2 * $Logfile: /Freespace2/code/Stats/Medals.cpp $
8 * Revision 1.3 2002/05/26 20:22:48 theoddone33
9 * Most of network/ works
11 * Revision 1.2 2002/05/04 04:36:56 theoddone33
12 * More changes, took out a lot of the sound stuff which will bite later but
15 * Revision 1.1.1.1 2002/05/03 03:28:11 root
19 * 12 10/29/99 10:40p Jefff
20 * hack to make german medal names display without actually changing them
22 * 11 9/02/99 3:41p Jefff
23 * changed badge voice handling to be similar to promotion voice handling
25 * 10 8/26/99 8:49p Jefff
26 * Updated medals screen and about everything that ever touches medals in
27 * one way or another. Sheesh.
29 * 9 7/16/99 1:50p Dave
30 * 8 bit aabitmaps. yay.
32 * 8 3/19/99 9:51a Dave
33 * Checkin to repair massive source safe crash. Also added support for
34 * pof-style nebulae, and some new weapons code.
36 * 8 3/15/99 10:29a Neilk
38 * 7 1/30/99 5:08p Dave
39 * More new hi-res stuff.Support for nice D3D textures.
41 * 6 12/18/98 1:13a Dave
42 * Rough 1024x768 support for Direct3D. Proper detection and usage through
45 * 5 11/30/98 1:07p Dave
46 * 16 bit conversion, first run.
48 * 4 10/23/98 3:51p Dave
49 * Full support for tstrings.tbl and foreign languages. All that remains
50 * is to make it active in Fred.
52 * 3 10/13/98 9:29a Dave
53 * Started neatening up freespace.h. Many variables renamed and
54 * reorganized. Added AlphaColors.[h,cpp]
56 * 2 10/07/98 10:54a Dave
59 * 1 10/07/98 10:51a Dave
61 * 26 6/13/98 3:18p Hoffoss
62 * NOX()ed out a bunch of strings that shouldn't be translated.
64 * 25 6/01/98 11:43a John
65 * JAS & MK: Classified all strings for localization.
67 * 24 5/01/98 12:34p John
68 * Added code to force FreeSpace to run in the same dir as exe and made
69 * all the parse error messages a little nicer.
71 * 23 4/27/98 3:13p Allender
72 * make ctrl-enter work on medals screen
74 * 22 4/23/98 8:27p Allender
75 * basic support for cutscene playback. Into movie code in place. Tech
76 * room can view cutscenes stored in CDROM_dir variable
78 * 21 4/12/98 8:30p Allender
79 * minor medal changes to show number of medals if > 1
81 * 20 4/10/98 4:51p Hoffoss
82 * Made several changes related to tooltips.
84 * 19 3/18/98 12:03p John
85 * Marked all the new strings as externalized or not.
87 * 18 3/11/98 5:02p Dave
88 * Put in code to support new medals artwork. Assorted multiplayer bug
91 * 17 3/07/98 5:44p Dave
92 * Finished player info popup. Ironed out a few todo bugs.
94 * 16 3/05/98 5:11p Allender
95 * fix up medals screen (again). Don't do state transition when viewing
96 * medals from debriefing screen.
98 * 15 3/05/98 2:32p Hoffoss
99 * Renamed Rank_bitmap to Rank_bm so it isn't named the same as the
100 * variable in the debrief screen which confuses the debugger.
102 * 14 2/22/98 2:48p John
103 * More String Externalization Classification
105 * 13 2/09/98 5:21p Hoffoss
106 * Made exit from medals screen to previous screen (instead of assuming
107 * it's the barracks) work.
109 * 12 1/27/98 4:23p Allender
110 * enhanced internal scoring mechanisms.
112 * 11 11/12/97 4:40p Dave
113 * Put in multiplayer campaign support parsing, loading and saving. Made
114 * command-line variables better named. Changed some things on the initial
115 * pilot select screen.
117 * 10 11/12/97 9:30a Dave
118 * Fixed rank insignia tooltip not showing up.
