2 * $Logfile: /Freespace2/code/Stats/Medals.cpp $
8 * Revision 1.6 2002/06/09 03:16:05 relnev
11 * removed unneeded asm, old sdl 2d setup.
13 * fixed crash caused by opengl_get_region.
15 * Revision 1.5 2002/05/28 08:52:03 relnev
16 * implemented two assembly stubs.
18 * cleaned up a few warnings.
20 * added a little demo hackery to make it progress a little farther.
22 * Revision 1.4 2002/05/28 04:56:51 theoddone33
23 * runs a little bit now
25 * Revision 1.3 2002/05/26 20:22:48 theoddone33
26 * Most of network/ works
28 * Revision 1.2 2002/05/04 04:36:56 theoddone33
29 * More changes, took out a lot of the sound stuff which will bite later but
32 * Revision 1.1.1.1 2002/05/03 03:28:11 root
36 * 12 10/29/99 10:40p Jefff
37 * hack to make german medal names display without actually changing them
39 * 11 9/02/99 3:41p Jefff
40 * changed badge voice handling to be similar to promotion voice handling
42 * 10 8/26/99 8:49p Jefff
43 * Updated medals screen and about everything that ever touches medals in
44 * one way or another. Sheesh.
46 * 9 7/16/99 1:50p Dave
47 * 8 bit aabitmaps. yay.
49 * 8 3/19/99 9:51a Dave
50 * Checkin to repair massive source safe crash. Also added support for
51 * pof-style nebulae, and some new weapons code.
53 * 8 3/15/99 10:29a Neilk
55 * 7 1/30/99 5:08p Dave
56 * More new hi-res stuff.Support for nice D3D textures.
58 * 6 12/18/98 1:13a Dave
59 * Rough 1024x768 support for Direct3D. Proper detection and usage through
62 * 5 11/30/98 1:07p Dave
63 * 16 bit conversion, first run.
65 * 4 10/23/98 3:51p Dave
66 * Full support for tstrings.tbl and foreign languages. All that remains
67 * is to make it active in Fred.
69 * 3 10/13/98 9:29a Dave
70 * Started neatening up freespace.h. Many variables renamed and
71 * reorganized. Added AlphaColors.[h,cpp]
73 * 2 10/07/98 10:54a Dave
76 * 1 10/07/98 10:51a Dave
78 * 26 6/13/98 3:18p Hoffoss
79 * NOX()ed out a bunch of strings that shouldn't be translated.
81 * 25 6/01/98 11:43a John
82 * JAS & MK: Classified all strings for localization.
84 * 24 5/01/98 12:34p John
85 * Added code to force FreeSpace to run in the same dir as exe and made
86 * all the parse error messages a little nicer.
88 * 23 4/27/98 3:13p Allender
89 * make ctrl-enter work on medals screen
91 * 22 4/23/98 8:27p Allender
92 * basic support for cutscene playback. Into movie code in place. Tech
93 * room can view cutscenes stored in CDROM_dir variable
95 * 21 4/12/98 8:30p Allender
96 * minor medal changes to show number of medals if > 1
98 * 20 4/10/98 4:51p Hoffoss
99 * Made several changes related to tooltips.
101 * 19 3/18/98 12:03p John
102 * Marked all the new strings as externalized or not.
104 * 18 3/11/98 5:02p Dave
105 * Put in code to support new medals artwork. Assorted multiplayer bug
108 * 17 3/07/98 5:44p Dave
109 * Finished player info popup. Ironed out a few todo bugs.
111 * 16 3/05/98 5:11p Allender
112 * fix up medals screen (again). Don't do state transition when viewing
113 * medals from debriefing screen.
115 * 15 3/05/98 2:32p Hoffoss
116 * Renamed Rank_bitmap to Rank_bm so it isn't named the same as the
117 * variable in the debrief screen which confuses the debugger.
119 * 14 2/22/98 2:48p John
120 * More String Externalization Classification
122 * 13 2/09/98 5:21p Hoffoss
123 * Made exit from medals screen to previous screen (instead of assuming
124 * it's the barracks) work.
