]> icculus.org git repositories - divverent/nexuiz.git/commit
split rain entity into two to avoid having particles outside the map
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 24 Jan 2008 21:12:43 +0000 (21:12 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 24 Jan 2008 21:12:43 +0000 (21:12 +0000)
commit0ce1471087b0dd9782f857ff769ea729973a5852
tree09e7053866b9dafc5c8704d0572c2a1f6fe5b270
parentf4f20f84334a8412397b57d5961ea56685b1f41e
split rain entity into two to avoid having particles outside the map
sliced up water brushes to fix problems with r_water using no vis data
(due to too few polygons, and polygon centers being inside solid)
this greatly improved performance of Ruiner

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3259 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/maps/ruiner.bsp
data/maps/ruiner.map