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don't use CTRL-Z for minimizing since it's an extrememly common key combo in the...
[taylor/freespace2.git] / src / osapi / os_unix.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/OsApi/OsApi.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * Low level Windows code
16  *
17  * $Log$
18  * Revision 1.18  2005/10/01 21:49:11  taylor
19  * don't use CTRL-Z for minimizing since it's an extrememly common key combo in the game
20  *
21  * Revision 1.17  2004/12/15 04:10:45  taylor
22  * outwnd_unix.cpp from fs2_open for logging to file in debug mode
23  * fixes for default function values
24  * always use vm_* functions for sanity sake
25  * make cfilearchiver 64-bit compatible
26  * fix crash on exit from double free()
27  * fix crash on startup from extra long GL extension string in debug
28  *
29  * Revision 1.16  2003/12/15 06:24:51  theoddone33
30  * Bumpy ride... hang on.
31  *
32  * Revision 1.15  2003/08/03 15:56:59  taylor
33  * simpler mouse usage; default ini settings in os_init(); cleanup
34  *
35  * Revision 1.14  2003/05/09 05:04:15  taylor
36  * better window min/max/focus support
37  *
38  * Revision 1.13  2003/05/04 04:56:53  taylor
39  * move SDL_Quit to os_deinit to fix fonttool segfault
40  *
41  * Revision 1.12  2003/02/20 17:41:07  theoddone33
42  * Userdir patch from Taylor Richards
43  *
44  * Revision 1.11  2002/07/28 21:45:30  theoddone33
45  * Add ctrl-z to iconify window
46  *
47  * Revision 1.10  2002/07/28 21:39:44  theoddone33
48  * Add alt-enter to toggle fullscreen and ctrl-g to toggle mouse grabbing
49  *
50  * Revision 1.9  2002/06/16 23:59:31  relnev
51  * untested joystick code
52  *
53  * Revision 1.8  2002/06/09 04:41:25  relnev
54  * added copyright header
55  *
56  * Revision 1.7  2002/06/05 04:03:32  relnev
57  * finished cfilesystem.
58  *
59  * removed some old code.
60  *
61  * fixed mouse save off-by-one.
62  *
63  * sound cleanups.
64  *
65  * Revision 1.6  2002/05/31 03:34:02  theoddone33
66  * Fix Keyboard
67  * Add titlebar
68  *
69  * Revision 1.5  2002/05/30 23:46:29  theoddone33
70  * some minor key changes (not necessarily fixes)
71  *
72  * Revision 1.4  2002/05/30 16:50:24  theoddone33
73  * Keyboard partially fixed
74  *
75  * Revision 1.3  2002/05/29 06:25:13  theoddone33
76  * Keyboard input, mouse tracking now work
77  *
78  * Revision 1.2  2002/05/07 03:16:48  theoddone33
79  * The Great Newline Fix
80  *
81  * Revision 1.1.1.1  2002/05/03 03:28:10  root
82  * Initial import.
83  * 
84  * 
85  * 7     6/30/99 5:53p Dave
86  * Put in new anti-camper code.
87  * 
88  * 6     6/03/99 6:37p Dave
89  * More TNT fun. Made perspective bitmaps more flexible.
90  * 
91  * 5     6/02/99 6:18p Dave
92  * Fixed TNT lockup problems! Wheeeee!
93  * 
94  * 4     12/18/98 1:13a Dave
95  * Rough 1024x768 support for Direct3D. Proper detection and usage through
96  * the launcher.
97  * 
98  * 3     10/09/98 2:57p Dave
99  * Starting splitting up OS stuff.
100  * 
101  * 2     10/08/98 2:38p Dave
102  * Cleanup up OsAPI code significantly. Removed old functions, centralized
103  * registry functions.
104  * 
105  * 118   7/10/98 5:04p Dave
106  * Fix connection speed bug on standalone server.
107  * 
108  * 117   5/24/98 2:28p Hoffoss
109  * Because we never really care about if the left or the right shift or
110  * alt key was used, but rather than either shift or alt was used, made
111  * both map to the left one.  Solves some problems, causes none.
112  * 
113  * 116   5/18/98 9:22p John
114  * Took out the annoying tab check.
115  * 
116  * 115   5/18/98 11:17a John
117  * Fixed some bugs with software window and output window.
