]> icculus.org git repositories - divverent/darkplaces.git/history - gl_rsurf.c
turn off exact specular math by default (it's better for fps, and sometimes looks...
[divverent/darkplaces.git] / gl_rsurf.c
2004-09-28 havocimplemented DP_EF_NODEPTHTEST extension
2004-09-26 havocr_fullbright 1 now works properly with r_shadow_realtim...
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-08-05 havocthis patch adds a number of stereo viewing modes (shutt...
2004-05-22 havocrtlights were crashing when there's no vis in a q3bsp
2004-05-18 havocmerged RSurfShader_Water_Callback and RSurfShader_Wall_...
2004-05-15 havocTomaz renamed all R_Model_Brush functions to R_Q1BSP
2004-04-18 havocmerged R_DrawSurfaceChain into R_DrawSurfaces loop
2004-04-14 havocr_ambient no longer alters the lightmap in q1bsp, inste...
2004-04-14 havocrenamed q3mface_t to q3msurface_t
2004-04-14 havocrenamed model->numsurfaces to model->nummodelsurfaces
2004-04-14 havocmerged R_DrawWorld into DrawSky/Draw so that rmain...
2004-04-01 havocfixed animated textures in realtime lighting mode ...
2004-03-31 havocfix NODRAW flag check (don't draw NODRAW shaders)
2004-03-23 havocrtlights shouldn't do anything with sky and water ...
2004-03-18 havocfixed r_fullbright
2004-03-17 havocbsp model shadows are now enlarged by r_shadow_projectd...
2004-03-14 havocgot rid of Cshader system as it really wasn't helping...
2004-03-13 havocdon't draw lighting on sky and water
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-13 havocadded texmatrix[] to rmeshstate_t and removed R_Mesh_Te...
2004-03-13 havocq3bsp rendering now uses visframe instead of markframe...
2004-03-10 havocnow calls GL_LockArrays manually around each R_Mesh_Dra...
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
2004-03-04 havocseparate collision curve geometry from rendering, this...
2004-03-03 havocmade r_showtris transparent (quite faint actually)...
2004-03-03 havocfixed bmodel realtime lighting/shadowing render crashes...
2004-03-03 havocrealtime dlight shadows are now nearly the speed of...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-25 havocrenamed brush model pvs stuff to be in brush struct...
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-18 havocadded gl_lightmaps cvar (for looking at the raw lightma...
2004-02-02 havocnow always uses glPolygonOffset, and collision brush...
2004-01-01 havocadded c_nodes, c_leafs, and c_faces increments in q3bsp...
2003-12-12 havocmade sure EF_FULLBRIGHT works on everything (bmodels...
2003-11-30 havocnow uses q3bsp surfaceflags when possible instead of...
2003-11-30 havocnow parses q3 shaders for surfaceparms (this mainly...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-11-11 havocq3bsp transparency support (note: makes maps that abuse...
2003-11-11 havocq1bsp lightmaps are now always rendered at 2x overbrigh...
2003-11-05 havocadded r_fullbright (and EF_FULLBRIGHT) support to q3bsp...
2003-11-05 havocadded r_ambient support to q3bsp rendering
2003-11-05 havocadded r_shadow_showtris
2003-10-10 havocthis should fix skybox in q3bsp (extra preprocessing...
2003-10-10 havocq3bsp surfaces are now always rendered in the same...
2003-09-22 havocTomaz's new water effect has been added and looks very...
2003-09-22 havocdisabled GF3 water shader when water is fogged, fixed...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved RSurf_LightCheck because nothing used it anymore
2003-09-21 havocr_dlightmap 0 mode removed (vertex dlights on lightmapp...
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-21 havocremoved water lighting support
2003-09-21 havocnow supports skyboxes in q3bsp (note: must use the...
2003-09-20 havocfinally managed to fix the r_shadow_portallight bug...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-08-28 havocexperimental (not terribly useful) support for r_shadow...
2003-08-27 havocremoved used of PolygonOffset because it caused (extrem...
2003-08-27 havocfixed a crash with clusterindex -1 in GetPVS and FatPVS
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-25 havoccurves are now precomputed at load time, and all surfac...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-12 havocfix a bunch of things that should have been checking...
2003-07-11 havocadded cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-04 havocadded support for gl_mesh_copyarrays 0 mode in most...
2003-05-23 havocadded R_Mesh_CacheArray (not yet used by anything,...
2003-05-23 havocadded gl_mesh_batching (default on) which merges severa...
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-15 havocnow checks for NULL worldmodel
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocwater moves around again
2002-11-21 havocdefaulting to r_surfaceworldnode 1
2002-11-21 havocfixed a silly and harmless typo in RSurfShader_Water...
2002-11-16 havocgot rid of all the (no longer used) cached_ fields...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-08 havocElric's changes:
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-11-03 havocfix polygon distance checks (the radius comparison...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
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