2004-02-10 |
molivier | Added a couple of function skeletons for the automatic... |
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2004-02-01 |
havoc | changed Sys_Sleep from (void) to (int milliseconds... |
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2003-10-07 |
black | Changed dp so the new vm fits in. |
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2003-09-30 |
molivier | More strcpy -> strlcpy and sprintf -> snprintf |
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2003-09-30 |
molivier | Lots of str[n]cat, str[n]cpy, and [v]sprintf have been... |
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2003-09-18 |
havoc | after an argument with Black it was decided that GAME_N... |
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2003-09-14 |
havoc | more Nexuiz hud stuff from BlackHC, minor style edits... |
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2003-09-13 |
havoc | renamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO... |
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2003-08-06 |
havoc | upgraded network protocol to DPPROTOCOL_VERSION4 -... |
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2003-07-31 |
havoc | corrected a few LittleLongs to LittleFloat in md3 loadi... |
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2003-07-22 |
havoc | fixed TE_BLOOD2 (by making it go away, it was not used... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-12 |
havoc | now sends nops to server as unreliable, to avoid trashi... |
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2003-07-08 |
havoc | check svc_setview against MAX_EDICTS |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-06-26 |
havoc | fix a bug in non-monster interpolation code (it was... |
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2003-06-22 |
havoc | This is the network rewrite I've been working on for... |
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2003-04-03 |
havoc | got rid of use of eye in entity database |
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2003-03-30 |
havoc | dlights now cast shadows in realtime lighting mode... |
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2003-03-22 |
havoc | got rid of R_NewMap, directly calls R_Modules_NewMap... |
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2003-03-09 |
havoc | Mod_FindNonSolidLocation now takes a radius and can... |
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2003-03-07 |
havoc | view.c, cl_parse.c, cl_main.c, gl_rmain.c - trying... |
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2003-02-28 |
havoc | fix chthon lightning (ugh, how did I manage to use... |
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2003-02-21 |
havoc | disable step interpolation unless entity is MOVETYPE_STEP |
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2003-02-17 |
havoc | no longer adopt colors from server updates (this means... |
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2003-02-12 |
havoc | get rid of yet another entity_frame_t on the stack... |
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2003-02-10 |
havoc | fix win32 stack overflows in CL_ParseServerInfo, it... |
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2003-02-10 |
havoc | MAX_EDICTS has changed to 32768. Yes this is madness... |
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2003-01-31 |
havoc | chthon lightning no longer uses beam polygons |
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2003-01-22 |
havoc | reduced intensity and radius of teleport flash |
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2003-01-15 |
havoc | cleanup of precache messages and assorted comments |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-11-07 |
havoc | changed a server protocol error to use Host_Error |
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2002-10-21 |
havoc | change maximum lerp time from 1 second to 0.1 seconds... |
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2002-10-14 |
havoc | cruft |
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2002-10-14 |
havoc | fix jitter in interpolation of monster movement |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-09-28 |
havoc | map and load commands are now delayed until the video... |
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2002-09-28 |
havoc | added sparks and smoke to explosions |
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2002-09-26 |
havoc | limit entity movement lerp to 10th of a second |
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2002-09-19 |
havoc | shuffled cl_light and some of cl_tent into cl_main... |
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2002-09-11 |
havoc | whitespace |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-25 |
havoc | monster movement interpolation now works in both protoc... |
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2002-08-16 |
havoc | update client color values when new values are recieved... |
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2002-08-05 |
havoc | spawned entities were often not appearing in quake... |
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2002-08-05 |
havoc | an optimization to CL_RelinkNetworkEntities (and relate... |
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2002-08-04 |
havoc | fix svc_setview |
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2002-08-03 |
havoc | optimized entity updates substantially (or rather,... |
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2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-07-09 |
knghtbrd | The Nehahra movie was borked. They were making static... |
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2002-06-29 |
havoc | no longer complains about missing sounds loaded by... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-04-28 |
lordhavoc | minor cleaning of obsolete protocol stuff (svc_fog... |
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2002-04-05 |
lordhavoc | MSG_Read functions are never used inside if's anymore... |
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2002-03-16 |
lordhavoc | changed protocol back to using float coordinates, unles... |
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2002-03-01 |
lordhavoc | reenabled loading plaques (and cleaned up that code... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | removed a few CheckSentinelsGlobal calls to get a loadi... |
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2002-02-19 |
lordhavoc | added viewzoom extension to QC and client (smooth snipe... |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-02-03 |
lordhavoc | fixed monster interpolation in normal quake, which... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-17 |
lordhavoc | removed no longer used static light parsing code |
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2002-01-17 |
lordhavoc | made directional static lighting work, then disabled... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-28 |
lordhavoc | fix for two Con_Printf calls that are passed a string... |
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2001-10-28 |
lordhavoc | made the Sorted Edge Rasterizer (hidden surface removal... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-30 |
lordhavoc | rearranged sky rendering code |
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2001-05-29 |
lordhavoc | split render portion of entity_t struct into entity_ren... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-12 |
lordhavoc | build number 101 |
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2001-05-12 |
lordhavoc | forgot to put in extern qboolean hlbsp; |
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2001-05-12 |
lordhavoc | disabled wad3 loading from "wad" key in worldspawn... |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-03-04 |
lordhavoc | rewrite of map texture loading (mainly to do with HL... |
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2001-03-02 |
lordhavoc | a little cleanup, and eliminated a lightstyle buffer... |
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2001-03-02 |
lordhavoc | added DPPROTOCOL support to svc_version parsing (is... |
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2001-03-02 |
lordhavoc | added a new hack to make MSVC work which will definitel... |
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2001-03-02 |
lordhavoc | removed hack to make MSVC work as it was breaking gcc |
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2001-03-02 |
lordhavoc | Coordinates are now floats in network protocol (bloats... |
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2001-01-22 |
lordhavoc | clarifications about the format of svc_fog |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-26 |
lordhavoc | cruft removal, general cleanup, fix for delta compressi... |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-10-15 |
lordhavoc | Gigantic commit - dlight system rewritten |
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2000-09-11 |
lordhavoc | clean up, r_farclip cvar, lit particles (optional)... |
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2000-09-06 |
lordhavoc | Various graphical tweaks (mainly particle related)... |
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2000-09-06 |
lordhavoc | Linux GLX, a lot of code shrinkage/cleanup, assembly... |
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2000-08-31 |
lordhavoc | misc. cleanup, bubble trails fixed, improved lightmap... |
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2000-08-24 |
lordhavoc | Fog variables redesigned slightly. (no longer cvars) |
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2000-08-24 |
lordhavoc | SVC_FOG changed (uses a short instead of a float so... |
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