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correct type for Game_time_compression in stubs
[taylor/freespace2.git] / src / pofview / pofviewstubs.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 #include <stdlib.h>
10 #include <stdio.h>
11 #include <stdarg.h>
12
13 #include "outwnd.h"
14 #include "key.h"
15 #include "2d.h"
16
17
18 int rtvoice_stream_data(uint, uint, uint )
19 {
20         return 0;
21 }
22
23 int Fred_running = 0;
24
25
26 void demo_set_playback_filter()
27 {
28 }
29
30
31 void os_close()
32 {
33 }
34
35 int game_check_key()
36 {
37         return key_inkey();
38 }
39
40 int game_poll()
41 {
42         return key_inkey();
43 }
44
45 int game_hacked_data()
46 {
47         return 0;
48 }
49
50 int Font1 = -1;
51
52 void freespace_menu_background()
53 {
54         gr_reset_clip();
55         gr_clear();
56 }
57
58 void game_enter_state(int, int){}
59 void game_leave_state(int, int){}
60 void game_do_state(int){}
61 void game_process_event(int, int){}
62 void game_stop_looped_sounds(){}
63 void game_flush(){}
64 int Game_skill_level;
65 void game_stop_time(){}
66 void game_start_time(){}
67 void game_do_state_common(int, int){}
68 void game_set_frametime(int){}
69 void game_increase_skill_level(){}
70 int Test_begin;
71 int Game_time_compression;
72 int Framerate_delay;
73 char *Game_current_mission_filename;
74 int Warpout_forced;
75 float Warpout_time;
76 int game_start_mission(){return 0;}
77 void game_level_close(){}
78 void game_whack_apply(float, float){}
79 void game_flash(float, float, float){}
80 int game_do_cd_check(char *){return 0;}
81 struct fs_builtin_mission *game_find_builtin_mission(const char*){return 0;}
82 int Show_target_weapons;
83 int Show_target_debug_info;
84 int Sun_drew;
85 int Game_subspace_effect;
86 void game_load_palette(){}
87 void game_format_time(int, char*){}
88 int game_get_default_skill_level(){return 0;}
89 float Freespace_gamma;
90 void get_version_string(char*){}
91 int Game_do_state_should_skip;
92 vector Camera_pos;
93 vector Dead_player_last_vel;
94 void game_set_view_clip(){}
95 float Viewer_zoom;
96 int Interface_framerate;
97 int Game_weapons_tbl_valid;
98 int Game_ships_tbl_valid;
99 int Debug_octant;
100 void game_shudder_apply(int, float){}
101 int game_single_step;
102 int last_single_step;
103 void game_tst_mark(struct object*, struct ship*){}
104 int tst;
105 int Player_multi_died_check;
106 int Nebedit_running = 0;