2 * $Logfile: /Freespace2/code/Network/Psnet2.cpp $
7 * C file containing application level network-interface.
10 * Revision 1.3 2002/05/26 20:49:54 theoddone33
13 * Revision 1.2 2002/05/07 03:16:48 theoddone33
14 * The Great Newline Fix
16 * Revision 1.1.1.1 2002/05/03 03:28:10 root
20 * 25 9/14/99 2:21p Dave
21 * Fixed observer mode joining and ingame stuff.
23 * 24 9/10/99 9:44p Dave
24 * Bumped version # up. Make server reliable connects not have such a huge
27 * 23 9/07/99 4:01p Dave
28 * Fixed up a string.tbl paroblem (self destruct message). Make sure IPX
29 * does everything properly (setting up address when binding). Remove
30 * black rectangle background from UI_INPUTBOX.
32 * 22 8/26/99 8:51p Dave
33 * Gave multiplayer TvT messaging a heavy dose of sanity. Cheat codes.
35 * 21 8/16/99 4:06p Dave
36 * Big honking checkin.
38 * 20 7/26/99 5:50p Dave
39 * Revised ingame join. Better? We'll see....
41 * 19 7/20/99 1:49p Dave
42 * Peter Drake build. Fixed some release build warnings.
44 * 18 7/15/99 9:20a Andsager
45 * FS2_DEMO initial checkin
47 * 17 7/03/99 4:08p Dave
48 * Fixed wss_slots size issues. Fixed potentially nasty bug in low level
51 * 16 6/25/99 5:02p Jasenw
52 * Removed old debug code.
54 * 15 6/07/99 9:51p Dave
55 * Consolidated all multiplayer ports into one.
57 * 14 4/30/99 12:18p Dave
58 * Several minor bug fixes.
60 * 13 4/27/99 5:55p Dave
61 * Fixed Ras_connected bug with VSDK code.
63 * 12 4/27/99 2:59p Dave
64 * Potential fix for reliable socket connection problem.
66 * 11 4/23/99 11:07a Dave
67 * Added lots of debug multi.log output to psnet2
69 * 10 4/12/99 10:07p Dave
70 * Made network startup more forgiving. Added checkmarks to dogfight
71 * screen for players who hit commit.
73 * 9 3/10/99 6:50p Dave
74 * Changed the way we buffer packets for all clients. Optimized turret
75 * fired packets. Did some weapon firing optimizations.
77 * 8 3/09/99 6:24p Dave
78 * More work on object update revamping. Identified several sources of
79 * unnecessary bandwidth.
81 * 7 3/08/99 7:03p Dave
82 * First run of new object update system. Looks very promising.
84 * 6 1/24/99 11:37p Dave
85 * First full rev of beam weapons. Very customizable. Removed some bogus
86 * Int3()'s in low level net code.
88 * 5 1/06/99 2:24p Dave
89 * Stubs and release build fixes.
91 * 4 11/20/98 11:16a Dave
92 * Fixed up IPX support a bit. Making sure that switching modes and
93 * loading/saving pilot files maintains proper state.
95 * 3 11/19/98 4:19p Dave
96 * Put IPX sockets back in psnet. Consolidated all multiplayer config
99 * 2 11/19/98 8:04a Dave
100 * Full support for D3-style reliable sockets. Revamped packet lag/loss
101 * system, made it receiver side and at the lowest possible level.
108 #include <windowsx.h>
113 #include <raserror.h>
115 #include <sys/types.h>
116 #include <sys/socket.h>
117 #include <netinet/in.h>
118 #include <arpa/inet.h>
127 #include "multiutil.h"
128 #include "multilag.h"
129 #include "osregistry.h"
131 #include "multi_log.h"
132 #include "multi_rate.h"
137 // -------------------------------------------------------------------------------------------------------
138 // PSNET 2 DEFINES/VARS
141 BOOL Psnet_my_addr_valid;
142 net_addr Psnet_my_addr;
144 ubyte Null_address[6];
147 int Can_broadcast; // can we do broadcasting on our socket?
148 int Ipx_can_broadcast = 0;
149 int Tcp_can_broadcast = 0;
155 int Tcp_failure_code = 0;
156 int Ipx_failure_code = 0;
158 int Psnet_connection;
160 ushort Psnet_default_port;
162 // specified their internet connnection type
163 #define NETWORK_CONNECTION_NONE 1
164 #define NETWORK_CONNECTION_DIALUP 2
165 #define NETWORK_CONNECTION_LAN 3
167 // defines and variables to indicate network connection status
168 #define NETWORK_STATUS_NOT_INITIALIZED 1
169 #define NETWORK_STATUS_NO_WINSOCK 2 // winsock failed to initialize
170 #define NETWORK_STATUS_NO_PROTOCOL 3 // TCP/IP doesn't appear to be loaded
171 #define NETWORK_STATUS_NO_RELIABLE 4
172 #define NETWORK_STATUS_RUNNING 5 // everything should be running
174 // defintion of structures that actually leave this machine. psnet_send give us only
175 // the data that we want to send. We will add a header onto this data (packet sequence
176 // number, possibly a checksum). We must include a 2 byte flags variable into both structure
177 // since the receiving end of this packet must know whether or not to checksum the packet.
179 #define MAX_TOP_LAYER_PACKET_SIZE 680
181 // use the pack pragma to pack these structures to 2 byte aligment. Really only needed for
183 #define MAX_PACKET_BUFFERS 75
185 #pragma pack(push, 2)
187 // definition for a non-checksum packet
188 typedef struct network_packet
192 ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
193 } network_naked_packet;
195 // structure definition for our packet buffers
196 typedef struct network_packet_buffer
201 ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
202 } network_packet_buffer;
204 // struct for a bunch of network packet buffers
205 typedef struct network_packet_buffer_list {
206 network_packet_buffer psnet_buffers[MAX_PACKET_BUFFERS];
207 int psnet_seq_number;
209 int psnet_highest_id;
210 } network_packet_buffer_list;
215 #define MAXHOSTNAME 128
217 #define MAX_RECEIVE_BUFSIZE 4096 // 32 K, eh?
218 #define MAX_SEND_RETRIES 20 // number of retries when sending would block
219 #define MAX_LINGER_TIME 0 // in seconds -- when lingering to close a socket
222 //*******************************
223 #define MAXNETBUFFERS 150 // Maximum network buffers (For between network and upper level functions, which is
224 // required in case of out of order packets
225 #define NETRETRYTIME 0.75f // Time after sending before we resend
226 #define MIN_NET_RETRYTIME 0.2f
227 #define NETTIMEOUT 30 // Time after receiving the last packet before we drop that user
228 #define NETHEARTBEATTIME 3 // How often to send a heartbeat
229 #define MAXRELIABLESOCKETS 40 // Max reliable sockets to open at once...
230 #define NETBUFFERSIZE 600 // Max size of a network packet
232 #define RELIABLE_CONNECT_TIME 7 // how long we'll wait for a response when doing a reliable connect
234 int Nettimeout = NETTIMEOUT;
236 // Reliable packet stuff
237 #define RNT_ACK 1 // ACK Packet
238 #define RNT_DATA 2 // Data Packet
239 #define RNT_DATA_COMP 3 // Compressed Data Packet
240 #define RNT_REQ_CONN 4 // Requesting a connection
241 #define RNT_DISCONNECT 5 // Disconnecting a connection
242 #define RNT_HEARTBEAT 6 // Heartbeat -- send every NETHEARTBEATTIME
243 #define RNT_I_AM_HERE 7
245 #pragma pack(push,r_udp)
248 ubyte type; // packet type
250 ushort seq; // sequence packet 0-65535 used for ACKing also
251 ushort data_len; // length of data
252 float send_time; // Time the packet was sent, if an ACK the time the packet being ACK'd was sent.
253 ubyte data[NETBUFFERSIZE]; // Packet data
256 #define RELIABLE_PACKET_HEADER_ONLY_SIZE (sizeof(reliable_header)-NETBUFFERSIZE)
257 #define MAX_PING_HISTORY 10
260 ubyte buffer[NETBUFFERSIZE];
262 } reliable_net_sendbuffer;
265 ubyte buffer[NETBUFFERSIZE];
266 } reliable_net_rcvbuffer;
269 reliable_net_sendbuffer *sbuffers[MAXNETBUFFERS]; // This is an array of pointers for quick sorting
270 unsigned short ssequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
271 float timesent[MAXNETBUFFERS];
272 int send_len[MAXNETBUFFERS];
273 reliable_net_rcvbuffer *rbuffers[MAXNETBUFFERS];
274 int recv_len[MAXNETBUFFERS];
275 unsigned short rsequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
276 float last_packet_received; // For a given connection, this is the last packet we received
277 float last_packet_sent;
278 SOCKADDR addr; // SOCKADDR of our peer
279 ushort status; // Status of this connection
280 unsigned short oursequence; // This is the next sequence number the application is expecting
281 unsigned short theirsequence; // This is the next sequence number the peer is expecting
282 net_addr net_addr; // A FS2 network address structure
283 ubyte connection_type; // IPX, IP, modem, etc.
