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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Thu, 15 Jan 2009 13:46:30 +0000 (13:46 +0000)]
remove some unnecessary stopsound calls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5545
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div0 [Thu, 15 Jan 2009 13:45:24 +0000 (13:45 +0000)]
handle RL, Seeker and Electro projectiles completely on the client, to prevent the "sound stays when packet loss" problem entirely
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5544
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m0rfar [Thu, 15 Jan 2009 13:19:53 +0000 (13:19 +0000)]
moved demos tab to multiplayer dialog
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5543
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div0 [Thu, 15 Jan 2009 11:31:22 +0000 (11:31 +0000)]
electro: properly clear projectile sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5542
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esteel [Thu, 15 Jan 2009 11:30:44 +0000 (11:30 +0000)]
somewhat huge directory restructuring, all non nexuizXX.zip files are stored in trunk/misc including artwork and mediasources like models, skins, flag icons, all tool stuff got moved to misc/tools,
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5541
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esteel [Thu, 15 Jan 2009 10:23:53 +0000 (10:23 +0000)]
pro is now havoc, just minor nitpicking but one more file that knows this fact :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5540
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esteel [Thu, 15 Jan 2009 10:16:32 +0000 (10:16 +0000)]
pro is now havoc and server got moved, one more file that knows those facts :P will update the matching html file later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5539
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esteel [Thu, 15 Jan 2009 10:10:46 +0000 (10:10 +0000)]
move the server examples out of Docs and into a dir of its own so more people will see it, adjust the makebuilde.sh script to include it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5538
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esteel [Thu, 15 Jan 2009 09:52:04 +0000 (09:52 +0000)]
pro is now havoc, one more file that knows this fact :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5537
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div0 [Thu, 15 Jan 2009 08:04:16 +0000 (08:04 +0000)]
make misc_laser more flexible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5536
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div0 [Thu, 15 Jan 2009 06:58:24 +0000 (06:58 +0000)]
properly use the base volume for turrets
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5535
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div0 [Thu, 15 Jan 2009 06:56:52 +0000 (06:56 +0000)]
properly stopsound the rocket fly sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5534
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div0 [Thu, 15 Jan 2009 05:54:47 +0000 (05:54 +0000)]
some centerprint fixes by victim
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5533
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m0rfar [Wed, 14 Jan 2009 22:06:03 +0000 (22:06 +0000)]
Added a graphics source folder (that shall not be shipped with nexuiz)
* .psd sources for Silver and Wickedz (background image only) menu skins.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5532
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m0rfar [Wed, 14 Jan 2009 21:47:27 +0000 (21:47 +0000)]
Added mand1nga to credits (programmer)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5531
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mand1nga [Wed, 14 Jan 2009 20:19:39 +0000 (20:19 +0000)]
Spell checking!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5530
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esteel [Wed, 14 Jan 2009 19:11:21 +0000 (19:11 +0000)]
mention the old way to use colors again, GENERATE html from the aft file and merge it into Docs/faq.html
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5529
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mand1nga [Wed, 14 Jan 2009 18:06:43 +0000 (18:06 +0000)]
Added camera_disable alias
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5528
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mand1nga [Wed, 14 Jan 2009 17:58:17 +0000 (17:58 +0000)]
Updated text colors and demo handling references
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5527
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esteel [Wed, 14 Jan 2009 14:49:38 +0000 (14:49 +0000)]
small change to the help script
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5526
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div0 [Wed, 14 Jan 2009 14:25:47 +0000 (14:25 +0000)]
reduce camping rifle secondary damage a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5525
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esteel [Wed, 14 Jan 2009 13:39:14 +0000 (13:39 +0000)]
renamed calltimeout/resumegame to timein/timeout. As its hardly used (so far ladder only) not worrying about compatibility
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5524
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div0 [Wed, 14 Jan 2009 12:59:31 +0000 (12:59 +0000)]
radarmap: default to the --trace method, as it is faster now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5523
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div0 [Wed, 14 Jan 2009 12:43:09 +0000 (12:43 +0000)]
make this a dprint too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5522
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div0 [Wed, 14 Jan 2009 12:32:44 +0000 (12:32 +0000)]
this better is a dprint
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5521
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div0 [Wed, 14 Jan 2009 12:32:26 +0000 (12:32 +0000)]
fix a case where trace_endpos made no sense
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5520
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div0 [Wed, 14 Jan 2009 12:20:33 +0000 (12:20 +0000)]
fixed important code I killed while trying to kill just debug stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5519
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div0 [Wed, 14 Jan 2009 12:18:12 +0000 (12:18 +0000)]
fixed the bug causing sv_cmd radarmap --trace take so long.
