2 * $Logfile: /Freespace2/code/Network/Psnet2.cpp $
7 * C file containing application level network-interface.
10 * Revision 1.5 2002/05/27 04:04:43 relnev
11 * 155 undefined references left
13 * Revision 1.4 2002/05/26 21:27:53 theoddone33
14 * More progress (I hate psnet2)
16 * Revision 1.3 2002/05/26 20:49:54 theoddone33
19 * Revision 1.2 2002/05/07 03:16:48 theoddone33
20 * The Great Newline Fix
22 * Revision 1.1.1.1 2002/05/03 03:28:10 root
26 * 25 9/14/99 2:21p Dave
27 * Fixed observer mode joining and ingame stuff.
29 * 24 9/10/99 9:44p Dave
30 * Bumped version # up. Make server reliable connects not have such a huge
33 * 23 9/07/99 4:01p Dave
34 * Fixed up a string.tbl paroblem (self destruct message). Make sure IPX
35 * does everything properly (setting up address when binding). Remove
36 * black rectangle background from UI_INPUTBOX.
38 * 22 8/26/99 8:51p Dave
39 * Gave multiplayer TvT messaging a heavy dose of sanity. Cheat codes.
41 * 21 8/16/99 4:06p Dave
42 * Big honking checkin.
44 * 20 7/26/99 5:50p Dave
45 * Revised ingame join. Better? We'll see....
47 * 19 7/20/99 1:49p Dave
48 * Peter Drake build. Fixed some release build warnings.
50 * 18 7/15/99 9:20a Andsager
51 * FS2_DEMO initial checkin
53 * 17 7/03/99 4:08p Dave
54 * Fixed wss_slots size issues. Fixed potentially nasty bug in low level
57 * 16 6/25/99 5:02p Jasenw
58 * Removed old debug code.
60 * 15 6/07/99 9:51p Dave
61 * Consolidated all multiplayer ports into one.
63 * 14 4/30/99 12:18p Dave
64 * Several minor bug fixes.
66 * 13 4/27/99 5:55p Dave
67 * Fixed Ras_connected bug with VSDK code.
69 * 12 4/27/99 2:59p Dave
70 * Potential fix for reliable socket connection problem.
72 * 11 4/23/99 11:07a Dave
73 * Added lots of debug multi.log output to psnet2
75 * 10 4/12/99 10:07p Dave
76 * Made network startup more forgiving. Added checkmarks to dogfight
77 * screen for players who hit commit.
79 * 9 3/10/99 6:50p Dave
80 * Changed the way we buffer packets for all clients. Optimized turret
81 * fired packets. Did some weapon firing optimizations.
83 * 8 3/09/99 6:24p Dave
84 * More work on object update revamping. Identified several sources of
85 * unnecessary bandwidth.
87 * 7 3/08/99 7:03p Dave
88 * First run of new object update system. Looks very promising.
90 * 6 1/24/99 11:37p Dave
91 * First full rev of beam weapons. Very customizable. Removed some bogus
92 * Int3()'s in low level net code.
94 * 5 1/06/99 2:24p Dave
95 * Stubs and release build fixes.
97 * 4 11/20/98 11:16a Dave
98 * Fixed up IPX support a bit. Making sure that switching modes and
99 * loading/saving pilot files maintains proper state.
101 * 3 11/19/98 4:19p Dave
102 * Put IPX sockets back in psnet. Consolidated all multiplayer config
105 * 2 11/19/98 8:04a Dave
106 * Full support for D3-style reliable sockets. Revamped packet lag/loss
107 * system, made it receiver side and at the lowest possible level.
114 #include <windowsx.h>
119 #include <raserror.h>
121 #include <sys/types.h>
122 #include <sys/socket.h>
123 #include <netinet/in.h>
124 #include <arpa/inet.h>
134 #include "multiutil.h"
135 #include "multilag.h"
136 #include "osregistry.h"
138 #include "multi_log.h"
139 #include "multi_rate.h"
144 // -------------------------------------------------------------------------------------------------------
145 // PSNET 2 DEFINES/VARS
148 BOOL Psnet_my_addr_valid;
149 net_addr_t Psnet_my_addr;
151 ubyte Null_address[6];
154 int Can_broadcast; // can we do broadcasting on our socket?
155 int Ipx_can_broadcast = 0;
156 int Tcp_can_broadcast = 0;
162 int Tcp_failure_code = 0;
163 int Ipx_failure_code = 0;
165 int Psnet_connection;
167 ushort Psnet_default_port;
169 // specified their internet connnection type
170 #define NETWORK_CONNECTION_NONE 1
171 #define NETWORK_CONNECTION_DIALUP 2
172 #define NETWORK_CONNECTION_LAN 3
174 // defines and variables to indicate network connection status
175 #define NETWORK_STATUS_NOT_INITIALIZED 1
176 #define NETWORK_STATUS_NO_WINSOCK 2 // winsock failed to initialize
177 #define NETWORK_STATUS_NO_PROTOCOL 3 // TCP/IP doesn't appear to be loaded
178 #define NETWORK_STATUS_NO_RELIABLE 4
179 #define NETWORK_STATUS_RUNNING 5 // everything should be running
181 // defintion of structures that actually leave this machine. psnet_send give us only
182 // the data that we want to send. We will add a header onto this data (packet sequence
183 // number, possibly a checksum). We must include a 2 byte flags variable into both structure
184 // since the receiving end of this packet must know whether or not to checksum the packet.
186 #define MAX_TOP_LAYER_PACKET_SIZE 680
188 // use the pack pragma to pack these structures to 2 byte aligment. Really only needed for
190 #define MAX_PACKET_BUFFERS 75
193 #pragma pack(push, 2)
196 // definition for a non-checksum packet
197 typedef struct network_packet
201 ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
202 } network_naked_packet;
204 // structure definition for our packet buffers
205 typedef struct network_packet_buffer
209 net_addr_t from_addr;
210 ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
211 } network_packet_buffer;
213 // struct for a bunch of network packet buffers
214 typedef struct network_packet_buffer_list {
215 network_packet_buffer psnet_buffers[MAX_PACKET_BUFFERS];
216 int psnet_seq_number;
218 int psnet_highest_id;
219 } network_packet_buffer_list;
226 #define MAXHOSTNAME 128
228 #define MAX_RECEIVE_BUFSIZE 4096 // 32 K, eh?
229 #define MAX_SEND_RETRIES 20 // number of retries when sending would block
230 #define MAX_LINGER_TIME 0 // in seconds -- when lingering to close a socket
233 //*******************************
234 #define MAXNETBUFFERS 150 // Maximum network buffers (For between network and upper level functions, which is
235 // required in case of out of order packets
236 #define NETRETRYTIME 0.75f // Time after sending before we resend
237 #define MIN_NET_RETRYTIME 0.2f
238 #define NETTIMEOUT 30 // Time after receiving the last packet before we drop that user
239 #define NETHEARTBEATTIME 3 // How often to send a heartbeat
240 #define MAXRELIABLESOCKETS 40 // Max reliable sockets to open at once...
241 #define NETBUFFERSIZE 600 // Max size of a network packet
243 #define RELIABLE_CONNECT_TIME 7 // how long we'll wait for a response when doing a reliable connect
245 int Nettimeout = NETTIMEOUT;
247 // Reliable packet stuff
248 #define RNT_ACK 1 // ACK Packet
249 #define RNT_DATA 2 // Data Packet
250 #define RNT_DATA_COMP 3 // Compressed Data Packet
251 #define RNT_REQ_CONN 4 // Requesting a connection
252 #define RNT_DISCONNECT 5 // Disconnecting a connection
253 #define RNT_HEARTBEAT 6 // Heartbeat -- send every NETHEARTBEATTIME
254 #define RNT_I_AM_HERE 7
257 #pragma pack(push,r_udp)
262 ubyte type; // packet type
264 ushort seq; // sequence packet 0-65535 used for ACKing also
265 ushort data_len; // length of data
266 float send_time; // Time the packet was sent, if an ACK the time the packet being ACK'd was sent.
267 ubyte data[NETBUFFERSIZE]; // Packet data
270 #define RELIABLE_PACKET_HEADER_ONLY_SIZE (sizeof(reliable_header)-NETBUFFERSIZE)
271 #define MAX_PING_HISTORY 10
274 ubyte buffer[NETBUFFERSIZE];
276 } reliable_net_sendbuffer;
279 ubyte buffer[NETBUFFERSIZE];
280 } reliable_net_rcvbuffer;
283 reliable_net_sendbuffer *sbuffers[MAXNETBUFFERS]; // This is an array of pointers for quick sorting
284 unsigned short ssequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
285 float timesent[MAXNETBUFFERS];
286 int send_len[MAXNETBUFFERS];
287 reliable_net_rcvbuffer *rbuffers[MAXNETBUFFERS];
288 int recv_len[MAXNETBUFFERS];
289 unsigned short rsequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
290 float last_packet_received; // For a given connection, this is the last packet we received
291 float last_packet_sent;
292 SOCKADDR addr; // SOCKADDR of our peer
293 ushort status; // Status of this connection
294 unsigned short oursequence; // This is the next sequence number the application is expecting
295 unsigned short theirsequence; // This is the next sequence number the peer is expecting
296 net_addr_t net_addr; // A FS2 network address structure
297 ubyte connection_type; // IPX, IP, modem, etc.
