]> icculus.org git repositories - divverent/nexuiz.git/commit
- fixed bug that players didn't die when health rots to 0
authorkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 9 May 2006 13:59:13 +0000 (13:59 +0000)
committerkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 9 May 2006 13:59:13 +0000 (13:59 +0000)
commit4d5f9f96cfccabde56514890d4f67e1572acec66
treed4e6db2af37ad04ae13550152fd39b391ba2f92b
parentc77e9195b52c71485951bbf4f9ff93154668b635
- fixed bug that players didn't die when health rots to 0
- custom name pre-/suffixes for bots
- moved origin for casings a bit (so you can actually see them in 1st person view) and fixed angle

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1387 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/default.cfg
data/qcsrc/server/gamec/bots.c
data/qcsrc/server/gamec/cl_client.c
data/qcsrc/server/gamec/constants.h
data/qcsrc/server/gamec/g_damage.c
data/qcsrc/server/gamec/w_shotgun.c
data/qcsrc/server/gamec/w_uzi.c