126 * 12 1/27/98 4:23p Allender
127 * enhanced internal scoring mechanisms.
129 * 11 11/12/97 4:40p Dave
130 * Put in multiplayer campaign support parsing, loading and saving. Made
131 * command-line variables better named. Changed some things on the initial
132 * pilot select screen.
134 * 10 11/12/97 9:30a Dave
135 * Fixed rank insignia tooltip not showing up.
137 * 9 11/06/97 4:39p Allender
138 * a ton of medal work. Removed an uneeded elemen in the scoring
139 * structure. Fix up medals screen to apprioriate display medals (after
140 * mask was changed). Fix Fred to only display medals which may actually
141 * be granted. Added image_filename to player struct for Jason Hoffoss
143 * 8 11/05/97 4:43p Allender
144 * reworked medal/rank system to read all data from tables. Made Fred
145 * read medals.tbl. Changed ai-warp to ai-warp-out which doesn't require
146 * waypoint for activation
154 #include "snazzyui.h"
156 #include "gamesequence.h"
157 #include "animplay.h"
159 #include "freespace.h"
167 #include "alphacolors.h"
168 #include "localize.h"
170 //#define MAX_MEDAL_TYPES 63 // the # of medals which exist so far
173 #define CALLSIGN_X 198
174 #define CALLSIGN_Y 80
175 #define CALLSIGN_W (439-CALLSIGN_X)
176 #define CALLSIGN_H (116-CALLSIGN_Y)
179 // define for the medal information
180 medal_stuff Medals[NUM_MEDALS];
181 badge_stuff Badge_info[MAX_BADGES];
183 // holds indices into Medals array of the badges for # kills
184 int Badge_index[MAX_BADGES];
186 // the rank section of the screen
187 #define RANK_MEDAL_REGION 12 // region number of the rank medal
189 #warning Find real FS2_DEMO spot for medals
190 // coords for indiv medal bitmaps
191 int Medal_coords[GR_NUM_RESOLUTIONS][NUM_MEDALS][2] = {
193 { 89, 47 }, // eps. peg. lib
194 { 486, 47 }, // imp. order o' vasuda
195 { 129, 130 }, // dist flying cross
196 { 208, 132 }, // soc service
197 { 361, 131 }, // dist intel cross
198 { 439, 130 }, // order of galatea
199 { 64, 234 }, // meritorious unit comm.
200 { 153, 234 }, // medal of valor
201 { 239, 241 }, // gtva leg of honor
202 { 326, 240 }, // allied defense citation
203 { 411, 234 }, // neb campaign victory
204 { 494, 234 }, // ntf campaign victory
206 { 283, 91 }, // wings
207 { 372, 76 }, // bronze kills badge
208 { 403, 76 }, // silver kills badge
210 { 435, 76 }, // gold kills badge
211 { 300, 152 }, // SOC unit crest
215 { 143, 75 }, // eps. peg. lib
216 { 777, 75 }, // imp. order o' vasuda
217 { 206, 208 }, // dist flying cross
218 { 333, 212 }, // soc service
219 { 578, 210 }, // dist intel cross
220 { 703, 208 }, // order of galatea
221 { 103, 374 }, // meritorious unit comm.
