2 * $Logfile: /Freespace2/code/Stats/Medals.cpp $
8 * Revision 1.2 2002/05/04 04:36:56 theoddone33
9 * More changes, took out a lot of the sound/* stuff which will bite later but
12 * Revision 1.1.1.1 2002/05/03 03:28:11 root
16 * 12 10/29/99 10:40p Jefff
17 * hack to make german medal names display without actually changing them
19 * 11 9/02/99 3:41p Jefff
20 * changed badge voice handling to be similar to promotion voice handling
22 * 10 8/26/99 8:49p Jefff
23 * Updated medals screen and about everything that ever touches medals in
24 * one way or another. Sheesh.
26 * 9 7/16/99 1:50p Dave
27 * 8 bit aabitmaps. yay.
29 * 8 3/19/99 9:51a Dave
30 * Checkin to repair massive source safe crash. Also added support for
31 * pof-style nebulae, and some new weapons code.
33 * 8 3/15/99 10:29a Neilk
35 * 7 1/30/99 5:08p Dave
36 * More new hi-res stuff.Support for nice D3D textures.
38 * 6 12/18/98 1:13a Dave
39 * Rough 1024x768 support for Direct3D. Proper detection and usage through
42 * 5 11/30/98 1:07p Dave
43 * 16 bit conversion, first run.
45 * 4 10/23/98 3:51p Dave
46 * Full support for tstrings.tbl and foreign languages. All that remains
47 * is to make it active in Fred.
49 * 3 10/13/98 9:29a Dave
50 * Started neatening up freespace.h. Many variables renamed and
51 * reorganized. Added AlphaColors.[h,cpp]
53 * 2 10/07/98 10:54a Dave
56 * 1 10/07/98 10:51a Dave
58 * 26 6/13/98 3:18p Hoffoss
59 * NOX()ed out a bunch of strings that shouldn't be translated.
61 * 25 6/01/98 11:43a John
62 * JAS & MK: Classified all strings for localization.
64 * 24 5/01/98 12:34p John
65 * Added code to force FreeSpace to run in the same dir as exe and made
66 * all the parse error messages a little nicer.
68 * 23 4/27/98 3:13p Allender
69 * make ctrl-enter work on medals screen
71 * 22 4/23/98 8:27p Allender
72 * basic support for cutscene playback. Into movie code in place. Tech
73 * room can view cutscenes stored in CDROM_dir variable
75 * 21 4/12/98 8:30p Allender
76 * minor medal changes to show number of medals if > 1
78 * 20 4/10/98 4:51p Hoffoss
79 * Made several changes related to tooltips.
81 * 19 3/18/98 12:03p John
82 * Marked all the new strings as externalized or not.
84 * 18 3/11/98 5:02p Dave
85 * Put in code to support new medals artwork. Assorted multiplayer bug
88 * 17 3/07/98 5:44p Dave
89 * Finished player info popup. Ironed out a few todo bugs.
91 * 16 3/05/98 5:11p Allender
92 * fix up medals screen (again). Don't do state transition when viewing
93 * medals from debriefing screen.
95 * 15 3/05/98 2:32p Hoffoss
96 * Renamed Rank_bitmap to Rank_bm so it isn't named the same as the
97 * variable in the debrief screen which confuses the debugger.
99 * 14 2/22/98 2:48p John
100 * More String Externalization Classification
102 * 13 2/09/98 5:21p Hoffoss
103 * Made exit from medals screen to previous screen (instead of assuming
104 * it's the barracks) work.
106 * 12 1/27/98 4:23p Allender
107 * enhanced internal scoring mechanisms.
109 * 11 11/12/97 4:40p Dave
110 * Put in multiplayer campaign support parsing, loading and saving. Made
111 * command-line variables better named. Changed some things on the initial
112 * pilot select screen.
114 * 10 11/12/97 9:30a Dave
115 * Fixed rank insignia tooltip not showing up.
