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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Tue, 5 Feb 2008 07:39:07 +0000 (07:39 +0000)]
jumppad.message can output a message when pushed (possibly for making force fields that propel you back, and say "No way")
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3333
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div0 [Sun, 3 Feb 2008 14:22:37 +0000 (14:22 +0000)]
revert prepration for target_give, as it breaks some maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3332
f962a42d -fe04-0410-a3ab-
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savagex [Sun, 3 Feb 2008 12:34:33 +0000 (12:34 +0000)]
new ruiner compile
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3331
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div0 [Sun, 3 Feb 2008 12:13:14 +0000 (12:13 +0000)]
fix TINY bug in nexuiz-map-compiler
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3330
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savagex [Sun, 3 Feb 2008 12:02:43 +0000 (12:02 +0000)]
fix a (barely visible) texture-not-found surface. This still needs an
official compile.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3329
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div0 [Sun, 3 Feb 2008 06:26:22 +0000 (06:26 +0000)]
fix typo in option name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3328
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morphed [Sat, 2 Feb 2008 13:16:01 +0000 (13:16 +0000)]
New background image for default menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3327
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 1 Feb 2008 00:21:54 +0000 (00:21 +0000)]
fix some items not getting affected by alpha
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3326
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 31 Jan 2008 20:19:09 +0000 (20:19 +0000)]
change placeholders to <TITLE>, <AUTHOR>, <DESCRIPTION>; add worldspawn._description field for mapinfo detection
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3325
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div0 [Thu, 31 Jan 2008 11:51:12 +0000 (11:51 +0000)]
fixtrans-ed the other textures. Looked right on first test.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3324
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div0 [Thu, 31 Jan 2008 11:39:28 +0000 (11:39 +0000)]
Fixtrans-ed all the textures here (these are safe to fixtrans)
Will check the ones in textures/ first before committing these.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3323
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div0 [Thu, 31 Jan 2008 09:20:40 +0000 (09:20 +0000)]
more skin customizable stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3322
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 30 Jan 2008 22:42:03 +0000 (22:42 +0000)]
fix bug with probability near 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3321
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 30 Jan 2008 22:26:19 +0000 (22:26 +0000)]
oops... inverted logic in VoteCheckNasty
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3320
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div0 [Wed, 30 Jan 2008 22:24:21 +0000 (22:24 +0000)]
make +zoom turn off welcome message when spectating
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3319
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div0 [Wed, 30 Jan 2008 21:22:29 +0000 (21:22 +0000)]
As there seems to be no hope to get a fitting LCD and COOL font, let's go back to the old LCD and COOL characters
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3318
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div0 [Wed, 30 Jan 2008 19:04:21 +0000 (19:04 +0000)]
make Shift- or Ctrl-Backspace no longer clear input fields...; only Ctrl-Del should clear the field
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3317
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div0 [Wed, 30 Jan 2008 18:42:40 +0000 (18:42 +0000)]
bring back the harsh non-"Player" enforcement
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3316
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div0 [Wed, 30 Jan 2008 16:50:16 +0000 (16:50 +0000)]
fix logic in IsDifferentTeam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3315
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div0 [Wed, 30 Jan 2008 15:43:20 +0000 (15:43 +0000)]
not that it matters - but register the Nex right with bestweapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3314
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div0 [Wed, 30 Jan 2008 13:57:58 +0000 (13:57 +0000)]
improve defaultmodel logic a little - make it possible to only force one team to a specific model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3313
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div0 [Wed, 30 Jan 2008 11:57:22 +0000 (11:57 +0000)]
don't need the mapcfgs any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3312
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div0 [Wed, 30 Jan 2008 11:52:43 +0000 (11:52 +0000)]
possibly this does nothing, possibly this fixes a security hole in voting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3311
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div0 [Wed, 30 Jan 2008 11:49:53 +0000 (11:49 +0000)]
sys_ticrate in default.cfg (0.046875)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3310
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div0 [Wed, 30 Jan 2008 10:36:58 +0000 (10:36 +0000)]
add alpha channel to ame7light; this works around zfight bug; also commit forgotten slime tgas
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3309
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div0 [Wed, 30 Jan 2008 10:22:20 +0000 (10:22 +0000)]