284 float pings[MAX_PING_HISTORY];
286 unsigned int num_ping_samples;
290 reliable_socket Reliable_sockets[MAXRELIABLESOCKETS];
292 // sockets for IPX and TCP (unreliable)
296 // the sockets that the game will use when selecting network type
297 SOCKET Unreliable_socket = INVALID_SOCKET;
300 // SOCKET Reliable_UDP_socket = INVALID_SOCKET;
301 // SOCKET Reliable_IPX_socket = INVALID_SOCKET;
303 float First_sent_iamhere = 0;
304 float Last_sent_iamhere = 0;
306 #define CONNECTSEQ 0x142 // Magic number for starting a connection, just so it isn't 0
308 unsigned int Serverconn = 0xffffffff;
310 #pragma pack(pop,r_udp)
311 //*******************************
314 network_packet_buffer_list Psnet_top_buffers[PSNET_NUM_TYPES];
316 // -------------------------------------------------------------------------------------------------------
317 // PSNET 2 FORWARD DECLARATIONS
320 // if the string is a legally formatted ip string
321 int psnet_is_valid_numeric_ip(char *ip);
323 // functions to get the status of a RAS connection
324 unsigned int psnet_ras_status();
326 // set some options on a socket
327 void psnet_socket_options( SOCKET sock );
329 // initialize ipx socket
330 int psnet_init_ipx();
332 // initialize tcp socket
333 int psnet_init_tcp();
335 // get time in seconds
336 float psnet_get_time();
338 // returns the ip address of this machine. use for calling bind() with to associate with the proper
339 // IP address and network device.
342 // initialize reliable sockets
343 int psnet_init_rel_tcp(int port, int should_listen);
344 int psnet_init_rel_ipx(int port, int should_listen);
346 // shutdown reliable sockets
347 void psnet_rel_close();
349 // initialize the buffering system
350 void psnet_buffer_init(network_packet_buffer_list *l);
352 // buffer a packet (maintain order!)
353 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr *from);
355 // get the index of the next packet in order!
356 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr *from);
359 // -------------------------------------------------------------------------------------------------------
360 // PSNET 2 TOP LAYER FUNCTIONS - these functions simply buffer and store packets based upon type (see PSNET_TYPE_* defines)
363 // wrappers around select() and recvfrom() for lagging/losing data
364 int RECVFROM(SOCKET s, char *buf, int len, int flags, sockaddr *from, int *fromlen, int psnet_type)
366 network_packet_buffer_list *l;
372 Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
373 if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
376 l = &Psnet_top_buffers[psnet_type];
378 // if we have no buffer! The user should have made sure this wasn't the case by calling SELECT()
379 ret = psnet_buffer_get_next(l, (ubyte*)buf, &ret_len, &addr);
385 // otherwise, stuff the outgoing data
386 switch ( Socket_type ) {
388 ((SOCKADDR_IPX*)from)->sa_socket = htons(addr.port);
389 memcpy(((SOCKADDR_IPX*)from)->sa_nodenum, addr.addr, 6);
390 memcpy(((SOCKADDR_IPX*)from)->sa_netnum, addr.net_id, 4);
391 ((SOCKADDR_IPX*)from)->sa_family = AF_IPX;
392 *fromlen = sizeof(SOCKADDR_IPX);
396 ((SOCKADDR_IN*)from)->sin_port = htons(addr.port);
397 memcpy(&((SOCKADDR_IN*)from)->sin_addr.S_un.S_addr, addr.addr, 4);
398 ((SOCKADDR_IN*)from)->sin_family = AF_INET;
399 *fromlen = sizeof(SOCKADDR_IN);
411 // wrappers around select() and recvfrom() for lagging/losing data
412 int SELECT(int nfds, fd_set FAR * readfds, fd_set FAR * writefds, fd_set FAR * exceptfds, const struct timeval FAR * timeout, int psnet_type)
414 network_packet_buffer_list *l;
416 // if this is a check for writability, just return the select
417 if(writefds != NULL){
418 return select(nfds, readfds, writefds, exceptfds, timeout);
422 Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
423 if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
426 l = &Psnet_top_buffers[psnet_type];
428 // do we have any buffers in here?
429 if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
437 // wrappers around sendto to sorting through different packet types
438 int SENDTO(SOCKET s, char * buf, int len, int flags, sockaddr *to, int tolen, int psnet_type)
440 char outbuf[MAX_TOP_LAYER_PACKET_SIZE + 150];
443 outbuf[0] = (char)psnet_type;
444 memcpy(&outbuf[1], buf, len);
446 // is the socket writeable?
449 return sendto(s, outbuf, len + 1, flags, (SOCKADDR*)to, tolen);
452 // call this once per frame to read everything off of our socket
453 void PSNET_TOP_LAYER_PROCESS()
456 SOCKADDR_IN ip_addr; // UDP/TCP socket structure
457 SOCKADDR_IPX ipx_addr; // IPX socket structure
460 int read_len, from_len;
462 network_naked_packet packet_read;
464 // clear the addresses to remove compiler warnings
465 memset(&ip_addr, 0, sizeof(SOCKADDR_IN));
466 memset(&ipx_addr, 0, sizeof(SOCKADDR_IPX));
468 if ( Network_status != NETWORK_STATUS_RUNNING ) {
469 ml_printf("Network ==> socket not inited in PSNET_TOP_LAYER_PROCESS\n");
474 // check if there is any data on the socket to be read. The amount of data that can be
475 // atomically read is stored in len.
478 FD_SET( Unreliable_socket, &rfds );
482 if ( select( -1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
483 ml_printf("Error %d doing a socket select on read\n", WSAGetLastError());
487 // if the read file descriptor is not set, then bail!
488 if ( !FD_ISSET(Unreliable_socket, &rfds) ){
492 // get data off the socket and process
493 read_len = SOCKET_ERROR;
494 switch ( Socket_type ) {
496 from_len = sizeof(SOCKADDR_IPX);
497 read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ipx_addr, &from_len);
501 from_len = sizeof(SOCKADDR_IN);
502 read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ip_addr, &from_len);
510 // set the from_addr for storage into the packet buffer structure
511 from_addr.type = Socket_type;
513 switch ( Socket_type ) {
515 from_addr.port = ntohs( ipx_addr.sa_socket );
516 memcpy(from_addr.addr, ipx_addr.sa_nodenum, 6 );
517 memcpy(from_addr.net_id, ipx_addr.sa_netnum, 4 );
521 from_addr.port = ntohs( ip_addr.sin_port );
522 memset(from_addr.addr, 0x00, 6);
523 memcpy(from_addr.addr, &ip_addr.sin_addr.S_un.S_addr, 4);
532 if ( read_len == SOCKET_ERROR ) {
533 // int x = WSAGetLastError();
534 ml_printf("Socket error on socket_get_data()");
538 // determine the packet type
539 int packet_type = packet_read.data[0];
540 // mprintf(("TOP LAYER PACKET %d!\n", packet_type));
541 if((packet_type < 0) || (packet_type >= PSNET_NUM_TYPES)){
545 psnet_buffer_packet(&Psnet_top_buffers[packet_type], packet_read.data + 1, read_len - 1, &from_addr);
551 // -------------------------------------------------------------------------------------------------------
555 // initialize psnet to use the specified port
556 void psnet_init( int protocol, int port_num )
558 char *internet_connection;
564 #if defined(DEMO) || defined(OEM_BUILD) // not for FS2_DEMO
568 // GAME PORT INITIALIZATION STUFF
569 if ( Network_status == NETWORK_STATUS_RUNNING ){
570 ml_string("Skipping psnet_init() because network already running");
574 internet_connection = os_config_read_string(NULL, "NetworkConnection", "none");
575 if ( !stricmp(internet_connection, NOX("dialup")) ) {
576 ml_string("psnet_init() detected dialup connection");
578 Psnet_connection = NETWORK_CONNECTION_DIALUP;
579 } else if ( !stricmp(internet_connection, NOX("lan")) ) {
580 ml_string("psnet_init() detected lan connection");
582 Psnet_connection = NETWORK_CONNECTION_LAN;
584 ml_string("psnet_init() detected no connection");
586 Psnet_connection = NETWORK_CONNECTION_NONE;
589 Network_status = NETWORK_STATUS_NO_WINSOCK;
590 if (WSAStartup(0x101, &wsa_data )){
594 // get the port for running this game on. Be careful that it cannot be out of bounds
595 Psnet_default_port = DEFAULT_GAME_PORT;
596 if ( (port_num > 1023) && (port_num < USHRT_MAX) ) {
597 Psnet_default_port = (ushort)port_num;
600 // initialize TCP now
602 if(!psnet_init_tcp()){
603 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);
607 if(!psnet_init_rel_tcp(Psnet_default_port + 1, 0)){
608 ml_printf("Network", "Error on TCP startup %d\n", Tcp_failure_code);
614 // clear reliable sockets
615 reliable_socket *rsocket;
617 for(j=0; j<MAXRELIABLESOCKETS; j++){
618 rsocket=&Reliable_sockets[j];
619 memset(rsocket,0,sizeof(reliable_socket));
622 // initialize IPX not
624 if(!psnet_init_ipx()){
625 ml_printf("Network", "Error on IPX startup %d\n", Ipx_failure_code);
629 if(!psnet_init_rel_ipx(Psnet_default_port + 1, 0)){
630 ml_printf("Network", "Error on IPX startup %d\n", Ipx_failure_code);
636 // determine if we've successfully initialized the protocol we want
