2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/OsApi/OsApi.cpp $
15 * Low level Windows code
18 * Revision 1.12 2003/02/20 17:41:07 theoddone33
19 * Userdir patch from Taylor Richards
21 * Revision 1.11 2002/07/28 21:45:30 theoddone33
22 * Add ctrl-z to iconify window
24 * Revision 1.10 2002/07/28 21:39:44 theoddone33
25 * Add alt-enter to toggle fullscreen and ctrl-g to toggle mouse grabbing
27 * Revision 1.9 2002/06/16 23:59:31 relnev
28 * untested joystick code
30 * Revision 1.8 2002/06/09 04:41:25 relnev
31 * added copyright header
33 * Revision 1.7 2002/06/05 04:03:32 relnev
34 * finished cfilesystem.
36 * removed some old code.
38 * fixed mouse save off-by-one.
42 * Revision 1.6 2002/05/31 03:34:02 theoddone33
46 * Revision 1.5 2002/05/30 23:46:29 theoddone33
47 * some minor key changes (not necessarily fixes)
49 * Revision 1.4 2002/05/30 16:50:24 theoddone33
50 * Keyboard partially fixed
52 * Revision 1.3 2002/05/29 06:25:13 theoddone33
53 * Keyboard input, mouse tracking now work
55 * Revision 1.2 2002/05/07 03:16:48 theoddone33
56 * The Great Newline Fix
58 * Revision 1.1.1.1 2002/05/03 03:28:10 root
62 * 7 6/30/99 5:53p Dave
63 * Put in new anti-camper code.
65 * 6 6/03/99 6:37p Dave
66 * More TNT fun. Made perspective bitmaps more flexible.
68 * 5 6/02/99 6:18p Dave
69 * Fixed TNT lockup problems! Wheeeee!
71 * 4 12/18/98 1:13a Dave
72 * Rough 1024x768 support for Direct3D. Proper detection and usage through
75 * 3 10/09/98 2:57p Dave
76 * Starting splitting up OS stuff.
78 * 2 10/08/98 2:38p Dave
79 * Cleanup up OsAPI code significantly. Removed old functions, centralized
82 * 118 7/10/98 5:04p Dave
83 * Fix connection speed bug on standalone server.
85 * 117 5/24/98 2:28p Hoffoss
86 * Because we never really care about if the left or the right shift or
87 * alt key was used, but rather than either shift or alt was used, made
88 * both map to the left one. Solves some problems, causes none.
90 * 116 5/18/98 9:22p John
91 * Took out the annoying tab check.
93 * 115 5/18/98 11:17a John
94 * Fixed some bugs with software window and output window.
96 * 114 5/16/98 2:20p John
97 * Changed the os_suspend and resume to use a critical section to prevent
98 * threads from executing rather than just suspending the thread. Had to
99 * make sure gr_close was called before os_close.
101 * 113 5/15/98 4:49p John
103 * 112 5/15/98 3:36p John
104 * Fixed bug with new graphics window code and standalone server. Made
105 * hwndApp not be a global anymore.
107 * 111 5/14/98 5:42p John
108 * Revamped the whole window position/mouse code for the graphics windows.
110 * 110 5/04/98 11:08p Hoffoss
111 * Expanded on Force Feedback code, and moved it all into Joy_ff.cpp.
112 * Updated references everywhere to it.
126 #include "freespaceresource.h"
127 #include "managepilot.h"
130 #include "gamesequence.h"
131 #include "freespace.h"
132 #include "osregistry.h"
135 // ----------------------------------------------------------------------------------------------------
136 // OSAPI DEFINES/VARS
140 static int fAppActive = 0;
141 static int main_window_inited = 0;
142 static char szWinTitle[128];
143 static char szWinClass[128];
144 static int WinX, WinY, WinW, WinH;
145 static int Os_inited = 0;
147 static CRITICAL_SECTION Os_lock;
149 int Os_debugger_running = 0;
151 // ----------------------------------------------------------------------------------------------------
152 // OSAPI FORWARD DECLARATIONS
156 // thread handler for the main message thread
157 DWORD win32_process(DWORD lparam);
159 DWORD win32_process1(DWORD lparam);
160 DWORD win32_process1(DWORD lparam);
163 // Fills in the Os_debugger_running with non-zero if debugger detected.
164 void os_check_debugger();
166 // called at shutdown. Makes sure all thread processing terminates.