117 * 9 11/06/97 4:39p Allender
118 * a ton of medal work. Removed an uneeded elemen in the scoring
119 * structure. Fix up medals screen to apprioriate display medals (after
120 * mask was changed). Fix Fred to only display medals which may actually
121 * be granted. Added image_filename to player struct for Jason Hoffoss
123 * 8 11/05/97 4:43p Allender
124 * reworked medal/rank system to read all data from tables. Made Fred
125 * read medals.tbl. Changed ai-warp to ai-warp-out which doesn't require
126 * waypoint for activation
134 #include "snazzyui.h"
136 #include "gamesequence.h"
137 #include "animplay.h"
139 #include "freespace.h"
147 #include "alphacolors.h"
148 #include "localize.h"
150 //#define MAX_MEDAL_TYPES 63 // the # of medals which exist so far
153 #define CALLSIGN_X 198
154 #define CALLSIGN_Y 80
155 #define CALLSIGN_W (439-CALLSIGN_X)
156 #define CALLSIGN_H (116-CALLSIGN_Y)
159 // define for the medal information
160 medal_stuff Medals[NUM_MEDALS];
161 badge_stuff Badge_info[MAX_BADGES];
163 // holds indices into Medals array of the badges for # kills
164 int Badge_index[MAX_BADGES];
166 // the rank section of the screen
167 #define RANK_MEDAL_REGION 12 // region number of the rank medal
169 // coords for indiv medal bitmaps
170 int Medal_coords[GR_NUM_RESOLUTIONS][NUM_MEDALS][2] = {
172 { 89, 47 }, // eps. peg. lib
173 { 486, 47 }, // imp. order o' vasuda
174 { 129, 130 }, // dist flying cross
175 { 208, 132 }, // soc service
176 { 361, 131 }, // dist intel cross
177 { 439, 130 }, // order of galatea
178 { 64, 234 }, // meritorious unit comm.
179 { 153, 234 }, // medal of valor
180 { 239, 241 }, // gtva leg of honor
181 { 326, 240 }, // allied defense citation
182 { 411, 234 }, // neb campaign victory
183 { 494, 234 }, // ntf campaign victory
185 { 283, 91 }, // wings
186 { 372, 76 }, // bronze kills badge
187 { 403, 76 }, // silver kills badge
188 { 435, 76 }, // gold kills badge
189 { 300, 152 }, // SOC unit crest
192 { 143, 75 }, // eps. peg. lib
193 { 777, 75 }, // imp. order o' vasuda
194 { 206, 208 }, // dist flying cross
195 { 333, 212 }, // soc service
196 { 578, 210 }, // dist intel cross
197 { 703, 208 }, // order of galatea
198 { 103, 374 }, // meritorious unit comm.
199 { 245, 374 }, // medal of valor
200 { 383, 386 }, // gtva leg of honor
201 { 522, 384 }, // allied defense citation
202 { 658, 374 }, // neb campaign victory
203 { 790, 374 }, // ntf campaign victory
204 { 302, 128 }, // rank
205 { 453, 146 }, // wings
206 { 595, 121 }, // bronze kills badge
207 { 646, 121 }, // silver kills badge
208 { 696, 121 }, // gold kills badge
209 { 480, 244 }, // SOC unit crest
213 // coords for the medal title
214 static int Medals_label_coords[GR_NUM_RESOLUTIONS][3] = {
215 { 241, 458, 300 }, // GR_640 x, y, w
216 { 386, 734, 480 } // GR_1024 x, y, w
219 #define MEDALS_NUM_BUTTONS 1
220 #define MEDALS_EXIT 0
221 ui_button_info Medals_buttons[GR_NUM_RESOLUTIONS][MEDALS_NUM_BUTTONS] = {
223 ui_button_info("MEB_18", 574, 432, -1, -1, 18),
226 ui_button_info("2_MEB_18", 919, 691, -1, -1, 18),
230 #define MEDALS_NUM_TEXT 1
231 UI_XSTR Medals_text[GR_NUM_RESOLUTIONS][MEDALS_NUM_TEXT] = {