298 float pings[MAX_PING_HISTORY];
300 unsigned int num_ping_samples;
304 reliable_socket Reliable_sockets[MAXRELIABLESOCKETS];
306 // sockets for IPX and TCP (unreliable)
310 // the sockets that the game will use when selecting network type
311 SOCKET Unreliable_socket = INVALID_SOCKET;
314 // SOCKET Reliable_UDP_socket = INVALID_SOCKET;
315 // SOCKET Reliable_IPX_socket = INVALID_SOCKET;
317 float First_sent_iamhere = 0;
318 float Last_sent_iamhere = 0;
320 #define CONNECTSEQ 0x142 // Magic number for starting a connection, just so it isn't 0
322 unsigned int Serverconn = 0xffffffff;
325 #pragma pack(pop,r_udp)
327 //*******************************
330 network_packet_buffer_list Psnet_top_buffers[PSNET_NUM_TYPES];
332 // -------------------------------------------------------------------------------------------------------
333 // PSNET 2 FORWARD DECLARATIONS
336 // if the string is a legally formatted ip string
337 int psnet_is_valid_numeric_ip(char *ip);
339 // functions to get the status of a RAS connection
340 unsigned int psnet_ras_status();
342 // set some options on a socket
343 void psnet_socket_options( SOCKET sock );
345 // initialize ipx socket
346 int psnet_init_ipx();
348 // initialize tcp socket
349 int psnet_init_tcp();
351 // get time in seconds
352 float psnet_get_time();
354 // returns the ip address of this machine. use for calling bind() with to associate with the proper
355 // IP address and network device.
358 // initialize reliable sockets
359 int psnet_init_rel_tcp(int port, int should_listen);
360 int psnet_init_rel_ipx(int port, int should_listen);
362 // shutdown reliable sockets
363 void psnet_rel_close();
365 // initialize the buffering system
366 void psnet_buffer_init(network_packet_buffer_list *l);
368 // buffer a packet (maintain order!)
369 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr_t *from);
371 // get the index of the next packet in order!
372 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr_t *from);
375 // -------------------------------------------------------------------------------------------------------
376 // PSNET 2 TOP LAYER FUNCTIONS - these functions simply buffer and store packets based upon type (see PSNET_TYPE_* defines)
379 // wrappers around select() and recvfrom() for lagging/losing data
380 int RECVFROM(SOCKET s, char *buf, int len, int flags, sockaddr *from, int *fromlen, int psnet_type)
382 network_packet_buffer_list *l;
388 Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
389 if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
392 l = &Psnet_top_buffers[psnet_type];
394 // if we have no buffer! The user should have made sure this wasn't the case by calling SELECT()
395 ret = psnet_buffer_get_next(l, (ubyte*)buf, &ret_len, &addr);
401 // otherwise, stuff the outgoing data
402 switch ( Socket_type ) {
407 ((SOCKADDR_IPX*)from)->sa_socket = htons(addr.port);
408 memcpy(((SOCKADDR_IPX*)from)->sa_nodenum, addr.addr, 6);
409 memcpy(((SOCKADDR_IPX*)from)->sa_netnum, addr.net_id, 4);
410 ((SOCKADDR_IPX*)from)->sa_family = AF_IPX;
411 *fromlen = sizeof(SOCKADDR_IPX);
416 ((SOCKADDR_IN*)from)->sin_port = htons(addr.port);
419 //memcpy(&((SOCKADDR_IN*)from)->sin_addr.S_un.S_addr, addr.addr, 4);
421 //memcpy(&((SOCKADDR_IN*)from)->sin_addr.S_un.S_addr, addr.addr, 4);
423 ((SOCKADDR_IN*)from)->sin_family = AF_INET;
424 *fromlen = sizeof(SOCKADDR_IN);
439 // wrappers around select() and recvfrom() for lagging/losing data
440 int SELECT(int nfds, fd_set FAR * readfds, fd_set FAR * writefds, fd_set FAR * exceptfds, struct timeval FAR * timeout, int psnet_type)
442 network_packet_buffer_list *l;
444 // if this is a check for writability, just return the select
445 if(writefds != NULL){
446 return select(nfds, readfds, writefds, exceptfds, timeout);
450 Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
451 if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
454 l = &Psnet_top_buffers[psnet_type];
456 // do we have any buffers in here?
457 if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
465 // wrappers around sendto to sorting through different packet types
466 int SENDTO(SOCKET s, char * buf, int len, int flags, sockaddr *to, int tolen, int psnet_type)
468 char outbuf[MAX_TOP_LAYER_PACKET_SIZE + 150];
471 outbuf[0] = (char)psnet_type;
472 memcpy(&outbuf[1], buf, len);
474 // is the socket writeable?
477 return sendto(s, outbuf, len + 1, flags, (SOCKADDR*)to, tolen);
480 // call this once per frame to read everything off of our socket
481 void PSNET_TOP_LAYER_PROCESS()
484 SOCKADDR_IN ip_addr; // UDP/TCP socket structure
486 SOCKADDR_IPX ipx_addr; // IPX socket structure
491 int read_len, from_len;
493 socklen_t read_len, from_len;
495 net_addr_t from_addr;
496 network_naked_packet packet_read;
498 // clear the addresses to remove compiler warnings
499 memset(&ip_addr, 0, sizeof(SOCKADDR_IN));
501 memset(&ipx_addr, 0, sizeof(SOCKADDR_IPX));
504 if ( Network_status != NETWORK_STATUS_RUNNING ) {
505 ml_printf("Network ==> socket not inited in PSNET_TOP_LAYER_PROCESS\n");
510 // check if there is any data on the socket to be read. The amount of data that can be
511 // atomically read is stored in len.
514 FD_SET( Unreliable_socket, &rfds );
518 if ( select( -1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
519 ml_printf("Error %d doing a socket select on read\n", WSAGetLastError());
523 // if the read file descriptor is not set, then bail!
524 if ( !FD_ISSET(Unreliable_socket, &rfds) ){
528 // get data off the socket and process
529 read_len = SOCKET_ERROR;
530 switch ( Socket_type ) {
533 from_len = sizeof(SOCKADDR_IPX);
534 read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ipx_addr, &from_len);
539 from_len = sizeof(SOCKADDR_IN);
540 read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ip_addr, &from_len);
548 // set the from_addr for storage into the packet buffer structure
549 from_addr.type = Socket_type;
551 switch ( Socket_type ) {
554 from_addr.port = ntohs( ipx_addr.sa_socket );
555 memcpy(from_addr.addr, ipx_addr.sa_nodenum, 6 );
556 memcpy(from_addr.net_id, ipx_addr.sa_netnum, 4 );
561 from_addr.port = ntohs( ip_addr.sin_port );
562 memset(from_addr.addr, 0x00, 6);
564 memcpy(from_addr.addr, &ip_addr.sin_addr.S_un.S_addr, 4);
567 //memcpy(from_addr.addr, &ip_addr.sin_addr.S_un.S_addr, 4);
577 if ( read_len == SOCKET_ERROR ) {
578 // int x = WSAGetLastError();
579 ml_printf("Socket error on socket_get_data()");
583 // determine the packet type
584 int packet_type = packet_read.data[0];
585 // mprintf(("TOP LAYER PACKET %d!\n", packet_type));
586 if((packet_type < 0) || (packet_type >= PSNET_NUM_TYPES)){
590 psnet_buffer_packet(&Psnet_top_buffers[packet_type], packet_read.data + 1, read_len - 1, &from_addr);
596 // -------------------------------------------------------------------------------------------------------
600 // initialize psnet to use the specified port
601 void psnet_init( int protocol, int port_num )
603 char *internet_connection;
611 #if defined(DEMO) || defined(OEM_BUILD) // not for FS2_DEMO
615 // GAME PORT INITIALIZATION STUFF
616 if ( Network_status == NETWORK_STATUS_RUNNING ){
617 ml_string("Skipping psnet_init() because network already running");
621 internet_connection = os_config_read_string(NULL, "NetworkConnection", "none");
622 if ( !stricmp(internet_connection, NOX("dialup")) ) {
623 ml_string("psnet_init() detected dialup connection");
625 Psnet_connection = NETWORK_CONNECTION_DIALUP;
626 } else if ( !stricmp(internet_connection, NOX("lan")) ) {
627 ml_string("psnet_init() detected lan connection");
629 Psnet_connection = NETWORK_CONNECTION_LAN;
631 ml_string("psnet_init() detected no connection");
633 Psnet_connection = NETWORK_CONNECTION_NONE;
636 Network_status = NETWORK_STATUS_NO_WINSOCK;
638 if (WSAStartup(0x101, &wsa_data )){
643 // get the port for running this game on. Be careful that it cannot be out of bounds
644 Psnet_default_port = DEFAULT_GAME_PORT;
645 if ( (port_num > 1023) && (port_num < USHRT_MAX) ) {
646 Psnet_default_port = (ushort)port_num;
649 // initialize TCP now
651 if(!psnet_init_tcp()){
652 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);
656 if(!psnet_init_rel_tcp(Psnet_default_port + 1, 0)){
657 ml_printf("Network", "Error on TCP startup %d\n", Tcp_failure_code);
663 // clear reliable sockets
664 reliable_socket *rsocket;
666 for(j=0; j<MAXRELIABLESOCKETS; j++){
667 rsocket=&Reliable_sockets[j];
668 memset(rsocket,0,sizeof(reliable_socket));
671 // initialize IPX not
674 if(!psnet_init_ipx()){
675 ml_printf("Network", "Error on IPX startup %d\n", Ipx_failure_code);
679 if(!psnet_init_rel_ipx(Psnet_default_port + 1, 0)){
680 ml_printf("Network", "Error on IPX startup %d\n", Ipx_failure_code);
