2006-05-29 |
savagex | move dsi into attic |
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2006-05-29 |
savagex | move DSI into attic as the source is lost and that... |
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2006-05-29 |
savagex | another sky variation in stralenex1.shader |
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2006-05-29 |
savagex | make stardust effect cooler |
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2006-05-29 |
morphed | new high res particles |
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2006-05-29 |
savagex | rename maps |
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2006-05-29 |
savagex | move some maps out of the way... they don't meet our... |
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2006-05-29 |
div0 | default is now physicsQBR |
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2006-05-29 |
morphed | few new bumpmaps for "evil6_trims" |
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2006-05-29 |
vermeulen | Added Div0 to the team credits and added 'menu artist... |
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2006-05-29 |
lordhavoc | made bots play much worse on lower skill settings,... |
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2006-05-29 |
lordhavoc | removed fire effect from big rocket explosion when... |
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2006-05-29 |
div0 | added physicsQBR |
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2006-05-28 |
esteel | Main menu buttons no longer get colored when selected |
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2006-05-28 |
esteel | Menu adjusted to fit this new style made by Morphed |
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2006-05-28 |
savagex | bump version to "1.6" |
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2006-05-28 |
savagex | add nexdm19, 20, 21 to default map cycle |
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2006-05-27 |
strahlemann | minor fixes to dm20 |
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2006-05-27 |
strahlemann | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1447... |
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2006-05-26 |
div0 | QBF+ had too much air control |
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2006-05-26 |
div0 | generalized physics to have Quake-style and Nexuiz... |
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2006-05-26 |
div0 | 0.5 is better than 0.6 |
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2006-05-26 |
div0 | QBF+: down with the maxspeed/maxairspeed again |
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2006-05-26 |
div0 | QBFplus |
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2006-05-26 |
strahlemann | relighted dm20. sunlight now comes from the direction... |
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2006-05-26 |
div0 | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1440... |
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2006-05-26 |
div0 | physics test cfg files |
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2006-05-25 |
kadaverjack | fixed fov slider in menu & updated FAQ for 1.6 release |
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2006-05-25 |
div0 | small parameter tuning |
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2006-05-25 |
div0 | Quake-style physics with reduced bunnyhopping to try... |
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2006-05-25 |
div0 | made Campaign_wordwrap common by putting it into campai... |
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2006-05-25 |
savagex | typo |
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2006-05-25 |
savagex | skill 1 for two first campaign maps |
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2006-05-25 |
savagex | waypoints for nexdm21 (rather crude) |
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2006-05-25 |
vermeulen | Changed g_campaign_skill to 0, so it works with the... |
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2006-05-25 |
vermeulen | Morph's Campaign buttons |
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2006-05-25 |
vermeulen | Changes made to the campaign menu. It still has a large... |
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2006-05-25 |
vermeulen | A lot of campaign changes. It covers every map besides... |
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2006-05-24 |
div0 | documented "say" escapes |
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2006-05-24 |
savagex | team deathmatch for nexdm20 and nexdm21 |
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2006-05-24 |
savagex | add some mapcfgs for nexdm21 |
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2006-05-24 |
savagex | bump version to 1.6 RC1 |
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2006-05-24 |
savagex | first round of commits for nexdm21 |
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2006-05-24 |
div0 | Moved NixNex initialization where it belongs |
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2006-05-23 |
savagex | effectinfo.txt: EF_STARDUST doesn't emit light anymore... |
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2006-05-23 |
savagex | add func_stardust (a simple entity with self.effects... |
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2006-05-22 |
esteel | Added campaign menu |
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2006-05-22 |
div0 | a piece of code I forgot to commit... but it's ifdeffed... |
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2006-05-22 |
div0 | setting the default value of the cvar for curl support... |
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2006-05-20 |
div0 | bot_ignore_bots |
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2006-05-20 |
