sound") hit_sound = get_int();
585 else IFTOK("abm_flag") abm_flag = get_int();
586 else IFTOK("tmap1_flag") tmap1_flag = get_int();
587 else IFTOK("vlighting") vlighting = get_float();
588 else IFTOK("rod_flag") rod_flag = get_int();
589 else IFTOK("superx") get_int();
590 else IFTOK("open_sound") wall_open_sound = get_int();
591 else IFTOK("close_sound") wall_close_sound = get_int();
592 else IFTOK("explodes") wall_explodes = get_int();
593 else IFTOK("blastable") wall_blastable = get_int();
594 else IFTOK("hidden") wall_hidden = get_int();
595 else IFTOK("$ROBOT_AI") bm_read_robot_ai();
597 else IFTOK("$POWERUP") {bm_read_powerup(0); continue;}
598 else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;}
599 else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;}
600 else IFTOK("$ROBOT") {bm_read_robot(); continue;}
601 else IFTOK("$WEAPON") {bm_read_weapon(0); continue;}
602 else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(1); continue;}
603 else IFTOK("$REACTOR") {bm_read_reactor(); continue;}
604 else IFTOK("$MARKER") {bm_read_marker(); continue;}
605 else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(); continue;}
606 else IFTOK("$EXIT") {
610 clear_to_end_of_line();
614 else { //not a special token, must be a bitmap!
616 // Remove any illegal/unwanted spaces and tabs at this point.
617 while ((*arg=='\t') || (*arg==' ')) arg++;
618 if (*arg == '\0') { break; }
620 //check for '=' in token, indicating error
622 Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum);
624 // Otherwise, 'arg' is apparently a bitmap filename.
625 // Load bitmap and process it below:
630 arg = strtok( NULL, equal_space );
635 NumTextures = texture_count;
636 Num_tmaps = tmap_count;
638 Textures[NumTextures++].index = 0; //entry for bogus tmap
644 Assert(N_robot_types == Num_robot_ais); //should be one ai info per robot
647 init_endlevel(); //this is here so endlevel bitmaps go into pig
652 //check for refereced but unused clip count
653 for (i=0; i<MAX_EFFECTS; i++ )
655 (Effects[i].changing_wall_texture!=-1) ||
656 (Effects[i].changing_object_texture!=-1)
658 && (Effects[i].vc.num_frames==-1) )
659 Error("EClip %d referenced (by polygon object?), but not defined",i);
664 for (i=used=0; i<num_sounds; i++ )
665 if (Sounds[i] != 255)
667 mprintf((0,"Sound slots used: %d of %d, highest index %d\n",used,MAX_SOUNDS,num_sounds));
669 //make sure all alt sounds refer to valid main sounds
670 for (i=used=0; i<num_sounds; i++ ) {
671 int alt = AltSounds[i];
672 Assert(alt==0 || alt==-1 || Sounds[alt]!=255);
683 gr_use_palette_table(DEFAULT_PALETTE);
688 void verify_textures()
693 for (i=0; i<Num_tmaps; i++ ) {
694 bmp = &GameBitmaps[Textures[i].index];
695 if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) {
696 mprintf( (1, "ERROR: Texture '%s' isn't 64x64 !\n", TmapInfo[i].filename ));
701 Error("%d textures were not 64x64. See mono screen for list.",j);
703 for (i=0;i<Num_effects;i++)
704 if (Effects[i].changing_object_texture != -1)
705 if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64)
706 Error("Effect %d is used on object, but is not 64x64",i);
714 Assert(Num_aliases < MAX_ALIASES);
716 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name));
717 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name));
722 //--unused-- void dump_all_transparent_textures()
724 //--unused-- FILE * fp;
725 //--unused-- int i,j,k;
726 //--unused-- ubyte * p;
727 //--unused-- fp = fopen( "XPARENT.LST", "wt" );
728 //--unused-- for (i=0; i<Num_tmaps; i++ ) {
730 //--unused-- p = Textures[i]->bm_data;
731 //--unused-- for (j=0; j<64*64; j++ )
732 //--unused-- if ( (*p++)==255 ) k++;
733 //--unused-- if ( k ) {
734 //--unused-- fprintf( fp, "'%s' has %d transparent pixels\n", TmapInfo[i].filename, k );
737 //--unused-- fclose(fp);
749 void set_lighting_flag(sbyte *bp)
752 *bp |= BM_FLAG_NO_LIGHTING;
754 *bp &= (0xff ^ BM_FLAG_NO_LIGHTING);
757 void set_texture_name(char *name)
759 strcpy ( TmapInfo[texture_count].filename, name );
760 REMOVE_DOTS(TmapInfo[texture_count].filename);
768 Assert(clip_num < MAX_EFFECTS);
770 if (clip_num+1 > Num_effects)
771 Num_effects = clip_num+1;
773 Effects[clip_num].flags = 0;
775 //load the dest bitmap first, so that after this routine, the last-loaded
776 //texture will be the monitor, so that lighting parameter will be applied
777 //to the correct texture
778 if (dest_bm) { //deal with bitmap for blown up clip
779 char short_name[FILENAME_LEN];
781 strcpy(short_name,dest_bm);
782 REMOVE_DOTS(short_name);
783 for (i=0;i<texture_count;i++)
784 if (!stricmp(TmapInfo[i].filename,short_name))
786 if (i==texture_count) {
787 Textures[texture_count] = bm_load_sub(dest_bm);
788 strcpy( TmapInfo[texture_count].filename, short_name);
790 Assert(texture_count < MAX_TEXTURES);
791 NumTextures = texture_count;
793 else if (Textures[i].index == 0) //was found, but registered out
794 Textures[i] = bm_load_sub(dest_bm);
799 bitmap = bm_load_sub(arg);