689 // determine if we've successfully initialized the protocol we want
690 if(!Tcp_active && !Ipx_active){
691 Network_status = NETWORK_STATUS_NO_PROTOCOL;
693 ml_string("No protocol in psnet_init()!");
696 // specified network timeout
697 Nettimeout = NETTIMEOUT;
698 if(Cmdline_timeout > 0){
699 Nettimeout = Cmdline_timeout;
705 if(Network_status != NETWORK_STATUS_NO_PROTOCOL){
706 // set network to be running
707 Network_status = NETWORK_STATUS_RUNNING;
709 // determine if our socket can broadcast
710 Can_broadcast = Tcp_can_broadcast || Ipx_can_broadcast;
712 // initialize all packet type buffers
713 for(idx=0; idx<PSNET_NUM_TYPES; idx++){
714 psnet_buffer_init(&Psnet_top_buffers[idx]);
722 if ( Network_status != NETWORK_STATUS_RUNNING ){
727 WSACancelBlockingCall();
730 if ( TCP_socket != INVALID_SOCKET ) {
731 shutdown( TCP_socket, 1 );
732 closesocket( TCP_socket );
735 if ( IPX_socket != INVALID_SOCKET ) {
736 shutdown( IPX_socket, 1 );
737 closesocket( IPX_socket );
742 //Warning( LOCATION, "Error closing wsock!\n" );
746 // close down all reliable sockets - this forces them to
747 // send a disconnect to any remote machines
750 Network_status = NETWORK_STATUS_NOT_INITIALIZED;
753 // set the protocol to use
754 int psnet_use_protocol( int protocol )
758 SOCKADDR_IPX ipx_addr;
764 // zero out my address
765 Psnet_my_addr_valid = 0;
766 memset( &Psnet_my_addr, 0, sizeof(Psnet_my_addr) );
768 // wait until we choose a protocol to determine if we can broadcast
771 ml_string("In psnet_use_protocol()");
773 switch ( protocol ) {
776 ml_string("psnet_use_protocol() selecting IPX");
778 // assign the IPX_* sockets to the socket values used elsewhere
779 Unreliable_socket = IPX_socket;
781 Can_broadcast = Ipx_can_broadcast;
783 ml_printf("Psnet : IPX broadcast\n");
786 // get the socket name for the IPX_socket, and put it into My_addr
787 len = sizeof(SOCKADDR_IPX);
788 if ( getsockname(IPX_socket, (SOCKADDR *)&ipx_addr, &len) == SOCKET_ERROR ) {
789 ml_printf("Unable to get sock name for IPX unreliable socket (%d)\n", WSAGetLastError() );
793 memcpy(Psnet_my_addr.net_id, ipx_addr.sa_netnum, 4);
794 memcpy(Psnet_my_addr.addr, ipx_addr.sa_nodenum, 6);
795 Psnet_my_addr.port = Psnet_default_port;
797 ml_printf("Psnet using - NET_IPX\n");
802 if ( Network_status != NETWORK_STATUS_RUNNING ){
803 ml_string("Network_status != NETWORK_STATUS_RUNNING in NET_TCP in psnet_use_protocol()");
807 // assign the TCP_* sockets to the socket values used elsewhere
808 Unreliable_socket = TCP_socket;
810 Can_broadcast = Tcp_can_broadcast;
812 ml_printf("Psnet : TCP broadcast\n");
815 // get the socket name for the IPX_socket, and put it into My_addr
816 len = sizeof(SOCKADDR_IN);
817 if ( getsockname(TCP_socket, (SOCKADDR *)&ip_addr, &len) == SOCKET_ERROR ) {
818 ml_printf("Unable to get sock name for TCP unreliable socket (%d)\n", WSAGetLastError() );
823 memset(Psnet_my_addr.net_id, 0, 4);
824 memcpy(Psnet_my_addr.addr, &ip_addr.sin_addr, 6);
825 Psnet_my_addr.port = Psnet_default_port;
827 ml_printf("Psnet using - NET_TCP\n");
835 Psnet_my_addr.type = protocol;
836 Socket_type = protocol;
841 // get the status of the network
842 int psnet_get_network_status()
844 // first case is when "none" is selected
845 if ( Psnet_connection == NETWORK_CONNECTION_NONE ) {
846 return NETWORK_ERROR_NO_TYPE;
849 // first, check the connection status of the network
850 if ( Network_status == NETWORK_STATUS_NO_WINSOCK )
851 return NETWORK_ERROR_NO_WINSOCK;
853 if ( Network_status == NETWORK_STATUS_NO_PROTOCOL ){
854 return NETWORK_ERROR_NO_PROTOCOL;
857 // network is running -- be sure that the RAS people know to connect if they currently cannot.
859 if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
860 // if on a dialup connection, be sure that RAS is active.
861 if ( !Ras_connected ) {
862 return NETWORK_ERROR_CONNECT_TO_ISP;
864 } else if ( Psnet_connection == NETWORK_CONNECTION_LAN ) {
865 // if on a LAN, and they have a dialup connection active, return error to indicate that they need
866 // to pick the right connection type
867 if ( Ras_connected ) {
868 return NETWORK_ERROR_LAN_AND_RAS;
871 return NETWORK_ERROR_NONE;
874 // convert a net_addr to a string
875 char* psnet_addr_to_string( char * text, net_addr_t * address )
878 if ( Network_status != NETWORK_STATUS_RUNNING ) {
879 strcpy( text, XSTR("[no networking]",910) );
885 switch ( address->type ) {
887 sprintf(text, "%x %x %x %x: %x %x %x %x %x %x", address->net_id[0],
900 memcpy(&temp_addr.s_addr, address->addr, 4);
901 strcpy( text, inet_ntoa(temp_addr) );
913 // convert a string to a net addr
914 void psnet_string_to_addr( net_addr_t * address, char * text )
917 char str[255], *c, *port;
920 if ( Network_status != NETWORK_STATUS_RUNNING ) {
921 strcpy( text, XSTR("[no networking]",910) );
925 // copy the text string to local storage to look for ports
926 Assert( strlen(text) < 255 );
928 c = strrchr(str, ':');
935 switch ( address->type ) {
937 Int3(); // no support for this yet
941 addr.s_addr = inet_addr(str);
942 // if we get INADDR_NONE returns, then we need to try and resolve the host
944 if ( addr.s_addr == INADDR_NONE ) {
945 he = gethostbyname( str );
946 // returns a non-null pointer if successful, so get the address
948 addr.s_addr = ((in_addr *)(he->h_addr))->s_addr; // this is the address in network byte order
950 addr.s_addr = INADDR_NONE;
954 memset(address->addr, 0x00, 6);
955 memcpy(address->addr, &addr.s_addr, 4);
957 address->port = (ushort)(atoi(port));
968 // compare 2 addresses
969 int psnet_same( net_addr_t * a1, net_addr_t * a2 )
971 return !memcmp(a1->addr, a2->addr, 6);
974 // send data unreliably
975 int psnet_send( net_addr_t * who_to, void * data, int len, int np_index )
977 // send data unreliably
979 SOCKADDR_IN sockaddr; // UDP/TCP socket structure
981 SOCKADDR_IPX ipx_addr; // IPX socket structure
984 ubyte iaddr[6], *send_data;
987 struct timeval timeout;
989 // always use the reliable socket
990 send_sock = Unreliable_socket;
992 if ( Network_status != NETWORK_STATUS_RUNNING ) {
993 ml_printf("Network ==> Socket not inited in psnet_send\n");
997 if ( psnet_same( who_to, &Psnet_my_addr) ){
1001 memset(iaddr, 0x00, 6);
1002 memcpy(iaddr, who_to->addr, 6);
1004 if ( memcmp(iaddr, Null_address, 6) == 0) {
1005 ml_printf("Network ==> send to address is 0 in psnet_send\n");
1009 port = who_to->port;
1012 ml_printf("Network ==> destination port %d invalid in psnet_send\n", port);
1016 // stuff the data with the type
1017 send_data = (ubyte*)data;
1021 FD_SET( send_sock, &wfds );
1023 timeout.tv_usec = 0;
1025 if ( SELECT( -1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
1026 ml_printf("Error on blocking select for write %d\n", WSAGetLastError() );
1030 // if the write file descriptor is not set, then bail!
1031 if ( !FD_ISSET(send_sock, &wfds ) ){
1036 switch ( who_to->type ) {
1039 ipx_addr.sa_socket = htons(port);
1040 ipx_addr.sa_family = AF_IPX;
1041 memcpy(ipx_addr.sa_nodenum, iaddr, 6);
1042 memcpy(ipx_addr.sa_netnum, who_to->net_id, 4);
1044 ret = SENDTO(send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&ipx_addr, sizeof(ipx_addr), PSNET_TYPE_UNRELIABLE);
1046 multi_rate_add(np_index, "ipx", send_len);
1047 if ( (ret != SOCKET_ERROR) && (ret != send_len) ){
1048 // ml_printf("requested to send %d bytes -- sent %d instead!!!\n", send_len, ret);
1054 sockaddr.sin_family = AF_INET;
1055 memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
1056 sockaddr.sin_port = htons(port);
1058 multi_rate_add(np_index, "udp(h)", send_len + UDP_HEADER_SIZE);
1059 multi_rate_add(np_index, "udp", send_len);
1060 ret = SENDTO( send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&sockaddr, sizeof(sockaddr), PSNET_TYPE_UNRELIABLE );
1064 Assert(0); // unknown protocol
1069 if ( ret != SOCKET_ERROR ) {
1072 //Warning( LOCATION, "Couldn't send data (0x%x)!\n", WSAGetLastError() );
1076 // get data from the unreliable socket
1077 int psnet_get( void * data, net_addr_t * from_addr )
1081 // try and get a free buffer and return its size
1082 if(psnet_buffer_get_next(&Psnet_top_buffers[PSNET_TYPE_UNRELIABLE], (ubyte*)data, &buffer_size, from_addr)){
1090 // broadcast data on unreliable socket
1091 int psnet_broadcast( net_addr_t * who_to, void * data, int len )
1093 if ( Network_status != NETWORK_STATUS_RUNNING ) {
1094 ml_printf("Network ==> Socket not inited in psnet_broadcast\n");
1098 if ( !Can_broadcast ) {
1099 ml_printf("Cannot broadcast -- returning without doing anything\n");
1103 ubyte broadcast[6] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
1105 // broadcasting works on a local subnet which is all we really want to do for now anyway.
