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first try at reconnecting PXO functionality
[taylor/freespace2.git] / src / network / psnet2.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Network/Psnet2.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * C file containing application level network-interface.
16  *
17  * $Log$
18  * Revision 1.14  2005/10/02 09:30:10  taylor
19  * sync up rest of big-endian network changes.  it should at least be as good as what's in FS2_Open now, only better :)
20  *
21  * Revision 1.13  2005/10/01 22:01:28  taylor
22  * some cleanup of earlier big-endian changes
23  *
24  * Revision 1.12  2004/07/04 11:39:06  taylor
25  * fix missing debrief text, crash on exit, path separator's, warning fixes, no GR_SOFT
26  *
27  * Revision 1.11  2004/06/11 01:52:15  tigital
28  * byte-swapping changes for bigendian systems
29  *
30  * Revision 1.10  2003/08/03 16:10:30  taylor
31  * cleanup; compile warning fixes
32  *
33  * Revision 1.9  2002/07/27 19:52:54  relnev
34  * add missing structure packing
35  *
36  * Revision 1.8  2002/06/09 04:41:24  relnev
37  * added copyright header
38  *
39  * Revision 1.7  2002/06/02 05:31:17  relnev
40  * unstub
41  *
42  * Revision 1.6  2002/06/02 02:29:39  relnev
43  * net fixes
44  *
45  * Revision 1.5  2002/05/27 04:04:43  relnev
46  * 155 undefined references left
47  *
48  * Revision 1.4  2002/05/26 21:27:53  theoddone33
49  * More progress (I hate psnet2)
50  *
51  * Revision 1.3  2002/05/26 20:49:54  theoddone33
52  * More progress
53  *
54  * Revision 1.2  2002/05/07 03:16:48  theoddone33
55  * The Great Newline Fix
56  *
57  * Revision 1.1.1.1  2002/05/03 03:28:10  root
58  * Initial import.
59  *
60  * 
61  * 25    9/14/99 2:21p Dave
62  * Fixed observer mode joining and ingame stuff.
63  * 
64  * 24    9/10/99 9:44p Dave
65  * Bumped version # up. Make server reliable connects not have such a huge
66  * timeout. 
67  * 
68  * 23    9/07/99 4:01p Dave
69  * Fixed up a string.tbl paroblem (self destruct message). Make sure IPX
70  * does everything properly (setting up address when binding). Remove
71  * black rectangle background from UI_INPUTBOX.
72  * 
73  * 22    8/26/99 8:51p Dave
74  * Gave multiplayer TvT messaging a heavy dose of sanity. Cheat codes.
75  * 
76  * 21    8/16/99 4:06p Dave
77  * Big honking checkin.
78  * 
79  * 20    7/26/99 5:50p Dave
80  * Revised ingame join. Better? We'll see....
81  * 
82  * 19    7/20/99 1:49p Dave
83  * Peter Drake build. Fixed some release build warnings.
84  * 
85  * 18    7/15/99 9:20a Andsager
86  * FS2_DEMO initial checkin
87  * 
88  * 17    7/03/99 4:08p Dave
89  * Fixed wss_slots size issues. Fixed potentially nasty bug in low level
90  * reliable code.
91  * 
92  * 16    6/25/99 5:02p Jasenw
93  * Removed old debug code.
94  * 
95  * 15    6/07/99 9:51p Dave
96  * Consolidated all multiplayer ports into one.
97  * 
98  * 14    4/30/99 12:18p Dave
99  * Several minor bug fixes.
100  * 
101  * 13    4/27/99 5:55p Dave
102  * Fixed Ras_connected bug with VSDK code.
103  * 
104  * 12    4/27/99 2:59p Dave
105  * Potential fix for reliable socket connection problem.
106  * 
107  * 11    4/23/99 11:07a Dave
108  * Added lots of debug multi.log output to psnet2
109  * 
110  * 10    4/12/99 10:07p Dave
111  * Made network startup more forgiving. Added checkmarks to dogfight
112  * screen for players who hit commit.
113  * 
114  * 9     3/10/99 6:50p Dave
115  * Changed the way we buffer packets for all clients. Optimized turret
116  * fired packets. Did some weapon firing optimizations.
117  * 
118  * 8     3/09/99 6:24p Dave
119  * More work on object update revamping. Identified several sources of
120  * unnecessary bandwidth.
121  * 
122  * 7     3/08/99 7:03p Dave
123  * First run of new object update system. Looks very promising.
124  * 
125  * 6     1/24/99 11:37p Dave
126  * First full rev of beam weapons. Very customizable. Removed some bogus
127  * Int3()'s in low level net code.
128  * 
129  * 5     1/06/99 2:24p Dave
130  * Stubs and release build fixes.
131  * 
132  * 4     11/20/98 11:16a Dave
133  * Fixed up IPX support a bit. Making sure that switching modes and
134  * loading/saving pilot files maintains proper state.
135  * 
136  * 3     11/19/98 4:19p Dave
137  * Put IPX sockets back in psnet. Consolidated all multiplayer config
138  * files into one.
139  * 
140  * 2     11/19/98 8:04a Dave
141  * Full support for D3-style reliable sockets. Revamped packet lag/loss
142  * system, made it receiver side and at the lowest possible level.
143  *
144  * $NoKeywords: $
145  */
146
147 #ifndef PLAT_UNIX
148 #include <windows.h>
149 #include <windowsx.h>
150 #include <winsock.h>
151 #include <process.h>
152 #include <ras.h>
153 #include <raserror.h>
154 #else
155 #include <sys/types.h>
156 #include <sys/socket.h>
157 #include <netinet/in.h>
158 #include <arpa/inet.h>
159 #include <netdb.h>
160 #include <errno.h>
161 #endif
162 #include <stdio.h>
163 #include <limits.h>
164
165 #include "pstypes.h"
166 #include "psnet.h"
167 #include "multi.h"
168 #include "multiutil.h"
169 #include "multilag.h"
170 #include "osregistry.h"
171 #include "timer.h"
172 #include "multi_log.h"
173 #include "multi_rate.h"
174 #include "cmdline.h"
175
176 #ifdef PSNET2
177
178 // -------------------------------------------------------------------------------------------------------
179 // PSNET 2 DEFINES/VARS
180 //
181
182 int             Psnet_my_addr_valid;
183 net_addr_t Psnet_my_addr;
184
185 const ubyte Null_address[4] = { 0x00, 0x00, 0x00, 0x00 };
186
187 int Socket_type;
188 int Can_broadcast;                      // can we do broadcasting on our socket?
189 int Tcp_can_broadcast = 0;
190
191 int Tcp_active = 0;
192
193 int Network_status;
194 int Tcp_failure_code = 0;
195 int Ras_connected;
196 int Psnet_connection;
197
198 ushort  Psnet_default_port;
199
200 // specified their internet connnection type
201 #define NETWORK_CONNECTION_NONE                 1
202 #define NETWORK_CONNECTION_DIALUP               2
203 #define NETWORK_CONNECTION_LAN                  3
204
205 // defines and variables to indicate network connection status
206 #define NETWORK_STATUS_NOT_INITIALIZED  1
207 #define NETWORK_STATUS_NO_WINSOCK               2                       // winsock failed to initialize
208 #define NETWORK_STATUS_NO_PROTOCOL              3                       // TCP/IP doesn't appear to be loaded
209 #define NETWORK_STATUS_NO_RELIABLE              4
210 #define NETWORK_STATUS_RUNNING                  5                       // everything should be running
211
212 // defintion of structures that actually leave this machine.  psnet_send give us only
213 // the data that we want to send.  We will add a header onto this data (packet sequence
214 // number, possibly a checksum).  We must include a 2 byte flags variable into both structure
215 // since the receiving end of this packet must know whether or not to checksum the packet.
216
217 #define MAX_TOP_LAYER_PACKET_SIZE                       680
218
219 // use the pack pragma to pack these structures to 2 byte aligment.  Really only needed for
220 // the naked packet.
221 #define MAX_PACKET_BUFFERS              75
222
223 #ifndef PLAT_UNIX
224 #pragma pack(push, 2)
225 #endif
226
227 // definition for a non-checksum packet
228 typedef struct network_packet
229 {
230         int             sequence_number;
231         ushort  flags;
232         ubyte           data[MAX_TOP_LAYER_PACKET_SIZE];
233 } network_naked_packet;
234
235 // structure definition for our packet buffers
236 typedef struct network_packet_buffer
237 {
238         int             sequence_number;
239         int             len;    
240         net_addr_t      from_addr;
241         ubyte           data[MAX_TOP_LAYER_PACKET_SIZE];
242 } network_packet_buffer;
243
244 // struct for a bunch of network packet buffers
245 typedef struct network_packet_buffer_list {
246         network_packet_buffer psnet_buffers[MAX_PACKET_BUFFERS];
247         int psnet_seq_number;
248         int psnet_lowest_id;
249         int psnet_highest_id;
250 } network_packet_buffer_list;
251
252 #ifndef PLAT_UNIX
253 #pragma pack(pop)
254 #endif
255
256
257 #define MAXHOSTNAME                     128
258
259 #define MAX_RECEIVE_BUFSIZE     4096    // 32 K, eh?
260 #define MAX_SEND_RETRIES                20                      // number of retries when sending would block
261 #define MAX_LINGER_TIME                 0                       // in seconds -- when lingering to close a socket
262
263 //Reliable UDP stuff
264 //*******************************
265 #define MAXNETBUFFERS                   150             // Maximum network buffers (For between network and upper level functions, which is 
266                                                                                                         // required in case of out of order packets
267 #define NETRETRYTIME                            0.75f           // Time after sending before we resend
268 #define MIN_NET_RETRYTIME               0.2f
269 #define NETTIMEOUT                              30                      // Time after receiving the last packet before we drop that user
270 #define NETHEARTBEATTIME                3                       // How often to send a heartbeat
271 #define MAXRELIABLESOCKETS              40                      // Max reliable sockets to open at once...
272 #define NETBUFFERSIZE                   600             // Max size of a network packet
273
274 #define RELIABLE_CONNECT_TIME           7               // how long we'll wait for a response when doing a reliable connect
275
276 int Nettimeout = NETTIMEOUT;
277
278 // Reliable packet stuff
279 #define RNT_ACK                         1                               // ACK Packet
280 #define RNT_DATA                                2                               // Data Packet
281 #define RNT_DATA_COMP           3                               // Compressed Data Packet
282 #define RNT_REQ_CONN                    4                               // Requesting a connection
283 #define RNT_DISCONNECT          5                               // Disconnecting a connection
284 #define RNT_HEARTBEAT           6                               // Heartbeat -- send every NETHEARTBEATTIME
285 #define RNT_I_AM_HERE           7
286
287 #ifndef PLAT_UNIX
288 #pragma pack(push,r_udp)
289 #pragma pack(1)
290 #define PACKED
291 #else
292 #define PACKED __attribute__((packed))
293 #endif
294
295 typedef struct {
296         ubyte                   type;                                   // packet type
297         ubyte                   compressed;                     //
298         ushort          seq;                                    // sequence packet 0-65535 used for ACKing also
299         ushort          data_len;                       // length of data
300         float                   send_time;                      // Time the packet was sent, if an ACK the time the packet being ACK'd was sent.
