2006-04-13 |
div0 | Now overtime also works when fraglimit == 0. Shame... |
tree | commitdiff |
2006-04-12 |
div0 | moved overtime bcenterprint to a better place (it have... |
tree | commitdiff |
2006-04-12 |
div0 | Overtime message is better like that... |
tree | commitdiff |
2006-04-12 |
div0 | PLEASE TEST: timelimit_overtime - when non-zero, if... |
tree | commitdiff |
2006-04-12 |
div0 | changed electro trail type back to static (like in... |
tree | commitdiff |
2006-04-12 |
div0 | don't use switchweapon as fallback for logged "current... |
tree | commitdiff |
2006-04-11 |
m0rfar | adds toxic shader to shaderlist.txt |
tree | commitdiff |
2006-04-11 |
m0rfar | shader for dm11 |
tree | commitdiff |
2006-04-11 |
m0rfar | removed rune_nexdm11 from maplist |
tree | commitdiff |
2006-04-11 |
m0rfar | new dm11. dm11 was really hard to maintain because... |
tree | commitdiff |
2006-04-11 |
savagex | move nexdm11 (Ruins of Slaughter) into attic |
tree | commitdiff |
2006-04-11 |
kadaverjack | - spawnpoints are now checking whether there is enough... |
tree | commitdiff |
2006-04-10 |
div0 | added support for %w/%W (weapon/ammo); asay_ aliases... |
tree | commitdiff |
2006-04-10 |
div0 | New location escapes: %d - location of last death,... |
tree | commitdiff |
2006-04-10 |
kadaverjack | disable crouching when using the hook (it could be... |
tree | commitdiff |
2006-04-09 |
kadaverjack | fixed nex trail effect & moved a spawnpoint on nexdm08 |
tree | commitdiff |
2006-04-09 |
div0 | %l: strstr really ate all my tempstrings, as expected... |
tree | commitdiff |
2006-04-09 |
savagex | toying around with particles: new EF_STARDUST (used... |
tree | commitdiff |
2006-04-09 |
div0 | Removed comma operators out of for loops to make it... |
tree | commitdiff |
2006-04-09 |
savagex | add effects file for scriptable particles |
tree | commitdiff |
2006-04-09 |
savagex | Optimized shader with new (faster, more robust IMO... |
tree | commitdiff |
2006-04-09 |
div0 | info_location: now uses the first visible one of the... |
tree | commitdiff |
2006-04-09 |
div0 | increased TrueAim and laser guided missile max distance... |
tree | commitdiff |
2006-04-08 |
div0 | bug with player falling through might be just a map... |
tree | commitdiff |
2006-04-08 |
div0 | speed cutoff too close, increased |
tree | commitdiff |
2006-04-08 |
div0 | Restricted to up to 7 replacements. |
tree | commitdiff |
2006-04-08 |
kadaverjack | - removed cl_particles menuswitch |
tree | commitdiff |
2006-04-08 |
div0 | fixed info_location support, now it even has been tested |
tree | commitdiff |
2006-04-08 |
esteel | drop all runes when going to spectator mode |
tree | commitdiff |
2006-04-08 |
kadaverjack | oops, i thought there already was a return :) |
tree | commitdiff |
2006-04-08 |
div0 | you now die of becoming too fast (please revert once... |
tree | commitdiff |
2006-04-08 |
div0 | fixed some eventlog vs. scorelog bugs |
tree | commitdiff |
2006-04-08 |
div0 | Special escapes for say and team_say: %a = armor, ... |
tree | commitdiff |
2006-04-08 |
kadaverjack | - fixed sv_maxspeed bug crazy.flash reported |
tree | commitdiff |
2006-04-07 |
kadaverjack | that armor was placed way to high |
tree | commitdiff |
2006-04-07 |
div0 | PLEASE TEST: Improved LMS display in the scoreboard... |
tree | commitdiff |
2006-04-07 |
kadaverjack | - Hooray, more dirty traceline hacks! (spawnpoints... |
tree | commitdiff |
2006-04-07 |
savagex | some bumpmaps for evil2_basefloor (not complete) |
tree | commitdiff |
2006-04-07 |
div0 | Logging: now also logs the weapon number if out of... |
tree | commitdiff |
2006-04-07 |
strahlemann | added and modified more bump/gloss textures |
tree | commitdiff |
2006-04-07 |
savagex | more transparent menu backdrop (could show off a "logo... |
tree | commitdiff |
2006-04-07 |
div0 | event log can list mutators now |
tree | commitdiff |
2006-04-06 |
kadaverjack | fixed some item positions that where messed up by the... |
tree | commitdiff |
2006-04-06 |
div0 | event log now shows who's a player and who's a bot |
tree | commitdiff |
2006-04-06 |
div0 | New cvar: g_maplist_selectrandom |
tree | commitdiff |
2006-04-06 |
div0 | Urrebots now keep track of their last rocket and detona... |
tree | commitdiff |
2006-04-05 |
kadaverjack | added item property to make floating items possible |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
