1 /* conf.h. Generated by configure. */
2 /* conf.h.in. Generated from configure.ac by autoheader. */
3 /* modified to use with MSVC */
5 /* Define to enable console */
8 /* d2x major version */
11 /* d2x minor version */
14 /* d2x micro version */
17 /* Define for faster i/o on little-endian cpus */
20 /* Define if you want a GGI build */
23 /* Define to 1 if you have the declaration of `nanosleep', and to 0 if you
25 #define HAVE_DECL_NANOSLEEP 0
27 /* Define to 1 if you have the <inttypes.h> header file. */
28 #define HAVE_INTTYPES_H 1
30 /* Define to 1 if you have the <memory.h> header file. */
31 #define HAVE_MEMORY_H 1
33 /* Define to 1 if you have the <netipx/ipx.h> header file. */
34 #define HAVE_NETIPX_IPX_H 1
36 /* Define to 1 if you have the <stdint.h> header file. */
37 #define HAVE_STDINT_H 1
39 /* Define to 1 if you have the <stdlib.h> header file. */
40 #define HAVE_STDLIB_H 1
42 /* Define to 1 if you have the <strings.h> header file. */
43 /* #undef HAVE_STRINGS_H */
45 /* Define to 1 if you have the <string.h> header file. */
46 #define HAVE_STRING_H 1
48 /* Define to 1 if the system has the type `struct timespec'. */
49 #define HAVE_STRUCT_TIMESPEC 1
51 /* Define to 1 if the system has the type `struct timeval'. */
52 #define HAVE_STRUCT_TIMEVAL 1
54 /* Define to 1 if you have the <sys/stat.h> header file. */
55 #define HAVE_SYS_STAT_H 1
57 /* Define to 1 if you have the <sys/types.h> header file. */
58 #define HAVE_SYS_TYPES_H 1
60 /* Define to 1 if you have the <unistd.h> header file. */
61 /* #undef HAVE_UNISTD_H */
63 /* Define to enable use of the KaliNix driver */
66 /* Define if you want to build for mac datafiles */
69 /* Define to use the IPX support of the OS */
72 /* Define to disable asserts, int3, etc. */
75 /* Define if you want a network build */
78 /* Define if you want an assembler free build */
81 /* Define if you want an OpenGL build */
87 /* Define to the address where bug reports for this package should be sent. */
88 #define PACKAGE_BUGREPORT "descent-source@warpcore.org"
90 /* Define to the full name of this package. */
91 #define PACKAGE_NAME "d2x"
93 /* Define to the full name and version of this package. */
94 #define PACKAGE_STRING "d2x 0.2.6"
96 /* Define to the one symbol short name of this package. */
97 #define PACKAGE_TARNAME "d2x"
99 /* Define to the version of this package. */
100 #define PACKAGE_VERSION "0.2.6"
102 /* Define for a "release" build */
105 /* Define if you have the SDL_image library */
106 /* #undef SDL_IMAGE */
108 /* Define this to be the shared game directory root */
109 /* #undef SHAREPATH */
111 /* Define to 1 if you have the ANSI C header files. */
112 #define STDC_HEADERS 1
114 /* Define if you want an SVGALib build */
117 /* define to not use the SDL_Joystick routines. */
118 /* #undef USE_LINUX_JOY */
120 /* Version number of package */
121 #define VERSION "0.2.6"
123 /* Define to 1 if your processor stores words with the most significant byte
124 first (like Motorola and SPARC, unlike Intel and VAX). */
125 /* #undef WORDS_BIGENDIAN */
127 /* Define if your processor needs data to be word-aligned */
128 /* #undef WORDS_NEED_ALIGNMENT */
131 /* General defines */
132 #ifndef PACKAGE_STRING
133 #define PACKAGE_STRING "d2x 0.2.6"
135 #define VERSION_NAME PACKAGE_STRING
137 #define PIGGY_USE_PAGING 1
140 #if defined(__APPLE__) && defined(__MACH__)
141 #define __unix__ /* since we're doing a unix-style compilation... */
150 # define SVGALIB_INPUT 1
151 # define SVGALIB_VIDEO 1
155 # define SDL_GL_VIDEO 1
166 # define SDL_GL_VIDEO 1