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add support for retail FS1 pilot files
[taylor/freespace2.git] / src / network / multi_fstracker.cpp
1 /*
2  * Copyright (C) Volition, Inc. 2005.  All rights reserved.
3  * 
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on the 
6  * source.
7  *
8 */
9
10 /*
11  * $Logfile: /Freespace2/code/Network/multi_fstracker.cpp $
12  * $Revision: 19 $
13  * $Date: 9/13/99 11:30a $
14  * $Author: Dave $
15  *
16  * $Log: /Freespace2/code/Network/multi_fstracker.cpp $
17  * 
18  * 19    9/13/99 11:30a Dave
19  * Added checkboxes and functionality for disabling PXO banners as well as
20  * disabling d3d zbuffer biasing.
21  * 
22  * 18    8/30/99 5:01p Dave
23  * Made d3d do less state changing in the nebula. Use new chat server for
24  * PXO.
25  * 
26  * 17    8/25/99 4:38p Dave
27  * Updated PXO stuff. Make squad war report stuff much more nicely.
28  * 
29  * 16    8/19/99 10:59a Dave
30  * Packet loss detection.
31  * 
32  * 15    6/07/99 11:30p Dave
33  * Whoops.
34  * 
35  * 14    4/30/99 12:18p Dave
36  * Several minor bug fixes.
37  * 
38  * 13    4/09/99 2:21p Dave
39  * Multiplayer beta stuff. CD checking.
40  * 
41  * 12    2/25/99 4:19p Dave
42  * Added multiplayer_beta defines. Added cd_check define. Fixed a few
43  * release build warnings. Added more data to the squad war request and
44  * response packets.
45  * 
46  * 11    2/24/99 2:25p Dave
47  * Fixed up chatbox bugs. Made squad war reporting better. Fixed a respawn
48  * bug for dogfight more.
49  * 
50  * 10    2/17/99 2:11p Dave
51  * First full run of squad war. All freespace and tracker side stuff
52  * works.
53  * 
54  * 9     2/12/99 6:16p Dave
55  * Pre-mission Squad War code is 95% done.
56  * 
57  * 8     2/11/99 3:08p Dave
58  * PXO refresh button. Very preliminary squad war support.
59  * 
60  * 7     2/08/99 5:07p Dave
61  * FS2 chat server support. FS2 specific validated missions.
62  * 
63  * 6     2/04/99 6:29p Dave
64  * First full working rev of FS2 PXO support.  Fixed Glide lighting
65  * problems.
66  * 
67  * 5     2/03/99 6:06p Dave
68  * Groundwork for FS2 PXO usertracker support.  Gametracker support next.
69  * 
70  * 4     12/03/98 5:22p Dave
71  * Ported over Freespace 1 multiplayer ships.tbl and weapons.tbl
72  * checksumming.
73  * 
74  * 3     10/19/98 11:15a Dave
75  * Changed requirements for stats storing in PXO mode.
76  * 
77  * 2     10/07/98 10:53a Dave
78  * Initial checkin.
79  * 
80  * 1     10/07/98 10:50a Dave
81  * 
82  * 46    9/18/98 2:22a Dave
83  * Fixed freespace-side PXO api to correctly handle length 10 id strings.
84  * Fixed team select screen to handle alpha/beta/gamma ships which are not
85  * marked as OF_PLAYER_SHIP
86  * 
87  * 45    9/16/98 6:54p Dave
88  * Upped  max sexpression nodes to 1800 (from 1600). Changed FRED to sort
89  * the ship list box. Added code so that tracker stats are not stored with
90  * only 1 player.
91  * 
92  * 44    9/15/98 7:24p Dave
93  * Minor UI changes. Localized bunch of new text.
94  * 
95  * 43    9/11/98 4:14p Dave
96  * Fixed file checksumming of < file_size. Put in more verbose kicking and
97  * PXO stats store reporting.
98  * 
99  * 42    9/10/98 1:17p Dave
100  * Put in code to flag missions and campaigns as being MD or not in Fred
101  * and Freespace. Put in multiplayer support for filtering out MD
102  * missions. Put in multiplayer popups for warning of non-valid missions.
103  * 
104  * 41    9/09/98 5:53p Dave
105  * Put in new tracker packets in API. Change cfile to be able to checksum
106  * portions of a file.
107  * 
108  * 40    9/04/98 3:51p Dave
109  * Put in validated mission updating and application during stats
110  * updating.
111  * 
112  * 39    9/01/98 6:48p Dave
113  * Energy suck weapon. Removed a couple of now-bogus asserts in tracker
114  * code.
115  * 
116  * 38    8/21/98 1:14p Dave
117  * Put in log system hooks in useful places.
118  * 
119  * 37    8/07/98 10:39a Allender
120  * fixed debug standalone problem where stats would continually get sent
121  * to tracker.  more debug code to help find stats problem
122  * 
123  * 36    7/24/98 11:14a Allender
124  * preparation for validated missions
125  * 
126  * 35    6/17/98 10:56a Dave
127  * Put in debug code for detecting potential tracker stats update
128  * problems.
129  * 
130  * 34    6/13/98 9:32p Mike
131  * Kill last character in file which caused "Find in Files" to report the
132  * file as "not a text file."
133  * 
134  * 33    6/13/98 6:01p Hoffoss
135  * Externalized all new (or forgot to be added) strings to all the code.
136  * 
137  * 32    5/24/98 11:33a Dave
138  * Simplified the stats store process somewhat. Put in checks to find
139  * invalid situations.
140  * 
141  * 31    5/24/98 10:36a Dave
142  * Put in more checks/verifications for tracker stats updating.
143  * 
144  * 30    5/22/98 9:35p Dave
145  * Put in channel based support for PXO. Put in "shutdown" button for
146  * standalone. UI tweaks for TvT
147  * 
148  * 29    5/21/98 9:45p Dave
149  * Lengthened tracker polling times. Put in initial support for PXO
150  * servers with channel filters. Fixed several small UI bugs.
151  * 
152  * 28    5/21/98 1:52a Dave
153  * Remove obsolete command line functions. Reduce shield explosion packets
154  * drastically. Tweak PXO screen even more. Fix file xfer system so that
155  * we can guarantee file uniqueness.
156  * 
157  * 27    5/20/98 2:24a Dave
158  * Fixed server side voice muting. Tweaked multi debrief/endgame
159  * sequencing a bit. Much friendlier for stats tossing/accepting now.
160  * 
161  * 26    5/18/98 9:15p Dave
162  * Put in network config file support.
163  * 
164  * 25    5/18/98 10:39a Dave
165  * Put in support for new tracker stats.
166  * 
167  * 24    5/14/98 12:40a Dave
168  * Still more additions to the PXO screen. Updated tracker code.
169  * 
170  * 23    5/13/98 6:54p Dave
171  * More sophistication to PXO interface. Changed respawn checking so
172  * there's no window for desynchronization between the server and the
173  * clients.
174  * 
175  * 22    5/08/98 7:08p Dave
176  * Lots of UI tweaking.
177  * 
178  * 21    5/07/98 6:26p Dave
179  * Fix strange boundary conditions which arise when players die/respawn
180  * while the game is being ended. Spiff up the chatbox doskey thing a bit.
181  * 
182  * 20    5/05/98 3:12p Chad
183  * Process _all_ server entries in a tracker game_list struct.
184  * 
185  * 19    5/05/98 2:10p Dave
186  * Verify campaign support for testing. More new tracker code.
187  * 
188  * 18    5/04/98 10:39p Dave
189  * Put in endgame sequencing.  Need to check campaign situations.
190  * Realigned ship info on team select screen.
191  * 
192  * 17    5/04/98 1:43p Dave
193  * Fixed up a standalone resetting problem. Fixed multiplayer stats
194  * collection for clients. Make sure all multiplayer ui screens have the
195  * correct palette at all times.