Please also test if shooting through walls with the camping rifle still works fine, as it uses the same code.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5518
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esteel [Wed, 14 Jan 2009 11:42:05 +0000 (11:42 +0000)]
g_maplist_votable 6 to have two rows full for maps, which looks better imo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5517
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div0 [Wed, 14 Jan 2009 10:12:06 +0000 (10:12 +0000)]
fix playerslots_active in rcon2irc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5516
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div0 [Wed, 14 Jan 2009 09:07:30 +0000 (09:07 +0000)]
monster framework from dpmod
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5515
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esteel [Tue, 13 Jan 2009 21:04:36 +0000 (21:04 +0000)]
changed the teamsize marker to show to all teams except specs, but only show the "press F5" msg to the largest team(s)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5514
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esteel [Tue, 13 Jan 2009 20:38:37 +0000 (20:38 +0000)]
overhaul of the blueplastic skin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5513
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mand1nga [Tue, 13 Jan 2009 19:46:53 +0000 (19:46 +0000)]
Added camera for demo playback.
Use camera_enable for testing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5512
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div0 [Tue, 13 Jan 2009 19:13:56 +0000 (19:13 +0000)]
shuffle maplist only if requested
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5511
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div0 [Tue, 13 Jan 2009 19:12:12 +0000 (19:12 +0000)]
more file names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5510
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div0 [Tue, 13 Jan 2009 19:09:21 +0000 (19:09 +0000)]
also check processed file names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5509
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div0 [Tue, 13 Jan 2009 19:06:08 +0000 (19:06 +0000)]
remove a stupid debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5508
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div0 [Tue, 13 Jan 2009 19:04:22 +0000 (19:04 +0000)]
fix bug regarding radarmapper usage message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5507
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div0 [Tue, 13 Jan 2009 18:21:11 +0000 (18:21 +0000)]
fix the cause of radarmap --trace being too dark
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5506
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div0 [Tue, 13 Jan 2009 18:18:20 +0000 (18:18 +0000)]
fix some div0s in FullTraceFraction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5505
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esteel [Tue, 13 Jan 2009 14:06:46 +0000 (14:06 +0000)]
added my help messages system so admins can easily provide players with some hints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5504
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div0 [Tue, 13 Jan 2009 11:00:44 +0000 (11:00 +0000)]
damn typo :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5503
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div0 [Tue, 13 Jan 2009 10:55:31 +0000 (10:55 +0000)]
improve radarmap accuracy a little bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5502
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div0 [Tue, 13 Jan 2009 08:50:05 +0000 (08:50 +0000)]
more stuff to this :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5501
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div0 [Tue, 13 Jan 2009 08:26:58 +0000 (08:26 +0000)]
new options for radarmap: --block (default, old style), --trace (using traceline_inverted), --hqblock
--trace looks darker, as it uses the ACTUAL height of floors, and does not check block wise
--hqblock takes 4 times as long as --block, and should look almost the same normally
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5500
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div0 [Tue, 13 Jan 2009 07:53:15 +0000 (07:53 +0000)]
turn traceline_inverted into a tracebox_inverted function
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5499
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div0 [Tue, 13 Jan 2009 06:26:02 +0000 (06:26 +0000)]
entities.def update by RoKenn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5498
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div0 [Tue, 13 Jan 2009 06:10:14 +0000 (06:10 +0000)]
can't fix this portal crash without additional info, but detect the bad condition and abort with a backtrace while keeping the server running. If anyone gets one of these backtraces, send it to me together with some lines of backlog.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5497
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m0rfar [Mon, 12 Jan 2009 15:29:35 +0000 (15:29 +0000)]
