2008-01-29 |
div0 | replace the HugeSetOfIntegers by another string buffer... |
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2008-01-29 |
div0 | no longer use nexuiz-2.0 branch |
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2008-01-29 |
lordhavoc | redid crylink effect |
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2008-01-28 |
div0 | Urre's modifications to the water shaders |
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2008-01-28 |
div0 | remove "port"; add sv_vote_simple_majority |
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2008-01-28 |
div0 | force some cvars the engine normally wouldn't save... |
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2008-01-28 |
div0 | possibly kill the tempstring warnings when saving games... |
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2008-01-28 |
lordhavoc | changed configs using r_hdr to use r_bloom instead... |
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2008-01-27 |
div0 | fix spawnpoint selection again |
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2008-01-26 |
div0 | traceline_hitcorpse again |
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2008-01-26 |
lordhavoc | undo my broken fix and add a comment to explain the... |
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2008-01-26 |
div0 | new command "gametype" to switch gametype, and notify... |
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2008-01-26 |
div0 | fix userbinds; |
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2008-01-26 |
div0 | looking in engine source told me I have to add 1024... |
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2008-01-26 |
div0 | fix spawn run out bug when players camp on their own... |
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2008-01-26 |
lordhavoc | fix bug in div0's fix for weird shotgun behavior when... |
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2008-01-26 |
div0 | fix long searched bug with credits not scrolling up |
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2008-01-26 |
div0 | change dragScrollTimer to be an absolute time instead... |
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2008-01-26 |
div0 | change how menu_slowmo works to not change double clicks |
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2008-01-26 |
div0 | added cvar "menu_slowmo" |
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2008-01-26 |
div0 | add completion for "exec" |
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2008-01-26 |
div0 | fix g_maplist default |
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2008-01-26 |
div0 | keep shot origin at least 1qu away from walls |
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2008-01-26 |
lordhavoc | added r_drawparticles_drawdistance and r_drawdecals_dra... |
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2008-01-25 |
div0 | fix missing $ |
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2008-01-25 |
div0 | make con_chat_maximize no longer mess with your setting... |
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2008-01-25 |
div0 | enhanced the RPN calculator a bit; improved extendmatch... |
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2008-01-25 |
div0 | New commands extendmatchtime, reducematchtime. Might... |
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2008-01-25 |
div0 | fix sv_init handling again |
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2008-01-25 |
div0 | new entity misc_laser with particle effect misc_laser_beam |
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2008-01-25 |
div0 | teamcheck == 0 should mean NO teamchecking, not non... |
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2008-01-25 |
div0 | div0test is no more |
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2008-01-25 |
lordhavoc | commented out some dprints |
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2008-01-25 |
lordhavoc | tweaked bot weapon choosing |
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2008-01-25 |
div0 | make "ran out of spawns" winning condition even more... |
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2008-01-25 |
lordhavoc | link waypoints if their XY dist is below 1050, not... |
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2008-01-24 |
lordhavoc | added an Invincible powerup to Ruiner (Strength is... |
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2008-01-24 |
div0 | new command "dumpdb", makes a simpler format (easier... |
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2008-01-24 |
div0 | new sv_cmds: loaddb, savedb |
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2008-01-24 |
div0 | support maps without team specific spawn points in... |
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2008-01-24 |
div0 | fix bug in mapinfo cache that made it not do anything... |
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2008-01-24 |
lordhavoc | split rain entity into two to avoid having particles... |
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2008-01-24 |
lordhavoc | changed func_rain and func_snow behavior, their count... |
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2008-01-24 |
div0 | MapInfo cache. Untested. Enjoy the bugs. Make your... |
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2008-01-24 |
div0 | bans |
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2008-01-23 |
div0 | fix winner dialog; make NexuizImage be able to take... |
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2008-01-23 |
div0 | fix duplicated stuff in credits.c... why did it even... |
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2008-01-23 |
div0 | add "endmatch" command from PB servers (aliased to... |
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2008-01-23 |
div0 | gotoXY -> gotoRC (misnaming) |
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2008-01-23 |
div0 | fix minor bugs in pgup/pgdn, home/end keys in menu... |
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2008-01-23 |