120 * 9 11/06/97 4:39p Allender
121 * a ton of medal work. Removed an uneeded elemen in the scoring
122 * structure. Fix up medals screen to apprioriate display medals (after
123 * mask was changed). Fix Fred to only display medals which may actually
124 * be granted. Added image_filename to player struct for Jason Hoffoss
126 * 8 11/05/97 4:43p Allender
127 * reworked medal/rank system to read all data from tables. Made Fred
128 * read medals.tbl. Changed ai-warp to ai-warp-out which doesn't require
129 * waypoint for activation
137 #include "snazzyui.h"
139 #include "gamesequence.h"
140 #include "animplay.h"
142 #include "freespace.h"
150 #include "alphacolors.h"
151 #include "localize.h"
153 //#define MAX_MEDAL_TYPES 63 // the # of medals which exist so far
156 #define CALLSIGN_X 198
157 #define CALLSIGN_Y 80
158 #define CALLSIGN_W (439-CALLSIGN_X)
159 #define CALLSIGN_H (116-CALLSIGN_Y)
162 // define for the medal information
163 medal_stuff Medals[NUM_MEDALS];
164 badge_stuff Badge_info[MAX_BADGES];
166 // holds indices into Medals array of the badges for # kills
167 int Badge_index[MAX_BADGES];
169 // the rank section of the screen
170 #define RANK_MEDAL_REGION 12 // region number of the rank medal
172 // coords for indiv medal bitmaps
173 int Medal_coords[GR_NUM_RESOLUTIONS][NUM_MEDALS][2] = {
175 { 89, 47 }, // eps. peg. lib
176 { 486, 47 }, // imp. order o' vasuda
177 { 129, 130 }, // dist flying cross
178 { 208, 132 }, // soc service
179 { 361, 131 }, // dist intel cross
180 { 439, 130 }, // order of galatea
181 { 64, 234 }, // meritorious unit comm.
182 { 153, 234 }, // medal of valor
183 { 239, 241 }, // gtva leg of honor
184 { 326, 240 }, // allied defense citation
185 { 411, 234 }, // neb campaign victory
186 { 494, 234 }, // ntf campaign victory
188 { 283, 91 }, // wings
189 { 372, 76 }, // bronze kills badge
190 { 403, 76 }, // silver kills badge
191 { 435, 76 }, // gold kills badge
192 { 300, 152 }, // SOC unit crest
195 { 143, 75 }, // eps. peg. lib
196 { 777, 75 }, // imp. order o' vasuda
197 { 206, 208 }, // dist flying cross
198 { 333, 212 }, // soc service
199 { 578, 210 }, // dist intel cross
200 { 703, 208 }, // order of galatea
201 { 103, 374 }, // meritorious unit comm.
202 { 245, 374 }, // medal of valor
203 { 383, 386 }, // gtva leg of honor
204 { 522, 384 }, // allied defense citation
205 { 658, 374 }, // neb campaign victory
206 { 790, 374 }, // ntf campaign victory
207 { 302, 128 }, // rank
208 { 453, 146 }, // wings
209 { 595, 121 }, // bronze kills badge
210 { 646, 121 }, // silver kills badge
211 { 696, 121 }, // gold kills badge
212 { 480, 244 }, // SOC unit crest
216 // coords for the medal title
217 static int Medals_label_coords[GR_NUM_RESOLUTIONS][3] = {
218 { 241, 458, 300 }, // GR_640 x, y, w
219 { 386, 734, 480 } // GR_1024 x, y, w
222 #define MEDALS_NUM_BUTTONS 1
223 #define MEDALS_EXIT 0
224 ui_button_info Medals_buttons[GR_NUM_RESOLUTIONS][MEDALS_NUM_BUTTONS] = {
226 ui_button_info("MEB_18", 574, 432, -1, -1, 18),
229 ui_button_info("2_MEB_18", 919, 691, -1, -1, 18),
233 #define MEDALS_NUM_TEXT 1
234 UI_XSTR Medals_text[GR_NUM_RESOLUTIONS][MEDALS_NUM_TEXT] = {