301         ubyte           data[NETBUFFERSIZE];    // Packet data
302 } PACKED reliable_header;
303
304 #define RELIABLE_PACKET_HEADER_ONLY_SIZE (sizeof(reliable_header)-NETBUFFERSIZE)
305 #define MAX_PING_HISTORY        10
306
307 typedef struct {
308         ubyte buffer[NETBUFFERSIZE];
309
310 } PACKED reliable_net_sendbuffer;
311
312 typedef struct {
313         ubyte buffer[NETBUFFERSIZE];
314 } PACKED reliable_net_rcvbuffer;
315
316 typedef struct {
317         reliable_net_sendbuffer *sbuffers[MAXNETBUFFERS];       // This is an array of pointers for quick sorting
318         unsigned short ssequence[MAXNETBUFFERS];                                // This is the sequence number of the given packet
319         float timesent[MAXNETBUFFERS];
320         int send_len[MAXNETBUFFERS];
321         reliable_net_rcvbuffer  *rbuffers[MAXNETBUFFERS];
322         int recv_len[MAXNETBUFFERS];
323         unsigned short rsequence[MAXNETBUFFERS];                                // This is the sequence number of the given packet
324         float last_packet_received;                                                             // For a given connection, this is the last packet we received
325         float last_packet_sent;
326         struct sockaddr addr;                                                                                                   // struct sockaddr of our peer
327         ushort status;                                                                                                  // Status of this connection
328         unsigned short oursequence;                                                             // This is the next sequence number the application is expecting
329         unsigned short theirsequence;                                                           // This is the next sequence number the peer is expecting
330         net_addr_t      net_addr;                                                                                       // A FS2 network address structure
331         ubyte connection_type;                                                                          // IP, modem, etc.
332         float pings[MAX_PING_HISTORY];
333         ubyte ping_pos;
334         unsigned int num_ping_samples;
335         float mean_ping;        
336 } reliable_socket;
337
338 reliable_socket Reliable_sockets[MAXRELIABLESOCKETS];
339
340 // socket TCP (unreliable)
341 SOCKET TCP_socket;
342
343 // the sockets that the game will use when selecting network type
344 SOCKET Unreliable_socket = INVALID_SOCKET;
345
346 // blah
347 // SOCKET Reliable_UDP_socket = INVALID_SOCKET;
348
349 float First_sent_iamhere = 0;
350 float Last_sent_iamhere = 0;
351
352 #define CONNECTSEQ 0x142                                                                                // Magic number for starting a connection, just so it isn't 0
353
354 unsigned int Serverconn = 0xffffffff;
355
356 #ifndef PLAT_UNIX
357 #pragma pack(pop,r_udp)
358 #endif
359 #undef PACKED
360
361 //*******************************
362
363 // top layer buffers
364 network_packet_buffer_list Psnet_top_buffers[PSNET_NUM_TYPES];
365
366 // -------------------------------------------------------------------------------------------------------
367 // PSNET 2 FORWARD DECLARATIONS
368 //
369
370 // if the string is a legally formatted ip string
371 int psnet_is_valid_numeric_ip(char *ip);
372
373 // functions to get the status of a RAS connection
374 unsigned int psnet_ras_status();
375
376 // set some options on a socket
377 void psnet_socket_options( SOCKET sock );
378
379 // initialize tcp socket
380 int psnet_init_tcp();
381
382 // get time in seconds
383 float psnet_get_time();
384
385 // returns the ip address of this machine. use for calling bind() with to associate with the proper
386 // IP address and network device.
387 int psnet_get_ip();
388
389 // initialize reliable sockets
390 int psnet_init_rel_tcp(int port, int should_listen);
391
392 // shutdown reliable sockets
393 void psnet_rel_close();
394
395 // initialize the buffering system
396 void psnet_buffer_init(network_packet_buffer_list *l);
397
398 // buffer a packet (maintain order!)
399 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr_t *from);
400
401 // get the index of the next packet in order!
402 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr_t *from);
403
404
405 // -------------------------------------------------------------------------------------------------------
406 // PSNET 2 TOP LAYER FUNCTIONS - these functions simply buffer and store packets based upon type (see PSNET_TYPE_* defines)
407 //
408
409 // wrappers around select() and recvfrom() for lagging/losing data
410 int RECVFROM(SOCKET s, char *buf, int len, int flags, sockaddr *from, int *fromlen, int psnet_type)
411 {
412         network_packet_buffer_list *l;
413         net_addr_t addr;
414         int ret;
415         int ret_len;
416
417         // bad type
418         SDL_assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
419         if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
420                 return -1;
421         }       
422         l = &Psnet_top_buffers[psnet_type];
423
424         // if we have no buffer! The user should have made sure this wasn't the case by calling SELECT()
425         ret = psnet_buffer_get_next(l, (ubyte*)buf, &ret_len, &addr);
426         if(!ret){
427                 Int3();
428                 return -1;
429         }
430
431         // otherwise, stuff the outgoing data
432         ((struct sockaddr_in*)from)->sin_port = htons(addr.port);
433         memcpy(&((struct sockaddr_in*)from)->sin_addr.s_addr, addr.addr, 4);
434         ((struct sockaddr_in*)from)->sin_family = AF_INET;
435         *fromlen = sizeof(struct sockaddr_in);
436
437         // return bytes read
438         return ret_len;
439 }
440
441 #ifdef PLAT_UNIX
442 #define FAR
443 #endif
444 // wrappers around select() and recvfrom() for lagging/losing data
445 int SELECT(int nfds, fd_set FAR * readfds, fd_set FAR * writefds, fd_set FAR * exceptfds, struct timeval FAR * timeout, int psnet_type)
446 {
447         network_packet_buffer_list *l;
448
449         // if this is a check for writability, just return the select 
450         if(writefds != NULL){
451                 return select(nfds, readfds, writefds, exceptfds, timeout);
452         }       
453         
454         // bad type
455         SDL_assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
456         if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
457                 return -1;
458         }       
459         l = &Psnet_top_buffers[psnet_type];     
460
461         // do we have any buffers in here?      
462         if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
463                 return 0;
464         }
465
466         // yo
467         return 1;
468 }
469
470 // wrappers around sendto to sorting through different packet types
471 int SENDTO(SOCKET s, char * buf, int len, int flags, sockaddr *to, int tolen, int psnet_type)
472 {       
473         char outbuf[MAX_TOP_LAYER_PACKET_SIZE + 150];           
474
475         // stuff type
476         outbuf[0] = (char)psnet_type;
477         memcpy(&outbuf[1], buf, len);
478
479         // is the socket writeable?
480         
481         // send it
482         return sendto(s, outbuf, len + 1, flags, (struct sockaddr*)to, tolen);
483 }
484
485 // call this once per frame to read everything off of our socket
486 void PSNET_TOP_LAYER_PROCESS()
487 {
488         // read socket stuff
489         struct sockaddr_in ip_addr;                             // UDP/TCP socket structure
490         fd_set  rfds;
491         timeval timeout;
492         int read_len;
493 #ifndef PLAT_UNIX       
494         int from_len;
495 #else
496         socklen_t from_len;
497 #endif
498         net_addr_t      from_addr;      
499         network_naked_packet packet_read;               
500
501         // clear the addresses to remove compiler warnings
502         memset(&ip_addr, 0, sizeof(struct sockaddr_in));
503
504         if ( Network_status != NETWORK_STATUS_RUNNING ) {
505                 ml_printf("Network ==> socket not inited in PSNET_TOP_LAYER_PROCESS\n");
506                 return;
507         }
508
509         while ( 1 ) {           
510                 // check if there is any data on the socket to be read.  The amount of data that can be 
511                 // atomically read is stored in len.
512
513                 FD_ZERO(&rfds);
514                 FD_SET( Unreliable_socket, &rfds );
515                 timeout.tv_sec = 0;
516                 timeout.tv_usec = 0;
517
518 #ifndef PLAT_UNIX
519                 if ( select( -1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
520 #else
521                 if ( select( Unreliable_socket+1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {              
522 #endif          
523                         ml_printf("Error %d doing a socket select on read\n", WSAGetLastError());
524                         break;
525                 }
526
527                 // if the read file descriptor is not set, then bail!
528                 if ( !FD_ISSET(Unreliable_socket, &rfds) ){
529                         return;
530                 }
531
532                 // get data off the socket and process
533                 from_len = sizeof(struct sockaddr_in);
534                 read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0,  (struct sockaddr*)&ip_addr, &from_len);
535
536                 // set the from_addr for storage into the packet buffer structure
537                 from_addr.type = Socket_type;
538                 from_addr.port = ntohs( ip_addr.sin_port );
539                 memcpy(from_addr.addr, &ip_addr.sin_addr.s_addr, 4);
540
541                 if ( read_len == SOCKET_ERROR ) {
542                         // int x = WSAGetLastError();
543                         ml_printf("Socket error on socket_get_data()");
544                         break;
545                 }               
546
547                 // determine the packet type
548                 int packet_type = packet_read.data[0];          
549                 // mprintf(("TOP LAYER PACKET  %d!\n", packet_type));
550                 if((packet_type < 0) || (packet_type >= PSNET_NUM_TYPES)){
551                         Int3();
552                 } else {                
553                         // buffer the packet
554                         psnet_buffer_packet(&Psnet_top_buffers[packet_type], packet_read.data + 1, read_len - 1, &from_addr);
555                 }
556         }
557 }
558
559
560 // -------------------------------------------------------------------------------------------------------
561 // PSNET 2 FUNCTIONS
562 //
563
564 // initialize psnet to use the specified port
565 void psnet_init( int protocol, int port_num )
566 {       
567         const char *internet_connection;
568 #ifndef PLAT_UNIX
569         WSADATA wsa_data;               
570 #endif
571         int idx;
572         Tcp_active = 0;
573
574 #if defined(DEMO) || defined(OEM_BUILD) // not for FS2_DEMO
575         return;
576 #endif
577
578         // GAME PORT INITIALIZATION STUFF
579         if ( Network_status == NETWORK_STATUS_RUNNING ){
580                 ml_string("Skipping psnet_init() because network already running");
581                 return;
582         }
583
584         // 'lan' should be a safe default in 2015
585         internet_connection = os_config_read_string("Network", "NetworkConnection", "LAN");
586
587         if ( !SDL_strcasecmp(internet_connection, NOX("dialup")) ) {
588                 ml_string("psnet_init() detected dialup connection");
589
590                 Psnet_connection = NETWORK_CONNECTION_DIALUP;
591         } else if ( !SDL_strcasecmp(internet_connection, NOX("lan")) ) {
592                 ml_string("psnet_init() detected lan connection");
593
594                 Psnet_connection = NETWORK_CONNECTION_LAN;
595         } else {
596                 ml_string("psnet_init() detected no connection");
597
598                 Psnet_connection = NETWORK_CONNECTION_NONE;
599         }
600
601         Network_status = NETWORK_STATUS_NO_WINSOCK;
602 #ifndef PLAT_UNIX
603         if (WSAStartup(0x101, &wsa_data )){
604                 return;
605         }
606 #endif
607
608         // get the port for running this game on.  Be careful that it cannot be out of bounds