637 if(!Tcp_active && !Ipx_active){
638 Network_status = NETWORK_STATUS_NO_PROTOCOL;
640 ml_string("No protocol in psnet_init()!");
643 // specified network timeout
644 Nettimeout = NETTIMEOUT;
645 if(Cmdline_timeout > 0){
646 Nettimeout = Cmdline_timeout;
652 if(Network_status != NETWORK_STATUS_NO_PROTOCOL){
653 // set network to be running
654 Network_status = NETWORK_STATUS_RUNNING;
656 // determine if our socket can broadcast
657 Can_broadcast = Tcp_can_broadcast || Ipx_can_broadcast;
659 // initialize all packet type buffers
660 for(idx=0; idx<PSNET_NUM_TYPES; idx++){
661 psnet_buffer_init(&Psnet_top_buffers[idx]);
669 if ( Network_status != NETWORK_STATUS_RUNNING ){
673 WSACancelBlockingCall();
675 if ( TCP_socket != INVALID_SOCKET ) {
676 shutdown( TCP_socket, 1 );
677 closesocket( TCP_socket );
680 if ( IPX_socket != INVALID_SOCKET ) {
681 shutdown( IPX_socket, 1 );
682 closesocket( IPX_socket );
686 //Warning( LOCATION, "Error closing wsock!\n" );
689 // close down all reliable sockets - this forces them to
690 // send a disconnect to any remote machines
693 Network_status = NETWORK_STATUS_NOT_INITIALIZED;
696 // set the protocol to use
697 int psnet_use_protocol( int protocol )
700 SOCKADDR_IPX ipx_addr;
703 // zero out my address
704 Psnet_my_addr_valid = 0;
705 memset( &Psnet_my_addr, 0, sizeof(Psnet_my_addr) );
707 // wait until we choose a protocol to determine if we can broadcast
710 ml_string("In psnet_use_protocol()");
712 switch ( protocol ) {
714 ml_string("psnet_use_protocol() selecting IPX");
716 // assign the IPX_* sockets to the socket values used elsewhere
717 Unreliable_socket = IPX_socket;
719 Can_broadcast = Ipx_can_broadcast;
721 ml_printf("Psnet : IPX broadcast\n");
724 // get the socket name for the IPX_socket, and put it into My_addr
725 len = sizeof(SOCKADDR_IPX);
726 if ( getsockname(IPX_socket, (SOCKADDR *)&ipx_addr, &len) == SOCKET_ERROR ) {
727 ml_printf("Unable to get sock name for IPX unreliable socket (%d)\n", WSAGetLastError() );
731 memcpy(Psnet_my_addr.net_id, ipx_addr.sa_netnum, 4);
732 memcpy(Psnet_my_addr.addr, ipx_addr.sa_nodenum, 6);
733 Psnet_my_addr.port = Psnet_default_port;
735 ml_printf("Psnet using - NET_IPX\n");
739 if ( Network_status != NETWORK_STATUS_RUNNING ){
740 ml_string("Network_status != NETWORK_STATUS_RUNNING in NET_TCP in psnet_use_protocol()");
744 // assign the TCP_* sockets to the socket values used elsewhere
745 Unreliable_socket = TCP_socket;
747 Can_broadcast = Tcp_can_broadcast;
749 ml_printf("Psnet : TCP broadcast\n");
752 // get the socket name for the IPX_socket, and put it into My_addr
753 len = sizeof(SOCKADDR_IN);
754 if ( getsockname(TCP_socket, (SOCKADDR *)&ip_addr, &len) == SOCKET_ERROR ) {
755 ml_printf("Unable to get sock name for TCP unreliable socket (%d)\n", WSAGetLastError() );
760 memset(Psnet_my_addr.net_id, 0, 4);
761 memcpy(Psnet_my_addr.addr, &ip_addr.sin_addr, 6);
762 Psnet_my_addr.port = Psnet_default_port;
764 ml_printf("Psnet using - NET_TCP\n");
772 Psnet_my_addr.type = protocol;
773 Socket_type = protocol;
778 // get the status of the network
779 int psnet_get_network_status()
781 // first case is when "none" is selected
782 if ( Psnet_connection == NETWORK_CONNECTION_NONE ) {
783 return NETWORK_ERROR_NO_TYPE;
786 // first, check the connection status of the network
787 if ( Network_status == NETWORK_STATUS_NO_WINSOCK )
788 return NETWORK_ERROR_NO_WINSOCK;
790 if ( Network_status == NETWORK_STATUS_NO_PROTOCOL ){
791 return NETWORK_ERROR_NO_PROTOCOL;
794 // network is running -- be sure that the RAS people know to connect if they currently cannot.
796 if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
797 // if on a dialup connection, be sure that RAS is active.
798 if ( !Ras_connected ) {
799 return NETWORK_ERROR_CONNECT_TO_ISP;
801 } else if ( Psnet_connection == NETWORK_CONNECTION_LAN ) {
802 // if on a LAN, and they have a dialup connection active, return error to indicate that they need
803 // to pick the right connection type
804 if ( Ras_connected ) {
805 return NETWORK_ERROR_LAN_AND_RAS;
808 return NETWORK_ERROR_NONE;
811 // convert a net_addr to a string
812 char* psnet_addr_to_string( char * text, net_addr * address )
815 if ( Network_status != NETWORK_STATUS_RUNNING ) {
816 strcpy( text, XSTR("[no networking]",910) );
822 switch ( address->type ) {
824 sprintf(text, "%x %x %x %x: %x %x %x %x %x %x", address->net_id[0],
837 memcpy(&temp_addr.s_addr, address->addr, 4);
838 strcpy( text, inet_ntoa(temp_addr) );
850 // convert a string to a net addr
851 void psnet_string_to_addr( net_addr * address, char * text )
854 char str[255], *c, *port;
857 if ( Network_status != NETWORK_STATUS_RUNNING ) {
858 strcpy( text, XSTR("[no networking]",910) );
862 // copy the text string to local storage to look for ports
863 Assert( strlen(text) < 255 );
865 c = strrchr(str, ':');
872 switch ( address->type ) {
874 Int3(); // no support for this yet
878 addr.s_addr = inet_addr(str);
879 // if we get INADDR_NONE returns, then we need to try and resolve the host
881 if ( addr.s_addr == INADDR_NONE ) {
882 he = gethostbyname( str );
883 // returns a non-null pointer if successful, so get the address
885 addr.s_addr = ((in_addr *)(he->h_addr))->s_addr; // this is the address in network byte order
887 addr.s_addr = INADDR_NONE;
891 memset(address->addr, 0x00, 6);
892 memcpy(address->addr, &addr.s_addr, 4);
894 address->port = (ushort)(atoi(port));
905 // compare 2 addresses
906 int psnet_same( net_addr * a1, net_addr * a2 )
908 return !memcmp(a1->addr, a2->addr, 6);
911 // send data unreliably
912 int psnet_send( net_addr * who_to, void * data, int len, int np_index )
914 // send data unreliably
916 SOCKADDR_IN sockaddr; // UDP/TCP socket structure
917 SOCKADDR_IPX ipx_addr; // IPX socket structure
919 ubyte iaddr[6], *send_data;
922 struct timeval timeout;
924 // always use the reliable socket
925 send_sock = Unreliable_socket;
927 if ( Network_status != NETWORK_STATUS_RUNNING ) {
928 ml_printf("Network ==> Socket not inited in psnet_send\n");
932 if ( psnet_same( who_to, &Psnet_my_addr) ){
936 memset(iaddr, 0x00, 6);
937 memcpy(iaddr, who_to->addr, 6);
939 if ( memcmp(iaddr, Null_address, 6) == 0) {
940 ml_printf("Network ==> send to address is 0 in psnet_send\n");
947 ml_printf("Network ==> destination port %d invalid in psnet_send\n", port);
951 // stuff the data with the type
952 send_data = (ubyte*)data;
956 FD_SET( send_sock, &wfds );
960 if ( SELECT( -1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
961 ml_printf("Error on blocking select for write %d\n", WSAGetLastError() );
965 // if the write file descriptor is not set, then bail!
966 if ( !FD_ISSET(send_sock, &wfds ) ){
971 switch ( who_to->type ) {
973 ipx_addr.sa_socket = htons(port);
974 ipx_addr.sa_family = AF_IPX;
975 memcpy(ipx_addr.sa_nodenum, iaddr, 6);
976 memcpy(ipx_addr.sa_netnum, who_to->net_id, 4);
978 ret = SENDTO(send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&ipx_addr, sizeof(ipx_addr), PSNET_TYPE_UNRELIABLE);
980 multi_rate_add(np_index, "ipx", send_len);
981 if ( (ret != SOCKET_ERROR) && (ret != send_len) ){
982 // ml_printf("requested to send %d bytes -- sent %d instead!!!\n", send_len, ret);
987 sockaddr.sin_family = AF_INET;
988 memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
989 sockaddr.sin_port = htons(port);
991 multi_rate_add(np_index, "udp(h)", send_len + UDP_HEADER_SIZE);
992 multi_rate_add(np_index, "udp", send_len);
993 ret = SENDTO( send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&sockaddr, sizeof(sockaddr), PSNET_TYPE_UNRELIABLE );
997 Assert(0); // unknown protocol
1002 if ( ret != SOCKET_ERROR ) {
1005 //Warning( LOCATION, "Couldn't send data (0x%x)!\n", WSAGetLastError() );
1009 // get data from the unreliable socket
1010 int psnet_get( void * data, net_addr * from_addr )
1014 // try and get a free buffer and return its size
1015 if(psnet_buffer_get_next(&Psnet_top_buffers[PSNET_TYPE_UNRELIABLE], (ubyte*)data, &buffer_size, from_addr)){
1023 // broadcast data on unreliable socket
1024 int psnet_broadcast( net_addr * who_to, void * data, int len )
1026 if ( Network_status != NETWORK_STATUS_RUNNING ) {
1027 ml_printf("Network ==> Socket not inited in psnet_broadcast\n");
1031 if ( !Can_broadcast ) {
1032 ml_printf("Cannot broadcast -- returning without doing anything\n");
1036 ubyte broadcast[6] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
1038 // broadcasting works on a local subnet which is all we really want to do for now anyway.
1039 // we might keep this in as an option for freespace later.