236 {"Exit", 1466, 587, 416, UI_XSTR_COLOR_PINK, -1, &Medals_buttons[GR_640][MEDALS_EXIT].button },
239 {"Exit", 1466, 943, 673, UI_XSTR_COLOR_PINK, -1, &Medals_buttons[GR_1024][MEDALS_EXIT].button },
243 static char* Medals_background_filename[GR_NUM_RESOLUTIONS] = {
244 "MedalsDisplayEmpty",
245 "2_MedalsDisplayEmpty"
248 static char* Medals_mask_filename[GR_NUM_RESOLUTIONS] = {
253 static int Medals_callsign_y[GR_NUM_RESOLUTIONS] = {
257 scoring_struct *Player_score=NULL;
260 player *Medals_player;
262 // -----------------------------------------------------------------------------
263 // Main medals screen state
265 #define NUM_MEDAL_REGIONS NUM_MEDALS + 1 // the extra one is for the rank medal
267 static bitmap *Medals_mask;
268 int Medals_mask_w, Medals_mask_h;
269 static int Medal_palette; // Medal palette bitmap
270 static int Medals_bitmap_mask; // the mask for the medal case
271 static int Medals_bitmap; // the medal case itself
272 static int Medal_bitmaps[NUM_MEDALS]; // bitmaps for the individual medals
273 static int Rank_bm; // bitmap for the rank medal
275 static MENU_REGION Medal_regions[NUM_MEDAL_REGIONS]; // a semi-hack for now because we only have 4 medals, but we also include the close button
277 static UI_WINDOW Medals_window;
279 //#define MAX_MEDALS_BUTTONS 1
280 //#define MEDAL_BUTTON_EXIT 0
281 //static UI_BUTTON Medal_buttons[MAX_MEDALS_BUTTONS];
283 /*static char *Medal_button_names[MAX_MEDALS_BUTTONS] = {
290 static int Medal_button_coords[MAX_MEDALS_BUTTONS][2] = {
293 static int Medal_button_masks[MAX_MEDALS_BUTTONS] = {
299 #define MEDAL_BITMAP_INIT (1<<0)
300 #define MASK_BITMAP_INIT (1<<1)
303 void parse_medal_tbl()
305 int rval, num_medals, i, bi;
307 if ((rval = setjmp(parse_abort)) != 0) {
308 Error(LOCATION, "Error parsing 'medals.tbl'\r\nError code = %i.\r\n", rval);
314 read_file_text("medals.tbl");
318 // parse in all the rank names
321 required_string("#Medals");
322 while ( required_string_either("#End", "$Name:") ) {
323 Assert ( num_medals < NUM_MEDALS);
324 required_string("$Name:");
325 stuff_string( Medals[num_medals].name, F_NAME, NULL );
326 required_string("$Bitmap:");
327 stuff_string( Medals[num_medals].bitmap, F_NAME, NULL );
328 required_string("$Num mods:");
329 stuff_int( &Medals[num_medals].num_versions);
331 // some medals are based on kill counts. When string +Num Kills: is present, we know that
332 // this medal is a badge and should be treated specially
333 Medals[num_medals].kills_needed = 0;
334 if ( optional_string("+Num Kills:") ) {
335 char buf[MULTITEXT_LENGTH + 1];
337 Assert( bi < MAX_BADGES );
338 stuff_int( &Medals[num_medals].kills_needed );
339 Badge_index[bi] = num_medals;
341 required_string("$Wavefile Base:");
342 stuff_string(Badge_info[bi].voice_base, F_NAME, NULL, MAX_FILENAME_LEN);
344 //required_string("$Wavefile 2:");
345 //stuff_string(Badge_info[bi].wave2, F_NAME, NULL, MAX_FILENAME_LEN);
347 required_string("$Promotion Text:");
348 stuff_string(buf, F_MULTITEXT, NULL);
349 Badge_info[bi].promotion_text = strdup(buf);
357 required_string("#End");
358 Assert( num_medals == NUM_MEDALS );
360 // be sure that the badges kill numbers show up in order
361 for (i = 0; i < MAX_BADGES-1; i++ ) {