609         Psnet_default_port = DEFAULT_GAME_PORT;
610         if ( (port_num > 1023) && (port_num < USHRT_MAX) ) {
611                 Psnet_default_port = (ushort)port_num;
612         }
613
614         // initialize TCP now   
615         Tcp_active = 1;
616         if(!psnet_init_tcp()){
617                 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);               
618
619                 Tcp_active = 0;
620         } else {
621                 if(!psnet_init_rel_tcp(Psnet_default_port + 1, 0)){
622                         ml_printf("Network", "Error on TCP startup %d\n", Tcp_failure_code);                    
623
624                         Tcp_active = 0;
625                 }
626         }
627
628         // clear reliable sockets
629         reliable_socket *rsocket;
630         int j;  
631         for(j=0; j<MAXRELIABLESOCKETS; j++){
632                 rsocket=&Reliable_sockets[j];
633                 memset(rsocket,0,sizeof(reliable_socket));
634         }
635
636         // determine if we've successfully initialized the protocol we want
637         if ( !Tcp_active ) {
638                 Network_status = NETWORK_STATUS_NO_PROTOCOL;            
639
640                 ml_string("No protocol in psnet_init()!");
641         }
642
643         // specified network timeout    
644         Nettimeout = NETTIMEOUT;
645         if(Cmdline_timeout > 0){
646                 Nettimeout = Cmdline_timeout;
647         }
648
649         // set ras status
650         psnet_ras_status();     
651
652         if(Network_status != NETWORK_STATUS_NO_PROTOCOL){                       
653                 // set network to be running
654                 Network_status = NETWORK_STATUS_RUNNING;        
655         
656                 // determine if our socket can broadcast
657                 Can_broadcast = Tcp_can_broadcast;
658         
659                 // initialize all packet type buffers
660                 for(idx=0; idx<PSNET_NUM_TYPES; idx++){
661                         psnet_buffer_init(&Psnet_top_buffers[idx]);
662                 }
663         }
664 }
665
666 // shutdown psnet
667 void psnet_close()
668 {
669         if ( Network_status != NETWORK_STATUS_RUNNING ){
670                 return;
671         }
672
673 #ifndef PLAT_UNIX
674         WSACancelBlockingCall();                
675 #endif
676
677         if ( TCP_socket != (int)INVALID_SOCKET ) {
678                 shutdown( TCP_socket, 1 );
679                 closesocket( TCP_socket );
680         }
681
682 #ifndef PLAT_UNIX
683         if (WSACleanup())       {
684                 //Warning( LOCATION, "Error closing wsock!\n" );
685         }
686 #endif
687
688         // close down all reliable sockets - this forces them to
689         // send a disconnect to any remote machines     
690         psnet_rel_close();
691         
692         Network_status = NETWORK_STATUS_NOT_INITIALIZED;
693 }
694
695 // set the protocol to use
696 int psnet_use_protocol( int protocol )
697 {
698 #ifndef PLAT_UNIX
699         int len;
700 #else
701         socklen_t len;
702 #endif
703         struct sockaddr_in              ip_addr;
704
705         // zero out my address
706         Psnet_my_addr_valid = 0;
707         memset( &Psnet_my_addr, 0, sizeof(Psnet_my_addr) );
708
709         // wait until we choose a protocol to determine if we can broadcast
710         Can_broadcast = 0;
711
712         ml_string("In psnet_use_protocol()");
713
714         if (protocol != NET_TCP) {
715                 Int3();
716                 return 0;
717         }
718
719
720         if ( Network_status != NETWORK_STATUS_RUNNING ){
721                 ml_string("Network_status != NETWORK_STATUS_RUNNING in NET_TCP in psnet_use_protocol()");
722                 return 0;
723         }
724
725         // assign the TCP_* sockets to the socket values used elsewhere
726         Unreliable_socket = TCP_socket;
727
728         Can_broadcast = Tcp_can_broadcast;
729         if(Can_broadcast){
730                 ml_printf("Psnet : TCP broadcast\n");
731         }
732
733         // get the socket name, and put it into My_addr
734         len = sizeof(struct sockaddr_in);
735         if ( getsockname(TCP_socket, (struct sockaddr *)&ip_addr, &len) == SOCKET_ERROR ) {
736                 ml_printf("Unable to get sock name for TCP unreliable socket (%d)\n", WSAGetLastError() );
737
738                 return 0;
739         }
740
741         memcpy(Psnet_my_addr.addr, &ip_addr.sin_addr, 4);
742         Psnet_my_addr.port = Psnet_default_port;
743
744         ml_printf("Psnet using - NET_TCP\n");
745
746
747         Psnet_my_addr.type = protocol;
748         Socket_type = protocol;
749
750         return 1;
751 }
752
753 // get the status of the network
754 int psnet_get_network_status()
755 {
756         // first case is when "none" is selected
757         if ( Psnet_connection == NETWORK_CONNECTION_NONE ) {
758                 return NETWORK_ERROR_NO_TYPE;
759         }
760
761         // first, check the connection status of the network
762         if ( Network_status == NETWORK_STATUS_NO_WINSOCK )
763                 return NETWORK_ERROR_NO_WINSOCK;
764
765         if ( Network_status == NETWORK_STATUS_NO_PROTOCOL ){
766                 return NETWORK_ERROR_NO_PROTOCOL;
767         }
768         
769         // network is running -- be sure that the RAS people know to connect if they currently cannot.
770         
771         if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
772                 // if on a dialup connection, be sure that RAS is active.
773                 if ( !Ras_connected ) {
774                         return NETWORK_ERROR_CONNECT_TO_ISP;
775                 }
776         } else if ( Psnet_connection == NETWORK_CONNECTION_LAN ) {
777                 // if on a LAN, and they have a dialup connection active, return error to indicate that they need
778                 // to pick the right connection type
779                 if ( Ras_connected ) {
780                         return NETWORK_ERROR_LAN_AND_RAS;
781                 }
782         }
783         return NETWORK_ERROR_NONE;
784 }
785
786 // convert a net_addr to a string
787 char* psnet_addr_to_string( char * text, const int max_textlen, net_addr_t * address )
788 {
789
790         if ( Network_status != NETWORK_STATUS_RUNNING )         {
791                 SDL_strlcpy( text, XSTR("[no networking]",910), max_textlen );
792                 return text;
793         }
794
795         in_addr temp_addr;
796
797         SDL_assert(address->type == NET_TCP);
798
799         memcpy(&temp_addr.s_addr, address->addr, 4);
800         SDL_strlcpy( text, inet_ntoa(temp_addr), max_textlen );
801
802         return text;
803 }
804
805 // convert a string to a net addr
806 void psnet_string_to_addr( net_addr_t * address, char * text, const int max_textlen )
807 {
808         struct hostent *he;
809         char str[255], *c, *port;
810         in_addr addr;
811
812         if ( Network_status != NETWORK_STATUS_RUNNING ) {
813                 SDL_strlcpy( text, XSTR("[no networking]",910), max_textlen );
814                 return;
815         }
816
817         // copy the text string to local storage to look for ports
818         SDL_assert( strlen(text) < 255 );
819         SDL_strlcpy(str, text, SDL_arraysize(str));
820         c = strrchr(str, ':');
821         port = NULL;
822         if ( c ) {
823                 *c = '\0';
824                 port = c+1;
825         }
826
827         SDL_assert(address->type == NET_TCP);
828
829
830         addr.s_addr = inet_addr(str);
831         // if we get INADDR_NONE returns, then we need to try and resolve the host
832         // name
833         if ( addr.s_addr == INADDR_NONE ) {
834                 he = gethostbyname( str );
835                 // returns a non-null pointer if successful, so get the address
836                 if ( he ) {
837                         addr.s_addr = ((in_addr *)(he->h_addr))->s_addr;                        // this is the address in network byte order
838                 } else {
839                         addr.s_addr = INADDR_NONE;
840                 }
841         }
842
843         memcpy(address->addr, &addr.s_addr, 4);
844
845         if ( port ){
846                 address->port = (ushort)(atoi(port));
847         }
848 }
849
850 // compare 2 addresses
851 int psnet_same( net_addr_t * a1, net_addr_t * a2 )
852 {
853         return !memcmp(a1->addr, a2->addr, 4);
854 }
855
856 // send data unreliably
857 int psnet_send( net_addr_t * who_to, void * data, int len, int np_index )
858 {
859         // send data unreliably
860         SOCKET send_sock;
861         struct sockaddr_in sockaddr;                            // UDP/TCP socket structure
862         int ret, send_len;
863         ubyte iaddr[4], *send_data;
864         short port;
865         fd_set  wfds;
866         struct timeval timeout; 
867
868         // always use the reliable socket
869         send_sock = Unreliable_socket;          
870
871         if ( Network_status != NETWORK_STATUS_RUNNING ) {
872                 ml_printf("Network ==> Socket not inited in psnet_send\n");
873                 return 0;
874         }
875
876         if ( psnet_same( who_to, &Psnet_my_addr) ){
877                 return 0;
878         }
879
880         if (who_to->type != NET_TCP) {
881                 Int3();
882                 return 0;
883         }
884
885         memcpy(iaddr, who_to->addr, 4);
886
887         if ( memcmp(iaddr, Null_address, 4) == 0) {
888                 ml_printf("Network ==> send to address is 0 in psnet_send\n");
889                 return 0;
890         }
891
892         port = who_to->port;
893                 
894         if ( port == 0) {
895                 ml_printf("Network ==> destination port %d invalid in psnet_send\n", port);
896                 return 0;
897         }
898
899         // stuff the data with the type 
900         send_data = (ubyte*)data;
901         send_len = len;
902
903         FD_ZERO(&wfds);
904         FD_SET( send_sock, &wfds );
905         timeout.tv_sec = 0;
906         timeout.tv_usec = 0;
907
908         if ( SELECT( send_sock+1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {       
909                 ml_printf("Error on blocking select for write %d\n", WSAGetLastError() );
910                 return 0;
911         }
912
913         // if the write file descriptor is not set, then bail!
914         if ( !FD_ISSET(send_sock, &wfds ) ){
915                 return 0;
916         }
917
918         sockaddr.sin_family = AF_INET;
919         memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
920         sockaddr.sin_port = htons(port);
921
922         multi_rate_add(np_index, "udp(h)", send_len + UDP_HEADER_SIZE);
923         multi_rate_add(np_index, "udp", send_len);
924         ret = SENDTO( send_sock, (char *)send_data, send_len, 0, (struct sockaddr*)&sockaddr, sizeof(sockaddr), PSNET_TYPE_UNRELIABLE );
925
926         if ( ret != SOCKET_ERROR )      {
927                 return 1;
928         }
929         //Warning( LOCATION, "Couldn't send data (0x%x)!\n", WSAGetLastError() ); 
930         return 0;
931 }
932
933 // get data from the unreliable socket
934 int psnet_get( void * data, net_addr_t * from_addr )
935 {                                       
936         int buffer_size;
937
938         // try and get a free buffer and return its size
939         if(psnet_buffer_get_next(&Psnet_top_buffers[PSNET_TYPE_UNRELIABLE], (ubyte*)data, &buffer_size, from_addr)){
940                 return buffer_size;
941         }
942
943         // return nothing
944         return 0;
945 }
946
947 // broadcast data on unreliable socket
948 int psnet_broadcast( net_addr_t * who_to, void * data, int len )
949 {
950         if ( Network_status != NETWORK_STATUS_RUNNING ) {
951                 ml_printf("Network ==> Socket not inited in psnet_broadcast\n");
952                 return 0;
953         }
954
955         if ( !Can_broadcast ) {
956                 ml_printf("Cannot broadcast -- returning without doing anything\n");
957                 return 0;
958         }
959
960         ubyte broadcast[4] = { 0xff, 0xff, 0xff, 0xff };
961
962         // broadcasting works on a local subnet which is all we really want to do for now anyway.
963         // we might keep this in as an option for freespace later.
