]> icculus.org git repositories - taylor/freespace2.git/blob - src/pofview/pofviewstubs.cpp
const-char warning fixes
[taylor/freespace2.git] / src / pofview / pofviewstubs.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 #include <stdlib.h>
10 #include <stdio.h>
11 #include <stdarg.h>
12
13 #include "outwnd.h"
14 #include "key.h"
15 #include "2d.h"
16
17 int game_cd_changed()
18 {
19         return 0;
20 }
21
22 int rtvoice_stream_data(uint, uint, uint )
23 {
24         return 0;
25 }
26
27 int Fred_running = 0;
28
29
30 void demo_set_playback_filter()
31 {
32 }
33
34
35 void os_close()
36 {
37 }
38
39 int game_check_key()
40 {
41         return key_inkey();
42 }
43
44 int game_poll()
45 {
46         return key_inkey();
47 }
48
49 int game_hacked_data()
50 {
51         return 0;
52 }
53
54 int Font1 = -1;
55
56 void freespace_menu_background()
57 {
58         gr_reset_clip();
59         gr_clear();
60 }
61
62 void game_enter_state(int, int){}
63 void game_leave_state(int, int){}
64 void game_do_state(int){}
65 void game_process_event(int, int){}
66 char *Game_CDROM_dir;
67 void game_stop_looped_sounds(){}
68 int set_cdrom_path(int){return 0;}
69 int find_freespace_cd(char*){return 0;}
70 void game_flush(){}
71 int Game_skill_level;
72 void game_stop_time(){}
73 void game_start_time(){}
74 void game_do_state_common(int, int){}
75 void game_set_frametime(int){}
76 void game_increase_skill_level(){}
77 int Test_begin;
78 long Game_time_compression;
79 int Framerate_delay;
80 char *Game_current_mission_filename;
81 int Warpout_forced;
82 float Warpout_time;
83 int game_start_mission(){return 0;}
84 void game_level_close(){}
85 void game_whack_apply(float, float){}
86 void game_flash(float, float, float){}
87 int game_do_cd_check(char *){return 0;}
88 struct fs_builtin_mission *game_find_builtin_mission(char*){return 0;}
89 int Show_target_weapons;
90 int Show_target_debug_info;
91 int Sun_drew;
92 int Game_subspace_effect;
93 void game_load_palette(){}
94 void game_format_time(long, char*){}
95 int game_get_default_skill_level(){return 0;}
96 float Freespace_gamma;
97 void get_version_string(char*){}
98 int Game_do_state_should_skip;
99 vector Camera_pos;
100 vector Dead_player_last_vel;
101 void game_set_view_clip(){}
102 float Viewer_zoom;
103 int Interface_framerate;
104 int Game_weapons_tbl_valid;
105 int Game_ships_tbl_valid;
106 int Debug_octant;
107 void game_shudder_apply(int, float){}
108 int game_single_step;
109 int last_single_step;
110 void game_tst_mark(struct object*, struct ship*){}
111 int tst;
112 int game_do_cd_mission_check(char*){return 0;}
113 int Player_multi_died_check;
114 int Nebedit_running = 0;