362 if ( Medals[Badge_index[i]].kills_needed >= Medals[Badge_index[i+1]].kills_needed ){
363 Error(LOCATION, "Badges must appear sorted by lowest kill # first in medals.tbl\nFind Allender for most information.");
367 // close localization
371 void medal_main_init(player *pl, int mode)
378 Player_score = &Medals_player->stats;
381 if(Cmdline_gimme_all_medals){
383 for(idx=0; idx < NUM_MEDALS; idx++){
384 Medals_player->stats.medals[idx] = 1;
392 Medals_window.create( 0, 0, gr_screen.max_w, gr_screen.max_h, 0 );
394 // create the interface buttons
395 for (idx=0; idx<MEDALS_NUM_BUTTONS; idx++) {
397 Medals_buttons[gr_screen.res][idx].button.create(&Medals_window, "", Medals_buttons[gr_screen.res][idx].x, Medals_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
399 // set the sound to play when highlighted
400 Medals_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
402 // set the ani for the button
403 Medals_buttons[gr_screen.res][idx].button.set_bmaps(Medals_buttons[gr_screen.res][idx].filename);
406 Medals_buttons[gr_screen.res][idx].button.link_hotspot(Medals_buttons[gr_screen.res][idx].hotspot);
410 for (idx=0; idx<MEDALS_NUM_TEXT; idx++) {
411 Medals_window.add_XSTR(&Medals_text[gr_screen.res][idx]);
417 //init_medal_palette();
419 Medals_bitmap = bm_load(Medals_background_filename[gr_screen.res]);
420 if (Medals_bitmap < 0) {
421 Error(LOCATION, "Error loading medal background bitmap %s", Medals_background_filename[gr_screen.res]);
423 Init_flags |= MEDAL_BITMAP_INIT;
429 Medals_bitmap_mask = bm_load(Medals_mask_filename[gr_screen.res]);
430 if(Medals_bitmap_mask < 0){
431 Error(LOCATION, "Error loading medal mask file %s", Medals_mask_filename[gr_screen.res]);
433 Init_flags |= MASK_BITMAP_INIT;
434 Medals_mask = bm_lock(Medals_bitmap_mask, 8, BMP_AABITMAP);
435 bm_get_info(Medals_bitmap_mask, &Medals_mask_w, &Medals_mask_h);
437 init_medal_bitmaps();
438 init_snazzy_regions();
440 gr_set_color_fast(&Color_normal);
442 Medals_window.set_mask_bmap(Medals_mask_filename[gr_screen.res]);
445 // this is just a hack to display translated names without actually changing the names,
446 // which would break stuff
447 void medals_translate_name(char *name, int max_len)
449 if (!strcmp(name, "Epsilon Pegasi Liberation")) {
450 strncpy(name, "Epsilon Pegasi Befreiungsmedaille", max_len);
452 } else if (!strcmp(name, "Imperial Order of Vasuda")) {
453 strncpy(name, "Imperialer Orden von Vasuda ", max_len);
455 } else if (!strcmp(name, "Distinguished Flying Cross")) {
456 strncpy(name, "Fliegerkreuz Erster Klasse", max_len);
458 } else if (!strcmp(name, "SOC Service Medallion")) {
459 strncpy(name, "SEK-Dienstmedaille ", max_len);
461 } else if (!strcmp(name, "Intelligence Cross")) {
462 strncpy(name, "Geheimdienstkreuz am Bande", max_len);
464 } else if (!strcmp(name, "Order of Galatea")) {
465 strncpy(name, "Orden von Galatea ", max_len);
467 } else if (!strcmp(name, "Meritorious Unit Commendation")) {
468 strncpy(name, "Ehrenspange der Allianz", max_len);
470 } else if (!strcmp(name, "Medal of Valor")) {
471 strncpy(name, "Tapferkeitsmedaille ", max_len);
473 } else if (!strcmp(name, "GTVA Legion of Honor")) {