196  * 
197  * 16    5/02/98 5:38p Dave
198  * Put in new tracker API code. Put in ship information on mp team select
199  * screen. Make standalone server name permanent. Fixed standalone server
200  * text messages.
201  * 
202  * 15    4/30/98 12:57a Dave
203  * Put in new mode for ship/weapon selection. Rearranged how game querying
204  * is done a bit.
205  * 
206  * 14    4/29/98 12:11a Dave
207  * Put in first rev of full API support for new master tracker.
208  * 
209  * 13    4/28/98 7:50p Dave
210  * Fixing a broken makefile.
211  * 
212  * 12    4/28/98 5:10p Dave
213  * Fixed multi_quit_game() client side sequencing problem. Turn off
214  * afterburners when ending multiplayer mission. Begin integration of mt
215  * API from Kevin Bentley.
216  * 
217  * 11    4/04/98 4:22p Dave
218  * First rev of UDP reliable sockets is done. Seems to work well if not
219  * overly burdened.
220  * 
221  * 10    3/15/98 4:17p Dave
222  * Fixed oberver hud problems. Put in handy netplayer macros. Reduced size
223  * of network orientation matrices.
224  * 
225  * 9     2/10/98 8:39p Dave
226  * Fixed bugs. Made endgame sequencing more clear.
227  * 
228  * 8     2/07/98 1:51p Dave
229  * Centralized single and multiplayer stats tallying.
230  * 
231  * 7     2/05/98 7:13p Dave
232  * Added some more security to MT communications.
233  * 
234  * 6     2/04/98 6:35p Dave
235  * Changed psnet to use raw data with no headers. Started putting in
236  * support for master tracker security measures.
237  * 
238  * 5     2/03/98 8:18p Dave
239  * More MT stats transfer stuff.
240  * 
241  * 4     2/02/98 8:44p Dave
242  * Finished redoing master tracker stats transfer.
243  * 
244  * 3     1/31/98 4:32p Dave
245  * Put in new support for VMT player validation, game logging in, and game
246  * logging out. Need to finish stats transfer.
247  * 
248  * 2     1/30/98 5:53p Dave
249  * Revamped master tracker API
250  * 
251  * 1     1/30/98 5:50p Dave
252  * 
253  * $NoKeywords: $
254  */
255
256
257 #ifdef PLAT_UNIX
258 #include <netinet/in.h>
259 #endif
260
261 #include "freespace.h"
262 #include "timer.h"
263 #include "gamesequence.h"
264 #include "popup.h"
265 #include "psnet.h"
266 #include "valid.h"                                              // tracker API
267 #include "gtrack.h"                                             // tracker API
268 #include "ptrack.h"                                             // tracker API
269 #include "multi.h"
270 #include "multi_fstracker.h"
271 #include "multiutil.h"
272 #include "multiui.h"
273 #include "multimsgs.h"
274 #include "multi_log.h"
275 #include "stand_gui.h"
276 #include "multi_pmsg.h"
277
278 // -----------------------------------------------------------------------------------
279 // FREESPACE MASTER TRACKER DEFINES/VARS
280 //
281
282 // if the fs tracker module has been successfully initialized
283 int Multi_fs_tracker_inited = 0;
284
285 // if we're currently performing some operation with the tracker
286 int Multi_fs_tracker_busy = 0;
287
288 // channel to associate when creating a server
289 char Multi_fs_tracker_channel[255] = "";
290
291 // channel to use when polling the tracker for games
292 char Multi_fs_tracker_filter[255] = "";
293
294
295 // -----------------------------------------------------------------------------------
296 // FREESPACE MASTER TRACKER FORWARD DECLARATIONS
297 //
298
299 // used with popup_till_condition() for validating freespace pilots
300 #define MT_VALIDATE_NOT_DONE                            0                                                               // still in the process of validation
301 #define MT_VALIDATE_SUCCEED                             1                                                               // successfully validated the pilot
302 #define MT_VALIDATE_FAIL                                        2                                                               // failed in validating the pilot
303 #define MT_VALIDATE_TIMEOUT                             3                                                               // timedout on contacting the tracker
304 #define MT_VALIDATE_CANCEL                                      4                                                               // if the action was cancelled
305 #define MT_PILOT_VAL_TIMEOUT                            5000                                                    // timeout for validating a pilot
306 int Multi_validate_mode;                                                                                                        // 0 == getting player id, 1 == getting player stats
307 int multi_fs_validate_process();
308
309 // used with popup_till_condition() for logging in freespace games
310 #define MT_LOGIN_NOT_DONE                                       0                                                               // still in the process of logging in
311 #define MT_LOGIN_SUCCEED                                        1                                                               // successfully logged the game in
312 #define MT_LOGIN_TIMEOUT                                        2                                                               // timedout on contacting the tracker
313
314 // used with popup_till_condition() for storing player stats at the end of a freespace game
315 #define MT_STATS_NOT_DONE                                       0                                                               // still in the process of storing stats
316 #define MT_STATS_SUCCEED                                        1                                                               // successfully logged all player stats
317
318 // used with popup_till_condition() for validating missions
319 #define MT_MVALID_NOT_DONE                                      0                                                               // still in the process of validating
320 #define MT_MVALID_VALID                                         1                                                               // mission is valid
321 #define MT_MVALID_INVALID                                       2                                                               // mission is invalid
322 #define MT_MVALID_ERROR                                         3                                                               // error while performing operation. assume invalid
323
324 // store stats mode defined
325 #define MT_STORE_STATS_VALIDATE                 0
326 #define MT_STORE_STATS_GET_STATS                        1
327 #define MT_STORE_STATS_ACCEPT                           2
328 #define MT_STORE_STATS_SEND_STATS               3
329
330 int Multi_store_stats_mode;                                                                                             // 0 == initial request for player stats, 1 == waiting for player stats, 2 == tallying stats locally, 3 == sending stats to tracker
331 int Multi_store_stats_player_index;                                                                             // player we're currently working with
332 int Multi_store_stats_player_flag;                                                                              // if we're finished with the current guy
333 vmt_stats_struct Multi_store_stats_stats;                                               //
334 int multi_fs_store_stats_do();                                                                                  // manage all master tracker stats storing
335 int multi_fs_store_stats_get_next_player(int cur_player);       
336
337 int Multi_tracker_player_is_valid = 0;
338 int Multi_tracker_got_response = 0;
339
340 // copy a freespace stats struct to a tracker-freespace stats struct
341 void multi_stats_fs_to_tracker(scoring_struct *fs, vmt_stats_struct *vmt, player *pl, int tracker_id);
342
343 // copy a tracker-freespace stats struct to a freespace stats struct
344 void multi_stats_tracker_to_fs(vmt_stats_struct *vmt, scoring_struct *fs);
345
346 // process an incoming active game item
347 void multi_fs_tracker_process_game_item(game_list *gl);
348
349 // verify that there are no duplicate tracker id's to this one
350 void multi_fs_tracker_check_dup(int tracker_id,int player_index);
351
352 // verify that there are no duplicate pilot callsigns
353 void multi_fs_tracker_check_dup_callsign(net_player *player,int player_index);
354
355 // report on the results of the stats store procedure
356 void multi_fs_tracker_report_stats_results();
357
358 // tracker specific data structures
359 pxo_net_game_data Multi_tracker_game_data;
360 vmt_stats_struct Multi_tracker_fs_pilot;
361 squad_war_response Multi_tracker_sw_response;
362
363 // -----------------------------------------------------------------------------------
364 // FREESPACE MASTER TRACKER DEFINITIONS
365 //
366
367 // give some processor time to the tracker API
368 void multi_fs_tracker_process()
369 {
370         game_list *gl;
371
372         PSNET_TOP_LAYER_PROCESS();
373
374         if(Multi_fs_tracker_inited){
375                 // pilot validation system
376                 ValidIdle();
377
378                 // pilot tracing system
379                 PollPTrackNet();
380
381                 // game tracking system