div0 | check for "player", as antilag relies on takeback now |
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2008-01-23 |
div0 | oh, and fix antilag |
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2008-01-23 |
div0 | fix the fix for the fix |
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2008-01-23 |
div0 | fix the fix against shotgun through players |
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2008-01-23 |
div0 | Delete lots of unused graphics. Please watch out for... |
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2008-01-23 |
div0 | menu-div0test -> menu |
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2008-01-23 |
div0 | -scmenu; make mapinfo default |
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2008-01-23 |
lordhavoc | fix bug where you could shoot through someone if you... |
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2008-01-23 |
div0 | if spawnpoints fail in initial state, error out again |
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2008-01-23 |
div0 | fix some window titles |
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2008-01-23 |
div0 | revert that CTF change. Instead, don't load/save the... |
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2008-01-23 |
div0 | don't use the capture time DB when sv_cheats is 1 |
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2008-01-23 |
div0 | put the skin under control whether the title bar shall... |
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2008-01-23 |
div0 | tried to make animated sprites. No idea if they work... |
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2008-01-23 |
div0 | reduce title font sizes |
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2008-01-23 |
div0 | make posiiton of zoomed-out title bar skinnable |
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2008-01-23 |
div0 | Nexposee + Title bar: move title text out of the bar... |
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2008-01-23 |
div0 | also specially treat control points that are attackable... |
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2008-01-23 |
div0 | Onslaught: use the new waypoint sprites! But I don... |
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2008-01-23 |
div0 | new sprites "ons-cp-atck-*", will use them in code... |
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2008-01-23 |
div0 | fix bug WinningCondition_RanOutOfSpawns that made it... |
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2008-01-22 |
lordhavoc | made nex beam smoke dimmer again |
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2008-01-22 |
lordhavoc | made nex beam last longer and appear brighter |
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2008-01-22 |
lordhavoc | changed all te_ effects (except te_bloodshower) to... |
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2008-01-22 |
div0 | oops, one more of these |
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2008-01-22 |
div0 | fix two minor bugs |
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2008-01-22 |
div0 | oops... |
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2008-01-22 |
div0 | minor fixed for Onslaught + sprites |
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2008-01-22 |
avirox | - Removed usetargets code from generator spawn func... |
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2008-01-22 |
div0 | fix viewzoom for observers |
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2008-01-22 |
div0 | handle self/oself CORRECTLY this time |
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2008-01-22 |
div0 | new entity "func_wall", takes a model (or submodel... |
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2008-01-22 |
div0 | make Arena's reset function also reset spawnpoints |
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2008-01-22 |
div0 | small Assault simplification that should be doing nothing |
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2008-01-21 |
lordhavoc | fix attack_finished timing on first shot of a burst... |
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2008-01-21 |
div0 | Better handle running out of spawns: |
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2008-01-21 |
avirox | - onslaught_generator now activates its targets on... |
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2008-01-21 |
div0 | make onslaught_spawnpoint_use into spawnpoint_use for... |
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2008-01-21 |
div0 | minor fixes in onslaught (like, destroyed control point... |
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2008-01-21 |
div0 | svn propset svn:eol-style native **/*.{c,h,qm,qc,qh... |
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2008-01-21 |
avirox | - SelectSpawnPoint now supports onslaught game mode |
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2008-01-21 |
lordhavoc | make grenade trails more visible (affects mortar and... |
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2008-01-21 |
kadaverjack | updated mbuiltin.qc for old menu |
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2008-01-21 |
lordhavoc | turned off rtworld in high.cfg |
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2008-01-21 |
avirox | - Tweaked onslaught game mode detection for info_playe... |
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2008-01-21 |
avirox | - Node links now activate their "target"s on capture |
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2008-01-21 |
avirox | - Spawn points can now be activated (turns to player... |
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2008-01-20 |
div0 | always output the debug message of antilag (gets remove... |
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2008-01-20 |
div0 | even more antilag debug code (developer 2) |
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2008-01-20 |
div0 | New models for health/armor by tZork, and new GL and... |
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