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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Thu, 10 Jul 2008 07:10:23 +0000 (07:10 +0000)]
CSQC scoreboard now knows about fonts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3806
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div0 [Thu, 10 Jul 2008 06:04:04 +0000 (06:04 +0000)]
silence all fteqcc -Wall -Wno-mundane warnings (that is, all but "unreferenced function")
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3805
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div0 [Thu, 10 Jul 2008 05:48:12 +0000 (05:48 +0000)]
compilation fix for fteqcc -O0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3804
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div0 [Wed, 9 Jul 2008 19:31:25 +0000 (19:31 +0000)]
oops, cvar name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3803
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div0 [Wed, 9 Jul 2008 19:30:24 +0000 (19:30 +0000)]
Add a benchmark .cfg that runs the server for a predefined "game".
Should only differ by operating system, may be used to benchmark server/QC VM code.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3802
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div0 [Wed, 9 Jul 2008 16:24:19 +0000 (16:24 +0000)]
fix bboxes of items to match FL_ITEM
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3801
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div0 [Wed, 9 Jul 2008 16:10:41 +0000 (16:10 +0000)]
add spawnflag boxes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3800
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div0 [Wed, 9 Jul 2008 16:06:40 +0000 (16:06 +0000)]
fix func_door description
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3799
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div0 [Wed, 9 Jul 2008 12:25:30 +0000 (12:25 +0000)]
add brush primitives fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3797
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div0 [Wed, 9 Jul 2008 06:02:58 +0000 (06:02 +0000)]
fix ctf bug with flag touching after dead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3796
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blub0 [Tue, 8 Jul 2008 18:41:39 +0000 (18:41 +0000)]
Keep track of CSQC compatibility.
Count flag returns now.
Send flag returns and deaths over the net.
Dynamically create scoreboard columns.
Store sbar columns in sbar_columns, update the layout with the cmd sbar_columns_set.
sbar_columns_help for information about it.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3795
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div0 [Tue, 8 Jul 2008 17:46:58 +0000 (17:46 +0000)]
remove debug prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3790
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div0 [Tue, 8 Jul 2008 17:42:35 +0000 (17:42 +0000)]
add csprogs.dat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3789
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m0rfar [Tue, 8 Jul 2008 16:41:06 +0000 (16:41 +0000)]
Fixed Bloodprisonctf's jumppads by targeting target_position instead of info_null.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3788
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m0rfar [Mon, 7 Jul 2008 13:59:33 +0000 (13:59 +0000)]
All cl_movement_* cvars should match sv_* equivalent.. at least 2 where (slighlty) wrong.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3787
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blub0 [Mon, 7 Jul 2008 11:59:33 +0000 (11:59 +0000)]
added the old key image again for the engine hud
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3786
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blub0 [Mon, 7 Jul 2008 10:22:20 +0000 (10:22 +0000)]
by victim: New key images and a small update to the KH HUD code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3785
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div0 [Mon, 7 Jul 2008 06:39:44 +0000 (06:39 +0000)]
works better when done right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3784
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div0 [Mon, 7 Jul 2008 06:39:19 +0000 (06:39 +0000)]
apply defaults for capture limit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3783
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div0 [Mon, 7 Jul 2008 06:37:56 +0000 (06:37 +0000)]
CTF caplimit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3782
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div0 [Mon, 7 Jul 2008 06:35:37 +0000 (06:35 +0000)]
add support for capturelimit_override and capturelimit in the mapinfo file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3781
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blub0 [Sun, 6 Jul 2008 22:11:59 +0000 (22:11 +0000)]
Added the capture-counter and changed the CTF scoreboard to display the caps.
Gameplay changes:
cvar g_ctf_win_mode:
2 to play as usual, with just a fraglimit
1 use the teamfrags if the team-captures are equal
0 use overtime
cvar capturelimit - does it need explanation?
g_ctf_flagscore_kill - frags to get when killing the carrier (default 6)
g_ctf_flagpenalty_drop - frags to lose when dropping the flag (default 0)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3780
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blub0 [Sun, 6 Jul 2008 12:17:47 +0000 (12:17 +0000)]
Changed keyhunt keystates to use a stat var instead of sending cvars.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3779
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m0rfar [Sat, 5 Jul 2008 19:00:16 +0000 (19:00 +0000)]
Fixed Bleach jumpads by using target_position as target.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3778
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m0rfar [Sat, 5 Jul 2008 11:30:17 +0000 (11:30 +0000)]
Added Nexuiz specific compile options, based on compile-settings.txt (Aggressor is still missing...)