233 {"Exit", 1466, 587, 416, UI_XSTR_COLOR_PINK, -1, &Medals_buttons[GR_640][MEDALS_EXIT].button },
236 {"Exit", 1466, 943, 673, UI_XSTR_COLOR_PINK, -1, &Medals_buttons[GR_1024][MEDALS_EXIT].button },
240 static char* Medals_background_filename[GR_NUM_RESOLUTIONS] = {
241 "MedalsDisplayEmpty",
242 "2_MedalsDisplayEmpty"
245 static char* Medals_mask_filename[GR_NUM_RESOLUTIONS] = {
250 static int Medals_callsign_y[GR_NUM_RESOLUTIONS] = {
254 scoring_struct *Player_score=NULL;
257 player *Medals_player;
259 // -----------------------------------------------------------------------------
260 // Main medals screen state
262 #define NUM_MEDAL_REGIONS NUM_MEDALS + 1 // the extra one is for the rank medal
264 static bitmap *Medals_mask;
265 int Medals_mask_w, Medals_mask_h;
266 static int Medal_palette; // Medal palette bitmap
267 static int Medals_bitmap_mask; // the mask for the medal case
268 static int Medals_bitmap; // the medal case itself
269 static int Medal_bitmaps[NUM_MEDALS]; // bitmaps for the individual medals
270 static int Rank_bm; // bitmap for the rank medal
272 static MENU_REGION Medal_regions[NUM_MEDAL_REGIONS]; // a semi-hack for now because we only have 4 medals, but we also include the close button
274 static UI_WINDOW Medals_window;
276 //#define MAX_MEDALS_BUTTONS 1
277 //#define MEDAL_BUTTON_EXIT 0
278 //static UI_BUTTON Medal_buttons[MAX_MEDALS_BUTTONS];
280 /*static char *Medal_button_names[MAX_MEDALS_BUTTONS] = {
287 static int Medal_button_coords[MAX_MEDALS_BUTTONS][2] = {
290 static int Medal_button_masks[MAX_MEDALS_BUTTONS] = {
296 #define MEDAL_BITMAP_INIT (1<<0)
297 #define MASK_BITMAP_INIT (1<<1)
300 void parse_medal_tbl()
302 int rval, num_medals, i, bi;
304 if ((rval = setjmp(parse_abort)) != 0) {
305 Error(LOCATION, "Error parsing 'medals.tbl'\r\nError code = %i.\r\n", rval);
311 read_file_text("medals.tbl");
315 // parse in all the rank names
318 required_string("#Medals");
319 while ( required_string_either("#End", "$Name:") ) {
320 Assert ( num_medals < NUM_MEDALS);
321 required_string("$Name:");
322 stuff_string( Medals[num_medals].name, F_NAME, NULL );
323 required_string("$Bitmap:");
324 stuff_string( Medals[num_medals].bitmap, F_NAME, NULL );
325 required_string("$Num mods:");
326 stuff_int( &Medals[num_medals].num_versions);
328 // some medals are based on kill counts. When string +Num Kills: is present, we know that
329 // this medal is a badge and should be treated specially
330 Medals[num_medals].kills_needed = 0;
331 if ( optional_string("+Num Kills:") ) {
332 char buf[MULTITEXT_LENGTH + 1];
334 Assert( bi < MAX_BADGES );
335 stuff_int( &Medals[num_medals].kills_needed );
336 Badge_index[bi] = num_medals;
338 required_string("$Wavefile Base:");
339 stuff_string(Badge_info[bi].voice_base, F_NAME, NULL, MAX_FILENAME_LEN);
341 //required_string("$Wavefile 2:");
342 //stuff_string(Badge_info[bi].wave2, F_NAME, NULL, MAX_FILENAME_LEN);
344 required_string("$Promotion Text:");
345 stuff_string(buf, F_MULTITEXT, NULL);
346 Badge_info[bi].promotion_text = strdup(buf);
354 required_string("#End");
355 Assert( num_medals == NUM_MEDALS );
357 // be sure that the badges kill numbers show up in order
358 for (i = 0; i < MAX_BADGES-1; i++ ) {