kadaverjack | no more stuck items/items dropping through the floor |
tree | commitdiff |
2006-04-05 |
kadaverjack | fixed repeating sound with weapons stay |
tree | commitdiff |
2006-04-05 |
div0 | Added logging support for rune match; logging is now... |
tree | commitdiff |
2006-04-04 |
div0 | oops, forgot to make the counter a "seta". Fixed. |
tree | commitdiff |
2006-04-04 |
div0 | g_maplist fixed (was only set to the first map before... |
tree | commitdiff |
2006-04-04 |
m0rfar | Moved the crylink jumppad abit. So you're not banging... |
tree | commitdiff |
2006-04-04 |
strahlemann | added some more bump and gloss maps (the bricks in... |
tree | commitdiff |
2006-04-03 |
kadaverjack | menu switch for deluxemapping and some console messages... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console now logs Domination, too. |
tree | commitdiff |
2006-04-03 |
savagex | check in some demos that could replace the intro video... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console documented, victim's items aren... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console now enables a slightly modified... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console - "minor" optimization to ServerCons... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console - added game start, game over lines... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console - logs events such as frags, capture... |
tree | commitdiff |
2006-04-02 |
div0 | Made CTF actually use noise2 = sound/ctf/capture.wav. |
tree | commitdiff |
2006-03-31 |
m0rfar | - a fix on dm14 |
tree | commitdiff |
2006-03-31 |
strahlemann | minor additions to stralenex1.shader |
tree | commitdiff |
2006-03-31 |
strahlemann | added correct _glow textures to dsi textures |
tree | commitdiff |
2006-03-31 |
savagex | first round of maps with deluxemaps |
tree | commitdiff |
2006-03-30 |
kadaverjack | made weapon names more consistent (W_Name is now the... |
tree | commitdiff |
2006-03-30 |
lordhavoc | added g_balance_health/armor_limit cvars (which default... |
tree | commitdiff |
2006-03-30 |
lordhavoc | changed decal time to 2 (was 0) and decal fade time... |
tree | commitdiff |
2006-03-30 |
div0 | 1.5 lives! |
tree | commitdiff |
2006-03-30 |
div0 | NixNex no longer honors g_start_weapon_laser but now... |
tree | commitdiff |
2006-03-29 |
lordhavoc | correct the name of DP_HITCONTENTSMASK_SURFACEINFO |
tree | commitdiff |
2006-03-28 |
div0 | Moved NixNex down in the menu to fit lexicographically |
tree | commitdiff |
2006-03-28 |
div0 | cl_movement_friction_on_land support; NixNex added... |
tree | commitdiff |
2006-03-28 |
div0 | developer 1 now enables a speedometer when landing; |
tree | commitdiff |
2006-03-27 |
div0 | Sorry, but this time the bunnyhopping issue should... |
tree | commitdiff |
2006-03-27 |
div0 | To fix the disappearing projectiles on half the map... |
tree | commitdiff |
2006-03-27 |
div0 | NixNex: |
tree | commitdiff |
2006-03-27 |
div0 | Sorry, alias names too long |
tree | commitdiff |
2006-03-27 |
div0 | Bunnyhopping now controllable to more closely match... |
tree | commitdiff |
2006-03-27 |
div0 | fix of a bug in Nixnex that probably never occurred... |
tree | commitdiff |
2006-03-27 |
div0 | NixNex - No Items x Nexuiz |
tree | commitdiff |
2006-03-26 |
lordhavoc | force random spawn point selection when all points... |
tree | commitdiff |
2006-03-25 |
savagex | evil8_floor: bumps and gloss by Morphed |
tree | commitdiff |
2006-03-25 |
savagex | set decal fadetime to 10 seconds |
tree | commitdiff |
2006-03-24 |
savagex | some glossmaps for evil3_floors |
tree | commitdiff |
2006-03-24 |
savagex | some glossmaps for evil4_walls |
tree | commitdiff |
2006-03-24 |
savagex | some glossmaps for evil6_walls and evil6_floors |
tree | commitdiff |
2006-03-23 |
m0rfar | - Fixed bug which allowed players to stand on a place... |
tree | commitdiff |
2006-03-23 |
kadaverjack | removed tink1.wav (unused) and converted health25skin_b... |
tree | commitdiff |
2006-03-23 |
savagex | bumpmaps for evil8_base (by Morphed) |
tree | commitdiff |
2006-03-23 |
savagex | nomarks surfaceparm for one of HReaper's skyboxes |
tree | commitdiff |
2006-03-23 |
savagex | nomarks surfaceparm for sav-graysky skybox |
tree | commitdiff |
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