]> icculus.org git repositories - divverent/darkplaces.git/commit
SOLID_NOT is now linked into the areagrid, which fixed the bugs with corpses not...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Nov 2005 01:34:12 +0000 (01:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Nov 2005 01:34:12 +0000 (01:34 +0000)
commit80bf4ebf5beea6eba76f5dd4f13c41d28241688c
treeceaa76a9b574d1df517b57274c7f3808b214b23f
parent65292f4a7881c8dc8e5caae149b73731c23606a3
SOLID_NOT is now linked into the areagrid, which fixed the bugs with corpses not riding lifts, and also means that findradius will find SOLID_NOT entities more often like the sv_gameplayfix_blowupfallenzombies was intended to
reorganized and optimized the TOSS/FLY/BOUNCE/STEP physics for better handling of sv_gameplayfix_noairborncorpse

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5828 d7cf8633-e32d-0410-b094-e92efae38249
sv_phys.c
world.c