]> icculus.org git repositories - divverent/darkplaces.git/commit
chthon lightning no longer uses beam polygons
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 31 Jan 2003 07:27:31 +0000 (07:27 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 31 Jan 2003 07:27:31 +0000 (07:27 +0000)
commitaa2be95cac4543cdd49fae01e9dc412f7e95b801
treed0284f93c84de99118b7331da1379aa892305dc7
parent6e76229122cf43bbeb0427fcb16dab8de3d490b5
chthon lightning no longer uses beam polygons
lightning beams are now relative to their owner entity (if they have one), this makes aiming lightning look instantaneous for the first time ever in quake

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2723 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
cl_parse.c
client.h