2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
18 int rtvoice_stream_data(uint, uint, uint )
24 int Fonttool_running = 0;
27 void demo_set_playback_filter()
31 void demo_reset_trailer_timer()
35 void game_feature_not_in_demo_popup()
53 int game_hacked_data()
60 void freespace_menu_background()
66 void game_enter_state(int, int){}
67 void game_leave_state(int, int){}
68 void game_do_state(int){}
69 void game_process_event(int, int){}
70 void game_stop_looped_sounds(){}
73 void game_stop_time(){}
74 void game_start_time(){}
75 void game_do_state_common(int, int){}
76 void game_set_frametime(int){}
77 void game_increase_skill_level(){}
79 int Game_time_compression;
81 char *Game_current_mission_filename;
84 int game_start_mission(){return 0;}
85 void game_level_close(){}
86 void game_whack_apply(float, float){}
87 void game_flash(float, float, float){}
88 int game_do_cd_check(char *){return 0;}
89 struct fs_builtin_mission *game_find_builtin_mission(const char*){return 0;}
90 int Show_target_weapons;
91 int Show_target_debug_info;
93 int Game_subspace_effect;
94 void game_load_palette(){}
95 void game_format_time(int, char*, int){}
96 int game_get_default_skill_level(){return 0;}
97 float Freespace_gamma;
98 void get_version_string(char*, const int){}
99 int Game_do_state_should_skip;
101 vector Dead_player_last_vel;
102 void game_set_view_clip(){}
104 int Interface_framerate;
105 int Game_weapons_tbl_valid;
106 int Game_ships_tbl_valid;
108 void game_shudder_apply(int, float){}
109 int game_single_step;
110 int last_single_step;
111 void game_tst_mark(struct object*, struct ship*){}
113 time_t Player_multi_died_check;
114 int Nebedit_running = 0;