964         memcpy(who_to->addr, broadcast, 4);
965         psnet_send(who_to, data, len);
966
967         return 1;
968 }
969
970 // flush all sockets
971 void psnet_flush()
972 {
973         ubyte data[MAX_TOP_LAYER_PACKET_SIZE + 250];
974         net_addr_t from_addr;
975
976         while ( psnet_get( data, &from_addr ) > 0 ) ;
977 }
978
979 // if the passed string is a valid IP string
980 int psnet_is_valid_ip_string( char *ip_string, int allow_port )
981 {
982         in_addr addr;
983         struct hostent *host_ent;
984         char str[255], *c;
985
986         // our addresses may have ports, so make local copy and remove port number
987         SDL_assert( strlen(ip_string) < 255 );
988         SDL_strlcpy(str, ip_string, SDL_arraysize(str));
989         c = strrchr(str, ':');
990         if ( c ){
991                 *c = '\0';
992         }       
993
994         addr.s_addr = inet_addr(ip_string);
995         if ( addr.s_addr != INADDR_NONE ){
996                 // make sure the ip string is a valid format string
997                 if(psnet_is_valid_numeric_ip(ip_string)){
998                         return 1;
999                 }
1000         }
1001
1002         // try name resolution
1003         host_ent = gethostbyname( ip_string );
1004         if ( !host_ent ){
1005                 return 0;
1006         }
1007
1008         // valid host entry so return 1;
1009         return 1;
1010 }
1011
1012
1013 // -------------------------------------------------------------------------------------------------------
1014 // PSNET 2 RELIABLE SOCKET FUNCTIONS
1015 //
1016
1017 // compare 2 pings
1018 int psnet_rel_ping_compare( const void *arg1, const void *arg2 )
1019 {
1020         float *ping1 = (float *)arg1;
1021         float *ping2 = (float *)arg2;
1022         
1023         if(*ping1==*ping2) return 0;
1024         else if(*ping1>*ping2) return 1;
1025         else if(*ping1<*ping2) return -1;
1026
1027         return 0;
1028 }
1029
1030 void psnet_rel_send_ack(struct sockaddr *raddr, unsigned int sig, ubyte link_type, float time_sent)
1031 {
1032         int sig_tmp;
1033         reliable_header ack_header;
1034
1035         if (link_type != NET_TCP) {
1036                 Int3();
1037                 return;
1038         }
1039
1040         ack_header.type = RNT_ACK;      
1041         ack_header.data_len = sizeof(unsigned int);
1042         ack_header.send_time = INTEL_FLOAT( time_sent );
1043         sig_tmp = INTEL_INT( sig );
1044         memcpy(&ack_header.data,&sig_tmp,sizeof(unsigned int));
1045
1046         if ( !Tcp_active ) {
1047                 ml_string("No TCP in rel_send_ack()");
1048                 return;
1049         }
1050
1051         SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+sizeof(unsigned int), 0, raddr, sizeof(struct sockaddr), PSNET_TYPE_RELIABLE);
1052 }
1053
1054 // function to shutdown and close the given socket.  It takes a couple of things into consideration
1055 // when closing, such as possibly reiniting reliable sockets if they are closed here.
1056 void psnet_rel_close_socket( PSNET_SOCKET_RELIABLE *sockp )
1057 {
1058         reliable_header diss_conn_header;
1059
1060         // if the socket is out of range
1061         if(*sockp>=MAXRELIABLESOCKETS)
1062         {
1063                 ml_printf("Invalid socket id passed to nw_NewCloseSocket() -- %d\n",*sockp);
1064                 return;
1065         }       
1066         ml_printf("Closing socket %d\n",*sockp);
1067         
1068         // go through every buffer and "free it up(tm)"
1069         int i;
1070         for(i=0;i<MAXNETBUFFERS;i++){
1071                 if(Reliable_sockets[*sockp].rbuffers[i]){
1072                         if(Reliable_sockets[*sockp].rbuffers[i] != NULL){
1073                                 free(Reliable_sockets[*sockp].rbuffers[i]);
1074                         }
1075                         Reliable_sockets[*sockp].rbuffers[i] = NULL;
1076                         Reliable_sockets[*sockp].rsequence[i] = 0;
1077                 }
1078                 if(Reliable_sockets[*sockp].sbuffers[i]){
1079                         if(Reliable_sockets[*sockp].sbuffers[i] != NULL){
1080                                 free(Reliable_sockets[*sockp].sbuffers[i]);
1081                         }
1082                         Reliable_sockets[*sockp].sbuffers[i] = NULL;
1083                         Reliable_sockets[*sockp].rsequence[i] = 0;
1084                 }
1085         }
1086
1087         // send a disconnect packet to the socket on the other end
1088         diss_conn_header.type = RNT_DISCONNECT;
1089         diss_conn_header.seq = CONNECTSEQ;
1090         diss_conn_header.data_len = 0;
1091         if(*sockp==Serverconn){
1092                 Serverconn = 0xffffffff;
1093         }
1094
1095         if (Reliable_sockets[*sockp].connection_type ==  NET_TCP) {
1096                 SDL_assert(Tcp_active);
1097                 SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(struct sockaddr), PSNET_TYPE_RELIABLE);
1098         } else {
1099                 ml_printf("Unknown protocol type in nw_CloseSocket()!\n");
1100                 // Int3();
1101         }
1102
1103         memset(&Reliable_sockets[*sockp],0,sizeof(reliable_socket));
1104         Reliable_sockets[*sockp].status = RNF_UNUSED;   
1105 }
1106
1107 // function to check the status of the reliable socket and try to re-initialize it if necessary.
1108 // win95 seems to have trouble doing a reinit of the socket immediately after close, so this
1109 // function exists to check the status, and reinitialize if we need to
1110 int psnet_rel_check()
1111 {
1112         return 1;
1113 }
1114
1115 // send data reliably
1116 int psnet_rel_send(PSNET_SOCKET_RELIABLE socketid, ubyte *data, int length, int np_index)
1117 {               
1118         int i;
1119         int bytesout = 0;
1120         reliable_socket *rsocket;       
1121         
1122         if(socketid >= MAXRELIABLESOCKETS){
1123                 ml_printf("Invalid socket id passed to psnet_rel_send() -- %d\n",socketid);
1124                 return -1;
1125         }
1126
1127         SDL_assert( length < (int)(sizeof(reliable_header)) );
1128         psnet_rel_work();
1129
1130         rsocket=&Reliable_sockets[socketid];
1131         if(rsocket->status!=RNF_CONNECTED) {
1132                 //We can't send because this isn't a connected reliable socket.
1133                 ml_printf("Can't send packet because of status %d in nw_SendReliable(). socket = %d\n",rsocket->status,socketid);
1134                 return -1;
1135         }
1136         
1137         // Add the new packet to the sending list and send it.
1138         for(i=0;i<MAXNETBUFFERS;i++){
1139                 if(NULL==rsocket->sbuffers[i]){                 
1140                         reliable_header send_header;
1141                         int send_this_packet=1;                 
1142                         
1143                         rsocket->send_len[i] = length;
1144                         rsocket->sbuffers[i] = (reliable_net_sendbuffer *)malloc(sizeof(reliable_net_sendbuffer));
1145                 
1146                         memcpy(rsocket->sbuffers[i]->buffer,data,length);       
1147
1148                         send_header.seq = INTEL_SHORT( rsocket->theirsequence );
1149                         rsocket->ssequence[i] = rsocket->theirsequence;
1150                         
1151                         memcpy(send_header.data,data,length);
1152                         send_header.data_len = INTEL_SHORT( (ushort)length );
1153                         send_header.type = RNT_DATA;
1154                         send_header.send_time = psnet_get_time();
1155                         send_header.send_time = INTEL_FLOAT( send_header.send_time );
1156                         // struct sockaddr_in * rsockaddr = (struct sockaddr_in *)&rsocket->addr;
1157                                         
1158                         if (send_this_packet){
1159                                 if (rsocket->connection_type == NET_TCP) {
1160                                         SDL_assert(Tcp_active);
1161                                         multi_rate_add(np_index, "tcp(h)", RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i]);
1162                                         bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(struct sockaddr), PSNET_TYPE_RELIABLE);
1163                                 } else {
1164                                         ml_printf("Unknown protocol type in nw_SendReliable()!\n");
1165                                         Int3();
1166                                 }               
1167                         }
1168                         int error = WSAGetLastError();
1169                         if((bytesout==SOCKET_ERROR)&&NETCALL_WOULDBLOCK(error)){
1170                                 //This will cause it to try to send again next frame. (or sooner)
1171                                 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1172                         } else {
1173                                 rsocket->timesent[i] = psnet_get_time();
1174                         }
1175                         
1176                                                 
1177                         rsocket->theirsequence++;
1178                         return bytesout;
1179                 }
1180         }
1181         ml_printf("PSNET RELIABLE SEND BUFFER OVERRUN. socket = %d\n",socketid);        
1182         // Int3();
1183         return 0;
1184 }
1185
1186 // Return codes:
1187 // -1 socket not connected
1188 // 0 No packet ready to receive
1189 // >0 Buffer filled with the number of bytes recieved
1190 int psnet_rel_get(PSNET_SOCKET socketid, ubyte *buffer, int max_len)
1191 {       
1192         int i;
1193         
1194         reliable_socket *rsocket = NULL;
1195         psnet_rel_work();
1196         if(socketid >= MAXRELIABLESOCKETS){
1197                 ml_printf("Invalid socket id passed to nw_NewReceiveReliable() -- %d\n",socketid);
1198                 return -1;
1199         }
1200         rsocket = &Reliable_sockets[socketid];
1201         if( (RNF_CONNECTED!=rsocket->status) && (RNF_LIMBO!=rsocket->status) ){
1202                 ml_printf("Can't receive packet because it isn't connected in nw_ReceiveReliable(). socket = %d\n",socketid);
1203                 return 0;
1204         }
1205         //If the buffer position is the position we are waiting for, fill in 
1206         //the buffer we received in the call to this function and return true                   
1207
1208         for(i=0; i<MAXNETBUFFERS; i++){
1209                 if((rsocket->rsequence[i] == rsocket->oursequence) && rsocket->rbuffers[i]){
1210                         memcpy(buffer,rsocket->rbuffers[i]->buffer, rsocket->recv_len[i]);
1211                         free(rsocket->rbuffers[i]);
1212                         rsocket->rbuffers[i] = NULL;
1213                         rsocket->rsequence[i] = 0;                      
1214                         rsocket->oursequence++;
1215                         return rsocket->recv_len[i];
1216                 }
1217         }
1218
1219         return 0;       
1220 }
1221
1222 // process all active reliable sockets
1223 void psnet_rel_work()
1224 {
1225         int i,j;
1226         int rcode = -1;
1227         int max_len = NETBUFFERSIZE;
1228         fd_set read_fds;                   
1229         struct timeval timeout;
1230         static reliable_header rcv_buff;
1231         static struct sockaddr rcv_addr;
1232         int bytesin = 0;
1233         int addrlen = sizeof(struct sockaddr);
1234         timeout.tv_sec=0;            
1235         timeout.tv_usec=0;
1236
1237         PSNET_TOP_LAYER_PROCESS();
1238                 
1239         // negotitate initial connection with the server
1240         reliable_socket *rsocket = NULL;
1241         if(Serverconn != 0xffffffff){
1242                 //Check to see if we need to send a packet out.