474 strncpy(name, "Orden der GTVA-Ehrenlegion", max_len);
476 } else if (!strcmp(name, "Allied Defense Citation")) {
477 strncpy(name, "Alliierte Abwehrspange ", max_len);
479 } else if (!strcmp(name, "Nebula Campaign Victory Star")) {
480 strncpy(name, "Nebel-Siegesstern", max_len);
482 } else if (!strcmp(name, "NTF Campaign Victory Star")) {
483 strncpy(name, "NTF-Siegesstern ", max_len);
485 } else if (!strcmp(name, "Rank")) {
486 strncpy(name, "Dienstgrad", max_len);
488 } else if (!strcmp(name, "Wings")) {
489 strncpy(name, "Fliegerspange", max_len);
491 } else if (!strcmp(name, "Ace")) {
492 strncpy(name, "Flieger-As", max_len);
494 } else if (!strcmp(name, "Double Ace")) {
495 strncpy(name, "Doppel-As ", max_len);
497 } else if (!strcmp(name, "Triple Ace")) {
498 strncpy(name, "Dreifach-As ", max_len);
500 } else if (!strcmp(name, "SOC Unit Crest")) {
501 strncpy(name, "SEK-Abzeichen ", max_len);
505 void blit_label(char *label, int *coords, int num)
510 gr_set_color_fast(&Color_bright);
512 // translate medal names before displaying
513 // cant translate in table cuz the names are used in comparisons
515 char translated_label[256];
516 strncpy(translated_label, label, 256);
517 medals_translate_name(translated_label, 256);
519 // set correct string
521 sprintf( text, NOX("%s (%d)"), translated_label, num );
523 sprintf( text, "%s", translated_label );
526 // set correct string
528 sprintf( text, NOX("%s (%d)"), label, num );
530 sprintf( text, "%s", label );
534 // find correct coords
535 gr_get_string_size(&sw, NULL, text);
536 x = Medals_label_coords[gr_screen.res][0] + (Medals_label_coords[gr_screen.res][2] - sw) / 2;
537 y = Medals_label_coords[gr_screen.res][1];
540 gr_string(x, y, text);
545 gr_set_color_fast(&Color_normal);
547 // nothing special, just do it.
548 gr_string(0x8000, Medals_callsign_y[gr_screen.res], Medals_player->callsign);
553 int region,selected, k;
555 k = Medals_window.process();
557 // process an exit command
558 if ((k == KEY_ESC) && (Medals_mode == MM_NORMAL)) {
559 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
562 // draw the background medal display case
564 GR_MAYBE_CLEAR_RES(Medals_bitmap);
565 if(Medals_bitmap != -1){
566 gr_set_bitmap(Medals_bitmap);
570 // check to see if a button was pressed
571 if( (k == (KEY_CTRLED|KEY_ENTER)) || (Medals_buttons[gr_screen.res][MEDALS_EXIT].button.pressed()) ) {
572 gamesnd_play_iface(SND_COMMIT_PRESSED);
573 if(Medals_mode == MM_NORMAL){
574 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
576 // any calling popup function will know to close the screen down
581 // blit medals also takes care of blitting the rank insignia
585 region = snazzy_menu_do((ubyte*)Medals_mask->data, Medals_mask_w, Medals_mask_h, NUM_MEDAL_REGIONS, Medal_regions, &selected);
588 if (Medals_mode == MM_NORMAL) {
589 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
591 // any calling popup function will know to close the screen down
596 case RANK_MEDAL_REGION :
597 blit_label(Ranks[Player_score->rank].name, &Medal_coords[gr_screen.res][region][0], 1);
604 if (Player_score->medals[region] > 0){
605 blit_label(Medals[region].name, &Medal_coords[gr_screen.res][region][0], Player_score->medals[region] );