170 // ----------------------------------------------------------------------------------------------------
174 // initialization/shutdown functions -----------------------------------------------
176 // detect users home directory
177 const char *detect_home(void)
179 return (getenv("HOME"));
182 void default_registry()
184 /* set some sane defaults since we don't have a laucher... */
185 if (os_config_read_string(NULL, NOX("Videocard"), NULL) == NULL)
186 os_config_write_string(NULL, NOX("Videocard"), NOX("OpenGL (640x480)"));
188 if (os_config_read_string(NULL, NOX("NetworkConnection"), NULL) == NULL)
189 os_config_write_string(NULL, NOX("NetworkConnection"), NOX("lan"));
191 if (os_config_read_string(NULL, NOX("ConnectionSpeed"), NULL) == NULL)
192 os_config_write_string(NULL, NOX("ConnectionSpeed"), NOX("Slow"));
195 // If app_name is NULL or ommited, then TITLE is used
196 // for the app name, which is where registry keys are stored.
197 void os_init(char * wclass, char * title, char *app_name, char *version_string )
203 // check to see if we're running under msdev
209 // set the main window title
210 void os_set_title( char * title )
215 // call at program end
226 // window management -----------------------------------------------------------------
228 static int app_active = 1;
229 // Returns 1 if app is not the foreground app.
235 // Returns the handle to the main window
243 // process management -----------------------------------------------------------------
245 // Sleeps for n milliseconds or until app becomes active.
246 void os_sleep(int ms)
251 // Used to stop message processing
254 ENTER_CRITICAL_SECTION(&Os_lock);
257 // resume message processing
260 LEAVE_CRITICAL_SECTION(&Os_lock);
264 // ----------------------------------------------------------------------------------------------------
265 // OSAPI FORWARD DECLARATIONS
268 // Fills in the Os_debugger_running with non-zero if debugger detected.
269 void os_check_debugger()
273 // called at shutdown. Makes sure all thread processing terminates.
278 extern int SDLtoFS2[SDLK_LAST];
283 while (SDL_PollEvent (&e)) {
285 case SDL_MOUSEBUTTONDOWN:
286 if (e.button.button == SDL_BUTTON_LEFT)
287 mouse_mark_button (MOUSE_LEFT_BUTTON,1);
288 else if (e.button.button == SDL_BUTTON_RIGHT)
289 mouse_mark_button (MOUSE_RIGHT_BUTTON,1);
290 else if (e.button.button == SDL_BUTTON_MIDDLE)
291 mouse_mark_button (MOUSE_MIDDLE_BUTTON, 1);
293 case SDL_MOUSEBUTTONUP:
294 if (e.button.button == SDL_BUTTON_LEFT)
295 mouse_mark_button (MOUSE_LEFT_BUTTON,0);
296 else if (e.button.button == SDL_BUTTON_RIGHT)
297 mouse_mark_button (MOUSE_RIGHT_BUTTON,0);
298 else if (e.button.button == SDL_BUTTON_MIDDLE)
299 mouse_mark_button (MOUSE_MIDDLE_BUTTON, 0);
302 if ((e.key.keysym.mod & KMOD_ALT) &&
303 (e.key.keysym.sym == SDLK_RETURN))
305 if (!(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN))
306 SDL_WM_GrabInput (SDL_GRAB_ON);
307 SDL_WM_ToggleFullScreen (SDL_GetVideoSurface());
310 if ((e.key.keysym.mod & KMOD_CTRL) &&
311 (e.key.keysym.sym == SDLK_g))
313 /* DDOI - ignore grab changes when fullscreen */
314 if (!(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN))
316 if (SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON)
317 SDL_WM_GrabInput (SDL_GRAB_OFF);
319 SDL_WM_GrabInput (SDL_GRAB_ON);
323 if ((e.key.keysym.mod & KMOD_CTRL) &&
324 (e.key.keysym.sym == SDLK_z))
326 SDL_WM_IconifyWindow();
330 if (SDLtoFS2[e.key.keysym.sym])
331 key_mark (SDLtoFS2[e.key.keysym.sym], 1, 0);
334 if (SDLtoFS2[e.key.keysym.sym])
335 key_mark (SDLtoFS2[e.key.keysym.sym], 0, 0);
337 case SDL_ACTIVEEVENT:
338 if (e.active.state == SDL_APPACTIVE)
339 app_active = e.active.gain;
347 extern int joy_pollrate;
348 extern void joy_process(int time_delta);
350 static Uint32 lasttic = 0;
351 Uint32 curtic = SDL_GetTicks();
352 Uint32 delta = curtic - lasttic;
354 while (delta >= joy_pollrate) {
357 lasttic += joy_pollrate;
359 delta = curtic - lasttic;