]>
icculus.org git repositories - divverent/nexuiz.git/log
div0 [Wed, 30 Jan 2008 22:24:21 +0000 (22:24 +0000)]
make +zoom turn off welcome message when spectating
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3319
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 21:22:29 +0000 (21:22 +0000)]
As there seems to be no hope to get a fitting LCD and COOL font, let's go back to the old LCD and COOL characters
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3318
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 19:04:21 +0000 (19:04 +0000)]
make Shift- or Ctrl-Backspace no longer clear input fields...; only Ctrl-Del should clear the field
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3317
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 18:42:40 +0000 (18:42 +0000)]
bring back the harsh non-"Player" enforcement
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3316
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 16:50:16 +0000 (16:50 +0000)]
fix logic in IsDifferentTeam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3315
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 15:43:20 +0000 (15:43 +0000)]
not that it matters - but register the Nex right with bestweapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3314
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 13:57:58 +0000 (13:57 +0000)]
improve defaultmodel logic a little - make it possible to only force one team to a specific model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3313
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 11:57:22 +0000 (11:57 +0000)]
don't need the mapcfgs any more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3312
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 11:52:43 +0000 (11:52 +0000)]
possibly this does nothing, possibly this fixes a security hole in voting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3311
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 11:49:53 +0000 (11:49 +0000)]
sys_ticrate in default.cfg (0.046875)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3310
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 10:36:58 +0000 (10:36 +0000)]
add alpha channel to ame7light; this works around zfight bug; also commit forgotten slime tgas
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3309
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 10:22:20 +0000 (10:22 +0000)]
improved slime1 and slime2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3308
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 30 Jan 2008 09:03:36 +0000 (09:03 +0000)]
minor fix to switching back to previous weapon
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3307
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 29 Jan 2008 20:19:17 +0000 (20:19 +0000)]
fix chmap
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3306
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 29 Jan 2008 20:18:52 +0000 (20:18 +0000)]
de-mapcfg default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3305
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 29 Jan 2008 18:46:07 +0000 (18:46 +0000)]
fix weird weapon switch animation bug and weapon action lag by allowing anything to kill w_ready without additional delay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3304
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 29 Jan 2008 17:08:19 +0000 (17:08 +0000)]
-v_hwgamma
+v_glslgamma
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3303
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 29 Jan 2008 11:03:18 +0000 (11:03 +0000)]
LMS does not need the "has weapons" map feature
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3302
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 29 Jan 2008 11:03:05 +0000 (11:03 +0000)]
fix mapping.txt for mapinfo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3301
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 29 Jan 2008 10:30:56 +0000 (10:30 +0000)]
replace the HugeSetOfIntegers by another string buffer... and add a progress indicator for mapinfo autogeneration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3300
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 29 Jan 2008 09:43:55 +0000 (09:43 +0000)]
no longer use nexuiz-2.0 branch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3299
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Tue, 29 Jan 2008 04:08:58 +0000 (04:08 +0000)]
redid crylink effect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3298
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 28 Jan 2008 22:46:09 +0000 (22:46 +0000)]
Urre's modifications to the water shaders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3297
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 28 Jan 2008 19:30:51 +0000 (19:30 +0000)]
remove "port"; add sv_vote_simple_majority
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3296
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 28 Jan 2008 18:25:15 +0000 (18:25 +0000)]
force some cvars the engine normally wouldn't save to be saved
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3295
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 28 Jan 2008 09:12:33 +0000 (09:12 +0000)]
possibly kill the tempstring warnings when saving games, possibly break everything
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3294
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 28 Jan 2008 03:52:21 +0000 (03:52 +0000)]
changed configs using r_hdr to use r_bloom instead for performance
reasons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3293
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 27 Jan 2008 17:49:37 +0000 (17:49 +0000)]
fix spawnpoint selection again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3292
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 22:54:40 +0000 (22:54 +0000)]
traceline_hitcorpse again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3291
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Sat, 26 Jan 2008 22:54:02 +0000 (22:54 +0000)]
undo my broken fix and add a comment to explain the weird nudge handling
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3290
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 21:22:53 +0000 (21:22 +0000)]
new command "gametype" to switch gametype, and notify server QC of it... for changing it at runtime to make stuff like chmap votes, suggestmap immediately work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3289
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 21:18:44 +0000 (21:18 +0000)]
fix userbinds;
menu uses background image background_ingame.tga from skin, with ALPHA_BACKGROUND_INGAME, to darken the background in game
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3288
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 20:58:53 +0000 (20:58 +0000)]
looking in engine source told me I have to add 1024 to ent.colormap for it to actually do something. But why?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3287
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 15:54:59 +0000 (15:54 +0000)]
fix spawn run out bug when players camp on their own spawn points
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3286
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Sat, 26 Jan 2008 15:34:27 +0000 (15:34 +0000)]
