2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
18 int rtvoice_stream_data(uint, uint, uint )
24 int Fonttool_running = 0;
27 void demo_set_playback_filter()
46 int game_hacked_data()
53 void freespace_menu_background()
59 void game_enter_state(int, int){}
60 void game_leave_state(int, int){}
61 void game_do_state(int){}
62 void game_process_event(int, int){}
63 void game_stop_looped_sounds(){}
66 void game_stop_time(){}
67 void game_start_time(){}
68 void game_do_state_common(int, int){}
69 void game_set_frametime(int){}
70 void game_increase_skill_level(){}
72 int Game_time_compression;
74 char *Game_current_mission_filename;
77 int game_start_mission(){return 0;}
78 void game_level_close(){}
79 void game_whack_apply(float, float){}
80 void game_flash(float, float, float){}
81 int game_do_cd_check(char *){return 0;}
82 struct fs_builtin_mission *game_find_builtin_mission(const char*){return 0;}
83 int Show_target_weapons;
84 int Show_target_debug_info;
86 int Game_subspace_effect;
87 void game_load_palette(){}
88 void game_format_time(int, char*, int){}
89 int game_get_default_skill_level(){return 0;}
90 float Freespace_gamma;
91 void get_version_string(char*, const int){}
92 int Game_do_state_should_skip;
94 vector Dead_player_last_vel;
95 void game_set_view_clip(){}
97 int Interface_framerate;
98 int Game_weapons_tbl_valid;
99 int Game_ships_tbl_valid;
101 void game_shudder_apply(int, float){}
102 int game_single_step;
103 int last_single_step;
104 void game_tst_mark(struct object*, struct ship*){}
106 time_t Player_multi_died_check;
107 int Nebedit_running = 0;