1040 switch ( who_to->type ) {
1043 memcpy(who_to->addr, broadcast, 6);
1044 psnet_send(who_to, data, len);
1052 // flush all sockets
1055 ubyte data[MAX_TOP_LAYER_PACKET_SIZE + 250];
1058 while ( psnet_get( data, &from_addr ) > 0 ) ;
1061 // if the passed string is a valid IP string
1062 int psnet_is_valid_ip_string( char *ip_string, int allow_port )
1065 struct hostent *host_ent;
1068 // our addresses may have ports, so make local copy and remove port number
1069 Assert( strlen(ip_string) < 255 );
1070 strcpy(str, ip_string);
1071 c = strrchr(str, ':');
1076 addr.s_addr = inet_addr(ip_string);
1077 if ( addr.s_addr != INADDR_NONE ){
1078 // make sure the ip string is a valid format string
1079 if(psnet_is_valid_numeric_ip(ip_string)){
1084 // try name resolution
1085 host_ent = gethostbyname( ip_string );
1090 // valid host entry so return 1;
1095 // -------------------------------------------------------------------------------------------------------
1096 // PSNET 2 RELIABLE SOCKET FUNCTIONS
1100 int psnet_rel_ping_compare( const void *arg1, const void *arg2 )
1102 float *ping1 = (float *)arg1;
1103 float *ping2 = (float *)arg2;
1105 if(*ping1==*ping2) return 0;
1106 else if(*ping1>*ping2) return 1;
1107 else if(*ping1<*ping2) return -1;
1112 void psnet_rel_send_ack(SOCKADDR *raddr, unsigned int sig, ubyte link_type, float time_sent)
1115 reliable_header ack_header;
1116 ack_header.type = RNT_ACK;
1117 ack_header.data_len = sizeof(unsigned int);
1118 ack_header.send_time = time_sent;
1119 memcpy(&ack_header.data,&sig,sizeof(unsigned int));
1120 switch (link_type) {
1123 ml_string("No IPX in rel_send_ack()");
1126 ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+sizeof(unsigned int), 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1130 ml_string("No TCP in rel_send_ack()");
1133 ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+sizeof(unsigned int), 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1136 ml_string("Unknown protocol type in nw_SendReliable()");
1142 // function to shutdown and close the given socket. It takes a couple of things into consideration
1143 // when closing, such as possibly reiniting reliable sockets if they are closed here.
1144 void psnet_rel_close_socket( PSNET_SOCKET_RELIABLE *sockp )
1146 reliable_header diss_conn_header;
1148 // if the socket is out of range
1149 if(*sockp>=MAXRELIABLESOCKETS)
1151 ml_printf("Invalid socket id passed to nw_NewCloseSocket() -- %d\n",*sockp);
1154 ml_printf("Closing socket %d\n",*sockp);
1156 // go through every buffer and "free it up(tm)"
1158 for(i=0;i<MAXNETBUFFERS;i++){
1159 if(Reliable_sockets[*sockp].rbuffers[i]){
1160 if(Reliable_sockets[*sockp].rbuffers[i] != NULL){
1161 free(Reliable_sockets[*sockp].rbuffers[i]);
1163 Reliable_sockets[*sockp].rbuffers[i] = NULL;
1164 Reliable_sockets[*sockp].rsequence[i] = 0;
1166 if(Reliable_sockets[*sockp].sbuffers[i]){
1167 if(Reliable_sockets[*sockp].sbuffers[i] != NULL){
1168 free(Reliable_sockets[*sockp].sbuffers[i]);
1170 Reliable_sockets[*sockp].sbuffers[i] = NULL;
1171 Reliable_sockets[*sockp].rsequence[i] = 0;
1175 // send a disconnect packet to the socket on the other end
1176 diss_conn_header.type = RNT_DISCONNECT;
1177 diss_conn_header.seq = CONNECTSEQ;
1178 diss_conn_header.data_len = 0;
1179 if(*sockp==Serverconn){
1180 Serverconn = 0xffffffff;
1182 switch ( Reliable_sockets[*sockp].connection_type ) {
1187 SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1193 SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1196 ml_printf("Unknown protocol type in nw_CloseSocket()!\n");
1200 memset(&Reliable_sockets[*sockp],0,sizeof(reliable_socket));
1201 Reliable_sockets[*sockp].status = RNF_UNUSED;
1204 // function to check the status of the reliable socket and try to re-initialize it if necessary.
1205 // win95 seems to have trouble doing a reinit of the socket immediately after close, so this
1206 // function exists to check the status, and reinitialize if we need to
1207 int psnet_rel_check()
1212 // send data reliably
1213 int psnet_rel_send(PSNET_SOCKET_RELIABLE socketid, ubyte *data, int length, int np_index)
1217 reliable_socket *rsocket;
1219 if(socketid >= MAXRELIABLESOCKETS){
1220 ml_printf("Invalid socket id passed to psnet_rel_send() -- %d\n",socketid);
1224 Assert(length<sizeof(reliable_header));
1227 rsocket=&Reliable_sockets[socketid];
1228 if(rsocket->status!=RNF_CONNECTED) {
1229 //We can't send because this isn't a connected reliable socket.
1230 ml_printf("Can't send packet because of status %d in nw_SendReliable(). socket = %d\n",rsocket->status,socketid);
1234 // Add the new packet to the sending list and send it.
1235 for(i=0;i<MAXNETBUFFERS;i++){
1236 if(NULL==rsocket->sbuffers[i]){
1237 reliable_header send_header;
1238 int send_this_packet=1;
1240 rsocket->send_len[i] = length;
1241 rsocket->sbuffers[i] = (reliable_net_sendbuffer *)malloc(sizeof(reliable_net_sendbuffer));
1243 memcpy(rsocket->sbuffers[i]->buffer,data,length);
1245 send_header.seq = rsocket->theirsequence;
1246 rsocket->ssequence[i] = rsocket->theirsequence;
1248 memcpy(send_header.data,data,length);
1249 send_header.data_len = (ushort)length;
1250 send_header.type = RNT_DATA;
1251 send_header.send_time = psnet_get_time();
1252 // SOCKADDR_IN * rsockaddr = (SOCKADDR_IN *)&rsocket->addr;
1254 if (send_this_packet){
1255 switch ( rsocket->connection_type ){
1260 bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1266 multi_rate_add(np_index, "tcp(h)", RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i]);
1267 bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1270 ml_printf("Unknown protocol type in nw_SendReliable()!\n");
1275 if((bytesout==SOCKET_ERROR)&&(WSAEWOULDBLOCK==WSAGetLastError())){
1276 //This will cause it to try to send again next frame. (or sooner)
1277 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1279 rsocket->timesent[i] = psnet_get_time();
1283 rsocket->theirsequence++;
1287 ml_printf("PSNET RELIABLE SEND BUFFER OVERRUN. socket = %d\n",socketid);
1293 // -1 socket not connected
1294 // 0 No packet ready to receive
1295 // >0 Buffer filled with the number of bytes recieved
1296 int psnet_rel_get(PSNET_SOCKET socketid, ubyte *buffer, int max_len)
1300 reliable_socket *rsocket = NULL;
1302 if(socketid >= MAXRELIABLESOCKETS){
1303 ml_printf("Invalid socket id passed to nw_NewReceiveReliable() -- %d\n",socketid);
1306 rsocket = &Reliable_sockets[socketid];
1307 if( (RNF_CONNECTED!=rsocket->status) && (RNF_LIMBO!=rsocket->status) ){
1308 ml_printf("Can't receive packet because it isn't connected in nw_ReceiveReliable(). socket = %d\n",socketid);
1311 //If the buffer position is the position we are waiting for, fill in
1312 //the buffer we received in the call to this function and return true
1314 for(i=0; i<MAXNETBUFFERS; i++){
1315 if((rsocket->rsequence[i] == rsocket->oursequence) && rsocket->rbuffers[i]){
1316 memcpy(buffer,rsocket->rbuffers[i]->buffer, rsocket->recv_len[i]);
1317 free(rsocket->rbuffers[i]);
1318 rsocket->rbuffers[i] = NULL;
1319 rsocket->rsequence[i] = 0;
1320 rsocket->oursequence++;
1321 return rsocket->recv_len[i];
1328 // process all active reliable sockets
1329 void psnet_rel_work()
1333 int max_len = NETBUFFERSIZE;
1336 static reliable_header rcv_buff;
1337 static SOCKADDR rcv_addr;
1339 int addrlen = sizeof(SOCKADDR);
1340 unsigned int rcvid;//The id of who we actually received a packet from, as opposed to socketid parm
1344 PSNET_TOP_LAYER_PROCESS();
1346 // negotitate initial connection with the server
1347 reliable_socket *rsocket = NULL;
1348 if(Serverconn != 0xffffffff){
1349 //Check to see if we need to send a packet out.