801 Effects[clip_num].vc.play_time = fl2f(play_time);
802 Effects[clip_num].vc.num_frames = frames;
803 Effects[clip_num].vc.frame_time = fl2f(play_time)/frames;
805 Assert(clip_count < frames);
806 Effects[clip_num].vc.frames[clip_count] = bitmap;
807 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
809 Assert(!obj_eclip); //obj eclips for non-abm files not supported!
810 Assert(crit_flag==0);
812 if (clip_count == 0) {
813 Effects[clip_num].changing_wall_texture = texture_count;
814 Assert(tmap_count < MAX_TEXTURES);
815 TmapList[tmap_count++] = texture_count;
816 Textures[texture_count] = bitmap;
817 set_texture_name(arg);
818 Assert(texture_count < MAX_TEXTURES);
820 TmapInfo[texture_count].eclip_num = clip_num;
821 NumTextures = texture_count;
827 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
830 ab_load( arg, bm, &Effects[clip_num].vc.num_frames );
832 //printf("EC%d.", clip_num);
833 Effects[clip_num].vc.play_time = fl2f(play_time);
834 Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
837 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
838 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
840 if (!obj_eclip && !crit_flag) {
841 Effects[clip_num].changing_wall_texture = texture_count;
842 Assert(tmap_count < MAX_TEXTURES);
843 TmapList[tmap_count++] = texture_count;
844 Textures[texture_count] = bm[clip_count];
845 set_texture_name( arg );
846 Assert(texture_count < MAX_TEXTURES);
847 TmapInfo[texture_count].eclip_num = clip_num;
849 NumTextures = texture_count;
854 if (Effects[clip_num].changing_object_texture == -1) { //first time referenced
855 Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps
859 ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
862 //if for an object, Effects_bm_ptrs set in object load
864 for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
865 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
866 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
871 Effects[clip_num].crit_clip = crit_clip;
872 Effects[clip_num].sound_num = sound_num;
874 if (dest_bm) { //deal with bitmap for blown up clip
876 Effects[clip_num].dest_bm_num = dest_bm_num;
879 Error("Desctuction vclip missing on line %d",linenum);
881 Error("Desctuction vclip missing on line %d",linenum);
883 Effects[clip_num].dest_vclip = dest_vclip;
884 Effects[clip_num].dest_size = dest_size;
886 Effects[clip_num].dest_eclip = dest_eclip;
889 Effects[clip_num].dest_bm_num = -1;
890 Effects[clip_num].dest_eclip = -1;
894 Effects[clip_num].flags |= EF_CRITICAL;
898 void bm_read_gauges()
901 int i, num_abm_frames;
904 bitmap = bm_load_sub(arg);
905 Assert(clip_count < MAX_GAUGE_BMS);
906 Gauges[clip_count] = bitmap;
909 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
911 ab_load( arg, bm, &num_abm_frames );
912 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
913 Assert(i < MAX_GAUGE_BMS);
914 Gauges[i] = bm[i-clip_count];
916 clip_count += num_abm_frames;
920 void bm_read_gauges_hires()
923 int i, num_abm_frames;
926 bitmap = bm_load_sub(arg);
927 Assert(clip_count < MAX_GAUGE_BMS);
928 Gauges_hires[clip_count] = bitmap;
931 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
933 ab_load( arg, bm, &num_abm_frames );
934 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
935 Assert(i < MAX_GAUGE_BMS);
936 Gauges_hires[i] = bm[i-clip_count];
938 clip_count += num_abm_frames;
945 Assert(clip_num < MAX_WALL_ANIMS);
947 WallAnims[clip_num].flags = 0;
949 if (wall_explodes) WallAnims[clip_num].flags |= WCF_EXPLODES;
950 if (wall_blastable) WallAnims[clip_num].flags |= WCF_BLASTABLE;
951 if (wall_hidden) WallAnims[clip_num].flags |= WCF_HIDDEN;
952 if (tmap1_flag) WallAnims[clip_num].flags |= WCF_TMAP1;
955 bitmap = bm_load_sub(arg);
956 if ( (WallAnims[clip_num].num_frames>-1) && (clip_count==0) )
957 Error( "Wall Clip %d is already used!", clip_num );
958 WallAnims[clip_num].play_time = fl2f(play_time);
959 WallAnims[clip_num].num_frames = frames;
960 //WallAnims[clip_num].frame_time = fl2f(play_time)/frames;
961 Assert(clip_count < frames);
962 WallAnims[clip_num].frames[clip_count++] = texture_count;
963 WallAnims[clip_num].open_sound = wall_open_sound;
964 WallAnims[clip_num].close_sound = wall_close_sound;
965 Textures[texture_count] = bitmap;
966 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
967 set_texture_name( arg );
968 Assert(texture_count < MAX_TEXTURES);
970 NumTextures = texture_count;
971 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
973 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
975 if ( (WallAnims[clip_num].num_frames>-1) )
976 Error( "AB_Wall clip %d is already used!", clip_num );
978 ab_load( arg, bm, &nframes );
979 WallAnims[clip_num].num_frames = nframes;
981 WallAnims[clip_num].play_time = fl2f(play_time);
982 //WallAnims[clip_num].frame_time = fl2f(play_time)/nframes;
983 WallAnims[clip_num].open_sound = wall_open_sound;
984 WallAnims[clip_num].close_sound = wall_close_sound;
986 WallAnims[clip_num].close_sound = wall_close_sound;
987 strcpy(WallAnims[clip_num].filename, arg);
988 REMOVE_DOTS(WallAnims[clip_num].filename);
990 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
992 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
994 for (clip_count=0;clip_count < WallAnims[clip_num].num_frames; clip_count++) {
995 //printf("%d", clip_count);
996 Textures[texture_count] = bm[clip_count];
997 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
998 WallAnims[clip_num].frames[clip_count] = texture_count;
1000 sprintf( TmapInfo[texture_count].filename, "%s#%d", arg, clip_count);
1001 Assert(texture_count < MAX_TEXTURES);
1003 NumTextures = texture_count;
1008 void bm_read_vclip()
1011 Assert(clip_num < VCLIP_MAXNUM);
1013 if (clip_num >= Num_vclips)
1014 Num_vclips = clip_num+1;
1017 if ( (Vclip[clip_num].num_frames>-1) && (clip_count==0) )
1018 Error( "Vclip %d is already used!", clip_num );
1019 bi = bm_load_sub(arg);
1020 Vclip[clip_num].play_time = fl2f(play_time);
1021 Vclip[clip_num].num_frames = frames;
1022 Vclip[clip_num].frame_time = fl2f(play_time)/frames;
1023 Vclip[clip_num].light_value = fl2f(vlighting);
1024 Vclip[clip_num].sound_num = sound_num;
1025 set_lighting_flag(&GameBitmaps[bi.index].bm_flags);
1026 Assert(clip_count < frames);
1027 Vclip[clip_num].frames[clip_count++] = bi;
1030 Vclip[clip_num].flags |= VF_ROD;
1034 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
1036 if ( (Vclip[clip_num].num_frames>-1) )
1037 Error( "AB_Vclip %d is already used!", clip_num );
1038 ab_load( arg, bm, &Vclip[clip_num].num_frames );
1043 Vclip[clip_num].flags |= VF_ROD;
1046 Vclip[clip_num].play_time = fl2f(play_time);
1047 Vclip[clip_num].frame_time = fl2f(play_time)/Vclip[clip_num].num_frames;
1048 Vclip[clip_num].light_value = fl2f(vlighting);
1049 Vclip[clip_num].sound_num = sound_num;
1050 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1052 for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
1053 //printf("%d", clip_count);
1054 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1055 Vclip[clip_num].frames[clip_count] = bm[clip_count];
1060 // ------------------------------------------------------------------------------
1061 void get4fix(fix *fixp)
1066 for (i=0; i<NDL; i++) {
1067 curtext = strtok(NULL, space);
1068 fixp[i] = fl2f(atof(curtext));
1072 // ------------------------------------------------------------------------------
1073 void get4byte(sbyte *bytep)
1078 for (i=0; i<NDL; i++) {
1079 curtext = strtok(NULL, space);
1080 bytep[i] = atoi(curtext);
1084 // ------------------------------------------------------------------------------
1085 // Convert field of view from an angle in 0..360 to cosine.