1106 // we might keep this in as an option for freespace later.
1107 switch ( who_to->type ) {
1110 memcpy(who_to->addr, broadcast, 6);
1111 psnet_send(who_to, data, len);
1119 // flush all sockets
1122 ubyte data[MAX_TOP_LAYER_PACKET_SIZE + 250];
1123 net_addr_t from_addr;
1125 while ( psnet_get( data, &from_addr ) > 0 ) ;
1128 // if the passed string is a valid IP string
1129 int psnet_is_valid_ip_string( char *ip_string, int allow_port )
1132 struct hostent *host_ent;
1135 // our addresses may have ports, so make local copy and remove port number
1136 Assert( strlen(ip_string) < 255 );
1137 strcpy(str, ip_string);
1138 c = strrchr(str, ':');
1143 addr.s_addr = inet_addr(ip_string);
1144 if ( addr.s_addr != INADDR_NONE ){
1145 // make sure the ip string is a valid format string
1146 if(psnet_is_valid_numeric_ip(ip_string)){
1151 // try name resolution
1152 host_ent = gethostbyname( ip_string );
1157 // valid host entry so return 1;
1162 // -------------------------------------------------------------------------------------------------------
1163 // PSNET 2 RELIABLE SOCKET FUNCTIONS
1167 int psnet_rel_ping_compare( const void *arg1, const void *arg2 )
1169 float *ping1 = (float *)arg1;
1170 float *ping2 = (float *)arg2;
1172 if(*ping1==*ping2) return 0;
1173 else if(*ping1>*ping2) return 1;
1174 else if(*ping1<*ping2) return -1;
1179 void psnet_rel_send_ack(SOCKADDR *raddr, unsigned int sig, ubyte link_type, float time_sent)
1182 reliable_header ack_header;
1183 ack_header.type = RNT_ACK;
1184 ack_header.data_len = sizeof(unsigned int);
1185 ack_header.send_time = time_sent;
1186 memcpy(&ack_header.data,&sig,sizeof(unsigned int));
1187 switch (link_type) {
1190 ml_string("No IPX in rel_send_ack()");
1193 ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+sizeof(unsigned int), 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1197 ml_string("No TCP in rel_send_ack()");
1200 ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+sizeof(unsigned int), 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1203 ml_string("Unknown protocol type in nw_SendReliable()");
1209 // function to shutdown and close the given socket. It takes a couple of things into consideration
1210 // when closing, such as possibly reiniting reliable sockets if they are closed here.
1211 void psnet_rel_close_socket( PSNET_SOCKET_RELIABLE *sockp )
1213 reliable_header diss_conn_header;
1215 // if the socket is out of range
1216 if(*sockp>=MAXRELIABLESOCKETS)
1218 ml_printf("Invalid socket id passed to nw_NewCloseSocket() -- %d\n",*sockp);
1221 ml_printf("Closing socket %d\n",*sockp);
1223 // go through every buffer and "free it up(tm)"
1225 for(i=0;i<MAXNETBUFFERS;i++){
1226 if(Reliable_sockets[*sockp].rbuffers[i]){
1227 if(Reliable_sockets[*sockp].rbuffers[i] != NULL){
1228 free(Reliable_sockets[*sockp].rbuffers[i]);
1230 Reliable_sockets[*sockp].rbuffers[i] = NULL;
1231 Reliable_sockets[*sockp].rsequence[i] = 0;
1233 if(Reliable_sockets[*sockp].sbuffers[i]){
1234 if(Reliable_sockets[*sockp].sbuffers[i] != NULL){
1235 free(Reliable_sockets[*sockp].sbuffers[i]);
1237 Reliable_sockets[*sockp].sbuffers[i] = NULL;
1238 Reliable_sockets[*sockp].rsequence[i] = 0;
1242 // send a disconnect packet to the socket on the other end
1243 diss_conn_header.type = RNT_DISCONNECT;
1244 diss_conn_header.seq = CONNECTSEQ;
1245 diss_conn_header.data_len = 0;
1246 if(*sockp==Serverconn){
1247 Serverconn = 0xffffffff;
1249 switch ( Reliable_sockets[*sockp].connection_type ) {
1254 SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1260 SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1263 ml_printf("Unknown protocol type in nw_CloseSocket()!\n");
1267 memset(&Reliable_sockets[*sockp],0,sizeof(reliable_socket));
1268 Reliable_sockets[*sockp].status = RNF_UNUSED;
1271 // function to check the status of the reliable socket and try to re-initialize it if necessary.
1272 // win95 seems to have trouble doing a reinit of the socket immediately after close, so this
1273 // function exists to check the status, and reinitialize if we need to
1274 int psnet_rel_check()
1279 // send data reliably
1280 int psnet_rel_send(PSNET_SOCKET_RELIABLE socketid, ubyte *data, int length, int np_index)
1284 reliable_socket *rsocket;
1286 if(socketid >= MAXRELIABLESOCKETS){
1287 ml_printf("Invalid socket id passed to psnet_rel_send() -- %d\n",socketid);
1291 Assert(length<sizeof(reliable_header));
1294 rsocket=&Reliable_sockets[socketid];
1295 if(rsocket->status!=RNF_CONNECTED) {
1296 //We can't send because this isn't a connected reliable socket.
1297 ml_printf("Can't send packet because of status %d in nw_SendReliable(). socket = %d\n",rsocket->status,socketid);
1301 // Add the new packet to the sending list and send it.
1302 for(i=0;i<MAXNETBUFFERS;i++){
1303 if(NULL==rsocket->sbuffers[i]){
1304 reliable_header send_header;
1305 int send_this_packet=1;
1307 rsocket->send_len[i] = length;
1308 rsocket->sbuffers[i] = (reliable_net_sendbuffer *)malloc(sizeof(reliable_net_sendbuffer));
1310 memcpy(rsocket->sbuffers[i]->buffer,data,length);
1312 send_header.seq = rsocket->theirsequence;
1313 rsocket->ssequence[i] = rsocket->theirsequence;
1315 memcpy(send_header.data,data,length);
1316 send_header.data_len = (ushort)length;
1317 send_header.type = RNT_DATA;
1318 send_header.send_time = psnet_get_time();
1319 // SOCKADDR_IN * rsockaddr = (SOCKADDR_IN *)&rsocket->addr;
1321 if (send_this_packet){
1322 switch ( rsocket->connection_type ){
1327 bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1333 multi_rate_add(np_index, "tcp(h)", RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i]);
1334 bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1337 ml_printf("Unknown protocol type in nw_SendReliable()!\n");
1342 if((bytesout==SOCKET_ERROR)&&(WSAEWOULDBLOCK==WSAGetLastError())){
1343 //This will cause it to try to send again next frame. (or sooner)
1344 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1346 rsocket->timesent[i] = psnet_get_time();
1350 rsocket->theirsequence++;
1354 ml_printf("PSNET RELIABLE SEND BUFFER OVERRUN. socket = %d\n",socketid);
1360 // -1 socket not connected
1361 // 0 No packet ready to receive
1362 // >0 Buffer filled with the number of bytes recieved
1363 int psnet_rel_get(PSNET_SOCKET socketid, ubyte *buffer, int max_len)
1367 reliable_socket *rsocket = NULL;
1369 if(socketid >= MAXRELIABLESOCKETS){
1370 ml_printf("Invalid socket id passed to nw_NewReceiveReliable() -- %d\n",socketid);
1373 rsocket = &Reliable_sockets[socketid];
1374 if( (RNF_CONNECTED!=rsocket->status) && (RNF_LIMBO!=rsocket->status) ){
1375 ml_printf("Can't receive packet because it isn't connected in nw_ReceiveReliable(). socket = %d\n",socketid);
1378 //If the buffer position is the position we are waiting for, fill in
1379 //the buffer we received in the call to this function and return true
1381 for(i=0; i<MAXNETBUFFERS; i++){
1382 if((rsocket->rsequence[i] == rsocket->oursequence) && rsocket->rbuffers[i]){
1383 memcpy(buffer,rsocket->rbuffers[i]->buffer, rsocket->recv_len[i]);
1384 free(rsocket->rbuffers[i]);
1385 rsocket->rbuffers[i] = NULL;
1386 rsocket->rsequence[i] = 0;
1387 rsocket->oursequence++;
1388 return rsocket->recv_len[i];
1395 // process all active reliable sockets
1396 void psnet_rel_work()
1400 int max_len = NETBUFFERSIZE;
1403 static reliable_header rcv_buff;
1404 static SOCKADDR rcv_addr;
1406 int addrlen = sizeof(SOCKADDR);
1407 unsigned int rcvid;//The id of who we actually received a packet from, as opposed to socketid parm
1411 PSNET_TOP_LAYER_PROCESS();
1413 // negotitate initial connection with the server
1414 reliable_socket *rsocket = NULL;
1415 if(Serverconn != 0xffffffff){
1416 //Check to see if we need to send a packet out.
1417 if((Reliable_sockets[Serverconn].status==RNF_LIMBO) && ((Serverconn != 0xffffffff) && fl_abs((psnet_get_time() - Last_sent_iamhere))>NETRETRYTIME) ){
1418 reliable_header conn_header;
1419 //Now send I_AM_HERE packet
1420 conn_header.type = RNT_I_AM_HERE;
1421 conn_header.seq = (ushort)(~CONNECTSEQ);
1422 conn_header.data_len = 0;
1423 Last_sent_iamhere = psnet_get_time();
1424 int ret = SOCKET_ERROR;
1425 switch ( Reliable_sockets[Serverconn].connection_type ) {
1428 ml_printf("Unable to use this network connection type in nw_WorkReliable()\n");
1432 ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1436 ml_printf("Unable to use this network connection type in nw_WorkReliable()\n");
1440 ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1443 ml_printf("Unknown protocol type in nw_WorkReliable()!\n");
1448 if((ret == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
1449 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time()-NETRETRYTIME;
1451 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time();
1457 net_addr_t d3_rcv_addr;
1458 SOCKADDR_IN *rcvaddr,*rsockaddr;
1459 int ipx_has_data = 0;
1460 int udp_has_data = 0;
1464 if(Ipx_active && (Socket_type == NET_IPX)){
1466 FD_SET(Unreliable_socket, &read_fds);
1467 ipx_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1469 if(Tcp_active && (Socket_type == NET_TCP)){
1471 FD_SET(Unreliable_socket, &read_fds);
1472 udp_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1475 addrlen = sizeof(SOCKADDR);
1478 SOCKADDR_IPX *ipx_addr = (SOCKADDR_IPX *)&rcv_addr;
1479 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1480 memset(&rcv_addr,0,sizeof(SOCKADDR));
1481 bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1482 memcpy(d3_rcv_addr.addr, ipx_addr->sa_nodenum, 6);
1483 memcpy(d3_rcv_addr.net_id, ipx_addr->sa_netnum, 4);
1484 d3_rcv_addr.type = NET_IPX;
1485 link_type = NET_IPX;
1487 } else if(udp_has_data){
1488 SOCKADDR_IN *tcp_addr = (SOCKADDR_IN *)&rcv_addr;
1489 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1490 memset(&rcv_addr,0,sizeof(SOCKADDR));
1491 bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header), 0, (SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1492 memcpy(d3_rcv_addr.addr, &tcp_addr->sin_addr.s_addr, 4);
1493 d3_rcv_addr.port = tcp_addr->sin_port;
1494 d3_rcv_addr.type = NET_TCP;
1495 link_type = NET_TCP;
1497 //Neither socket had data waiting
1502 ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
1503 //Int3();//See Kevin
1507 //Someone wants to connect, so find a slot
1508 if(rcv_buff.type == RNT_REQ_CONN){
1509 for(i=1; i<MAXRELIABLESOCKETS; i++){
1510 if( (Reliable_sockets[i].status == RNF_CONNECTED) || (Reliable_sockets[i].status == RNF_LIMBO) ){
1511 //if(memcmp(&rcv_addr,&reliable_sockets[i].addr,sizeof(SOCKADDR))==0)
1512 if(memcmp(&d3_rcv_addr, &Reliable_sockets[i].net_addr, sizeof(net_addr_t)) == 0){
1513 //We already have a reliable link to this user, so we will ignore it...
1514 ml_printf("Received duplicate connection request. %d\n",i);
1515 //reliable_sockets[i].last_packet_received = timer_GetTime();
1516 psnet_rel_send_ack(&Reliable_sockets[i].addr, rcv_buff.seq, link_type, rcv_buff.send_time);
1517 //We will change this as a hack to prevent later code from hooking us up
1518 rcv_buff.type = 0xff;
1523 for(i=1; i<MAXRELIABLESOCKETS; i++){
1524 if(Reliable_sockets[i].status == RNF_UNUSED){
1525 //Add the new connection here.
1526 Reliable_sockets[i].connection_type=link_type;
1527 memcpy(&Reliable_sockets[i].net_addr, &d3_rcv_addr, sizeof(net_addr_t));
1528 memcpy(&Reliable_sockets[i].addr ,&rcv_addr, sizeof(SOCKADDR));
1529 Reliable_sockets[i].ping_pos = 0;
1530 Reliable_sockets[i].num_ping_samples = 0;
1531 Reliable_sockets[i].status = RNF_LIMBO;
1532 Reliable_sockets[i].last_packet_received = psnet_get_time();
1533 rsocket = &Reliable_sockets[i];
1534 rcvaddr = (SOCKADDR_IN *)&rcv_addr;
1535 ml_printf("Connect from %s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port));
1539 if(i==MAXRELIABLESOCKETS){
1540 //No more connections!
1541 ml_printf("Out of incoming reliable connection sockets\n");
1542 //Int3();//See Kevin
1545 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1548 //Find out if this is a packet from someone we were expecting a packet.
1549 rcvaddr = (SOCKADDR_IN *)&rcv_addr;
1550 for(i=1; i<MAXRELIABLESOCKETS; i++){
1551 rsockaddr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
1552 if(memcmp(&d3_rcv_addr,&Reliable_sockets[i].net_addr,sizeof(net_addr_t)) == 0){
1553 rsocket=&Reliable_sockets[i];
1558 if(NULL == rsocket){
1559 ml_printf("Received reliable data from unconnected client.\n");
1560 ml_printf("Received from %s:%d\n",inet_ntoa(rcvaddr->sin_addr),rcvaddr->sin_port);
1563 rsocket->last_packet_received = psnet_get_time();
1565 if(rsocket->status != RNF_CONNECTED){
1567 if(rsocket->status == RNF_LIMBO){
1568 //this is our connection to the server
1569 if(Serverconn != 0xffffffff){
1570 if(rcv_buff.type == RNT_ACK){
1571 int *acknum = (int *)&rcv_buff.data;
1572 if(*acknum == (~CONNECTSEQ & 0xffff)){
1573 rsocket->status = RNF_CONNECTED;
1574 ml_printf("Got ACK for IAMHERE!\n");
1578 } else if(rcv_buff.type == RNT_I_AM_HERE){
1579 rsocket->status = RNF_CONNECTING;
1580 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1581 ml_printf("Got IAMHERE!\n");
1585 if((rcv_buff.type == RNT_DATA) && (Serverconn != 0xffffffff)){
1586 rsocket->status = RNF_CONNECTED;
1588 rsocket->last_packet_received = psnet_get_time();
1592 //Update the last recv variable so we don't need a heartbeat
1593 rsocket->last_packet_received = psnet_get_time();
1595 if(rcv_buff.type == RNT_HEARTBEAT){
1598 if(rcv_buff.type == RNT_ACK){
1600 rsocket->num_ping_samples++;
1602 rsocket->pings[rsocket->ping_pos] = rsocket->last_packet_received - rcv_buff.send_time;
1603 if(rsocket->num_ping_samples >= MAX_PING_HISTORY){
1604 float sort_ping[MAX_PING_HISTORY];
1605 for(int a=0;a<MAX_PING_HISTORY;a++){
1606 sort_ping[a] = rsocket->pings[a];
1609 qsort(sort_ping ,MAX_PING_HISTORY, sizeof(float), psnet_rel_ping_compare);
1610 rsocket->mean_ping = ((sort_ping[MAX_PING_HISTORY/2]+sort_ping[(MAX_PING_HISTORY/2)+1]))/2;
1612 rsocket->ping_pos++;
1613 if(rsocket->ping_pos >= MAX_PING_HISTORY){
1614 rsocket->ping_pos=0;
1617 // if this is an ack for a send buffer on the socket, kill the send buffer. its done
1618 for(i=0; i<MAXNETBUFFERS; i++){
1619 unsigned int *acksig = (unsigned int *)&rcv_buff.data;
1621 if(rsocket->sbuffers[i]){
1622 if(rsocket->ssequence[i] == *acksig){
1623 Assert(rsocket->sbuffers[i] != NULL);
1624 free(rsocket->sbuffers[i]);
1625 rsocket->sbuffers[i] = NULL;
1626 rsocket->ssequence[i] = 0;
1631 //remove that packet from the send buffer
1632 rsocket->last_packet_received = psnet_get_time();
1636 if(rcv_buff.type == RNT_DATA_COMP){
1638 //Decompress it. Put it back in the buffer. Process it as RNT_DATA
1639 rcv_buff.type = RNT_DATA;
1641 if(rcv_buff.type == RNT_DATA){
1642 //If the data is out of order by >= MAXNETBUFFERS-1 ignore that packet for now
1644 seqdelta = rcv_buff.seq - rsocket->oursequence;
1645 if(seqdelta<0) seqdelta = seqdelta*-1;
1646 if(seqdelta>=MAXNETBUFFERS - 1){
1647 ml_printf("Received reliable packet out of order!\n");
1648 //It's out of order, so we won't ack it, which will mean we will get it again soon.
1651 //else move data into the proper buffer position
1654 if(rsocket->oursequence < (0xffff - (MAXNETBUFFERS-1))){
1655 if (rsocket->oursequence > rcv_buff.seq){
1659 //Sequence is high, so prepare for wrap around
1660 if( ((unsigned short)(rcv_buff.seq + rsocket->oursequence)) > (MAXNETBUFFERS-1)){
1665 for(i=0; i<MAXNETBUFFERS; i++){
1666 if( (NULL != rsocket->rbuffers[i]) && (rsocket->rsequence[i] == rcv_buff.seq)){
1667 //Received duplicate packet!
1672 for(i=0; i<MAXNETBUFFERS; i++){
1673 if(NULL == rsocket->rbuffers[i]){
1674 if(rcv_buff.data_len>max_len){
1675 rsocket->recv_len[i] = rcv_buff.data_len;
1677 rsocket->recv_len[i] = rcv_buff.data_len;
1679 rsocket->rbuffers[i] = (reliable_net_rcvbuffer *)malloc(sizeof(reliable_net_rcvbuffer));
1680 memcpy(rsocket->rbuffers[i]->buffer,rcv_buff.data,rsocket->recv_len[i]);
1681 rsocket->rsequence[i] = rcv_buff.seq;
1686 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1690 } while((ipx_has_data>0) || (udp_has_data>0));
1692 // Go through each reliable socket that is connected and do any needed work.
1693 for(j=0; j<MAXRELIABLESOCKETS; j++){
1694 rsocket=&Reliable_sockets[j];
1696 if(Serverconn == 0xffffffff){
1697 if(rsocket->status==RNF_LIMBO){
1698 if(fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout){
1699 ml_printf("Reliable (but in limbo) socket (%d) timed out in nw_WorkReliable().\n",j);
1700 memset(rsocket,0,sizeof(reliable_socket));
1701 rsocket->status = RNF_UNUSED;//Won't work if this is an outgoing connection.
1705 if((rsocket->status == RNF_LIMBO) && (fl_abs((psnet_get_time() - First_sent_iamhere)) > Nettimeout)){
1706 rsocket->status = RNF_BROKEN;
1707 ml_printf("Reliable socket (%d) timed out in nw_WorkReliable().\n",j);
1711 if(rsocket->status == RNF_CONNECTED){
1712 float retry_packet_time;
1713 if((rsocket->mean_ping==0) || (rsocket->mean_ping > (NETRETRYTIME*4))){
1714 retry_packet_time = NETRETRYTIME;
1716 if(rsocket->mean_ping<MIN_NET_RETRYTIME) {
1717 retry_packet_time = (float)MIN_NET_RETRYTIME;
1719 retry_packet_time = ((float)(float)rsocket->mean_ping * (float)1.25);
1722 //Iterate through send buffers.
1723 for(i=0;i<MAXNETBUFFERS;i++){
1725 if((rsocket->sbuffers[i]) && (fl_abs((psnet_get_time() - rsocket->timesent[i])) >= retry_packet_time)) {
1726 reliable_header send_header;
1727 send_header.send_time = psnet_get_time();
1728 send_header.seq = rsocket->ssequence[i];
1729 memcpy(send_header.data,rsocket->sbuffers[i]->buffer,rsocket->send_len[i]);
1730 send_header.data_len = (ushort)rsocket->send_len[i];
1731 send_header.type = RNT_DATA;
1732 if(rsocket->connection_type == NET_TCP){
1733 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1734 } else if(rsocket->connection_type == NET_IPX){
1735 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1737 if((rcode == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
1738 //The packet didn't get sent, flag it to try again next frame
1739 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1741 rsocket->last_packet_sent = psnet_get_time();
1742 rsocket->timesent[i] = psnet_get_time();
1748 if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_sent)) > NETHEARTBEATTIME)) {
1749 reliable_header send_header;
1750 send_header.send_time = psnet_get_time();
1751 send_header.seq = 0;
1752 send_header.data_len = 0;
1753 send_header.type = RNT_HEARTBEAT;
1756 if(rsocket->connection_type == NET_TCP){
1757 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1758 } else if(rsocket->connection_type == NET_IPX){
1759 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1761 if((rcode != SOCKET_ERROR) && (WSAEWOULDBLOCK != WSAGetLastError())){
1762 //It must have been sent
1763 rsocket->last_packet_sent = psnet_get_time();
1767 if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout)){
1768 //This socket is hosed.....inform someone?
1769 ml_printf("Reliable Socket (%d) timed out in nw_WorkReliable().\n",j);
1770 rsocket->status = RNF_BROKEN;
1776 // get the status of a reliable socket, see RNF_* defines above
1777 int psnet_rel_get_status(PSNET_SOCKET_RELIABLE socketid)
1779 if(socketid >= MAXRELIABLESOCKETS){
1783 return Reliable_sockets[socketid].status;
1786 // function which checks the Listen_socket for possibly incoming requests to be connected.
1787 // returns 0 on error or nothing waiting. 1 if we should try to accept
1788 int psnet_rel_check_for_listen(net_addr_t *from_addr)
1790 SOCKADDR_IN *ip_addr; // UDP/TCP socket structure
1792 SOCKADDR_IPX *ipx_addr; // IPX socket structure
1797 for(i=1; i<MAXRELIABLESOCKETS; i++){
1798 if(Reliable_sockets[i].status == RNF_CONNECTING){
1799 Reliable_sockets[i].status = RNF_CONNECTED;
1800 //memcpy(from_addr,&reliable_sockets[i].addr,sizeof(SOCKADDR));
1801 ml_printf("New reliable connection in nw_CheckListenSocket().\n");
1803 switch ( Reliable_sockets[i].connection_type ){
1806 ipx_addr = (SOCKADDR_IPX *)&Reliable_sockets[i].addr;
1807 memset(from_addr, 0x00, sizeof(net_addr_t));
1808 from_addr->port = ntohs( ipx_addr->sa_socket );
1809 from_addr->type = NET_IPX;
1810 memcpy(from_addr->addr, ipx_addr->sa_nodenum, 6 );
1811 memcpy(from_addr->net_id, ipx_addr->sa_netnum, 4 );
1816 ip_addr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
1817 memset(from_addr, 0x00, sizeof(net_addr_t));
1818 from_addr->port = ntohs( ip_addr->sin_port );
1819 from_addr->type = NET_TCP;
1821 memcpy(from_addr->addr, &ip_addr->sin_addr.S_un.S_addr, 4);
1824 //memcpy(from_addr->addr, &ip_addr->sin_addr.S_un.S_addr, 4);
1833 char dbg_output[50];
1834 nw_GetNumbersFromHostAddress(from_addr,dbg_output);
1835 mprintf((0,"Got address from: %s\n",dbg_output));
1840 return INVALID_SOCKET;
1843 // attacmpt to connect() to the server's tcp socket. socket parameter is simply assigned to the
1844 // Reliable_socket socket created in psnet_init
1845 void psnet_rel_connect_to_server(PSNET_SOCKET *socket, net_addr_t *server_addr)
1847 //Send out a RNT_REQ_CONN packet, and wait for it to be acked.
1848 SOCKADDR_IN sockaddr; // UDP/TCP socket structure
1850 SOCKADDR_IPX ipx_addr; // IPX socket structure
1852 SOCKADDR *addr; // pointer to SOCKADDR to make coding easier
1858 float time_sent_req = 0;
1859 float first_sent_req = 0;
1860 static reliable_header conn_header;
1861 static reliable_header ack_header;
1863 struct timeval timeout;
1866 *socket = INVALID_SOCKET;
1868 memset(iaddr, 0x00, 6);
1869 memcpy(iaddr, &server_addr->addr, 6);
1870 port = (ushort)(server_addr->port); // Talk to the server listen port
1872 conn_header.type = RNT_REQ_CONN;
1873 conn_header.seq = CONNECTSEQ;
1874 conn_header.data_len = 0;
1879 if((server_addr->type == NET_IPX) && (!Ipx_active)){
1882 if((server_addr->type == NET_TCP) && (!Tcp_active)){
1885 //Flush out any left overs
1886 if(Tcp_active && (Socket_type == NET_TCP)){
1888 FD_SET(Unreliable_socket, &read_fds);
1889 while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
1890 addrlen = sizeof(SOCKADDR);
1891 bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1893 //Int3();//See Kevin
1894 ml_printf("UDP recvfrom returned an error! -- %d\n",WSAGetLastError());
1899 FD_SET(Unreliable_socket, &read_fds);
1902 if(Ipx_active && (Socket_type == NET_IPX)){
1904 FD_SET(Unreliable_socket, &read_fds);
1905 while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE))
1907 addrlen = sizeof(SOCKADDR);
1908 bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1911 //Int3();//See Kevin
1912 ml_printf("IPX recvfrom returned an error! -- %d\n",WSAGetLastError());
1916 FD_SET(Unreliable_socket, &read_fds);
1919 memset(&ack_header,0,sizeof(reliable_header));
1921 SOCKET typeless_sock;
1922 net_addr_t d3_rcv_addr;
1923 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1925 switch ( server_addr->type ){
1928 ipx_addr.sa_family = AF_IPX;
1929 memcpy(ipx_addr.sa_nodenum, iaddr, 6);
1930 memcpy(ipx_addr.sa_netnum, server_addr->net_id, 4);
1931 ipx_addr.sa_socket = htons(port);
1932 addr = (SOCKADDR *)&ipx_addr;
1933 name_length = sizeof(ipx_addr);
1934 if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
1935 ml_printf("Unable to send IPX packet in nw_ConnectToServer()! -- %d\n",WSAGetLastError());
1938 typeless_sock = Unreliable_socket;
1939 memcpy(d3_rcv_addr.addr,ipx_addr.sa_nodenum, 6);
1940 memcpy(d3_rcv_addr.net_id,ipx_addr.sa_netnum, 4);
1941 d3_rcv_addr.type = NET_IPX;
1945 sockaddr.sin_family = AF_INET;
1946 memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
1947 sockaddr.sin_port = htons(port);
1948 addr = (SOCKADDR *)&sockaddr;
1949 name_length = sizeof(sockaddr);
1950 if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
1951 ml_printf("Unable to send UDP packet in nw_ConnectToServer()! -- %d\n",WSAGetLastError());
1954 memcpy(d3_rcv_addr.addr, &sockaddr.sin_addr.s_addr, 4);
1955 d3_rcv_addr.port = sockaddr.sin_port;
1956 d3_rcv_addr.type = NET_TCP;
1957 typeless_sock = Unreliable_socket;
1961 ml_printf("Network","Unknown protocol type in nw_ConnectToServer()!\n");
1967 first_sent_req = psnet_get_time();
1968 time_sent_req = psnet_get_time();
1970 //Wait until we get a response from the server or we timeout
1973 PSNET_TOP_LAYER_PROCESS();
1976 FD_SET(typeless_sock, &read_fds);
1977 if(SELECT(0, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
1978 ml_string("selected() in psnet_rel_connect_to_server()");
1980 addrlen = sizeof(SOCKADDR);
1981 bytesin = RECVFROM(typeless_sock,(char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1983 ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
1988 ml_string("received data after select in psnet_rel_connect_to_server()");
1990 ml_string("about to check ack_header.type");
1991 if(ack_header.type == RNT_ACK){
1992 int *acknum = (int *)&ack_header.data;
1993 if(*acknum == CONNECTSEQ){
1994 for(i=1; i<MAXRELIABLESOCKETS; i++){
1995 if(Reliable_sockets[i].status==RNF_UNUSED){
1996 //Add the new connection here.
1997 memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
1998 Reliable_sockets[i].connection_type = (ubyte)server_addr->type;
1999 memcpy(&Reliable_sockets[i].net_addr,&d3_rcv_addr,sizeof(net_addr_t));
2000 Reliable_sockets[i].last_packet_received = psnet_get_time();
2001 memcpy(&Reliable_sockets[i].addr,&rcv_addr,sizeof(SOCKADDR));
2002 Reliable_sockets[i].status = RNF_LIMBO;
2004 ml_printf("Succesfully connected to server in nw_ConnectToServer().\n");
2005 //Now send I_AM_HERE packet
2006 conn_header.type = RNT_I_AM_HERE;
2007 conn_header.seq = (ushort)(~CONNECTSEQ);
2008 conn_header.data_len = 0;
2010 First_sent_iamhere = psnet_get_time();
2011 Last_sent_iamhere = psnet_get_time();
2012 int rcode = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
2013 if(rcode == SOCKET_ERROR){
2014 *socket = INVALID_SOCKET;
2015 Reliable_sockets[i].status = RNF_UNUSED;
2016 memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
2017 ml_printf("Unable to send packet in nw_ConnectToServer()\n");
2020 Reliable_sockets[i].last_packet_sent = psnet_get_time();
2022 f = psnet_get_time();
2023 while((fl_abs((psnet_get_time() - f))<2) && (Reliable_sockets[i].status != RNF_CONNECTING)){
2030 ml_printf("Out of reliable socket space in nw_ConnectToServer().\n");
2032 } else ml_printf("Received out of sequence ACK in nw_ConnectToServer().\n");
2033 } else ml_printf("Received something that isn't an ACK in nw_ConnectToServer().\n");
2034 } else ml_printf("Received 0 bytes from recvfrom() in nw_ConnectToServer().\n");
2037 if((psnet_get_time()-time_sent_req)>2)
2039 ml_printf("Resending connect request.\n");
2040 int ret = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
2041 if(ret != SOCKET_ERROR){
2042 time_sent_req = psnet_get_time();
2044 ml_printf("Error sending connection request! -- %d\n",WSAGetLastError() );
2049 } while(fl_abs((psnet_get_time() - first_sent_req)) < RELIABLE_CONNECT_TIME);
2052 // returns the ip address of this computer
2054 int psnet_rel_get_ip()
2058 SOCKADDR_IN local_address;
2061 // Get the local host name
2062 memset(&local_address, 0, sizeof(local_address));
2063 ret = gethostname(local, 255 );
2064 if (ret != SOCKET_ERROR ){
2065 // Resolve host name for local address
2066 hostent = gethostbyname((LPSTR)local);
2068 local_address.sin_addr.s_addr = *((u_long FAR *)(hostent->h_addr));
2071 ml_string("SOCKET_ERROR in psnet_rel_get_ip()!");
2073 ml_printf(%s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port)
2074 return local_address.sin_addr.s_addr;
2078 // returns the ip address of this computer
2081 SOCKADDR_IN local_address;
2083 if(Psnet_connection == NETWORK_CONNECTION_DIALUP){
2084 local_address.sin_addr.s_addr = psnet_ras_status();
2085 if(local_address.sin_addr.s_addr == INADDR_NONE){
2086 local_address.sin_addr.s_addr = INADDR_ANY;
2089 // Init local address to zero
2090 local_address.sin_addr.s_addr = INADDR_ANY;
2093 ml_printf("psnet_get_ip() reports IP : %s\n", inet_ntoa(local_address.sin_addr));
2095 return local_address.sin_addr.s_addr;
2098 // initialize reliable sockets
2099 int psnet_init_rel_tcp(int port, int should_listen)
2102 SOCKADDR_IN sockaddr;
2104 sockaddr.sin_port = htons((ushort)port);
2105 sockaddr.sin_family = AF_INET;
2107 ml_printf("Setting up reliable sockets.\n");
2109 my_ip = psnet_get_ip();
2111 memcpy(&sockaddr.sin_addr.s_addr, &my_ip, sizeof(uint));
2113 Reliable_UDP_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP );
2114 if(INVALID_SOCKET == Reliable_UDP_socket){
2115 ml_printf("Unable to create reliable UDP socket -- %d\n", WSAGetLastError() );
2118 } else if(bind(Reliable_UDP_socket,(SOCKADDR *)&sockaddr,sizeof(SOCKADDR))!=0){
2119 ml_printf("Unable to bind reliable socket -- %d\n", WSAGetLastError() );
2124 // make any reliable sockets which we create that aren't listening non-blocking sockets
2129 error = ioctlsocket( Reliable_UDP_socket, FIONBIO, &arg );
2130 if ( error == SOCKET_ERROR ) {
2131 ml_printf("Unable to make reliable UDP socket non-blocking -- %d\n", WSAGetLastError() );
2141 // initialize reliable sockets
2142 int psnet_init_rel_ipx(int port, int should_listen)
2148 SOCKADDR_IPX ipx_addr;
2150 memset(&ipx_addr, 0, sizeof(SOCKADDR_IPX));
2151 ipx_addr.sa_family = AF_IPX;
2152 ipx_addr.sa_socket = htons((ushort)port);
2154 Reliable_IPX_socket = socket(AF_IPX, SOCK_DGRAM, NSPROTO_IPX);
2155 if(INVALID_SOCKET == Reliable_IPX_socket){
2156 ml_printf("Unable to create reliable IPX socket -- %d\n", WSAGetLastError() );
2159 } else if(bind(Reliable_IPX_socket,(SOCKADDR *)&ipx_addr,sizeof(SOCKADDR))!=0){
2160 ml_printf("Unable to bind reliable IPX socket -- %d\n", WSAGetLastError() );
2165 // make any reliable sockets which we create that aren't listening non-blocking sockets
2170 error = ioctlsocket( Reliable_IPX_socket, FIONBIO, &arg );
2171 if ( error == SOCKET_ERROR ) {
2172 ml_printf("Unable to make reliable IPX socket non-blocking -- %d\n", WSAGetLastError() );
2183 void psnet_rel_close()
2186 PSNET_SOCKET_RELIABLE sock;
2189 for(idx=0; idx<MAXRELIABLESOCKETS; idx++){
2190 if(Reliable_sockets[idx].status != RNF_UNUSED){
2192 psnet_rel_close_socket(&sock);
2197 // ------------------------------------------------------------------------------------------------------
2198 // PACKET BUFFERING FUNCTIONS
2201 // initialize the buffering system
2202 void psnet_buffer_init(network_packet_buffer_list *l)
2206 // blast the buffer clean
2207 memset(l->psnet_buffers, 0, sizeof(network_packet_buffer) * MAX_PACKET_BUFFERS);
2209 // set all buffer sequence #'s to -1
2210 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2211 l->psnet_buffers[idx].sequence_number = -1;
2214 // initialize the sequence #
2215 l->psnet_seq_number = 0;
2216 l->psnet_lowest_id = -1;
2217 l->psnet_highest_id = -1;
2220 // buffer a packet (maintain order!)
2221 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr_t *from)
2226 // find the first empty packet
2227 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2228 if(l->psnet_buffers[idx].sequence_number == -1){
2234 // if we didn't find the buffer, report an overrun
2236 ml_printf("WARNING - Buffer overrun in psnet\n");
2239 memcpy(l->psnet_buffers[idx].data, data, length);
2240 l->psnet_buffers[idx].len = length;
2241 memcpy(&l->psnet_buffers[idx].from_addr, from, sizeof(net_addr_t));
2242 l->psnet_buffers[idx].sequence_number = l->psnet_seq_number;
2244 // keep track of the highest id#
2245 l->psnet_highest_id = l->psnet_seq_number++;
2247 // set the lowest id# for the first time
2248 if(l->psnet_lowest_id == -1){
2249 l->psnet_lowest_id = l->psnet_highest_id;
2254 // get the index of the next packet in order!
2255 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr_t *from)
2260 // if there are no buffers, do nothing
2261 if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
2265 // search until we find the lowest packet index id#
2266 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2267 // if we found the buffer
2268 if(l->psnet_buffers[idx].sequence_number == l->psnet_lowest_id){
2274 // at this point, we should _always_ have found the buffer
2277 // copy out the buffer data
2278 memcpy(data, l->psnet_buffers[idx].data, l->psnet_buffers[idx].len);
2279 *length = l->psnet_buffers[idx].len;
2280 memcpy(from, &l->psnet_buffers[idx].from_addr, sizeof(net_addr_t));
2282 // now we need to cleanup the packet list
2284 // mark the buffer as free
2285 l->psnet_buffers[idx].sequence_number = -1;
2286 l->psnet_lowest_id++;
2291 // -------------------------------------------------------------------------------------------------------
2292 // PSNET 2 FORWARD DEFINITIONS
2295 // if the string is a legally formatted ip string
2296 int psnet_is_valid_numeric_ip(char *ip)
2300 int val1,val2,val3,val4;
2302 // get the first ip value
2304 token = strtok(copy,".");
2308 // get the value of the token
2310 if((val1 < 0) || (val1 > 255)){
2316 token = strtok(NULL,".");
2320 // get the value of the token
2322 if((val2 < 0) || (val2 > 255)){
2328 token = strtok(NULL,".");
2332 // get the value of the token
2334 if((val3 < 0) || (val3 > 255)){
2340 token = strtok(NULL,"");
2344 // get the value of the token
2346 if((val4 < 0) || (val4 > 255)){
2351 // make sure he hasn't entered all 0's
2352 if((val1 == 0) && (val2 == 0) && (val3 == 0) && (val4 == 0)){
2360 // function called from high level FreeSpace code to determine the status of the networking
2361 // code returns one of a handful of macros
2363 DWORD (__stdcall *pRasEnumConnections)(LPRASCONN lprasconn, LPDWORD lpcb, LPDWORD lpcConnections) = NULL;
2364 DWORD (__stdcall *pRasGetConnectStatus)(HRASCONN hrasconn, LPRASCONNSTATUS lprasconnstatus ) = NULL;
2365 DWORD (__stdcall *pRasGetProjectionInfo)(HRASCONN hrasconn, RASPROJECTION rasprojection, LPVOID lpprojection, LPDWORD lpcb ) = NULL;
2367 // functions to get the status of a RAS connection
2368 unsigned int psnet_ras_status()
2371 unsigned long size, num_connections, i;
2372 RASCONN rasbuffer[25];
2373 HINSTANCE ras_handle;
2374 unsigned long rasip=0;
2375 RASPPPIP projection;
2376 // int Ras_connected;
2380 // first, call a LoadLibrary to load the RAS api
2381 ras_handle = LoadLibrary( "rasapi32.dll" );
2382 if ( ras_handle == NULL ) {
2386 pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, "RasEnumConnectionsA");
2387 if (!pRasEnumConnections) {
2388 FreeLibrary( ras_handle );
2391 pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, "RasGetConnectStatusA");
2392 if (!pRasGetConnectStatus) {
2393 FreeLibrary( ras_handle );
2396 pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, "RasGetProjectionInfoA");
2397 if (!pRasGetProjectionInfo) {
2398 FreeLibrary( ras_handle );
2402 size = sizeof(rasbuffer);
2403 rasbuffer[0].dwSize = sizeof(RASCONN);
2405 rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2407 FreeLibrary( ras_handle );
2411 // JAS: My computer gets to this point, but I have no RAS connections,
2413 if ( num_connections < 1 ) {
2414 ml_string("Found no RAS connections");
2415 FreeLibrary( ras_handle );
2419 ml_printf("Found %d connections", num_connections);
2421 for (i = 0; i < num_connections; i++ ) {
2422 RASCONNSTATUS status;
2425 ml_printf("Connection %d:", i);
2426 ml_printf("Entry Name: %s", rasbuffer[i].szEntryName);
2427 ml_printf("Device Type: %s", rasbuffer[i].szDeviceType);
2428 ml_printf("Device Name: %s", rasbuffer[i].szDeviceName);
2430 // get the connection status
2431 status.dwSize = sizeof(RASCONNSTATUS);
2432 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2434 FreeLibrary( ras_handle );
2438 // get the projection informatiom
2439 size = sizeof(projection);
2440 projection.dwSize = size;
2441 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2443 FreeLibrary( ras_handle );
2447 ml_printf("IP Address: %s", projection.szIpAddress);
2452 FreeLibrary( ras_handle );
2453 rasip = inet_addr(projection.szIpAddress);
2454 if(rasip==INADDR_NONE){
2458 //The ip of the RAS connection
2462 unsigned int psnet_ras_status()
2470 // functions to get the status of a RAS connection
2472 void psnet_ras_status()
2475 unsigned long size, num_connections, i;
2476 RASCONN rasbuffer[25];
2477 HINSTANCE ras_handle;
2481 // first, call a LoadLibrary to load the RAS api
2482 ras_handle = LoadLibrary( NOX("rasapi32.dll") );
2483 if ( ras_handle == NULL ) {
2487 pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, NOX("RasEnumConnectionsA"));
2488 if (!pRasEnumConnections) {
2489 FreeLibrary( ras_handle );
2492 pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, NOX("RasGetConnectStatusA"));
2493 if (!pRasGetConnectStatus) {
2494 FreeLibrary( ras_handle );
2497 pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, NOX("RasGetProjectionInfoA"));
2498 if (!pRasGetProjectionInfo) {
2499 FreeLibrary( ras_handle );
2503 size = sizeof(rasbuffer);
2504 rasbuffer[0].dwSize = sizeof(RASCONN);
2506 rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2508 FreeLibrary( ras_handle );
2512 // JAS: My computer gets to this point, but I have no RAS connections,
2514 if ( num_connections < 1 ) {
2515 ml_printf("Found no connections\n" );
2516 FreeLibrary( ras_handle );
2520 ml_printf("Found %d connections\n", num_connections);
2522 for (i = 0; i < num_connections; i++ ) {
2523 RASCONNSTATUS status;
2524 RASPPPIP projection;
2527 ml_printf("Connection %d:\n", i);
2528 ml_printf("Entry Name: %s\n", rasbuffer[i].szEntryName);
2529 ml_printf("Device Type: %s\n", rasbuffer[i].szDeviceType);
2530 ml_printf("Device Name: %s\n", rasbuffer[i].szDeviceName);
2532 // get the connection status
2533 status.dwSize = sizeof(RASCONNSTATUS);
2534 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2536 FreeLibrary( ras_handle );
2540 ml_printf("\tStatus: %s\n", (status.rasconnstate==RASCS_Connected)?"Connected":"Not Connected");
2542 // get the projection informatiom
2543 size = sizeof(projection);
2544 projection.dwSize = size;
2545 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2547 FreeLibrary( ras_handle );
2551 ml_printf("IP Address: %s", projection.szIpAddress));
2556 FreeLibrary( ras_handle );
2560 // set some options on a socket
2561 void psnet_socket_options( SOCKET sock )
2565 int cursize, cursizesize, bufsize;
2567 socklen_t cursize, cursizesize, bufsize;
2570 // Set the mode of the socket to allow broadcasting. We need to be able to broadcast
2571 // when a game is searched for in IPX mode.
2573 if(setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (LPSTR)&broadcast, sizeof(broadcast) )){
2580 // setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (LPSTR)&broadcast, sizeof(broadcast) );
2582 // try and increase the size of my receive buffer
2583 bufsize = MAX_RECEIVE_BUFSIZE;
2585 // set the current size of the receive buffer
2586 cursizesize = sizeof(int);
2587 getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
2588 // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2589 ret = setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&bufsize, sizeof(bufsize));
2590 if ( ret == SOCKET_ERROR ) {
2593 wserr = WSAGetLastError();
2594 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) )
2598 getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
2599 ml_printf("Receive buffer set to %d\n", cursize);
2601 // set the current size of the send buffer
2602 cursizesize = sizeof(int);
2603 getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
2604 // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2605 ret = setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&bufsize, sizeof(bufsize));
2606 if ( ret == SOCKET_ERROR ) {
2609 wserr = WSAGetLastError();
2610 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) ){
2614 getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
2615 ml_printf("Send buffer set to %d\n", cursize);
2618 // initialize ipx socket
2619 int psnet_init_ipx()
2624 SOCKADDR_IPX sockaddr;
2626 IPX_socket = INVALID_SOCKET;
2628 IPX_socket = socket( AF_IPX, SOCK_DGRAM, NSPROTO_IPX );
2629 if ( IPX_socket == INVALID_SOCKET ) {
2630 Ipx_failure_code = WSAGetLastError();
2631 ml_printf("Error on IPX startup %d\n", Ipx_failure_code);
2636 memset(&sockaddr,0,sizeof(SOCKADDR_IPX));
2637 sockaddr.sa_family = AF_IPX;
2638 sockaddr.sa_socket = htons( Psnet_default_port );
2639 if ( bind(IPX_socket, (SOCKADDR*)&sockaddr, sizeof (SOCKADDR_IPX)) == SOCKET_ERROR) {
2640 Ipx_failure_code = WSAGetLastError();
2641 ml_printf("Couldn't bind IPX socket (%d)! Invalidating IPX\n", Ipx_failure_code );
2645 // set socket options
2646 psnet_socket_options( IPX_socket );
2647 Ipx_can_broadcast = Can_broadcast;
2654 // initialize tcp socket
2655 int psnet_init_tcp()
2657 SOCKADDR_IN sockaddr;
2659 TCP_socket = INVALID_SOCKET;
2661 TCP_socket = socket( AF_INET, SOCK_DGRAM, 0 );
2662 if ( TCP_socket == INVALID_SOCKET ) {
2663 Tcp_failure_code = WSAGetLastError();
2664 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);
2669 memset(&sockaddr,0,sizeof(SOCKADDR_IN));
2670 sockaddr.sin_family = AF_INET;
2671 sockaddr.sin_addr.s_addr = psnet_get_ip();
2672 sockaddr.sin_port = htons( Psnet_default_port );
2673 if ( bind(TCP_socket, (SOCKADDR*)&sockaddr, sizeof (sockaddr)) == SOCKET_ERROR) {
2674 Tcp_failure_code = WSAGetLastError();
2675 ml_printf("Couldn't bind TCP socket (%d)! Invalidating TCP\n", Tcp_failure_code );
2679 // set socket options
2680 psnet_socket_options( TCP_socket );
2681 Tcp_can_broadcast = Can_broadcast;
2687 // get time in seconds
2688 float psnet_get_time()
2690 return (float)timer_get_milliseconds() / 1000.0f;
2693 // mark a socket as having received data
2694 void psnet_mark_received(PSNET_SOCKET_RELIABLE socket)
2697 if((socket == 0xffffffff) || (socket >= MAXRELIABLESOCKETS)){
2702 Reliable_sockets[socket].last_packet_received = psnet_get_time();