1243                 if((Reliable_sockets[Serverconn].status==RNF_LIMBO) && ((Serverconn != 0xffffffff) && fl_abs((psnet_get_time() - Last_sent_iamhere))>NETRETRYTIME) ){
1244                         reliable_header conn_header;
1245                         //Now send I_AM_HERE packet
1246                         conn_header.type = RNT_I_AM_HERE;
1247                         conn_header.seq = (ushort)(~CONNECTSEQ);
1248                         conn_header.data_len = 0;
1249                         Last_sent_iamhere = psnet_get_time();
1250                         int ret = SOCKET_ERROR;
1251
1252                         if (Reliable_sockets[Serverconn].connection_type == NET_TCP) {
1253                                 SDL_assert(Tcp_active);
1254                                 ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(struct sockaddr), PSNET_TYPE_RELIABLE);
1255                         }
1256
1257                         int error = WSAGetLastError();
1258                         if((ret == SOCKET_ERROR) && NETCALL_WOULDBLOCK(error)){
1259                                 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time()-NETRETRYTIME;
1260                         } else {
1261                                 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time();
1262                         }
1263                 }
1264         }
1265
1266         ubyte link_type;
1267         net_addr_t d3_rcv_addr;
1268         struct sockaddr_in *rcvaddr;
1269         int udp_has_data = 0;
1270         do {            
1271                 rsocket = NULL;
1272                 //Check UDP
1273                 FD_ZERO(&read_fds);
1274                 FD_SET(Unreliable_socket, &read_fds);
1275                 udp_has_data = SELECT(Unreliable_socket+1,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1276                 bytesin = 0;
1277                 addrlen = sizeof(struct sockaddr);
1278                 if(udp_has_data){
1279                         struct sockaddr_in *tcp_addr = (struct sockaddr_in *)&rcv_addr;
1280                         memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1281                         memset(&rcv_addr,0,sizeof(struct sockaddr));
1282                         bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header), 0, (struct sockaddr *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1283                         rcv_buff.seq = INTEL_SHORT( rcv_buff.seq );
1284                         rcv_buff.data_len = INTEL_SHORT( rcv_buff.data_len );
1285                         rcv_buff.send_time = INTEL_FLOAT( rcv_buff.send_time );
1286                         memcpy(d3_rcv_addr.addr, &tcp_addr->sin_addr.s_addr, 4);
1287                         d3_rcv_addr.port = tcp_addr->sin_port;
1288                         d3_rcv_addr.type = NET_TCP;
1289                         link_type = NET_TCP;
1290                 } else {
1291                         //Neither socket had data waiting
1292                         break;
1293                 }               
1294
1295                 if(bytesin==-1){
1296                         ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
1297                         //Int3();//See Kevin                    
1298                         return;
1299                 }
1300                 if(bytesin){
1301                         //Someone wants to connect, so find a slot
1302                         if(rcv_buff.type == RNT_REQ_CONN){
1303                                 for(i=1; i<MAXRELIABLESOCKETS; i++){
1304                                         if( (Reliable_sockets[i].status == RNF_CONNECTED) || (Reliable_sockets[i].status == RNF_LIMBO) ){
1305                                                 //if(memcmp(&rcv_addr,&reliable_sockets[i].addr,sizeof(struct sockaddr))==0)
1306                                                 if(memcmp(&d3_rcv_addr, &Reliable_sockets[i].net_addr, sizeof(net_addr_t)) == 0){
1307                                                         //We already have a reliable link to this user, so we will ignore it...
1308                                                         ml_printf("Received duplicate connection request. %d\n",i);
1309                                                         //reliable_sockets[i].last_packet_received = timer_GetTime();
1310                                                         psnet_rel_send_ack(&Reliable_sockets[i].addr, rcv_buff.seq, link_type, rcv_buff.send_time);
1311                                                         //We will change this as a hack to prevent later code from hooking us up
1312                                                         rcv_buff.type = 0xff;
1313                                                         continue;
1314                                                 }
1315                                         }
1316                                 }
1317                                 for(i=1; i<MAXRELIABLESOCKETS; i++){
1318                                         if(Reliable_sockets[i].status == RNF_UNUSED){
1319                                                 //Add the new connection here.
1320                                                 Reliable_sockets[i].connection_type=link_type;
1321                                                 memcpy(&Reliable_sockets[i].net_addr, &d3_rcv_addr, sizeof(net_addr_t));
1322                                                 memcpy(&Reliable_sockets[i].addr ,&rcv_addr, sizeof(struct sockaddr));
1323                                                 Reliable_sockets[i].ping_pos = 0;
1324                                                 Reliable_sockets[i].num_ping_samples = 0;
1325                                                 Reliable_sockets[i].status = RNF_LIMBO;
1326                                                 Reliable_sockets[i].last_packet_received = psnet_get_time();
1327                                                 rsocket = &Reliable_sockets[i];
1328                                                 rcvaddr = (struct sockaddr_in *)&rcv_addr;
1329                                                 ml_printf("Connect from %s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port));
1330                                                 break;
1331                                         }
1332                                 }
1333                                 if(i==MAXRELIABLESOCKETS){
1334                                         //No more connections!
1335                                         ml_printf("Out of incoming reliable connection sockets\n");
1336                                         //Int3();//See Kevin
1337                                         continue;
1338                                 }
1339                                 psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, link_type, rcv_buff.send_time);                        
1340                         }
1341                         
1342                         //Find out if this is a packet from someone we were expecting a packet.
1343                         rcvaddr = (struct sockaddr_in *)&rcv_addr;
1344                         for(i=1; i<MAXRELIABLESOCKETS; i++){
1345                                 if(memcmp(&d3_rcv_addr,&Reliable_sockets[i].net_addr,sizeof(net_addr_t)) == 0){
1346                                         rsocket=&Reliable_sockets[i];
1347                                         break;
1348                                 }                               
1349                         }
1350                         if(rsocket == NULL){
1351                                 ml_printf("Received reliable data from unconnected client.\n");
1352                                 ml_printf("Received from %s:%d\n",inet_ntoa(rcvaddr->sin_addr),rcvaddr->sin_port);
1353                                 continue ;
1354                         }
1355                         rsocket->last_packet_received = psnet_get_time();
1356                         
1357                         if(rsocket->status != RNF_CONNECTED){
1358                                 //Get out of limbo
1359                                 if(rsocket->status == RNF_LIMBO){
1360                                         //this is our connection to the server
1361                                         if(Serverconn != 0xffffffff){
1362                                                 if(rcv_buff.type == RNT_ACK){
1363                                                         ushort *acknum = (ushort *)&rcv_buff.data;
1364                                                         if(*acknum == (~CONNECTSEQ & 0xffff)){
1365                                                                 rsocket->status = RNF_CONNECTED;
1366                                                                 ml_printf("Got ACK for IAMHERE!\n");
1367                                                         }
1368                                                         continue;
1369                                                 }
1370                                         } else if(rcv_buff.type == RNT_I_AM_HERE){
1371                                                 rsocket->status = RNF_CONNECTING;
1372                                                 psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, link_type, rcv_buff.send_time);                
1373                                                 ml_printf("Got IAMHERE!\n");
1374                                                 continue;
1375                                         }
1376                                 }
1377                                 if((rcv_buff.type == RNT_DATA) && (Serverconn != 0xffffffff)){
1378                                         rsocket->status = RNF_CONNECTED;
1379                                 } else {                                        
1380                                         rsocket->last_packet_received = psnet_get_time();
1381                                         continue;
1382                                 }                               
1383                         }
1384                         //Update the last recv variable so we don't need a heartbeat
1385                         rsocket->last_packet_received = psnet_get_time();
1386
1387                         if(rcv_buff.type == RNT_HEARTBEAT){
1388                                 continue;
1389                         }
1390                         if(rcv_buff.type == RNT_ACK){
1391                                 //Update ping time
1392                                 rsocket->num_ping_samples++;
1393                                 
1394                                 rsocket->pings[rsocket->ping_pos] = rsocket->last_packet_received - rcv_buff.send_time;                         
1395                                 if(rsocket->num_ping_samples >= MAX_PING_HISTORY){
1396                                         float sort_ping[MAX_PING_HISTORY];
1397                                         for(int a=0;a<MAX_PING_HISTORY;a++){
1398                                                 sort_ping[a] = rsocket->pings[a];
1399                                         }
1400
1401                                         qsort(sort_ping ,MAX_PING_HISTORY, sizeof(float), psnet_rel_ping_compare);
1402                                         rsocket->mean_ping = ((sort_ping[MAX_PING_HISTORY/2]+sort_ping[(MAX_PING_HISTORY/2)+1]))/2;                                     
1403                                 }
1404                                 rsocket->ping_pos++;
1405                                 if(rsocket->ping_pos >= MAX_PING_HISTORY){
1406                                         rsocket->ping_pos=0;                            
1407                                 }
1408
1409                                 // if this is an ack for a send buffer on the socket, kill the send buffer. its done
1410                                 for(i=0; i<MAXNETBUFFERS; i++){
1411                                         unsigned int *acksig = (unsigned int *)&rcv_buff.data;
1412                                         if(rsocket){
1413                                                 if(rsocket->sbuffers[i]){
1414                                                         if(rsocket->ssequence[i] == INTEL_INT(*acksig) ){                                                               
1415                                                                 SDL_assert(rsocket->sbuffers[i] != NULL);
1416                                                                 free(rsocket->sbuffers[i]);
1417                                                                 rsocket->sbuffers[i] = NULL;    
1418                                                                 rsocket->ssequence[i] = 0;
1419                                                         }
1420                                                 }
1421                                         }
1422                                 }
1423                                 //remove that packet from the send buffer
1424                                 rsocket->last_packet_received = psnet_get_time();
1425                                 continue;
1426                         }
1427
1428                         if(rcv_buff.type == RNT_DATA_COMP){
1429                                 //More2Come
1430                                 //Decompress it. Put it back in the buffer. Process it as RNT_DATA
1431                                 rcv_buff.type = RNT_DATA;
1432                         }
1433                         if(rcv_buff.type == RNT_DATA){                          
1434                                 //If the data is out of order by >= MAXNETBUFFERS-1 ignore that packet for now
1435                                 int seqdelta;
1436                                 seqdelta = rcv_buff.seq - rsocket->oursequence;
1437                                 if(seqdelta<0) seqdelta = seqdelta*-1;
1438                                 if(seqdelta>=MAXNETBUFFERS - 1){
1439                                         ml_printf("Received reliable packet out of order!\n");
1440                                         //It's out of order, so we won't ack it, which will mean we will get it again soon.
1441                                         continue;
1442                                 }
1443                                 //else move data into the proper buffer position
1444                                 int savepacket=1;
1445                                 
1446                                 if(rsocket->oursequence < (0xffff - (MAXNETBUFFERS-1))){
1447                                         if (rsocket->oursequence > rcv_buff.seq){
1448                                                 savepacket = 0;
1449                                         }
1450                                 } else {
1451                                         //Sequence is high, so prepare for wrap around
1452                                         if( ((unsigned short)(rcv_buff.seq + rsocket->oursequence)) > (MAXNETBUFFERS-1)){
1453                                                 savepacket = 0; 
1454                                         }
1455                                 }
1456
1457                                 for(i=0; i<MAXNETBUFFERS; i++){
1458                                         if( (NULL != rsocket->rbuffers[i]) && (rsocket->rsequence[i] == rcv_buff.seq)){
1459                                                 //Received duplicate packet!                                            
1460                                                 savepacket = 0;
1461                                         }
1462                                 }
1463                                 if(savepacket){
1464                                         for(i=0; i<MAXNETBUFFERS; i++){
1465                                                 if(NULL == rsocket->rbuffers[i]){                                                       
1466                                                         if(rcv_buff.data_len>max_len){
1467                                                                 rsocket->recv_len[i] = rcv_buff.data_len;
1468                                                         } else {
1469                                                                 rsocket->recv_len[i] = rcv_buff.data_len; 
1470                                                         }
1471                                                         rsocket->rbuffers[i] = (reliable_net_rcvbuffer *)malloc(sizeof(reliable_net_rcvbuffer));
1472                                                         memcpy(rsocket->rbuffers[i]->buffer,rcv_buff.data,rsocket->recv_len[i]);        
1473                                                         rsocket->rsequence[i] = rcv_buff.seq;                                                   
1474                                                         break;
1475                                                 }
1476                                         }
1477                                 }
1478                                 psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, link_type, rcv_buff.send_time);                
1479                         }
1480                         
1481                 }
1482         } while (udp_has_data > 0);
1483         
1484         // Go through each reliable socket that is connected and do any needed work.