Changed health colors a bit. And fixed trigger_hurt descriptions a bit.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3777
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blub0 [Fri, 4 Jul 2008 17:11:31 +0000 (17:11 +0000)]
Instead of wasting actual entities, I now use the TempEntity method
to broadcast the pings.
Thx to Black :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3776
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blub0 [Fri, 4 Jul 2008 16:43:40 +0000 (16:43 +0000)]
using the clientinfo entities for the ping times
also changed the network traffic of them a bit, it was a bit of a mess before
changed the "pingbuf" to be a more general "databuf" with numeric offsets
like: DATABUF_PING + <playernumber>
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3775
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blub0 [Fri, 4 Jul 2008 14:56:23 +0000 (14:56 +0000)]
(experimental) CSQC Hud - can be turned off with "sbar_usecsqc 0"
Added victim's KeyHunt HUD
There may be some discrepancies between the new and the old hud.
After all, it's not a real "copy".
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3774
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div0 [Thu, 3 Jul 2008 13:25:33 +0000 (13:25 +0000)]
default for trigger_hurt.dmg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3773
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div0 [Thu, 3 Jul 2008 11:31:01 +0000 (11:31 +0000)]
remove unused trigger_reactivate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3770
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div0 [Thu, 3 Jul 2008 10:18:35 +0000 (10:18 +0000)]
add missing gridsize default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3769
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div0 [Thu, 3 Jul 2008 10:14:06 +0000 (10:14 +0000)]
reformat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3768
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div0 [Thu, 3 Jul 2008 10:00:48 +0000 (10:00 +0000)]
It is done! A brand new entities.def file for Nexuiz, and this time it actually fits!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3767
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div0 [Thu, 3 Jul 2008 09:51:25 +0000 (09:51 +0000)]
remove unused var
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3766
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div0 [Thu, 3 Jul 2008 09:21:23 +0000 (09:21 +0000)]
make target_speaker target-able. Not THAT useful yet, but well, why not.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3765
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div0 [Thu, 3 Jul 2008 06:58:27 +0000 (06:58 +0000)]
fix info_null
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3764
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div0 [Thu, 3 Jul 2008 06:34:38 +0000 (06:34 +0000)]
oops, remove some wiki syntax from the entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3763
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div0 [Thu, 3 Jul 2008 06:32:57 +0000 (06:32 +0000)]
some stuff for ZeroRadiant, and a preliminary new entities.def (some entities still left to document)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3762
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blub0 [Wed, 2 Jul 2008 19:06:22 +0000 (19:06 +0000)]
Committed my CSQC stuff, let's see:
ent_cs.qc contains "info-entities" which are attached to players.
This is because using .SendEntity directly on players will force csqc
to also handle client prediction, which is evil.
And then there's ONS Minimap code, and the images for ons-reborn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3761
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div0 [Wed, 2 Jul 2008 13:45:59 +0000 (13:45 +0000)]
more changes needed for Zero
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3760
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div0 [Wed, 2 Jul 2008 10:49:22 +0000 (10:49 +0000)]
fix version string
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3759
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div0 [Wed, 2 Jul 2008 10:48:29 +0000 (10:48 +0000)]
fix patches for ZeroRadiant
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3758
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div0 [Wed, 2 Jul 2008 09:53:48 +0000 (09:53 +0000)]
this never worked and the wiki works better anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3755
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m0rfar [Wed, 2 Jul 2008 00:03:00 +0000 (00:03 +0000)]
Hexedited all texture references in pickups .md3's. So GtkRadiant can find and display the textures in the editor.