118  * 
119  * 114   5/16/98 2:20p John
120  * Changed the os_suspend and resume to use a critical section to prevent
121  * threads from executing rather than just suspending the thread.  Had to
122  * make sure gr_close was called before os_close.
123  * 
124  * 113   5/15/98 4:49p John
125  * 
126  * 112   5/15/98 3:36p John
127  * Fixed bug with new graphics window code and standalone server.  Made
128  * hwndApp not be a global anymore.
129  * 
130  * 111   5/14/98 5:42p John
131  * Revamped the whole window position/mouse code for the graphics windows.
132  * 
133  * 110   5/04/98 11:08p Hoffoss
134  * Expanded on Force Feedback code, and moved it all into Joy_ff.cpp.
135  * Updated references everywhere to it.
136  *
137  * $NoKeywords: $
138  */
139
140 #include "pstypes.h"
141 #include "osapi.h"
142 #include "key.h"
143 #include "palman.h"
144 #include "mouse.h"
145 #include "outwnd.h"
146 #include "2d.h"
147 #include "cfile.h"
148 #include "sound.h"
149 #include "freespaceresource.h"
150 #include "managepilot.h"
151 #include "joy.h"
152 #include "joy_ff.h"
153 #include "gamesequence.h"
154 #include "freespace.h"
155 #include "osregistry.h"
156 #include "cmdline.h"
157
158 // ----------------------------------------------------------------------------------------------------
159 // OSAPI DEFINES/VARS
160 //
161
162 // os-wide globals
163 static int                      fAppActive = 1;
164 //static int            main_window_inited = 0;         // not used (here)
165 //static char           szWinTitle[128];                        // not used (here)
166 //static char           szWinClass[128];                        // not used (here)
167 //static int            WinX, WinY, WinW, WinH;         // not used (grsoft.cpp) in UNIX build
168 static int                      Os_inited = 0;
169
170 static CRITICAL_SECTION Os_lock;
171
172 int Os_debugger_running = 0;
173
174 // ----------------------------------------------------------------------------------------------------
175 // OSAPI FORWARD DECLARATIONS
176 //
177
178 #ifdef THREADED
179         // thread handler for the main message thread
180         DWORD win32_process(DWORD lparam);
181 #else
182         DWORD win32_process1(DWORD lparam);
183         DWORD win32_process1(DWORD lparam);
184 #endif
185
186 // Fills in the Os_debugger_running with non-zero if debugger detected.
187 void os_check_debugger();
188
189 // called at shutdown. Makes sure all thread processing terminates.
190 void os_deinit();
191
192
193 // ----------------------------------------------------------------------------------------------------
194 // OSAPI FUNCTIONS
195 //
196
197 // initialization/shutdown functions -----------------------------------------------
198
199 // detect users home directory
200 const char *detect_home(void)
201 {
202         return (getenv("HOME"));
203 }
204
205 // If app_name is NULL or ommited, then TITLE is used
206 // for the app name, which is where registry keys are stored.
207 void os_init(char * wclass, char * title, char *app_name, char *version_string )
208 {
209 #ifndef NDEBUG
210         outwnd_init(1);
211 #endif
212
213         /* set some sane defaults since we don't have a laucher... */
214         if (os_config_read_string(NULL, NOX("Videocard"), NULL) == NULL)
215                 os_config_write_string(NULL, NOX("Videocard"), NOX("OpenGL (640x480)"));
216         
217         if (os_config_read_string(NULL, NOX("NetworkConnection"), NULL) == NULL)
218                 os_config_write_string(NULL, NOX("NetworkConnection"), NOX("lan"));
219         
220         if (os_config_read_string(NULL, NOX("ConnectionSpeed"), NULL) == NULL)
221                 os_config_write_string(NULL, NOX("ConnectionSpeed"), NOX("Slow"));
222
223         Os_inited = 1;
224
225         Os_lock = SDL_CreateMutex();
226
227         // check to see if we're running under msdev
228         os_check_debugger();
229
230         atexit(os_deinit);
231 }
232
233 // set the main window title
234 void os_set_title( char * title )
235 {
236         // the title is already set by SDL in gropengl.cpp
237 }
238
239 // call at program end
240 void os_cleanup()
241 {
242         STUB_FUNCTION;
243         
244 #ifndef NDEBUG
245                 outwnd_close();
246 #endif
247 }
248
249
250 // window management -----------------------------------------------------------------
251
252 // Returns 0 if app is not the foreground app.