222 { 245, 374 }, // medal of valor
223 { 383, 386 }, // gtva leg of honor
224 { 522, 384 }, // allied defense citation
225 { 658, 374 }, // neb campaign victory
226 { 790, 374 }, // ntf campaign victory
227 { 302, 128 }, // rank
228 { 453, 146 }, // wings
229 { 595, 121 }, // bronze kills badge
230 { 646, 121 }, // silver kills badge
232 { 696, 121 }, // gold kills badge
233 { 480, 244 }, // SOC unit crest
238 // coords for the medal title
239 static int Medals_label_coords[GR_NUM_RESOLUTIONS][3] = {
240 { 241, 458, 300 }, // GR_640 x, y, w
241 { 386, 734, 480 } // GR_1024 x, y, w
244 #define MEDALS_NUM_BUTTONS 1
245 #define MEDALS_EXIT 0
246 ui_button_info Medals_buttons[GR_NUM_RESOLUTIONS][MEDALS_NUM_BUTTONS] = {
248 ui_button_info("MEB_18", 574, 432, -1, -1, 18),
251 ui_button_info("2_MEB_18", 919, 691, -1, -1, 18),
255 #define MEDALS_NUM_TEXT 1
256 UI_XSTR Medals_text[GR_NUM_RESOLUTIONS][MEDALS_NUM_TEXT] = {
258 {"Exit", 1466, 587, 416, UI_XSTR_COLOR_PINK, -1, &Medals_buttons[GR_640][MEDALS_EXIT].button },
261 {"Exit", 1466, 943, 673, UI_XSTR_COLOR_PINK, -1, &Medals_buttons[GR_1024][MEDALS_EXIT].button },
265 static char* Medals_background_filename[GR_NUM_RESOLUTIONS] = {
266 "MedalsDisplayEmpty",
267 "2_MedalsDisplayEmpty"
270 static char* Medals_mask_filename[GR_NUM_RESOLUTIONS] = {
275 static int Medals_callsign_y[GR_NUM_RESOLUTIONS] = {
279 scoring_struct *Player_score=NULL;
282 player *Medals_player;
284 // -----------------------------------------------------------------------------
285 // Main medals screen state
287 #define NUM_MEDAL_REGIONS NUM_MEDALS + 1 // the extra one is for the rank medal
289 static bitmap *Medals_mask;
290 int Medals_mask_w, Medals_mask_h;
291 static int Medal_palette; // Medal palette bitmap
292 static int Medals_bitmap_mask; // the mask for the medal case
293 static int Medals_bitmap; // the medal case itself
294 static int Medal_bitmaps[NUM_MEDALS]; // bitmaps for the individual medals
295 static int Rank_bm; // bitmap for the rank medal
297 static MENU_REGION Medal_regions[NUM_MEDAL_REGIONS]; // a semi-hack for now because we only have 4 medals, but we also include the close button
299 static UI_WINDOW Medals_window;
301 //#define MAX_MEDALS_BUTTONS 1
302 //#define MEDAL_BUTTON_EXIT 0
303 //static UI_BUTTON Medal_buttons[MAX_MEDALS_BUTTONS];
305 /*static char *Medal_button_names[MAX_MEDALS_BUTTONS] = {
312 static int Medal_button_coords[MAX_MEDALS_BUTTONS][2] = {
315 static int Medal_button_masks[MAX_MEDALS_BUTTONS] = {
321 #define MEDAL_BITMAP_INIT (1<<0)
322 #define MASK_BITMAP_INIT (1<<1)
325 void parse_medal_tbl()
327 int rval, num_medals, i, bi;
329 if ((rval = setjmp(parse_abort)) != 0) {
330 Error(LOCATION, "Error parsing 'medals.tbl'\r\nError code = %i.\r\n", rval);
336 read_file_text("medals.tbl");
340 // parse in all the rank names
343 required_string("#Medals");
344 while ( required_string_either("#End", "$Name:") ) {
345 Assert ( num_medals < NUM_MEDALS);
346 required_string("$Name:");
347 stuff_string( Medals[num_medals].name, F_NAME, NULL );
348 required_string("$Bitmap:");
349 stuff_string( Medals[num_medals].bitmap, F_NAME, NULL );
350 required_string("$Num mods:");
351 stuff_int( &Medals[num_medals].num_versions);
353 // some medals are based on kill counts. When string +Num Kills: is present, we know that
354 // this medal is a badge and should be treated specially
355 Medals[num_medals].kills_needed = 0;
356 if ( optional_string("+Num Kills:") ) {
357 char buf[MULTITEXT_LENGTH + 1];
359 Assert( bi < MAX_BADGES );
360 stuff_int( &Medals[num_medals].kills_needed );
361 Badge_index[bi] = num_medals;
363 #warning FS2_DEMO HACK: Wavefile 1/2: wave1? wave2?