And all textures are still fine in-game with my tests.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3752
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div0 [Tue, 1 Jul 2008 18:41:09 +0000 (18:41 +0000)]
fix name of target_objective_decrease
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3751
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div0 [Tue, 1 Jul 2008 11:53:47 +0000 (11:53 +0000)]
change the crusher spawnflag of func_door from 4 to 8 as 4 is already don't link
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3750
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div0 [Tue, 1 Jul 2008 11:51:56 +0000 (11:51 +0000)]
fix the syntax of even more function definitions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3749
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div0 [Tue, 1 Jul 2008 07:32:52 +0000 (07:32 +0000)]
fix misnamed trigger_hurt_touch (spawnfunc rename)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3748
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div0 [Tue, 1 Jul 2008 05:28:38 +0000 (05:28 +0000)]
change all function declarations (except builtins and data types) to ANSI C-like syntax, to help source code cross-reference tools.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3747
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div0 [Mon, 30 Jun 2008 19:37:50 +0000 (19:37 +0000)]
early start of merge-entities.def.pl. With syntax erorrs. Will finish it later.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3746
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div0 [Mon, 30 Jun 2008 08:38:11 +0000 (08:38 +0000)]
sv_maxidle_spectatorsareidle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3745
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div0 [Mon, 30 Jun 2008 08:30:29 +0000 (08:30 +0000)]
fix the hook alias
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3744
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div0 [Mon, 30 Jun 2008 06:54:23 +0000 (06:54 +0000)]
moving the mouse is also non-idling. I wonder if chatting should count as not idling too...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3742
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div0 [Mon, 30 Jun 2008 06:44:55 +0000 (06:44 +0000)]
forgot to add this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3740
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div0 [Mon, 30 Jun 2008 06:41:22 +0000 (06:41 +0000)]
use the button macros everywhere
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3738
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div0 [Mon, 30 Jun 2008 06:39:41 +0000 (06:39 +0000)]
sv_maxidle system; add #defines for buttons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3737
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savagex [Sun, 29 Jun 2008 14:58:05 +0000 (14:58 +0000)]
more beefy damage_dissolve effect for sv_gentle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3736
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savagex [Sun, 29 Jun 2008 12:15:44 +0000 (12:15 +0000)]
linguistic sugar-coating for sv_gentle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3735
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savagex [Sun, 29 Jun 2008 11:19:09 +0000 (11:19 +0000)]
make sv_gentle a global variable, read in the same fashion as sv_cheats. It thus needs a
server restart to kick into effect, but it saves tons of cvar() calls.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3734
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savagex [Sun, 29 Jun 2008 10:50:42 +0000 (10:50 +0000)]
add 100% optional sv_gentle.
This will replace the blood and gore with other damage indicators (after all blood and
gore *do* serve a gameplay purpose to get immediate visual feedback on success). No
corpses, no blood, no pain animation. Instead have particle effects indicate that "energy"
was lost. Kumbaya my lord.
Next stop would be to defuse the language ("You scored against [Bot]Hooray").
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3733
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div0 [Sun, 29 Jun 2008 10:31:38 +0000 (10:31 +0000)]
oops... remove some debug spam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3730
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div0 [Sat, 28 Jun 2008 15:22:50 +0000 (15:22 +0000)]
some useful commit just so I can test my branch management script
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3726
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div0 [Fri, 27 Jun 2008 18:37:18 +0000 (18:37 +0000)]
add extra check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3721
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div0 [Fri, 27 Jun 2008 14:12:17 +0000 (14:12 +0000)]
fix spawning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3720
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div0 [Fri, 27 Jun 2008 12:25:11 +0000 (12:25 +0000)]
change the crylink "star" range to 700 .. 2100
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3719
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div0 [Fri, 27 Jun 2008 11:58:47 +0000 (11:58 +0000)]
cleanup of spawn code;
g_spawn_furthest cvar: 0 means always spawn randomly, 1 means always spawn far away, 0.5 is default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3718
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div0 [Fri, 27 Jun 2008 09:47:41 +0000 (09:47 +0000)]
make the "star" projectiles of the crylink range limited (after 1400 distance, they fade out, till they reach a distance of 3500, where they vanish); only the center projectile stays virtually unlimited (for sniping).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3717
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div0 [Sun, 22 Jun 2008 17:43:59 +0000 (17:43 +0000)]
added build publishing instructions when non-test builds are made
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3716
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div0 [Fri, 20 Jun 2008 13:50:21 +0000 (13:50 +0000)]
oops ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3715
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div0 [Fri, 20 Jun 2008 13:40:09 +0000 (13:40 +0000)]
server admin commands: movetoteam_*
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3714
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div0 [Fri, 20 Jun 2008 12:31:20 +0000 (12:31 +0000)]
make GameLogEcho write :logversion when opening, instead of sending it as an event (logversion is quite useless on the console anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3713
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div0 [Fri, 20 Jun 2008 12:28:17 +0000 (12:28 +0000)]
document sv_eventlog_files_timestamps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3712