1350 if((Reliable_sockets[Serverconn].status==RNF_LIMBO) && ((Serverconn != 0xffffffff) && fl_abs((psnet_get_time() - Last_sent_iamhere))>NETRETRYTIME) ){
1351 reliable_header conn_header;
1352 //Now send I_AM_HERE packet
1353 conn_header.type = RNT_I_AM_HERE;
1354 conn_header.seq = (ushort)(~CONNECTSEQ);
1355 conn_header.data_len = 0;
1356 Last_sent_iamhere = psnet_get_time();
1357 int ret = SOCKET_ERROR;
1358 switch ( Reliable_sockets[Serverconn].connection_type ) {
1361 ml_printf("Unable to use this network connection type in nw_WorkReliable()\n");
1365 ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1369 ml_printf("Unable to use this network connection type in nw_WorkReliable()\n");
1373 ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1376 ml_printf("Unknown protocol type in nw_WorkReliable()!\n");
1381 if((ret == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
1382 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time()-NETRETRYTIME;
1384 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time();
1390 net_addr d3_rcv_addr;
1391 SOCKADDR_IN *rcvaddr,*rsockaddr;
1392 int ipx_has_data = 0;
1393 int udp_has_data = 0;
1397 if(Ipx_active && (Socket_type == NET_IPX)){
1399 FD_SET(Unreliable_socket, &read_fds);
1400 ipx_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1402 if(Tcp_active && (Socket_type == NET_TCP)){
1404 FD_SET(Unreliable_socket, &read_fds);
1405 udp_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1408 addrlen = sizeof(SOCKADDR);
1410 SOCKADDR_IPX *ipx_addr = (SOCKADDR_IPX *)&rcv_addr;
1411 memset(&d3_rcv_addr,0,sizeof(net_addr));
1412 memset(&rcv_addr,0,sizeof(SOCKADDR));
1413 bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1414 memcpy(d3_rcv_addr.addr, ipx_addr->sa_nodenum, 6);
1415 memcpy(d3_rcv_addr.net_id, ipx_addr->sa_netnum, 4);
1416 d3_rcv_addr.type = NET_IPX;
1417 link_type = NET_IPX;
1418 } else if(udp_has_data){
1419 SOCKADDR_IN *tcp_addr = (SOCKADDR_IN *)&rcv_addr;
1420 memset(&d3_rcv_addr,0,sizeof(net_addr));
1421 memset(&rcv_addr,0,sizeof(SOCKADDR));
1422 bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header), 0, (SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1423 memcpy(d3_rcv_addr.addr, &tcp_addr->sin_addr.s_addr, 4);
1424 d3_rcv_addr.port = tcp_addr->sin_port;
1425 d3_rcv_addr.type = NET_TCP;
1426 link_type = NET_TCP;
1428 //Neither socket had data waiting
1433 ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
1434 //Int3();//See Kevin
1438 //Someone wants to connect, so find a slot
1439 if(rcv_buff.type == RNT_REQ_CONN){
1440 for(i=1; i<MAXRELIABLESOCKETS; i++){
1441 if( (Reliable_sockets[i].status == RNF_CONNECTED) || (Reliable_sockets[i].status == RNF_LIMBO) ){
1442 //if(memcmp(&rcv_addr,&reliable_sockets[i].addr,sizeof(SOCKADDR))==0)
1443 if(memcmp(&d3_rcv_addr, &Reliable_sockets[i].net_addr, sizeof(net_addr)) == 0){
1444 //We already have a reliable link to this user, so we will ignore it...
1445 ml_printf("Received duplicate connection request. %d\n",i);
1446 //reliable_sockets[i].last_packet_received = timer_GetTime();
1447 psnet_rel_send_ack(&Reliable_sockets[i].addr, rcv_buff.seq, link_type, rcv_buff.send_time);
1448 //We will change this as a hack to prevent later code from hooking us up
1449 rcv_buff.type = 0xff;
1454 for(i=1; i<MAXRELIABLESOCKETS; i++){
1455 if(Reliable_sockets[i].status == RNF_UNUSED){
1456 //Add the new connection here.
1457 Reliable_sockets[i].connection_type=link_type;
1458 memcpy(&Reliable_sockets[i].net_addr, &d3_rcv_addr, sizeof(net_addr));
1459 memcpy(&Reliable_sockets[i].addr ,&rcv_addr, sizeof(SOCKADDR));
1460 Reliable_sockets[i].ping_pos = 0;
1461 Reliable_sockets[i].num_ping_samples = 0;
1462 Reliable_sockets[i].status = RNF_LIMBO;
1463 Reliable_sockets[i].last_packet_received = psnet_get_time();
1464 rsocket = &Reliable_sockets[i];
1465 rcvaddr = (SOCKADDR_IN *)&rcv_addr;
1466 ml_printf("Connect from %s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port));
1470 if(i==MAXRELIABLESOCKETS){
1471 //No more connections!
1472 ml_printf("Out of incoming reliable connection sockets\n");
1473 //Int3();//See Kevin
1476 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1479 //Find out if this is a packet from someone we were expecting a packet.
1480 rcvaddr = (SOCKADDR_IN *)&rcv_addr;
1481 for(i=1; i<MAXRELIABLESOCKETS; i++){
1482 rsockaddr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
1483 if(memcmp(&d3_rcv_addr,&Reliable_sockets[i].net_addr,sizeof(net_addr)) == 0){
1484 rsocket=&Reliable_sockets[i];
1489 if(NULL == rsocket){
1490 ml_printf("Received reliable data from unconnected client.\n");
1491 ml_printf("Received from %s:%d\n",inet_ntoa(rcvaddr->sin_addr),rcvaddr->sin_port);
1494 rsocket->last_packet_received = psnet_get_time();
1496 if(rsocket->status != RNF_CONNECTED){
1498 if(rsocket->status == RNF_LIMBO){
1499 //this is our connection to the server
1500 if(Serverconn != 0xffffffff){
1501 if(rcv_buff.type == RNT_ACK){
1502 int *acknum = (int *)&rcv_buff.data;
1503 if(*acknum == (~CONNECTSEQ & 0xffff)){
1504 rsocket->status = RNF_CONNECTED;
1505 ml_printf("Got ACK for IAMHERE!\n");
1509 } else if(rcv_buff.type == RNT_I_AM_HERE){
1510 rsocket->status = RNF_CONNECTING;
1511 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1512 ml_printf("Got IAMHERE!\n");
1516 if((rcv_buff.type == RNT_DATA) && (Serverconn != 0xffffffff)){
1517 rsocket->status = RNF_CONNECTED;
1519 rsocket->last_packet_received = psnet_get_time();
1523 //Update the last recv variable so we don't need a heartbeat
1524 rsocket->last_packet_received = psnet_get_time();
1526 if(rcv_buff.type == RNT_HEARTBEAT){
1529 if(rcv_buff.type == RNT_ACK){
1531 rsocket->num_ping_samples++;
1533 rsocket->pings[rsocket->ping_pos] = rsocket->last_packet_received - rcv_buff.send_time;
1534 if(rsocket->num_ping_samples >= MAX_PING_HISTORY){
1535 float sort_ping[MAX_PING_HISTORY];
1536 for(int a=0;a<MAX_PING_HISTORY;a++){
1537 sort_ping[a] = rsocket->pings[a];
1540 qsort(sort_ping ,MAX_PING_HISTORY, sizeof(float), psnet_rel_ping_compare);
1541 rsocket->mean_ping = ((sort_ping[MAX_PING_HISTORY/2]+sort_ping[(MAX_PING_HISTORY/2)+1]))/2;
1543 rsocket->ping_pos++;
1544 if(rsocket->ping_pos >= MAX_PING_HISTORY){
1545 rsocket->ping_pos=0;
1548 // if this is an ack for a send buffer on the socket, kill the send buffer. its done
1549 for(i=0; i<MAXNETBUFFERS; i++){
1550 unsigned int *acksig = (unsigned int *)&rcv_buff.data;
1552 if(rsocket->sbuffers[i]){
1553 if(rsocket->ssequence[i] == *acksig){
1554 Assert(rsocket->sbuffers[i] != NULL);
1555 free(rsocket->sbuffers[i]);
1556 rsocket->sbuffers[i] = NULL;
1557 rsocket->ssequence[i] = 0;
1562 //remove that packet from the send buffer
1563 rsocket->last_packet_received = psnet_get_time();
1567 if(rcv_buff.type == RNT_DATA_COMP){
1569 //Decompress it. Put it back in the buffer. Process it as RNT_DATA
1570 rcv_buff.type = RNT_DATA;
1572 if(rcv_buff.type == RNT_DATA){
1573 //If the data is out of order by >= MAXNETBUFFERS-1 ignore that packet for now
1575 seqdelta = rcv_buff.seq - rsocket->oursequence;
1576 if(seqdelta<0) seqdelta = seqdelta*-1;
1577 if(seqdelta>=MAXNETBUFFERS - 1){
1578 ml_printf("Received reliable packet out of order!\n");
1579 //It's out of order, so we won't ack it, which will mean we will get it again soon.
1582 //else move data into the proper buffer position
1585 if(rsocket->oursequence < (0xffff - (MAXNETBUFFERS-1))){
1586 if (rsocket->oursequence > rcv_buff.seq){
1590 //Sequence is high, so prepare for wrap around
1591 if( ((unsigned short)(rcv_buff.seq + rsocket->oursequence)) > (MAXNETBUFFERS-1)){
1596 for(i=0; i<MAXNETBUFFERS; i++){
1597 if( (NULL != rsocket->rbuffers[i]) && (rsocket->rsequence[i] == rcv_buff.seq)){
1598 //Received duplicate packet!
1603 for(i=0; i<MAXNETBUFFERS; i++){
1604 if(NULL == rsocket->rbuffers[i]){
1605 if(rcv_buff.data_len>max_len){
1606 rsocket->recv_len[i] = rcv_buff.data_len;
1608 rsocket->recv_len[i] = rcv_buff.data_len;
1610 rsocket->rbuffers[i] = (reliable_net_rcvbuffer *)malloc(sizeof(reliable_net_rcvbuffer));
1611 memcpy(rsocket->rbuffers[i]->buffer,rcv_buff.data,rsocket->recv_len[i]);
1612 rsocket->rsequence[i] = rcv_buff.seq;
1617 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1621 } while((ipx_has_data>0) || (udp_has_data>0));
1623 // Go through each reliable socket that is connected and do any needed work.
