2 * $Logfile: /Freespace2/code/OsApi/OsApi.cpp $
7 * Low level Windows code
10 * Revision 1.6 2002/05/31 03:34:02 theoddone33
14 * Revision 1.5 2002/05/30 23:46:29 theoddone33
15 * some minor key changes (not necessarily fixes)
17 * Revision 1.4 2002/05/30 16:50:24 theoddone33
18 * Keyboard partially fixed
20 * Revision 1.3 2002/05/29 06:25:13 theoddone33
21 * Keyboard input, mouse tracking now work
23 * Revision 1.2 2002/05/07 03:16:48 theoddone33
24 * The Great Newline Fix
26 * Revision 1.1.1.1 2002/05/03 03:28:10 root
30 * 7 6/30/99 5:53p Dave
31 * Put in new anti-camper code.
33 * 6 6/03/99 6:37p Dave
34 * More TNT fun. Made perspective bitmaps more flexible.
36 * 5 6/02/99 6:18p Dave
37 * Fixed TNT lockup problems! Wheeeee!
39 * 4 12/18/98 1:13a Dave
40 * Rough 1024x768 support for Direct3D. Proper detection and usage through
43 * 3 10/09/98 2:57p Dave
44 * Starting splitting up OS stuff.
46 * 2 10/08/98 2:38p Dave
47 * Cleanup up OsAPI code significantly. Removed old functions, centralized
50 * 118 7/10/98 5:04p Dave
51 * Fix connection speed bug on standalone server.
53 * 117 5/24/98 2:28p Hoffoss
54 * Because we never really care about if the left or the right shift or
55 * alt key was used, but rather than either shift or alt was used, made
56 * both map to the left one. Solves some problems, causes none.
58 * 116 5/18/98 9:22p John
59 * Took out the annoying tab check.
61 * 115 5/18/98 11:17a John
62 * Fixed some bugs with software window and output window.
64 * 114 5/16/98 2:20p John
65 * Changed the os_suspend and resume to use a critical section to prevent
66 * threads from executing rather than just suspending the thread. Had to
67 * make sure gr_close was called before os_close.
69 * 113 5/15/98 4:49p John
71 * 112 5/15/98 3:36p John
72 * Fixed bug with new graphics window code and standalone server. Made
73 * hwndApp not be a global anymore.
75 * 111 5/14/98 5:42p John
76 * Revamped the whole window position/mouse code for the graphics windows.
78 * 110 5/04/98 11:08p Hoffoss
79 * Expanded on Force Feedback code, and moved it all into Joy_ff.cpp.
80 * Updated references everywhere to it.
94 #include "freespaceresource.h"
95 #include "managepilot.h"
98 #include "gamesequence.h"
99 #include "freespace.h"
100 #include "osregistry.h"
103 // ----------------------------------------------------------------------------------------------------
104 // OSAPI DEFINES/VARS
108 static int fAppActive = 0;
109 static int main_window_inited = 0;
110 static char szWinTitle[128];
111 static char szWinClass[128];
112 static int WinX, WinY, WinW, WinH;
113 static int Os_inited = 0;
115 static CRITICAL_SECTION Os_lock;
117 int Os_debugger_running = 0;
119 // ----------------------------------------------------------------------------------------------------
120 // OSAPI FORWARD DECLARATIONS
124 // thread handler for the main message thread
125 DWORD win32_process(DWORD lparam);
127 DWORD win32_process1(DWORD lparam);
128 DWORD win32_process1(DWORD lparam);
131 // Fills in the Os_debugger_running with non-zero if debugger detected.
132 void os_check_debugger();
134 // called at shutdown. Makes sure all thread processing terminates.
138 // ----------------------------------------------------------------------------------------------------
142 // initialization/shutdown functions -----------------------------------------------
144 // If app_name is NULL or ommited, then TITLE is used
145 // for the app name, which is where registry keys are stored.
146 void os_init(char * wclass, char * title, char *app_name, char *version_string )
152 // check to see if we're running under msdev
158 // set the main window title
159 void os_set_title( char * title )
164 // call at program end
175 // window management -----------------------------------------------------------------
177 static int app_active = 1;
178 // Returns 1 if app is not the foreground app.
184 // Returns the handle to the main window
192 // process management -----------------------------------------------------------------
194 // Sleeps for n milliseconds or until app becomes active.
195 void os_sleep(int ms)
200 // Used to stop message processing
203 ENTER_CRITICAL_SECTION(&Os_lock);
206 // resume message processing
209 LEAVE_CRITICAL_SECTION(&Os_lock);
213 // ----------------------------------------------------------------------------------------------------
214 // OSAPI FORWARD DECLARATIONS
217 // Fills in the Os_debugger_running with non-zero if debugger detected.
218 void os_check_debugger()
222 // called at shutdown. Makes sure all thread processing terminates.
227 extern int SDLtoFS2[SDLK_LAST];
232 while (SDL_PollEvent (&e)) {
234 case SDL_MOUSEBUTTONDOWN:
235 if (e.button.button == SDL_BUTTON_LEFT)
236 mouse_mark_button (MOUSE_LEFT_BUTTON,1);
237 else if (e.button.button == SDL_BUTTON_RIGHT)
238 mouse_mark_button (MOUSE_RIGHT_BUTTON,1);
239 else if (e.button.button == SDL_BUTTON_MIDDLE)
240 mouse_mark_button (MOUSE_MIDDLE_BUTTON, 1);
242 case SDL_MOUSEBUTTONUP:
243 if (e.button.button == SDL_BUTTON_LEFT)
244 mouse_mark_button (MOUSE_LEFT_BUTTON,0);
245 else if (e.button.button == SDL_BUTTON_RIGHT)
246 mouse_mark_button (MOUSE_RIGHT_BUTTON,0);
247 else if (e.button.button == SDL_BUTTON_MIDDLE)
248 mouse_mark_button (MOUSE_MIDDLE_BUTTON, 0);
251 if (SDLtoFS2[e.key.keysym.sym])
252 key_mark (SDLtoFS2[e.key.keysym.sym], 1, 0);
255 if (SDLtoFS2[e.key.keysym.sym])
256 key_mark (SDLtoFS2[e.key.keysym.sym], 0, 0);