2009-01-28 |
divverent | make DP compile with C++ again |
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2009-01-03 |
divverent | SV_PushMove: ignore pushes from and to "owned" entities |
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2008-09-10 |
divverent | fix speedhack issue with low cl_netfps / packet loss... |
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2008-04-21 |
divverent | globally rename model_t to dp_model_t for OpenSolaris... |
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2008-03-23 |
dresk | Added server QC function "movetypesteplandevent". ... |
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2008-02-04 |
havoc | modified droptofloor to try a downward trace from the... |
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2008-01-22 |
havoc | some slight cleanup of SV_PushMove |
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2008-01-22 |
divverent | fix the "ping times for antilag/display wrong" issue... |
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2007-12-25 |
havoc | don't call SV_CheckWaterTransition on MOVETYPE_STEP... |
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2007-12-25 |
havoc | implemented PointSuperContents model function as a... |
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2007-12-23 |
havoc | improved NaN velocity/NaN origin warnings, they now... |
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2007-12-02 |
havoc | renamed sv_gameplayfix_qwplayerphysics to sv_gameplayfi... |
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2007-10-10 |
divverent | final speedhack fixes |
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2007-07-24 |
havoc | hush a warning in Fantasy Quake (SOLID_BSP on a sprite... |
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2007-07-03 |
havoc | added sv_gameplayfix_delayprojectiles cvar, to allow... |
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2007-06-27 |
dresk | Fixed bug where .contentstransition QC field function... |
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2007-06-16 |
havoc | implemented sv_gameplayfix_multiplethinksperframe |
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2007-05-15 |
divverent | calling VM_SetTraceGlobals can create a tempstring... |
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2007-05-11 |
havoc | moved almost all server cvars to sv_main.c and added... |
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2007-05-11 |
havoc | added friction and waterfriction movevars stats |
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2007-05-07 |
havoc | rewrote server sendstates building code, no longer... |
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2007-04-30 |
divverent | make SV_PushMove push by playerclip faces too (by using... |
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2007-04-24 |
havoc | reverted dresk's DP_SV_ALLOWTOUCHWITHOWNER patch as... |
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2007-04-24 |
dresk | Added QC float .allowtouchwithowner . Setting this... |
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2007-04-22 |
havoc | fixed bug where items would not fall if pushed off... |
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2007-04-18 |
havoc | improved entity unsticking code, it now uses a trace... |
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2007-04-18 |
havoc | try unstick offsets in a certain order, preferring... |
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2007-04-05 |
havoc | fixed bug where dpmod weapons fired twice as often... |
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2007-04-05 |
havoc | fix another prediction issue (physics code was being... |
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2007-04-05 |
havoc | reworked predicted player physics to call PlayerPreThin... |
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2007-04-03 |
havoc | fix bug in the previous movement patch where moves... |
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2007-04-03 |
havoc | changed PlayerPrethink/think/PlayerPostThink to occur... |
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2007-03-31 |
havoc | patch from div0 to fix the fixangle logic (my fix appar... |
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2007-03-24 |
havoc | moved clearing of self.fixangle to SV_Physics_ClientEnt... |
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2007-02-19 |
havoc | changed FL_ONGROUND handling for pushers (lifts for... |
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2007-02-19 |
havoc | fix broken SOLID_CORPSE collisions |
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2007-02-19 |
havoc | this patch may break things and needs testing |
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2007-02-18 |
havoc | a cosmetic change as suggested by div0: |
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2007-02-15 |
havoc | cleaned up client qc, menu qc, and server qc VM initial... |
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2007-02-05 |
havoc | redesigned input networking code (still same protocol... |
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2007-02-05 |
havoc | fix q1bsp detection of stuck entities (needed some... |
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2007-02-05 |
havoc | removed an unneeded extern prototype |
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2007-02-03 |
havoc | fixed two bugs that caused a constant state of "player... |
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2007-01-24 |
havoc | redesigned tempstring system, now uses a fixed size... |
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2007-01-22 |
havoc | improved SV_TestEntityPosition in q1bsp/hlbsp by checki... |
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2006-11-25 |
havoc | patch from Dresk which adds DP_SV_ENTITYCONTENTSTRANSIT... |
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2006-09-20 |
havoc | fixed a (hopefully rare) bug affecting shalrath missile... |
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2006-09-19 |
havoc | fix bug that often made enforcer laser bolts 'stick... |
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2006-08-14 |
havoc | reenabled the quake 'fall out of level' bug, to make... |
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2006-07-21 |
havoc | remove testing prints (forgot to remove them before... |