1624 for(j=0; j<MAXRELIABLESOCKETS; j++){
1625 rsocket=&Reliable_sockets[j];
1627 if(Serverconn == 0xffffffff){
1628 if(rsocket->status==RNF_LIMBO){
1629 if(fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout){
1630 ml_printf("Reliable (but in limbo) socket (%d) timed out in nw_WorkReliable().\n",j);
1631 memset(rsocket,0,sizeof(reliable_socket));
1632 rsocket->status = RNF_UNUSED;//Won't work if this is an outgoing connection.
1636 if((rsocket->status == RNF_LIMBO) && (fl_abs((psnet_get_time() - First_sent_iamhere)) > Nettimeout)){
1637 rsocket->status = RNF_BROKEN;
1638 ml_printf("Reliable socket (%d) timed out in nw_WorkReliable().\n",j);
1642 if(rsocket->status == RNF_CONNECTED){
1643 float retry_packet_time;
1644 if((rsocket->mean_ping==0) || (rsocket->mean_ping > (NETRETRYTIME*4))){
1645 retry_packet_time = NETRETRYTIME;
1647 if(rsocket->mean_ping<MIN_NET_RETRYTIME) {
1648 retry_packet_time = (float)MIN_NET_RETRYTIME;
1650 retry_packet_time = ((float)(float)rsocket->mean_ping * (float)1.25);
1653 //Iterate through send buffers.
1654 for(i=0;i<MAXNETBUFFERS;i++){
1656 if((rsocket->sbuffers[i]) && (fl_abs((psnet_get_time() - rsocket->timesent[i])) >= retry_packet_time)) {
1657 reliable_header send_header;
1658 send_header.send_time = psnet_get_time();
1659 send_header.seq = rsocket->ssequence[i];
1660 memcpy(send_header.data,rsocket->sbuffers[i]->buffer,rsocket->send_len[i]);
1661 send_header.data_len = (ushort)rsocket->send_len[i];
1662 send_header.type = RNT_DATA;
1663 if(rsocket->connection_type == NET_TCP){
1664 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1665 } else if(rsocket->connection_type == NET_IPX){
1666 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1668 if((rcode == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
1669 //The packet didn't get sent, flag it to try again next frame
1670 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1672 rsocket->last_packet_sent = psnet_get_time();
1673 rsocket->timesent[i] = psnet_get_time();
1679 if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_sent)) > NETHEARTBEATTIME)) {
1680 reliable_header send_header;
1681 send_header.send_time = psnet_get_time();
1682 send_header.seq = 0;
1683 send_header.data_len = 0;
1684 send_header.type = RNT_HEARTBEAT;
1687 if(rsocket->connection_type == NET_TCP){
1688 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1689 } else if(rsocket->connection_type == NET_IPX){
1690 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1692 if((rcode != SOCKET_ERROR) && (WSAEWOULDBLOCK != WSAGetLastError())){
1693 //It must have been sent
1694 rsocket->last_packet_sent = psnet_get_time();
1698 if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout)){
1699 //This socket is hosed.....inform someone?
1700 ml_printf("Reliable Socket (%d) timed out in nw_WorkReliable().\n",j);
1701 rsocket->status = RNF_BROKEN;
1707 // get the status of a reliable socket, see RNF_* defines above
1708 int psnet_rel_get_status(PSNET_SOCKET_RELIABLE socketid)
1710 if(socketid >= MAXRELIABLESOCKETS){
1714 return Reliable_sockets[socketid].status;
1717 // function which checks the Listen_socket for possibly incoming requests to be connected.
1718 // returns 0 on error or nothing waiting. 1 if we should try to accept
1719 int psnet_rel_check_for_listen(net_addr *from_addr)
1721 SOCKADDR_IN *ip_addr; // UDP/TCP socket structure
1722 SOCKADDR_IPX *ipx_addr; // IPX socket structure
1726 for(i=1; i<MAXRELIABLESOCKETS; i++){
1727 if(Reliable_sockets[i].status == RNF_CONNECTING){
1728 Reliable_sockets[i].status = RNF_CONNECTED;
1729 //memcpy(from_addr,&reliable_sockets[i].addr,sizeof(SOCKADDR));
1730 ml_printf("New reliable connection in nw_CheckListenSocket().\n");
1732 switch ( Reliable_sockets[i].connection_type ){
1734 ipx_addr = (SOCKADDR_IPX *)&Reliable_sockets[i].addr;
1735 memset(from_addr, 0x00, sizeof(net_addr));
1736 from_addr->port = ntohs( ipx_addr->sa_socket );
1737 from_addr->type = NET_IPX;
1738 memcpy(from_addr->addr, ipx_addr->sa_nodenum, 6 );
1739 memcpy(from_addr->net_id, ipx_addr->sa_netnum, 4 );
1743 ip_addr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
1744 memset(from_addr, 0x00, sizeof(net_addr));
1745 from_addr->port = ntohs( ip_addr->sin_port );
1746 from_addr->type = NET_TCP;
1747 memcpy(from_addr->addr, &ip_addr->sin_addr.S_un.S_addr, 4);
1755 char dbg_output[50];
1756 nw_GetNumbersFromHostAddress(from_addr,dbg_output);
1757 mprintf((0,"Got address from: %s\n",dbg_output));
1762 return INVALID_SOCKET;
1765 // attacmpt to connect() to the server's tcp socket. socket parameter is simply assigned to the
1766 // Reliable_socket socket created in psnet_init
1767 void psnet_rel_connect_to_server(PSNET_SOCKET *socket, net_addr *server_addr)
1769 //Send out a RNT_REQ_CONN packet, and wait for it to be acked.
1770 SOCKADDR_IN sockaddr; // UDP/TCP socket structure
1771 SOCKADDR_IPX ipx_addr; // IPX socket structure
1772 SOCKADDR *addr; // pointer to SOCKADDR to make coding easier
1778 float time_sent_req = 0;
1779 float first_sent_req = 0;
1780 static reliable_header conn_header;
1781 static reliable_header ack_header;
1783 struct timeval timeout;
1786 *socket = INVALID_SOCKET;
1788 memset(iaddr, 0x00, 6);
1789 memcpy(iaddr, &server_addr->addr, 6);
1790 port = (ushort)(server_addr->port); // Talk to the server listen port
1792 conn_header.type = RNT_REQ_CONN;
1793 conn_header.seq = CONNECTSEQ;
1794 conn_header.data_len = 0;
1799 if((server_addr->type == NET_IPX) && (!Ipx_active)){
1802 if((server_addr->type == NET_TCP) && (!Tcp_active)){
1805 //Flush out any left overs
1806 if(Tcp_active && (Socket_type == NET_TCP)){
1808 FD_SET(Unreliable_socket, &read_fds);
1809 while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
1810 addrlen = sizeof(SOCKADDR);
1811 bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1813 //Int3();//See Kevin
1814 ml_printf("UDP recvfrom returned an error! -- %d\n",WSAGetLastError());
1819 FD_SET(Unreliable_socket, &read_fds);
1822 if(Ipx_active && (Socket_type == NET_IPX)){
1824 FD_SET(Unreliable_socket, &read_fds);
1825 while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE))
1827 addrlen = sizeof(SOCKADDR);
1828 bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1831 //Int3();//See Kevin
1832 ml_printf("IPX recvfrom returned an error! -- %d\n",WSAGetLastError());
1836 FD_SET(Unreliable_socket, &read_fds);
1839 memset(&ack_header,0,sizeof(reliable_header));
1841 SOCKET typeless_sock;
1842 net_addr d3_rcv_addr;
1843 memset(&d3_rcv_addr,0,sizeof(net_addr));
1845 switch ( server_addr->type ){
1847 ipx_addr.sa_family = AF_IPX;
1848 memcpy(ipx_addr.sa_nodenum, iaddr, 6);
1849 memcpy(ipx_addr.sa_netnum, server_addr->net_id, 4);
1850 ipx_addr.sa_socket = htons(port);
1851 addr = (SOCKADDR *)&ipx_addr;
1852 name_length = sizeof(ipx_addr);
1853 if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
1854 ml_printf("Unable to send IPX packet in nw_ConnectToServer()! -- %d\n",WSAGetLastError());
1857 typeless_sock = Unreliable_socket;
1858 memcpy(d3_rcv_addr.addr,ipx_addr.sa_nodenum, 6);
1859 memcpy(d3_rcv_addr.net_id,ipx_addr.sa_netnum, 4);
1860 d3_rcv_addr.type = NET_IPX;
1863 sockaddr.sin_family = AF_INET;
1864 memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
1865 sockaddr.sin_port = htons(port);
1866 addr = (SOCKADDR *)&sockaddr;
1867 name_length = sizeof(sockaddr);
1868 if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
1869 ml_printf("Unable to send UDP packet in nw_ConnectToServer()! -- %d\n",WSAGetLastError());
1872 memcpy(d3_rcv_addr.addr, &sockaddr.sin_addr.s_addr, 4);
1873 d3_rcv_addr.port = sockaddr.sin_port;
1874 d3_rcv_addr.type = NET_TCP;
1875 typeless_sock = Unreliable_socket;
1879 ml_printf("Network","Unknown protocol type in nw_ConnectToServer()!\n");
1885 first_sent_req = psnet_get_time();
1886 time_sent_req = psnet_get_time();
1888 //Wait until we get a response from the server or we timeout
1891 PSNET_TOP_LAYER_PROCESS();
1894 FD_SET(typeless_sock, &read_fds);
1895 if(SELECT(0, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
1896 ml_string("selected() in psnet_rel_connect_to_server()");
1898 addrlen = sizeof(SOCKADDR);
1899 bytesin = RECVFROM(typeless_sock,(char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1901 ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
1906 ml_string("received data after select in psnet_rel_connect_to_server()");
1908 ml_string("about to check ack_header.type");
1909 if(ack_header.type == RNT_ACK){
1910 int *acknum = (int *)&ack_header.data;
1911 if(*acknum == CONNECTSEQ){
1912 for(i=1; i<MAXRELIABLESOCKETS; i++){
1913 if(Reliable_sockets[i].status==RNF_UNUSED){
1914 //Add the new connection here.