1086 void adjust_field_of_view(fix *fovp)
1093 for (i=0; i<NDL; i++) {
1094 ff = - f2fl(fovp[i]);
1096 mprintf((1, "Warning: Bogus field of view (%7.3f). Must be in 0..179.\n", ff));
1101 fix_sincos(tt, &temp, &fovp[i]);
1105 void clear_to_end_of_line(void)
1107 arg = strtok( NULL, space );
1109 arg = strtok( NULL, space );
1112 void bm_read_sound()
1117 sound_num = get_int();
1118 alt_sound_num = get_int();
1120 if ( sound_num>=MAX_SOUNDS )
1121 Error( "Too many sound files.\n" );
1123 if (sound_num >= num_sounds)
1124 num_sounds = sound_num+1;
1126 if (Sounds[sound_num] != 255)
1127 Error("Sound num %d already used, bitmaps.tbl, line %d\n",sound_num,linenum);
1129 arg = strtok(NULL, space);
1131 Sounds[sound_num] = ds_load(arg);
1133 if ( alt_sound_num == 0 )
1134 AltSounds[sound_num] = sound_num;
1135 else if (alt_sound_num < 0 )
1136 AltSounds[sound_num] = 255;
1138 AltSounds[sound_num] = alt_sound_num;
1140 if (Sounds[sound_num] == 255)
1141 Error("Can't load soundfile <%s>",arg);
1144 // ------------------------------------------------------------------------------
1145 void bm_read_robot_ai()
1147 char *robotnum_text;
1151 robotnum_text = strtok(NULL, space);
1152 robotnum = atoi(robotnum_text);
1153 Assert(robotnum < MAX_ROBOT_TYPES);
1154 robptr = &Robot_info[robotnum];
1156 Assert(robotnum == Num_robot_ais); //make sure valid number
1159 if (Registered_only) {
1161 clear_to_end_of_line();
1168 get4fix(robptr->field_of_view);
1169 get4fix(robptr->firing_wait);
1170 get4fix(robptr->firing_wait2);
1171 get4byte(robptr->rapidfire_count);
1172 get4fix(robptr->turn_time);
1173 // get4fix(robptr->fire_power);
1174 // get4fix(robptr->shield);
1175 get4fix(robptr->max_speed);
1176 get4fix(robptr->circle_distance);
1177 get4byte(robptr->evade_speed);
1179 robptr->always_0xabcd = 0xabcd;
1181 adjust_field_of_view(robptr->field_of_view);
1185 // ----------------------------------------------------------------------------------------------
1186 //this will load a bitmap for a polygon models. it puts the bitmap into
1187 //the array ObjBitmaps[], and also deals with animating bitmaps
1188 //returns a pointer to the bitmap
1189 grs_bitmap *load_polymodel_bitmap(char *name)
1191 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1193 // Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
1195 if (name[0] == '%') { //an animating bitmap!
1198 eclip_num = atoi(name+1);
1200 if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced
1201 Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
1202 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1205 ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
1207 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1208 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1212 ObjBitmaps[N_ObjBitmaps] = bm_load_sub(name);
1213 if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
1214 Error("Bitmap <%s> is not 64x64",name);
1215 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1217 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1218 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1219 return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
1223 #define MAX_MODEL_VARIANTS 4
1225 // ------------------------------------------------------------------------------
1226 void bm_read_robot()
1228 char *model_name[MAX_MODEL_VARIANTS];
1230 int first_bitmap_num[MAX_MODEL_VARIANTS];
1232 int exp1_vclip_num=-1;
1233 int exp1_sound_num=-1;
1234 int exp2_vclip_num=-1;
1235 int exp2_sound_num=-1;
1236 fix lighting = F1_0/2; // Default
1237 fix strength = F1_0*10; // Default strength
1240 short weapon_type = 0, weapon_type2 = -1;
1242 char name[ROBOT_NAME_LENGTH];
1243 int contains_count=0, contains_id=0, contains_prob=0, contains_type=0, behavior=AIB_NORMAL;
1244 int companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0;
1245 fix glow=0, aim=F1_0;
1246 int deathroll_sound = SOUND_BOSS_SHARE_DIE; //default
1247 int score_value=1000;
1248 int cloak_type=0; // Default = this robot does not cloak
1249 int attack_type=0; // Default = this robot attacks by firing (1=lunge)
1250 int boss_flag=0; // Default = robot is not a boss.
1251 int see_sound = ROBOT_SEE_SOUND_DEFAULT;
1252 int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
1253 int claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
1254 int taunt_sound = ROBOT_SEE_SOUND_DEFAULT;
1257 Assert(N_robot_types < MAX_ROBOT_TYPES);
1260 if (Registered_only) {
1261 Robot_info[N_robot_types].model_num = -1;
1263 Assert(N_robot_types < MAX_ROBOT_TYPES);
1264 clear_to_end_of_line();
1269 model_name[0] = strtok( NULL, space );
1270 first_bitmap_num[0] = N_ObjBitmapPtrs;
1275 arg = strtok( NULL, space );
1277 equal_ptr = strchr( arg, '=' );
1281 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1282 if (!stricmp( arg, "exp1_vclip" )) {
1283 exp1_vclip_num = atoi(equal_ptr);
1284 } else if (!stricmp( arg, "exp2_vclip" )) {
1285 exp2_vclip_num = atoi(equal_ptr);