359 if ( Medals[Badge_index[i]].kills_needed >= Medals[Badge_index[i+1]].kills_needed ){
360 Error(LOCATION, "Badges must appear sorted by lowest kill # first in medals.tbl\nFind Allender for most information.");
364 // close localization
368 void medal_main_init(player *pl, int mode)
375 Player_score = &Medals_player->stats;
378 if(Cmdline_gimme_all_medals){
380 for(idx=0; idx < NUM_MEDALS; idx++){
381 Medals_player->stats.medals[idx] = 1;
389 Medals_window.create( 0, 0, gr_screen.max_w, gr_screen.max_h, 0 );
391 // create the interface buttons
392 for (idx=0; idx<MEDALS_NUM_BUTTONS; idx++) {
394 Medals_buttons[gr_screen.res][idx].button.create(&Medals_window, "", Medals_buttons[gr_screen.res][idx].x, Medals_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
396 // set the sound to play when highlighted
397 Medals_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
399 // set the ani for the button
400 Medals_buttons[gr_screen.res][idx].button.set_bmaps(Medals_buttons[gr_screen.res][idx].filename);
403 Medals_buttons[gr_screen.res][idx].button.link_hotspot(Medals_buttons[gr_screen.res][idx].hotspot);
407 for (idx=0; idx<MEDALS_NUM_TEXT; idx++) {
408 Medals_window.add_XSTR(&Medals_text[gr_screen.res][idx]);
414 //init_medal_palette();
416 Medals_bitmap = bm_load(Medals_background_filename[gr_screen.res]);
417 if (Medals_bitmap < 0) {
418 Error(LOCATION, "Error loading medal background bitmap %s", Medals_background_filename[gr_screen.res]);
420 Init_flags |= MEDAL_BITMAP_INIT;
426 Medals_bitmap_mask = bm_load(Medals_mask_filename[gr_screen.res]);
427 if(Medals_bitmap_mask < 0){
428 Error(LOCATION, "Error loading medal mask file %s", Medals_mask_filename[gr_screen.res]);
430 Init_flags |= MASK_BITMAP_INIT;
431 Medals_mask = bm_lock(Medals_bitmap_mask, 8, BMP_AABITMAP);
432 bm_get_info(Medals_bitmap_mask, &Medals_mask_w, &Medals_mask_h);
434 init_medal_bitmaps();
435 init_snazzy_regions();
437 gr_set_color_fast(&Color_normal);
439 Medals_window.set_mask_bmap(Medals_mask_filename[gr_screen.res]);
442 // this is just a hack to display translated names without actually changing the names,
443 // which would break stuff
444 void medals_translate_name(char *name, int max_len)
446 if (!strcmp(name, "Epsilon Pegasi Liberation")) {
447 strncpy(name, "Epsilon Pegasi Befreiungsmedaille", max_len);
449 } else if (!strcmp(name, "Imperial Order of Vasuda")) {
450 strncpy(name, "Imperialer Orden von Vasuda ", max_len);
452 } else if (!strcmp(name, "Distinguished Flying Cross")) {
453 strncpy(name, "Fliegerkreuz Erster Klasse", max_len);
455 } else if (!strcmp(name, "SOC Service Medallion")) {
456 strncpy(name, "SEK-Dienstmedaille ", max_len);
458 } else if (!strcmp(name, "Intelligence Cross")) {
459 strncpy(name, "Geheimdienstkreuz am Bande", max_len);
461 } else if (!strcmp(name, "Order of Galatea")) {
462 strncpy(name, "Orden von Galatea ", max_len);
464 } else if (!strcmp(name, "Meritorious Unit Commendation")) {
465 strncpy(name, "Ehrenspange der Allianz", max_len);
467 } else if (!strcmp(name, "Medal of Valor")) {
468 strncpy(name, "Tapferkeitsmedaille ", max_len);
470 } else if (!strcmp(name, "GTVA Legion of Honor")) {