improved slime1 and slime2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3308
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 30 Jan 2008 09:03:36 +0000 (09:03 +0000)]
minor fix to switching back to previous weapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3307
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div0 [Tue, 29 Jan 2008 20:19:17 +0000 (20:19 +0000)]
fix chmap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3306
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 29 Jan 2008 20:18:52 +0000 (20:18 +0000)]
de-mapcfg default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3305
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 29 Jan 2008 18:46:07 +0000 (18:46 +0000)]
fix weird weapon switch animation bug and weapon action lag by allowing anything to kill w_ready without additional delay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3304
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div0 [Tue, 29 Jan 2008 17:08:19 +0000 (17:08 +0000)]
-v_hwgamma
+v_glslgamma
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3303
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div0 [Tue, 29 Jan 2008 11:03:18 +0000 (11:03 +0000)]
LMS does not need the "has weapons" map feature
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3302
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 29 Jan 2008 11:03:05 +0000 (11:03 +0000)]
fix mapping.txt for mapinfo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3301
f962a42d -fe04-0410-a3ab-
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div0 [Tue, 29 Jan 2008 10:30:56 +0000 (10:30 +0000)]
replace the HugeSetOfIntegers by another string buffer... and add a progress indicator for mapinfo autogeneration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3300
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div0 [Tue, 29 Jan 2008 09:43:55 +0000 (09:43 +0000)]
no longer use nexuiz-2.0 branch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3299
f962a42d -fe04-0410-a3ab-
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lordhavoc [Tue, 29 Jan 2008 04:08:58 +0000 (04:08 +0000)]
redid crylink effect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3298
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 28 Jan 2008 22:46:09 +0000 (22:46 +0000)]
Urre's modifications to the water shaders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3297
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 28 Jan 2008 19:30:51 +0000 (19:30 +0000)]
remove "port"; add sv_vote_simple_majority
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3296
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div0 [Mon, 28 Jan 2008 18:25:15 +0000 (18:25 +0000)]
force some cvars the engine normally wouldn't save to be saved
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3295
f962a42d -fe04-0410-a3ab-
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div0 [Mon, 28 Jan 2008 09:12:33 +0000 (09:12 +0000)]
possibly kill the tempstring warnings when saving games, possibly break everything
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3294
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lordhavoc [Mon, 28 Jan 2008 03:52:21 +0000 (03:52 +0000)]
changed configs using r_hdr to use r_bloom instead for performance
reasons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3293
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div0 [Sun, 27 Jan 2008 17:49:37 +0000 (17:49 +0000)]
fix spawnpoint selection again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3292
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Jan 2008 22:54:40 +0000 (22:54 +0000)]
traceline_hitcorpse again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3291
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sat, 26 Jan 2008 22:54:02 +0000 (22:54 +0000)]
undo my broken fix and add a comment to explain the weird nudge handling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3290
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div0 [Sat, 26 Jan 2008 21:22:53 +0000 (21:22 +0000)]
new command "gametype" to switch gametype, and notify server QC of it... for changing it at runtime to make stuff like chmap votes, suggestmap immediately work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3289
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div0 [Sat, 26 Jan 2008 21:18:44 +0000 (21:18 +0000)]
fix userbinds;
menu uses background image background_ingame.tga from skin, with ALPHA_BACKGROUND_INGAME, to darken the background in game
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3288
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div0 [Sat, 26 Jan 2008 20:58:53 +0000 (20:58 +0000)]
looking in engine source told me I have to add 1024 to ent.colormap for it to actually do something. But why?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3287
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div0 [Sat, 26 Jan 2008 15:54:59 +0000 (15:54 +0000)]
fix spawn run out bug when players camp on their own spawn points
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3286
f962a42d -fe04-0410-a3ab-
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lordhavoc [Sat, 26 Jan 2008 15:34:27 +0000 (15:34 +0000)]
fix bug in div0's fix for weird shotgun behavior when up against a wall
- his fix caused all shots to be fired from 1 unit back, even if not
blocked by a wall
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3285
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Jan 2008 12:25:01 +0000 (12:25 +0000)]
fix long searched bug with credits not scrolling up
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3284
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Jan 2008 12:21:31 +0000 (12:21 +0000)]