382                 IdleGameTracker();
383
384                 // set if we've got any pending game list items
385                 gl = GetGameList();
386                 if(gl != NULL){
387                         multi_fs_tracker_process_game_item(gl);
388                         gl = NULL;                      
389                 }
390         }
391 }
392
393 // initialize the master tracker API for Freespace
394 void multi_fs_tracker_init()
395 {       
396         // don't do anything if we're already initialized
397         if(Multi_fs_tracker_inited){
398                 return;
399         }       
400         
401         // initialize the low-level validation stuff
402         if(!InitValidateClient()){
403                 ml_printf("Error initializing tracker api (validateclient)\n");
404                 return;
405         }
406
407         // initialize the low-level pilot tracking stuff        
408         if(!InitPilotTrackerClient()){          
409                 ml_printf("Error initializing tracker api (pilotclient)\n");
410                 return;
411         }       
412
413         // intialize the low-level game tracking stuff
414         if(!InitGameTrackerClient(GT_FREESPACE2)){              
415                 ml_printf("Error initializing tracker api (gameclient)\n");
416                 return;
417         }       
418
419         nprintf(("Network","Successfully initialized tracker api\n"));
420
421         // we've successfully initialized the tracker stuff
422         Multi_fs_tracker_inited = 1;
423 }
424
425 // validate the current player with the master tracker (will create the pilot on the MT if necessary)
426 int multi_fs_tracker_validate(int show_error)
427 {
428         validate_id_request vir;        
429
430         if(!Multi_fs_tracker_inited){
431                 popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK,XSTR("Warning, Parallax Online startup failed. Will not be able to play tracker games!",666));
432                 return 0;
433         }
434         
435         // set this to false for now
436         Multi_tracker_player_is_valid = 0;
437         Multi_tracker_got_response = 0;
438
439         // mark the module as busy
440         Multi_fs_tracker_busy = 1;              
441
442         while(1){
443                 // validate our pilot on the master tracker if possible
444                 memset(&vir,0,sizeof(vir));
445                 SDL_zero(Multi_tracker_id_string);
446                 SDL_strlcpy(vir.login, Multi_tracker_login, SDL_arraysize(vir.login));
447                 SDL_strlcpy(vir.password, Multi_tracker_passwd, SDL_arraysize(vir.password));
448                 ValidateUser(&vir,Multi_tracker_id_string);
449                 
450                 // set validation mode
451                 Multi_validate_mode = 0;
452                         
453                 int rval = popup_till_condition(multi_fs_validate_process,XSTR("&Cancel",667),XSTR("Attempting to validate pilot ...",668));
454                 switch(rval){
455                 // if we failed for one reason or another
456                 case MT_VALIDATE_FAIL :
457                         // if we're supposed to show error codes
458                         if(show_error){
459                                 popup(PF_USE_AFFIRMATIVE_ICON | PF_BODY_BIG,1,XSTR("&Ok",669),XSTR("Pilot rejected by Parallax Online!",670));
460                         }
461
462                         Multi_validate_mode = -1;
463
464                         Multi_fs_tracker_busy = 0;
465                         return 0;
466                         
467                 case MT_VALIDATE_SUCCEED :
468                         // notify the user
469                         if(Multi_tracker_fs_pilot.virgin_pilot){
470                                 multi_common_add_notify(XSTR("Successfully created and validated new pilot!",671));
471                         } else {
472                                 multi_common_add_notify(XSTR("Parallax Online pilot validation succeeded!",672));
473                         }
474
475                         // copy my statistics into my pilot file
476                         multi_stats_tracker_to_fs(&Multi_tracker_fs_pilot,&Player->stats);                      
477
478                         Multi_validate_mode = -1;
479
480                         Multi_fs_tracker_busy = 0;
481                         return 1;
482                         
483                 case MT_VALIDATE_TIMEOUT :
484                         rval = popup(PF_USE_AFFIRMATIVE_ICON | PF_USE_NEGATIVE_ICON | PF_BODY_BIG,2,XSTR("&Abort",673),XSTR("&Retry",674),XSTR("Validation timed out",675));                    
485                         
486                         // if the user clicked abort, then leave. otherwise try again
487                         if(rval == 0){
488                                 Multi_validate_mode = -1;
489
490                                 Multi_fs_tracker_busy = 0;
491                                 return 0;
492                         }
493                         break;
494                 
495                 default : 
496                         Multi_validate_mode = -1;
497
498                         Multi_fs_tracker_busy = 0;
499                 
500                         // essentially, cancel
501                         return -1;
502                 }
503         }
504 }
505
506 // attempt to log the current game server in with the master tracker
507 void multi_fs_tracker_login_freespace()
508 {       
509         if(!Multi_fs_tracker_inited){
510                 popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK,XSTR("Warning, Parallax Online startup failed. Will not be able to play tracker games!",666));
511                 return;
512         }
513
514         // if we're already logged into a game, don't do anything
515         if ( !(Net_player->flags & NETINFO_FLAG_AM_MASTER) || (Net_player->flags & NETINFO_FLAG_MT_CONNECTED) ) {
516                 return;
517         }
518
519         // pretty much all we do is make 1 call
520         memset(&Multi_tracker_game_data, 0, sizeof(Multi_tracker_game_data));
521         SDL_strlcpy(Multi_tracker_game_data.game_name, Netgame.name, SDL_arraysize(Multi_tracker_game_data.game_name));
522         Multi_tracker_game_data.difficulty = 99;
523         Multi_tracker_game_data.type = 0;
524         Multi_tracker_game_data.state = 1;
525         Multi_tracker_game_data.max_players = 12;
526         Multi_tracker_game_data.current_num_players = 0;
527         
528         // if we have a valid channel string, use it            
529         if(strlen(Multi_fs_tracker_channel)){
530                 SDL_strlcpy(Multi_tracker_game_data.channel, Multi_fs_tracker_channel, SDL_arraysize(Multi_tracker_game_data.channel));
531         }       
532         
533         StartTrackerGame(&Multi_tracker_game_data);
534         Net_player->flags |= NETINFO_FLAG_MT_CONNECTED; 
535
536         // NETLOG
537         ml_string(NOX("Server connected to Game Tracker"));
538 }
539
540 // attempt to update all player statistics and scores on the tracker
541 int multi_fs_tracker_store_stats()
542 {               
543         int idx;
544
545         // NETLOG
546         ml_string(NOX("Server storing stats on User Tracker"));
547
548         // retrieve stats from tracker
549         Multi_store_stats_mode = MT_STORE_STATS_VALIDATE;
550         
551         // multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
552         Multi_store_stats_player_index = -1;
553         Multi_store_stats_player_flag = 1;
554
555         // mark the module as busy
556         Multi_fs_tracker_busy = 1;
557
558         // unmark everyone's GET_FAILED flag
559         for(idx=0;idx<MAX_PLAYERS;idx++){
560                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_GET_FAILED);
561                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_SEND_FAILED);
562                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_DONE);
563         }
564
565 #ifdef RELEASE_REAL
566         // if playing with an invalid ships.tbl
567         if(!Game_ships_tbl_valid){
568                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), MULTI_MSG_ALL, NULL, NULL, 1);   
569                 multi_display_chat_msg(XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), 0, 0);
570                 popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("You are playing with a hacked ships.tbl, your stats will not be saved", 1045) );
571                 multi_fs_tracker_report_stats_results();
572                 Multi_fs_tracker_busy = 0;
573                 return 0;
574         }
575
576         // if playing with an invalid weapons.tbl
577         if(!Game_weapons_tbl_valid){
578                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), MULTI_MSG_ALL, NULL, NULL, 1); 
579                 multi_display_chat_msg(XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), 0, 0);
580                 popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("You are playing with a hacked weapons.tbl, your stats will not be saved", 1047) );
581                 multi_fs_tracker_report_stats_results();