1286 } else if (!stricmp( arg, "exp1_sound" )) {
1287 exp1_sound_num = atoi(equal_ptr);
1288 } else if (!stricmp( arg, "exp2_sound" )) {
1289 exp2_sound_num = atoi(equal_ptr);
1290 } else if (!stricmp( arg, "lighting" )) {
1291 lighting = fl2f(atof(equal_ptr));
1292 if ( (lighting < 0) || (lighting > F1_0 )) {
1293 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1294 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1296 } else if (!stricmp( arg, "weapon_type" )) {
1297 weapon_type = atoi(equal_ptr);
1298 } else if (!stricmp( arg, "weapon_type2" )) {
1299 weapon_type2 = atoi(equal_ptr);
1300 } else if (!stricmp( arg, "strength" )) {
1301 strength = i2f(atoi(equal_ptr));
1302 } else if (!stricmp( arg, "mass" )) {
1303 mass = fl2f(atof(equal_ptr));
1304 } else if (!stricmp( arg, "drag" )) {
1305 drag = fl2f(atof(equal_ptr));
1306 } else if (!stricmp( arg, "contains_id" )) {
1307 contains_id = atoi(equal_ptr);
1308 } else if (!stricmp( arg, "contains_type" )) {
1309 contains_type = atoi(equal_ptr);
1310 } else if (!stricmp( arg, "contains_count" )) {
1311 contains_count = atoi(equal_ptr);
1312 } else if (!stricmp( arg, "companion" )) {
1313 companion = atoi(equal_ptr);
1314 } else if (!stricmp( arg, "badass" )) {
1315 badass = atoi(equal_ptr);
1316 } else if (!stricmp( arg, "lightcast" )) {
1317 lightcast = atoi(equal_ptr);
1318 } else if (!stricmp( arg, "glow" )) {
1319 glow = fl2f(atof(equal_ptr));
1320 } else if (!stricmp( arg, "death_roll" )) {
1321 death_roll = atoi(equal_ptr);
1322 } else if (!stricmp( arg, "deathroll_sound" )) {
1323 deathroll_sound = atoi(equal_ptr);
1324 } else if (!stricmp( arg, "thief" )) {
1325 thief = atoi(equal_ptr);
1326 } else if (!stricmp( arg, "kamikaze" )) {
1327 kamikaze = atoi(equal_ptr);
1328 } else if (!stricmp( arg, "pursuit" )) {
1329 pursuit = atoi(equal_ptr);
1330 } else if (!stricmp( arg, "smart_blobs" )) {
1331 smart_blobs = atoi(equal_ptr);
1332 } else if (!stricmp( arg, "energy_blobs" )) {
1333 energy_blobs = atoi(equal_ptr);
1334 } else if (!stricmp( arg, "energy_drain" )) {
1335 energy_drain = atoi(equal_ptr);
1336 } else if (!stricmp( arg, "contains_prob" )) {
1337 contains_prob = atoi(equal_ptr);
1338 } else if (!stricmp( arg, "cloak_type" )) {
1339 cloak_type = atoi(equal_ptr);
1340 } else if (!stricmp( arg, "attack_type" )) {
1341 attack_type = atoi(equal_ptr);
1342 } else if (!stricmp( arg, "boss" )) {
1343 boss_flag = atoi(equal_ptr);
1344 } else if (!stricmp( arg, "score_value" )) {
1345 score_value = atoi(equal_ptr);
1346 } else if (!stricmp( arg, "see_sound" )) {
1347 see_sound = atoi(equal_ptr);
1348 } else if (!stricmp( arg, "attack_sound" )) {
1349 attack_sound = atoi(equal_ptr);
1350 } else if (!stricmp( arg, "claw_sound" )) {
1351 claw_sound = atoi(equal_ptr);
1352 } else if (!stricmp( arg, "taunt_sound" )) {
1353 taunt_sound = atoi(equal_ptr);
1354 } else if (!stricmp( arg, "aim" )) {
1355 aim = fl2f(atof(equal_ptr));
1356 } else if (!stricmp( arg, "big_radius" )) {
1357 if (atoi(equal_ptr))
1358 flags |= RIF_BIG_RADIUS;
1359 } else if (!stricmp( arg, "behavior" )) {
1360 if (!stricmp(equal_ptr, "STILL"))
1361 behavior = AIB_STILL;
1362 else if (!stricmp(equal_ptr, "NORMAL"))
1363 behavior = AIB_NORMAL;
1364 else if (!stricmp(equal_ptr, "BEHIND"))
1365 behavior = AIB_BEHIND;
1366 else if (!stricmp(equal_ptr, "RUN_FROM"))
1367 behavior = AIB_RUN_FROM;
1368 else if (!stricmp(equal_ptr, "SNIPE"))
1369 behavior = AIB_SNIPE;
1370 else if (!stricmp(equal_ptr, "STATION"))
1371 behavior = AIB_STATION;
1372 else if (!stricmp(equal_ptr, "FOLLOW"))
1373 behavior = AIB_FOLLOW;
1375 Int3(); // Error. Illegal behavior type for current robot.
1376 } else if (!stricmp( arg, "name" )) {
1377 Assert(strlen(equal_ptr) < ROBOT_NAME_LENGTH); // Oops, name too long.
1378 strcpy(name, &equal_ptr[1]);
1379 name[strlen(name)-1] = 0;
1380 } else if (!stricmp( arg, "simple_model" )) {
1381 model_name[n_models] = equal_ptr;
1382 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1384 Assert(n_models < MAX_MODEL_VARIANTS);
1387 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1389 } else { // Must be a texture specification...
1390 load_polymodel_bitmap(arg);
1392 arg = strtok( NULL, space );
1395 //clear out anim info
1396 for (g=0;g<MAX_GUNS+1;g++)
1397 for (s=0;s<N_ANIM_STATES;s++)
1398 Robot_info[N_robot_types].anim_states[g][s].n_joints = 0; //inialize to zero
1400 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1402 for (i=0;i<n_models;i++) {
1404 int model_num,last_model_num=0;
1406 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1408 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&Robot_info[N_robot_types]:NULL);
1411 Robot_info[N_robot_types].model_num = model_num;
1413 Polygon_models[last_model_num].simpler_model = model_num+1;
1415 last_model_num = model_num;
1418 if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) {
1419 mprintf((0,"Invalid glow value %x for robot %d\n",glow,N_robot_types));