change dragScrollTimer to be an absolute time instead of a counter that gets decreased by frametime; fixes drag scrolling speed issues with menu_slowmo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3283
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Jan 2008 12:16:36 +0000 (12:16 +0000)]
change how menu_slowmo works to not change double clicks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3282
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Jan 2008 12:13:43 +0000 (12:13 +0000)]
added cvar "menu_slowmo"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3281
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Jan 2008 11:13:00 +0000 (11:13 +0000)]
add completion for "exec"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3280
f962a42d -fe04-0410-a3ab-
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div0 [Sat, 26 Jan 2008 10:34:55 +0000 (10:34 +0000)]
fix g_maplist default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3279
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div0 [Sat, 26 Jan 2008 09:53:47 +0000 (09:53 +0000)]
keep shot origin at least 1qu away from walls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3278
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lordhavoc [Sat, 26 Jan 2008 02:11:40 +0000 (02:11 +0000)]
added r_drawparticles_drawdistance and r_drawdecals_drawdistance to each
cfg file
removed cl_particles_snow cvar in each cfg file (drawdistance should do
enough)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3277
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div0 [Fri, 25 Jan 2008 17:04:44 +0000 (17:04 +0000)]
fix missing $
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3276
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 25 Jan 2008 16:07:10 +0000 (16:07 +0000)]
make con_chat_maximize no longer mess with your settings when you press it in menu/console/messagemode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3275
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div0 [Fri, 25 Jan 2008 15:49:14 +0000 (15:49 +0000)]
enhanced the RPN calculator a bit; improved extendmatchtime/reducematchtime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3274
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div0 [Fri, 25 Jan 2008 15:33:17 +0000 (15:33 +0000)]
New commands extendmatchtime, reducematchtime. Might need improvements.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3273
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 25 Jan 2008 11:38:02 +0000 (11:38 +0000)]
fix sv_init handling again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3272
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 25 Jan 2008 11:31:42 +0000 (11:31 +0000)]
new entity misc_laser with particle effect misc_laser_beam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3271
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div0 [Fri, 25 Jan 2008 09:35:17 +0000 (09:35 +0000)]
teamcheck == 0 should mean NO teamchecking, not non-team spawns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3270
f962a42d -fe04-0410-a3ab-
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div0 [Fri, 25 Jan 2008 09:10:10 +0000 (09:10 +0000)]
div0test is no more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3269
f962a42d -fe04-0410-a3ab-
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lordhavoc [Fri, 25 Jan 2008 08:43:24 +0000 (08:43 +0000)]
commented out some dprints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3268
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lordhavoc [Fri, 25 Jan 2008 08:35:40 +0000 (08:35 +0000)]
tweaked bot weapon choosing
changed bot firing choice (they fire bursts now, not sporadic shots) and
added/changed a few other things
cleaned up commodity_pickupevalfunc a bit
increased importance of items to bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3267
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div0 [Fri, 25 Jan 2008 08:16:41 +0000 (08:16 +0000)]
make "ran out of spawns" winning condition even more strict. Watch out for error()s!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3266
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lordhavoc [Fri, 25 Jan 2008 06:16:38 +0000 (06:16 +0000)]
link waypoints if their XY dist is below 1050, not their XYZ dist, this
fixes bots being stuck on silvercity in many cases - at least they now
know they can go down
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3265
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 24 Jan 2008 23:28:16 +0000 (23:28 +0000)]
added an Invincible powerup to Ruiner (Strength is too overpowered), and
replaced one Hagar with a Nex (the strength/nex secret remains for now)
Feedback wanted!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3264
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div0 [Thu, 24 Jan 2008 22:14:23 +0000 (22:14 +0000)]
new command "dumpdb", makes a simpler format (easier to process) that can still be loaded by "loaddb"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3263
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div0 [Thu, 24 Jan 2008 22:04:39 +0000 (22:04 +0000)]
new sv_cmds: loaddb, savedb
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3262
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div0 [Thu, 24 Jan 2008 22:01:32 +0000 (22:01 +0000)]
support maps without team specific spawn points in CTF/Assault/Onslaught again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3261
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 24 Jan 2008 21:23:05 +0000 (21:23 +0000)]
fix bug in mapinfo cache that made it not do anything at all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3260
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 24 Jan 2008 21:12:43 +0000 (21:12 +0000)]
split rain entity into two to avoid having particles outside the map
sliced up water brushes to fix problems with r_water using no vis data