582                 Multi_fs_tracker_busy = 0;
583                 return 0;
584         }
585
586         // if there is only 1 player, don't store the stats
587         if((multi_num_players() <= 1) && (Multi_num_players_at_start <= 1)){
588                 send_game_chat_packet(Net_player, XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), MULTI_MSG_ALL, NULL, NULL, 1);         
589                 multi_display_chat_msg(XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), 0, 0);
590                 multi_fs_tracker_report_stats_results();
591                 Multi_fs_tracker_busy = 0;
592                 return 0;
593         }       
594
595         // if any players have hacked info
596         for(idx=0; idx<MAX_PLAYERS; idx++){
597                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_players[idx].flags & NETINFO_FLAG_HAXOR)){
598                         return 0;
599                 }
600         }
601
602         // check to see if the mission is valid
603         if(multi_fs_tracker_validate_mission(Game_current_mission_filename) != MVALID_STATUS_VALID){
604                 send_game_chat_packet(Net_player, XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), MULTI_MSG_ALL, NULL, NULL, 1);  
605                 multi_display_chat_msg(XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), 0, 0);
606                 popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK, XSTR("This is not a PXO validated mission, your stats will not be saved", 1050));
607                 Multi_fs_tracker_busy = 0;
608                 return 0;
609         }
610 #endif
611
612         popup_till_condition(multi_fs_store_stats_do,XSTR("&Cancel",667), XSTR("Sending player stats requests ...",676));       
613
614         // send appropriate chat messages indicating stats store failure
615         multi_fs_tracker_report_stats_results();
616
617         // mark the module as not busy anymore
618         Multi_fs_tracker_busy = 0;
619
620         return 1;
621 }
622
623 // attempt to update all player statistics (standalone mode)
624 int multi_fs_std_tracker_store_stats()
625 {       
626         int ret_val;
627         int idx;
628
629         // don't do anything if this is a tracker game
630         if(!(MULTI_IS_TRACKER_GAME)){
631                 return 0;
632         }
633
634         if(!Multi_fs_tracker_inited){
635                 return 0;
636         }
637
638         // NETLOG
639         ml_string(NOX("Standalone server storing stats on User Tracker"));
640
641         // retrieve stats from tracker
642         Multi_store_stats_mode = MT_STORE_STATS_VALIDATE;
643         
644         // multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
645         Multi_store_stats_player_index = -1;
646         Multi_store_stats_player_flag = 1;
647
648         // mark the module as busy
649         Multi_fs_tracker_busy = 1;
650
651         // unmark everyone's GET_FAILED flag
652         for(idx=0;idx<MAX_PLAYERS;idx++){
653                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_GET_FAILED);
654                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_SEND_FAILED);
655                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_DONE);
656         }
657
658 #ifdef RELEASE_REAL
659         // if playing with an invalid ships.tbl
660         if(!Game_ships_tbl_valid){      
661                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), MULTI_MSG_ALL, NULL, NULL, 1);   
662                 multi_display_chat_msg(XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), 0, 0);
663                 multi_fs_tracker_report_stats_results();
664                 Multi_fs_tracker_busy = 0;
665                 return 0;
666         }
667
668         // if playing with an invalid weapons.tbl
669         if(!Game_weapons_tbl_valid){    
670                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), MULTI_MSG_ALL, NULL, NULL, 1); 
671                 multi_display_chat_msg(XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), 0, 0);
672                 multi_fs_tracker_report_stats_results();
673                 Multi_fs_tracker_busy = 0;
674                 return 0;
675         }
676
677         // if any players have hacked info
678         for(idx=0; idx<MAX_PLAYERS; idx++){
679                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_players[idx].flags & NETINFO_FLAG_HAXOR)){
680                         return 0;
681                 }
682         }
683
684         // if there is only 1 player, don't store the stats     
685         if((multi_num_players() <= 1) && (Multi_num_players_at_start <= 1)){
686                 send_game_chat_packet(Net_player, XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), MULTI_MSG_ALL, NULL, NULL, 1);
687                 multi_display_chat_msg(XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), 0, 0);
688                 multi_fs_tracker_report_stats_results();
689                 Multi_fs_tracker_busy = 0;
690                 return 0;
691         }
692
693         // check to see if the mission is valid 
694         if(multi_fs_tracker_validate_mission(Game_current_mission_filename) != MVALID_STATUS_VALID){            
695                 send_game_chat_packet(Net_player, XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), MULTI_MSG_ALL, NULL, NULL, 1);  
696                 multi_display_chat_msg(XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), 0, 0);
697                 Multi_fs_tracker_busy = 0;
698                 return 0;
699         }
700 #endif
701         
702         // multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
703         do {            
704                 ret_val = multi_fs_store_stats_do();
705                 game_set_frametime(GS_STATE_STANDALONE_POSTGAME);
706                 multi_do_frame();
707         } while(ret_val == MT_STATS_NOT_DONE);
708
709         // report on the results                
710         multi_fs_tracker_report_stats_results();
711
712         // mark the module as no longer busy
713         Multi_fs_tracker_busy = 0;
714
715         return 1;
716 }
717
718 // log freespace out of the tracker
719 void multi_fs_tracker_logout()
720 {
721         if(!Multi_fs_tracker_inited){
722                 return;
723         }
724         
725         // make sure we're connected
726         if(!(Net_player->flags & NETINFO_FLAG_AM_MASTER) || !(Net_player->flags & NETINFO_FLAG_MT_CONNECTED)){
727                 return;
728         }
729
730         // otherwise, log us out
731         SendGameOver();
732
733         // clear our data
734         memset(&Multi_tracker_game_data, 0, sizeof(Multi_tracker_game_data));
735         Net_player->flags &= ~(NETINFO_FLAG_MT_CONNECTED);
736
737         // NETLOG
738         ml_string(NOX("Server disconnecting from Game Tracker"));
739 }
740
741 // send a request for a list of games
742 void multi_fs_tracker_send_game_request()
743 {
744         filter_game_list_struct filter;
745         int len;
746         
747         // if we're not initialized, don't do anything
748         if(!Multi_fs_tracker_inited){
749                 return;
750         }       
751
752         // if we have a valid filter, use that instead          
753         len = strlen(Multi_fs_tracker_filter);
754         if((len > 0) && (len < CHANNEL_LEN-1) ){
755                 memset(&filter,0,sizeof(filter_game_list_struct));              
756
757                 SDL_strlcpy(filter.channel, Multi_fs_tracker_filter, SDL_arraysize(filter.channel));
758                 RequestGameListWithFilter(&filter);
759         } else {        
760                 // simple API call
761                 RequestGameList();
762         }
763 }
764
765 // if the API has successfully been initialized and is running
766 int multi_fs_tracker_inited()
767 {
768         return Multi_fs_tracker_inited;
769 }
770
771 // update our settings on the tracker regarding the current netgame stuff
772 void multi_fs_tracker_update_game(netgame_info *ng)
773 {
774         if(!Multi_fs_tracker_inited){
775                 return;
776         }
777                 
778         // copy in the relevant data
779         Multi_tracker_game_data.max_players = ng->max_players;
780         Multi_tracker_game_data.current_num_players = multi_num_players();
781
782 #ifdef MAKE_FS1
783         memset(Multi_tracker_game_data.players, 0 ,MAX_FREESPACE_PLAYERS * MAX_FREESPACE_PLAYER_NAME_LEN);
784         int count = 0, idx;
785         for(idx=0;idx<MAX_PLAYERS;idx++){
786                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx])){
787                         strcpy(Multi_tracker_game_data.players[count], Net_players[idx].player->callsign);
788                         Multi_tracker_game_data.player_rank[count] = Net_players[idx].player->stats.rank;
789                         count++;
790                 }
791         }
792 #endif
793
794         SDL_strlcpy(Multi_tracker_game_data.mission_name, ng->name, SDL_arraysize(Multi_tracker_game_data.mission_name));
795
796         // NETLOG
797         ml_string(NOX("Server updating netgame info for Game Tracker"));
798 }
799