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2006-07-21 |
havoc | fix bug with items in a trap door in the ceiling in... |
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2006-07-03 |
havoc | clean up of FL_ONGROUND checks in MOVE_TOSS/FLY/FLYMISS... |
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2006-05-28 |
havoc | further tweaks to prediction |
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2006-05-26 |
havoc | implemented sv_gameplayfix_qwplayerphysics |
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2006-05-25 |
havoc | added sv_waterfriction, sv_airaccelerate, sv_wateraccel... |
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2006-04-25 |
havoc | reenabled the 'stick in place if stuck in a solid'... |
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2006-04-15 |
havoc | prints entity number of MOVETYPE_PUSH entities without... |
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2006-04-14 |
havoc | audit of checkstuck/unstickentity code and relates... |
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2006-04-01 |
havoc | rewrote much of SV_Trace_Toss to fix bugs (it basically... |
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2006-03-22 |
havoc | implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens... |
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2006-03-20 |
havoc | fixed stuck entity warnings when they should not have... |
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2006-03-10 |
havoc | default sv_jumpstep to 0 to not allow players to jump... |
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2006-03-10 |
havoc | fixed bug that allowed the quake2 stair jump to work |
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2006-03-08 |
havoc | some work on SV_TestEntityPosition and entity unstickin... |
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2006-02-28 |
havoc | reduced number of GAME_NEXUIZ checks in the engine... |
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2006-02-23 |
havoc | removed runmove array in favor of using a private entit... |
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2006-02-17 |
havoc | added an unstick function used on most entities if... |
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2006-02-15 |
havoc | improved server handling of multiple packets per client... |
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2006-02-01 |
havoc | added description string to all cvars and commands |
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2005-11-25 |
havoc | SOLID_NOT is now linked into the areagrid, which fixed... |
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2005-11-07 |
havoc | cleaned up all Con_Printf calls that were missing a \n |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-26 |
havoc | split SV_Physics_Entity into SV_Physics_Entity and... |
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2005-10-21 |
havoc | made darkplaces compile successfully with g++ to test... |
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2005-09-06 |
havoc | now has two precision error workaround cases rather... |
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2005-09-06 |
havoc | don't remove onground flag when riding a pusher, this... |
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2005-09-06 |
havoc | removed (int) casts added by Sajt's last commit, as... |
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2005-09-06 |
sajt | The broken pushers are PARTLY fixed. They will now... |
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2005-08-14 |
havoc | added a comment in push code |
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2005-06-28 |
black | -Added sv_playerphysicsqc to control whether the qc... |
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2005-06-22 |
havoc | removed SV_SetOnGround, this cures the bunnyhopping... |
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2005-06-22 |
havoc | changed a lot of Host_Error calls to Con_Printf or... |
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2005-06-05 |
havoc | fixed impulse lossage problem (ApplyClientMove wasn... |
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2005-05-29 |
havoc | disable h2ohit.wav in GAME_NEXUIZ |
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2005-05-27 |
black | -CVS: --------------------------------------------... |
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2005-05-24 |
havoc | rewrote protocol version system (including splitting... |
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2005-05-16 |
havoc | split SV_ReadClientMove into two functions, SV_ReadClie... |
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2005-05-16 |
havoc | cleaned up suspendedinairflag a bit |
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2005-05-11 |
havoc | some changes and cleanups to SV_FlyMove, turned off... |
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2005-04-20 |
havoc | fixed a stupid bug in SV_PushMove that made it ignore... |
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2005-04-15 |
havoc | made dland2.wav not play in GAME_NEXUIZ |
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2005-03-06 |
havoc | changed waterlevel checking to use SUPERCONTENTS instea... |
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2005-01-17 |
havoc | now adapts sv.num_edicts according to how many edicts... |
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2005-01-17 |
havoc | implemented the 'don't move projectiles on first frame... |
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2005-01-17 |
havoc | reverted back to per-entity prethink-think-move-postthi... |
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2005-01-17 |
havoc | now supports nextthink < 0 again... sigh |
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2005-01-13 |
havoc | migrated push thinks back to SV_Physics_Pusher to fix... |
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2005-01-13 |
havoc | rearranged entire SV_Physics process (which may break... |
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2004-12-01 |
havoc | changed a lot of Con_DPrint/Con_DPrintf calls to Con_Pr... |
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2004-11-15 |
havoc | fixed bug that called PlayerPreThink and PlayerPostThin... |
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