1485         for(j=0; j<MAXRELIABLESOCKETS; j++){
1486                 rsocket=&Reliable_sockets[j];
1487
1488                 if(Serverconn == 0xffffffff){
1489                         if(rsocket->status==RNF_LIMBO){
1490                                 if(fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout){
1491                                         ml_printf("Reliable (but in limbo) socket (%d) timed out in nw_WorkReliable().\n",j);
1492                                         memset(rsocket,0,sizeof(reliable_socket));
1493                                         rsocket->status = RNF_UNUSED;//Won't work if this is an outgoing connection.
1494                                 }
1495                         }
1496                 } else {
1497                         if((rsocket->status == RNF_LIMBO) && (fl_abs((psnet_get_time() - First_sent_iamhere)) > Nettimeout)){
1498                                 rsocket->status = RNF_BROKEN;
1499                                 ml_printf("Reliable socket (%d) timed out in nw_WorkReliable().\n",j);
1500                         }
1501                 }
1502                 
1503                 if(rsocket->status == RNF_CONNECTED){
1504                         float retry_packet_time;
1505                         if((rsocket->mean_ping==0) || (rsocket->mean_ping > (NETRETRYTIME*4))){
1506                                 retry_packet_time = NETRETRYTIME;
1507                         } else {
1508                                 if(rsocket->mean_ping<MIN_NET_RETRYTIME) {
1509                                         retry_packet_time = (float)MIN_NET_RETRYTIME;                                   
1510                                 } else {
1511                                         retry_packet_time = ((float)(float)rsocket->mean_ping * (float)1.25);                                   
1512                                 }
1513                         }
1514                         //Iterate through send buffers.  
1515                         for(i=0;i<MAXNETBUFFERS;i++){
1516                                 // send again
1517                                 if((rsocket->sbuffers[i]) && (fl_abs((psnet_get_time() - rsocket->timesent[i])) >= retry_packet_time)) {
1518                                         reliable_header send_header;                                    
1519                                         send_header.send_time = psnet_get_time();
1520                                         send_header.send_time = INTEL_FLOAT( send_header.send_time );
1521                                         send_header.seq = INTEL_SHORT( rsocket->ssequence[i] );
1522                                         memcpy(send_header.data,rsocket->sbuffers[i]->buffer,rsocket->send_len[i]);
1523                                         send_header.data_len = INTEL_SHORT( (ushort)rsocket->send_len[i] );
1524                                         send_header.type = RNT_DATA;
1525                                         if(rsocket->connection_type == NET_TCP){
1526                                                 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(struct sockaddr), PSNET_TYPE_RELIABLE);
1527                                         }
1528                                         int error = WSAGetLastError();
1529                                         if((rcode == SOCKET_ERROR) && NETCALL_WOULDBLOCK(error)){
1530                                                 //The packet didn't get sent, flag it to try again next frame
1531                                                 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1532                                         } else {
1533                                                 rsocket->last_packet_sent = psnet_get_time();
1534                                                 rsocket->timesent[i] = psnet_get_time();
1535                                         }
1536                                         
1537                                 }//getcwd
1538                         }
1539
1540                         if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_sent)) > NETHEARTBEATTIME)) {
1541                                 reliable_header send_header;                            
1542                                 send_header.send_time = psnet_get_time();
1543                                 send_header.send_time = INTEL_FLOAT( send_header.send_time );
1544                                 send_header.seq = 0;
1545                                 send_header.data_len = 0;
1546                                 send_header.type = RNT_HEARTBEAT;
1547
1548                                 rcode = -1;
1549                                 if(rsocket->connection_type == NET_TCP){
1550                                         rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(struct sockaddr), PSNET_TYPE_RELIABLE);
1551                                 }
1552                                 int error = WSAGetLastError();
1553                                 if((rcode != SOCKET_ERROR) && NETCALL_WOULDBLOCK(error)){
1554                                         //It must have been sent
1555                                         rsocket->last_packet_sent = psnet_get_time();
1556                                 }
1557                         }
1558
1559                         if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout)){
1560                                 //This socket is hosed.....inform someone?
1561                                 ml_printf("Reliable Socket (%d) timed out in nw_WorkReliable().\n",j);
1562                                 rsocket->status = RNF_BROKEN;
1563                         }
1564                 }
1565         }       
1566 }
1567
1568 // get the status of a reliable socket, see RNF_* defines above
1569 int psnet_rel_get_status(PSNET_SOCKET_RELIABLE socketid)
1570 {       
1571         if(socketid >= MAXRELIABLESOCKETS){             
1572                 return -1;
1573         }
1574
1575         return Reliable_sockets[socketid].status;
1576 }
1577
1578 // function which checks the Listen_socket for possibly incoming requests to be connected.
1579 // returns 0 on error or nothing waiting.  1 if we should try to accept
1580 int psnet_rel_check_for_listen(net_addr_t *from_addr)
1581 {       
1582         struct sockaddr_in *ip_addr;                            // UDP/TCP socket structure
1583         
1584         psnet_rel_work();
1585         int i;
1586         for(i=1; i<MAXRELIABLESOCKETS; i++){
1587                 if(Reliable_sockets[i].status == RNF_CONNECTING){
1588                         Reliable_sockets[i].status = RNF_CONNECTED;
1589                         //memcpy(from_addr,&reliable_sockets[i].addr,sizeof(struct sockaddr));
1590                         ml_printf("New reliable connection in nw_CheckListenSocket().\n");
1591                         
1592                         if (Reliable_sockets[i].connection_type != NET_TCP) {
1593                                 continue;
1594                         }
1595
1596                         ip_addr = (struct sockaddr_in *)&Reliable_sockets[i].addr;
1597                         memset(from_addr, 0x00, sizeof(net_addr_t));
1598                         from_addr->port = ntohs( ip_addr->sin_port );
1599                         from_addr->type = NET_TCP;
1600                         memcpy(from_addr->addr, &ip_addr->sin_addr.s_addr, 4);
1601
1602                         /*
1603                         char dbg_output[50];
1604                         nw_GetNumbersFromHostAddress(from_addr,dbg_output);
1605                         mprintf((0,"Got address from: %s\n",dbg_output));
1606                         */
1607                         return i;
1608                 }
1609         }
1610         return INVALID_SOCKET;  
1611 }
1612
1613 // attacmpt to connect() to the server's tcp socket.  socket parameter is simply assigned to the
1614 // Reliable_socket socket created in psnet_init
1615 void psnet_rel_connect_to_server(PSNET_SOCKET *socket, net_addr_t *server_addr)
1616 {       
1617         //Send out a RNT_REQ_CONN packet, and wait for it to be acked.
1618         struct sockaddr_in sockaddr;                            // UDP/TCP socket structure
1619         struct sockaddr *addr = NULL;                                           // pointer to struct sockaddr to make coding easier
1620         struct sockaddr rcv_addr;
1621         int addrlen;
1622         ubyte iaddr[4];
1623         ushort port;
1624 //      float time_sent_req = 0;
1625         float first_sent_req = 0;
1626         static reliable_header conn_header;
1627         static reliable_header ack_header;
1628         int bytesin;
1629         struct timeval timeout;
1630         fd_set read_fds;
1631         int i;
1632         *socket = INVALID_SOCKET;       
1633         
1634         memcpy(iaddr, &server_addr->addr, 4);
1635         port = (ushort)(server_addr->port);     // Talk to the server listen port
1636         
1637         conn_header.type = RNT_REQ_CONN;
1638         conn_header.seq = CONNECTSEQ;
1639         conn_header.data_len = 0;
1640         
1641         timeout.tv_sec=0;            
1642         timeout.tv_usec=0;
1643
1644         if (server_addr->type != NET_TCP) {
1645                 return;
1646         }
1647
1648         SDL_assert(Tcp_active);
1649
1650         //Flush out any left overs
1651         FD_ZERO(&read_fds);
1652         FD_SET(Unreliable_socket, &read_fds);
1653         while(SELECT(Unreliable_socket+1, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
1654                 addrlen = sizeof(struct sockaddr);
1655                 bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(struct sockaddr *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1656                 if(bytesin==-1){
1657                         //Int3();//See Kevin
1658                         ml_printf("UDP recvfrom returned an error! -- %d\n",WSAGetLastError());
1659                         break;
1660                         //return;
1661                 }
1662                 FD_ZERO(&read_fds);
1663                 FD_SET(Unreliable_socket, &read_fds);
1664         }
1665
1666         memset(&ack_header,0,sizeof(reliable_header));
1667         bytesin = 0;
1668         SOCKET typeless_sock = 0;
1669         net_addr_t d3_rcv_addr;
1670         memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1671
1672
1673         sockaddr.sin_family = AF_INET;
1674         memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
1675         sockaddr.sin_port = htons(port);
1676         addr = (struct sockaddr *)&sockaddr;
1677         if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(struct sockaddr), PSNET_TYPE_RELIABLE) ){
1678                 ml_printf("Unable to send UDP packet in nw_ConnectToServer()! -- %d\n",WSAGetLastError());
1679                 return;
1680         }
1681         memcpy(d3_rcv_addr.addr, &sockaddr.sin_addr.s_addr, 4);
1682         d3_rcv_addr.port = sockaddr.sin_port;
1683         d3_rcv_addr.type = NET_TCP;
1684         typeless_sock = Unreliable_socket;
1685
1686
1687         first_sent_req = psnet_get_time();
1688 //      time_sent_req = psnet_get_time();
1689         
1690         //Wait until we get a response from the server or we timeout
1691         
1692         do {
1693                 PSNET_TOP_LAYER_PROCESS();
1694
1695                 FD_ZERO(&read_fds);
1696                 FD_SET(typeless_sock, &read_fds);
1697                 if(SELECT(typeless_sock+1, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
1698                         ml_string("selected() in psnet_rel_connect_to_server()");
1699
1700                         addrlen = sizeof(struct sockaddr);
1701                         bytesin = RECVFROM(typeless_sock,(char *)&ack_header,sizeof(reliable_header),0,(struct sockaddr *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1702                         if(bytesin==-1){
1703                                 ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
1704                                 Int3();//See Kevin
1705                                 return;                         
1706                         }
1707                         
1708                         ml_string("received data after select in psnet_rel_connect_to_server()");
1709                         if(bytesin){    
1710                                 ml_string("about to check ack_header.type");
1711                                 if(ack_header.type == RNT_ACK){
1712                                         short *acknum = (short *)&ack_header.data;
1713                                         if(*acknum == CONNECTSEQ){                                              
1714                                                 for(i=1; i<MAXRELIABLESOCKETS; i++){
1715                                                         if(Reliable_sockets[i].status==RNF_UNUSED){
1716                                                                 //Add the new connection here.