1915 memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
1916 Reliable_sockets[i].connection_type = (ubyte)server_addr->type;
1917 memcpy(&Reliable_sockets[i].net_addr,&d3_rcv_addr,sizeof(net_addr));
1918 Reliable_sockets[i].last_packet_received = psnet_get_time();
1919 memcpy(&Reliable_sockets[i].addr,&rcv_addr,sizeof(SOCKADDR));
1920 Reliable_sockets[i].status = RNF_LIMBO;
1922 ml_printf("Succesfully connected to server in nw_ConnectToServer().\n");
1923 //Now send I_AM_HERE packet
1924 conn_header.type = RNT_I_AM_HERE;
1925 conn_header.seq = (ushort)(~CONNECTSEQ);
1926 conn_header.data_len = 0;
1928 First_sent_iamhere = psnet_get_time();
1929 Last_sent_iamhere = psnet_get_time();
1930 int rcode = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1931 if(rcode == SOCKET_ERROR){
1932 *socket = INVALID_SOCKET;
1933 Reliable_sockets[i].status = RNF_UNUSED;
1934 memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
1935 ml_printf("Unable to send packet in nw_ConnectToServer()\n");
1938 Reliable_sockets[i].last_packet_sent = psnet_get_time();
1940 f = psnet_get_time();
1941 while((fl_abs((psnet_get_time() - f))<2) && (Reliable_sockets[i].status != RNF_CONNECTING)){
1948 ml_printf("Out of reliable socket space in nw_ConnectToServer().\n");
1950 } else ml_printf("Received out of sequence ACK in nw_ConnectToServer().\n");
1951 } else ml_printf("Received something that isn't an ACK in nw_ConnectToServer().\n");
1952 } else ml_printf("Received 0 bytes from recvfrom() in nw_ConnectToServer().\n");
1955 if((psnet_get_time()-time_sent_req)>2)
1957 ml_printf("Resending connect request.\n");
1958 int ret = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1959 if(ret != SOCKET_ERROR){
1960 time_sent_req = psnet_get_time();
1962 ml_printf("Error sending connection request! -- %d\n",WSAGetLastError() );
1967 } while(fl_abs((psnet_get_time() - first_sent_req)) < RELIABLE_CONNECT_TIME);
1970 // returns the ip address of this computer
1972 int psnet_rel_get_ip()
1976 SOCKADDR_IN local_address;
1979 // Get the local host name
1980 memset(&local_address, 0, sizeof(local_address));
1981 ret = gethostname(local, 255 );
1982 if (ret != SOCKET_ERROR ){
1983 // Resolve host name for local address
1984 hostent = gethostbyname((LPSTR)local);
1986 local_address.sin_addr.s_addr = *((u_long FAR *)(hostent->h_addr));
1989 ml_string("SOCKET_ERROR in psnet_rel_get_ip()!");
1991 ml_printf(%s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port)
1992 return local_address.sin_addr.s_addr;
1996 // returns the ip address of this computer
1999 SOCKADDR_IN local_address;
2001 if(Psnet_connection == NETWORK_CONNECTION_DIALUP){
2002 local_address.sin_addr.s_addr = psnet_ras_status();
2003 if(local_address.sin_addr.s_addr == INADDR_NONE){
2004 local_address.sin_addr.s_addr = INADDR_ANY;
2007 // Init local address to zero
2008 local_address.sin_addr.s_addr = INADDR_ANY;
2011 ml_printf("psnet_get_ip() reports IP : %s\n", inet_ntoa(local_address.sin_addr));
2013 return local_address.sin_addr.s_addr;
2016 // initialize reliable sockets
2017 int psnet_init_rel_tcp(int port, int should_listen)
2020 SOCKADDR_IN sockaddr;
2022 sockaddr.sin_port = htons((ushort)port);
2023 sockaddr.sin_family = AF_INET;
2025 ml_printf("Setting up reliable sockets.\n");
2027 my_ip = psnet_get_ip();
2029 memcpy(&sockaddr.sin_addr.s_addr, &my_ip, sizeof(uint));
2031 Reliable_UDP_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP );
2032 if(INVALID_SOCKET == Reliable_UDP_socket){
2033 ml_printf("Unable to create reliable UDP socket -- %d\n", WSAGetLastError() );
2036 } else if(bind(Reliable_UDP_socket,(SOCKADDR *)&sockaddr,sizeof(SOCKADDR))!=0){
2037 ml_printf("Unable to bind reliable socket -- %d\n", WSAGetLastError() );
2042 // make any reliable sockets which we create that aren't listening non-blocking sockets
2047 error = ioctlsocket( Reliable_UDP_socket, FIONBIO, &arg );
2048 if ( error == SOCKET_ERROR ) {
2049 ml_printf("Unable to make reliable UDP socket non-blocking -- %d\n", WSAGetLastError() );
2059 // initialize reliable sockets
2060 int psnet_init_rel_ipx(int port, int should_listen)
2063 SOCKADDR_IPX ipx_addr;
2065 memset(&ipx_addr, 0, sizeof(SOCKADDR_IPX));
2066 ipx_addr.sa_family = AF_IPX;
2067 ipx_addr.sa_socket = htons((ushort)port);
2069 Reliable_IPX_socket = socket(AF_IPX, SOCK_DGRAM, NSPROTO_IPX);
2070 if(INVALID_SOCKET == Reliable_IPX_socket){
2071 ml_printf("Unable to create reliable IPX socket -- %d\n", WSAGetLastError() );
2074 } else if(bind(Reliable_IPX_socket,(SOCKADDR *)&ipx_addr,sizeof(SOCKADDR))!=0){
2075 ml_printf("Unable to bind reliable IPX socket -- %d\n", WSAGetLastError() );
2080 // make any reliable sockets which we create that aren't listening non-blocking sockets
2085 error = ioctlsocket( Reliable_IPX_socket, FIONBIO, &arg );
2086 if ( error == SOCKET_ERROR ) {
2087 ml_printf("Unable to make reliable IPX socket non-blocking -- %d\n", WSAGetLastError() );
2097 void psnet_rel_close()
2100 PSNET_SOCKET_RELIABLE sock;
2103 for(idx=0; idx<MAXRELIABLESOCKETS; idx++){
2104 if(Reliable_sockets[idx].status != RNF_UNUSED){
2106 psnet_rel_close_socket(&sock);
2111 // ------------------------------------------------------------------------------------------------------
2112 // PACKET BUFFERING FUNCTIONS
2115 // initialize the buffering system
2116 void psnet_buffer_init(network_packet_buffer_list *l)
2120 // blast the buffer clean
2121 memset(l->psnet_buffers, 0, sizeof(network_packet_buffer) * MAX_PACKET_BUFFERS);
2123 // set all buffer sequence #'s to -1
2124 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2125 l->psnet_buffers[idx].sequence_number = -1;
2128 // initialize the sequence #
2129 l->psnet_seq_number = 0;
2130 l->psnet_lowest_id = -1;
2131 l->psnet_highest_id = -1;
2134 // buffer a packet (maintain order!)
2135 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr *from)
2140 // find the first empty packet
2141 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2142 if(l->psnet_buffers[idx].sequence_number == -1){
2148 // if we didn't find the buffer, report an overrun
2150 ml_printf("WARNING - Buffer overrun in psnet\n");
2153 memcpy(l->psnet_buffers[idx].data, data, length);
2154 l->psnet_buffers[idx].len = length;
2155 memcpy(&l->psnet_buffers[idx].from_addr, from, sizeof(net_addr));
2156 l->psnet_buffers[idx].sequence_number = l->psnet_seq_number;
2158 // keep track of the highest id#
2159 l->psnet_highest_id = l->psnet_seq_number++;
2161 // set the lowest id# for the first time
2162 if(l->psnet_lowest_id == -1){
2163 l->psnet_lowest_id = l->psnet_highest_id;
2168 // get the index of the next packet in order!