364 required_string("$Wavefile 1:");
365 stuff_string(Badge_info[bi].voice_base, F_NAME, NULL, MAX_FILENAME_LEN);
366 required_string("$Wavefile 2:");
367 stuff_string(Badge_info[bi].voice_base, F_NAME, NULL, MAX_FILENAME_LEN);
368 //stuff_string(Badge_info[bi].wave2, F_NAME, NULL, MAX_FILENAME_LEN);
370 required_string("$Wavefile Base:");
371 stuff_string(Badge_info[bi].voice_base, F_NAME, NULL, MAX_FILENAME_LEN);
374 required_string("$Promotion Text:");
375 stuff_string(buf, F_MULTITEXT, NULL);
376 Badge_info[bi].promotion_text = strdup(buf);
384 required_string("#End");
385 Assert( num_medals == NUM_MEDALS );
387 // be sure that the badges kill numbers show up in order
388 for (i = 0; i < MAX_BADGES-1; i++ ) {
389 if ( Medals[Badge_index[i]].kills_needed >= Medals[Badge_index[i+1]].kills_needed ){
390 Error(LOCATION, "Badges must appear sorted by lowest kill # first in medals.tbl\nFind Allender for most information.");
394 // close localization
398 void medal_main_init(player *pl, int mode)
405 Player_score = &Medals_player->stats;
408 if(Cmdline_gimme_all_medals){
410 for(idx=0; idx < NUM_MEDALS; idx++){
411 Medals_player->stats.medals[idx] = 1;
419 Medals_window.create( 0, 0, gr_screen.max_w, gr_screen.max_h, 0 );
421 // create the interface buttons
422 for (idx=0; idx<MEDALS_NUM_BUTTONS; idx++) {
424 Medals_buttons[gr_screen.res][idx].button.create(&Medals_window, "", Medals_buttons[gr_screen.res][idx].x, Medals_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
426 // set the sound to play when highlighted
427 Medals_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
429 // set the ani for the button
430 Medals_buttons[gr_screen.res][idx].button.set_bmaps(Medals_buttons[gr_screen.res][idx].filename);
433 Medals_buttons[gr_screen.res][idx].button.link_hotspot(Medals_buttons[gr_screen.res][idx].hotspot);
437 for (idx=0; idx<MEDALS_NUM_TEXT; idx++) {
438 Medals_window.add_XSTR(&Medals_text[gr_screen.res][idx]);
444 //init_medal_palette();
446 Medals_bitmap = bm_load(Medals_background_filename[gr_screen.res]);
447 if (Medals_bitmap < 0) {
448 Error(LOCATION, "Error loading medal background bitmap %s", Medals_background_filename[gr_screen.res]);
450 Init_flags |= MEDAL_BITMAP_INIT;
456 Medals_bitmap_mask = bm_load(Medals_mask_filename[gr_screen.res]);
457 if(Medals_bitmap_mask < 0){
458 Error(LOCATION, "Error loading medal mask file %s", Medals_mask_filename[gr_screen.res]);
460 Init_flags |= MASK_BITMAP_INIT;
461 Medals_mask = bm_lock(Medals_bitmap_mask, 8, BMP_AABITMAP);
462 bm_get_info(Medals_bitmap_mask, &Medals_mask_w, &Medals_mask_h);
464 init_medal_bitmaps();
465 init_snazzy_regions();
467 gr_set_color_fast(&Color_normal);
469 Medals_window.set_mask_bmap(Medals_mask_filename[gr_screen.res]);
472 // this is just a hack to display translated names without actually changing the names,
473 // which would break stuff
474 void medals_translate_name(char *name, int max_len)
476 if (!strcmp(name, "Epsilon Pegasi Liberation")) {
477 strncpy(name, "Epsilon Pegasi Befreiungsmedaille", max_len);
479 } else if (!strcmp(name, "Imperial Order of Vasuda")) {
480 strncpy(name, "Imperialer Orden von Vasuda ", max_len);
482 } else if (!strcmp(name, "Distinguished Flying Cross")) {
483 strncpy(name, "Fliegerkreuz Erster Klasse", max_len);
485 } else if (!strcmp(name, "SOC Service Medallion")) {
486 strncpy(name, "SEK-Dienstmedaille ", max_len);
488 } else if (!strcmp(name, "Intelligence Cross")) {
