28 #define MOUSE_MAX_BUTTONS 3
30 static struct mouseinfo {
31 struct mousebutton buttons[MOUSE_MAX_BUTTONS];
32 //added on 10/17/98 by Hans de Goede for mouse functionality
41 if (Mouse.x < Mouse.min_x)
42 Mouse.x = Mouse.min_x;
43 else if (Mouse.x > Mouse.max_x)
44 Mouse.x = Mouse.max_x;
45 if (Mouse.y < Mouse.min_y)
46 Mouse.y = Mouse.min_y;
47 else if (Mouse.y > Mouse.max_y)
48 Mouse.y = Mouse.max_y;
51 void mouse_handler_absolute(int x, int y)
53 Mouse.delta_x += (x - Mouse.x);
54 Mouse.delta_y += (y - Mouse.y);
60 void mouse_handler_relative(int x, int y)
69 void mouse_handler_button(int button, ubyte state)
71 if (!Mouse.buttons[button].pressed && state)
73 Mouse.buttons[button].time_went_down = timer_get_fixed_seconds();
74 Mouse.buttons[button].num_downs++;
76 else if (Mouse.buttons[button].pressed && !state)
78 Mouse.buttons[button].num_ups++;
81 Mouse.buttons[button].pressed = state;
84 void Mouse_close(void)
90 memset(&Mouse, 0, sizeof(Mouse));
94 mouse_set_limits( int x1, int y1, int x2, int y2 )
102 void mouse_flush() // clears all mice events...
110 //========================================================================
111 void mouse_get_pos( int *x, int *y)
118 void mouse_get_delta( int *dx, int *dy )
132 for (i = 0; i < MOUSE_MAX_BUTTONS; i++)
133 buttons |= (Mouse.buttons[i].pressed << i);
137 void mouse_set_pos( int x, int y)
143 void mouse_get_cyberman_pos( int *x, int *y )
147 // Returns how long this button has been down since last call.
148 fix mouse_button_down_time(int button)
150 if (Mouse.buttons[button].pressed)
151 return (timer_get_fixed_seconds() - Mouse.buttons[button].time_went_down);
156 // Returns how many times this button has went down since last call
157 int mouse_button_down_count(int button)
159 int count = Mouse.buttons[button].num_downs;
160 Mouse.buttons[button].num_downs = 0;
164 // Returns 1 if this button is currently down
165 int mouse_button_state(int button)
167 return Mouse.buttons[button].pressed;