471 strncpy(name, "Orden der GTVA-Ehrenlegion", max_len);
473 } else if (!strcmp(name, "Allied Defense Citation")) {
474 strncpy(name, "Alliierte Abwehrspange ", max_len);
476 } else if (!strcmp(name, "Nebula Campaign Victory Star")) {
477 strncpy(name, "Nebel-Siegesstern", max_len);
479 } else if (!strcmp(name, "NTF Campaign Victory Star")) {
480 strncpy(name, "NTF-Siegesstern ", max_len);
482 } else if (!strcmp(name, "Rank")) {
483 strncpy(name, "Dienstgrad", max_len);
485 } else if (!strcmp(name, "Wings")) {
486 strncpy(name, "Fliegerspange", max_len);
488 } else if (!strcmp(name, "Ace")) {
489 strncpy(name, "Flieger-As", max_len);
491 } else if (!strcmp(name, "Double Ace")) {
492 strncpy(name, "Doppel-As ", max_len);
494 } else if (!strcmp(name, "Triple Ace")) {
495 strncpy(name, "Dreifach-As ", max_len);
497 } else if (!strcmp(name, "SOC Unit Crest")) {
498 strncpy(name, "SEK-Abzeichen ", max_len);
502 void blit_label(char *label, int *coords, int num)
507 gr_set_color_fast(&Color_bright);
509 // translate medal names before displaying
510 // cant translate in table cuz the names are used in comparisons
512 char translated_label[256];
513 strncpy(translated_label, label, 256);
514 medals_translate_name(translated_label, 256);
516 // set correct string
518 sprintf( text, NOX("%s (%d)"), translated_label, num );
520 sprintf( text, "%s", translated_label );
523 // set correct string
525 sprintf( text, NOX("%s (%d)"), label, num );
527 sprintf( text, "%s", label );
531 // find correct coords
532 gr_get_string_size(&sw, NULL, text);
533 x = Medals_label_coords[gr_screen.res][0] + (Medals_label_coords[gr_screen.res][2] - sw) / 2;
534 y = Medals_label_coords[gr_screen.res][1];
537 gr_string(x, y, text);
542 gr_set_color_fast(&Color_normal);
544 // nothing special, just do it.
545 gr_string(0x8000, Medals_callsign_y[gr_screen.res], Medals_player->callsign);
550 int region,selected, k;
552 k = Medals_window.process();
554 // process an exit command
555 if ((k == KEY_ESC) && (Medals_mode == MM_NORMAL)) {
556 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
559 // draw the background medal display case
561 GR_MAYBE_CLEAR_RES(Medals_bitmap);
562 if(Medals_bitmap != -1){
563 gr_set_bitmap(Medals_bitmap);
567 // check to see if a button was pressed
568 if( (k == (KEY_CTRLED|KEY_ENTER)) || (Medals_buttons[gr_screen.res][MEDALS_EXIT].button.pressed()) ) {
569 gamesnd_play_iface(SND_COMMIT_PRESSED);
570 if(Medals_mode == MM_NORMAL){
571 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
573 // any calling popup function will know to close the screen down
578 // blit medals also takes care of blitting the rank insignia
582 region = snazzy_menu_do((ubyte*)Medals_mask->data, Medals_mask_w, Medals_mask_h, NUM_MEDAL_REGIONS, Medal_regions, &selected);
585 if (Medals_mode == MM_NORMAL) {
586 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
588 // any calling popup function will know to close the screen down
593 case RANK_MEDAL_REGION :
594 blit_label(Ranks[Player_score->rank].name, &Medal_coords[gr_screen.res][region][0], 1);
601 if (Player_score->medals[region] > 0){
602 blit_label(Medals[region].name, &Medal_coords[gr_screen.res][region][0], Player_score->medals[region] );