Better SpawnCasing origins on the 3 guns that use it.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5496
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div0 [Mon, 12 Jan 2009 09:17:42 +0000 (09:17 +0000)]
improved weapon stay mode so it no longer affects the porto
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5495
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div0 [Mon, 12 Jan 2009 09:10:27 +0000 (09:10 +0000)]
new mode: g_weapon_stay 2
players start with one ammo pickup full of ammo for each of the ammo types
picking up weapons won't gain any ammo at all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5494
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div0 [Mon, 12 Jan 2009 07:28:31 +0000 (07:28 +0000)]
make projectiles support jumppads
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5493
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div0 [Sun, 11 Jan 2009 19:50:47 +0000 (19:50 +0000)]
actually stop the electro_fly sound
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5492
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esteel [Sun, 11 Jan 2009 17:35:58 +0000 (17:35 +0000)]
add netgraph to the menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5491
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esteel [Sun, 11 Jan 2009 17:23:58 +0000 (17:23 +0000)]
split an larger if test into several, fixed the team size hint for me
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5490
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div0 [Sat, 10 Jan 2009 20:29:41 +0000 (20:29 +0000)]
make sure the client doesn't load possible old .wav files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5489
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div0 [Sat, 10 Jan 2009 20:26:59 +0000 (20:26 +0000)]
fix the file names in the compat pack builder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5488
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div0 [Sat, 10 Jan 2009 20:24:12 +0000 (20:24 +0000)]
oggenc and loop properly the medplat wav files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5487
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div0 [Sat, 10 Jan 2009 20:20:08 +0000 (20:20 +0000)]
use electro_fly for the secondary, not for the primary
oggenc these wav files
make them looped properly
make electro_fly 25 dB more silent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5486
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div0 [Sat, 10 Jan 2009 20:03:46 +0000 (20:03 +0000)]
add a test csse for the blur: "blurtest" (only when compiled with -DBLURTEST)
example:
cl_cmd blurtest 1 100 0.3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5485
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div0 [Sat, 10 Jan 2009 18:15:51 +0000 (18:15 +0000)]
make the Makefile always do update-cvarcount
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5484
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div0 [Sat, 10 Jan 2009 18:10:33 +0000 (18:10 +0000)]
make voice sounds a bit louder again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5483
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div0 [Sat, 10 Jan 2009 15:34:07 +0000 (15:34 +0000)]
cl_voice_directional (play all voices directioanlly)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5482
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div0 [Sat, 10 Jan 2009 15:05:47 +0000 (15:05 +0000)]
svc_stopsound; make sure exploding projectiles ALWAYS get their sound removed even if there is packet loss
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5481
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esteel [Fri, 9 Jan 2009 23:04:37 +0000 (23:04 +0000)]
fix voice flood protection
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5480
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esteel [Fri, 9 Jan 2009 22:00:57 +0000 (22:00 +0000)]
voice flood protection!!!\
update the cvar constatns for this protection and (im too lazy to seperate this) havoc had a weapons cvar missing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5479
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esteel [Fri, 9 Jan 2009 21:58:39 +0000 (21:58 +0000)]
forgot this file when renaming Pro to Havoc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5478
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div0 [Fri, 9 Jan 2009 20:14:28 +0000 (20:14 +0000)]
new toy: polycount.pl
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5477
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div0 [Fri, 9 Jan 2009 19:00:53 +0000 (19:00 +0000)]
do less audio spam for triggers that don't even respond to players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5476
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div0 [Fri, 9 Jan 2009 16:50:53 +0000 (16:50 +0000)]
hooray! func_vectormamamam can now also project to planes, or to vectors!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5475
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tzork [Fri, 9 Jan 2009 16:45:52 +0000 (16:45 +0000)]
Turret should now work in ONS.