1423 Robot_info[N_robot_types].exp1_vclip_num = exp1_vclip_num;
1424 Robot_info[N_robot_types].exp2_vclip_num = exp2_vclip_num;
1425 Robot_info[N_robot_types].exp1_sound_num = exp1_sound_num;
1426 Robot_info[N_robot_types].exp2_sound_num = exp2_sound_num;
1427 Robot_info[N_robot_types].lighting = lighting;
1428 Robot_info[N_robot_types].weapon_type = weapon_type;
1429 Robot_info[N_robot_types].weapon_type2 = weapon_type2;
1430 Robot_info[N_robot_types].strength = strength;
1431 Robot_info[N_robot_types].mass = mass;
1432 Robot_info[N_robot_types].drag = drag;
1433 Robot_info[N_robot_types].cloak_type = cloak_type;
1434 Robot_info[N_robot_types].attack_type = attack_type;
1435 Robot_info[N_robot_types].boss_flag = boss_flag;
1437 Robot_info[N_robot_types].contains_id = contains_id;
1438 Robot_info[N_robot_types].contains_count = contains_count;
1439 Robot_info[N_robot_types].contains_prob = contains_prob;
1440 Robot_info[N_robot_types].companion = companion;
1441 Robot_info[N_robot_types].badass = badass;
1442 Robot_info[N_robot_types].lightcast = lightcast;
1443 Robot_info[N_robot_types].glow = (glow>>12); //convert to 4:4
1444 Robot_info[N_robot_types].death_roll = death_roll;
1445 Robot_info[N_robot_types].deathroll_sound = deathroll_sound;
1446 Robot_info[N_robot_types].thief = thief;
1447 Robot_info[N_robot_types].flags = flags;
1448 Robot_info[N_robot_types].kamikaze = kamikaze;
1449 Robot_info[N_robot_types].pursuit = pursuit;
1450 Robot_info[N_robot_types].smart_blobs = smart_blobs;
1451 Robot_info[N_robot_types].energy_blobs = energy_blobs;
1452 Robot_info[N_robot_types].energy_drain = energy_drain;
1453 Robot_info[N_robot_types].score_value = score_value;
1454 Robot_info[N_robot_types].see_sound = see_sound;
1455 Robot_info[N_robot_types].attack_sound = attack_sound;
1456 Robot_info[N_robot_types].claw_sound = claw_sound;
1457 Robot_info[N_robot_types].taunt_sound = taunt_sound;
1458 Robot_info[N_robot_types].behavior = behavior; // Default behavior for this robot, if coming out of matcen.
1459 Robot_info[N_robot_types].aim = min(f2i(aim*255), 255); // how well this robot type can aim. 255=perfect
1462 Robot_info[N_robot_types].contains_type = OBJ_ROBOT;
1464 Robot_info[N_robot_types].contains_type = OBJ_POWERUP;
1466 strcpy(Robot_names[N_robot_types], name);
1470 Assert(N_robot_types < MAX_ROBOT_TYPES);
1475 //read a reactor model
1476 void bm_read_reactor()
1478 char *model_name, *model_name_dead=NULL;
1479 int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps;
1482 short explosion_vclip_num = -1;
1483 short explosion_sound_num = SOUND_ROBOT_DESTROYED;
1484 fix lighting = F1_0/2; // Default
1488 Assert(Num_reactors < MAX_REACTORS);
1491 if (Registered_only) {
1493 clear_to_end_of_line();
1498 model_name = strtok( NULL, space );
1502 arg = strtok( NULL, space );
1503 first_bitmap_num = N_ObjBitmapPtrs;
1507 equal_ptr = strchr( arg, '=' );
1513 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1515 if (!stricmp( arg, "exp_vclip" )) {
1516 explosion_vclip_num = atoi(equal_ptr);
1517 } else if (!stricmp( arg, "dead_pof" )) {
1518 model_name_dead = equal_ptr;
1519 first_bitmap_num_dead=N_ObjBitmapPtrs;
1520 } else if (!stricmp( arg, "exp_sound" )) {
1521 explosion_sound_num = atoi(equal_ptr);
1522 } else if (!stricmp( arg, "lighting" )) {
1523 lighting = fl2f(atof(equal_ptr));
1524 if ( (lighting < 0) || (lighting > F1_0 )) {
1525 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1526 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1528 } else if (!stricmp( arg, "strength" )) {
1529 strength = fl2f(atof(equal_ptr));
1532 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1534 } else { // Must be a texture specification...
1535 load_polymodel_bitmap(arg);
1537 arg = strtok( NULL, space );
1540 if ( model_name_dead )
1541 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1543 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1545 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1547 if ( model_name_dead )
1548 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1550 Dead_modelnums[model_num] = -1;
1553 Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
1555 Reactors[Num_reactors].model_num = model_num;
1556 Reactors[Num_reactors].n_guns = read_model_guns(model_name,Reactors[Num_reactors].gun_points,Reactors[Num_reactors].gun_dirs,NULL);
1561 //read the marker object
1562 void bm_read_marker()
1565 int first_bitmap_num, n_normal_bitmaps;
1568 model_name = strtok( NULL, space );
1572 arg = strtok( NULL, space );
1573 first_bitmap_num = N_ObjBitmapPtrs;
1577 equal_ptr = strchr( arg, '=' );
1583 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1584 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1587 } else { // Must be a texture specification...
1588 load_polymodel_bitmap(arg);
1590 arg = strtok( NULL, space );
1593 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1595 Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1599 //read the exit model
1600 void bm_read_exitmodel()
1602 char *model_name, *model_name_dead=NULL;
1603 int first_bitmap_num, first_bitmap_num_dead, n_normal_bitmaps;
1607 model_name = strtok( NULL, space );
1611 arg = strtok( NULL, space );
1612 first_bitmap_num = N_ObjBitmapPtrs;
1616 equal_ptr = strchr( arg, '=' );
1622 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1624 if (!stricmp( arg, "dead_pof" )) {
1625 model_name_dead = equal_ptr;
1626 first_bitmap_num_dead=N_ObjBitmapPtrs;
1629 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1631 } else { // Must be a texture specification...
1632 load_polymodel_bitmap(arg);
1634 arg = strtok( NULL, space );
1637 if ( model_name_dead )
1638 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1640 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1642 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1644 if ( model_name_dead )
1645 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1647 Dead_modelnums[model_num] = -1;
1649 exit_modelnum = model_num;
1650 destroyed_exit_modelnum = Dead_modelnums[model_num];
1655 void bm_read_player_ship()
1657 char *model_name_dying=NULL;
1658 char *model_name[MAX_MODEL_VARIANTS];
1660 int first_bitmap_num[MAX_MODEL_VARIANTS];
1663 int last_multi_bitmap_num=-1;
1668 arg = strtok( NULL, space );
1670 Player_ship->mass = Player_ship->drag = 0; //stupid defaults
1671 Player_ship->expl_vclip_num = -1;
1675 equal_ptr = strchr( arg, '=' );
1682 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1684 if (!stricmp( arg, "model" )) {
1685 Assert(n_models==0);
1686 model_name[0] = equal_ptr;
1687 first_bitmap_num[0] = N_ObjBitmapPtrs;
1689 } else if (!stricmp( arg, "simple_model" )) {
1690 model_name[n_models] = equal_ptr;
1691 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1693 Assert(n_models < MAX_MODEL_VARIANTS);
1695 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1696 last_multi_bitmap_num=N_ObjBitmapPtrs;
1698 else if (!stricmp( arg, "mass" ))
1699 Player_ship->mass = fl2f(atof(equal_ptr));
1700 else if (!stricmp( arg, "drag" ))
1701 Player_ship->drag = fl2f(atof(equal_ptr));
1702 // else if (!stricmp( arg, "low_thrust" ))
1703 // Player_ship->low_thrust = fl2f(atof(equal_ptr));
1704 else if (!stricmp( arg, "max_thrust" ))
1705 Player_ship->max_thrust = fl2f(atof(equal_ptr));
1706 else if (!stricmp( arg, "reverse_thrust" ))
1707 Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
1708 else if (!stricmp( arg, "brakes" ))
1709 Player_ship->brakes = fl2f(atof(equal_ptr));
1710 else if (!stricmp( arg, "wiggle" ))
1711 Player_ship->wiggle = fl2f(atof(equal_ptr));
1712 else if (!stricmp( arg, "max_rotthrust" ))
1713 Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
1714 else if (!stricmp( arg, "dying_pof" ))
1715 model_name_dying = equal_ptr;
1716 else if (!stricmp( arg, "expl_vclip_num" ))
1717 Player_ship->expl_vclip_num=atoi(equal_ptr);
1720 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1723 else if (!stricmp( arg, "multi_textures" )) {
1725 First_multi_bitmap_num = N_ObjBitmapPtrs;
1726 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1729 else // Must be a texture specification...
