2008-09-02 |
div0 | weapon_setup no longer needed its second argument,... |
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2008-09-02 |
div0 | more modular weapon system |
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2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
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2008-09-02 |
div0 | weapon priority lists; non-critical impulses reordered... |
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2008-09-02 |
div0 | document weapon impulse order; load weapon priority... |
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2008-09-02 |
div0 | add a function to fix weapon order lists (to add missin... |
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2008-08-31 |
div0 | unbreak NixNex |
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2008-08-10 |
div0 | race: "g_race_qualifying 2" makes qualifying-then-race... |
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2008-08-06 |
div0 | minor channel changes, player.CHAN_AUTO is now for... |
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2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
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2008-08-05 |
div0 | two big changes: |
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2008-07-01 |
div0 | fix the syntax of even more function definitions |
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2008-07-01 |
div0 | change all function declarations (except builtins and... |
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2008-05-25 |
greenmarine | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661... |
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2008-05-17 |
greenmarine | extension of the ready-restart feature: |
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2008-03-31 |
lordhavoc | generalized div0's fix for playerclip messing up trueai... |
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2008-03-31 |
div0 | traceline_hitcorpse AGAINĀ² |
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2008-03-10 |
lordhavoc | replaced traceline_hitcorpse with traceline_antilag... |
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2008-02-21 |
lordhavoc | fixed weapon refire timing (both the approach used... |
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2008-02-14 |
lordhavoc | changed weapon_nextthink and ATTACK_FINISHED update... |
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2008-01-29 |
div0 | fix weird weapon switch animation bug and weapon action... |
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2008-01-26 |
div0 | traceline_hitcorpse again |
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2008-01-26 |
lordhavoc | undo my broken fix and add a comment to explain the... |
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2008-01-26 |
lordhavoc | fix bug in div0's fix for weird shotgun behavior when... |
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2008-01-26 |
div0 | keep shot origin at least 1qu away from walls |
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2008-01-23 |
div0 | check for "player", as antilag relies on takeback now |
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2008-01-23 |
div0 | fix the fix for the fix |
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2008-01-23 |
div0 | fix the fix against shotgun through players |
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2008-01-23 |
lordhavoc | fix bug where you could shoot through someone if you... |
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2008-01-22 |
lordhavoc | changed all te_ effects (except te_bloodshower) to... |
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2008-01-21 |
lordhavoc | fix attack_finished timing on first shot of a burst... |
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2008-01-20 |
div0 | always output the debug message of antilag (gets remove... |
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2008-01-20 |
div0 | even more antilag debug code (developer 2) |
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2008-01-14 |
div0 | Oops. BAD OOPS. |
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2008-01-14 |
div0 | oops, didn't want to commit THESE debug prints |
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2008-01-14 |
div0 | fix antilag aim correction; add debug code |
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2008-01-14 |
div0 | oops... cl_movement 1 should be supported, not 0 |
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2008-01-13 |
div0 | antilag with "ghost traces". Should still work (hopeful... |
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2007-12-20 |
div0 | don't do shoot anim when crouched... it looks bad |
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2007-12-18 |
div0 | tag_weapon again... wtf |
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2007-12-18 |
div0 | tag_weapon? No, Q3A uses that for some RANDOM PLACE... |
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2007-12-18 |
div0 | also support "tag_weapon" for attaching the exterior... |
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2007-12-12 |
kadaverjack | - changed sv_ready_restart to use a qc based restart... |
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2007-12-07 |
lordhavoc | implemented models/player/whatever.md3.animinfo file... |
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2007-11-15 |
div0 | latch the mutator cvars too |
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2007-10-06 |
div0 | make use of DP_CON_BESTWEAPON to make the bestweapon... |
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2007-09-01 |
div0 | separate refire timers for each weapon; fixes "faster... |
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2007-05-28 |
div0 | oops, forgot to commit this to trunk |
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2007-05-04 |
lordhavoc | very major cleanup of precache code, this patch reduced... |
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2007-05-03 |
lordhavoc | reworked W_SetupShot again to add back trueaim |
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2007-05-03 |
lordhavoc | fix a bug that made g_shootfromeye not use the v_forwar... |
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2007-05-03 |
lordhavoc | refactored/cleaned W_SetupShot |
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2007-05-01 |
div0 | make weapon throwing use physics styles |
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2007-04-30 |
div0 | itemsInMap (Dresk) |
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2007-04-26 |
lordhavoc | changed all sound names from .ogg to .wav, the engine... |
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2007-04-19 |
div0 | new attempt to fix waypoints; weapon system no |
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2007-04-18 |
div0 | set lowprecision whereever possible |
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2007-04-16 |
kadaverjack | only show ONE weapon at a time to spectators |
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2007-04-16 |
div0 | show weapon to spectators too |
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2007-04-08 |
div0 | Dresk: remove dlight from weapon for strength/shield |
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2007-03-16 |
div0 | "impossible shot" dprint killed |
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2007-03-16 |
div0 | oops... left a dprint |
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2007-03-16 |
div0 | added: g_projectiles_newton_style |
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2006-12-29 |
div0 | for consistency, apply alpha to exterior weapon model... |
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2006-12-01 |
savagex | add a nice patch from esteel to fix the rapid weapon... |
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2006-11-29 |
div0 | increase Nex refire delay |
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2006-08-22 |
div0 | New and pointless mutator: g_running_guns :P |
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2006-08-22 |
div0 | don't do antilag if you would have hit without it ... |
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2006-08-02 |
div0 | simplified weapon throw code by removing redundant... |
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2006-07-14 |
div0 | increased max shot distance from 8192 to 32768 |
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2006-07-07 |
div0 | made the (hopefully never occurring) debugging error... |
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2006-07-04 |
div0 | sometimes weapon disappears completely. Maybe the WS_RA... |
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2006-06-30 |
div0 | weapon_thinkf now is safe to be called twice in a frame... |
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2006-06-20 |
lordhavoc | fixed weapon animation timing bug so that the machinegu... |
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2006-06-14 |
lordhavoc | remove a FIXME comment that no longer applies |
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2006-06-14 |
lordhavoc | fix bug with weapon timing which was affecting the... |
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2006-06-12 |
lordhavoc | renamed and moved all gamec/*.[ch] files to *.q[ch] |
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