253 int os_foreground()
254 {
255         return fAppActive;
256 }
257
258 // Returns the handle to the main window
259 uint os_get_window()
260 {
261 //      STUB_FUNCTION;  // not used/needed with UNIX builds?
262         return 0;
263 }
264
265
266 // process management -----------------------------------------------------------------
267
268 // Sleeps for n milliseconds or until app becomes active.
269 void os_sleep(int ms)
270 {
271         usleep(ms*1000);
272 }
273
274 // Used to stop message processing
275 void os_suspend()
276 {
277         ENTER_CRITICAL_SECTION(&Os_lock);       
278 }
279
280 // resume message processing
281 void os_resume()
282 {
283         LEAVE_CRITICAL_SECTION(&Os_lock);       
284 }
285
286
287 // ----------------------------------------------------------------------------------------------------
288 // OSAPI FORWARD DECLARATIONS
289 //
290
291 // Fills in the Os_debugger_running with non-zero if debugger detected.
292 void os_check_debugger()
293 {
294 }
295
296 // called at shutdown. Makes sure all thread processing terminates.
297 void os_deinit()
298 {
299         SDL_DestroyMutex(Os_lock);
300
301         SDL_Quit();
302 }
303
304 extern int SDLtoFS2[SDLK_LAST];
305 void os_poll()
306 {
307         SDL_Event e;
308
309         while (SDL_PollEvent (&e)) {
310                 switch (e.type) {
311                         case SDL_MOUSEBUTTONDOWN:
312                         case SDL_MOUSEBUTTONUP:
313                                 if (e.button.button <= HIGHEST_MOUSE_BUTTON)
314                                         mouse_mark_button(e.button.button, e.button.state);
315                                 break;
316                         case SDL_KEYDOWN:
317                                 if ((e.key.keysym.mod & KMOD_ALT) &&
318                                     (e.key.keysym.sym == SDLK_RETURN))
319                                 {
320                                         if (!Cmdline_no_grab && !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN))
321                                                 SDL_WM_GrabInput (SDL_GRAB_ON);
322                                         SDL_WM_ToggleFullScreen (SDL_GetVideoSurface());
323                                         break;
324                                 }
325                                 if ((e.key.keysym.mod & KMOD_CTRL) &&
326                                     (e.key.keysym.sym == SDLK_g))
327                                 {
328                                         /* DDOI - ignore grab changes when fullscreen */
329                                         if (!(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN))
330                                         {
331                                                 if (SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON)
332                                                         SDL_WM_GrabInput (SDL_GRAB_OFF);
333                                                 else
334                                                         SDL_WM_GrabInput (SDL_GRAB_ON);
335                                         }
336                                         break;
337                                 }
338
339                                 /* this is a very common key combo in the game so don't use this to iconify
340                                 if ((e.key.keysym.mod & KMOD_CTRL) &&
341                                     (e.key.keysym.sym == SDLK_z))
342                                 {
343                                         SDL_WM_IconifyWindow();
344                                         break;
345                                 } */
346
347                                 if (SDLtoFS2[e.key.keysym.sym])
348                                         key_mark (SDLtoFS2[e.key.keysym.sym], 1, 0);
349                                 break;
350                         case SDL_KEYUP:
351                                 if (SDLtoFS2[e.key.keysym.sym])
352                                         key_mark (SDLtoFS2[e.key.keysym.sym], 0, 0);
353                                 break;
354                         case SDL_ACTIVEEVENT:
355                                 if (e.active.state & SDL_APPACTIVE) {
356                                         fAppActive = e.active.gain;
357                                         gr_activate(fAppActive);
358                                 }
359                                 if (e.active.state & SDL_APPINPUTFOCUS) {
360                                         gr_activate(e.active.gain);
361                                 }
362                                 break;
363                         default:
364                                 break;
365                 }
366         }
367         
368     extern void joy_read();
369     joy_read();
370 }
371
372 void debug_int3()
373 {
374         STUB_FUNCTION;
375 }