1731 load_polymodel_bitmap(arg);
1733 arg = strtok( NULL, space );
1736 Assert(model_name != NULL);
1738 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1739 last_multi_bitmap_num=N_ObjBitmapPtrs;
1741 if (First_multi_bitmap_num==-1)
1742 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1745 Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_NUM_NET_PLAYERS-1)*2);
1748 for (i=0;i<n_models;i++) {
1750 int model_num,last_model_num=0;
1752 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1754 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&ri:NULL);
1757 Player_ship->model_num = model_num;
1759 Polygon_models[last_model_num].simpler_model = model_num+1;
1761 last_model_num = model_num;
1764 if ( model_name_dying ) {
1766 Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
1769 Assert(ri.n_guns == N_PLAYER_GUNS);
1771 //calc player gun positions
1777 int mn; //submodel number
1781 pm = &Polygon_models[Player_ship->model_num];
1783 for (gun_num=0;gun_num<r->n_guns;gun_num++) {
1785 pnt = r->gun_points[gun_num];
1786 mn = r->gun_submodels[gun_num];
1788 //instance up the tree for this gun
1790 vm_vec_add2(&pnt,&pm->submodel_offsets[mn]);
1791 mn = pm->submodel_parents[mn];
1794 Player_ship->gun_points[gun_num] = pnt;
1802 void bm_read_some_file()
1807 Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum);
1810 bitmap_index bitmap;
1811 bitmap = bm_load_sub(arg);
1812 Assert( Num_cockpits < N_COCKPIT_BITMAPS );
1813 cockpit_bitmap[Num_cockpits++] = bitmap;
1814 //bm_flag = BM_NONE;
1822 case BM_GAUGES_HIRES:
1823 bm_read_gauges_hires();
1839 bitmap_index bitmap;
1840 bitmap = bm_load_sub(arg);
1841 Assert(tmap_count < MAX_TEXTURES);
1842 TmapList[tmap_count++] = texture_count;
1843 Textures[texture_count] = bitmap;
1844 set_texture_name( arg );
1845 Assert(texture_count < MAX_TEXTURES);
1847 NumTextures = texture_count;
1857 Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum);
1860 // ------------------------------------------------------------------------------
1861 // If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms.
1862 void bm_read_weapon(int unused_flag)
1867 char *pof_file_inner=NULL;
1868 char *model_name[MAX_MODEL_VARIANTS];
1869 int first_bitmap_num[MAX_MODEL_VARIANTS];
1870 int lighted; //flag for whether is a texture is lighted
1872 Assert(N_weapon_types < MAX_WEAPON_TYPES);
1876 Assert(N_weapon_types <= MAX_WEAPON_TYPES);
1879 clear_to_end_of_line();
1884 if (Registered_only) {
1885 clear_to_end_of_line();
1890 // Initialize weapon array
1891 Weapon_info[n].render_type = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object
1892 Weapon_info[n].bitmap.index = 0;
1893 Weapon_info[n].model_num = -1;
1894 Weapon_info[n].model_num_inner = -1;
1895 Weapon_info[n].blob_size = 0x1000; // size of blob
1896 Weapon_info[n].flash_vclip = -1;
1897 Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
1898 Weapon_info[n].flash_size = 0;
1899 Weapon_info[n].robot_hit_vclip = -1;
1900 Weapon_info[n].robot_hit_sound = -1;
1901 Weapon_info[n].wall_hit_vclip = -1;
1902 Weapon_info[n].wall_hit_sound = -1;
1903 Weapon_info[n].impact_size = 0;
1904 for (i=0; i<NDL; i++) {
1905 Weapon_info[n].strength[i] = F1_0;
1906 Weapon_info[n].speed[i] = F1_0*10;
1908 Weapon_info[n].mass = F1_0;
1909 Weapon_info[n].thrust = 0;
1910 Weapon_info[n].drag = 0;
1911 Weapon_info[n].persistent = 0;
1913 Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon.
1914 Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses.
1915 Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again.
1916 Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1917 Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point.
1918 //--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion
1919 Weapon_info[n].destroyable = 1; // Weapons default to destroyable
1920 Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!)
1921 Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls
1923 Weapon_info[n].flags = 0;
1925 Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1927 Weapon_info[n].po_len_to_width_ratio = F1_0*10;
1929 Weapon_info[n].picture.index = 0;
1930 Weapon_info[n].hires_picture.index = 0;
1931 Weapon_info[n].homing_flag = 0;
1933 Weapon_info[n].flash = 0;
1934 Weapon_info[n].multi_damage_scale = F1_0;
1935 Weapon_info[n].afterburner_size = 0;
1936 Weapon_info[n].children = -1;
1938 // Process arguments
1939 arg = strtok( NULL, space );
1941 lighted = 1; //assume first texture is lighted
1943 Weapon_info[n].speedvar = 128;
1946 equal_ptr = strchr( arg, '=' );
1950 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1951 if (!stricmp( arg, "laser_bmp" )) {
1952 // Load bitmap with name equal_ptr
1954 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
1955 Weapon_info[n].render_type = WEAPON_RENDER_LASER;
1957 } else if (!stricmp( arg, "blob_bmp" )) {
1958 // Load bitmap with name equal_ptr
1960 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
1961 Weapon_info[n].render_type = WEAPON_RENDER_BLOB;
1963 } else if (!stricmp( arg, "weapon_vclip" )) {
1964 // Set vclip to play for this weapon.
1965 Weapon_info[n].bitmap.index = 0;
1966 Weapon_info[n].render_type = WEAPON_RENDER_VCLIP;
1967 Weapon_info[n].weapon_vclip = atoi(equal_ptr);
1969 } else if (!stricmp( arg, "none_bmp" )) {
1970 Weapon_info[n].bitmap = bm_load_sub(equal_ptr);
1971 Weapon_info[n].render_type = WEAPON_RENDER_NONE;
1973 } else if (!stricmp( arg, "weapon_pof" )) {
1975 Assert(n_models==0);
1976 model_name[0] = equal_ptr;
1977 first_bitmap_num[0] = N_ObjBitmapPtrs;
1979 } else if (!stricmp( arg, "simple_model" )) {
1980 model_name[n_models] = equal_ptr;
1981 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1983 Assert(n_models < MAX_MODEL_VARIANTS);
1984 } else if (!stricmp( arg, "weapon_pof_inner" )) {
1986 pof_file_inner = equal_ptr;
1987 } else if (!stricmp( arg, "strength" )) {
1988 for (i=0; i<NDL-1; i++) {
1989 Weapon_info[n].strength[i] = fl2f(atof(equal_ptr));
1990 equal_ptr = strtok(NULL, space);
1992 Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
1993 } else if (!stricmp( arg, "mass" )) {
1994 Weapon_info[n].mass = fl2f(atof(equal_ptr));
1995 } else if (!stricmp( arg, "drag" )) {