607 Medals_window.draw();
614 void medal_main_close()
617 if (Init_flags & MEDAL_BITMAP_INIT)
618 bm_unload(Medals_bitmap);
620 if (Init_flags & MASK_BITMAP_INIT) {
621 bm_unlock(Medals_bitmap_mask);
622 bm_unload(Medals_bitmap_mask);
625 for (idx=0; idx < NUM_MEDALS; idx++) {
626 if (Medal_bitmaps[idx] > -1){
627 bm_unload(Medal_bitmaps[idx]);
632 Medals_window.destroy();
634 palette_restore_palette();
638 void init_medal_palette()
640 Medal_palette = bm_load("MedalsPalette.pcx");
641 if(Medal_palette > -1){
642 #ifndef HARDWARE_ONLY
643 palette_use_bm_palette(Medal_palette);
649 // function to load in the medals for this player. It loads medals that the player has (known
650 // by whether or not a non-zero number is present in the player's medal array), then loads the
653 void init_medal_bitmaps()
656 Assert(Player_score);
658 for (idx=0; idx<NUM_MEDALS; idx++) {
659 Medal_bitmaps[idx] = -1;
660 if (Player_score->medals[idx] > 0) {
662 char filename[NAME_LENGTH], base[NAME_LENGTH];
664 // possibly load a different filename that is specified by the bitmap filename
665 // for this medal. if the player has > 1 of these types of medals, then determien
666 // which of the possible version to use based on the player's count of this medal
667 strcpy( filename, Medals[idx].bitmap );
671 _splitpath( filename, NULL, NULL, base, NULL );
674 num_medals = Player_score->medals[idx];
676 // can't display more than the maximum number of version for this medal
677 if ( num_medals > Medals[idx].num_versions )
678 num_medals = Medals[idx].num_versions;
680 if ( num_medals > 1 ) {
681 // append the proper character onto the end of the medal filename. Base version
682 // has no character. next version is a, then b, etc.
683 sprintf( base, "%s%c", base, (num_medals-2)+'a');
687 if (gr_screen.res == GR_1024) {
688 sprintf( filename, "2_%s", base );
691 // base now contains the actual medal bitmap filename needed to load
692 // we don't need to pass extension to bm_load anymore, so just use the basename
694 Medal_bitmaps[idx] = bm_load( filename );
695 Assert( Medal_bitmaps[idx] != -1 );
699 // load up rank insignia
700 if (gr_screen.res == GR_1024) {
701 char filename[NAME_LENGTH];
702 sprintf(filename, "2_%s", Ranks[Player_score->rank].bitmap);
703 Rank_bm = bm_load(filename);
705 Rank_bm = bm_load(Ranks[Player_score->rank].bitmap);
709 void init_snazzy_regions()
713 // snazzy regions for the medals/ranks, etc.
714 for (idx=0; idx<NUM_MEDALS; idx++) {
715 if (idx == RANK_MEDAL_REGION)
718 snazzy_menu_add_region(&Medal_regions[idx], "", idx, 0);
721 // add the rank medal region
722 snazzy_menu_add_region(&Medal_regions[RANK_MEDAL_REGION], "", RANK_MEDAL_REGION,0);
726 // blit the medals -- this includes the rank insignia
731 for (idx=0; idx<NUM_MEDALS; idx++) {
732 if (Player_score->medals[idx] > 0) {
733 gr_set_bitmap(Medal_bitmaps[idx]);
734 gr_bitmap(Medal_coords[gr_screen.res][idx][0], Medal_coords[gr_screen.res][idx][1]);
738 // now blit rank, since that "medal" doesnt get loaded (or drawn) the normal way
739 gr_set_bitmap(Rank_bm);
740 gr_bitmap(Medal_coords[gr_screen.res][RANK_MEDAL_REGION][0], Medal_coords[gr_screen.res][RANK_MEDAL_REGION][1]);