]> icculus.org git repositories - divverent/nexuiz.git/commit
To fix the disappearing projectiles on half the map, I flipped the NOIMPACT bit in...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 27 Mar 2006 21:14:07 +0000 (21:14 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 27 Mar 2006 21:14:07 +0000 (21:14 +0000)
commit7a0fe04c09e95d3e426a20fec0989828caaef905
treea4526c308d2f26409321d4d6f7664b6028059728
parent4b9732d6c9377ecbf7e4449c2b3c400e5fb2aefa
To fix the disappearing projectiles on half the map, I flipped the NOIMPACT bit in the surface flags of textures/common/clip on this map (offset 0xd0, bit 4).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1196 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/maps/nexdm07.bsp