1996 Weapon_info[n].drag = fl2f(atof(equal_ptr));
1997 } else if (!stricmp( arg, "thrust" )) {
1998 Weapon_info[n].thrust = fl2f(atof(equal_ptr));
1999 } else if (!stricmp( arg, "matter" )) {
2000 Weapon_info[n].matter = atoi(equal_ptr);
2001 } else if (!stricmp( arg, "bounce" )) {
2002 Weapon_info[n].bounce = atoi(equal_ptr);
2003 } else if (!stricmp( arg, "speed" )) {
2004 for (i=0; i<NDL-1; i++) {
2005 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2006 equal_ptr = strtok(NULL, space);
2008 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2009 } else if (!stricmp( arg, "speedvar" )) {
2010 Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100;
2011 } else if (!stricmp( arg, "flash_vclip" )) {
2012 Weapon_info[n].flash_vclip = atoi(equal_ptr);
2013 } else if (!stricmp( arg, "flash_sound" )) {
2014 Weapon_info[n].flash_sound = atoi(equal_ptr);
2015 } else if (!stricmp( arg, "flash_size" )) {
2016 Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
2017 } else if (!stricmp( arg, "blob_size" )) {
2018 Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
2019 } else if (!stricmp( arg, "robot_hit_vclip" )) {
2020 Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
2021 } else if (!stricmp( arg, "robot_hit_sound" )) {
2022 Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
2023 } else if (!stricmp( arg, "wall_hit_vclip" )) {
2024 Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
2025 } else if (!stricmp( arg, "wall_hit_sound" )) {
2026 Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
2027 } else if (!stricmp( arg, "impact_size" )) {
2028 Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
2029 } else if (!stricmp( arg, "lighted" )) {
2030 lighted = atoi(equal_ptr);
2031 } else if (!stricmp( arg, "lw_ratio" )) {
2032 Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
2033 } else if (!stricmp( arg, "lightcast" )) {
2034 Weapon_info[n].light = fl2f(atof(equal_ptr));
2035 } else if (!stricmp( arg, "persistent" )) {
2036 Weapon_info[n].persistent = atoi(equal_ptr);
2037 } else if (!stricmp(arg, "energy_usage" )) {
2038 Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
2039 } else if (!stricmp(arg, "ammo_usage" )) {
2040 Weapon_info[n].ammo_usage = atoi(equal_ptr);
2041 } else if (!stricmp(arg, "fire_wait" )) {
2042 Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
2043 } else if (!stricmp(arg, "fire_count" )) {
2044 Weapon_info[n].fire_count = atoi(equal_ptr);
2045 } else if (!stricmp(arg, "damage_radius" )) {
2046 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
2047 //--01/19/95, mk-- } else if (!stricmp(arg, "damage_force" )) {
2048 //--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
2049 } else if (!stricmp(arg, "lifetime" )) {
2050 Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
2051 } else if (!stricmp(arg, "destroyable" )) {
2052 Weapon_info[n].destroyable = atoi(equal_ptr);
2053 } else if (!stricmp(arg, "picture" )) {
2054 Weapon_info[n].picture = bm_load_sub(equal_ptr);
2055 } else if (!stricmp(arg, "hires_picture" )) {
2056 Weapon_info[n].hires_picture = bm_load_sub(equal_ptr);
2057 } else if (!stricmp(arg, "homing" )) {
2058 Weapon_info[n].homing_flag = !!atoi(equal_ptr);
2059 } else if (!stricmp(arg, "flash" )) {
2060 Weapon_info[n].flash = atoi(equal_ptr);
2061 } else if (!stricmp(arg, "multi_damage_scale" )) {
2062 Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr));
2063 } else if (!stricmp(arg, "afterburner_size" )) {
2064 Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr)));
2065 } else if (!stricmp(arg, "children" )) {
2066 Weapon_info[n].children = atoi(equal_ptr);
2067 } else if (!stricmp(arg, "placable" )) {
2068 if (atoi(equal_ptr)) {
2069 Weapon_info[n].flags |= WIF_PLACABLE;
2073 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2075 } else { // Must be a texture specification...
2078 bm = load_polymodel_bitmap(arg);
2080 bm->bm_flags |= BM_FLAG_NO_LIGHTING;
2082 lighted = 1; //default for next bitmap is lighted
2084 arg = strtok( NULL, space );
2087 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2089 for (i=0;i<n_models;i++) {
2091 int model_num,last_model_num=0;
2093 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
2095 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
2098 Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL;
2099 Weapon_info[n].model_num = model_num;
2102 Polygon_models[last_model_num].simpler_model = model_num+1;
2104 last_model_num = model_num;
2107 if ( pof_file_inner ) {
2109 Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
2112 if ((Weapon_info[n].ammo_usage == 0) && (Weapon_info[n].energy_usage == 0))
2113 mprintf((1, "Warning: Weapon %i has ammo and energy usage of 0.\n", n));
2115 // -- render type of none is now legal -- Assert( Weapon_info[n].render_type != WEAPON_RENDER_NONE );
2122 // ------------------------------------------------------------------------------
2123 #define DEFAULT_POWERUP_SIZE i2f(3)
2125 void bm_read_powerup(int unused_flag)
2130 Assert(N_powerup_types < MAX_POWERUP_TYPES);
2132 n = N_powerup_types;
2136 clear_to_end_of_line();
2140 // Initialize powerup array
2141 Powerup_info[n].light = F1_0/3; // Default lighting value.
2142 Powerup_info[n].vclip_num = -1;
2143 Powerup_info[n].hit_sound = -1;
2144 Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
2145 Powerup_names[n][0] = 0;
2147 // Process arguments
2148 arg = strtok( NULL, space );
2151 equal_ptr = strchr( arg, '=' );
2155 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
2156 if (!stricmp( arg, "vclip_num" )) {
2157 Powerup_info[n].vclip_num = atoi(equal_ptr);
2158 } else if (!stricmp( arg, "light" )) {
2159 Powerup_info[n].light = fl2f(atof(equal_ptr));
2160 } else if (!stricmp( arg, "hit_sound" )) {
2161 Powerup_info[n].hit_sound = atoi(equal_ptr);
2162 } else if (!stricmp( arg, "name" )) {
2163 Assert(strlen(equal_ptr) < POWERUP_NAME_LENGTH); // Oops, name too long.
2164 strcpy(Powerup_names[n], &equal_ptr[1]);
2165 Powerup_names[n][strlen(Powerup_names[n])-1] = 0;
2166 } else if (!stricmp( arg, "size" )) {
2167 Powerup_info[n].size = fl2f(atof(equal_ptr));
2170 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2172 } else { // Must be a texture specification...