489 strncpy(name, "Geheimdienstkreuz am Bande", max_len);
491 } else if (!strcmp(name, "Order of Galatea")) {
492 strncpy(name, "Orden von Galatea ", max_len);
494 } else if (!strcmp(name, "Meritorious Unit Commendation")) {
495 strncpy(name, "Ehrenspange der Allianz", max_len);
497 } else if (!strcmp(name, "Medal of Valor")) {
498 strncpy(name, "Tapferkeitsmedaille ", max_len);
500 } else if (!strcmp(name, "GTVA Legion of Honor")) {
501 strncpy(name, "Orden der GTVA-Ehrenlegion", max_len);
503 } else if (!strcmp(name, "Allied Defense Citation")) {
504 strncpy(name, "Alliierte Abwehrspange ", max_len);
506 } else if (!strcmp(name, "Nebula Campaign Victory Star")) {
507 strncpy(name, "Nebel-Siegesstern", max_len);
509 } else if (!strcmp(name, "NTF Campaign Victory Star")) {
510 strncpy(name, "NTF-Siegesstern ", max_len);
512 } else if (!strcmp(name, "Rank")) {
513 strncpy(name, "Dienstgrad", max_len);
515 } else if (!strcmp(name, "Wings")) {
516 strncpy(name, "Fliegerspange", max_len);
518 } else if (!strcmp(name, "Ace")) {
519 strncpy(name, "Flieger-As", max_len);
521 } else if (!strcmp(name, "Double Ace")) {
522 strncpy(name, "Doppel-As ", max_len);
524 } else if (!strcmp(name, "Triple Ace")) {
525 strncpy(name, "Dreifach-As ", max_len);
527 } else if (!strcmp(name, "SOC Unit Crest")) {
528 strncpy(name, "SEK-Abzeichen ", max_len);
532 void blit_label(char *label, int *coords, int num)
537 gr_set_color_fast(&Color_bright);
539 // translate medal names before displaying
540 // cant translate in table cuz the names are used in comparisons
542 char translated_label[256];
543 strncpy(translated_label, label, 256);
544 medals_translate_name(translated_label, 256);
546 // set correct string
548 sprintf( text, NOX("%s (%d)"), translated_label, num );
550 sprintf( text, "%s", translated_label );
553 // set correct string
555 sprintf( text, NOX("%s (%d)"), label, num );
557 sprintf( text, "%s", label );
561 // find correct coords
562 gr_get_string_size(&sw, NULL, text);
563 x = Medals_label_coords[gr_screen.res][0] + (Medals_label_coords[gr_screen.res][2] - sw) / 2;
564 y = Medals_label_coords[gr_screen.res][1];
567 gr_string(x, y, text);
572 gr_set_color_fast(&Color_normal);
574 // nothing special, just do it.
575 gr_string(0x8000, Medals_callsign_y[gr_screen.res], Medals_player->callsign);
580 int region,selected, k;
582 k = Medals_window.process();
584 // process an exit command
585 if ((k == KEY_ESC) && (Medals_mode == MM_NORMAL)) {
586 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
589 // draw the background medal display case
591 GR_MAYBE_CLEAR_RES(Medals_bitmap);
592 if(Medals_bitmap != -1){
593 gr_set_bitmap(Medals_bitmap);
597 // check to see if a button was pressed
598 if( (k == (KEY_CTRLED|KEY_ENTER)) || (Medals_buttons[gr_screen.res][MEDALS_EXIT].button.pressed()) ) {
599 gamesnd_play_iface(SND_COMMIT_PRESSED);
600 if(Medals_mode == MM_NORMAL){
601 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
603 // any calling popup function will know to close the screen down
608 // blit medals also takes care of blitting the rank insignia
612 region = snazzy_menu_do((ubyte*)Medals_mask->data, Medals_mask_w, Medals_mask_h, NUM_MEDAL_REGIONS, Medal_regions, &selected);
615 if (Medals_mode == MM_NORMAL) {
616 gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
618 // any calling popup function will know to close the screen down
623 case RANK_MEDAL_REGION :