fix bug in div0's fix for weird shotgun behavior when up against a wall
- his fix caused all shots to be fired from 1 unit back, even if not
blocked by a wall
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3285
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 12:25:01 +0000 (12:25 +0000)]
fix long searched bug with credits not scrolling up
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3284
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 12:21:31 +0000 (12:21 +0000)]
change dragScrollTimer to be an absolute time instead of a counter that gets decreased by frametime; fixes drag scrolling speed issues with menu_slowmo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3283
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 12:16:36 +0000 (12:16 +0000)]
change how menu_slowmo works to not change double clicks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3282
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 12:13:43 +0000 (12:13 +0000)]
added cvar "menu_slowmo"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3281
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 11:13:00 +0000 (11:13 +0000)]
add completion for "exec"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3280
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 10:34:55 +0000 (10:34 +0000)]
fix g_maplist default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3279
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 26 Jan 2008 09:53:47 +0000 (09:53 +0000)]
keep shot origin at least 1qu away from walls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3278
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Sat, 26 Jan 2008 02:11:40 +0000 (02:11 +0000)]
added r_drawparticles_drawdistance and r_drawdecals_drawdistance to each
cfg file
removed cl_particles_snow cvar in each cfg file (drawdistance should do
enough)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3277
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 25 Jan 2008 17:04:44 +0000 (17:04 +0000)]
fix missing $
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3276
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 25 Jan 2008 16:07:10 +0000 (16:07 +0000)]
make con_chat_maximize no longer mess with your settings when you press it in menu/console/messagemode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3275
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 25 Jan 2008 15:49:14 +0000 (15:49 +0000)]
enhanced the RPN calculator a bit; improved extendmatchtime/reducematchtime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3274
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 25 Jan 2008 15:33:17 +0000 (15:33 +0000)]
New commands extendmatchtime, reducematchtime. Might need improvements.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3273
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 25 Jan 2008 11:38:02 +0000 (11:38 +0000)]
fix sv_init handling again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3272
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 25 Jan 2008 11:31:42 +0000 (11:31 +0000)]
new entity misc_laser with particle effect misc_laser_beam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3271
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 25 Jan 2008 09:35:17 +0000 (09:35 +0000)]
teamcheck == 0 should mean NO teamchecking, not non-team spawns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3270
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 25 Jan 2008 09:10:10 +0000 (09:10 +0000)]
div0test is no more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3269
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Fri, 25 Jan 2008 08:43:24 +0000 (08:43 +0000)]
commented out some dprints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3268
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Fri, 25 Jan 2008 08:35:40 +0000 (08:35 +0000)]
tweaked bot weapon choosing
changed bot firing choice (they fire bursts now, not sporadic shots) and
added/changed a few other things
cleaned up commodity_pickupevalfunc a bit
increased importance of items to bots
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3267
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 25 Jan 2008 08:16:41 +0000 (08:16 +0000)]
make "ran out of spawns" winning condition even more strict. Watch out for error()s!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3266
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Fri, 25 Jan 2008 06:16:38 +0000 (06:16 +0000)]
link waypoints if their XY dist is below 1050, not their XYZ dist, this
fixes bots being stuck on silvercity in many cases - at least they now
know they can go down
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3265
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Thu, 24 Jan 2008 23:28:16 +0000 (23:28 +0000)]
added an Invincible powerup to Ruiner (Strength is too overpowered), and
replaced one Hagar with a Nex (the strength/nex secret remains for now)
Feedback wanted!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3264
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 24 Jan 2008 22:14:23 +0000 (22:14 +0000)]
new command "dumpdb", makes a simpler format (easier to process) that can still be loaded by "loaddb"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3263
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 24 Jan 2008 22:04:39 +0000 (22:04 +0000)]
new sv_cmds: loaddb, savedb
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3262
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 24 Jan 2008 22:01:32 +0000 (22:01 +0000)]
support maps without team specific spawn points in CTF/Assault/Onslaught again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3261
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 24 Jan 2008 21:23:05 +0000 (21:23 +0000)]
fix bug in mapinfo cache that made it not do anything at all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3260
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Thu, 24 Jan 2008 21:12:43 +0000 (21:12 +0000)]
split rain entity into two to avoid having particles outside the map
sliced up water brushes to fix problems with r_water using no vis data
(due to too few polygons, and polygon centers being inside solid)
this greatly improved performance of Ruiner
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3259
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Thu, 24 Jan 2008 21:09:25 +0000 (21:09 +0000)]
changed func_rain and func_snow behavior, their count field is now how
many particles to spawn in a 1024x1024 area, rather than total
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3258
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 24 Jan 2008 15:48:55 +0000 (15:48 +0000)]
MapInfo cache. Untested. Enjoy the bugs. Make your time ha ha ha ha.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3257
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 24 Jan 2008 12:46:19 +0000 (12:46 +0000)]
bans
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3256
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 23:57:50 +0000 (23:57 +0000)]
fix winner dialog; make NexuizImage be able to take over original image aspect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3255
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 23:30:22 +0000 (23:30 +0000)]