(due to too few polygons, and polygon centers being inside solid)
this greatly improved performance of Ruiner
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3259
f962a42d -fe04-0410-a3ab-
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lordhavoc [Thu, 24 Jan 2008 21:09:25 +0000 (21:09 +0000)]
changed func_rain and func_snow behavior, their count field is now how
many particles to spawn in a 1024x1024 area, rather than total
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3258
f962a42d -fe04-0410-a3ab-
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div0 [Thu, 24 Jan 2008 15:48:55 +0000 (15:48 +0000)]
MapInfo cache. Untested. Enjoy the bugs. Make your time ha ha ha ha.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3257
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div0 [Thu, 24 Jan 2008 12:46:19 +0000 (12:46 +0000)]
bans
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3256
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 23 Jan 2008 23:57:50 +0000 (23:57 +0000)]
fix winner dialog; make NexuizImage be able to take over original image aspect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3255
f962a42d -fe04-0410-a3ab-
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div0 [Wed, 23 Jan 2008 23:30:22 +0000 (23:30 +0000)]
fix duplicated stuff in credits.c... why did it even compile?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3254
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div0 [Wed, 23 Jan 2008 22:39:02 +0000 (22:39 +0000)]
add "endmatch" command from PB servers (aliased to timelimit -1)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3253
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div0 [Wed, 23 Jan 2008 22:24:11 +0000 (22:24 +0000)]
gotoXY -> gotoRC (misnaming)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3252
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div0 [Wed, 23 Jan 2008 22:15:02 +0000 (22:15 +0000)]
fix minor bugs in pgup/pgdn, home/end keys in menu listboxes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3251
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div0 [Wed, 23 Jan 2008 20:43:07 +0000 (20:43 +0000)]
check for "player", as antilag relies on takeback now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3250
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div0 [Wed, 23 Jan 2008 20:40:51 +0000 (20:40 +0000)]
oh, and fix antilag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3249
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div0 [Wed, 23 Jan 2008 20:39:29 +0000 (20:39 +0000)]
fix the fix for the fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3248
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div0 [Wed, 23 Jan 2008 20:36:34 +0000 (20:36 +0000)]
fix the fix against shotgun through players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3247
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div0 [Wed, 23 Jan 2008 20:14:37 +0000 (20:14 +0000)]
Delete lots of unused graphics. Please watch out for files I deleted too much!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3246
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div0 [Wed, 23 Jan 2008 20:06:27 +0000 (20:06 +0000)]
menu-div0test -> menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3245
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div0 [Wed, 23 Jan 2008 20:03:49 +0000 (20:03 +0000)]
-scmenu; make mapinfo default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3244
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lordhavoc [Wed, 23 Jan 2008 19:53:28 +0000 (19:53 +0000)]
fix bug where you could shoot through someone if you were too close
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3243
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div0 [Wed, 23 Jan 2008 18:14:32 +0000 (18:14 +0000)]
if spawnpoints fail in initial state, error out again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3242
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div0 [Wed, 23 Jan 2008 16:58:08 +0000 (16:58 +0000)]
fix some window titles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3241
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div0 [Wed, 23 Jan 2008 15:58:38 +0000 (15:58 +0000)]
revert that CTF change. Instead, don't load/save the DB _at all_ with sv_cheats.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3240
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div0 [Wed, 23 Jan 2008 15:50:26 +0000 (15:50 +0000)]
don't use the capture time DB when sv_cheats is 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3239
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div0 [Wed, 23 Jan 2008 12:51:06 +0000 (12:51 +0000)]
put the skin under control whether the title bar shall be zoomed out or not
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3238
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div0 [Wed, 23 Jan 2008 12:17:14 +0000 (12:17 +0000)]
tried to make animated sprites. No idea if they work. ONS-CP-ATCK and ONS-CP-DFND ones should blink now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3237
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div0 [Wed, 23 Jan 2008 12:10:44 +0000 (12:10 +0000)]
reduce title font sizes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3236
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div0 [Wed, 23 Jan 2008 12:07:07 +0000 (12:07 +0000)]
make posiiton of zoomed-out title bar skinnable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3235
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div0 [Wed, 23 Jan 2008 11:58:38 +0000 (11:58 +0000)]
Nexposee + Title bar: move title text out of the bar when zoomed out.
Idea: make the title bars smaller now in the skin?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3234
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