Updates to moving units.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5474
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esteel [Fri, 9 Jan 2009 16:45:04 +0000 (16:45 +0000)]
rip out the server side teamsize comlaining (bprint/centerprint) as the clientside hint should be enough now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5473
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esteel [Fri, 9 Jan 2009 14:47:51 +0000 (14:47 +0000)]
unneeded variable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5472
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div0 [Fri, 9 Jan 2009 14:14:47 +0000 (14:14 +0000)]
rcon2irc status command fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5471
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div0 [Fri, 9 Jan 2009 13:50:26 +0000 (13:50 +0000)]
func_fourier: default height now is 32
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5470
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div0 [Fri, 9 Jan 2009 13:47:37 +0000 (13:47 +0000)]
I meant: make func_train able to squish players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5469
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div0 [Fri, 9 Jan 2009 13:47:12 +0000 (13:47 +0000)]
make func_train
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5468
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div0 [Fri, 9 Jan 2009 13:45:02 +0000 (13:45 +0000)]
new moving platforms func_vectormamamam (adds up origins of other movers) and func_fourier (adds up multiple sine waves).
Both can move a platform in a lissajous or circular pattern.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5467
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esteel [Fri, 9 Jan 2009 13:35:39 +0000 (13:35 +0000)]
do not display the team size hint if YOU are in the spectator team
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5466
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esteel [Fri, 9 Jan 2009 13:25:24 +0000 (13:25 +0000)]
fix the team size hint, stupid me
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5465
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esteel [Fri, 9 Jan 2009 12:37:54 +0000 (12:37 +0000)]
unbalanced teams take THAT!!!!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5464
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esteel [Fri, 9 Jan 2009 00:30:24 +0000 (00:30 +0000)]
slight improvements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5463
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esteel [Thu, 8 Jan 2009 22:06:19 +0000 (22:06 +0000)]
fix makefile for phony pk3 even more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5462
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esteel [Thu, 8 Jan 2009 21:57:04 +0000 (21:57 +0000)]
fix makefile for phony pk3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5461
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esteel [Thu, 8 Jan 2009 21:44:40 +0000 (21:44 +0000)]
some rewording and restructuring to make server/readme.txt have an better flow
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5460
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div0 [Thu, 8 Jan 2009 20:23:38 +0000 (20:23 +0000)]
fix the last change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5459
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div0 [Thu, 8 Jan 2009 20:17:56 +0000 (20:17 +0000)]
remove these dprints :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5458
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div0 [Thu, 8 Jan 2009 20:14:24 +0000 (20:14 +0000)]
keyhunt: don't assign keys while waiting for game start
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5457
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esteel [Thu, 8 Jan 2009 19:03:10 +0000 (19:03 +0000)]
spam spam spam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5456
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div0 [Thu, 8 Jan 2009 18:18:10 +0000 (18:18 +0000)]
menu rearrangements
item_respawn effect more particles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5455
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div0 [Thu, 8 Jan 2009 14:46:18 +0000 (14:46 +0000)]
only show errors about broken func_rotatings ONCE; make dynlight and SolidBSP triggers no longer MOVETYPE_PUSH (why were they?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5454
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div0 [Thu, 8 Jan 2009 13:02:10 +0000 (13:02 +0000)]
cvar cl_taunt_directional
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5453
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div0 [Thu, 8 Jan 2009 10:43:15 +0000 (10:43 +0000)]
headphone friendly mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5452
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div0 [Thu, 8 Jan 2009 10:42:26 +0000 (10:42 +0000)]
make ONLY taunts use ATTN_MIN (sorry)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5451
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esteel [Thu, 8 Jan 2009 10:33:26 +0000 (10:33 +0000)]
make those buttons a bit easier to understand
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5450
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div0 [Thu, 8 Jan 2009 09:00:07 +0000 (09:00 +0000)]
delay taunts by 1 second
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5449
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div0 [Thu, 8 Jan 2009 08:46:16 +0000 (08:46 +0000)]
slightly reduced CR reload time to be exactly 2 shots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5448
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div0 [Thu, 8 Jan 2009 08:11:23 +0000 (08:11 +0000)]
typo fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5447
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div0 [Thu, 8 Jan 2009 08:09:14 +0000 (08:09 +0000)]
draw players from their teams
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5446
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