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div0 [Fri, 20 Jun 2008 12:24:20 +0000 (12:24 +0000)]
add :time: event by ]-z-[
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3711
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m0rfar [Fri, 20 Jun 2008 11:40:07 +0000 (11:40 +0000)]
Appendix C - Advanced Darkplaces shaders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3710
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strahlemann [Thu, 19 Jun 2008 16:33:47 +0000 (16:33 +0000)]
glowing stuff for some evil8_fx textures + additional e7 textures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3709
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div0 [Thu, 19 Jun 2008 09:56:32 +0000 (09:56 +0000)]
fix zipdiff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3708
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div0 [Thu, 19 Jun 2008 08:14:44 +0000 (08:14 +0000)]
for more efficient patch, do the audio track renames via symlinks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3707
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div0 [Thu, 19 Jun 2008 08:08:23 +0000 (08:08 +0000)]
make zipdiff -x also skip deletions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3706
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div0 [Tue, 17 Jun 2008 06:06:52 +0000 (06:06 +0000)]
cleanup of victim's patch for a Play button
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3705
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blub0 [Fri, 13 Jun 2008 15:07:18 +0000 (15:07 +0000)]
added rpn cmds to store, load, and clear the database
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3704
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div0 [Thu, 12 Jun 2008 10:12:10 +0000 (10:12 +0000)]
fix bug when multiple people caused a coutndown
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3703
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div0 [Thu, 12 Jun 2008 07:30:56 +0000 (07:30 +0000)]
(suicide countdown) also show the countdown for clones and kill them on suicide. Get video of this on http://mensa.ath.cx/~polzer/temp/nexlings.avi when it's done uploading.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3702
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div0 [Thu, 12 Jun 2008 05:58:21 +0000 (05:58 +0000)]
move the spectator think code into a separate function
later plan: possibly add spectating your team mates while alive
open questions for that: why does SpectateCopy overwrite all that stuff instead of just putting the camera origin in the other player?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3701
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div0 [Mon, 9 Jun 2008 05:30:41 +0000 (05:30 +0000)]
finally give track001 its right name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3700
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div0 [Sun, 8 Jun 2008 17:29:21 +0000 (17:29 +0000)]
fix unfinished bugfix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3699
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div0 [Sun, 8 Jun 2008 17:27:20 +0000 (17:27 +0000)]
and that was MY bug :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3698
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div0 [Sun, 8 Jun 2008 17:26:41 +0000 (17:26 +0000)]
blub, this matched ALL commands starting with "kick", including "kickass". Not that I use such aliases on my server, but still...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3697
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div0 [Sat, 7 Jun 2008 17:56:24 +0000 (17:56 +0000)]
this track fits starship really better than the menu music
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3696
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div0 [Sat, 7 Jun 2008 16:12:36 +0000 (16:12 +0000)]
oops, forgot to call "vorbisgain" on this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3695
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blub0 [Sat, 7 Jun 2008 12:52:51 +0000 (12:52 +0000)]
get rid of the warning and of empty kick votes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3694
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blub0 [Sat, 7 Jun 2008 12:09:08 +0000 (12:09 +0000)]
fixed kickvotes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3693
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div0 [Sat, 7 Jun 2008 11:53:24 +0000 (11:53 +0000)]
r_fog_exp2 0\nr_drawfog 1\n are good to force too when fog is forced :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3692
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div0 [Sat, 7 Jun 2008 09:05:27 +0000 (09:05 +0000)]
Allow FORCING fog by the server (sv_foginterval 5 makes it re-stuffcmd the fog every 5 seconds to each playing client)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3691
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div0 [Sat, 7 Jun 2008 08:44:38 +0000 (08:44 +0000)]
- Rename CD track files to proper names
- Add meoblast001's track as track 10 "beast of insanity"
- Make silvercity use that track
- Make menu use cd track $menu_cdtrack
- Make intermission use cd track $sv_intermission_cdtrack (set on server; if empty, no track change is done when the scoreboard comes)
Only numbered CD track references left are the maps' mapname.cfg files. Should or should not get changed, not sure.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3690
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div0 [Fri, 6 Jun 2008 08:44:25 +0000 (08:44 +0000)]
change Crylink to take 2 cells for a primary shot... this evens out the "worth" of cells
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3689
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div0 [Fri, 6 Jun 2008 07:01:11 +0000 (07:01 +0000)]
actually use g_balance_crylink_secondary_bouncedamagefactor (even though secondary does not bounce at current settings)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3688
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div0 [Thu, 5 Jun 2008 12:08:18 +0000 (12:08 +0000)]
aggressor plays keyhunt just fine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3687
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div0 [Wed, 4 Jun 2008 16:37:45 +0000 (16:37 +0000)]
halve the damage on crylink bounces - only apply full damage & force on direct hits
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3686
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div0 [Tue, 3 Jun 2008 05:50:48 +0000 (05:50 +0000)]
take out some spawnfunc_ out of strings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3685
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div0 [Tue, 3 Jun 2008 05:44:32 +0000 (05:44 +0000)]
and here was another one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3684
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