610 Medals_window.draw();
617 void medal_main_close()
620 if (Init_flags & MEDAL_BITMAP_INIT)
621 bm_unload(Medals_bitmap);
623 if (Init_flags & MASK_BITMAP_INIT) {
624 bm_unlock(Medals_bitmap_mask);
625 bm_unload(Medals_bitmap_mask);
628 for (idx=0; idx < NUM_MEDALS; idx++) {
629 if (Medal_bitmaps[idx] > -1){
630 bm_unload(Medal_bitmaps[idx]);
635 Medals_window.destroy();
637 palette_restore_palette();
641 void init_medal_palette()
643 Medal_palette = bm_load("MedalsPalette.pcx");
644 if(Medal_palette > -1){
645 #ifndef HARDWARE_ONLY
646 palette_use_bm_palette(Medal_palette);
652 // function to load in the medals for this player. It loads medals that the player has (known
653 // by whether or not a non-zero number is present in the player's medal array), then loads the
656 void init_medal_bitmaps()
659 Assert(Player_score);
661 for (idx=0; idx<NUM_MEDALS; idx++) {
662 Medal_bitmaps[idx] = -1;
663 if (Player_score->medals[idx] > 0) {
665 char filename[NAME_LENGTH], base[NAME_LENGTH];
667 // possibly load a different filename that is specified by the bitmap filename
668 // for this medal. if the player has > 1 of these types of medals, then determien
669 // which of the possible version to use based on the player's count of this medal
670 strcpy( filename, Medals[idx].bitmap );
674 _splitpath( filename, NULL, NULL, base, NULL );
677 num_medals = Player_score->medals[idx];
679 // can't display more than the maximum number of version for this medal
680 if ( num_medals > Medals[idx].num_versions )
681 num_medals = Medals[idx].num_versions;
683 if ( num_medals > 1 ) {
684 // append the proper character onto the end of the medal filename. Base version
685 // has no character. next version is a, then b, etc.
686 sprintf( base, "%s%c", base, (num_medals-2)+'a');
690 if (gr_screen.res == GR_1024) {
691 sprintf( filename, "2_%s", base );
694 // base now contains the actual medal bitmap filename needed to load
695 // we don't need to pass extension to bm_load anymore, so just use the basename
697 Medal_bitmaps[idx] = bm_load( filename );
698 Assert( Medal_bitmaps[idx] != -1 );
702 // load up rank insignia
703 if (gr_screen.res == GR_1024) {
704 char filename[NAME_LENGTH];
705 sprintf(filename, "2_%s", Ranks[Player_score->rank].bitmap);
706 Rank_bm = bm_load(filename);
708 Rank_bm = bm_load(Ranks[Player_score->rank].bitmap);
712 void init_snazzy_regions()
716 // snazzy regions for the medals/ranks, etc.
717 for (idx=0; idx<NUM_MEDALS; idx++) {
718 if (idx == RANK_MEDAL_REGION)
721 snazzy_menu_add_region(&Medal_regions[idx], "", idx, 0);
724 // add the rank medal region
725 snazzy_menu_add_region(&Medal_regions[RANK_MEDAL_REGION], "", RANK_MEDAL_REGION,0);
729 // blit the medals -- this includes the rank insignia
734 for (idx=0; idx<NUM_MEDALS; idx++) {
735 if (Player_score->medals[idx] > 0) {
736 gr_set_bitmap(Medal_bitmaps[idx]);
737 gr_bitmap(Medal_coords[gr_screen.res][idx][0], Medal_coords[gr_screen.res][idx][1]);
741 // now blit rank, since that "medal" doesnt get loaded (or drawn) the normal way
742 gr_set_bitmap(Rank_bm);
743 gr_bitmap(Medal_coords[gr_screen.res][RANK_MEDAL_REGION][0], Medal_coords[gr_screen.res][RANK_MEDAL_REGION][1]);