1717                                                                 memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
1718                                                                 Reliable_sockets[i].connection_type = (ubyte)server_addr->type;
1719                                                                 memcpy(&Reliable_sockets[i].net_addr,&d3_rcv_addr,sizeof(net_addr_t));
1720                                                                 Reliable_sockets[i].last_packet_received = psnet_get_time();
1721                                                                 memcpy(&Reliable_sockets[i].addr,&rcv_addr,sizeof(struct sockaddr));
1722                                                                 Reliable_sockets[i].status = RNF_LIMBO;
1723                                                                 *socket = i;
1724                                                                 ml_printf("Succesfully connected to server in nw_ConnectToServer().\n");
1725                                                                 //Now send I_AM_HERE packet
1726                                                                 conn_header.type = RNT_I_AM_HERE;
1727                                                                 conn_header.seq = (ushort)(~CONNECTSEQ);
1728                                                                 conn_header.data_len = 0;
1729                                                                 Serverconn = i;
1730                                                                 First_sent_iamhere = psnet_get_time();
1731                                                                 Last_sent_iamhere = psnet_get_time();
1732                                                                 int rcode = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(struct sockaddr), PSNET_TYPE_RELIABLE);
1733                                                                 if(rcode == SOCKET_ERROR){
1734                                                                         *socket = INVALID_SOCKET;
1735                                                                         Reliable_sockets[i].status = RNF_UNUSED;
1736                                                                         memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
1737                                                                         ml_printf("Unable to send packet in nw_ConnectToServer()\n");
1738                                                                         return;
1739                                                                 }
1740                                                                 Reliable_sockets[i].last_packet_sent = psnet_get_time();
1741                                                                 float f;
1742                                                                 f = psnet_get_time();
1743                                                                 while((fl_abs((psnet_get_time() - f))<2) && (Reliable_sockets[i].status != RNF_CONNECTING)){
1744                                                                         psnet_rel_work();
1745                                                                 }
1746                                                                         
1747                                                                 return;
1748                                                         }
1749                                                 }
1750                                                 ml_printf("Out of reliable socket space in nw_ConnectToServer().\n");
1751                                                 return;                                         
1752                                         } else ml_printf("Received out of sequence ACK in nw_ConnectToServer().\n");
1753                                 } else ml_printf("Received something that isn't an ACK in nw_ConnectToServer().\n");
1754                         } else ml_printf("Received 0 bytes from recvfrom() in nw_ConnectToServer().\n");
1755                 }
1756                 /*
1757                 if((psnet_get_time()-time_sent_req)>2)
1758                 {
1759                         ml_printf("Resending connect request.\n");
1760                         int ret = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(struct sockaddr), PSNET_TYPE_RELIABLE);
1761                         if(ret != SOCKET_ERROR){
1762                                 time_sent_req = psnet_get_time();
1763                         } else {
1764                                 ml_printf("Error sending connection request! -- %d\n",WSAGetLastError() );
1765                         }
1766                 }
1767                 */
1768
1769         } while(fl_abs((psnet_get_time() - first_sent_req)) < RELIABLE_CONNECT_TIME);   
1770 }
1771
1772 // returns the ip address of this computer
1773 /*
1774 int psnet_rel_get_ip()
1775 {
1776         char local[255];
1777         LPHOSTENT hostent;
1778         struct sockaddr_in local_address;
1779         int ret;
1780         
1781         // Get the local host name
1782         memset(&local_address, 0, sizeof(local_address));
1783         ret = gethostname(local, 255 );
1784         if (ret != SOCKET_ERROR ){
1785                 // Resolve host name for local address
1786                 hostent = gethostbyname((char *)local);
1787                 if ( hostent ){
1788                         local_address.sin_addr.s_addr = *((u_long FAR *)(hostent->h_addr));
1789                 }
1790         } else {
1791                 ml_string("SOCKET_ERROR in psnet_rel_get_ip()!");
1792         }
1793         ml_printf(%s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port)
1794         return local_address.sin_addr.s_addr;
1795 }
1796 */
1797
1798 // returns the ip address of this computer
1799 int psnet_get_ip()
1800 {       
1801         struct sockaddr_in local_address;
1802
1803         if(Psnet_connection == NETWORK_CONNECTION_DIALUP){      
1804                 local_address.sin_addr.s_addr = psnet_ras_status();
1805                 if(local_address.sin_addr.s_addr == INADDR_NONE){
1806                         local_address.sin_addr.s_addr = INADDR_ANY;
1807                 }
1808         } else {
1809                 // Init local address to zero
1810                 local_address.sin_addr.s_addr = INADDR_ANY;                     
1811         }
1812
1813         // NOTE: for memeory checkers, do NOT try to free this
1814         ml_printf("psnet_get_ip() reports IP : %s\n", inet_ntoa(local_address.sin_addr));
1815         
1816         return local_address.sin_addr.s_addr;
1817 }
1818
1819 // initialize reliable sockets
1820 int psnet_init_rel_tcp(int port, int should_listen)
1821 {
1822         /*
1823         struct sockaddr_in sockaddr;
1824
1825         sockaddr.sin_port = htons((ushort)port);
1826         sockaddr.sin_family = AF_INET; 
1827         unsigned int my_ip;
1828         ml_printf("Setting up reliable sockets.\n");
1829
1830         my_ip = psnet_get_ip();
1831
1832         memcpy(&sockaddr.sin_addr.s_addr, &my_ip, sizeof(uint));        
1833                         
1834         Reliable_UDP_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP );
1835         if(INVALID_SOCKET == Reliable_UDP_socket){
1836                 ml_printf("Unable to create reliable UDP socket -- %d\n", WSAGetLastError() );
1837                 
1838                 return 0;
1839         } else if(bind(Reliable_UDP_socket,(struct sockaddr *)&sockaddr,sizeof(struct sockaddr))!=0){
1840                 ml_printf("Unable to bind reliable socket -- %d\n", WSAGetLastError() );
1841                 
1842                 return 0;
1843         }       
1844         
1845         // make any reliable sockets which we create that aren't listening non-blocking sockets
1846         int error;
1847         unsigned long arg;
1848
1849         arg = TRUE;
1850         error = ioctlsocket( Reliable_UDP_socket, FIONBIO, &arg );
1851         if ( error == SOCKET_ERROR ) {
1852                 ml_printf("Unable to make reliable UDP socket non-blocking -- %d\n", WSAGetLastError() );
1853                 
1854                 return 0;
1855         }
1856         */      
1857
1858         // success
1859         return 1;
1860 }
1861
1862 void psnet_rel_close()
1863 {
1864         int idx;
1865         PSNET_SOCKET_RELIABLE sock;
1866
1867         // kill all sockets
1868         for(idx=0; idx<MAXRELIABLESOCKETS; idx++){
1869                 if(Reliable_sockets[idx].status != RNF_UNUSED){
1870                         sock = idx;
1871                         psnet_rel_close_socket(&sock);
1872                 }
1873         }
1874 }
1875
1876 // ------------------------------------------------------------------------------------------------------
1877 // PACKET BUFFERING FUNCTIONS
1878 //
1879
1880 // initialize the buffering system
1881 void psnet_buffer_init(network_packet_buffer_list *l)
1882 {
1883         int idx;
1884         
1885         // blast the buffer clean
1886         memset(l->psnet_buffers, 0, sizeof(network_packet_buffer) * MAX_PACKET_BUFFERS);
1887         
1888         // set all buffer sequence #'s to -1
1889         for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){                
1890                 l->psnet_buffers[idx].sequence_number = -1;
1891         }
1892
1893         // initialize the sequence #
1894         l->psnet_seq_number = 0;
1895         l->psnet_lowest_id = -1;
1896         l->psnet_highest_id = -1;
1897 }
1898
1899 // buffer a packet (maintain order!)
1900 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr_t *from)
1901 {
1902         int idx;
1903         int found_buf = 0;
1904         
1905         // find the first empty packet
1906         for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
1907                 if(l->psnet_buffers[idx].sequence_number == -1){
1908                         found_buf = 1;
1909                         break;
1910                 }
1911         }
1912
1913         // if we didn't find the buffer, report an overrun
1914         if(!found_buf){
1915                 ml_printf("WARNING - Buffer overrun in psnet\n");
1916         } else {
1917                 // copy in the data
1918                 memcpy(l->psnet_buffers[idx].data, data, length);
1919                 l->psnet_buffers[idx].len = length;
1920                 memcpy(&l->psnet_buffers[idx].from_addr, from, sizeof(net_addr_t));
1921                 l->psnet_buffers[idx].sequence_number = l->psnet_seq_number;
1922                 
1923                 // keep track of the highest id#
1924                 l->psnet_highest_id = l->psnet_seq_number++;
1925
1926                 // set the lowest id# for the first time
1927                 if(l->psnet_lowest_id == -1){
1928                         l->psnet_lowest_id = l->psnet_highest_id;
1929                 }
1930         }
1931 }
1932
1933 // get the index of the next packet in order!