m0rfar | Moved a spawnpoint from the wall, so players don't... |
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2006-05-18 |
div0 | -campaign_mapcfgname[], +campaign_gametype[], +campaign... |
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2006-05-17 |
savagex | nexctf02: fix missing brush |
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2006-05-17 |
savagex | once again update nexdm18 |
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2006-05-16 |
savagex | recompile of nexdm15 |
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2006-05-16 |
savagex | add blackbox sky (no light, plain black) for nexdm15 |
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2006-05-16 |
savagex | reaper.shader: add a blackbox sky (no light, plain... |
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2006-05-15 |
savagex | nexctf01 now deluxe-mapped |
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2006-05-15 |
savagex | update nexctf02 (recompile with deluxemaps, one texture... |
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2006-05-15 |
savagex | add nexdm20 to the instantaction maps |
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2006-05-14 |
div0 | Needed more waypoints... |
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2006-05-14 |
savagex | fix nexdm17.map (now actually compiles) |
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2006-05-14 |
savagex | nothing to see here |
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2006-05-14 |
savagex | recompile nexdm20 to fix some bugs (mostly clipping) |
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2006-05-14 |
div0 | campaign games are now pausable |
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2006-05-14 |
div0 | sv_public now zeroed out; g_campaign set in a non-campa... |
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2006-05-14 |
savagex | update .map file of nexdm20 to avoid getting stuck... |
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2006-05-13 |
div0 | Waypointed nexdm20 |
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2006-05-13 |
savagex | add Tymo to the Thanks section |
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2006-05-13 |
savagex | new map: Farewell by Tymo (nexdm20) |
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2006-05-13 |
savagex | update nexdm18_1on1remix a bit |
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2006-05-13 |
savagex | update nexdm18 (changed some textures to they fit to... |
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2006-05-12 |
savagex | add some ambientsound from OpenArena |
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2006-05-12 |
savagex | fix bumpmap for e8clangfloor |
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2006-05-12 |
m0rfar | made fbskins vote able |
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2006-05-09 |
savagex | disable startup demos due to concerns about loading... |
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2006-05-09 |
Vermeulen | Changed the old Nexuiz logo to a Alientrap logo, 2... |
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2006-05-09 |
savagex | add some textures for tymo3dm5 |
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2006-05-09 |
kadaverjack | - fixed bug that players didn't die when health rots... |
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2006-05-09 |
savagex | nothing to see here |
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2006-05-08 |
savagex | another grate texture |
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2006-05-08 |
savagex | add another grate texture |
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2006-05-08 |
savagex | some shader updates for tymo3dm5 map |
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2006-05-08 |
savagex | add yellow gradient for cheap light effect |
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2006-05-08 |
savagex | new variation of one of Strahlemann's skyboxes which... |
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2006-05-08 |
m0rfar | nexdm01: Merged ent file to map and compile |
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2006-05-07 |
savagex | some bumpmaps for evil8 concrete trims |
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2006-05-07 |
lordhavoc | fix the nex impact to not appear on sky |
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2006-05-06 |
m0rfar | Minimal fixes/adjustments |
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2006-05-06 |
div0 | Shame on me: alias names too long. |
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2006-05-06 |
div0 | don't need to transmit gibs that aren't seen and aren... |
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2006-05-06 |
div0 | cl_nogibs (must be set at connect) |
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2006-05-06 |
div0 | Green's fullbright skins |
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2006-05-06 |
savagex | add nexdm19 to instantaction |
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2006-05-05 |
div0 | Variable LOD functions (no support for corpses yet... |
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2006-05-05 |
lordhavoc | fixed e8tinylightblue2k shader which is used in nexdm19... |
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2006-05-05 |
div0 | Added a first attempt of detail reduction (just a stub... |
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2006-05-03 |
div0 | Waypoints. |
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2006-05-03 |
div0 | added tznex01 to the campaign; added compile script... |
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2006-05-02 |
div0 | - increased enemy search distance to about infinity |
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