624 blit_label(Ranks[Player_score->rank].name, &Medal_coords[gr_screen.res][region][0], 1);
631 if (Player_score->medals[region] > 0){
632 blit_label(Medals[region].name, &Medal_coords[gr_screen.res][region][0], Player_score->medals[region] );
637 Medals_window.draw();
644 void medal_main_close()
647 if (Init_flags & MEDAL_BITMAP_INIT)
648 bm_unload(Medals_bitmap);
650 if (Init_flags & MASK_BITMAP_INIT) {
651 bm_unlock(Medals_bitmap_mask);
652 bm_unload(Medals_bitmap_mask);
655 for (idx=0; idx < NUM_MEDALS; idx++) {
656 if (Medal_bitmaps[idx] > -1){
657 bm_unload(Medal_bitmaps[idx]);
662 Medals_window.destroy();
664 palette_restore_palette();
668 void init_medal_palette()
670 Medal_palette = bm_load("MedalsPalette.pcx");
671 if(Medal_palette > -1){
672 #ifndef HARDWARE_ONLY
673 palette_use_bm_palette(Medal_palette);
679 // function to load in the medals for this player. It loads medals that the player has (known
680 // by whether or not a non-zero number is present in the player's medal array), then loads the
683 void init_medal_bitmaps()
686 Assert(Player_score);
688 for (idx=0; idx<NUM_MEDALS; idx++) {
689 Medal_bitmaps[idx] = -1;
690 if (Player_score->medals[idx] > 0) {
692 char filename[NAME_LENGTH], base[NAME_LENGTH];
694 // possibly load a different filename that is specified by the bitmap filename
695 // for this medal. if the player has > 1 of these types of medals, then determien
696 // which of the possible version to use based on the player's count of this medal
697 strcpy( filename, Medals[idx].bitmap );
699 _splitpath( filename, NULL, NULL, base, NULL );
701 num_medals = Player_score->medals[idx];
703 // can't display more than the maximum number of version for this medal
704 if ( num_medals > Medals[idx].num_versions )
705 num_medals = Medals[idx].num_versions;
707 if ( num_medals > 1 ) {
708 // append the proper character onto the end of the medal filename. Base version
709 // has no character. next version is a, then b, etc.
710 sprintf( base, "%s%c", base, (num_medals-2)+'a');
714 if (gr_screen.res == GR_1024) {
715 sprintf( filename, "2_%s", base );
718 // base now contains the actual medal bitmap filename needed to load
719 // we don't need to pass extension to bm_load anymore, so just use the basename
721 Medal_bitmaps[idx] = bm_load( filename );
722 Assert( Medal_bitmaps[idx] != -1 );
726 // load up rank insignia
727 if (gr_screen.res == GR_1024) {
728 char filename[NAME_LENGTH];
729 sprintf(filename, "2_%s", Ranks[Player_score->rank].bitmap);
730 Rank_bm = bm_load(filename);
732 Rank_bm = bm_load(Ranks[Player_score->rank].bitmap);
736 void init_snazzy_regions()
740 // snazzy regions for the medals/ranks, etc.
741 for (idx=0; idx<NUM_MEDALS; idx++) {
742 if (idx == RANK_MEDAL_REGION)
745 snazzy_menu_add_region(&Medal_regions[idx], "", idx, 0);
748 // add the rank medal region
749 snazzy_menu_add_region(&Medal_regions[RANK_MEDAL_REGION], "", RANK_MEDAL_REGION,0);
753 // blit the medals -- this includes the rank insignia
758 for (idx=0; idx<NUM_MEDALS; idx++) {
759 if (Player_score->medals[idx] > 0) {
760 gr_set_bitmap(Medal_bitmaps[idx]);
761 gr_bitmap(Medal_coords[gr_screen.res][idx][0], Medal_coords[gr_screen.res][idx][1]);
765 // now blit rank, since that "medal" doesnt get loaded (or drawn) the normal way
766 gr_set_bitmap(Rank_bm);
767 gr_bitmap(Medal_coords[gr_screen.res][RANK_MEDAL_REGION][0], Medal_coords[gr_screen.res][RANK_MEDAL_REGION][1]);