fix duplicated stuff in credits.c... why did it even compile?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3254
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 22:39:02 +0000 (22:39 +0000)]
add "endmatch" command from PB servers (aliased to timelimit -1)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3253
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 22:24:11 +0000 (22:24 +0000)]
gotoXY -> gotoRC (misnaming)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3252
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 22:15:02 +0000 (22:15 +0000)]
fix minor bugs in pgup/pgdn, home/end keys in menu listboxes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3251
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 20:43:07 +0000 (20:43 +0000)]
check for "player", as antilag relies on takeback now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3250
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 20:40:51 +0000 (20:40 +0000)]
oh, and fix antilag
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3249
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 20:39:29 +0000 (20:39 +0000)]
fix the fix for the fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3248
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 20:36:34 +0000 (20:36 +0000)]
fix the fix against shotgun through players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3247
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 20:14:37 +0000 (20:14 +0000)]
Delete lots of unused graphics. Please watch out for files I deleted too much!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3246
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 20:06:27 +0000 (20:06 +0000)]
menu-div0test -> menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3245
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 20:03:49 +0000 (20:03 +0000)]
-scmenu; make mapinfo default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3244
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Wed, 23 Jan 2008 19:53:28 +0000 (19:53 +0000)]
fix bug where you could shoot through someone if you were too close
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3243
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 18:14:32 +0000 (18:14 +0000)]
if spawnpoints fail in initial state, error out again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3242
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 16:58:08 +0000 (16:58 +0000)]
fix some window titles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3241
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 15:58:38 +0000 (15:58 +0000)]
revert that CTF change. Instead, don't load/save the DB _at all_ with sv_cheats.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3240
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 15:50:26 +0000 (15:50 +0000)]
don't use the capture time DB when sv_cheats is 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3239
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 12:51:06 +0000 (12:51 +0000)]
put the skin under control whether the title bar shall be zoomed out or not
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3238
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 12:17:14 +0000 (12:17 +0000)]
tried to make animated sprites. No idea if they work. ONS-CP-ATCK and ONS-CP-DFND ones should blink now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3237
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 12:10:44 +0000 (12:10 +0000)]
reduce title font sizes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3236
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 12:07:07 +0000 (12:07 +0000)]
make posiiton of zoomed-out title bar skinnable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3235
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 11:58:38 +0000 (11:58 +0000)]
Nexposee + Title bar: move title text out of the bar when zoomed out.
Idea: make the title bars smaller now in the skin?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3234
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 08:45:18 +0000 (08:45 +0000)]
also specially treat control points that are attackable by the enemy and thus need to be defended
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3233
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 08:34:46 +0000 (08:34 +0000)]
Onslaught: use the new waypoint sprites! But I don't like them yet... need to get changed in graphics.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3232
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 07:56:15 +0000 (07:56 +0000)]
new sprites "ons-cp-atck-*", will use them in code later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3231
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 23 Jan 2008 06:41:05 +0000 (06:41 +0000)]
fix bug WinningCondition_RanOutOfSpawns that made it check for team spawns even in teamplay modes where you randomly spawn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3230
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Tue, 22 Jan 2008 21:42:32 +0000 (21:42 +0000)]
made nex beam smoke dimmer again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3229
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Tue, 22 Jan 2008 21:38:22 +0000 (21:38 +0000)]
made nex beam last longer and appear brighter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3228
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Tue, 22 Jan 2008 21:20:14 +0000 (21:20 +0000)]
changed all te_ effects (except te_bloodshower) to pointparticles()
calls (or trailparticles in one case)
reworked all effects and named them properly
restored nexuiz 2.3 effects so old demos will play exactly as they used
to (except for trail effects which are upgraded)
tweaked W_SetupShot calls, w_shotorg is now trustworthy and
muzzleflashes appear in the correct location
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3227
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 22 Jan 2008 20:55:50 +0000 (20:55 +0000)]
oops, one more of these
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3226
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 22 Jan 2008 20:51:42 +0000 (20:51 +0000)]
fix two minor bugs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3225
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 22 Jan 2008 20:45:16 +0000 (20:45 +0000)]
oops...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3224
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 22 Jan 2008 20:41:53 +0000 (20:41 +0000)]
minor fixed for Onslaught + sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3223
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
avirox [Tue, 22 Jan 2008 15:26:57 +0000 (15:26 +0000)]
- Removed usetargets code from generator spawn func (should be called elsewhere though maybe?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3222
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 22 Jan 2008 14:29:25 +0000 (14:29 +0000)]
fix viewzoom for observers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3221
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 22 Jan 2008 12:56:00 +0000 (12:56 +0000)]
handle self/oself CORRECTLY this time
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3220
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa