2 * $Logfile: /Freespace2/code/Network/Psnet2.cpp $
7 * C file containing application level network-interface.
10 * Revision 1.6 2002/06/02 02:29:39 relnev
13 * Revision 1.5 2002/05/27 04:04:43 relnev
14 * 155 undefined references left
16 * Revision 1.4 2002/05/26 21:27:53 theoddone33
17 * More progress (I hate psnet2)
19 * Revision 1.3 2002/05/26 20:49:54 theoddone33
22 * Revision 1.2 2002/05/07 03:16:48 theoddone33
23 * The Great Newline Fix
25 * Revision 1.1.1.1 2002/05/03 03:28:10 root
29 * 25 9/14/99 2:21p Dave
30 * Fixed observer mode joining and ingame stuff.
32 * 24 9/10/99 9:44p Dave
33 * Bumped version # up. Make server reliable connects not have such a huge
36 * 23 9/07/99 4:01p Dave
37 * Fixed up a string.tbl paroblem (self destruct message). Make sure IPX
38 * does everything properly (setting up address when binding). Remove
39 * black rectangle background from UI_INPUTBOX.
41 * 22 8/26/99 8:51p Dave
42 * Gave multiplayer TvT messaging a heavy dose of sanity. Cheat codes.
44 * 21 8/16/99 4:06p Dave
45 * Big honking checkin.
47 * 20 7/26/99 5:50p Dave
48 * Revised ingame join. Better? We'll see....
50 * 19 7/20/99 1:49p Dave
51 * Peter Drake build. Fixed some release build warnings.
53 * 18 7/15/99 9:20a Andsager
54 * FS2_DEMO initial checkin
56 * 17 7/03/99 4:08p Dave
57 * Fixed wss_slots size issues. Fixed potentially nasty bug in low level
60 * 16 6/25/99 5:02p Jasenw
61 * Removed old debug code.
63 * 15 6/07/99 9:51p Dave
64 * Consolidated all multiplayer ports into one.
66 * 14 4/30/99 12:18p Dave
67 * Several minor bug fixes.
69 * 13 4/27/99 5:55p Dave
70 * Fixed Ras_connected bug with VSDK code.
72 * 12 4/27/99 2:59p Dave
73 * Potential fix for reliable socket connection problem.
75 * 11 4/23/99 11:07a Dave
76 * Added lots of debug multi.log output to psnet2
78 * 10 4/12/99 10:07p Dave
79 * Made network startup more forgiving. Added checkmarks to dogfight
80 * screen for players who hit commit.
82 * 9 3/10/99 6:50p Dave
83 * Changed the way we buffer packets for all clients. Optimized turret
84 * fired packets. Did some weapon firing optimizations.
86 * 8 3/09/99 6:24p Dave
87 * More work on object update revamping. Identified several sources of
88 * unnecessary bandwidth.
90 * 7 3/08/99 7:03p Dave
91 * First run of new object update system. Looks very promising.
93 * 6 1/24/99 11:37p Dave
94 * First full rev of beam weapons. Very customizable. Removed some bogus
95 * Int3()'s in low level net code.
97 * 5 1/06/99 2:24p Dave
98 * Stubs and release build fixes.
100 * 4 11/20/98 11:16a Dave
101 * Fixed up IPX support a bit. Making sure that switching modes and
102 * loading/saving pilot files maintains proper state.
104 * 3 11/19/98 4:19p Dave
105 * Put IPX sockets back in psnet. Consolidated all multiplayer config
108 * 2 11/19/98 8:04a Dave
109 * Full support for D3-style reliable sockets. Revamped packet lag/loss
110 * system, made it receiver side and at the lowest possible level.
117 #include <windowsx.h>
122 #include <raserror.h>
124 #include <sys/types.h>
125 #include <sys/socket.h>
126 #include <netinet/in.h>
127 #include <arpa/inet.h>
137 #include "multiutil.h"
138 #include "multilag.h"
139 #include "osregistry.h"
141 #include "multi_log.h"
142 #include "multi_rate.h"
147 // -------------------------------------------------------------------------------------------------------
148 // PSNET 2 DEFINES/VARS
151 BOOL Psnet_my_addr_valid;
152 net_addr_t Psnet_my_addr;
154 ubyte Null_address[6];
157 int Can_broadcast; // can we do broadcasting on our socket?
158 int Ipx_can_broadcast = 0;
159 int Tcp_can_broadcast = 0;
165 int Tcp_failure_code = 0;
166 int Ipx_failure_code = 0;
168 int Psnet_connection;
170 ushort Psnet_default_port;
172 // specified their internet connnection type
173 #define NETWORK_CONNECTION_NONE 1
174 #define NETWORK_CONNECTION_DIALUP 2
175 #define NETWORK_CONNECTION_LAN 3
177 // defines and variables to indicate network connection status
178 #define NETWORK_STATUS_NOT_INITIALIZED 1
179 #define NETWORK_STATUS_NO_WINSOCK 2 // winsock failed to initialize
180 #define NETWORK_STATUS_NO_PROTOCOL 3 // TCP/IP doesn't appear to be loaded
181 #define NETWORK_STATUS_NO_RELIABLE 4
182 #define NETWORK_STATUS_RUNNING 5 // everything should be running
184 // defintion of structures that actually leave this machine. psnet_send give us only
185 // the data that we want to send. We will add a header onto this data (packet sequence
186 // number, possibly a checksum). We must include a 2 byte flags variable into both structure
187 // since the receiving end of this packet must know whether or not to checksum the packet.
189 #define MAX_TOP_LAYER_PACKET_SIZE 680
191 // use the pack pragma to pack these structures to 2 byte aligment. Really only needed for
193 #define MAX_PACKET_BUFFERS 75
196 #pragma pack(push, 2)
199 // definition for a non-checksum packet
200 typedef struct network_packet
204 ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
205 } network_naked_packet;
207 // structure definition for our packet buffers
208 typedef struct network_packet_buffer
212 net_addr_t from_addr;
213 ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
214 } network_packet_buffer;
216 // struct for a bunch of network packet buffers
217 typedef struct network_packet_buffer_list {
218 network_packet_buffer psnet_buffers[MAX_PACKET_BUFFERS];
219 int psnet_seq_number;
221 int psnet_highest_id;
222 } network_packet_buffer_list;
229 #define MAXHOSTNAME 128
231 #define MAX_RECEIVE_BUFSIZE 4096 // 32 K, eh?
232 #define MAX_SEND_RETRIES 20 // number of retries when sending would block
233 #define MAX_LINGER_TIME 0 // in seconds -- when lingering to close a socket
236 //*******************************
237 #define MAXNETBUFFERS 150 // Maximum network buffers (For between network and upper level functions, which is
238 // required in case of out of order packets
239 #define NETRETRYTIME 0.75f // Time after sending before we resend
240 #define MIN_NET_RETRYTIME 0.2f
241 #define NETTIMEOUT 30 // Time after receiving the last packet before we drop that user
242 #define NETHEARTBEATTIME 3 // How often to send a heartbeat
243 #define MAXRELIABLESOCKETS 40 // Max reliable sockets to open at once...
244 #define NETBUFFERSIZE 600 // Max size of a network packet
246 #define RELIABLE_CONNECT_TIME 7 // how long we'll wait for a response when doing a reliable connect
248 int Nettimeout = NETTIMEOUT;
250 // Reliable packet stuff
251 #define RNT_ACK 1 // ACK Packet
252 #define RNT_DATA 2 // Data Packet
253 #define RNT_DATA_COMP 3 // Compressed Data Packet
254 #define RNT_REQ_CONN 4 // Requesting a connection
255 #define RNT_DISCONNECT 5 // Disconnecting a connection
256 #define RNT_HEARTBEAT 6 // Heartbeat -- send every NETHEARTBEATTIME
257 #define RNT_I_AM_HERE 7
260 #pragma pack(push,r_udp)
265 ubyte type; // packet type
267 ushort seq; // sequence packet 0-65535 used for ACKing also
268 ushort data_len; // length of data
269 float send_time; // Time the packet was sent, if an ACK the time the packet being ACK'd was sent.
270 ubyte data[NETBUFFERSIZE]; // Packet data
273 #define RELIABLE_PACKET_HEADER_ONLY_SIZE (sizeof(reliable_header)-NETBUFFERSIZE)
274 #define MAX_PING_HISTORY 10
277 ubyte buffer[NETBUFFERSIZE];
279 } reliable_net_sendbuffer;
282 ubyte buffer[NETBUFFERSIZE];
283 } reliable_net_rcvbuffer;
286 reliable_net_sendbuffer *sbuffers[MAXNETBUFFERS]; // This is an array of pointers for quick sorting
287 unsigned short ssequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
288 float timesent[MAXNETBUFFERS];
289 int send_len[MAXNETBUFFERS];
290 reliable_net_rcvbuffer *rbuffers[MAXNETBUFFERS];
291 int recv_len[MAXNETBUFFERS];
292 unsigned short rsequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
293 float last_packet_received; // For a given connection, this is the last packet we received
294 float last_packet_sent;
295 SOCKADDR addr; // SOCKADDR of our peer
296 ushort status; // Status of this connection
297 unsigned short oursequence; // This is the next sequence number the application is expecting
298 unsigned short theirsequence; // This is the next sequence number the peer is expecting
299 net_addr_t net_addr; // A FS2 network address structure
300 ubyte connection_type; // IPX, IP, modem, etc.
301 float pings[MAX_PING_HISTORY];
303 unsigned int num_ping_samples;
307 reliable_socket Reliable_sockets[MAXRELIABLESOCKETS];
309 // sockets for IPX and TCP (unreliable)
313 // the sockets that the game will use when selecting network type
314 SOCKET Unreliable_socket = INVALID_SOCKET;
317 // SOCKET Reliable_UDP_socket = INVALID_SOCKET;
318 // SOCKET Reliable_IPX_socket = INVALID_SOCKET;
320 float First_sent_iamhere = 0;
321 float Last_sent_iamhere = 0;
323 #define CONNECTSEQ 0x142 // Magic number for starting a connection, just so it isn't 0
325 unsigned int Serverconn = 0xffffffff;
328 #pragma pack(pop,r_udp)
330 //*******************************
333 network_packet_buffer_list Psnet_top_buffers[PSNET_NUM_TYPES];
335 // -------------------------------------------------------------------------------------------------------
336 // PSNET 2 FORWARD DECLARATIONS
339 // if the string is a legally formatted ip string
340 int psnet_is_valid_numeric_ip(char *ip);
342 // functions to get the status of a RAS connection
343 unsigned int psnet_ras_status();
345 // set some options on a socket
346 void psnet_socket_options( SOCKET sock );
348 // initialize ipx socket
349 int psnet_init_ipx();
351 // initialize tcp socket
352 int psnet_init_tcp();
354 // get time in seconds
355 float psnet_get_time();
357 // returns the ip address of this machine. use for calling bind() with to associate with the proper
358 // IP address and network device.
361 // initialize reliable sockets
362 int psnet_init_rel_tcp(int port, int should_listen);
363 int psnet_init_rel_ipx(int port, int should_listen);
365 // shutdown reliable sockets
366 void psnet_rel_close();
368 // initialize the buffering system
369 void psnet_buffer_init(network_packet_buffer_list *l);
371 // buffer a packet (maintain order!)
372 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr_t *from);
374 // get the index of the next packet in order!
375 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr_t *from);
378 // -------------------------------------------------------------------------------------------------------
379 // PSNET 2 TOP LAYER FUNCTIONS - these functions simply buffer and store packets based upon type (see PSNET_TYPE_* defines)
382 // wrappers around select() and recvfrom() for lagging/losing data
383 int RECVFROM(SOCKET s, char *buf, int len, int flags, sockaddr *from, int *fromlen, int psnet_type)
385 network_packet_buffer_list *l;
391 Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
392 if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
395 l = &Psnet_top_buffers[psnet_type];
397 // if we have no buffer! The user should have made sure this wasn't the case by calling SELECT()
398 ret = psnet_buffer_get_next(l, (ubyte*)buf, &ret_len, &addr);
404 // otherwise, stuff the outgoing data
405 switch ( Socket_type ) {
410 ((SOCKADDR_IPX*)from)->sa_socket = htons(addr.port);
411 memcpy(((SOCKADDR_IPX*)from)->sa_nodenum, addr.addr, 6);
412 memcpy(((SOCKADDR_IPX*)from)->sa_netnum, addr.net_id, 4);
413 ((SOCKADDR_IPX*)from)->sa_family = AF_IPX;
414 *fromlen = sizeof(SOCKADDR_IPX);
419 ((SOCKADDR_IN*)from)->sin_port = htons(addr.port);
422 //memcpy(&((SOCKADDR_IN*)from)->sin_addr.S_un.S_addr, addr.addr, 4);
424 //memcpy(&((SOCKADDR_IN*)from)->sin_addr.S_un.S_addr, addr.addr, 4);
426 ((SOCKADDR_IN*)from)->sin_family = AF_INET;
427 *fromlen = sizeof(SOCKADDR_IN);
442 // wrappers around select() and recvfrom() for lagging/losing data
443 int SELECT(int nfds, fd_set FAR * readfds, fd_set FAR * writefds, fd_set FAR * exceptfds, struct timeval FAR * timeout, int psnet_type)
445 network_packet_buffer_list *l;
447 // if this is a check for writability, just return the select
448 if(writefds != NULL){
449 return select(nfds, readfds, writefds, exceptfds, timeout);
453 Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
454 if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
457 l = &Psnet_top_buffers[psnet_type];
459 // do we have any buffers in here?
460 if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
468 // wrappers around sendto to sorting through different packet types
469 int SENDTO(SOCKET s, char * buf, int len, int flags, sockaddr *to, int tolen, int psnet_type)
471 char outbuf[MAX_TOP_LAYER_PACKET_SIZE + 150];
474 outbuf[0] = (char)psnet_type;
475 memcpy(&outbuf[1], buf, len);
477 // is the socket writeable?
480 return sendto(s, outbuf, len + 1, flags, (SOCKADDR*)to, tolen);
483 // call this once per frame to read everything off of our socket
484 void PSNET_TOP_LAYER_PROCESS()
487 SOCKADDR_IN ip_addr; // UDP/TCP socket structure
489 SOCKADDR_IPX ipx_addr; // IPX socket structure
499 net_addr_t from_addr;
500 network_naked_packet packet_read;
502 // clear the addresses to remove compiler warnings
503 memset(&ip_addr, 0, sizeof(SOCKADDR_IN));
505 memset(&ipx_addr, 0, sizeof(SOCKADDR_IPX));
508 if ( Network_status != NETWORK_STATUS_RUNNING ) {
509 ml_printf("Network ==> socket not inited in PSNET_TOP_LAYER_PROCESS\n");
514 // check if there is any data on the socket to be read. The amount of data that can be
515 // atomically read is stored in len.
518 FD_SET( Unreliable_socket, &rfds );
523 if ( select( -1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
525 if ( select( Unreliable_socket+1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
527 ml_printf("Error %d doing a socket select on read\n", WSAGetLastError());
531 // if the read file descriptor is not set, then bail!
532 if ( !FD_ISSET(Unreliable_socket, &rfds) ){
536 // get data off the socket and process
537 read_len = SOCKET_ERROR;
538 switch ( Socket_type ) {
541 from_len = sizeof(SOCKADDR_IPX);
542 read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ipx_addr, &from_len);
547 from_len = sizeof(SOCKADDR_IN);
548 read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ip_addr, &from_len);
556 // set the from_addr for storage into the packet buffer structure
557 from_addr.type = Socket_type;
559 switch ( Socket_type ) {
562 from_addr.port = ntohs( ipx_addr.sa_socket );
563 memcpy(from_addr.addr, ipx_addr.sa_nodenum, 6 );
564 memcpy(from_addr.net_id, ipx_addr.sa_netnum, 4 );
569 from_addr.port = ntohs( ip_addr.sin_port );
570 memset(from_addr.addr, 0x00, 6);
572 memcpy(from_addr.addr, &ip_addr.sin_addr.S_un.S_addr, 4);
575 //memcpy(from_addr.addr, &ip_addr.sin_addr.S_un.S_addr, 4);
585 if ( read_len == SOCKET_ERROR ) {
586 // int x = WSAGetLastError();
587 ml_printf("Socket error on socket_get_data()");
591 // determine the packet type
592 int packet_type = packet_read.data[0];
593 // mprintf(("TOP LAYER PACKET %d!\n", packet_type));
594 if((packet_type < 0) || (packet_type >= PSNET_NUM_TYPES)){
598 psnet_buffer_packet(&Psnet_top_buffers[packet_type], packet_read.data + 1, read_len - 1, &from_addr);
604 // -------------------------------------------------------------------------------------------------------
608 // initialize psnet to use the specified port
609 void psnet_init( int protocol, int port_num )
611 char *internet_connection;
619 #if defined(DEMO) || defined(OEM_BUILD) // not for FS2_DEMO
623 // GAME PORT INITIALIZATION STUFF
624 if ( Network_status == NETWORK_STATUS_RUNNING ){
625 ml_string("Skipping psnet_init() because network already running");
629 internet_connection = os_config_read_string(NULL, "NetworkConnection", "none");
630 if ( !stricmp(internet_connection, NOX("dialup")) ) {
631 ml_string("psnet_init() detected dialup connection");
633 Psnet_connection = NETWORK_CONNECTION_DIALUP;
634 } else if ( !stricmp(internet_connection, NOX("lan")) ) {
635 ml_string("psnet_init() detected lan connection");
637 Psnet_connection = NETWORK_CONNECTION_LAN;
639 ml_string("psnet_init() detected no connection");
641 Psnet_connection = NETWORK_CONNECTION_NONE;
644 Network_status = NETWORK_STATUS_NO_WINSOCK;
646 if (WSAStartup(0x101, &wsa_data )){
651 // get the port for running this game on. Be careful that it cannot be out of bounds
652 Psnet_default_port = DEFAULT_GAME_PORT;
653 if ( (port_num > 1023) && (port_num < USHRT_MAX) ) {
654 Psnet_default_port = (ushort)port_num;
657 // initialize TCP now
659 if(!psnet_init_tcp()){
660 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);
664 if(!psnet_init_rel_tcp(Psnet_default_port + 1, 0)){
665 ml_printf("Network", "Error on TCP startup %d\n", Tcp_failure_code);
671 // clear reliable sockets
672 reliable_socket *rsocket;
674 for(j=0; j<MAXRELIABLESOCKETS; j++){
675 rsocket=&Reliable_sockets[j];
676 memset(rsocket,0,sizeof(reliable_socket));
679 // initialize IPX not
682 if(!psnet_init_ipx()){
683 ml_printf("Network", "Error on IPX startup %d\n", Ipx_failure_code);
687 if(!psnet_init_rel_ipx(Psnet_default_port + 1, 0)){
688 ml_printf("Network", "Error on IPX startup %d\n", Ipx_failure_code);
697 // determine if we've successfully initialized the protocol we want
698 if(!Tcp_active && !Ipx_active){
699 Network_status = NETWORK_STATUS_NO_PROTOCOL;
701 ml_string("No protocol in psnet_init()!");
704 // specified network timeout
705 Nettimeout = NETTIMEOUT;
706 if(Cmdline_timeout > 0){
707 Nettimeout = Cmdline_timeout;
713 if(Network_status != NETWORK_STATUS_NO_PROTOCOL){
714 // set network to be running
715 Network_status = NETWORK_STATUS_RUNNING;
717 // determine if our socket can broadcast
718 Can_broadcast = Tcp_can_broadcast || Ipx_can_broadcast;
720 // initialize all packet type buffers
721 for(idx=0; idx<PSNET_NUM_TYPES; idx++){
722 psnet_buffer_init(&Psnet_top_buffers[idx]);
730 if ( Network_status != NETWORK_STATUS_RUNNING ){
735 WSACancelBlockingCall();
738 if ( TCP_socket != INVALID_SOCKET ) {
739 shutdown( TCP_socket, 1 );
740 closesocket( TCP_socket );
743 if ( IPX_socket != INVALID_SOCKET ) {
744 shutdown( IPX_socket, 1 );
745 closesocket( IPX_socket );
750 //Warning( LOCATION, "Error closing wsock!\n" );
754 // close down all reliable sockets - this forces them to
755 // send a disconnect to any remote machines
758 Network_status = NETWORK_STATUS_NOT_INITIALIZED;
761 // set the protocol to use
762 int psnet_use_protocol( int protocol )
766 SOCKADDR_IPX ipx_addr;
772 // zero out my address
773 Psnet_my_addr_valid = 0;
774 memset( &Psnet_my_addr, 0, sizeof(Psnet_my_addr) );
776 // wait until we choose a protocol to determine if we can broadcast
779 ml_string("In psnet_use_protocol()");
781 switch ( protocol ) {
784 ml_string("psnet_use_protocol() selecting IPX");
786 // assign the IPX_* sockets to the socket values used elsewhere
787 Unreliable_socket = IPX_socket;
789 Can_broadcast = Ipx_can_broadcast;
791 ml_printf("Psnet : IPX broadcast\n");
794 // get the socket name for the IPX_socket, and put it into My_addr
795 len = sizeof(SOCKADDR_IPX);
796 if ( getsockname(IPX_socket, (SOCKADDR *)&ipx_addr, &len) == SOCKET_ERROR ) {
797 ml_printf("Unable to get sock name for IPX unreliable socket (%d)\n", WSAGetLastError() );
801 memcpy(Psnet_my_addr.net_id, ipx_addr.sa_netnum, 4);
802 memcpy(Psnet_my_addr.addr, ipx_addr.sa_nodenum, 6);
803 Psnet_my_addr.port = Psnet_default_port;
805 ml_printf("Psnet using - NET_IPX\n");
810 if ( Network_status != NETWORK_STATUS_RUNNING ){
811 ml_string("Network_status != NETWORK_STATUS_RUNNING in NET_TCP in psnet_use_protocol()");
815 // assign the TCP_* sockets to the socket values used elsewhere
816 Unreliable_socket = TCP_socket;
818 Can_broadcast = Tcp_can_broadcast;
820 ml_printf("Psnet : TCP broadcast\n");
823 // get the socket name for the IPX_socket, and put it into My_addr
824 len = sizeof(SOCKADDR_IN);
825 if ( getsockname(TCP_socket, (SOCKADDR *)&ip_addr, &len) == SOCKET_ERROR ) {
826 ml_printf("Unable to get sock name for TCP unreliable socket (%d)\n", WSAGetLastError() );
831 memset(Psnet_my_addr.net_id, 0, 4);
832 memcpy(Psnet_my_addr.addr, &ip_addr.sin_addr, 6);
833 Psnet_my_addr.port = Psnet_default_port;
835 ml_printf("Psnet using - NET_TCP\n");
843 Psnet_my_addr.type = protocol;
844 Socket_type = protocol;
849 // get the status of the network
850 int psnet_get_network_status()
852 // first case is when "none" is selected
853 if ( Psnet_connection == NETWORK_CONNECTION_NONE ) {
854 return NETWORK_ERROR_NO_TYPE;
857 // first, check the connection status of the network
858 if ( Network_status == NETWORK_STATUS_NO_WINSOCK )
859 return NETWORK_ERROR_NO_WINSOCK;
861 if ( Network_status == NETWORK_STATUS_NO_PROTOCOL ){
862 return NETWORK_ERROR_NO_PROTOCOL;
865 // network is running -- be sure that the RAS people know to connect if they currently cannot.
867 if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
868 // if on a dialup connection, be sure that RAS is active.
869 if ( !Ras_connected ) {
870 return NETWORK_ERROR_CONNECT_TO_ISP;
872 } else if ( Psnet_connection == NETWORK_CONNECTION_LAN ) {
873 // if on a LAN, and they have a dialup connection active, return error to indicate that they need
874 // to pick the right connection type
875 if ( Ras_connected ) {
876 return NETWORK_ERROR_LAN_AND_RAS;
879 return NETWORK_ERROR_NONE;
882 // convert a net_addr to a string
883 char* psnet_addr_to_string( char * text, net_addr_t * address )
886 if ( Network_status != NETWORK_STATUS_RUNNING ) {
887 strcpy( text, XSTR("[no networking]",910) );
893 switch ( address->type ) {
895 sprintf(text, "%x %x %x %x: %x %x %x %x %x %x", address->net_id[0],
908 memcpy(&temp_addr.s_addr, address->addr, 4);
909 strcpy( text, inet_ntoa(temp_addr) );
921 // convert a string to a net addr
922 void psnet_string_to_addr( net_addr_t * address, char * text )
925 char str[255], *c, *port;
928 if ( Network_status != NETWORK_STATUS_RUNNING ) {
929 strcpy( text, XSTR("[no networking]",910) );
933 // copy the text string to local storage to look for ports
934 Assert( strlen(text) < 255 );
936 c = strrchr(str, ':');
943 switch ( address->type ) {
945 Int3(); // no support for this yet
949 addr.s_addr = inet_addr(str);
950 // if we get INADDR_NONE returns, then we need to try and resolve the host
952 if ( addr.s_addr == INADDR_NONE ) {
953 he = gethostbyname( str );
954 // returns a non-null pointer if successful, so get the address
956 addr.s_addr = ((in_addr *)(he->h_addr))->s_addr; // this is the address in network byte order
958 addr.s_addr = INADDR_NONE;
962 memset(address->addr, 0x00, 6);
963 memcpy(address->addr, &addr.s_addr, 4);
965 address->port = (ushort)(atoi(port));
976 // compare 2 addresses
977 int psnet_same( net_addr_t * a1, net_addr_t * a2 )
979 return !memcmp(a1->addr, a2->addr, 6);
982 // send data unreliably
983 int psnet_send( net_addr_t * who_to, void * data, int len, int np_index )
985 // send data unreliably
987 SOCKADDR_IN sockaddr; // UDP/TCP socket structure
989 SOCKADDR_IPX ipx_addr; // IPX socket structure
992 ubyte iaddr[6], *send_data;
995 struct timeval timeout;
997 // always use the reliable socket
998 send_sock = Unreliable_socket;
1000 if ( Network_status != NETWORK_STATUS_RUNNING ) {
1001 ml_printf("Network ==> Socket not inited in psnet_send\n");
1005 if ( psnet_same( who_to, &Psnet_my_addr) ){
1009 memset(iaddr, 0x00, 6);
1010 memcpy(iaddr, who_to->addr, 6);
1012 if ( memcmp(iaddr, Null_address, 6) == 0) {
1013 ml_printf("Network ==> send to address is 0 in psnet_send\n");
1017 port = who_to->port;
1020 ml_printf("Network ==> destination port %d invalid in psnet_send\n", port);
1024 // stuff the data with the type
1025 send_data = (ubyte*)data;
1029 FD_SET( send_sock, &wfds );
1031 timeout.tv_usec = 0;
1034 if ( SELECT( -1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
1036 if ( SELECT( send_sock+1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
1038 ml_printf("Error on blocking select for write %d\n", WSAGetLastError() );
1042 // if the write file descriptor is not set, then bail!
1043 if ( !FD_ISSET(send_sock, &wfds ) ){
1048 switch ( who_to->type ) {
1051 ipx_addr.sa_socket = htons(port);
1052 ipx_addr.sa_family = AF_IPX;
1053 memcpy(ipx_addr.sa_nodenum, iaddr, 6);
1054 memcpy(ipx_addr.sa_netnum, who_to->net_id, 4);
1056 ret = SENDTO(send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&ipx_addr, sizeof(ipx_addr), PSNET_TYPE_UNRELIABLE);
1058 multi_rate_add(np_index, "ipx", send_len);
1059 if ( (ret != SOCKET_ERROR) && (ret != send_len) ){
1060 // ml_printf("requested to send %d bytes -- sent %d instead!!!\n", send_len, ret);
1066 sockaddr.sin_family = AF_INET;
1067 memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
1068 sockaddr.sin_port = htons(port);
1070 multi_rate_add(np_index, "udp(h)", send_len + UDP_HEADER_SIZE);
1071 multi_rate_add(np_index, "udp", send_len);
1072 ret = SENDTO( send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&sockaddr, sizeof(sockaddr), PSNET_TYPE_UNRELIABLE );
1076 Assert(0); // unknown protocol
1081 if ( ret != SOCKET_ERROR ) {
1084 //Warning( LOCATION, "Couldn't send data (0x%x)!\n", WSAGetLastError() );
1088 // get data from the unreliable socket
1089 int psnet_get( void * data, net_addr_t * from_addr )
1093 // try and get a free buffer and return its size
1094 if(psnet_buffer_get_next(&Psnet_top_buffers[PSNET_TYPE_UNRELIABLE], (ubyte*)data, &buffer_size, from_addr)){
1102 // broadcast data on unreliable socket
1103 int psnet_broadcast( net_addr_t * who_to, void * data, int len )
1105 if ( Network_status != NETWORK_STATUS_RUNNING ) {
1106 ml_printf("Network ==> Socket not inited in psnet_broadcast\n");
1110 if ( !Can_broadcast ) {
1111 ml_printf("Cannot broadcast -- returning without doing anything\n");
1115 ubyte broadcast[6] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
1117 // broadcasting works on a local subnet which is all we really want to do for now anyway.
1118 // we might keep this in as an option for freespace later.
1119 switch ( who_to->type ) {
1122 memcpy(who_to->addr, broadcast, 6);
1123 psnet_send(who_to, data, len);
1131 // flush all sockets
1134 ubyte data[MAX_TOP_LAYER_PACKET_SIZE + 250];
1135 net_addr_t from_addr;
1137 while ( psnet_get( data, &from_addr ) > 0 ) ;
1140 // if the passed string is a valid IP string
1141 int psnet_is_valid_ip_string( char *ip_string, int allow_port )
1144 struct hostent *host_ent;
1147 // our addresses may have ports, so make local copy and remove port number
1148 Assert( strlen(ip_string) < 255 );
1149 strcpy(str, ip_string);
1150 c = strrchr(str, ':');
1155 addr.s_addr = inet_addr(ip_string);
1156 if ( addr.s_addr != INADDR_NONE ){
1157 // make sure the ip string is a valid format string
1158 if(psnet_is_valid_numeric_ip(ip_string)){
1163 // try name resolution
1164 host_ent = gethostbyname( ip_string );
1169 // valid host entry so return 1;
1174 // -------------------------------------------------------------------------------------------------------
1175 // PSNET 2 RELIABLE SOCKET FUNCTIONS
1179 int psnet_rel_ping_compare( const void *arg1, const void *arg2 )
1181 float *ping1 = (float *)arg1;
1182 float *ping2 = (float *)arg2;
1184 if(*ping1==*ping2) return 0;
1185 else if(*ping1>*ping2) return 1;
1186 else if(*ping1<*ping2) return -1;
1191 void psnet_rel_send_ack(SOCKADDR *raddr, unsigned int sig, ubyte link_type, float time_sent)
1194 reliable_header ack_header;
1195 ack_header.type = RNT_ACK;
1196 ack_header.data_len = sizeof(unsigned int);
1197 ack_header.send_time = time_sent;
1198 memcpy(&ack_header.data,&sig,sizeof(unsigned int));
1199 switch (link_type) {
1202 ml_string("No IPX in rel_send_ack()");
1205 ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+sizeof(unsigned int), 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1209 ml_string("No TCP in rel_send_ack()");
1212 ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+sizeof(unsigned int), 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1215 ml_string("Unknown protocol type in nw_SendReliable()");
1221 // function to shutdown and close the given socket. It takes a couple of things into consideration
1222 // when closing, such as possibly reiniting reliable sockets if they are closed here.
1223 void psnet_rel_close_socket( PSNET_SOCKET_RELIABLE *sockp )
1225 reliable_header diss_conn_header;
1227 // if the socket is out of range
1228 if(*sockp>=MAXRELIABLESOCKETS)
1230 ml_printf("Invalid socket id passed to nw_NewCloseSocket() -- %d\n",*sockp);
1233 ml_printf("Closing socket %d\n",*sockp);
1235 // go through every buffer and "free it up(tm)"
1237 for(i=0;i<MAXNETBUFFERS;i++){
1238 if(Reliable_sockets[*sockp].rbuffers[i]){
1239 if(Reliable_sockets[*sockp].rbuffers[i] != NULL){
1240 free(Reliable_sockets[*sockp].rbuffers[i]);
1242 Reliable_sockets[*sockp].rbuffers[i] = NULL;
1243 Reliable_sockets[*sockp].rsequence[i] = 0;
1245 if(Reliable_sockets[*sockp].sbuffers[i]){
1246 if(Reliable_sockets[*sockp].sbuffers[i] != NULL){
1247 free(Reliable_sockets[*sockp].sbuffers[i]);
1249 Reliable_sockets[*sockp].sbuffers[i] = NULL;
1250 Reliable_sockets[*sockp].rsequence[i] = 0;
1254 // send a disconnect packet to the socket on the other end
1255 diss_conn_header.type = RNT_DISCONNECT;
1256 diss_conn_header.seq = CONNECTSEQ;
1257 diss_conn_header.data_len = 0;
1258 if(*sockp==Serverconn){
1259 Serverconn = 0xffffffff;
1261 switch ( Reliable_sockets[*sockp].connection_type ) {
1266 SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1272 SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1275 ml_printf("Unknown protocol type in nw_CloseSocket()!\n");
1279 memset(&Reliable_sockets[*sockp],0,sizeof(reliable_socket));
1280 Reliable_sockets[*sockp].status = RNF_UNUSED;
1283 // function to check the status of the reliable socket and try to re-initialize it if necessary.
1284 // win95 seems to have trouble doing a reinit of the socket immediately after close, so this
1285 // function exists to check the status, and reinitialize if we need to
1286 int psnet_rel_check()
1291 // send data reliably
1292 int psnet_rel_send(PSNET_SOCKET_RELIABLE socketid, ubyte *data, int length, int np_index)
1296 reliable_socket *rsocket;
1298 if(socketid >= MAXRELIABLESOCKETS){
1299 ml_printf("Invalid socket id passed to psnet_rel_send() -- %d\n",socketid);
1303 Assert(length<sizeof(reliable_header));
1306 rsocket=&Reliable_sockets[socketid];
1307 if(rsocket->status!=RNF_CONNECTED) {
1308 //We can't send because this isn't a connected reliable socket.
1309 ml_printf("Can't send packet because of status %d in nw_SendReliable(). socket = %d\n",rsocket->status,socketid);
1313 // Add the new packet to the sending list and send it.
1314 for(i=0;i<MAXNETBUFFERS;i++){
1315 if(NULL==rsocket->sbuffers[i]){
1316 reliable_header send_header;
1317 int send_this_packet=1;
1319 rsocket->send_len[i] = length;
1320 rsocket->sbuffers[i] = (reliable_net_sendbuffer *)malloc(sizeof(reliable_net_sendbuffer));
1322 memcpy(rsocket->sbuffers[i]->buffer,data,length);
1324 send_header.seq = rsocket->theirsequence;
1325 rsocket->ssequence[i] = rsocket->theirsequence;
1327 memcpy(send_header.data,data,length);
1328 send_header.data_len = (ushort)length;
1329 send_header.type = RNT_DATA;
1330 send_header.send_time = psnet_get_time();
1331 // SOCKADDR_IN * rsockaddr = (SOCKADDR_IN *)&rsocket->addr;
1333 if (send_this_packet){
1334 switch ( rsocket->connection_type ){
1339 bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1345 multi_rate_add(np_index, "tcp(h)", RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i]);
1346 bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1349 ml_printf("Unknown protocol type in nw_SendReliable()!\n");
1354 if((bytesout==SOCKET_ERROR)&&(WSAEWOULDBLOCK==WSAGetLastError())){
1355 //This will cause it to try to send again next frame. (or sooner)
1356 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1358 rsocket->timesent[i] = psnet_get_time();
1362 rsocket->theirsequence++;
1366 ml_printf("PSNET RELIABLE SEND BUFFER OVERRUN. socket = %d\n",socketid);
1372 // -1 socket not connected
1373 // 0 No packet ready to receive
1374 // >0 Buffer filled with the number of bytes recieved
1375 int psnet_rel_get(PSNET_SOCKET socketid, ubyte *buffer, int max_len)
1379 reliable_socket *rsocket = NULL;
1381 if(socketid >= MAXRELIABLESOCKETS){
1382 ml_printf("Invalid socket id passed to nw_NewReceiveReliable() -- %d\n",socketid);
1385 rsocket = &Reliable_sockets[socketid];
1386 if( (RNF_CONNECTED!=rsocket->status) && (RNF_LIMBO!=rsocket->status) ){
1387 ml_printf("Can't receive packet because it isn't connected in nw_ReceiveReliable(). socket = %d\n",socketid);
1390 //If the buffer position is the position we are waiting for, fill in
1391 //the buffer we received in the call to this function and return true
1393 for(i=0; i<MAXNETBUFFERS; i++){
1394 if((rsocket->rsequence[i] == rsocket->oursequence) && rsocket->rbuffers[i]){
1395 memcpy(buffer,rsocket->rbuffers[i]->buffer, rsocket->recv_len[i]);
1396 free(rsocket->rbuffers[i]);
1397 rsocket->rbuffers[i] = NULL;
1398 rsocket->rsequence[i] = 0;
1399 rsocket->oursequence++;
1400 return rsocket->recv_len[i];
1407 // process all active reliable sockets
1408 void psnet_rel_work()
1412 int max_len = NETBUFFERSIZE;
1415 static reliable_header rcv_buff;
1416 static SOCKADDR rcv_addr;
1418 int addrlen = sizeof(SOCKADDR);
1419 unsigned int rcvid;//The id of who we actually received a packet from, as opposed to socketid parm
1423 PSNET_TOP_LAYER_PROCESS();
1425 // negotitate initial connection with the server
1426 reliable_socket *rsocket = NULL;
1427 if(Serverconn != 0xffffffff){
1428 //Check to see if we need to send a packet out.
1429 if((Reliable_sockets[Serverconn].status==RNF_LIMBO) && ((Serverconn != 0xffffffff) && fl_abs((psnet_get_time() - Last_sent_iamhere))>NETRETRYTIME) ){
1430 reliable_header conn_header;
1431 //Now send I_AM_HERE packet
1432 conn_header.type = RNT_I_AM_HERE;
1433 conn_header.seq = (ushort)(~CONNECTSEQ);
1434 conn_header.data_len = 0;
1435 Last_sent_iamhere = psnet_get_time();
1436 int ret = SOCKET_ERROR;
1437 switch ( Reliable_sockets[Serverconn].connection_type ) {
1440 ml_printf("Unable to use this network connection type in nw_WorkReliable()\n");
1444 ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1448 ml_printf("Unable to use this network connection type in nw_WorkReliable()\n");
1452 ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1455 ml_printf("Unknown protocol type in nw_WorkReliable()!\n");
1460 if((ret == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
1461 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time()-NETRETRYTIME;
1463 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time();
1469 net_addr_t d3_rcv_addr;
1470 SOCKADDR_IN *rcvaddr,*rsockaddr;
1471 int ipx_has_data = 0;
1472 int udp_has_data = 0;
1476 if(Ipx_active && (Socket_type == NET_IPX)){
1478 FD_SET(Unreliable_socket, &read_fds);
1480 ipx_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1482 ipx_has_data = SELECT(Unreliable_socket+1,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1485 if(Tcp_active && (Socket_type == NET_TCP)){
1487 FD_SET(Unreliable_socket, &read_fds);
1489 udp_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1491 udp_has_data = SELECT(Unreliable_socket+1,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1495 addrlen = sizeof(SOCKADDR);
1498 SOCKADDR_IPX *ipx_addr = (SOCKADDR_IPX *)&rcv_addr;
1499 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1500 memset(&rcv_addr,0,sizeof(SOCKADDR));
1501 bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1502 memcpy(d3_rcv_addr.addr, ipx_addr->sa_nodenum, 6);
1503 memcpy(d3_rcv_addr.net_id, ipx_addr->sa_netnum, 4);
1504 d3_rcv_addr.type = NET_IPX;
1505 link_type = NET_IPX;
1507 } else if(udp_has_data){
1508 SOCKADDR_IN *tcp_addr = (SOCKADDR_IN *)&rcv_addr;
1509 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1510 memset(&rcv_addr,0,sizeof(SOCKADDR));
1511 bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header), 0, (SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1512 memcpy(d3_rcv_addr.addr, &tcp_addr->sin_addr.s_addr, 4);
1513 d3_rcv_addr.port = tcp_addr->sin_port;
1514 d3_rcv_addr.type = NET_TCP;
1515 link_type = NET_TCP;
1517 //Neither socket had data waiting
1522 ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
1523 //Int3();//See Kevin
1527 //Someone wants to connect, so find a slot
1528 if(rcv_buff.type == RNT_REQ_CONN){
1529 for(i=1; i<MAXRELIABLESOCKETS; i++){
1530 if( (Reliable_sockets[i].status == RNF_CONNECTED) || (Reliable_sockets[i].status == RNF_LIMBO) ){
1531 //if(memcmp(&rcv_addr,&reliable_sockets[i].addr,sizeof(SOCKADDR))==0)
1532 if(memcmp(&d3_rcv_addr, &Reliable_sockets[i].net_addr, sizeof(net_addr_t)) == 0){
1533 //We already have a reliable link to this user, so we will ignore it...
1534 ml_printf("Received duplicate connection request. %d\n",i);
1535 //reliable_sockets[i].last_packet_received = timer_GetTime();
1536 psnet_rel_send_ack(&Reliable_sockets[i].addr, rcv_buff.seq, link_type, rcv_buff.send_time);
1537 //We will change this as a hack to prevent later code from hooking us up
1538 rcv_buff.type = 0xff;
1543 for(i=1; i<MAXRELIABLESOCKETS; i++){
1544 if(Reliable_sockets[i].status == RNF_UNUSED){
1545 //Add the new connection here.
1546 Reliable_sockets[i].connection_type=link_type;
1547 memcpy(&Reliable_sockets[i].net_addr, &d3_rcv_addr, sizeof(net_addr_t));
1548 memcpy(&Reliable_sockets[i].addr ,&rcv_addr, sizeof(SOCKADDR));
1549 Reliable_sockets[i].ping_pos = 0;
1550 Reliable_sockets[i].num_ping_samples = 0;
1551 Reliable_sockets[i].status = RNF_LIMBO;
1552 Reliable_sockets[i].last_packet_received = psnet_get_time();
1553 rsocket = &Reliable_sockets[i];
1554 rcvaddr = (SOCKADDR_IN *)&rcv_addr;
1555 ml_printf("Connect from %s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port));
1559 if(i==MAXRELIABLESOCKETS){
1560 //No more connections!
1561 ml_printf("Out of incoming reliable connection sockets\n");
1562 //Int3();//See Kevin
1565 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1568 //Find out if this is a packet from someone we were expecting a packet.
1569 rcvaddr = (SOCKADDR_IN *)&rcv_addr;
1570 for(i=1; i<MAXRELIABLESOCKETS; i++){
1571 rsockaddr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
1572 if(memcmp(&d3_rcv_addr,&Reliable_sockets[i].net_addr,sizeof(net_addr_t)) == 0){
1573 rsocket=&Reliable_sockets[i];
1578 if(NULL == rsocket){
1579 ml_printf("Received reliable data from unconnected client.\n");
1580 ml_printf("Received from %s:%d\n",inet_ntoa(rcvaddr->sin_addr),rcvaddr->sin_port);
1583 rsocket->last_packet_received = psnet_get_time();
1585 if(rsocket->status != RNF_CONNECTED){
1587 if(rsocket->status == RNF_LIMBO){
1588 //this is our connection to the server
1589 if(Serverconn != 0xffffffff){
1590 if(rcv_buff.type == RNT_ACK){
1591 int *acknum = (int *)&rcv_buff.data;
1592 if(*acknum == (~CONNECTSEQ & 0xffff)){
1593 rsocket->status = RNF_CONNECTED;
1594 ml_printf("Got ACK for IAMHERE!\n");
1598 } else if(rcv_buff.type == RNT_I_AM_HERE){
1599 rsocket->status = RNF_CONNECTING;
1600 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1601 ml_printf("Got IAMHERE!\n");
1605 if((rcv_buff.type == RNT_DATA) && (Serverconn != 0xffffffff)){
1606 rsocket->status = RNF_CONNECTED;
1608 rsocket->last_packet_received = psnet_get_time();
1612 //Update the last recv variable so we don't need a heartbeat
1613 rsocket->last_packet_received = psnet_get_time();
1615 if(rcv_buff.type == RNT_HEARTBEAT){
1618 if(rcv_buff.type == RNT_ACK){
1620 rsocket->num_ping_samples++;
1622 rsocket->pings[rsocket->ping_pos] = rsocket->last_packet_received - rcv_buff.send_time;
1623 if(rsocket->num_ping_samples >= MAX_PING_HISTORY){
1624 float sort_ping[MAX_PING_HISTORY];
1625 for(int a=0;a<MAX_PING_HISTORY;a++){
1626 sort_ping[a] = rsocket->pings[a];
1629 qsort(sort_ping ,MAX_PING_HISTORY, sizeof(float), psnet_rel_ping_compare);
1630 rsocket->mean_ping = ((sort_ping[MAX_PING_HISTORY/2]+sort_ping[(MAX_PING_HISTORY/2)+1]))/2;
1632 rsocket->ping_pos++;
1633 if(rsocket->ping_pos >= MAX_PING_HISTORY){
1634 rsocket->ping_pos=0;
1637 // if this is an ack for a send buffer on the socket, kill the send buffer. its done
1638 for(i=0; i<MAXNETBUFFERS; i++){
1639 unsigned int *acksig = (unsigned int *)&rcv_buff.data;
1641 if(rsocket->sbuffers[i]){
1642 if(rsocket->ssequence[i] == *acksig){
1643 Assert(rsocket->sbuffers[i] != NULL);
1644 free(rsocket->sbuffers[i]);
1645 rsocket->sbuffers[i] = NULL;
1646 rsocket->ssequence[i] = 0;
1651 //remove that packet from the send buffer
1652 rsocket->last_packet_received = psnet_get_time();
1656 if(rcv_buff.type == RNT_DATA_COMP){
1658 //Decompress it. Put it back in the buffer. Process it as RNT_DATA
1659 rcv_buff.type = RNT_DATA;
1661 if(rcv_buff.type == RNT_DATA){
1662 //If the data is out of order by >= MAXNETBUFFERS-1 ignore that packet for now
1664 seqdelta = rcv_buff.seq - rsocket->oursequence;
1665 if(seqdelta<0) seqdelta = seqdelta*-1;
1666 if(seqdelta>=MAXNETBUFFERS - 1){
1667 ml_printf("Received reliable packet out of order!\n");
1668 //It's out of order, so we won't ack it, which will mean we will get it again soon.
1671 //else move data into the proper buffer position
1674 if(rsocket->oursequence < (0xffff - (MAXNETBUFFERS-1))){
1675 if (rsocket->oursequence > rcv_buff.seq){
1679 //Sequence is high, so prepare for wrap around
1680 if( ((unsigned short)(rcv_buff.seq + rsocket->oursequence)) > (MAXNETBUFFERS-1)){
1685 for(i=0; i<MAXNETBUFFERS; i++){
1686 if( (NULL != rsocket->rbuffers[i]) && (rsocket->rsequence[i] == rcv_buff.seq)){
1687 //Received duplicate packet!
1692 for(i=0; i<MAXNETBUFFERS; i++){
1693 if(NULL == rsocket->rbuffers[i]){
1694 if(rcv_buff.data_len>max_len){
1695 rsocket->recv_len[i] = rcv_buff.data_len;
1697 rsocket->recv_len[i] = rcv_buff.data_len;
1699 rsocket->rbuffers[i] = (reliable_net_rcvbuffer *)malloc(sizeof(reliable_net_rcvbuffer));
1700 memcpy(rsocket->rbuffers[i]->buffer,rcv_buff.data,rsocket->recv_len[i]);
1701 rsocket->rsequence[i] = rcv_buff.seq;
1706 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1710 } while((ipx_has_data>0) || (udp_has_data>0));
1712 // Go through each reliable socket that is connected and do any needed work.
1713 for(j=0; j<MAXRELIABLESOCKETS; j++){
1714 rsocket=&Reliable_sockets[j];
1716 if(Serverconn == 0xffffffff){
1717 if(rsocket->status==RNF_LIMBO){
1718 if(fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout){
1719 ml_printf("Reliable (but in limbo) socket (%d) timed out in nw_WorkReliable().\n",j);
1720 memset(rsocket,0,sizeof(reliable_socket));
1721 rsocket->status = RNF_UNUSED;//Won't work if this is an outgoing connection.
1725 if((rsocket->status == RNF_LIMBO) && (fl_abs((psnet_get_time() - First_sent_iamhere)) > Nettimeout)){
1726 rsocket->status = RNF_BROKEN;
1727 ml_printf("Reliable socket (%d) timed out in nw_WorkReliable().\n",j);
1731 if(rsocket->status == RNF_CONNECTED){
1732 float retry_packet_time;
1733 if((rsocket->mean_ping==0) || (rsocket->mean_ping > (NETRETRYTIME*4))){
1734 retry_packet_time = NETRETRYTIME;
1736 if(rsocket->mean_ping<MIN_NET_RETRYTIME) {
1737 retry_packet_time = (float)MIN_NET_RETRYTIME;
1739 retry_packet_time = ((float)(float)rsocket->mean_ping * (float)1.25);
1742 //Iterate through send buffers.
1743 for(i=0;i<MAXNETBUFFERS;i++){
1745 if((rsocket->sbuffers[i]) && (fl_abs((psnet_get_time() - rsocket->timesent[i])) >= retry_packet_time)) {
1746 reliable_header send_header;
1747 send_header.send_time = psnet_get_time();
1748 send_header.seq = rsocket->ssequence[i];
1749 memcpy(send_header.data,rsocket->sbuffers[i]->buffer,rsocket->send_len[i]);
1750 send_header.data_len = (ushort)rsocket->send_len[i];
1751 send_header.type = RNT_DATA;
1752 if(rsocket->connection_type == NET_TCP){
1753 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1754 } else if(rsocket->connection_type == NET_IPX){
1755 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1757 if((rcode == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
1758 //The packet didn't get sent, flag it to try again next frame
1759 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1761 rsocket->last_packet_sent = psnet_get_time();
1762 rsocket->timesent[i] = psnet_get_time();
1768 if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_sent)) > NETHEARTBEATTIME)) {
1769 reliable_header send_header;
1770 send_header.send_time = psnet_get_time();
1771 send_header.seq = 0;
1772 send_header.data_len = 0;
1773 send_header.type = RNT_HEARTBEAT;
1776 if(rsocket->connection_type == NET_TCP){
1777 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1778 } else if(rsocket->connection_type == NET_IPX){
1779 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1781 if((rcode != SOCKET_ERROR) && (WSAEWOULDBLOCK != WSAGetLastError())){
1782 //It must have been sent
1783 rsocket->last_packet_sent = psnet_get_time();
1787 if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout)){
1788 //This socket is hosed.....inform someone?
1789 ml_printf("Reliable Socket (%d) timed out in nw_WorkReliable().\n",j);
1790 rsocket->status = RNF_BROKEN;
1796 // get the status of a reliable socket, see RNF_* defines above
1797 int psnet_rel_get_status(PSNET_SOCKET_RELIABLE socketid)
1799 if(socketid >= MAXRELIABLESOCKETS){
1803 return Reliable_sockets[socketid].status;
1806 // function which checks the Listen_socket for possibly incoming requests to be connected.
1807 // returns 0 on error or nothing waiting. 1 if we should try to accept
1808 int psnet_rel_check_for_listen(net_addr_t *from_addr)
1810 SOCKADDR_IN *ip_addr; // UDP/TCP socket structure
1812 SOCKADDR_IPX *ipx_addr; // IPX socket structure
1817 for(i=1; i<MAXRELIABLESOCKETS; i++){
1818 if(Reliable_sockets[i].status == RNF_CONNECTING){
1819 Reliable_sockets[i].status = RNF_CONNECTED;
1820 //memcpy(from_addr,&reliable_sockets[i].addr,sizeof(SOCKADDR));
1821 ml_printf("New reliable connection in nw_CheckListenSocket().\n");
1823 switch ( Reliable_sockets[i].connection_type ){
1826 ipx_addr = (SOCKADDR_IPX *)&Reliable_sockets[i].addr;
1827 memset(from_addr, 0x00, sizeof(net_addr_t));
1828 from_addr->port = ntohs( ipx_addr->sa_socket );
1829 from_addr->type = NET_IPX;
1830 memcpy(from_addr->addr, ipx_addr->sa_nodenum, 6 );
1831 memcpy(from_addr->net_id, ipx_addr->sa_netnum, 4 );
1836 ip_addr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
1837 memset(from_addr, 0x00, sizeof(net_addr_t));
1838 from_addr->port = ntohs( ip_addr->sin_port );
1839 from_addr->type = NET_TCP;
1841 memcpy(from_addr->addr, &ip_addr->sin_addr.S_un.S_addr, 4);
1844 //memcpy(from_addr->addr, &ip_addr->sin_addr.S_un.S_addr, 4);
1853 char dbg_output[50];
1854 nw_GetNumbersFromHostAddress(from_addr,dbg_output);
1855 mprintf((0,"Got address from: %s\n",dbg_output));
1860 return INVALID_SOCKET;
1863 // attacmpt to connect() to the server's tcp socket. socket parameter is simply assigned to the
1864 // Reliable_socket socket created in psnet_init
1865 void psnet_rel_connect_to_server(PSNET_SOCKET *socket, net_addr_t *server_addr)
1867 //Send out a RNT_REQ_CONN packet, and wait for it to be acked.
1868 SOCKADDR_IN sockaddr; // UDP/TCP socket structure
1870 SOCKADDR_IPX ipx_addr; // IPX socket structure
1872 SOCKADDR *addr; // pointer to SOCKADDR to make coding easier
1878 float time_sent_req = 0;
1879 float first_sent_req = 0;
1880 static reliable_header conn_header;
1881 static reliable_header ack_header;
1883 struct timeval timeout;
1886 *socket = INVALID_SOCKET;
1888 memset(iaddr, 0x00, 6);
1889 memcpy(iaddr, &server_addr->addr, 6);
1890 port = (ushort)(server_addr->port); // Talk to the server listen port
1892 conn_header.type = RNT_REQ_CONN;
1893 conn_header.seq = CONNECTSEQ;
1894 conn_header.data_len = 0;
1899 if((server_addr->type == NET_IPX) && (!Ipx_active)){
1902 if((server_addr->type == NET_TCP) && (!Tcp_active)){
1905 //Flush out any left overs
1906 if(Tcp_active && (Socket_type == NET_TCP)){
1908 FD_SET(Unreliable_socket, &read_fds);
1910 while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
1912 while(SELECT(Unreliable_socket+1, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
1914 addrlen = sizeof(SOCKADDR);
1915 bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1917 //Int3();//See Kevin
1918 ml_printf("UDP recvfrom returned an error! -- %d\n",WSAGetLastError());
1923 FD_SET(Unreliable_socket, &read_fds);
1926 if(Ipx_active && (Socket_type == NET_IPX)){
1928 FD_SET(Unreliable_socket, &read_fds);
1930 while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE))
1932 while(SELECT(Unreliable_socket+1, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE))
1935 addrlen = sizeof(SOCKADDR);
1936 bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1939 //Int3();//See Kevin
1940 ml_printf("IPX recvfrom returned an error! -- %d\n",WSAGetLastError());
1944 FD_SET(Unreliable_socket, &read_fds);
1947 memset(&ack_header,0,sizeof(reliable_header));
1949 SOCKET typeless_sock;
1950 net_addr_t d3_rcv_addr;
1951 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1953 switch ( server_addr->type ){
1956 ipx_addr.sa_family = AF_IPX;
1957 memcpy(ipx_addr.sa_nodenum, iaddr, 6);
1958 memcpy(ipx_addr.sa_netnum, server_addr->net_id, 4);
1959 ipx_addr.sa_socket = htons(port);
1960 addr = (SOCKADDR *)&ipx_addr;
1961 name_length = sizeof(ipx_addr);
1962 if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
1963 ml_printf("Unable to send IPX packet in nw_ConnectToServer()! -- %d\n",WSAGetLastError());
1966 typeless_sock = Unreliable_socket;
1967 memcpy(d3_rcv_addr.addr,ipx_addr.sa_nodenum, 6);
1968 memcpy(d3_rcv_addr.net_id,ipx_addr.sa_netnum, 4);
1969 d3_rcv_addr.type = NET_IPX;
1973 sockaddr.sin_family = AF_INET;
1974 memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
1975 sockaddr.sin_port = htons(port);
1976 addr = (SOCKADDR *)&sockaddr;
1977 name_length = sizeof(sockaddr);
1978 if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
1979 ml_printf("Unable to send UDP packet in nw_ConnectToServer()! -- %d\n",WSAGetLastError());
1982 memcpy(d3_rcv_addr.addr, &sockaddr.sin_addr.s_addr, 4);
1983 d3_rcv_addr.port = sockaddr.sin_port;
1984 d3_rcv_addr.type = NET_TCP;
1985 typeless_sock = Unreliable_socket;
1989 ml_printf("Network","Unknown protocol type in nw_ConnectToServer()!\n");
1995 first_sent_req = psnet_get_time();
1996 time_sent_req = psnet_get_time();
1998 //Wait until we get a response from the server or we timeout
2001 PSNET_TOP_LAYER_PROCESS();
2004 FD_SET(typeless_sock, &read_fds);
2006 if(SELECT(0, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
2008 if(SELECT(typeless_sock+1, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
2010 ml_string("selected() in psnet_rel_connect_to_server()");
2012 addrlen = sizeof(SOCKADDR);
2013 bytesin = RECVFROM(typeless_sock,(char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
2015 ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
2020 ml_string("received data after select in psnet_rel_connect_to_server()");
2022 ml_string("about to check ack_header.type");
2023 if(ack_header.type == RNT_ACK){
2024 int *acknum = (int *)&ack_header.data;
2025 if(*acknum == CONNECTSEQ){
2026 for(i=1; i<MAXRELIABLESOCKETS; i++){
2027 if(Reliable_sockets[i].status==RNF_UNUSED){
2028 //Add the new connection here.
2029 memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
2030 Reliable_sockets[i].connection_type = (ubyte)server_addr->type;
2031 memcpy(&Reliable_sockets[i].net_addr,&d3_rcv_addr,sizeof(net_addr_t));
2032 Reliable_sockets[i].last_packet_received = psnet_get_time();
2033 memcpy(&Reliable_sockets[i].addr,&rcv_addr,sizeof(SOCKADDR));
2034 Reliable_sockets[i].status = RNF_LIMBO;
2036 ml_printf("Succesfully connected to server in nw_ConnectToServer().\n");
2037 //Now send I_AM_HERE packet
2038 conn_header.type = RNT_I_AM_HERE;
2039 conn_header.seq = (ushort)(~CONNECTSEQ);
2040 conn_header.data_len = 0;
2042 First_sent_iamhere = psnet_get_time();
2043 Last_sent_iamhere = psnet_get_time();
2044 int rcode = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
2045 if(rcode == SOCKET_ERROR){
2046 *socket = INVALID_SOCKET;
2047 Reliable_sockets[i].status = RNF_UNUSED;
2048 memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
2049 ml_printf("Unable to send packet in nw_ConnectToServer()\n");
2052 Reliable_sockets[i].last_packet_sent = psnet_get_time();
2054 f = psnet_get_time();
2055 while((fl_abs((psnet_get_time() - f))<2) && (Reliable_sockets[i].status != RNF_CONNECTING)){
2062 ml_printf("Out of reliable socket space in nw_ConnectToServer().\n");
2064 } else ml_printf("Received out of sequence ACK in nw_ConnectToServer().\n");
2065 } else ml_printf("Received something that isn't an ACK in nw_ConnectToServer().\n");
2066 } else ml_printf("Received 0 bytes from recvfrom() in nw_ConnectToServer().\n");
2069 if((psnet_get_time()-time_sent_req)>2)
2071 ml_printf("Resending connect request.\n");
2072 int ret = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
2073 if(ret != SOCKET_ERROR){
2074 time_sent_req = psnet_get_time();
2076 ml_printf("Error sending connection request! -- %d\n",WSAGetLastError() );
2081 } while(fl_abs((psnet_get_time() - first_sent_req)) < RELIABLE_CONNECT_TIME);
2084 // returns the ip address of this computer
2086 int psnet_rel_get_ip()
2090 SOCKADDR_IN local_address;
2093 // Get the local host name
2094 memset(&local_address, 0, sizeof(local_address));
2095 ret = gethostname(local, 255 );
2096 if (ret != SOCKET_ERROR ){
2097 // Resolve host name for local address
2098 hostent = gethostbyname((LPSTR)local);
2100 local_address.sin_addr.s_addr = *((u_long FAR *)(hostent->h_addr));
2103 ml_string("SOCKET_ERROR in psnet_rel_get_ip()!");
2105 ml_printf(%s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port)
2106 return local_address.sin_addr.s_addr;
2110 // returns the ip address of this computer
2113 SOCKADDR_IN local_address;
2115 if(Psnet_connection == NETWORK_CONNECTION_DIALUP){
2116 local_address.sin_addr.s_addr = psnet_ras_status();
2117 if(local_address.sin_addr.s_addr == INADDR_NONE){
2118 local_address.sin_addr.s_addr = INADDR_ANY;
2121 // Init local address to zero
2122 local_address.sin_addr.s_addr = INADDR_ANY;
2125 ml_printf("psnet_get_ip() reports IP : %s\n", inet_ntoa(local_address.sin_addr));
2127 return local_address.sin_addr.s_addr;
2130 // initialize reliable sockets
2131 int psnet_init_rel_tcp(int port, int should_listen)
2134 SOCKADDR_IN sockaddr;
2136 sockaddr.sin_port = htons((ushort)port);
2137 sockaddr.sin_family = AF_INET;
2139 ml_printf("Setting up reliable sockets.\n");
2141 my_ip = psnet_get_ip();
2143 memcpy(&sockaddr.sin_addr.s_addr, &my_ip, sizeof(uint));
2145 Reliable_UDP_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP );
2146 if(INVALID_SOCKET == Reliable_UDP_socket){
2147 ml_printf("Unable to create reliable UDP socket -- %d\n", WSAGetLastError() );
2150 } else if(bind(Reliable_UDP_socket,(SOCKADDR *)&sockaddr,sizeof(SOCKADDR))!=0){
2151 ml_printf("Unable to bind reliable socket -- %d\n", WSAGetLastError() );
2156 // make any reliable sockets which we create that aren't listening non-blocking sockets
2161 error = ioctlsocket( Reliable_UDP_socket, FIONBIO, &arg );
2162 if ( error == SOCKET_ERROR ) {
2163 ml_printf("Unable to make reliable UDP socket non-blocking -- %d\n", WSAGetLastError() );
2173 // initialize reliable sockets
2174 int psnet_init_rel_ipx(int port, int should_listen)
2180 SOCKADDR_IPX ipx_addr;
2182 memset(&ipx_addr, 0, sizeof(SOCKADDR_IPX));
2183 ipx_addr.sa_family = AF_IPX;
2184 ipx_addr.sa_socket = htons((ushort)port);
2186 Reliable_IPX_socket = socket(AF_IPX, SOCK_DGRAM, NSPROTO_IPX);
2187 if(INVALID_SOCKET == Reliable_IPX_socket){
2188 ml_printf("Unable to create reliable IPX socket -- %d\n", WSAGetLastError() );
2191 } else if(bind(Reliable_IPX_socket,(SOCKADDR *)&ipx_addr,sizeof(SOCKADDR))!=0){
2192 ml_printf("Unable to bind reliable IPX socket -- %d\n", WSAGetLastError() );
2197 // make any reliable sockets which we create that aren't listening non-blocking sockets
2202 error = ioctlsocket( Reliable_IPX_socket, FIONBIO, &arg );
2203 if ( error == SOCKET_ERROR ) {
2204 ml_printf("Unable to make reliable IPX socket non-blocking -- %d\n", WSAGetLastError() );
2215 void psnet_rel_close()
2218 PSNET_SOCKET_RELIABLE sock;
2221 for(idx=0; idx<MAXRELIABLESOCKETS; idx++){
2222 if(Reliable_sockets[idx].status != RNF_UNUSED){
2224 psnet_rel_close_socket(&sock);
2229 // ------------------------------------------------------------------------------------------------------
2230 // PACKET BUFFERING FUNCTIONS
2233 // initialize the buffering system
2234 void psnet_buffer_init(network_packet_buffer_list *l)
2238 // blast the buffer clean
2239 memset(l->psnet_buffers, 0, sizeof(network_packet_buffer) * MAX_PACKET_BUFFERS);
2241 // set all buffer sequence #'s to -1
2242 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2243 l->psnet_buffers[idx].sequence_number = -1;
2246 // initialize the sequence #
2247 l->psnet_seq_number = 0;
2248 l->psnet_lowest_id = -1;
2249 l->psnet_highest_id = -1;
2252 // buffer a packet (maintain order!)
2253 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr_t *from)
2258 // find the first empty packet
2259 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2260 if(l->psnet_buffers[idx].sequence_number == -1){
2266 // if we didn't find the buffer, report an overrun
2268 ml_printf("WARNING - Buffer overrun in psnet\n");
2271 memcpy(l->psnet_buffers[idx].data, data, length);
2272 l->psnet_buffers[idx].len = length;
2273 memcpy(&l->psnet_buffers[idx].from_addr, from, sizeof(net_addr_t));
2274 l->psnet_buffers[idx].sequence_number = l->psnet_seq_number;
2276 // keep track of the highest id#
2277 l->psnet_highest_id = l->psnet_seq_number++;
2279 // set the lowest id# for the first time
2280 if(l->psnet_lowest_id == -1){
2281 l->psnet_lowest_id = l->psnet_highest_id;
2286 // get the index of the next packet in order!
2287 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr_t *from)
2292 // if there are no buffers, do nothing
2293 if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
2297 // search until we find the lowest packet index id#
2298 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2299 // if we found the buffer
2300 if(l->psnet_buffers[idx].sequence_number == l->psnet_lowest_id){
2306 // at this point, we should _always_ have found the buffer
2309 // copy out the buffer data
2310 memcpy(data, l->psnet_buffers[idx].data, l->psnet_buffers[idx].len);
2311 *length = l->psnet_buffers[idx].len;
2312 memcpy(from, &l->psnet_buffers[idx].from_addr, sizeof(net_addr_t));
2314 // now we need to cleanup the packet list
2316 // mark the buffer as free
2317 l->psnet_buffers[idx].sequence_number = -1;
2318 l->psnet_lowest_id++;
2323 // -------------------------------------------------------------------------------------------------------
2324 // PSNET 2 FORWARD DEFINITIONS
2327 // if the string is a legally formatted ip string
2328 int psnet_is_valid_numeric_ip(char *ip)
2332 int val1,val2,val3,val4;
2334 // get the first ip value
2336 token = strtok(copy,".");
2340 // get the value of the token
2342 if((val1 < 0) || (val1 > 255)){
2348 token = strtok(NULL,".");
2352 // get the value of the token
2354 if((val2 < 0) || (val2 > 255)){
2360 token = strtok(NULL,".");
2364 // get the value of the token
2366 if((val3 < 0) || (val3 > 255)){
2372 token = strtok(NULL,"");
2376 // get the value of the token
2378 if((val4 < 0) || (val4 > 255)){
2383 // make sure he hasn't entered all 0's
2384 if((val1 == 0) && (val2 == 0) && (val3 == 0) && (val4 == 0)){
2392 // function called from high level FreeSpace code to determine the status of the networking
2393 // code returns one of a handful of macros
2395 DWORD (__stdcall *pRasEnumConnections)(LPRASCONN lprasconn, LPDWORD lpcb, LPDWORD lpcConnections) = NULL;
2396 DWORD (__stdcall *pRasGetConnectStatus)(HRASCONN hrasconn, LPRASCONNSTATUS lprasconnstatus ) = NULL;
2397 DWORD (__stdcall *pRasGetProjectionInfo)(HRASCONN hrasconn, RASPROJECTION rasprojection, LPVOID lpprojection, LPDWORD lpcb ) = NULL;
2399 // functions to get the status of a RAS connection
2400 unsigned int psnet_ras_status()
2403 unsigned long size, num_connections, i;
2404 RASCONN rasbuffer[25];
2405 HINSTANCE ras_handle;
2406 unsigned long rasip=0;
2407 RASPPPIP projection;
2408 // int Ras_connected;
2412 // first, call a LoadLibrary to load the RAS api
2413 ras_handle = LoadLibrary( "rasapi32.dll" );
2414 if ( ras_handle == NULL ) {
2418 pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, "RasEnumConnectionsA");
2419 if (!pRasEnumConnections) {
2420 FreeLibrary( ras_handle );
2423 pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, "RasGetConnectStatusA");
2424 if (!pRasGetConnectStatus) {
2425 FreeLibrary( ras_handle );
2428 pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, "RasGetProjectionInfoA");
2429 if (!pRasGetProjectionInfo) {
2430 FreeLibrary( ras_handle );
2434 size = sizeof(rasbuffer);
2435 rasbuffer[0].dwSize = sizeof(RASCONN);
2437 rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2439 FreeLibrary( ras_handle );
2443 // JAS: My computer gets to this point, but I have no RAS connections,
2445 if ( num_connections < 1 ) {
2446 ml_string("Found no RAS connections");
2447 FreeLibrary( ras_handle );
2451 ml_printf("Found %d connections", num_connections);
2453 for (i = 0; i < num_connections; i++ ) {
2454 RASCONNSTATUS status;
2457 ml_printf("Connection %d:", i);
2458 ml_printf("Entry Name: %s", rasbuffer[i].szEntryName);
2459 ml_printf("Device Type: %s", rasbuffer[i].szDeviceType);
2460 ml_printf("Device Name: %s", rasbuffer[i].szDeviceName);
2462 // get the connection status
2463 status.dwSize = sizeof(RASCONNSTATUS);
2464 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2466 FreeLibrary( ras_handle );
2470 // get the projection informatiom
2471 size = sizeof(projection);
2472 projection.dwSize = size;
2473 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2475 FreeLibrary( ras_handle );
2479 ml_printf("IP Address: %s", projection.szIpAddress);
2484 FreeLibrary( ras_handle );
2485 rasip = inet_addr(projection.szIpAddress);
2486 if(rasip==INADDR_NONE){
2490 //The ip of the RAS connection
2494 unsigned int psnet_ras_status()
2502 // functions to get the status of a RAS connection
2504 void psnet_ras_status()
2507 unsigned long size, num_connections, i;
2508 RASCONN rasbuffer[25];
2509 HINSTANCE ras_handle;
2513 // first, call a LoadLibrary to load the RAS api
2514 ras_handle = LoadLibrary( NOX("rasapi32.dll") );
2515 if ( ras_handle == NULL ) {
2519 pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, NOX("RasEnumConnectionsA"));
2520 if (!pRasEnumConnections) {
2521 FreeLibrary( ras_handle );
2524 pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, NOX("RasGetConnectStatusA"));
2525 if (!pRasGetConnectStatus) {
2526 FreeLibrary( ras_handle );
2529 pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, NOX("RasGetProjectionInfoA"));
2530 if (!pRasGetProjectionInfo) {
2531 FreeLibrary( ras_handle );
2535 size = sizeof(rasbuffer);
2536 rasbuffer[0].dwSize = sizeof(RASCONN);
2538 rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2540 FreeLibrary( ras_handle );
2544 // JAS: My computer gets to this point, but I have no RAS connections,
2546 if ( num_connections < 1 ) {
2547 ml_printf("Found no connections\n" );
2548 FreeLibrary( ras_handle );
2552 ml_printf("Found %d connections\n", num_connections);
2554 for (i = 0; i < num_connections; i++ ) {
2555 RASCONNSTATUS status;
2556 RASPPPIP projection;
2559 ml_printf("Connection %d:\n", i);
2560 ml_printf("Entry Name: %s\n", rasbuffer[i].szEntryName);
2561 ml_printf("Device Type: %s\n", rasbuffer[i].szDeviceType);
2562 ml_printf("Device Name: %s\n", rasbuffer[i].szDeviceName);
2564 // get the connection status
2565 status.dwSize = sizeof(RASCONNSTATUS);
2566 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2568 FreeLibrary( ras_handle );
2572 ml_printf("\tStatus: %s\n", (status.rasconnstate==RASCS_Connected)?"Connected":"Not Connected");
2574 // get the projection informatiom
2575 size = sizeof(projection);
2576 projection.dwSize = size;
2577 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2579 FreeLibrary( ras_handle );
2583 ml_printf("IP Address: %s", projection.szIpAddress));
2588 FreeLibrary( ras_handle );
2592 // set some options on a socket
2593 void psnet_socket_options( SOCKET sock )
2597 int cursize, cursizesize, bufsize;
2599 socklen_t cursize, cursizesize, bufsize;
2602 // Set the mode of the socket to allow broadcasting. We need to be able to broadcast
2603 // when a game is searched for in IPX mode.
2605 if(setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (LPSTR)&broadcast, sizeof(broadcast) )){
2612 // setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (LPSTR)&broadcast, sizeof(broadcast) );
2614 // try and increase the size of my receive buffer
2615 bufsize = MAX_RECEIVE_BUFSIZE;
2617 // set the current size of the receive buffer
2618 cursizesize = sizeof(int);
2619 getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
2620 // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2621 ret = setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&bufsize, sizeof(bufsize));
2622 if ( ret == SOCKET_ERROR ) {
2625 wserr = WSAGetLastError();
2626 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) )
2630 getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
2631 ml_printf("Receive buffer set to %d\n", cursize);
2633 // set the current size of the send buffer
2634 cursizesize = sizeof(int);
2635 getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
2636 // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2637 ret = setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&bufsize, sizeof(bufsize));
2638 if ( ret == SOCKET_ERROR ) {
2641 wserr = WSAGetLastError();
2642 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) ){
2646 getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
2647 ml_printf("Send buffer set to %d\n", cursize);
2650 // initialize ipx socket
2651 int psnet_init_ipx()
2656 SOCKADDR_IPX sockaddr;
2658 IPX_socket = INVALID_SOCKET;
2660 IPX_socket = socket( AF_IPX, SOCK_DGRAM, NSPROTO_IPX );
2661 if ( IPX_socket == INVALID_SOCKET ) {
2662 Ipx_failure_code = WSAGetLastError();
2663 ml_printf("Error on IPX startup %d\n", Ipx_failure_code);
2668 memset(&sockaddr,0,sizeof(SOCKADDR_IPX));
2669 sockaddr.sa_family = AF_IPX;
2670 sockaddr.sa_socket = htons( Psnet_default_port );
2671 if ( bind(IPX_socket, (SOCKADDR*)&sockaddr, sizeof (SOCKADDR_IPX)) == SOCKET_ERROR) {
2672 Ipx_failure_code = WSAGetLastError();
2673 ml_printf("Couldn't bind IPX socket (%d)! Invalidating IPX\n", Ipx_failure_code );
2677 // set socket options
2678 psnet_socket_options( IPX_socket );
2679 Ipx_can_broadcast = Can_broadcast;
2686 // initialize tcp socket
2687 int psnet_init_tcp()
2689 SOCKADDR_IN sockaddr;
2691 TCP_socket = INVALID_SOCKET;
2693 TCP_socket = socket( AF_INET, SOCK_DGRAM, 0 );
2694 if ( TCP_socket == INVALID_SOCKET ) {
2695 Tcp_failure_code = WSAGetLastError();
2696 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);
2701 memset(&sockaddr,0,sizeof(SOCKADDR_IN));
2702 sockaddr.sin_family = AF_INET;
2703 sockaddr.sin_addr.s_addr = psnet_get_ip();
2704 sockaddr.sin_port = htons( Psnet_default_port );
2705 if ( bind(TCP_socket, (SOCKADDR*)&sockaddr, sizeof (sockaddr)) == SOCKET_ERROR) {
2706 Tcp_failure_code = WSAGetLastError();
2707 ml_printf("Couldn't bind TCP socket (%d)! Invalidating TCP\n", Tcp_failure_code );
2711 // set socket options
2712 psnet_socket_options( TCP_socket );
2713 Tcp_can_broadcast = Can_broadcast;
2719 // get time in seconds
2720 float psnet_get_time()
2722 return (float)timer_get_milliseconds() / 1000.0f;
2725 // mark a socket as having received data
2726 void psnet_mark_received(PSNET_SOCKET_RELIABLE socket)
2729 if((socket == 0xffffffff) || (socket >= MAXRELIABLESOCKETS)){
2734 Reliable_sockets[socket].last_packet_received = psnet_get_time();