800 // if we're currently busy performing some tracker operation (ie, you should wait or not)
801 int multi_fs_tracker_busy()
802 {
803         return Multi_fs_tracker_busy;
804 }
805
806
807 // -----------------------------------------------------------------------------------
808 // FREESPACE MASTER TRACKER FORWARD DEFINITIONS
809 //
810
811 // used with popup_till_condition() for validating freespace pilots
812 int multi_fs_validate_process()
813 {                                               
814         // should never be here if this is not true
815         SDL_assert(Multi_fs_tracker_inited);
816
817         PSNET_TOP_LAYER_PROCESS();
818
819         // if we're still in player validation mode
820         if(Multi_validate_mode == 0){
821                 switch(ValidateUser(NULL,NULL)){                
822                 // timeout on waiting for response
823                 case -2 :
824                         return MT_VALIDATE_TIMEOUT;                     
825
826                 // user invalid
827                 case -1:
828                         // set tracker id to -1
829                         SDL_strlcpy(Multi_tracker_id_string, "-1", SDL_arraysize(Multi_tracker_id_string));
830                         Multi_tracker_id = -1;
831                         return MT_VALIDATE_FAIL;                        
832
833                 // still waiting
834                 case 0:
835                         return MT_VALIDATE_NOT_DONE;
836         
837                 // user valid
838                 case 1:                                         
839                         // now we need to try and receive stats                 
840
841                         // mark me as being valid
842                         Multi_tracker_player_is_valid = 1;
843
844                         // change the popup text
845                         popup_change_text(XSTR("Attempting to get pilot stats ...",679));
846
847                         // get my tracker id#
848                         Multi_tracker_id = atoi(Multi_tracker_id_string);                       
849                         SDL_assert(Multi_tracker_id != -1);
850
851                         GetFSPilotData((vmt_stats_struct*)0xffffffff,NULL,NULL,0);
852                         GetFSPilotData(&Multi_tracker_fs_pilot,Player->callsign,Multi_tracker_id_string,1);
853                                 
854                         // set to mode 1
855                         Multi_validate_mode = 1;                                
856                         return MT_VALIDATE_NOT_DONE;    
857                         
858                 default :
859                         Int3();
860                 }
861         } else {                                
862                 switch(GetFSPilotData(NULL,NULL,NULL,0)){                               
863                 // timedout
864                 case -1:
865                         return MT_VALIDATE_TIMEOUT;                     
866                                 
867                 // still waiting
868                 case 0:
869                         return MT_VALIDATE_NOT_DONE;
870                         
871                 // got data
872                 case 1:
873                         return MT_VALIDATE_SUCCEED;                     
874
875                 // failure
876                 case 3:
877                         return MT_VALIDATE_FAIL;
878                 }                       
879         }
880
881         // we're not done yet - probably should never get here
882         return MT_VALIDATE_NOT_DONE;
883 }
884
885 // used with popup_till_condition() for storing player stats at the end of a freespace game
886 int multi_fs_store_stats_do()
887 {                       
888         char tracker_id_string[512];
889         char popup_text[100];
890
891         SDL_assert(Multi_fs_tracker_inited);
892
893         PSNET_TOP_LAYER_PROCESS();
894
895         switch(Multi_store_stats_mode){
896         // get stats for all players
897         case MT_STORE_STATS_VALIDATE : 
898                 Multi_store_stats_mode = MT_STORE_STATS_GET_STATS;
899                 break;
900
901         case MT_STORE_STATS_GET_STATS:
902                 // if we need to get the next player            
903                 if(Multi_store_stats_player_flag){
904                         Multi_store_stats_player_index = multi_fs_store_stats_get_next_player(Multi_store_stats_player_index);
905                         
906                         // if it returns < 0 we're done with all players and should move onto the next stage (applying mission stats)
907                         if(Multi_store_stats_player_index < 0){
908                                 Multi_store_stats_mode = MT_STORE_STATS_ACCEPT;
909                                 return MT_STATS_NOT_DONE;
910                         }
911
912                         // unset this flag so we process the request
913                         Multi_store_stats_player_flag = 0;
914
915                         // fill out the information request
916                         memset(tracker_id_string,0,512);
917                         SDL_assert(Net_players[Multi_store_stats_player_index].tracker_player_id > 0);
918
919                         // verify that there are no duplicate tracker id's to this one
920                         multi_fs_tracker_check_dup(Net_players[Multi_store_stats_player_index].tracker_player_id,Multi_store_stats_player_index);
921                         multi_fs_tracker_check_dup_callsign(&Net_players[Multi_store_stats_player_index],Multi_store_stats_player_index);
922
923                         SDL_snprintf(tracker_id_string, SDL_arraysize(tracker_id_string), "%d", Net_players[Multi_store_stats_player_index].tracker_player_id);
924                         Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = -1;
925                         Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = 0;
926
927                         // send the request itself
928                         GetFSPilotData((vmt_stats_struct*)0xffffffff, NULL, NULL,0);
929                         memset(&Multi_store_stats_stats, 0, sizeof(Multi_store_stats_stats));
930                         if(GetFSPilotData(&Multi_store_stats_stats, Net_players[Multi_store_stats_player_index].player->callsign,tracker_id_string,1) != 0){
931                                 Int3();
932
933                                 // move onto the next player
934                                 Multi_store_stats_player_flag = 1;
935                                 return MT_STATS_NOT_DONE;
936                         }
937
938                         // set the popup text
939                         if(!(Game_mode & GM_STANDALONE_SERVER)){
940                                 SDL_snprintf(popup_text, SDL_arraysize(popup_text), XSTR("Getting player stats for %s...\n", 680), Net_players[Multi_store_stats_player_index].player->callsign);
941                                 popup_change_text(popup_text);
942                         }
943                         return MT_STATS_NOT_DONE;
944                 }
945
946                 // process the request
947                 switch(GetFSPilotData(NULL,NULL,NULL,0)){                                                       
948                 // got data
949                 case 1:
950                         // copy his stats, then flag him as done so we move onto the next guys
951                         multi_stats_tracker_to_fs(&Multi_store_stats_stats,&Net_players[Multi_store_stats_player_index].player->stats);
952
953                         // make sure we apply his mission stats now
954                         scoring_do_accept(&Net_players[Multi_store_stats_player_index].player->stats);
955
956 #ifndef NDEBUG
957                         {
958                                 // debug code to check for bogus stats
959                                 scoring_struct *ssp = &(Net_players[Multi_store_stats_player_index].player->stats);
960                                 vmt_stats_struct *vmt = &Multi_store_stats_stats;
961                                 
962                                 if ( (ssp->missions_flown < vmt->missions_flown) || (ssp->flight_time < ssp->flight_time) || (ssp->kill_count < vmt->kill_count) ) {
963                                         Int3();
964                                 }
965                         }
966 #endif
967
968                         // flag him as being completed
969                         Multi_store_stats_player_flag = 1;
970
971                         // also store this last security value so we can properly update him
972                         Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = Multi_store_stats_stats.security;
973                         Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = Multi_store_stats_stats.checksum;
974                         break;
975
976                 // in progress
977                 case 0:
978                         break;
979
980                 // failure
981                 case 3: case -2: case 2: case -3: case -1:
982                         // this shouldn't be happening under most conditions. For debugging....