2169 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr *from)
2174 // if there are no buffers, do nothing
2175 if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
2179 // search until we find the lowest packet index id#
2180 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2181 // if we found the buffer
2182 if(l->psnet_buffers[idx].sequence_number == l->psnet_lowest_id){
2188 // at this point, we should _always_ have found the buffer
2191 // copy out the buffer data
2192 memcpy(data, l->psnet_buffers[idx].data, l->psnet_buffers[idx].len);
2193 *length = l->psnet_buffers[idx].len;
2194 memcpy(from, &l->psnet_buffers[idx].from_addr, sizeof(net_addr));
2196 // now we need to cleanup the packet list
2198 // mark the buffer as free
2199 l->psnet_buffers[idx].sequence_number = -1;
2200 l->psnet_lowest_id++;
2205 // -------------------------------------------------------------------------------------------------------
2206 // PSNET 2 FORWARD DEFINITIONS
2209 // if the string is a legally formatted ip string
2210 int psnet_is_valid_numeric_ip(char *ip)
2214 int val1,val2,val3,val4;
2216 // get the first ip value
2218 token = strtok(copy,".");
2222 // get the value of the token
2224 if((val1 < 0) || (val1 > 255)){
2230 token = strtok(NULL,".");
2234 // get the value of the token
2236 if((val2 < 0) || (val2 > 255)){
2242 token = strtok(NULL,".");
2246 // get the value of the token
2248 if((val3 < 0) || (val3 > 255)){
2254 token = strtok(NULL,"");
2258 // get the value of the token
2260 if((val4 < 0) || (val4 > 255)){
2265 // make sure he hasn't entered all 0's
2266 if((val1 == 0) && (val2 == 0) && (val3 == 0) && (val4 == 0)){
2274 // function called from high level FreeSpace code to determine the status of the networking
2275 // code returns one of a handful of macros
2277 DWORD (__stdcall *pRasEnumConnections)(LPRASCONN lprasconn, LPDWORD lpcb, LPDWORD lpcConnections) = NULL;
2278 DWORD (__stdcall *pRasGetConnectStatus)(HRASCONN hrasconn, LPRASCONNSTATUS lprasconnstatus ) = NULL;
2279 DWORD (__stdcall *pRasGetProjectionInfo)(HRASCONN hrasconn, RASPROJECTION rasprojection, LPVOID lpprojection, LPDWORD lpcb ) = NULL;
2281 // functions to get the status of a RAS connection
2282 unsigned int psnet_ras_status()
2285 unsigned long size, num_connections, i;
2286 RASCONN rasbuffer[25];
2287 HINSTANCE ras_handle;
2288 unsigned long rasip=0;
2289 RASPPPIP projection;
2290 // int Ras_connected;
2294 // first, call a LoadLibrary to load the RAS api
2295 ras_handle = LoadLibrary( "rasapi32.dll" );
2296 if ( ras_handle == NULL ) {
2300 pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, "RasEnumConnectionsA");
2301 if (!pRasEnumConnections) {
2302 FreeLibrary( ras_handle );
2305 pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, "RasGetConnectStatusA");
2306 if (!pRasGetConnectStatus) {
2307 FreeLibrary( ras_handle );
2310 pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, "RasGetProjectionInfoA");
2311 if (!pRasGetProjectionInfo) {
2312 FreeLibrary( ras_handle );
2316 size = sizeof(rasbuffer);
2317 rasbuffer[0].dwSize = sizeof(RASCONN);
2319 rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2321 FreeLibrary( ras_handle );
2325 // JAS: My computer gets to this point, but I have no RAS connections,
2327 if ( num_connections < 1 ) {
2328 ml_string("Found no RAS connections");
2329 FreeLibrary( ras_handle );
2333 ml_printf("Found %d connections", num_connections);
2335 for (i = 0; i < num_connections; i++ ) {
2336 RASCONNSTATUS status;
2339 ml_printf("Connection %d:", i);
2340 ml_printf("Entry Name: %s", rasbuffer[i].szEntryName);
2341 ml_printf("Device Type: %s", rasbuffer[i].szDeviceType);
2342 ml_printf("Device Name: %s", rasbuffer[i].szDeviceName);
2344 // get the connection status
2345 status.dwSize = sizeof(RASCONNSTATUS);
2346 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2348 FreeLibrary( ras_handle );
2352 // get the projection informatiom
2353 size = sizeof(projection);
2354 projection.dwSize = size;
2355 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2357 FreeLibrary( ras_handle );
2361 ml_printf("IP Address: %s", projection.szIpAddress);
2366 FreeLibrary( ras_handle );
2367 rasip = inet_addr(projection.szIpAddress);
2368 if(rasip==INADDR_NONE){
2372 //The ip of the RAS connection
2376 // functions to get the status of a RAS connection
2378 void psnet_ras_status()
2381 unsigned long size, num_connections, i;
2382 RASCONN rasbuffer[25];
2383 HINSTANCE ras_handle;
2387 // first, call a LoadLibrary to load the RAS api
2388 ras_handle = LoadLibrary( NOX("rasapi32.dll") );
2389 if ( ras_handle == NULL ) {
2393 pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, NOX("RasEnumConnectionsA"));
2394 if (!pRasEnumConnections) {
2395 FreeLibrary( ras_handle );
2398 pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, NOX("RasGetConnectStatusA"));
2399 if (!pRasGetConnectStatus) {
2400 FreeLibrary( ras_handle );
2403 pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, NOX("RasGetProjectionInfoA"));
2404 if (!pRasGetProjectionInfo) {
2405 FreeLibrary( ras_handle );
2409 size = sizeof(rasbuffer);
2410 rasbuffer[0].dwSize = sizeof(RASCONN);
2412 rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2414 FreeLibrary( ras_handle );
2418 // JAS: My computer gets to this point, but I have no RAS connections,
2420 if ( num_connections < 1 ) {
2421 ml_printf("Found no connections\n" );
2422 FreeLibrary( ras_handle );
2426 ml_printf("Found %d connections\n", num_connections);
2428 for (i = 0; i < num_connections; i++ ) {
2429 RASCONNSTATUS status;
2430 RASPPPIP projection;
2433 ml_printf("Connection %d:\n", i);
2434 ml_printf("Entry Name: %s\n", rasbuffer[i].szEntryName);
2435 ml_printf("Device Type: %s\n", rasbuffer[i].szDeviceType);
2436 ml_printf("Device Name: %s\n", rasbuffer[i].szDeviceName);
2438 // get the connection status
2439 status.dwSize = sizeof(RASCONNSTATUS);
2440 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2442 FreeLibrary( ras_handle );
2446 ml_printf("\tStatus: %s\n", (status.rasconnstate==RASCS_Connected)?"Connected":"Not Connected");
2448 // get the projection informatiom
2449 size = sizeof(projection);
2450 projection.dwSize = size;
2451 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2453 FreeLibrary( ras_handle );
2457 ml_printf("IP Address: %s", projection.szIpAddress));
2462 FreeLibrary( ras_handle );
2466 // set some options on a socket
2467 void psnet_socket_options( SOCKET sock )
2470 int ret, cursize, cursizesize, bufsize;
2472 // Set the mode of the socket to allow broadcasting. We need to be able to broadcast
2473 // when a game is searched for in IPX mode.
2475 if(setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (LPSTR)&broadcast, sizeof(broadcast) )){
2482 // setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (LPSTR)&broadcast, sizeof(broadcast) );
2484 // try and increase the size of my receive buffer
2485 bufsize = MAX_RECEIVE_BUFSIZE;
2487 // set the current size of the receive buffer
2488 cursizesize = sizeof(int);
2489 getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
2490 // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2491 ret = setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&bufsize, sizeof(bufsize));
2492 if ( ret == SOCKET_ERROR ) {
2495 wserr = WSAGetLastError();
2496 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) )
2500 getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
2501 ml_printf("Receive buffer set to %d\n", cursize);
2503 // set the current size of the send buffer
2504 cursizesize = sizeof(int);
2505 getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
2506 // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2507 ret = setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&bufsize, sizeof(bufsize));
2508 if ( ret == SOCKET_ERROR ) {
2511 wserr = WSAGetLastError();
2512 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) ){
2516 getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
2517 ml_printf("Send buffer set to %d\n", cursize);
2520 // initialize ipx socket
2521 int psnet_init_ipx()
2523 SOCKADDR_IPX sockaddr;
2525 IPX_socket = INVALID_SOCKET;
2527 IPX_socket = socket( AF_IPX, SOCK_DGRAM, NSPROTO_IPX );
2528 if ( IPX_socket == INVALID_SOCKET ) {
2529 Ipx_failure_code = WSAGetLastError();
2530 ml_printf("Error on IPX startup %d\n", Ipx_failure_code);
2535 memset(&sockaddr,0,sizeof(SOCKADDR_IPX));
2536 sockaddr.sa_family = AF_IPX;
2537 sockaddr.sa_socket = htons( Psnet_default_port );
2538 if ( bind(IPX_socket, (SOCKADDR*)&sockaddr, sizeof (SOCKADDR_IPX)) == SOCKET_ERROR) {
2539 Ipx_failure_code = WSAGetLastError();
2540 ml_printf("Couldn't bind IPX socket (%d)! Invalidating IPX\n", Ipx_failure_code );
2544 // set socket options
2545 psnet_socket_options( IPX_socket );
2546 Ipx_can_broadcast = Can_broadcast;
2552 // initialize tcp socket
2553 int psnet_init_tcp()
2555 SOCKADDR_IN sockaddr;
2557 TCP_socket = INVALID_SOCKET;
2559 TCP_socket = socket( AF_INET, SOCK_DGRAM, 0 );
2560 if ( TCP_socket == INVALID_SOCKET ) {
2561 Tcp_failure_code = WSAGetLastError();
2562 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);
2567 memset(&sockaddr,0,sizeof(SOCKADDR_IN));
2568 sockaddr.sin_family = AF_INET;
2569 sockaddr.sin_addr.s_addr = psnet_get_ip();
2570 sockaddr.sin_port = htons( Psnet_default_port );
2571 if ( bind(TCP_socket, (SOCKADDR*)&sockaddr, sizeof (sockaddr)) == SOCKET_ERROR) {
2572 Tcp_failure_code = WSAGetLastError();
2573 ml_printf("Couldn't bind TCP socket (%d)! Invalidating TCP\n", Tcp_failure_code );
2577 // set socket options
2578 psnet_socket_options( TCP_socket );
2579 Tcp_can_broadcast = Can_broadcast;
2585 // get time in seconds
2586 float psnet_get_time()
2588 return (float)timer_get_milliseconds() / 1000.0f;
2591 // mark a socket as having received data
2592 void psnet_mark_received(PSNET_SOCKET_RELIABLE socket)
2595 if((socket == 0xffffffff) || (socket >= MAXRELIABLESOCKETS)){
2600 Reliable_sockets[socket].last_packet_received = psnet_get_time();
2603 #endif // #ifdef PSNET2