1934 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr_t *from)
1935 {       
1936         int idx;
1937         int found_buf = 0;
1938
1939         // if there are no buffers, do nothing
1940         if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
1941                 return 0;
1942         }
1943
1944         // search until we find the lowest packet index id#
1945         for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
1946                 // if we found the buffer
1947                 if(l->psnet_buffers[idx].sequence_number == l->psnet_lowest_id){
1948                         found_buf = 1;
1949                         break;
1950                 }
1951         }
1952
1953         // at this point, we should _always_ have found the buffer
1954         SDL_assert(found_buf);  
1955         
1956         // copy out the buffer data
1957         memcpy(data, l->psnet_buffers[idx].data, l->psnet_buffers[idx].len);
1958         *length = l->psnet_buffers[idx].len;
1959         memcpy(from, &l->psnet_buffers[idx].from_addr, sizeof(net_addr_t));
1960
1961         // now we need to cleanup the packet list
1962
1963         // mark the buffer as free
1964         l->psnet_buffers[idx].sequence_number = -1;
1965         l->psnet_lowest_id++;
1966
1967         return 1;
1968 }
1969
1970 // -------------------------------------------------------------------------------------------------------
1971 // PSNET 2 FORWARD DEFINITIONS
1972 //
1973
1974 // if the string is a legally formatted ip string
1975 int psnet_is_valid_numeric_ip(char *ip)
1976 {
1977         char *token;
1978         char copy[100];
1979         int val1,val2,val3,val4;
1980
1981         // get the first ip value
1982         SDL_strlcpy(copy, ip, SDL_arraysize(copy));
1983         token = strtok(copy,".");
1984         if(token == NULL){
1985                 return 0;
1986         } else {
1987                 // get the value of the token
1988                 val1 = atoi(token);
1989                 if((val1 < 0) || (val1 > 255)){
1990                         return 0;
1991                 }
1992         }
1993
1994         // second ip value
1995         token = strtok(NULL,".");
1996         if(token == NULL){
1997                 return 0;
1998         } else {
1999                 // get the value of the token
2000                 val2 = atoi(token);
2001                 if((val2 < 0) || (val2 > 255)){
2002                         return 0;
2003                 }
2004         }
2005
2006         // third ip value
2007         token = strtok(NULL,".");
2008         if(token == NULL){
2009                 return 0;
2010         } else {
2011                 // get the value of the token
2012                 val3 = atoi(token);
2013                 if((val3 < 0) || (val3 > 255)){
2014                         return 0;
2015                 }
2016         }
2017
2018         // third ip value
2019         token = strtok(NULL,"");
2020         if(token == NULL){
2021                 return 0;
2022         } else {
2023                 // get the value of the token
2024                 val4 = atoi(token);
2025                 if((val4 < 0) || (val4 > 255)){
2026                         return 0;
2027                 }
2028         }
2029
2030         // make sure he hasn't entered all 0's
2031         if((val1 == 0) && (val2 == 0) && (val3 == 0) && (val4 == 0)){
2032                 return 0;
2033         }
2034
2035         // valid
2036         return 1;
2037 }
2038
2039 // function called from high level FreeSpace code to determine the status of the networking
2040 // code returns one of a handful of macros
2041 #ifndef PLAT_UNIX
2042 DWORD (__stdcall *pRasEnumConnections)(LPRASCONN lprasconn, LPDWORD lpcb, LPDWORD lpcConnections) = NULL;
2043 DWORD (__stdcall *pRasGetConnectStatus)(HRASCONN hrasconn, LPRASCONNSTATUS lprasconnstatus ) = NULL;
2044 DWORD (__stdcall *pRasGetProjectionInfo)(HRASCONN hrasconn, RASPROJECTION rasprojection, LPVOID lpprojection, LPDWORD lpcb ) = NULL;
2045
2046 // functions to get the status of a RAS connection
2047 unsigned int psnet_ras_status()
2048 {
2049         int rval;
2050         unsigned long size, num_connections, i;
2051         RASCONN rasbuffer[25];
2052         HINSTANCE ras_handle;
2053         unsigned long rasip=0;
2054         RASPPPIP projection;
2055         // int Ras_connected;
2056
2057         Ras_connected = 0;
2058
2059         // first, call a LoadLibrary to load the RAS api
2060         ras_handle = LoadLibrary( (LPCWSTR)"rasapi32.dll" );
2061         if ( ras_handle == NULL ) {
2062                 return INADDR_ANY;
2063         }
2064
2065         pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, "RasEnumConnectionsA");
2066         if (!pRasEnumConnections)       {
2067                 FreeLibrary( ras_handle );
2068                 return INADDR_ANY;
2069         }
2070         pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, "RasGetConnectStatusA");
2071         if (!pRasGetConnectStatus)      {
2072                 FreeLibrary( ras_handle );
2073                 return INADDR_ANY;
2074         }
2075         pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, "RasGetProjectionInfoA");
2076         if (!pRasGetProjectionInfo)     {
2077                 FreeLibrary( ras_handle );
2078                 return INADDR_ANY;
2079         }
2080
2081         size = sizeof(rasbuffer);
2082         rasbuffer[0].dwSize = sizeof(RASCONN);
2083
2084         rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2085         if ( rval ) {
2086                 FreeLibrary( ras_handle );
2087                 return INADDR_ANY;
2088         }
2089
2090         // JAS: My computer gets to this point, but I have no RAS connections,
2091         // so just exit
2092         if ( num_connections < 1 )      {
2093                 ml_string("Found no RAS connections");
2094                 FreeLibrary( ras_handle );
2095                 return INADDR_ANY;
2096         }
2097
2098         ml_printf("Found %d connections", num_connections);
2099
2100         for (i = 0; i < num_connections; i++ ) {
2101                 RASCONNSTATUS status;
2102                 unsigned long size;
2103
2104                 ml_printf("Connection %d:", i);
2105                 ml_printf("Entry Name: %s", rasbuffer[i].szEntryName);
2106                 ml_printf("Device Type: %s", rasbuffer[i].szDeviceType);
2107                 ml_printf("Device Name: %s", rasbuffer[i].szDeviceName);
2108
2109                 // get the connection status
2110                 status.dwSize = sizeof(RASCONNSTATUS);
2111                 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2112                 if ( rval != 0 ) {
2113                         FreeLibrary( ras_handle );
2114                         return INADDR_ANY;
2115                 }
2116
2117                 // get the projection informatiom
2118                 size = sizeof(projection);
2119                 projection.dwSize = size;
2120                 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2121                 if ( rval != 0 ) {
2122                         FreeLibrary( ras_handle );
2123                         return INADDR_ANY;
2124                 }
2125
2126                 ml_printf("IP Address: %s", projection.szIpAddress);
2127         }
2128
2129         Ras_connected = 1;
2130
2131         FreeLibrary( ras_handle );
2132         rasip = inet_addr((const char *)projection.szIpAddress);
2133         if(rasip==INADDR_NONE){
2134                 return INADDR_ANY;
2135         }
2136
2137         //The ip of the RAS connection
2138         return rasip;
2139 }
2140 #else
2141 unsigned int psnet_ras_status()
2142 {
2143         STUB_FUNCTION;
2144         
2145         return INADDR_ANY;
2146 }
2147 #endif
2148  
2149 // functions to get the status of a RAS connection
2150 /*
2151 void psnet_ras_status()
2152 {
2153         int rval;
2154         unsigned long size, num_connections, i;
2155         RASCONN rasbuffer[25];
2156         HINSTANCE ras_handle;
2157
2158         Ras_connected = 0;
2159
2160         // first, call a LoadLibrary to load the RAS api
2161         ras_handle = LoadLibrary( NOX("rasapi32.dll") );
2162         if ( ras_handle == NULL ) {
2163                 return;
2164         }
2165
2166         pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, NOX("RasEnumConnectionsA"));
2167         if (!pRasEnumConnections)       {
2168                 FreeLibrary( ras_handle );
2169                 return;
2170         }
2171         pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, NOX("RasGetConnectStatusA"));
2172         if (!pRasGetConnectStatus)      {
2173                 FreeLibrary( ras_handle );
2174                 return;
2175         }
2176         pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, NOX("RasGetProjectionInfoA"));
2177         if (!pRasGetProjectionInfo)     {
2178                 FreeLibrary( ras_handle );
2179                 return;
2180         }
2181
2182         size = sizeof(rasbuffer);
2183         rasbuffer[0].dwSize = sizeof(RASCONN);
2184
2185         rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2186         if ( rval ) {
2187                 FreeLibrary( ras_handle );
2188                 return;
2189         }
2190
2191         // JAS: My computer gets to this point, but I have no RAS connections,
2192         // so just exit
2193         if ( num_connections < 1 )      {
2194                 ml_printf("Found no connections\n" ); 
2195                 FreeLibrary( ras_handle );
2196                 return;
2197         }
2198
2199         ml_printf("Found %d connections\n", num_connections);
2200
2201         for (i = 0; i < num_connections; i++ ) {
2202                 RASCONNSTATUS status;
2203                 RASPPPIP projection;
2204                 unsigned long size;
2205
2206                 ml_printf("Connection %d:\n", i);
2207                 ml_printf("Entry Name: %s\n", rasbuffer[i].szEntryName);
2208                 ml_printf("Device Type: %s\n", rasbuffer[i].szDeviceType);
2209                 ml_printf("Device Name: %s\n", rasbuffer[i].szDeviceName);
2210
2211                 // get the connection status
2212                 status.dwSize = sizeof(RASCONNSTATUS);
2213                 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2214                 if ( rval != 0 ) {
2215                         FreeLibrary( ras_handle );
2216                         return;
2217                 }
2218
2219                 ml_printf("\tStatus: %s\n", (status.rasconnstate==RASCS_Connected)?"Connected":"Not Connected");
2220
2221                 // get the projection informatiom
2222                 size = sizeof(projection);
2223                 projection.dwSize = size;
2224                 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2225                 if ( rval != 0 ) {
2226                         FreeLibrary( ras_handle );
2227                         return;
2228                 }
2229
2230                 ml_printf("IP Address: %s", projection.szIpAddress));
2231         }
2232
2233         Ras_connected = 1;
2234
2235         FreeLibrary( ras_handle );
2236 }
2237 */
2238
2239 // set some options on a socket
2240 void psnet_socket_options( SOCKET sock )
2241 {
2242         int broadcast;//, ret;
2243 #ifndef PLAT_UNIX
2244         int cursize, cursizesize, bufsize; 
2245 #else
2246         socklen_t cursize, cursizesize, bufsize; 
2247 #endif
2248
2249         // Set the mode of the socket to allow broadcasting
2250         broadcast = 1;
2251         if(setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (char *)&broadcast, sizeof(broadcast) )){
2252                 Can_broadcast = 0;
2253         } else {
2254                 Can_broadcast = 1;
2255         }
2256
2257         // reuseaddr
2258         // setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (char *)&broadcast, sizeof(broadcast) );
2259
2260         // try and increase the size of my receive buffer
2261         bufsize = MAX_RECEIVE_BUFSIZE;
2262         
2263         // set the current size of the receive buffer
2264         cursizesize = sizeof(int);
2265         getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (char *)&cursize, &cursizesize);
2266         // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2267         /*ret =*/ setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (char *)&bufsize, sizeof(bufsize));
2268         /*if ( ret == SOCKET_ERROR ) {
2269                 int wserr;
2270
2271                 wserr = WSAGetLastError();
2272                 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) )
2273                         // break;
2274         }*/
2275         // }
2276         getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (char *)&cursize, &cursizesize);
2277         ml_printf("Receive buffer set to %d\n", cursize);
2278
2279         // set the current size of the send buffer
2280         cursizesize = sizeof(int);
2281         getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (char *)&cursize, &cursizesize);
2282         // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2283         /*ret =*/ setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (char *)&bufsize, sizeof(bufsize));
2284         /*if ( ret == SOCKET_ERROR ) {
2285                 int wserr;
2286
2287                 wserr = WSAGetLastError();
2288                 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) ){
2289                         // break;
2290                 // }
2291         }*/
2292         getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (char *)&cursize, &cursizesize);
2293         ml_printf("Send buffer set to %d\n", cursize);
2294 }
2295
2296 // initialize tcp socket
2297 int psnet_init_tcp()
2298 {       
2299         struct sockaddr_in sockaddr;
2300
2301         TCP_socket = INVALID_SOCKET;    
2302         
2303         TCP_socket = socket( AF_INET, SOCK_DGRAM, 0 );
2304         if ( TCP_socket == (int)INVALID_SOCKET ) {
2305                 Tcp_failure_code = WSAGetLastError();
2306                 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);
2307                 return 0;
2308         }
2309
2310         // bind the socket
2311         memset(&sockaddr,0,sizeof(struct sockaddr_in));
2312         sockaddr.sin_family = AF_INET; 
2313         sockaddr.sin_addr.s_addr = psnet_get_ip();
2314         sockaddr.sin_port = htons( Psnet_default_port );
2315         if ( bind(TCP_socket, (struct sockaddr*)&sockaddr, sizeof (sockaddr)) == SOCKET_ERROR) {
2316                 Tcp_failure_code = WSAGetLastError();
2317                 ml_printf("Couldn't bind TCP socket (%d)! Invalidating TCP\n", Tcp_failure_code ); 
2318                 return 0;
2319         }
2320
2321         // set socket options
2322         psnet_socket_options( TCP_socket );             
2323         Tcp_can_broadcast = Can_broadcast;
2324
2325         // success
2326         return 1;
2327 }
2328
2329 // get time in seconds
2330 float psnet_get_time()
2331 {               
2332         return (float)timer_get_milliseconds() / 1000.0f;
2333 }
2334
2335 // mark a socket as having received data
2336 void psnet_mark_received(PSNET_SOCKET_RELIABLE socket)
2337 {
2338         // valid socket?
2339         if((socket == 0xffffffff) || (socket >= MAXRELIABLESOCKETS)){
2340                 return;
2341         }
2342
2343         // mark it
2344         Reliable_sockets[socket].last_packet_received = psnet_get_time();
2345 }
2346
2347 #endif  //  if PSNET2
2348