983                         Int3();
984
985                         // flag him as done so we move onto the next guy
986                         Multi_store_stats_player_flag = 1;
987                         Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = -1;
988                         Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = 0;
989
990                         // mark down that the stats get for him failed
991                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_GET_FAILED;
992                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
993                         break;                                                                          
994                 }
995                 break;
996
997         // update all stats for all players locally and on client machines
998         case MT_STORE_STATS_ACCEPT :
999                 // tell everyone to save their stats
1000                 send_store_stats_packet(1);
1001
1002                 // reset status flags and indices
1003                 Multi_store_stats_player_index = -1;
1004                 Multi_store_stats_player_flag = 1;
1005
1006                 Multi_store_stats_mode = MT_STORE_STATS_SEND_STATS;
1007                 break;
1008
1009         // send stats to the tracker
1010         case MT_STORE_STATS_SEND_STATS:
1011                 // if we need to get the next player            
1012                 if(Multi_store_stats_player_flag){
1013                         Multi_store_stats_player_index = multi_fs_store_stats_get_next_player(Multi_store_stats_player_index);
1014                         
1015                         // if it returns < 0 we need to move onto the next player
1016                         if(Multi_store_stats_player_index < 0){                         
1017                                 return MT_STATS_SUCCEED;
1018                         }
1019                 
1020                         Multi_store_stats_player_flag = 0;
1021
1022                         // fill in the information
1023                         memset(&Multi_store_stats_stats,0,sizeof(Multi_store_stats_stats));
1024                                 
1025                         SDL_assert(Net_players[Multi_store_stats_player_index].tracker_player_id > 0);
1026
1027                         // verify that there are no duplicate tracker id's to this one
1028                         multi_fs_tracker_check_dup(Net_players[Multi_store_stats_player_index].tracker_player_id,Multi_store_stats_player_index);
1029                         multi_fs_tracker_check_dup_callsign(&Net_players[Multi_store_stats_player_index],Multi_store_stats_player_index);
1030                         multi_stats_fs_to_tracker(&Net_players[Multi_store_stats_player_index].player->stats,&Multi_store_stats_stats,Net_players[Multi_store_stats_player_index].player,Net_players[Multi_store_stats_player_index].tracker_player_id);
1031                         
1032                         Multi_store_stats_stats.security = Net_players[Multi_store_stats_player_index].s_info.tracker_security_last;
1033
1034                         // SDL_assert(Net_players[Multi_store_stats_player_index].s_info.tracker_checksum != 0);
1035                         Multi_store_stats_stats.checksum = Net_players[Multi_store_stats_player_index].s_info.tracker_checksum;
1036                                 
1037                         // send the request
1038                         SendFSPilotData((vmt_stats_struct*)0xffffffff);
1039                         if(SendFSPilotData(&Multi_store_stats_stats) != 0){
1040                                 Int3();
1041
1042                                 // failed to send, try another player the next time around
1043                                 Multi_store_stats_player_flag = 1;
1044                                 return MT_STATS_NOT_DONE;
1045                         }
1046                         
1047                         // set the popup text
1048                         if(!(Game_mode & GM_STANDALONE_SERVER)){
1049                                 SDL_snprintf(popup_text, SDL_arraysize(popup_text), XSTR("Updating player stats for %s...\n", 681), Net_players[Multi_store_stats_player_index].player->callsign);
1050                                 popup_change_text(popup_text);
1051                         }
1052
1053                         return MT_STATS_NOT_DONE;
1054                 }
1055                 
1056                 // otherwise check on his status                        
1057                 switch(SendFSPilotData(NULL)){                  
1058                 // error
1059                 case -1: case -2: case -3: case 2: case 3:
1060                         // flag him as done so we move onto the next guy
1061                         Multi_store_stats_player_flag = 1;                                      
1062
1063                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_SEND_FAILED;
1064                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
1065                         break;
1066                         
1067                 // got data
1068                 case 1:
1069                         // flag him as done so we move onto the next guys                                       
1070                         Multi_store_stats_player_flag = 1;
1071                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
1072                         break;                  
1073                 }               
1074                 
1075                 break;
1076         }       
1077                 
1078         // return not done yet
1079         return MT_STATS_NOT_DONE;       
1080 }
1081
1082 // copy a freespace stats struct to a tracker-freespace stats struct
1083 void multi_stats_fs_to_tracker(scoring_struct *fs, vmt_stats_struct *vmt, player *pl, int tracker_id)
1084 {
1085         char tracker_id_string[256];
1086
1087         // tracker id string    
1088         SDL_snprintf(tracker_id_string, SDL_arraysize(tracker_id_string),"%d", tracker_id);
1089         SDL_strlcpy(vmt->tracker_id, tracker_id_string, SDL_arraysize(vmt->tracker_id));
1090
1091         // pilot callsign
1092         SDL_strlcpy(vmt->pilot_name, pl->callsign, SDL_arraysize(vmt->pilot_name));
1093
1094         // score, rank and medals
1095         vmt->score = fs->score;
1096         vmt->rank = fs->rank;
1097 #ifndef MAKE_FS1
1098         SDL_assert(MAX_FS2_MEDALS == NUM_MEDALS);
1099         memcpy(vmt->medals, fs->medals, sizeof(int) * MAX_FS2_MEDALS);
1100         vmt->num_medals = MAX_FS2_MEDALS;
1101 #else
1102         memcpy(vmt->medals, fs->medals, sizeof(int) * MAX_FS_MEDALS);
1103 #endif
1104
1105         // kills and assists
1106 #ifndef MAKE_FS1
1107         SDL_assert(MAX_FS2_SHIP_TYPES == MAX_SHIP_TYPES);
1108         memcpy(vmt->kills, fs->kills, sizeof(ushort) * MAX_FS2_SHIP_TYPES);
1109         vmt->num_ship_types = MAX_FS2_SHIP_TYPES;
1110 #else
1111         memcpy(vmt->kills, fs->kills, sizeof(int) * MAX_FS_SHIP_TYPES);
1112 #endif
1113         vmt->assists = fs->assists;
1114         vmt->kill_count = fs->kill_count;
1115         vmt->kill_count_ok = fs->kill_count_ok;
1116
1117
1118         // shot statistics
1119         vmt->p_shots_fired = fs->p_shots_fired;
1120         vmt->s_shots_fired = fs->s_shots_fired;
1121         vmt->p_shots_hit = fs->p_shots_hit;
1122         vmt->s_shots_hit = fs->s_shots_hit;
1123         vmt->p_bonehead_hits = fs->p_bonehead_hits;
1124         vmt->s_bonehead_hits = fs->s_bonehead_hits;
1125         vmt->bonehead_kills = fs->bonehead_kills;
1126
1127         // missions flown information
1128         vmt->missions_flown = fs->missions_flown;
1129         vmt->flight_time = fs->flight_time;
1130         vmt->last_flown = (unsigned int)fs->last_flown; 
1131 }
1132
1133 // copy a tracker-freespace stats struct to a freespace stats struct
1134 void multi_stats_tracker_to_fs(vmt_stats_struct *vmt,scoring_struct *fs)
1135 {
1136 #ifndef MAKE_FS1
1137         int num_medals, num_ship_types;
1138 #endif
1139
1140         // score, rank and medals
1141         fs->score = vmt->score;
1142         fs->rank = vmt->rank;
1143 #ifndef MAKE_FS1
1144         num_medals = vmt->num_medals;
1145         if(num_medals > NUM_MEDALS){
1146                 Int3();
1147                 num_medals = NUM_MEDALS;
1148         }
1149         memset(fs->medals, 0, sizeof(int) * NUM_MEDALS);
1150         memcpy(fs->medals, vmt->medals, sizeof(int) * num_medals);
1151 #else
1152         SDL_zero(fs->medals);
1153         memcpy(fs->medals, vmt->medals, sizeof(int) * NUM_MEDALS);
1154 #endif
1155
1156         // kills and assists
1157 #ifndef MAKE_FS1
1158         num_ship_types = vmt->num_ship_types;
1159         if(num_ship_types > MAX_SHIP_TYPES){
1160                 Int3();
1161                 num_ship_types = MAX_SHIP_TYPES;
1162         }
1163         memset(fs->kills, 0, sizeof(ushort) * MAX_SHIP_TYPES);
1164         memcpy(fs->kills, vmt->kills, sizeof(ushort) * num_ship_types);
1165 #else
1166         SDL_zero(fs->kills);
1167         memcpy(fs->kills, vmt->kills, sizeof(int) * MAX_SHIP_TYPES);
1168 #endif
1169         fs->assists = vmt->assists;
1170         fs->kill_count = vmt->kill_count;
1171         fs->kill_count_ok = vmt->kill_count_ok;
1172
1173         // shot statistics
1174         fs->p_shots_fired = vmt->p_shots_fired;
1175         fs->s_shots_fired = vmt->s_shots_fired;
1176         fs->p_shots_hit = vmt->p_shots_hit;
1177         fs->s_shots_hit = vmt->s_shots_hit;
1178         fs->p_bonehead_hits = vmt->p_bonehead_hits;
1179         fs->s_bonehead_hits = vmt->s_bonehead_hits;
1180         fs->bonehead_kills = vmt->bonehead_kills;
1181
1182         // missions flown information
1183         fs->missions_flown = vmt->missions_flown;
1184         fs->flight_time = vmt->flight_time;
1185         fs->last_flown = (fs_time_t)vmt->last_flown;
1186         if(fs->last_flown < 0){
1187                 fs->last_flown = 0;
1188         }
1189 }
1190
1191 // process an incoming active game item
1192 void multi_fs_tracker_process_game_item(game_list *gl)
1193 {
1194         active_game ag; 
1195         int idx;
1196
1197         for(idx=0;idx<MAX_GAME_LISTS_PER_PACKET;idx++){
1198                 // skip null server addresses
1199                 if(gl->game_server[idx] == 0){
1200                         continue;
1201                 }
1202
1203                 // package up the game information
1204                 memset(&ag,0,sizeof(active_game));
1205                 SDL_strlcpy(ag.name, gl->game_name[idx], SDL_arraysize(ag.name));
1206                 memcpy(&ag.server_addr.addr[0], &gl->game_server[idx], IP_ADDRESS_LENGTH);
1207                 ag.server_addr.type = NET_TCP;
1208                 ag.server_addr.port = DEFAULT_GAME_PORT;
1209
1210                 // add to the active game list
1211                 // multi_update_active_games(&ag);
1212
1213                 // query this server
1214                 send_server_query(&ag.server_addr);
1215         }
1216 }
1217
1218 int multi_fs_store_stats_get_next_player(int cur_player)
1219 {
1220         int idx;
1221
1222         // if we're at the end of the list
1223         if(cur_player == (MAX_PLAYERS - 1)){
1224                 return -2;
1225         }
1226
1227         // find the next player
1228         for(idx=cur_player+1;idx<MAX_PLAYERS;idx++){
1229                 // STANDALONE_ONLY
1230                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1) && !(Net_players[idx].flags & NETINFO_FLAG_MT_GET_FAILED) ){
1231                         return idx;
1232                 }
1233         }
1234
1235         // couldn't find one
1236         return -2;
1237 }
1238
1239 // verify that there are no duplicate tracker id's to this one
1240 void multi_fs_tracker_check_dup(int tracker_id,int player_index)
1241 {
1242         int idx;
1243
1244         // compare against all players except the passed player_index   
1245         for(idx=0;idx<MAX_PLAYERS;idx++){
1246                 if(idx == player_index){
1247                         continue;
1248                 }
1249                 
1250                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1)){
1251                         SDL_assert(Net_players[idx].tracker_player_id != tracker_id);
1252                 }
1253         }
1254 }
1255
1256 // verify that there are no duplicate pilot callsigns
1257 void multi_fs_tracker_check_dup_callsign(net_player *player,int player_index)
1258 {
1259         int idx;
1260
1261         // compare against all players except the passed player_index   
1262         for(idx=0;idx<MAX_PLAYERS;idx++){
1263                 if(idx == player_index){
1264                         continue;
1265                 }
1266                 
1267                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1)){
1268                         SDL_assert(strcmp(player->player->callsign,Net_players[idx].player->callsign));
1269                 }
1270         }
1271 }
1272
1273 // return an MVALID_STATUS_* constant
1274 int multi_fs_tracker_validate_mission_std()
1275 {
1276         int ret_val;
1277         
1278         // wait for a response from the tracker
1279         do {            
1280                 ret_val = ValidateMission(NULL);                                
1281         } while(ret_val == 0);
1282
1283         // report on the results
1284         switch(ret_val){
1285         // timeout
1286         case -2:
1287                 std_destroy_gen_dialog();
1288                 return MVALID_STATUS_UNKNOWN;
1289
1290         // invalid
1291         case -1:
1292                 std_destroy_gen_dialog();
1293                 return MVALID_STATUS_INVALID;
1294
1295         // valid, success
1296         case 1:
1297                 std_destroy_gen_dialog();
1298                 return MVALID_STATUS_VALID;
1299         }
1300
1301         Int3();
1302         return 0;
1303 }
1304
1305 // special return values :
1306 // 1 for timeout
1307 // 2 for invalid
1308 // 3 for valid
1309 int multi_fs_tracker_validate_mission_normal()
1310 {       
1311         switch(ValidateMission(NULL)){
1312         // timeout
1313         case -2:
1314                 return 1;
1315
1316         // invalid
1317         case -1 :
1318                 return 2;
1319
1320         // valid
1321         case 1:
1322                 return 3;
1323         }
1324
1325         // not done yet
1326         return 0;
1327 }       
1328
1329 // return an MVALID_STATUS_* (see multiui.h) value, or -2 if the user has "cancelled"
1330 int multi_fs_tracker_validate_mission(char *filename)
1331 {       
1332         vmt_validate_mission_req_struct mission;        
1333         char popup_string[512] = "";
1334
1335         if(!Multi_fs_tracker_inited){
1336                 return MVALID_STATUS_UNKNOWN;
1337         }
1338         
1339         // get the checksum of the local file   
1340         memset(&mission, 0, sizeof(mission));
1341         SDL_strlcpy(mission.file_name, filename, SDL_arraysize(mission.file_name));
1342         if(!cf_chksum_long(mission.file_name, (uint*)&mission.checksum)){
1343                 return MVALID_STATUS_UNKNOWN;
1344         }       
1345
1346         // try and validate the mission
1347         if(ValidateMission(&mission) != 0){
1348                 return MVALID_STATUS_UNKNOWN;
1349         }
1350
1351         // do frames for standalone and non-standalone
1352         if(Game_mode & GM_STANDALONE_SERVER){           
1353                 int ret_code;
1354
1355                 // set the filename in the dialog
1356                 std_gen_set_text(filename, 2);
1357
1358                 // validate the mission
1359                 ret_code = multi_fs_tracker_validate_mission_std();
1360
1361                 // if the dialog is no longer active, cancel everything
1362                 //if(!std_gen_is_active()){
1363                 //      return MVALID_STATUS_UNKNOWN;
1364                 //}             
1365
1366                 return ret_code;
1367         } else {
1368                 SDL_snprintf(popup_string, SDL_arraysize(popup_string), XSTR("Validating mission %s", 1074), filename);
1369
1370                 // run a popup
1371                 switch(popup_till_condition(multi_fs_tracker_validate_mission_normal, XSTR("&Cancel", 667), popup_string)){
1372                 // cancel 
1373                 case 0: 
1374                         // bash some API values here so that next time we try and verify, everything works
1375                         extern int MissionValidState;
1376                         MissionValidState = VALID_STATE_IDLE;
1377                         return -2;
1378
1379                 // timeout
1380                 case 1:
1381                         return MVALID_STATUS_UNKNOWN;
1382
1383                 // invalid
1384                 case 2:
1385                         return MVALID_STATUS_INVALID;
1386
1387                 // valid
1388                 case 3:
1389                         return MVALID_STATUS_VALID;
1390                 }
1391         }
1392
1393         return MVALID_STATUS_UNKNOWN;
1394 }
1395
1396 // report on the results of the stats store procedure
1397 void multi_fs_tracker_report_stats_results()
1398 {
1399         int idx;
1400         char str[512] = "";
1401
1402         // tell everyone stats store is complete
1403         SDL_strlcpy(str, XSTR("<PXO stats store process complete>", 1001), SDL_arraysize(str));
1404         send_game_chat_packet(Net_player, str, MULTI_MSG_ALL, NULL, NULL, 1);   
1405         multi_display_chat_msg(str, 0, 0);      
1406         ml_string(str);
1407
1408         // for all players
1409         for(idx=0; idx<MAX_PLAYERS; idx++){             
1410                 // for all players who we care about
1411                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx])){
1412                         // if the stats get or send failed for any player, report as such
1413                         if(((Net_players[idx].tracker_player_id <= 0) || (Net_players[idx].flags & NETINFO_FLAG_MT_GET_FAILED) || (Net_players[idx].flags & NETINFO_FLAG_MT_SEND_FAILED) || !(Net_players[idx].flags & NETINFO_FLAG_MT_DONE)) && (Net_players[idx].player != NULL)){                                    
1414                                 SDL_snprintf(str, SDL_arraysize(str), XSTR("<PXO stats store failed for player %s>", 1002), Net_players[idx].player->callsign);
1415                                 send_game_chat_packet(Net_player, str, MULTI_MSG_ALL, NULL, NULL, 1);
1416                                 
1417                                 multi_display_chat_msg(str, 0, 0);
1418                                 ml_string(str);
1419                         }
1420                 }
1421         }
1422 }
1423
1424 // return an MSW_STATUS_* constant
1425 int multi_fs_tracker_validate_sw_std()
1426 {
1427         int ret_val;
1428         
1429         // wait for a response from the tracker
1430         do {            
1431                 ret_val = ValidateSquadWar(NULL, &Multi_tracker_sw_response);
1432         } while(ret_val == 0);
1433
1434         // report on the results
1435         switch(ret_val){
1436         // timeout
1437         case -2:                
1438                 return MVALID_STATUS_UNKNOWN;
1439
1440         // invalid
1441         case -1:                
1442                 return MVALID_STATUS_INVALID;
1443
1444         // valid, success
1445         case 1:         
1446                 return MVALID_STATUS_VALID;
1447         }
1448         
1449         return MVALID_STATUS_UNKNOWN;
1450 }
1451
1452 // special return values :
1453 // 1 for timeout
1454 // 2 for invalid
1455 // 3 for valid
1456 int multi_fs_tracker_validate_sw_normal()
1457 {       
1458         switch(ValidateSquadWar(NULL, &Multi_tracker_sw_response)){
1459         // timeout
1460         case -2:
1461                 return 1;
1462
1463         // invalid
1464         case -1 :
1465                 return 2;
1466
1467         // valid
1468         case 1:
1469                 return 3;
1470         }
1471
1472         // not done yet
1473         return 0;
1474 }       
1475
1476 #define STUFF_SW_RESPONSE(_c, _len) do {\
1477         SDL_strlcpy(_c, "", _len);\
1478         int _idx;\
1479         int _bogus = 1;\
1480         for(_idx=0; _idx<MAX_SQUAD_RESPONSE_LEN; _idx++){\
1481                 if(Multi_tracker_sw_response.reason[_idx] == '\0'){\
1482                         _bogus = 0;\
1483                         break;\
1484                 }\
1485         }\
1486         if(!_bogus){\
1487                 SDL_strlcpy(_c, Multi_tracker_sw_response.reason, _len);\
1488         }\
1489 } while(0);
1490
1491 // return an MSW_STATUS_* value
1492 int multi_fs_tracker_validate_sw(squad_war_request *sw_req, char *bad_reply, const int max_reply_len)
1493 {
1494         char popup_string[512] = "";
1495
1496         if(!Multi_fs_tracker_inited){
1497                 return MSW_STATUS_UNKNOWN;
1498         }       
1499
1500         // zero the response
1501         memset(&Multi_tracker_sw_response, 0, sizeof(Multi_tracker_sw_response));
1502         
1503         // try and validate the mission
1504         if(ValidateSquadWar(sw_req, &Multi_tracker_sw_response) != 0){
1505                 SDL_strlcpy(bad_reply, "Error sending request for Squad War validation", max_reply_len);
1506
1507                 return MSW_STATUS_UNKNOWN;
1508         }
1509
1510         // do frames for standalone and non-standalone
1511         if(Game_mode & GM_STANDALONE_SERVER){           
1512                 int ret_code;           
1513
1514                 // validate the mission
1515                 ret_code = multi_fs_tracker_validate_sw_std();          
1516
1517                 // copy the return code
1518                 STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1519
1520                 return ret_code;
1521         } else {
1522                 SDL_strlcpy(popup_string, XSTR("Validating squad war", 1075), SDL_arraysize(popup_string));
1523
1524                 // run a popup
1525                 switch(popup_till_condition(multi_fs_tracker_validate_sw_normal, XSTR("&Cancel", 645), popup_string)){
1526                 // cancel 
1527                 case -1:
1528                 case 0: 
1529                         // bash some API values here so that next time we try and verify, everything works
1530                         extern int SquadWarValidState;
1531                         SquadWarValidState = VALID_STATE_IDLE;
1532
1533                         // copy the return code
1534                         STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1535                         return -2;
1536
1537                 // timeout
1538                 case 1:
1539                         // copy the return code                 
1540                         SDL_strlcpy(bad_reply, "Timeout", max_reply_len);
1541                         return MSW_STATUS_UNKNOWN;
1542
1543                 // invalid
1544                 case 2:
1545                         // copy the return code
1546                         STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1547                         return MSW_STATUS_INVALID;
1548
1549                 // valid
1550                 case 3:
1551                         // copy the return code
1552                         STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1553                         return MSW_STATUS_VALID;
1554                 }
1555         }
1556
1557         SDL_strlcpy(bad_reply, "Unknown error", max_reply_len);
1558         return MSW_STATUS_UNKNOWN;
1559 }
1560
1561 // popup do function
1562 // -3   Error -- Called with NULL, but no request is waiting
1563 // -2   Error -- Already sending data (hasn't timed out yet)
1564 // -1   Timeout trying to send pilot data
1565 // 0    Sending
1566 // 1    Data succesfully sent
1567 // 2    Send Cancelled (data may still have been written already, we just haven't been ACK'd yet)
1568 // 3    Pilot not written (for some reason)
1569   
1570 int multi_fs_tracker_store_sw_do()
1571 {
1572         switch(SendSWData(NULL, &Multi_tracker_sw_response)){
1573         // failure
1574         case -3:
1575         case -2:
1576         case -1:
1577         case 2:
1578         case 3:
1579                 return 1;
1580
1581         // success
1582         case 1:
1583                 return 10;
1584         }
1585
1586         // not done
1587         return 0;
1588 }
1589
1590 // store the results of a squad war mission on PXO, return 1 on success
1591 int multi_fs_tracker_store_sw(squad_war_result *sw_res, char *bad_reply, const int max_reply_len)
1592 {
1593         char popup_string[512] = "";
1594
1595         // clear any old requests
1596         SendSWData((squad_war_result*)0xffffffff, NULL);
1597
1598         // send this new request
1599         SendSWData(sw_res, &Multi_tracker_sw_response);
1600
1601         // standalone
1602         if(Game_mode & GM_STANDALONE_SERVER){
1603                 int ret_code;
1604                 do {
1605                         ret_code = SendSWData(NULL, &Multi_tracker_sw_response);
1606                 } while(ret_code == 0);
1607
1608                 // success
1609                 if(ret_code == 1){
1610                         return 1;
1611                 }
1612         }
1613         // non-standalone
1614         else {
1615                 SDL_strlcpy(popup_string, XSTR("Storing SquadWar results", 1078), SDL_arraysize(popup_string));
1616
1617                 // wait for a response
1618                 if(popup_till_condition(multi_fs_tracker_store_sw_do, XSTR("&Cancel", 645), popup_string) == 10){
1619                         // success
1620                         return 1;
1621                 }
1622         }
1623
1624         // failure
1625         return 0;
1626 }
1627