2 * $Logfile: /Freespace2/code/OsApi/OsApi.cpp $
7 * Low level Windows code
10 * Revision 1.3 2002/05/29 06:25:13 theoddone33
11 * Keyboard input, mouse tracking now work
13 * Revision 1.2 2002/05/07 03:16:48 theoddone33
14 * The Great Newline Fix
16 * Revision 1.1.1.1 2002/05/03 03:28:10 root
20 * 7 6/30/99 5:53p Dave
21 * Put in new anti-camper code.
23 * 6 6/03/99 6:37p Dave
24 * More TNT fun. Made perspective bitmaps more flexible.
26 * 5 6/02/99 6:18p Dave
27 * Fixed TNT lockup problems! Wheeeee!
29 * 4 12/18/98 1:13a Dave
30 * Rough 1024x768 support for Direct3D. Proper detection and usage through
33 * 3 10/09/98 2:57p Dave
34 * Starting splitting up OS stuff.
36 * 2 10/08/98 2:38p Dave
37 * Cleanup up OsAPI code significantly. Removed old functions, centralized
40 * 118 7/10/98 5:04p Dave
41 * Fix connection speed bug on standalone server.
43 * 117 5/24/98 2:28p Hoffoss
44 * Because we never really care about if the left or the right shift or
45 * alt key was used, but rather than either shift or alt was used, made
46 * both map to the left one. Solves some problems, causes none.
48 * 116 5/18/98 9:22p John
49 * Took out the annoying tab check.
51 * 115 5/18/98 11:17a John
52 * Fixed some bugs with software window and output window.
54 * 114 5/16/98 2:20p John
55 * Changed the os_suspend and resume to use a critical section to prevent
56 * threads from executing rather than just suspending the thread. Had to
57 * make sure gr_close was called before os_close.
59 * 113 5/15/98 4:49p John
61 * 112 5/15/98 3:36p John
62 * Fixed bug with new graphics window code and standalone server. Made
63 * hwndApp not be a global anymore.
65 * 111 5/14/98 5:42p John
66 * Revamped the whole window position/mouse code for the graphics windows.
68 * 110 5/04/98 11:08p Hoffoss
69 * Expanded on Force Feedback code, and moved it all into Joy_ff.cpp.
70 * Updated references everywhere to it.
84 #include "freespaceresource.h"
85 #include "managepilot.h"
88 #include "gamesequence.h"
89 #include "freespace.h"
90 #include "osregistry.h"
93 // ----------------------------------------------------------------------------------------------------
98 static int fAppActive = 0;
99 static int main_window_inited = 0;
100 static char szWinTitle[128];
101 static char szWinClass[128];
102 static int WinX, WinY, WinW, WinH;
103 static int Os_inited = 0;
105 static CRITICAL_SECTION Os_lock;
107 int Os_debugger_running = 0;
109 // ----------------------------------------------------------------------------------------------------
110 // OSAPI FORWARD DECLARATIONS
114 // thread handler for the main message thread
115 DWORD win32_process(DWORD lparam);
117 DWORD win32_process1(DWORD lparam);
118 DWORD win32_process1(DWORD lparam);
121 // Fills in the Os_debugger_running with non-zero if debugger detected.
122 void os_check_debugger();
124 // called at shutdown. Makes sure all thread processing terminates.
128 // ----------------------------------------------------------------------------------------------------
132 // initialization/shutdown functions -----------------------------------------------
134 // If app_name is NULL or ommited, then TITLE is used
135 // for the app name, which is where registry keys are stored.
136 void os_init(char * wclass, char * title, char *app_name, char *version_string )
142 // check to see if we're running under msdev
148 // set the main window title
149 void os_set_title( char * title )
154 // call at program end
165 // window management -----------------------------------------------------------------
167 // Returns 1 if app is not the foreground app.
174 // Returns the handle to the main window
182 // process management -----------------------------------------------------------------
184 // Sleeps for n milliseconds or until app becomes active.
185 void os_sleep(int ms)
190 // Used to stop message processing
193 ENTER_CRITICAL_SECTION(&Os_lock);
196 // resume message processing
199 LEAVE_CRITICAL_SECTION(&Os_lock);
203 // ----------------------------------------------------------------------------------------------------
204 // OSAPI FORWARD DECLARATIONS
207 // Fills in the Os_debugger_running with non-zero if debugger detected.
208 void os_check_debugger()
212 // called at shutdown. Makes sure all thread processing terminates.
221 while (SDL_PollEvent (&e)) {
223 case SDL_MOUSEBUTTONDOWN:
224 if (e.button.button == SDL_BUTTON_LEFT)
225 mouse_mark_button (MOUSE_LEFT_BUTTON,1);
226 else if (e.button.button == SDL_BUTTON_RIGHT)
227 mouse_mark_button (MOUSE_RIGHT_BUTTON,1);
228 else if (e.button.button == SDL_BUTTON_MIDDLE)
229 mouse_mark_button (MOUSE_MIDDLE_BUTTON, 1);
231 case SDL_MOUSEBUTTONUP:
232 if (e.button.button == SDL_BUTTON_LEFT)
233 mouse_mark_button (MOUSE_LEFT_BUTTON,0);
234 else if (e.button.button == SDL_BUTTON_RIGHT)
235 mouse_mark_button (MOUSE_RIGHT_BUTTON,0);
236 else if (e.button.button == SDL_BUTTON_MIDDLE)
237 mouse_mark_button (MOUSE_MIDDLE_BUTTON, 0);
240 key_mark (e.key.keysym.sym, 1, 0);
243 key_mark (e.key.keysym.sym, 0, 0);