2174 mprintf( (1, "Invalid argument, %s in bitmaps.tbl\n", arg ));
2176 arg = strtok( NULL, space );
2180 void bm_read_hostage()
2185 Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
2187 n = N_hostage_types;
2190 // Process arguments
2191 arg = strtok( NULL, space );
2194 equal_ptr = strchr( arg, '=' );
2199 if (!stricmp( arg, "vclip_num" ))
2201 Hostage_vclip_num[n] = atoi(equal_ptr);
2205 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2210 mprintf( (1, "Invalid argument, %s in bitmaps.tbl at line %d\n", arg, linenum ));
2212 arg = strtok( NULL, space );
2216 //these values are the number of each item in the release of d2
2217 //extra items added after the release get written in an additional hamfile
2218 #define N_D2_ROBOT_TYPES 66
2219 #define N_D2_ROBOT_JOINTS 1145
2220 #define N_D2_POLYGON_MODELS 166
2221 #define N_D2_OBJBITMAPS 422
2222 #define N_D2_OBJBITMAPPTRS 502
2223 #define N_D2_WEAPON_TYPES 62
2225 void bm_write_all(FILE *fp)
2231 tfile = fopen("hamfile.lst","wt");
2233 t = NumTextures-1; //don't save bogus texture
2234 fwrite( &t, sizeof(int), 1, fp );
2235 fwrite( Textures, sizeof(bitmap_index), t, fp );
2237 fwrite( &TmapInfo[i], sizeof(*TmapInfo)-sizeof(TmapInfo->filename)-sizeof(TmapInfo->pad2), 1, fp );
2238 fprintf(tfile, "NumTextures = %d, Textures array = %d, TmapInfo array = %d\n", NumTextures, (int) sizeof(bitmap_index)*NumTextures, (int) sizeof(tmap_info)*NumTextures);
2241 fwrite( &t, sizeof(int), 1, fp );
2242 fwrite( Sounds, sizeof(ubyte), t, fp );
2243 fwrite( AltSounds, sizeof(ubyte), t, fp );
2244 fprintf(tfile,"Num Sounds = %d, Sounds array = %d, AltSounds array = %d\n",t,t,t);
2246 fwrite( &Num_vclips, sizeof(int), 1, fp );
2247 fwrite( Vclip, sizeof(vclip), Num_vclips, fp );
2248 fprintf(tfile, "Num_vclips = %d, Vclip array = %d\n", Num_vclips, (int) sizeof(vclip)*Num_vclips);
2250 fwrite( &Num_effects, sizeof(int), 1, fp );
2251 fwrite( Effects, sizeof(eclip), Num_effects, fp );
2252 fprintf(tfile, "Num_effects = %d, Effects array = %d\n", Num_effects, (int) sizeof(eclip)*Num_effects);
2254 fwrite( &Num_wall_anims, sizeof(int), 1, fp );
2255 fwrite( WallAnims, sizeof(wclip), Num_wall_anims, fp );
2256 fprintf(tfile, "Num_wall_anims = %d, WallAnims array = %d\n", Num_wall_anims, (int) sizeof(wclip)*Num_wall_anims);
2258 t = N_D2_ROBOT_TYPES;
2259 fwrite( &t, sizeof(int), 1, fp );
2260 fwrite( Robot_info, sizeof(robot_info), t, fp );
2261 fprintf(tfile, "N_robot_types = %d, Robot_info array = %d\n", t, (int) sizeof(robot_info)*N_robot_types);
2263 t = N_D2_ROBOT_JOINTS;
2264 fwrite( &t, sizeof(int), 1, fp );
2265 fwrite( Robot_joints, sizeof(jointpos), t, fp );
2266 fprintf(tfile, "N_robot_joints = %d, Robot_joints array = %d\n", t, (int) sizeof(jointpos)*N_robot_joints);
2268 t = N_D2_WEAPON_TYPES;
2269 fwrite( &t, sizeof(int), 1, fp );
2270 fwrite( Weapon_info, sizeof(weapon_info), t, fp );
2271 fprintf(tfile, "N_weapon_types = %d, Weapon_info array = %d\n", N_weapon_types, (int) sizeof(weapon_info)*N_weapon_types);
2273 fwrite( &N_powerup_types, sizeof(int), 1, fp );
2274 fwrite( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
2275 fprintf(tfile, "N_powerup_types = %d, Powerup_info array = %d\n", N_powerup_types, (int) sizeof(powerup_info)*N_powerup_types);
2277 t = N_D2_POLYGON_MODELS;
2278 fwrite( &t, sizeof(int), 1, fp );
2279 fwrite( Polygon_models, sizeof(polymodel), t, fp );
2280 fprintf(tfile, "N_polygon_models = %d, Polygon_models array = %d\n", t, (int) sizeof(polymodel)*t);
2282 for (i=0; i<t; i++ ) {
2283 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2284 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2285 fprintf(tfile, " Model %d, data size = %d\n", i, Polygon_models[i].model_data_size); s += Polygon_models[i].model_data_size;
2286 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2288 fprintf(tfile,"Total model size = %d\n",s);
2290 fwrite( Dying_modelnums, sizeof(int), t, fp );
2291 fwrite( Dead_modelnums, sizeof(int), t, fp );
2292 fprintf(tfile, "Dying_modelnums array = %d, Dead_modelnums array = %d\n", (int) sizeof(int)*t, (int) sizeof(int)*t);
2295 fwrite( &t, sizeof(int), 1, fp );
2296 fwrite( Gauges, sizeof(bitmap_index), t, fp );
2297 fwrite( Gauges_hires, sizeof(bitmap_index), t, fp );
2298 fprintf(tfile, "Num gauge bitmaps = %d, Gauges array = %d, Gauges_hires array = %d\n", t, (int) sizeof(bitmap_index)*t, (int) sizeof(bitmap_index)*t);
2300 t = MAX_OBJ_BITMAPS;
2301 fwrite( &t, sizeof(int), 1, fp );
2302 fwrite( ObjBitmaps, sizeof(bitmap_index), t, fp );
2303 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );
2304 fprintf(tfile, "Num obj bitmaps = %d, ObjBitmaps array = %d, ObjBitmapPtrs array = %d\n", t, (int) sizeof(bitmap_index)*t, (int) sizeof(ushort)*t);
2306 fwrite( &only_player_ship, sizeof(player_ship), 1, fp );
2307 fprintf(tfile, "player_ship size = %d\n", (int) sizeof(player_ship));
2309 fwrite( &Num_cockpits, sizeof(int), 1, fp );
2310 fwrite( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
2311 fprintf(tfile, "Num_cockpits = %d, cockpit_bitmaps array = %d\n", Num_cockpits, (int) sizeof(bitmap_index)*Num_cockpits);
2313 fwrite( &First_multi_bitmap_num, sizeof(int), 1, fp );
2315 fwrite( &Num_reactors, sizeof(Num_reactors), 1, fp );
2316 fwrite( Reactors, sizeof(*Reactors), Num_reactors, fp);
2317 fprintf(tfile, "Num_reactors = %d, Reactors array = %d\n", Num_reactors, (int) sizeof(*Reactors)*Num_reactors);
2319 fwrite( &Marker_model_num, sizeof(Marker_model_num), 1, fp);
2321 //@@fwrite( &N_controlcen_guns, sizeof(int), 1, fp );
2322 //@@fwrite( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
2323 //@@fwrite( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
2326 fwrite( &exit_modelnum, sizeof(int), 1, fp );
2327 fwrite( &destroyed_exit_modelnum, sizeof(int), 1, fp );
2332 bm_write_extra_robots();
2335 void bm_write_extra_robots()
2341 fp = fopen("robots.ham","wb");
2343 t = 0x5848414d; /* 'XHAM' */
2344 fwrite( &t, sizeof(int), 1, fp );
2346 fwrite( &t, sizeof(int), 1, fp );
2349 t = N_weapon_types - N_D2_WEAPON_TYPES;
2350 fwrite( &t, sizeof(int), 1, fp );
2351 fwrite( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
2353 //now write robot info
2355 t = N_robot_types - N_D2_ROBOT_TYPES;
2356 fwrite( &t, sizeof(int), 1, fp );
2357 fwrite( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
2359 t = N_robot_joints - N_D2_ROBOT_JOINTS;
2360 fwrite( &t, sizeof(int), 1, fp );
2361 fwrite( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
2363 t = N_polygon_models - N_D2_POLYGON_MODELS;
2364 fwrite( &t, sizeof(int), 1, fp );
2365 fwrite( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
2367 for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ ) {
2368 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2369 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2370 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2373 fwrite( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2374 fwrite( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2376 t = N_ObjBitmaps - N_D2_OBJBITMAPS;
2377 fwrite( &t, sizeof(int), 1, fp );
2378 fwrite( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
2380 t = N_ObjBitmapPtrs - N_D2_OBJBITMAPPTRS;
2381 fwrite( &t, sizeof(int), 1, fp );
2382 fwrite( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
2384 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );